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-> ''You just know that the guy who made this game thought up that "skeleton key" joke first and the puzzle second.''
-->--[[https://youtu.be/HcpKHG8TeGQ A comment]] on {{WebVideo/Retsupurae}}'s playthrough of ''VideoGame/TheTrappedTrilogy''
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-->--'''Creator/YahtzeeCroshaw''', ''Extra Punctuation'', "[[https://www.escapistmagazine.com/monkey-island-and-the-complicated-art-of-puzzles-extra-punctuation/ Monkey Island and the Complicated Art of Puzzles]]"

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-->--'''Creator/YahtzeeCroshaw''', -->--'''[[Creator/BenCroshaw Yahtzee Croshaw]]''', ''Extra Punctuation'', "[[https://www.escapistmagazine.com/monkey-island-and-the-complicated-art-of-puzzles-extra-punctuation/ Monkey Island and the Complicated Art of Puzzles]]"

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->''This is the point where a lot of internet games media veterans will bring up Website/OldManMurray's classic article about what killed adventure games. In which writer Erik Wolpaw – who incidentally would go on to work on ''VideoGame/{{Psychonauts}}'' and the ''VideoGame/{{Portal}}'' games, trivia fans – describes a puzzle from the adventure game ''VideoGame/GabrielKnight 3''. In which the protagonist must go through a very roundabout process to acquire some cat hair to use as a false moustache in order to pass as someone in a photograph, but also the photograph doesn't have a moustache, so he has to draw one on with a pen. The article concludes with the wonderful line "Who killed Adventure Games? I think it should be pretty clear at this point that Adventure Games committed suicide." Fair enough, it's a terrible puzzle. But it's not the intricacy of the process that makes it bad, it's the fact that it's fucking mental. No reasonable person would intuit that they needed a false moustache to pass as someone who doesn't have a moustache. And even if they did, most sane people would then maybe cut off a bit of their own hair to use, not torment a passing blameless moggy.
The key word here is intuit. The end goal of any puzzle game is to make the player feel clever for figuring it out. It can't be IMPOSSIBLE to figure out, neither can it be so obvious we don't feel clever. You have to walk a fine line.''

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->''This is the point where a lot of internet games media veterans will bring up Website/OldManMurray's classic article about what killed adventure games. In which writer Erik Wolpaw – who incidentally would go on to work on ''VideoGame/{{Psychonauts}}'' and the ''VideoGame/{{Portal}}'' games, trivia fans – describes a puzzle from the adventure game ''VideoGame/GabrielKnight 3''. In which the protagonist must go through a very roundabout process to acquire some cat hair to use as a false moustache in order to pass as someone in a photograph, but also the photograph doesn't have a moustache, so he has to draw one on with a pen. The article concludes with the wonderful line "Who killed Adventure Games? I think it should be pretty clear at this point that Adventure Games committed suicide." Fair enough, it's a terrible puzzle. But it's not the intricacy of the process that makes it bad, it's the fact that it's fucking mental. No reasonable person would intuit that they needed a false moustache to pass as someone who doesn't have a moustache. And even if they did, most sane people would then maybe cut off a bit of their own hair to use, not torment a passing blameless moggy. \n The key word here is intuit. The end goal of any puzzle game is to make the player feel clever for figuring it out. It can't be IMPOSSIBLE to figure out, neither can it be so obvious we don't feel clever. You have to walk a fine line.''
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->''This is the point where a lot of internet games media veterans will bring up Website/OldManMurray's classic article about what killed adventure games. In which writer Erik Wolpaw – who incidentally would go on to work on ''VideoGame/{{Psychonauts}}'' and the ''VideoGame/{{Portal}}'' games, trivia fans – describes a puzzle from the adventure game ''VideoGame/GabrielKnight 3''. In which the protagonist must go through a very roundabout process to acquire some cat hair to use as a false moustache in order to pass as someone in a photograph, but also the photograph doesn't have a moustache, so he has to draw one on with a pen. The article concludes with the wonderful line "Who killed Adventure Games? I think it should be pretty clear at this point that Adventure Games committed suicide." Fair enough, it's a terrible puzzle. But it's not the intricacy of the process that makes it bad, it's the fact that it's fucking mental. No reasonable person would intuit that they needed a false moustache to pass as someone who doesn't have a moustache. And even if they did, most sane people would then maybe cut off a bit of their own hair to use, not torment a passing blameless moggy.
The key word here is intuit. The end goal of any puzzle game is to make the player feel clever for figuring it out. It can't be IMPOSSIBLE to figure out, neither can it be so obvious we don't feel clever. You have to walk a fine line.''
-->--'''Creator/YahtzeeCroshaw''', ''Extra Punctuation'', "[[https://www.escapistmagazine.com/monkey-island-and-the-complicated-art-of-puzzles-extra-punctuation/ Monkey Island and the Complicated Art of Puzzles]]"
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-> ''Wait. Did you just use a letter from an onomatopoeia to fix a rail? But that doesn't make any sense! You might as well use, I don't know, [[VideoGame/MonkeyIsland2LeChucksRevenge a monkey to work a hydraulic pump!]] It's dumb! But what really gets me is... that it works...
-->-- Game, ''VideoGame/ThereIsNoGameWrongDimension''

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-> ''Wait. Did you just use a letter from an onomatopoeia to fix a rail? But that doesn't make any sense! You might as well use, I don't know, [[VideoGame/MonkeyIsland2LeChucksRevenge a monkey to work a hydraulic pump!]] It's dumb! But what really gets me is... that it works...
works...''
-->-- Game, '''Game''', ''VideoGame/ThereIsNoGameWrongDimension''
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->'''Narrator''': ''What Lilli now did was void of all logic, and she could already hear the uproar of the online reviewers. But she did it anyway.''\\

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->'''Narrator''': ''What What Lilli now did was void of all logic, and she could already hear the uproar of the online reviewers. But she did it anyway.''\\\\



'''Narrator''': ''The online reviewers sounded a bit hoarse today. Maybe they shouldn't smoke so much.''

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'''Narrator''': ''The The online reviewers sounded a bit hoarse today. Maybe they shouldn't smoke so much.''



-->-- Website/{{Cracked}}, [[https://www.cracked.com/article_26686_5-video-game-puzzles-so-stupidly-hard-theyre-brilliant.html Five Video Game Puzzles So Stupidly Hard, They're Brilliant]]

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-->-- Website/{{Cracked}}, ''Website/{{Cracked}}'', [[https://www.cracked.com/article_26686_5-video-game-puzzles-so-stupidly-hard-theyre-brilliant.html Five Video Game Puzzles So Stupidly Hard, They're Brilliant]]



-->-- [[WebVideo/{{Vinesauce}} Vinny]] [[Website/{{Twitch}} streaming]] ''VideoGame/SilentHill2''.

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-->-- [[WebVideo/{{Vinesauce}} Vinny]] '''[[WebVideo/{{Vinesauce}} Vinny]]''' [[Website/{{Twitch}} streaming]] ''VideoGame/SilentHill2''.
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->'''Narrator''': ''What Lilli now did was void of all logic, and she could already hear the uproar of the online reviewers. But she did it anyway.''
-> (''Lilli unscrews the bolt on a chandelier with a wrench-shaped balloon. The clown sitting below screams as it falls on him.'')
->'''Narrator''': ''The online reviewers sounded a bit hoarse today. Maybe they shouldn't smoke so much.''

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->'''Narrator''': ''What Lilli now did was void of all logic, and she could already hear the uproar of the online reviewers. But she did it anyway.''
->
''\\
(''Lilli unscrews the bolt on a chandelier with a wrench-shaped balloon. The clown sitting below screams as it falls on him.'')
->'''Narrator''':
'')\\
'''Narrator''':
''The online reviewers sounded a bit hoarse today. Maybe they shouldn't smoke so much.''
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->''Someone said 'juice puzzle is obscure' and immediately my mind goes [[ItMakesSenseInContext 'I have to pour it down the trash']]. (...) I'm going to pour the juice down the trash. Listen. Hear me out, hear me out. One, you '''know''' I would immediately think that because [[CloudCuckooLander that's my thing!]] Two, 'obscure puzzle', I'm thinking back to the trash like 'why can't I interact with the trash'? And then I thought 'well, something has to go in here, something has to be done with the trash and I don't have any other items'! So we're pouring juice down the trash, and I don't know [[ARareSentence what the fuck that even means]], but we're gonna' do it and it's gonna' be great.''

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->''Someone said 'juice puzzle is obscure' and immediately my mind goes [[ItMakesSenseInContext 'I have to pour it down the trash']]. (...) I'm going to pour the juice down the trash. Listen. Hear me out, hear me out. One, you '''know''' I would immediately think that because [[CloudCuckooLander that's my thing!]] Two, 'obscure puzzle', I'm thinking back to the trash like 'why can't I interact with the trash'? And then I thought 'well, something has to go in here, something has to be done with the trash and I don't have any other items'! So we're pouring juice down the trash, and I don't know [[ARareSentence what the fuck that even means]], but we're gonna' gonna do it and it's gonna' gonna be great.''



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-> ''Wait. Did you just use a letter from an onomatopoeia to fix a rail? But that doesn't make any sense! You might as well use, I don't know, [[VideoGame/MonkeyIsland2LeChucksRevenge a monkey to work a hydraulic pump!]] It's dumb! But what really gets me is... that it works...

-->-- Game, ''VideoGame/ThereIsNoGameWrongDimension''
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->''Someone said 'juice puzzle is obscure' and immediately my mind goes [[ItMakesSenseInContext 'I have to pour it down the trash']]. (...) I'm going to pour the juice down the trash. Listen. Hear me out, hear me out. One, you '''know''' I would immediately think that because [[CloudCuckooLander that's my thing!]] Two, 'obscure puzzle', I'm thinking back to the trash like 'why can't I interact with the trash'? And then I thought 'well, something has to go in here, something has to be done with the trash and I don't have any other items'! So we're pouring juice down the trash, and I don't know [[ARareSentence what the fuck that even means]], but we're gonna' do it and it's gonna' be great.''
-->-- [[WebVideo/{{Vinesauce}} Vinny]] [[Website/{{Twitch}} streaming]] ''VideoGame/SilentHill2''.
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->''"What?!" I hear you say. Yes, this really was how the original game ended. I don't know what I was thinking. Freeze a pool of orange liquid with bones and an egg in it on Mercury; get gold!''

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->''"What?!" I hear you say. ->''"What!?" you're exclaiming. Yes, this was really was how the original game ended. I don't know have any idea what I was thinking. thinking at the time. Freeze a pool of orange liquid on Mercury with bones and an egg and bones in it on Mercury; it: get gold!''

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to:

->''"What?!" I hear you say. Yes, this really was how the original game ended. I don't know what I was thinking. Freeze a pool of orange liquid with bones and an egg in it on Mercury; get gold!''
-->-- Present-day commentary for "Space-Man", ''VideoGame/TheEarlyYears''
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-->-- Website/{{Cracked}}, [[https://www.cracked.com/article_26686_5-video-game-puzzles-so-stupidly-hard-theyre-brilliant.html Five Video Game Puzzles So Stupidly Hard, They're Brilliant


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-->-- Website/{{Cracked}}, [[https://www.cracked.com/article_26686_5-video-game-puzzles-so-stupidly-hard-theyre-brilliant.html Five Video Game Puzzles So Stupidly Hard, They're Brilliant

Brilliant]]

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-> ''Something funny happens to the mind of a video game developer when they've designed too many puzzles. They lose all contact with reality and begin operating on some sort of deranged logic barely recognizable as the product of a human mind. How else would you explain some of the more infuriatingly intricate puzzles out there?''
-->-- Website/{{Cracked}}, [[https://www.cracked.com/article_26686_5-video-game-puzzles-so-stupidly-hard-theyre-brilliant.html Five Video Game Puzzles So Stupidly Hard, They're Brilliant

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-->--'''LetsPlay/RoahmMythril''', LetsPlay ''VideoGame/MegaManBattleNetwork 3'' - Post Game Part 3

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-->--'''LetsPlay/RoahmMythril''', LetsPlay ''VideoGame/MegaManBattleNetwork 3'' ''VideoGame/MegaManBattleNetwork3WhiteAndBlue'' - Post Game Part 3
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->''"But after a certain point you have so many elements that the combinations that actually do anything are so rare and obtuse that all you can do is wait for the hints to come up. Fish plus knowledge equals octopus? That's not logic, that's fucking batshit on a sandwich. And I'm a little disappointed that cat plus internet doesn't equal Website/YouTube."''

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->''"But after a certain point you have so many elements that the combinations that actually do anything are so rare and obtuse that all you can do is wait for the hints to come up. Fish plus knowledge equals octopus? That's not logic, that's fucking batshit on a sandwich. And I'm a little disappointed that [[TheInternetIsForCats cat plus internet internet]] doesn't equal Website/YouTube."''

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