Playing With: Beating a Dead Player

Basic Trope: Thrashing a dead player character.
  • Straight: A player corpse is shot at.
  • Exaggerated: A player corpse is blown up with a grenade.
  • Downplayed: A player corpse is kicked.
  • Justified: You can loot PC corpses in this game by hitting them.
  • Inverted: The player corpse is healed by a Combat Medic, even though that doesn't do anything on a dead character.
  • Subverted: The killer of the player also gets killed, before he can get to you.
  • Double Subverted: Said killer uses the last ounce of strength just for one hit.
  • Parodied: The player corpse is sent into low orbit.
    • A common sport in the game is "corpse juggling," based on how long they can keep your battered body airbone.
  • Zig Zagged: Only some player corpses, for example those with loot or those played by jerks the other players hate, are attacked.
  • Averted: There was no player/killer in the first place.
  • Enforced: The programmer was too rushed or too inexperienced to program the enemies to stop firing on player death, As a result they shoot at the player characters blindly and endlessly, whether they're living or dead.
  • Lampshaded: "Keep firing! I don't care if they're dead, alive or bright purple, KEEP FIRING!"
  • Invoked: The game's back-story reveals that enemies shoot your body in a vain attempt to keep you from getting back up.
  • Exploited: One of the in-game items offered is a bomb that is set to go off the second an enemy hits your corpse, because "You now how spiteful they are...and you are.
  • Defied: One of the death cutscenes involves The Dragon commanding his minions to cease firing as they need to conserve ammo. True to form, none of the in-game enemies shoot you after death.
  • Discussed: Your Mission Control asks why they insist on shooting your body in a Have a Nice Death cutscene.
  • Conversed: A forum conversation starts with the line "Why does everyone shoot you after you die?"

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