'All right. We've just put out the biggest and best video game ever. Now we must get to work on the sequel, which naturally must use the same engine and graphics as the first game and be as maddeningly difficult and frustrating as our programmers' ones and zeros can allow. IT IS THE ONLY WAY.'
'YOU... MASOCHISTIC, TASTELESS PHILISTINES! You actually think LOST LEVELS is a good game? NO! IT'S CRAP! WHAT ABOUT THIS!? WHAT ABOUT THIS!? WHAT ABOUT THIS!? WHAT ABOUT THIS!? WHAT ABOUT THIS!?'
'There were . . . things in the Japanese Super Mario 2 that made it not so palatable. At the time, I didn't really know if Miyamoto had driven these changes or not, and it made me question whether he just lucked out to begin with.'
— Howard Philips, Nintendo of America spokesperson