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Recap / Numberjacks S 1 E 34 Into The Teens

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Four and Three are trying to play hide and seek with Four hiding and Three seeking, but Three counts too fast and finds counting slowly to be too boring. Four suggests counting more numbers, but Three has trouble counting past ten. Four tries to teach Three how to count past ten, but he counts slowly, boring her. Then, the alarm goes and they go to the control room, Four counting as he goes.

Agent 33 tells the problem: a boy on the beach made a sandcastle and then ten more appeared, some even being on him. Four is sent out because he's been counting; something which Five and Six think would come in useful. While launching him, they tell him to keep counting, which he does. Five checks the room and only finds Jasper there, so they can launch Four.

He lands on a house by the beach, then spots the Numbertaker. The Numbertaker writes "13" on a wall in chalk. Then, a little girl's three candy floss sticks become thirteen. Then, she lies down and gets candy floss all over her. The agents talk about how the Numbertaker is being the Numbermaker. The Numberjacks find some footage of the Numbertaker/maker making the eleven sandcastles: he'd written a number eleven in the sand. Five imagines what would happen if the Numbertaker/maker kept making ten more of things. Like a racecar having 14 wheels instead of four, a glove having 15 fingers to fit instead of five, and a crab having 16 legs instead of six.

The Numbertaker/maker then makes eleven sun umbrellas. Six asks how to get rid of the ten extra things and the agents suggest getting rid of the one in front of the number. Three goes into the brain gain machine. This brain gain allows Four to get rid of the ones and therefore subtract the extra sandcastles and candy flosses, but when he asks for more brain gain, Three accidentally says, "One" instead of "Rub out the one", which turns Four into Fourteen.

Fourteen's friends try to get him to focus on the job, but he's too distracted by being so much older. Three and the agents begin to make brain gain to get rid of the one. Fourteen turns back into Four and gets rid of the ten extra sun umbrellas, but now there are eleven Numbertakers who are trying to suck one another up. All of them disappear and Four comes back. Three then wants to be a teenager too and has One stand next to her. Then, the three oldest Numberjacks enter, and Nine asks the viewer what number it would make, if One was in front of her, Eight or Seven.

This episode provides examples of

  • Ambiguous Situation: It's unknown if the kids were lying down because of the Numbertaker or because of their emotions.
  • Competence Zone: When Fourteen is turned back into Four, his siblings say that he has to solve "problems a teenager can't handle". However, Fourteen thinks being a grownup is cool, so it seems that the competence zone is children and adults but not teens.
  • Nap-Inducing Speak: Three pretends to sleep when Four bores her.
  • No Name Given: We don't know the names of the humans except the Numbertaker, and that might be an alias.
  • Pink Girl, Blue Boy: Four and Three interact and Four is a blue boy while Three is a pink girl. Five, the blue girl, also makes an appearance however.
  • Plot-Relevant Age-Up: Four becomes Fourteen briefly, and a Numberjack's number correlates with their age.
  • Poke the Poodle: Six calls the Numbertaker bad for writing on the wall. To top it off, he was using chalk.
  • Sibling Rivalry: Downplayed in the scene where Three tells Four that his slow counting is driving her bonkers.
  • Stereotype: Three says that teenagers can be a bit "wild" sometimes.
  • Suddenly Shouting: Three, for this line:
    Your slow counting...HAS MADE ME GO BONKERS! AAAH!
  • Totally Radical: Fourteen calls himself a "cool dude".
  • The Voiceless: None of the humans speak.
  • You Are Number 6: Everyone's number is their name, so Four logically gets called Fourteen when a one is in front of him.

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