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Basic Trope: A video game generously distributes items that will be needed in an upcoming event.

  • Straight: Before fighting the Final Boss Transforming Mecha, the player is given a great deal of first aid kits and incendiary bullets.
  • Exaggerated: Before fighting ANY Mook the player is showered with equipment and healing items.
  • Downplayed: There is always a modest sized ammo cache and a medkit before a boss fight but they are scattered throughout the dungeon before entrances anyway.
  • Justified:
    • The badass army is continuously airdropping supplies to allow demolitions to safely clear a path and take down the Mecha with minimal casualties.
    • The boss himself wants you to be at your best when fighting him.
    • That's the base's first aid station you've raided. note 
    • (For Exaggerated): EVERY Mook is a Demonic Spider, being tough to kill, extremely fast, and come in packs... You're gonna need all of that good stuff.
  • Inverted:
  • Subverted:
    • The rooms before boss fights only contain useless potions...
    • The room packed with equipment and healing items is the last room; no boss fight comes after it...
  • Double Subverted:
  • Parodied:
    • The player finds a "Good Luck With The Boss In The Next Room!" cake that restores all health.
    • The player finds dozens of ammo crates before a Breather Boss.
    • The supplies come with a note from the Devs: "You've arrived at That One Boss. Remember; deep breaths."
  • Zig Zagged: Sometimes the game gives you useful items before a boss. Sometimes, it does not.
  • Averted: Nothing is found before the boss fight.
  • Enforced: The Dev team thinks the boss cannot be beaten without special items, so there.
  • Lampshaded: "This stuff we found here...I feel like we are going to need it soon..."
  • Invoked:
    • The boss's sense of honor demands a fight on equal terms so you'll be as prepared as he is for the fight.
    • The Damsel in Distress gave false information about The Hero being allergic to his Power-Up Food.
  • Exploited: The Five-Man Band sold the items they found and bought the BFG they are supposed to get two hours later. No one in the party ever dies again.
  • Defied: Before the boss fights you'll find an area that once held generous supplies heavily looted and anything left behind burned.
  • Discussed: "Now that we got our items, let's go beat up whatever is in the next room!"
  • Conversed: "This game always showers you with items when a boss is in the next room...where are those from, anyways?"
  • Deconstructed: The team takes the weapons...and when they try to use them, finds out that they don't work, because the Big Bad left them there as Shmuck Bait.

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