Follow TV Tropes

Following

History Sandbox / ModdedMinecraft

Go To

OR

Added: 102

Changed: 52

Is there an issue? Send a MessageReason:
None


* ''VideoGame/AdventOfAscension''



* AttackOfThe50FootWhatever: A lot of mods have one of these in them.



** [=NEI=] by chickenbones is very helpful when you're playing mods that add in many recipes, like ''Industrialcraft'', ''Thermal Expansion'', ''Buildcraft'', and various other tech mods. Lessened greatly if the modpack has quests to walk the player through a mod, or the mod itself has a method of in-game documentation.

to:

** [[AntiFrustrationFeature [=NEI=] by chickenbones is and [=JEI=] by mezz]] are very helpful when you're playing mods that add in many recipes, like ''Industrialcraft'', ''Thermal Expansion'', ''Buildcraft'', and various other tech mods. Lessened greatly if the modpack has quests to walk the player through a mod, or the mod itself has a method of in-game documentation.

Added: 353

Removed: 353

Is there an issue? Send a MessageReason:


* GameGourmet: Some mods, like ''Pam's Harvestcraft'', add more foods to be eaten by the player. Sometimes in modpacks other features, such as Diminishing Returns for eating enough of the same food, a nutrition system, or adding heart containers for eating enough unique food types are added to give the player more incentive to make more complex foods.


Added DiffLines:

* PowerUpFood: Some mods, like ''Pam's Harvestcraft'', add more foods to be eaten by the player. Sometimes in modpacks other features, such as Diminishing Returns for eating enough of the same food, a nutrition system, or adding heart containers for eating enough unique food types are added to give the player more incentive to make more complex foods.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** Some mods take this idea UpToEleven, however—or at least up to five. The ''Mekanism'' mod, for example, has a rather complicated and somewhat expensive ore processing setup that can ''quintuple'' each ore.

to:

** Some mods take this idea UpToEleven, up to eleven, however—or at least up to five. The ''Mekanism'' mod, for example, has a rather complicated and somewhat expensive ore processing setup that can ''quintuple'' each ore.



* IncredibleShrinkingMan: The ''Gulliver Mod'' allows the player to craft potions that shrink you down to as small as an 8th of your normal size [[AttackOfThe50FootWhatever and vice versa.]] The ''Chiseled Me'' mod takes this UpToEleven by allowing you to shrink to nearly microscopic levels.

to:

* IncredibleShrinkingMan: The ''Gulliver Mod'' allows the player to craft potions that shrink you down to as small as an 8th of your normal size [[AttackOfThe50FootWhatever and vice versa.]] The ''Chiseled Me'' mod takes this UpToEleven up to eleven by allowing you to shrink to nearly microscopic levels.
Is there an issue? Send a MessageReason:
None


** Some mods take this idea UpToEleven, however. The ''Mekanism'' mod, for example, has a rather complicated and somewhat expensive ore processing setup that can ''quintuple'' each ore.

to:

** Some mods take this idea UpToEleven, however.however—or at least up to five. The ''Mekanism'' mod, for example, has a rather complicated and somewhat expensive ore processing setup that can ''quintuple'' each ore.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Some mods take this idea UpToEleven, however. The ''Mekanism'' mod, for example, has a rather complicated and somewhat expensive ore processing setup that can ''quintuple'' each ore.
Is there an issue? Send a MessageReason:
None


* BraggingRightsAward: Progression-focused packs usually have a creative-only item or items available in survival, but with extremely expensive crafting recipes - getting to the point where you can make them proves you don't need them. Enigmatica 2 Expert even calls these items Bragging Rights.



* BigBookOfEverything: Many mods, such as ''Immersive Engineering'', ''Thaumcraft'', ''Botania'', and ''Astral Sorcery'', add an in-game book that teaches you various aspects of the mod.

to:

* BigBookOfEverything: Many mods, such as ''Immersive Engineering'', ''Thaumcraft'', ''Botania'', and ''Astral Sorcery'', add an in-game book that teaches you various aspects of the mod. The ''Alkahesive Tome'' mod further goes with this by allowing you to insert books into it in order to access all of them from a single inventory slot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BoringButPractical: "Ore Doubling", a feature of many tech mods, is somewhat boring, but it makes the resources you mine go much farther by effectively doubling the amount of ingots you get per ore block.


Added DiffLines:

* BloodMagic: The aptly named ''Blood Magic'' mod is themed around using your own life essence or that of other mobs to power various magical rituals.


Added DiffLines:

* EvolvingWeapon: ''Tinker's Construct'' tools, especially if the ''Tinker Tools Leveling'' addon is installed, making weapons level up and gain more modifier slots with use.
* FormulaicMagic: The ''Psi'' mod is all about this, being where you can make your own spells using its own mini programming language.


Added DiffLines:

* RevolversAreJustBetter: ''Immersive Engineering'' allows the player to craft a Revolver. Unfortunately it can fall into AwesomeButImpractical territory since the ammo is more expensive to craft than arrows, and the gun needs to be manually re-loaded after it is out of shots.
* StarPower: ''Astral Sorcery'' is all about this, using the power of the constellations to the player's benefit.
* TrappedInAnotherWorld: The ''Midnight'' mod has scenarios that can lead to this by adding a mob known as the Rifter, which spawns at night and can potentially drag you into the epomyous dimension.

Added: 1592

Changed: 200

Is there an issue? Send a MessageReason:
None


* GameplayAutomation: A common feature of mods is the ability to automate certain tasks through various machines, such as smelting ores, mining, inventory management, or farming.



* DiscOneNuke: Some quest modpacks can lead to this if they have randomized quest rewards. If you get lucky, you can get a powerful weapon, a machine that is leagues ahead of what you can make at the time, or other things way before you should be able to make them normally.
* {{Nerf}}: Many "Expert" Mod Packs nerf various aspects of the game to make the game more difficult, such as giving you less planks from a single wood block, or altering crafting recipies so they take more resources. This is to encourage the player to use more complicated machines and automation to get around this.



* BigBookOfEverything: Many mods, such as ''Immersive Engineering'', ''Thaumcraft'', ''Botania'', and ''Astral Sorcery'', add an in-game book that teaches you various aspects of the mod.



** You can also make these into boots to make the player always bounce if they land on the ground from a high enough place.



* GameGourmet: Some mods, like ''Pam's Harvestcraft'', add more foods to be eaten by the player. Sometimes in modpacks other features, such as Diminishing Returns for eating enough of the same food, a nutrition system, or adding heart containers for eating enough unique food types are added to give the player more incentive to make more complex foods.



** [=NEI=] by chickenbones is very helpful when you're playing mods that add in many recipes, like Industrialcraft, Thermal Expansion, Buildcraft, and various other tech mods.
* HeartContainer: In Tinker's Construct you will collect 'hearts' as you progress, which are a set of items craftable into 'Heart Canisters' which can be used to permanently increase your health. You can take them off and return to having a normal health bar at any time.

to:

** [=NEI=] by chickenbones is very helpful when you're playing mods that add in many recipes, like Industrialcraft, Thermal Expansion, Buildcraft, ''Industrialcraft'', ''Thermal Expansion'', ''Buildcraft'', and various other tech mods.
mods. Lessened greatly if the modpack has quests to walk the player through a mod, or the mod itself has a method of in-game documentation.
* HeartContainer: In Tinker's Construct you will collect 'hearts' as you progress, which are a set of items craftable into 'Heart Canisters' which can be used to permanently increase your health. You can take them off and return to having a normal health bar at any time. This is not present in more recent versions, however.
** The Carrot Edition of Spice of Life will periodically give the player additional heart containers after various thresholds of eating enough unique food types.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IncredibleShrinkingMan: The ''Gulliver Mod'' allows the player to craft potions that shrink you down to as small as an 8th of your normal size [[AttackOfThe50FootWhatever and vice versa.]] The ''Chiseled Me'' mod takes this UpToEleven by allowing you to shrink to nearly microscopic levels.
Is there an issue? Send a MessageReason:
Replaced the "Game Breaker" trope regarding dying on the Moon in


* GameBreaker: If you use ''Galacticraft'' make sure you check the config file first. The default option is to make the player respawn on the planet/dimesion that you died on. If you don't change this, chances are that you will die on The Moon and respawn on The Moon. When you respawn there, you won't have your oxygen gear with you and might die continuously if you can't find it again.
** This is quite common. Several [[LetsPlay let's players]] who play modded Minecraft have fallen victim to dying on The Moon - sometimes without even having a successful landing - and then being trapped there forever. Or at least until another player bails them out.


Added DiffLines:

* UnwinnableByDesign: If you use ''Galacticraft'' make sure you check the config file first. The default option is to make the player respawn on the planet/dimesion that you died on. If you don't change this, chances are that you will die on The Moon and respawn on The Moon. When you respawn there, you won't have your oxygen gear with you and might die continuously if you can't find it again.
** This is quite common. Several [[LetsPlay let's players]] who play modded Minecraft have fallen victim to dying on The Moon - sometimes without even having a successful landing - and then being trapped there forever. Or at least until another player bails them out.

Added: 216

Changed: 266

Removed: 48

Is there an issue? Send a MessageReason:
None


!!Mods with their own pages:
* [[VideoGame/BetterThanWolves Better Than Wolves]]
* [[VideoGame/MoCreatures Mo' Creatures]]

to:

!!Mods !!Mod packs with their own pages:
*

!!Standalone mods
with their own pages:
* [[VideoGame/BetterThanWolves Better Than Wolves]]
''VideoGame/TheAether''
* [[VideoGame/MoCreatures Mo' Creatures]]
''VideoGame/BetterThanWolves''
* ''VideoGame/MoCreatures''
* ''VideoGame/{{Millenaire}}''
* ''VideoGame/{{OreSpawn}}''
* ''VideoGame/{{Thaumcraft}}''
* ''VideoGame/TheTwilightForest''



!!Minecraft mods in general provide examples of:

to:

!!Minecraft [[folder:Minecraft mods in general provide examples of:
general]]
[[/folder]]



!!Minecraft mod packs provie examples of:

to:

!!Minecraft [[folder:Minecraft mod packs provie examples of:pack tropes]]




----
!!Standalone Minecraft mods provide examples of:

to:

\n----\n!!Standalone [[/folder]]
[[folder:Standalone
Minecraft mods provide examples of:
mod tropes]]



* HeartContainer: In Tinker's Construct you will collect 'hearts' as you progress, which are a set of items craftable into 'Heart Canisters' which can be used to permanently increase your health. You can take them off and return to having a normal health bar at any time.

to:

* HeartContainer: In Tinker's Construct you will collect 'hearts' as you progress, which are a set of items craftable into 'Heart Canisters' which can be used to permanently increase your health. You can take them off and return to having a normal health bar at any time.time.
[[/folder]]

Added: 249

Changed: 617

Removed: 233

Is there an issue? Send a MessageReason:
None


'''Editing Note: Italicize the name of every mod, modding platform, and mod pack. If the work already has its own page, please move the examples to that work's page rather than leave it on this one.'''



!!Specific Minecraft mods provide examples of:

* AwesomeButPractical: Mallunyn from ''Tinkers' Construct''. It requires cobalt and ardite, two very rare Nether ores, but once you form that purple alloy, it'll last forever and have a very fast mining speed.
** Many a Let's Player have been confused by The Nether's cobalt ore, often wondering why they can't harvest it with a diamond pickaxe.

to:

!!Specific !!Minecraft mod packs provie examples of:
* RuleOfFun: ''Attack of The B-Team'' is a mod pack from the Technic Platform that was designed not to be balanced or difficult, but really fun to play. The player becomes very overpowered very quickly, and all you need to do to fly is kill a single bat.

----
!!Standalone
Minecraft mods provide examples of:

* AwesomeButPractical: Mallunyn from ''Tinkers' Construct''. It requires cobalt and ardite, two very rare Nether ores, but once you form that purple alloy, it'll last forever and have a very fast mining speed.
** Many a Let's Player have been confused by The Nether's cobalt ore, often wondering why they can't harvest it with a diamond pickaxe.
of:



* HeartContainer: In Tinker's Construct you will collect 'hearts' as you progress, which are a set of items craftable into 'Heart Canisters' which can be used to permanently increase your health. You can take them off and return to having a normal health bar at any time.
* RuleOfFun: ''Attack of The B-Team'' is a mod pack from the Technic Platform that was designed not to be balanced or difficult, but really fun to play. The player becomes very overpowered very quickly. Killed a bat? Now you can fly.

to:

* HeartContainer: In Tinker's Construct you will collect 'hearts' as you progress, which are a set of items craftable into 'Heart Canisters' which can be used to permanently increase your health. You can take them off and return to having a normal health bar at any time.
* RuleOfFun: ''Attack of The B-Team'' is a mod pack from the Technic Platform that was designed not to be balanced or difficult, but really fun to play. The player becomes very overpowered very quickly. Killed a bat? Now you can fly.
time.
Is there an issue? Send a MessageReason:
None

Top