Playing With / Impact Silhouette

Basic Trope: Someone bursts through a wall, leaving behind a perfect silhouette of themselves.
  • Straight: Alice Aardvark runs through a wall and leaves a hole shaped like a perfect outline of herself, ears and all.
  • Exaggerated: Not only are her ears and fingers visible, but her individual hairs, fingernails, and knuckles can be made out. Not to mention the imperfections in her skin. In a sheet of paper.
  • Downplayed: The hole shows two arms, two legs and a head, but no fine detail.
  • Justified: Alice can teleport to any destination she can see, displacing any matter occupying the space she materialises into. If she wants to go through a wall, she teleports into the wall and then out of the resulting hole, thus leaving a perfect three-dimensional imprint of her body behind.
  • Inverted: Alice slams into the wall, hard, and it stops her dead. Cracks spread across its surface, and the entire wall falls down... except for the perfectly Alice-shaped part she remains pressed up against. Which, a few seconds later, falls backwards on top of her.
  • Subverted: There is a likeness of Alice's silhouette in the wall. However, it turns out to have been just a carving, made to look like Alice ran through it.
  • Double Subverted: The carving is a replica of a wall that Alice really did leave a silhouette in, that's in a different town.
  • Parodied: A forensics team manages to pull a usable fingerprint from the hole in the wall.
  • Zig Zagged: Different materials react differently to being hit by a fast moving object, making the presence of a hole shaped exactly like Alice vary in terms of what she ran through.
  • Averted: Alice leaves an irregularly shaped hole in the wall.
  • Enforced: "We need another Sight Gag. Let's have Alice run through a wall and leave an Impact Silhouette behind."
  • Implied: We don't see what happens to the wall Alice runs into, but we do see two witnesses reel in surprise, after which they remark on seeing a highly improbable pattern of damage to the wall.
  • Lampshaded: "How come her ears left an impression?"
  • Invoked: Alice has a hole cut into her wall the exact shape of her body and papered over, just in case she ever needs to make a quick exit (and leave a Sight Gag behind her).
  • Exploited: The hole left behind isn't big enough for Alice's chasers to fit through.
  • Defied: Alice doesn't run through the wall.
  • Discussed: "If Alice is going to run through walls, she can at least make the damage simpler to fix."
  • Conversed: "Why do TV characters always burst straight through walls? That should be impossible."
  • Deconstructed: There's an Alice-shaped dent in the plaster, and Alice, sitting there, stunned.
  • Reconstructed: The "wall" is just a thin sheet of plaster.
  • Played For Laughs: Alice runs through a series of walls, each of which displays a different silly pose in a way that's comparable to a flip book.
  • Played For Drama: Alice is moving fast enough to make an Alice-shaped hole in the wall and is severely injured by the momentum change.

Back to Impact Silhouette this w- NOT THAT WA- ...sigh. There Was a Door, you know.