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Playing With / Modular Difficulty

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Basic Trope: Adjust certain aspects of gameplay to make the game easier or harder.

  • Straight: In Super Tower Defense, you have sliders that can change the percentage of health enemies have, rate at which you earn money, how much damage your towers do, and how fast the enemies move down the track.
  • Exaggerated: You can also adjust the size and hitbox of every individual enemy, set HP points and damage values down to the number, rewrite some of the game's calculation formulas...
  • Downplayed:
    • You can set the speed that enemies move, but nothing else.
    • One puzzle in an adventure game can be adjusted to be on easy or hard mode.
  • Justified: In-universe, the game is being run as a simulation to see how well certain towers can stack up against tough enemies.
  • Inverted:
    • The game only has one difficulty level.
    • It's the game itself that adjusts these levels as you play, rather than you setting them on your own.
  • Averted: There are only three predetermined difficulty levels.
  • Enforced: "We don't want people to say the game is 'too hard' or 'too easy'. Let's give them the option to set their own difficulty."
  • Lampshaded: Tips on the loading screen suggest changing these values if the game's difficulty isn't to your liking.
  • Exploited: Players gain extra rewards if they beat levels after increasing the difficulty.

Adjust the Modular Difficulty as you please.

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