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Playing With / Vague Hit Points

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Basic Trope: It's unclear how many Hit Points a character has, either because the game displays this information vaguely or because it doesn't display it at all.

  • Straight: Alice, the Player Character, doesn't have a visible Life Meter.
  • Exaggerated: ???
  • Downplayed:
    • The screen turns reddish when Alice is low on health, but that's about it.
    • Alice has a Life Meter, but the exact numbers don't appear on screen, so the player only has an approximated notion of how much health she has left.
  • Justified: Alice has Congenital Insensitivity to Pain, so she has no idea how bad her injuries are.
  • Inverted:
    • Every character's health is shown precisely on screen, even that of NPCs incapable of taking damage, which can lead to bad visibility when there are too many characters on screen at once.
    • Alice's Life Meter is absurdly precise, including up to a hundred decimals in scientific notation.
  • Subverted: The Life Meter shows up a few seconds in, it just took longer to load than the rest of the game's assets.
  • Double Subverted: It turns out to be the boss's Life Meter, not the player character's.
  • Parodied: Alice dies, but due to the lack of a visual indicator of health, the game itself doesn't realize this at first and takes a full minute to switch to the Game Over screen.
  • Zig-Zagged: ???
  • Averted:
    • The player character is a One-Hit-Point Wonder, and so are the enemies, so there's no need for health displays at all.
    • The player character has a Life Meter including numbers.
  • Enforced: It's a Survival Horror game, so the developers deliberately made health vague to increase the sense of uncertainty and make the gameplay more tense.
  • Lampshaded: "I have but a rough estimate of how much more abuse I can withstand. Be careful, player".
  • Invoked: The boss produces a smoke cloud that obscures the health meter.
  • Exploited: The boss uses an attack that deals random damage; between this and the obscured health meter, it becomes impossible for the player to know when Alice is in critical condition.
  • Defied: Alice personally adds a heart counter to the screen at the start of the game to make sure the player can always tell exactly how much health she has left.
  • Discussed: ???
  • Conversed: ???
  • Implied: ???
  • Deconstructed: Alice dies a lot because the player can't track her remaining health well enough to manage it properly. This greatly reduces her morale.
  • Reconstructed: Alice advises the player to stock up on a lot of items and to play it safe whenever they aren't sure how much more abuse she can take.
  • Played for Laughs: ???
  • Played for Drama: ???

Before you go back to Vague Hit Points, try judging whether you have enough health to survive the trip.

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