[[caption-width-right:315:[[RightBehindYou Behind you...]]]]

Stuck in the deepest reaches of space, on a [[GhostShip deserted ship]]. What was meant to be a simple repair mission becomes a heart-pounding fight for survival. And as they all say, in space... nobody can hear you scream '''bloody murder'''...
Before we begin, let's make one thing clear: you are not a marine. You are not a [[SuperSoldier supersoldier]], [[CowboyCop police officer]] or badass ([[TookALevelInBadass until the end]]). You are a [[BadassNormal normal guy]] fighting [[HumanoidAbomination things]] that [[MilitariesAreUseless killed the marines]], many of which have more legs than a bucket of chicken. Your weapons: One gun. The rest are work tools. [[GoodLuckGesture Good luck]].

[[folder: ''Dead Space'']]
* The '''[[https://www.youtube.com/watch?v=bb4VA1p5KQk trailer]]''' for ''Dead Space''.
** Hell, just ''play'' the damn game. It's like the developers watched ''Film/EventHorizon'' and said "Wow, that was great! We should totally combine this with VideoGame/SystemShock 2 and turn it loose on an unsuspecting gaming community!"
** Even better, that spine-chilling rendition of "Twinkle, Twinkle" can be heard in the Greenhouse in Chapter 6 and commons area of Chapter 10, a darkened room littered with corpses and dim lanterns. The fact that we never learn the origin of the disembodied voice singing it just heightens the creepiness. [[http://www.fanfiction.net/s/4641862/1/Twinkle_Twinkle Also, see this]].
** The trailer for ''VideoGame/DeadSpace2'' doesn't help. Here, there's plenty of horror in it. The even creepier song is just the background music.
* The Guardians.
** The pitiful, tortured cry they emit. You may end up trying to kill them as quickly as possible just so you don't have to hear those horrible, HORRIBLE screams anymore.
** Walking up close to a Guardian will cause it to respond by decapitating the player with the host's intestines, as seen [[https://www.youtube.com/watch?v=yug-mNYCVLE here]].
** Immature Guardians are still somewhat human-looking, only really able to weakly flail around their intestines when Isaac gets near. However, they're ''wailing in pain and agony'' as you do so, which means that unlike other Necromorphs, ''they're still alive and feeling every bit of pain from their current condition.'' To make matters worse, they still scream and moan in their mature and lethal state, and if you listen carefully enough you can hear them ''sigh with relief'' when you finally put them down. This means that they're still alive and somewhat conscious after being mutated into some horrifying creature, eternally stuck in one place with their sole purpose being killing any one who gets too close and possibly subjecting them to the infection as well if the body's in good enough condition. [[AndIMustScream And there's not a damn thing they can do about it- they can only watch helplessly, forever.]]
** It is the instinct of some players to blow off the heads of Immature Guardians to make themselves feel better, because that always seems to kill them. [[spoiler: Turns out some of the Immature Guardians are ''still alive and fully responsive'' even if you do this, which means that they've progressed in their transformation enough that you ''can't'' kill an Immature Guardian and prevent their FateWorseThanDeath until you shoot off both arms and their heads]].
* The Dividers.
** Everything about them, from the falling apart and attacking you, to the vaguely stepping on piles of bones sound of them walking, but most especially the [[https://www.youtube.com/watch?v=_6j0_YQG0o8 HOWLING]].
** Issac's death sequence from being killed by the head of a Divider. [[spoiler:Isaac is decapitated and the Divider climbs into his neck, [[PuppeteerParasite taking control of his body]]. Somehow the worst part is when Isaac's arm reaches up to keep the Divider from falling off.]]
* The Hunter. Up until your first encounter with this unstoppable beast, you have become quite adept at dispatching the Necromorphs through bodily dismemberment. Then Dr. Mercer unleashes this abomination which relentlessly pursues you throughout the game and regrows any limbs you cut off, making it virtually [[ImplacableMan invincible]]. It is only when [[spoiler: [[KillItWithFire you incinerate it]] with [[WeaponizedExhaust exhaust]] [[KillItWithFire from one of the Ishimura's shuttles]] that you can finally relax and catch your breath.]]
* While the Necromorphs are a bad case of BodyHorror, they are at least made from the corpses of people who are already dead. That 98% of the crew have been killed and turned into monsters is bad enough, but they are not even half as scary as the few unfortunate ones that are still alive.
** The number of people still sane enough to put together coherent sentences can be counted on one hand. The one with the bandaged eyes who keeps talking to the half of a corpse next to her before collapsing is the most mentally stable.
** One of the first scenes in which you find a survivor is during [[spoiler:the infamous scene with the empty corridor and the rhythmic banging in the distance. After rounding some corners the first thing you see is the shadow of a man banging his head against a wall. When you approach him he caves his skull in and falls dead on the spot, revealing his visible ribcage and intestines. Then there's also the insane woman that cuts open a living crew member with a saw. As he dies she turns around to your direction, laughs once, and slits her throat with the saw.]] Others just stand there [[LaughingMad and laugh]].
** That one guy that you randomly come across in a hallway. He's all slumped forward and he asks Isaac to "Make us whole again" before wandering off and disappearing.
** Then there's that giggling mad woman sitting alone in a sealed-up living quarter surrounded by corpses. Once you step in, she just sits there giggling endlessly until you walk up to her, [[DrivenToSuicide then outta the freaking blue she pulls out a gun and blows her head off.]] The Hunter follows shortly after...
** The weeping woman in the med bay is just standing there... crying. You can't do anything for her and she doesn't react to you at all. It's heavily implied that either she's actually a ghost and is crying in horror at her own dead body or she just had a twin sister that she loved very much (both her and the body she's next to are the same model).
* The Lurkers... Oh god, the Lurkers... with the tentacles... creeping along the walls and the ceiling... and you can ''actually hear them crying''!
* The ostensibly unharmed-for-now fetuses [[PeopleJars growing in the tanks]]... yeah, you can't ''rescue'' them or anything! They're just part of the scenery... a really disturbing part of the scenery.)
* Remember, stores and terminals only pause ''you''. Happy shopping.
** You usually won't have any Necromorphs attacking you as long as you take them out before you use a shop and shop areas themselves are generallly safe zones. But in chapter 3, at the very end, going to the shop triggers a Slasher that comes out of the hallway next to the store. However, for most of the game this doesn't happen because you can hear its scream before you use the store.
* Using a certain workbench will actually cause a Necromorph to bust out of the vent behind you. What makes this truly effective is that up until that point, (as long as you kill everything in the room before using them) you are safe when using the benches. [[spoiler:Though this is the only time you will be attacked at a bench in the game, it destroys the trust you had in them to be "safe spots", making every bench afterwards an exercise in paranoia. Nice job developers!]]
* The '''title screen''' gets a mention too, not only because of all the creepy noises, but because it also has momentary and (at first) unexpected flashes of strange alien characters. Going to the main menu is worse, because it has ''live-action video'' of what one can only guess is bits of raw meat that's supposed to be a Necromorph. Not to mention the video of the infection spreading to a twitching human hand.
* Near the end of the game, [[spoiler:Kendra tells you to watch Nicole's message again. Okay, she really wants to see Isaac again, she's sorry, we've seen this... and then to get to the end of the message where she ''kills herself''. Which means the ''entire time'' throughout the game where she's talked to you and helped you ''she was already dead''. Who the '''fuck''' have you been following the entire game?!]]
* A bit into chapter 5, you get an audio log from [[EvilutionaryBiologist Dr. Mercer,]] who is experimenting on a guy behind him in an effort to prove to Dr. Kyne that he's wrong about the Marker. He claims that the guy understands his motives and that he's willing to cooperate. All the time throughout this monologue, you can hear the guy in question screaming in the background. The last noises you hear are Mercer starting up some kind of drill, ready to insert a sample of regenerative tissue. The guy starts screaming. He screams ''loudly.''
* '''The Scream''' in the bridge's elevator, if you choose to go down. All of a sudden you hear this high-pitch, bone-chilling, heart-stopping scream of a woman.
* A rather subtle moment happens at the start of Chapter 2 when you first visit the Medical Bay. You get off at the tram station and find yourself surrounded by dozens of bloody, meat-smeared bodybags. When you come back later after completing the level, [[ParanoiaFuel all the bags have disappeared...]] Worse, you can still find some bags flat on the ground in some areas. They were opened, either from the outside... or from the inside.
* Early on in the game you learn that Necromorphs can use the ventilation shafts to get around. As you go through the ship, you see that 90% of all rooms on board have these vents. You could be attacked at any moment. Sweet dreams!
* The Drag Tentacle.
** Unlike the Necromorphs, which you can usually hear walking, breathing, growling, etc., the Drag Tentacle erratically comes out of ''nowhere'' and makes ''no sound whatsoever until AFTER'' it grabs you. Cue a mad panic trying to find the appropriate weapon to try and shoot yourself free before it kills you.
** Its first appearance. You go into a room and it looks empty until it shows up and drags you by your leg down into the hole from where it came.
* The Twitchers. Picture a bulky Slasher that can not only run, but ''violently jerk its head'' as fast as Sonic the Hedgehog. Have fun using up all your Statis energy to slow them down!
* The twisted renditions of "[[http://www.youtube.com/watch?v=jRXQsQKGqIU Twinkle Twinkle Little Star]]" and "[[https://www.youtube.com/watch?v=gl7O8_kWeOc Ring a Roses]]." Listen to those and your childhood will be ruined...
** Why not ruin it right now? Did you know that "Ring a Ring o' Roses" is a song that originally described the Great Plague of London, speaking of the pockets of herbs people carried to ward it off, the rosy rash of infection, and finally the sneezing (English version) or the cremation of bodies (American version, which is the one used in the game) and of course the 'falling down'.
* [[spoiler: [[FinalBoss The]] [[HiveMind Hive]] [[EldritchAbomination Mind]]. You thought terror was Enhanced Slashers bursting out of the vents right above you? Or a Drag Tentacle pulling you to certain doom? Or a hundred Twitchers charging down a hallway towards you? Oh, boy, are you wrong. The Hive Mind is terror '''''INCARNATE'''''.]]
** [[spoiler: The best example of just how terrifying this monstrosity is just might be its death animation; if Isaac should fail to destroy the remaining two pustules on the Hive Mind's head when grabbed, a scripted death scene follows. [[EatenAlive It will force Isaac into its mouth, chew on him for a bit, then pull him out violently, ripping off both of Isaac's arms. As Isaac screams in pain, the Hive Mind grips him between its teeth]]. [[HalfTheManHeUsedToBe Another painful scream is heard from Isaac before the Hive Mind tears him in half at the waist, swallowing his upper torso and throwing his legs to the platform]]. '''''[[CruelAndUnusualDeath OUCH.]]''''']]
* Get close to the Marker. Did you think it was just a statue or a piece of inanimate technology? Then where is that chanting coming from? What exactly ''is'' this thing? Somehow this immobile piece of glowing rock seems more sinister than all the Necromorphs put together.
* Something whispers to Isaac throughout the entire game. Listen closely while you play, usually it's talking about your objective.

[[folder: ''Dead Space: Mobile'']]
* ''[[http://images1.wikia.nocookie.net/__cb20110206222519/deadspace/images/b/b4/The_Boss.png This]]'' is the final boss you face in the iOS {{Interquel}}. And that's just the tip of the iceberg of NF you'll have to face on your iPhone.
** Speaking of the boss, you do NOT want to wait to kill the boss. Otherwise, '''[[http://www.youtube.com/watch?v=VLjcIlZvkY0&feature=related this]]''' happens. Ugh...
** The hallucination scenes are quite disturbing as well, as Vandal imagines seeing bloody corpses, the Marker, and even [[spoiler: [[SamusIsAGirl herself]] as a ''Slasher Necromorph.'' Yeesh.]]
** And let's not forget the first level's ending...
-->"They're coming out of the walls! '''THEY'RE COMING OUT OF THE WALLS!!!'''"
** Which leads to [[spoiler: Tyler manipulating Vandal to open the doors to the public sectors. Just seeing the surveillance tape of the hordes shows just how much shit will hit the fan for the Sprawl residents and Isaac.]]
** And let's not forget the events after you kill your third Brute. [[spoiler: After killing the Brute, ''more Brutes'' crash into the room and [[BreakingTheFourthWall a false low-battery indicator]] blinks, making the player scared of both dying AND losing progress in the game. And then we have the hallucination scene that follows...]]