Nightmare Fuel / Amnesia: A Machine for Pigs

Being a sequel of Survival Horror game Amnesia: The Dark Descent, it's bound to be full of these.

  • It's clear from the very beginning that the Machine is an industrial slaughterhouse. But for much of the game, you are exploring the engines and boilers that make the factory work, not the slaughtering floor itself. It isn't until the very end that you reach the Pigline, where you see not pigs, but dozens of human carcasses suspended by meat hooks and sliced by enormous mechanical butchers. The sheer scope of the slaughter going on is made apparent in the Tripery, where you see ground human flesh pushed through pipes like sausage, and are forced to wade through an ocean of blood and body parts.
  • The Manpigs, a cross between human and pig. It produces a loud noises whenever it's around, and is capable running really fast, being able to catch up with you quickly.
  • The game starts on arguably more ominous and disturbing note. For one, Mandus wakes up in cage in his room in his mansion for some reason. And Mandus's motivation for going out and searching? One of the few things he can remember are his kids which he doesn't know where they are, and tries to find them, which are soon revealed to be deep within the machine.
    • It's not a cage, per se. Most of the beds in the manor have been fitted with bars for some reason, inducing plenty of Fridge Horror. Are they meant to contain the sleepers or protect them from something that stalks the corridors at night? It's to capture Mandus's rich guests and tip them straight into the Machine with an ingenious hydraulic system.
  • The Manpigs invasion of London. Through this level you run terrified through the burning slums of the east end, houses aflame, explosions and gunshots blasting in the distance, people screaming and running all around you as the hordes of Manpigs butcher or abduct men, women, and children without mercy.
    • Fridge Horror makes this even worse; considering how one of the overarching themes of the game is the dark nightmares of the twentieth century and the horrors of particularly World War I. Having a huge section of London's capital gutted could cause all kinds of problems in the face of less benevolent powers like Imperial Germany, in addition to demonstrating publicly how Alexander's tools could be used by normal humans. Mandus, did you just make the 20th century even more horrifying than it was?!?
    • Even more Fridge Horror when you consider that the entire invasion and the carnage coming along with it is the exact personification of Britain's greatest fear at the beginning of World War I-the soldiers of Imperial Germany finally charging into England and burning whole cities to the ground, committing atrocity after atrocity on every civilian visible as the government lies helpless. And yet even moreso when you consider that it's very much a toned-down version of the Rape of Nanking, which happened barely twenty years after World War I.
    • At one point, it appears that a manpig is raping a women.
    • Then there's the Tripery, the area you pass through when you re-enter the Machine. Its where the useless viscera of the Machine's processed victims is run off to, and you wade through literal rivers and fountains of blood and gore. Now imagine how many people had to be abducted and killed by the Machine - in less than two hours, no less - to create this much blood.
  • Throughout the game you see the ghostly figures of Mandus's twin sons running through the house and factory, never once showing their faces (which in itself is highly unnerving), but when Mandus is tricked into restarting the machine they appear inches from the camera their faces covered with blood, terrifying slasher smiles on their lips, and rip their hearts from their own chests.
  • That vaguely aztec-like pig mask? It follows you.
    • The mask cannot be interacted with directly, though you can throw things at it. So what does it mean when you see it sitting on a chair, you turn your head to look at the rest of the room without touching anything, and when you turn back it's on the dresser instead? This is one of the first unusual things that can happen in the game.
    • As Mandus nears the center of the machine, close to draining the floodwater and rescuing his children, the mood of the game is fairly close to hopeful. Then, as you climb a ladder, the mask briefly flashes for a second in the dark in front of you., accompanied by an unsettling piano chord.
  • The electric pig scenes. You enter a room full of floor-to-ceiling tubes and the lights go out. Then you hear a crackle of electricity . . . and a Manpig covered in blue sparks starts lumbering toward you. This is all in near-total darkness. You have to turn the lights back on to escape.
    • The second scene is worse. There's not one, but two electric Manpigs, and you don't have an option to turn the lights back on; you just have to run for your life.
  • The reoccurring painting of a woman wearing a crazed, delirious expression on her face, brandishing a knife besides her head and carrying a baby in her lap (if it is a baby at all). An infant leg is seen sticking out of a cauldron next to her.
  • Drawer full of teeth.
    • Teeth and glasses. Considering what happened to the Professor, and how quickly Mandus turned to using people as the "product", you have to wonder what happened to the people working there.
    • Even worse if you consider some of the imagery in the game metaphorical to or referring the horrors of the 20th century. A meticulous collection of useless body parts and personal affectations from those who then went on to be sadistically butchered sounds disturbingly like descriptions of Japanese and German scientists' wartime vivisection foibles during World War II, which are among the most horrific acts of Nightmare Fuel that history can provide.
  • When you open the door past the trophy room after opening the way into the factory, something slams it shut, pounds on it, and then trots away...
  • At one point, you find a journal entry that describes how Mandus returned home with the Orb, started to work on his plans, and later buried his children's skulls in the garden. Later, when you are almost about to activate the Machine, it retells the last part of the entry with a few changes...
    THE MACHINE: And you came then to London and you set me upon a mantelpiece and then you went into the house and gathered the servants and we set, you and I, on re-crafting them and then you went into the garden and buried those tiny shattered skulls. Alone.
  • The various journal entries you can find around the factory contain a few textual gems as well, such as a man's head revived with vitae and immediately freaking out about his missing body, a poisoned dog suffering even after it has been revived, and a first person description of a man undergoing the process of being turned into a Manpig.
  • The setting in general - it's one thing to wake up in an obviously-abandoned castle in the middle of nowhere, it's another to wake up in a well-tended mansion in the middle of a city and not see any people.