'''Basic Trope''': A good guy who never talks.
* '''Straight''': The player character never talks.
* '''Exaggerated''':
** FeaturelessProtagonist.
** The hero literally ''cannot make any kind of sound. At all.''
* '''Downplayed''': The player character talks during loading screens or in cut scenes, but falls conspicuously completely silent whenever the player is in control of him.
* '''Justified''':
** The player character is mute.
** Alternately: The player character has nobody to talk to.
** Also alternately: The player character is TheSilentBob. He doesn't need words to get his message across.
** Or the player character is a [[AllMonksKnowKungFu badass monk]] who has taken an oath of silence.
** On the same note as alternately: The character never has a chance to talk, everybody else is talking too much to notice you, or at least until they need you to make a decision.
** The character has [[MakeMeWannaShout a magically destructive voice]] with PowerIncontinence, so they keep completely silent, bottling the words in, just waiting for the FinalBoss battle.
** The character has NoMouth.
* '''Inverted''':
** The player's character is [[MotorMouth so incredibly]] [[SesquipedalianLoquaciousness wordy]] that all [=NPCs=] can't get a single word in.
** SilentAntagonist
* '''Subverted''':
** The player doesn't talk, until the last cutscene.
** Once people don't notice his message, he yells it out.
** TheHero does talk, but not very often. Like a true heroic mime, he doesn't talk to [=NPCs=], and rarely talks in cutscenes.
* '''Double Subverted''': At which point he clears his throat and says nothing.
* '''Parodied''':
** A complicated charades mechanic is used for interaction with [=NPCs=].
** The hero IS a mime.
** The hero is immune to being [[StandardStatusEffects Muted]]. [[LeaningOnTheFourthWall What is there to mute, anyway]]?
* '''Zig Zagged''': A game series where some of the player characters of certain games in the series do not talk, while others do.
* '''Averted''': The player character talks, expositions and holds conversations on equal line with the rest of the characters.
* '''Enforced''':
** "If we have the character say something the player doesn't want to say, it will make the game less immersive."
** The creators of the game want to make the player character's line at the end a much greater surprise, and what better way to do that than by having the player character not talk for the rest of the game?
* '''Lampshaded''':
** "You are a man of few words."
** When asked if he ever talks, the hero just shrugs.
** [[{{SelfDemonstrating/GLaDOS}} "ARE YOU EVEN LISTENING TO ME!?"]]
* '''Invoked''': The hero doesn't like idle-chit-chat, and finds that not speaking is a small price to pay for not being bogged down with small talk when he's got a world to save.
* '''Exploited''': Deutoragonists never have to put up with him arguing, or complaining, or saying anything annoying.
* '''Defied''': "What, you're expecting me to shut up and be one of those 'never open my mouth' type people? I like talking."
* '''Discussed''': "How come you never talk?" "[[VisibleSilence ...]]"
* '''Conversed''': "You ever notice how the main character in these types of games never talk?"
* '''Deconstructed''':
** He is driven paranoid by the fact that one little mistake on his part can kill him and leave the BigBad free to take over the world.
** One part of the game sees the player character separated from the party and as such unable to talk to [=NPCs=].
* '''Reconstructed''':
** He doesn't talk because he feels his work is too important to waste time on trivial things like small talk.
** The player character meets Alice, whose brother is also mute. She helps him find the rest of the party.
* '''Plotted A Good Waste''':
** The protagonist doesn't know the language everyone else is speaking in, has an actual speech impediment, or is [[RoboticReveal a robot]] who simply lacks the necessary hardware.
** Or it's just to prevent the player character from saying something the player doesn't want to. Or the way the player character talks is through a separate microphone-type peripheral.
* '''Played For Laughs''':
** The player character not only doesn't talk, but even when he's in serious pain. His mouth seems to be moving that signifies screams of agony but no sound at all.
** The player characters tries to get everyone for attention, and the group ends up playing charades with him to communicate. Although one character may [[LampshadeHanging mention]] on why he doesn't simply write it down.
* '''Played For Drama''': A massive PlayerPunch occurs when there's an invasion going on and only the player character knows about. But because [[PoorCommunicationKills he cannot talk,]] and the group was too busy to read the stuff he wrote down (Or the game reveals he's illiterate). The BigBad and his army rolled in and cause a CurbStompBattle for the heroes. Later on, the survivors [[WhatTheHellHero call the]] [[WhatTheHellPlayer player character out]] for not warning them. One may even accuse that just because he doesn't talk, it makes him better that the rest of them.
'''Hero''': (Motions toward the HeroicMime page)
%% Optional items, added after Conversed, at your discretion:
%%* '''Implied''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???