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* The bee levels. Not only the persistent [[ScaryStingingSwarm swarm of bees]] that you can evade by getting underground. The Lab Assistants with [[DropTheHammer giant hammers]], the two-faced living idols that block your path (they have one angry and one [[SlasherSmile smiling]] face), the grenade-spitting plants, and a ''massive'' overabundance of [[HairTriggerExplosive Nitro Crates]]. And this all happens in levels that have possibly [[SoundtrackDissonance the happiest-sounding music in the entire game]].

to:

* The bee levels. Not only the persistent [[ScaryStingingSwarm swarm of bees]] that you can evade by getting underground. The Lab Assistants with [[DropTheHammer giant hammers]], hammers, the two-faced living idols that block your path (they have one angry and one [[SlasherSmile smiling]] face), the grenade-spitting plants, and a ''massive'' overabundance of [[HairTriggerExplosive Nitro Crates]]. And this all happens in levels that have possibly [[SoundtrackDissonance the happiest-sounding music in the entire game]].

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Changed: 18

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* Near the end of the credits of the 100% ending, you'll suddenly hear what sounds like Cortex's EvilLaugh. Of course, with the [[VideoGame/CrashBandicoot3Warped next game]] and the small case of TalkingToHimself, the player realizes that's not Cortex's laugh. That's Uka Uka's laugh.

to:

* Near the end of the credits of the 100% ending, you'll suddenly hear what sounds like Cortex's EvilLaugh. Of course, with the [[VideoGame/CrashBandicoot3Warped next game]] and the small case of TalkingToHimself, ActingForTwo, the player realizes that's not Cortex's laugh. That's Uka Uka's laugh.laugh.
----
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* Dr. Cortex is arguably at his most villainous portrayal in this game; he displays little to no comedic qualities, something which the more recent games in the franchise puts more emphasis on. He is downright serious whenever he is on-screen, and his [[EvilLaugh evil laughter]] is very frequent and oftentimes [[SurpriseCreepy unsettling]], especially in the holo-conversation he has with Crash after he has found all of the crystals.

to:

* Dr. Cortex is arguably at his most villainous portrayal in this game; he displays little to no comedic qualities, something which the more recent games in the franchise puts more emphasis on. He is downright serious whenever he is on-screen, and his [[EvilLaugh evil laughter]] is very frequent and oftentimes [[SurpriseCreepy [[SurprisinglyCreepyMoment unsettling]], especially in the holo-conversation he has with Crash after he has found all of the crystals.
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* The ruin levels. It's the night and you can barely see anything from beyond. There are big blue gorillas with black lipsticks [[EvilSoundsDeep muttering something]] while they throw tree trunks and frilled lizards that [[UncannyValley sound like a man]] [[HellIsThatNoise panting]]. The first monkey idols in the first ruins level are not as hostile as the other flamethrowing idols but they rather stare at Crash, tracking his movement.

to:

* The ruin levels. It's the night and you can barely see anything from beyond. There are big blue gorillas with black lipsticks [[EvilSoundsDeep muttering something]] while they throw tree trunks and frilled lizards that [[UncannyValley sound like a man]] [[HellIsThatNoise panting]].man panting. The first monkey idols in the first ruins level are not as hostile as the other flamethrowing idols but they rather stare at Crash, tracking his movement.
Is there an issue? Send a MessageReason:
None


* Dr. Cortex is arguably at his most villainous portrayal in this game; he displays little to no comedic qualities, something which the more recent games in the franchise puts more emphasis on. He is downright serious whenever he is on-screen, and his [[EviLaugh evil laughter]] is very frequent and oftentimes [[SurpriseCreepy unsettling]], especially in the holo-conversation he has with Crash after he has found all of the crystals.
* The GameOver screen. It's just Cortex's head behind a weird background, with him saying "Game Over." before letting loose with an EvilLaugh. If you choose "No" afterwards, Cortex delivers the following line with an unsettling tone:

to:

* Dr. Cortex is arguably at his most villainous portrayal in this game; he displays little to no comedic qualities, something which the more recent games in the franchise puts more emphasis on. He is downright serious whenever he is on-screen, and his [[EviLaugh [[EvilLaugh evil laughter]] is very frequent and oftentimes [[SurpriseCreepy unsettling]], especially in the holo-conversation he has with Crash after he has found all of the crystals.
* The GameOver screen. It's just Cortex's head behind a weird background, with him saying "Game Over." before letting loose with an giving his aforementioned EvilLaugh. If you choose "No" afterwards, Cortex delivers the following line with an unsettling tone:
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None

Added DiffLines:

* Dr. Cortex is arguably at his most villainous portrayal in this game; he displays little to no comedic qualities, something which the more recent games in the franchise puts more emphasis on. He is downright serious whenever he is on-screen, and his [[EviLaugh evil laughter]] is very frequent and oftentimes [[SurpriseCreepy unsettling]], especially in the holo-conversation he has with Crash after he has found all of the crystals.
Is there an issue? Send a MessageReason:
None


* The bee levels. Not only the persistent [[BeeAfraid swarm of bees]] that you can evade by getting underground. The Lab Assistants with [[DropTheHammer giant hammers]], the two-faced living idols that block your path (they have one angry and one [[SlasherSmile smiling]] face), the grenade-spitting plants, and a ''massive'' overabundance of [[HairTriggerExplosive Nitro Crates]]. And this all happens in levels that have possibly [[SoundtrackDissonance the happiest-sounding music in the entire game]].

to:

* The bee levels. Not only the persistent [[BeeAfraid [[ScaryStingingSwarm swarm of bees]] that you can evade by getting underground. The Lab Assistants with [[DropTheHammer giant hammers]], the two-faced living idols that block your path (they have one angry and one [[SlasherSmile smiling]] face), the grenade-spitting plants, and a ''massive'' overabundance of [[HairTriggerExplosive Nitro Crates]]. And this all happens in levels that have possibly [[SoundtrackDissonance the happiest-sounding music in the entire game]].
Is there an issue? Send a MessageReason:
None


* The final battle with Cortex, who Coco has now frantically revealed to be making a grab for the crystals to power his new world-enslaving Cortex Vortex. It consists of Crash chasing the mad scientist through a space ring path filled with meteors and space mines that block your way and our hero has to hit him before he crosses a portal to safety (with the crystals in hand as the ''N Sane Trilogy'' reveals). If Cortex crosses he will triumphantly laugh (and not his usual cartoony laugh, a downright sinister foreboding one) and Crash will lose a life. Yes, if Cortex crosses a simple space portal, you lose. It's shuddering.

to:

* The final battle with Cortex, who Coco has now frantically revealed to be making a grab for the crystals to power his new world-enslaving Cortex Vortex. It consists of Crash chasing the mad scientist through a space ring path filled with meteors and space mines that block your way and our hero has to hit him before he crosses a portal to safety (with the crystals in hand as the ''N Sane Trilogy'' reveals). If Cortex crosses he will triumphantly laugh (and not his usual cartoony laugh, a downright sinister foreboding one) and Crash will lose a life. Yes, if Cortex crosses a simple space portal, you lose. It's shuddering. Because it strongly implies he succeeds at enslaving everyone and you failed to stop him.
Is there an issue? Send a MessageReason:
None


* The bee levels. Not only the persistent [[BeeAfraid swarm of bees]] that you can evade by getting underground. The Lab Assistants with [[DropTheHammer giant hammers]], the two-faced living idols that block your path (they have one angry and one [[SlasherSmile smiling]] face), the grenade-spitting plants, and a ''massive'' overabundance of [[HairTriggerExplosive Nitro Crates]]. And this all happens in levels that have possibly [[MoodWhiplash the happiest-sounding music in the entire game]].

to:

* The bee levels. Not only the persistent [[BeeAfraid swarm of bees]] that you can evade by getting underground. The Lab Assistants with [[DropTheHammer giant hammers]], the two-faced living idols that block your path (they have one angry and one [[SlasherSmile smiling]] face), the grenade-spitting plants, and a ''massive'' overabundance of [[HairTriggerExplosive Nitro Crates]]. And this all happens in levels that have possibly [[MoodWhiplash [[SoundtrackDissonance the happiest-sounding music in the entire game]].
Is there an issue? Send a MessageReason:
None


[[caption-width-right:320:If something chases you... Run.]]

to:

[[caption-width-right:320:If [[caption-width-right:320:[[Film/JurassicWorld If something chases you... Run.]]
]]]]

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Moments pages are Spoilers Off pages.


'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* Near the end of the credits of the 100% ending, you'll suddenly hear what sounds like Cortex's EvilLaugh. Of course, with the [[VideoGame/CrashBandicoot3Warped next game]] and the small case of TalkingToHimself, the player realizes that's not Cortex's laugh. [[spoiler: That's Uka Uka's laugh]].

to:

* Near the end of the credits of the 100% ending, you'll suddenly hear what sounds like Cortex's EvilLaugh. Of course, with the [[VideoGame/CrashBandicoot3Warped next game]] and the small case of TalkingToHimself, the player realizes that's not Cortex's laugh. [[spoiler: That's Uka Uka's laugh]].laugh.
Is there an issue? Send a MessageReason:
None


* Near the end of the credits of the 100% ending, you'll suddenly hear what sounds like Cortex's EvilLaugh. Of course, with the [[VideoGame/CrashBandicootWarped next game]] and the small case of TalkingToHimself, the player realizes that's not Cortex's laugh. [[spoiler: That's Uka Uka's laugh]].

to:

* Near the end of the credits of the 100% ending, you'll suddenly hear what sounds like Cortex's EvilLaugh. Of course, with the [[VideoGame/CrashBandicootWarped [[VideoGame/CrashBandicoot3Warped next game]] and the small case of TalkingToHimself, the player realizes that's not Cortex's laugh. [[spoiler: That's Uka Uka's laugh]].
Is there an issue? Send a MessageReason:
None


* The final battle with Cortex, who Coco has now frantically revealed to be making a grab for the crystals to power his new world-enslaving Cortex Vortex. It consists of Crash chasing the mad scientist through a space ring path filled with meteors and space mines that block your way and our hero has to hit him before he crosses a portal to safety (with the crystals in hand as the ''N Sane Trilogy'' reveals). If Cortex crosses he will triumphantly laugh (and not his usual cartoony laugh, a downright sinister foreboding one) and Crash will lose a life. Yes, if Cortex crosses a simple space portal, you lose. It's shuddering.

to:

* The final battle with Cortex, who Coco has now frantically revealed to be making a grab for the crystals to power his new world-enslaving Cortex Vortex. It consists of Crash chasing the mad scientist through a space ring path filled with meteors and space mines that block your way and our hero has to hit him before he crosses a portal to safety (with the crystals in hand as the ''N Sane Trilogy'' reveals). If Cortex crosses he will triumphantly laugh (and not his usual cartoony laugh, a downright sinister foreboding one) and Crash will lose a life. Yes, if Cortex crosses a simple space portal, you lose. It's shuddering.shuddering.
* Near the end of the credits of the 100% ending, you'll suddenly hear what sounds like Cortex's EvilLaugh. Of course, with the [[VideoGame/CrashBandicootWarped next game]] and the small case of TalkingToHimself, the player realizes that's not Cortex's laugh. [[spoiler: That's Uka Uka's laugh]].
Is there an issue? Send a MessageReason:
None


* Tiny is at his most fearsome here. Not only is he lacking [[NightmareRetardant his usual dopey persona]] and HulkSpeak, he is much more resilient and completely invincible to Crash's attacks and is introduced with him tearing ''straight'' through a reinforced steel door as if it was made of plywood. His boss fight is him leaping at you claws bared and your only method is to jump and evade like crazy.

to:

* Tiny is at his most fearsome here. Not only is he lacking [[NightmareRetardant his usual dopey persona]] and HulkSpeak, he is much more resilient and completely invincible to Crash's attacks and is introduced with him tearing ''straight'' through a reinforced steel door as if it was made of plywood. His boss fight is him leaping at you claws bared and your only method is to jump and evade like crazy. Even when you win it's kind of a change of pace compared to every other boss up to that point, since it isn't clear if Tiny actually survived the encounter; After he falls for the third time, he's limp and unresponsive when the platform drags him back up... and then it drops him ''again'' when his weight shifts a bit too far in one direction.
Is there an issue? Send a MessageReason:
None


* Tiny is at his most fearsome here. Not only is he lacking [[NightmareRetardant his usual dopey persona]] and HulkSpeak, he is much more resilient and completely invincible to Crash's attacks. His boss fight is him leaping at you claws bared and your only method is to jump and evade like crazy.

to:

* Tiny is at his most fearsome here. Not only is he lacking [[NightmareRetardant his usual dopey persona]] and HulkSpeak, he is much more resilient and completely invincible to Crash's attacks.attacks and is introduced with him tearing ''straight'' through a reinforced steel door as if it was made of plywood. His boss fight is him leaping at you claws bared and your only method is to jump and evade like crazy.
Is there an issue? Send a MessageReason:
None


* The bee levels. Not only the persistent [[BeeAfraid swarm of bees]] that you can evade by getting underground. The Cortex mooks with [[DropTheHammer giant hammers]], the two-faced living idols that block your path (they have one angry one [[SlasherSmile smiling]] face), and a massive overabundance of Nitro Crates. And this all happens in levels that have possibly [[MoodWhiplash the happiest-sounding music in the entire game]].

to:

* The bee levels. Not only the persistent [[BeeAfraid swarm of bees]] that you can evade by getting underground. The Cortex mooks Lab Assistants with [[DropTheHammer giant hammers]], the two-faced living idols that block your path (they have one angry and one [[SlasherSmile smiling]] face), the grenade-spitting plants, and a massive ''massive'' overabundance of [[HairTriggerExplosive Nitro Crates.Crates]]. And this all happens in levels that have possibly [[MoodWhiplash the happiest-sounding music in the entire game]].
Is there an issue? Send a MessageReason:
None


* The bee levels. Not only the persistent [[BeeAfraid swarm of bees]] that you can evade by getting underground. The Cortex mooks with [[DropTheHammer giant hammers]], the two-faced living idols that block your path (they have one angry one [[SlasherSmile smiling]] face), and a massive overabundance of Nitro Crates. And this all happens in levels that has possibly [[MoodWhiplash the happiest-sounding music in the entire game]].

to:

* The bee levels. Not only the persistent [[BeeAfraid swarm of bees]] that you can evade by getting underground. The Cortex mooks with [[DropTheHammer giant hammers]], the two-faced living idols that block your path (they have one angry one [[SlasherSmile smiling]] face), and a massive overabundance of Nitro Crates. And this all happens in levels that has have possibly [[MoodWhiplash the happiest-sounding music in the entire game]].
Is there an issue? Send a MessageReason:
None


* The bee levels. Not only the persistent [[BeeAfraid swarm of bees]] that you can evade by getting underground. The Cortex mooks with [[DropTheHammer giant hammers]], the two-faced living idols that block your path (they have one angry one [[SlasherSmile smiling]] face), and a massive overabundance of Nitro Crates.

to:

* The bee levels. Not only the persistent [[BeeAfraid swarm of bees]] that you can evade by getting underground. The Cortex mooks with [[DropTheHammer giant hammers]], the two-faced living idols that block your path (they have one angry one [[SlasherSmile smiling]] face), and a massive overabundance of Nitro Crates. And this all happens in levels that has possibly [[MoodWhiplash the happiest-sounding music in the entire game]].
Is there an issue? Send a MessageReason:
None


* The bee levels. Not only the persistent [[BeeAfraid swarm of bees]] that you can evade by getting underground. The Cortex mooks with [[DropTheHammer giant hammers]], the living idols that block your path come with two faces (one angry and the other [[SlasherSmile smiling]]), and a massive overabundance of Nitro Crates.

to:

* The bee levels. Not only the persistent [[BeeAfraid swarm of bees]] that you can evade by getting underground. The Cortex mooks with [[DropTheHammer giant hammers]], the two-faced living idols that block your path come with two faces (one (they have one angry and the other one [[SlasherSmile smiling]]), smiling]] face), and a massive overabundance of Nitro Crates.
Is there an issue? Send a MessageReason:
None


* The bee levels. Not only the persistent [[BeeAfraid swarm of bees]] that you can evade by getting underground. The Cortex mooks with [[DropTheHammer giant hammers]] and the living idols that block your path come with two faces, one is angry and the other is [[SlasherSmile smiling]].

to:

* The bee levels. Not only the persistent [[BeeAfraid swarm of bees]] that you can evade by getting underground. The Cortex mooks with [[DropTheHammer giant hammers]] and hammers]], the living idols that block your path come with two faces, one is faces (one angry and the other is [[SlasherSmile smiling]].smiling]]), and a massive overabundance of Nitro Crates.
Is there an issue? Send a MessageReason:
None


* The final battle with Cortex, who Coco has now frantically revealed to be making a grab for the crystals to power his new world-enslaving Cortex Vortex. It consists of Crash chasing the mad scientist through a space ring path filled with meteors and space mines that block your way and our hero has to hit him before he crosses a portal to safety (supposedly with the crystals in hand). If Cortex crosses he will triumphantly laugh (and not his usual cartoony laugh, a downright sinister foreboding one) and Crash will lose a life. Yes, if Cortex crosses a simple space portal, you lose. It's shuddering.

to:

* The final battle with Cortex, who Coco has now frantically revealed to be making a grab for the crystals to power his new world-enslaving Cortex Vortex. It consists of Crash chasing the mad scientist through a space ring path filled with meteors and space mines that block your way and our hero has to hit him before he crosses a portal to safety (supposedly with (with the crystals in hand).hand as the ''N Sane Trilogy'' reveals). If Cortex crosses he will triumphantly laugh (and not his usual cartoony laugh, a downright sinister foreboding one) and Crash will lose a life. Yes, if Cortex crosses a simple space portal, you lose. It's shuddering.

Added: 1319

Changed: 1542

Is there an issue? Send a MessageReason:
None


* The Un-Bearable level. BearsAreBadNews indeed. An enormous polar bear with BlackEyesOfEvil is chasing Crash and he must run for his life. If he gets him, the bear will shove up his face full screen, triumphantly growling and nodding.
* The ruin levels. It's the night and you can barely see anything. And there are big blue gorillas with black lipsticks [[EvilSoundsDeep muttering something]] while they throw tree trunks to you. Although the large monkey idols that track your movement are a bit more unsettling.

to:

* The Un-Bearable level. BearsAreBadNews indeed. An enormous polar bear with BlackEyesOfEvil is chasing Crash and he must run for his life. If he gets him, the bear will shove up his face full screen, triumphantly growling and nodding.
* The ruin levels. It's the night and you can barely see anything. And there are big blue gorillas with black lipsticks [[EvilSoundsDeep muttering something]] while they throw tree trunks to you. Although the large monkey idols that track your movement are a bit more unsettling.
[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/bear_2.jpg]]
[[caption-width-right:320:If something chases you... Run.]]



* The final battle with Cortex, who Coco has now frantically revealed to be making a grab for the crystals to power his new world-enslaving Cortex Vortex. It consists of Crash chasing the mad scientist through a space ring path filled with meteors and space mines that block your way and our hero has to hit him before he crosses a portal to safety (supposedly with the crystals in hand). If Cortex crosses he will triumphantly laugh (and not his usual cartoony laugh, a downright sinister foreboding one) and Crash will lose a life. Yes, if Cortex crosses a simple space portal, you lose. It's shuddering.

to:

* The final battle Un-Bearable level. BearsAreBadNews indeed. An enormous polar bear with Cortex, who Coco has now frantically revealed to be making a grab for the crystals to power his new world-enslaving Cortex Vortex. It consists of Crash BlackEyesOfEvil is chasing Crash and he must run for his life. If he gets him, the mad scientist through a space ring path filled with meteors and space mines that block your way and our hero has to hit him before he crosses a portal to safety (supposedly with the crystals in hand). If Cortex crosses he bear will shove up his face full screen, triumphantly laugh (and not his usual cartoony laugh, a downright sinister foreboding one) [[EvilLaugh growling]] and Crash will lose a life. Yes, if Cortex crosses a simple space portal, you lose. nodding.
* The ruin levels.
It's shuddering.the night and you can barely see anything from beyond. There are big blue gorillas with black lipsticks [[EvilSoundsDeep muttering something]] while they throw tree trunks and frilled lizards that [[UncannyValley sound like a man]] [[HellIsThatNoise panting]]. The first monkey idols in the first ruins level are not as hostile as the other flamethrowing idols but they rather stare at Crash, tracking his movement.



* Again, the BlackoutBasement levels. It's a bit less scary than the first game, but still, the fact that you're in a deep jungle at night can still send one shivers.

to:

* The bee levels. Not only the persistent [[BeeAfraid swarm of bees]] that you can evade by getting underground. The Cortex mooks with [[DropTheHammer giant hammers]] and the living idols that block your path come with two faces, one is angry and the other is [[SlasherSmile smiling]].
* Again, the BlackoutBasement levels. It's a bit less scary than the first game, but still, the fact that you're in a deep jungle at night with spiked floating sentries that emit an UFO-like light and the same frilled lizards from the ruin levels can still send one shivers.shivers.
* The final battle with Cortex, who Coco has now frantically revealed to be making a grab for the crystals to power his new world-enslaving Cortex Vortex. It consists of Crash chasing the mad scientist through a space ring path filled with meteors and space mines that block your way and our hero has to hit him before he crosses a portal to safety (supposedly with the crystals in hand). If Cortex crosses he will triumphantly laugh (and not his usual cartoony laugh, a downright sinister foreboding one) and Crash will lose a life. Yes, if Cortex crosses a simple space portal, you lose. It's shuddering.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Un-Bearable level. BearsAreBadNews indeed. An enormous polar bear with BlackEyesOfEvil is chasing Crash and he must run for his life. If he gets him, the bear will shove up his face full screen, triumphantly growling and nodding.
* The ruin levels. It's the night and you can barely see anything. And there are big blue gorillas with black lipsticks [[EvilSoundsDeep muttering something]] while they throw tree trunks to you. Although the large monkey idols that track your movement are a bit more unsettling.
* The GameOver screen. It's just Cortex's head behind a weird background, with him saying "Game Over." before letting loose with an EvilLaugh.
* The final battle with Cortex, who Coco has now frantically revealed to be making a grab for the crystals to power his new world-enslaving Cortex Vortex. It consists of Crash chasing the mad scientist through a space ring path filled with meteors and space mines that block your way and our hero has to hit him before he crosses a portal to safety (supposedly with the crystals in hand). If Cortex crosses he will triumphantly laugh (and not his usual cartoony laugh, a downright sinister foreboding one) and Crash will lose a life. Yes, if Cortex crosses a simple space portal, you lose. It's shuddering.
* One of Crash's [[SuperDrowningSkills drowning]] animations depicts him ''actually struggling to breathe underwater'', a rather macabre sight given the cartoonish nature of [[TheManyDeathsOfYou his other death animations]].
* Tiny is at his most fearsome here. Not only is he lacking [[NightmareRetardant his usual dopey persona]] and HulkSpeak, he is much more resilient and completely invincible to Crash's attacks. His boss fight is him leaping at you claws bared and your only method is to jump and evade like crazy.
* Again, the BlackoutBasement levels. It's a bit less scary than the first game, but still, the fact that you're in a deep jungle at night can still send one shivers.

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