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Playing With / Law of 100

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Basic Trope: Getting 100 of a collectable (mostly coins or similar stuff) will give you a prize.

  • Straight: Getting 100 coins will give you an extra life.
  • Inverted: Getting 100 coins will punish or kill you.
  • Averted: You don't get anything for getting 100 coins.
  • Lampshaded: "Why and how 100 easily found coins are equivalent to the ability to defy death?"

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