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Recap / Henry Danger S 3 E 7 Dodging Danger

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When Henry joins Jasper's Dodgeball team, he starts to use his hyper-motility to help them win, causing Ray to try and put a stop to it.

Tropes:

  • Big Damn Heroes: When Henry slips on a ball and trips over and is unable to get up before Ray throws a ball at him, Piper saves him by throwing a ball at Ray.
  • Call-Back: Piper is seen wearing her Vans sneakers from Opposite Universe.
  • Jerkass Has a Point: While joining the dodgeball game just to stop Henry from abusing his power was a bit much, Ray makes a valid point about Henry using his powers during the game, risking him exposing his identity.
  • Loophole Abuse: The rules of dodgeball are, if you get hit with a ball or if your opponent catches it, you're out. When Henry accidentally sends Piper flying away, she does not get hit and was thus not called out; this allows her help him by throwing a ball at Ray when he's stuck.
  • With Great Power Comes Great Responsibility: Subverted. Henry starts to use his new power to help Jasper and Piper win the dodgeball games.

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