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* Whenever Ark has headaches as a result of his amnesia, his grunting sounds less like a man having a migraine and more like he's having intestinal cramps and needs a toilet very soon.
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* The ''second line of dialogue in the game'' immediately lets the player know that the narm didn't go anywhere after the first game. For reference, we see a truck driver who's had a sizable chunk of his bicep bitten off by a zombie. Instead of the horror and panic one might expect from a normal person, this guy acts more ''annoyed'' than anything, like he got bitten by a mosquito instead, you know, ''the living dead''. The line itself, however, is what seals the deal:
-->"That guy's a ''maniac!'' '''''WHAHDEBAHTME?!'''''"[[labelnote:*]]Supposed to be "Why'd he bite me?!", but the delivery is ''exactly'' as it's written.[[/labelnote]]

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* The ''second line of dialogue in the game'' immediately lets the player know that the narm didn't go anywhere after the first game. For reference, we see a truck driver who's had a sizable chunk of his bicep bitten off by a zombie. Instead of the horror and panic one might expect from a normal person, this guy acts more ''annoyed'' than anything, like he got bitten by a mosquito instead, instead of, you know, ''the living dead''. The line itself, however, is what seals the deal:
-->"That guy's a ''maniac!'' '''''WHAHDEBAHTME?!'''''"[[labelnote:*]]Supposed '''''WHAHDEBAHTME?!'''''"[[note]]Supposed to be "Why'd he bite me?!", but the delivery is ''exactly'' as it's written.[[/labelnote]][[/note]]



* Claire's conversation with Annette in her B scenario, both of them DramaticallyMissingThePoint:

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* Claire's conversation with Annette in her B scenario, both of them DramaticallyMissingThePoint:which practically takes OneDialogueTwoConversations to its logical extreme:
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* The ''very first line of dialogue in the game'' immediately lets the player know that the narm didn't go anywhere after the first game. For reference, we see a truck driver who's had a sizable chunk of his bicep bitten off by a zombie. Instead of the horror and panic one might expect from a normal person, this guy acts more ''annoyed'' than anything, like he got bitten by a mosquito rather than, you know, ''the living dead''. The line itself, however, is what seals the deal:

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* The ''very first ''second line of dialogue in the game'' immediately lets the player know that the narm didn't go anywhere after the first game. For reference, we see a truck driver who's had a sizable chunk of his bicep bitten off by a zombie. Instead of the horror and panic one might expect from a normal person, this guy acts more ''annoyed'' than anything, like he got bitten by a mosquito rather than, instead, you know, ''the living dead''. The line itself, however, is what seals the deal:
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* The ''very first line of dialogue in the game'' immediately lets the player know that the narm didn't go anywhere after the first game. For reference, we see a truck driver who's had a sizable chunk of his bicep bitten off by a zombie. Instead of the horror and panic one might expect from a normal person, this guy acts more ''annoyed'' than anything, like he got bitten by a mosquito rather than, you know, ''the living dead''. The line itself, however, is what seals the deal:
-->"That guy's a ''maniac!'' '''''WHAHDEBAHTME?!'''''"[[labelnote:*]]Supposed to be "Why'd he bite me?!", but the delivery is ''exactly'' as it's written.[[/labelnote]]
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* Leon carries an AdaptationalAngstUpgrade that makes him seem like he's a lot more aloof, suffering PTSD over Raccoon City and perhaps even a fair bit depressed, with sunken bags beneath his eyes giving his face a darker appearance. Which makes his quips all the more noticeable compared to the original game; whereas the original reeked of {{Camp}} across the script, here it makes it feel like Leon is LeaningOnTheFourthWall and intentionally playing up the one-liners just to downplay the DarkerAndEdgier nature of the game. This even culminates in an IncrediblyLamePun out of ''nowhere'' against Saddler in the final encounter.

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* Leon carries an AdaptationalAngstUpgrade that makes him seem like he's a lot more aloof, suffering PTSD over Raccoon City and perhaps even a fair bit depressed, with sunken bags beneath his eyes giving his face a darker appearance. Which makes his quips all the more noticeable compared to the original game; whereas the original reeked of {{Camp}} across the script, here it makes it feel like Leon is LeaningOnTheFourthWall and intentionally playing up the one-liners just to downplay the DarkerAndEdgier nature of the game. This even culminates in an IncrediblyLamePun a {{pun}} out of ''nowhere'' against Saddler in the final encounter.
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** Notably, this carries on to the rest of the series afterwards, where nearly ''every'' subsequent character that can dive through a window has this overly dramatic flair to it.
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* Leon carries an AdaptationalAngstUpgrade that makes him seem like he's a lot more aloof, suffering PTSD over Raccoon City and perhaps even a fair bit depressed, with sunken bags beneath his eyes giving his face a darker appearance. Which makes his quips all the more noticeable compared to the original game; whereas the original reeked of {{Camp}} across the script, here it makes it feel like Leon is LeaningOnTheFourthWall and intentionally playing up the one-liners just to downplay the DarkerAndEdgier nature of the game. This even culminates in an IncrediblyLamePun out of ''nowhere'' against Saddler in the final encounter.
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** The Third Person Mode itself carries a level of narm with it because of how directly they translated Ethan's animations from first-to-third person. You wouldn't think much about him always carrying his gun or knife on the ready until you actually see him awkwardly holding his weapons at all times in those poses, he constantly has awkward snaps from interactions to his neutral pose in a way the surrounding remakes didn't, and certain scenes such as the early underground chase sequence just look ''weird'' seeing Ethan doofily jog about like normal with his hands cuffed in front of him.
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* The bonus EX Files in the UsefulNotes/{{Nintendo 64}} port of the game:

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* The bonus EX Files in the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}} port of the game:

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[[folder:''Resident Evil 2''/''Remake'']]

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[[folder:''Resident Evil 2''/''Remake'']]2'']]



[[folder:''Resident Evil 3: Nemesis''/''Remake'']]

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[[folder:''Resident Evil 3: Nemesis''/''Remake'']]Nemesis'']]



[[folder:''Resident Evil 4/Remake'']]

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[[folder:''Resident Evil 4/Remake'']]4'']]


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[[/folder]]

[[folder:''Resident Evil 4 Remake'']]
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[[/folder]]

[[folder:''Resident Evil 2 Remake'']]


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[[/folder]]

[[folder:''Resident Evil 3 Remake'']]


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* Claire gets an AdaptationalAngstUpgrade, freaking out and being horrified much like a real civilian would in her impossible circumstances. ''Leon'' becomes an AdaptationalBadass, tackling the Raccoon City Incident with little hesitation like his ''Resident Evil 4'' self compared to his genuine rookie depiction in the original game. It becomes hilarious to effectively see the two having SwappedRoles if you're used to other depictions in the series.
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* The game's own logo isn't safe from this; some have pointed out that the "6" in the game logo looks like a giraffe. And giraffes aren't exactly known for having a threatening appearance, either. Worse still for those with more vulgar minds who [[UnfortunateCharacterDesign thought it resembled a giraffe receiving a blowjob]]. [[BrainBleach It's like the Fedex arrow, once you see it, can't unsee it.!]]

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* The game's own logo isn't safe from this; some have pointed out that the "6" in the game logo looks like a giraffe. And giraffes aren't exactly known for having a threatening appearance, either. Worse still for those with more vulgar minds who [[UnfortunateCharacterDesign thought it resembled a giraffe receiving a blowjob]]. [[BrainBleach It's like the Fedex arrow, once you see it, can't unsee it.!]]it!]]
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* Ethan's very dramatic "WHY!?!" was a very good delivery after Chris shoots Mia [[spoiler:actually Miranda]] multiple times and Todd Soley emoting in the trailer. In the game proper, the exact scene happens, and... Ethan sounds ''disappointed'' instead of shocked when it happens as he sounds as if Chris only came in to ruin their date instead of tearful rage he had in the trailer.

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* Ethan's very dramatic "WHY!?!" was a very good delivery after Chris shoots Mia [[spoiler:actually Miranda]] [[spoiler:(actually Miranda)]] multiple times and Todd Soley emoting in the trailer. In the game proper, the exact scene happens, and... Ethan sounds ''disappointed'' instead of shocked when it happens as he sounds as if Chris only came in to ruin their date instead of tearful rage he had in the trailer.
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Crosswicking: added video link to RE 4 entry.

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** The same thing, [[https://www.youtube.com/watch?v=iDSOCljfQwk now with dynamic truck action!]]
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** Ark in general sounds like a teenager or young adult soft-yelling throughout much of the game, as if he's really trying not to wake up the neighbors in the recording, and suffers from the script and voice direction making him awkwardly and dorkishly formal in how he talks about things. Where it takes the cake though is the "as long as we have fuel" line above, though -- where he suddenly speaks softly and sounds ''completely different'' from the rest of the game, as if either the actor didn't even bother putting on the character's voice or he outright got replaced for the very last two lines.
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* Marcus' joyous line of "...and the world will BURN in an INFERNO OF HATE! AHAHAHAHAHA!" was so cheesy. It didn't help that his old man form looked a lot like Creator/PeterCushing.

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* Marcus' joyous line of "... and the world will BURN in an INFERNO OF HATE! AHAHAHAHAHA!" was so cheesy. It didn't help that his old man form looked a lot like Creator/PeterCushing.



* Early in the game, Ethan is supposed to take Rose to the bedroom, and while interactions with her is heartwarming, it is undermined by the fact that you can quick-turn when holding her. Modders discovered that when viewed in third person, Ethan holds Rose ''like an item'' when he does this.

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* Early in the game, Ethan is supposed to take Rose to the bedroom, and while interactions with her is are heartwarming, it is undermined by the fact that you can quick-turn when holding her. Modders discovered that when viewed in third person, Ethan holds Rose ''like an item'' when he does this.
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* In the remake, the Bella sisters make their entrance by slashing through a wall right in of Leon with their chainsaws. Leon "dodges" the attack by backflipping off the wall - a move which arguably puts him in ''more'' danger of being cut, especially when a simple step backwards could have achieved the same thing. It gives off the same trying-too-hard vibe as [[CutscenePowerToTheMax the cutscenes in]] ''VideoGame/MetalGearSolid [[VideoGameRemake - The Twin Snakes]]''.

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* In the remake, the Bella sisters make their entrance by slashing through a wall right in front of Leon with their chainsaws. Leon "dodges" the attack by backflipping off the wall - a move which arguably puts him in ''more'' danger of being cut, especially when a simple step backwards could have achieved the same thing. It gives off the same trying-too-hard vibe as [[CutscenePowerToTheMax the cutscenes in]] ''VideoGame/MetalGearSolid [[VideoGameRemake - The Twin Snakes]]''.



* There's a moment in the middle of the final boss battle where Chris Redfield needs to push a boulder out of his way; he gets so caught up in the moment he resorts to ''sucker-punching the boulder with all his might.'' If this doesn't qualify as narm, nothing does...which is amplified by how Chris has been spending the game shaking off the pain from every time he punched his enemies in the face.

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* There's a moment in the middle of the final boss battle where Chris Redfield needs to push a boulder out of his way; he gets so caught up in the moment he resorts to ''sucker-punching the boulder with all his might.'' If this doesn't qualify as narm, nothing does... which is amplified by how Chris has been spending the game shaking off the pain from every time he punched his enemies in the face.
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* As pointed out by WebVideo/TheNSCL, Each of the antagonists has a [[https://youtu.be/cqQJeiK0avc?si=1QLYRGEQqMZIDf97&t=246 hilariously quoted death sentences they get killed by Hypnos]]. Perhaps the funniest death quotes out of all of them is The UT commander, taking the term "UndignifiedDeath" a new meaning.
-->'''UT Commander''': ''Uggggggghhhhhh!'' [[ThisCannotBe This... can't... be..!]] *Death groan that sounds like he's ''whining''*.
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* In the animated cutscenes, characters will often talk over each other. This is most notable during the beginning when Leon and Claire are talking in the car.
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* Jessica Sherawat is hard enough to take seriously when she has lines like "Me and my sweet ass are on the way". But her wetsuit design is... well, [[WebAnimation/ZeroPunctuation Yahtzee]] put it nicely:
-->When I first saw her wet weather gear, I had to run my in-game scanning device over her to make sure she hadn't contracted some kind of infection from air kissing Jean Paul Gaultier. It's some kind of purple-striped wetsuit with one leg cut off, a skintight balaclava, and an Elizabethan collar. We have a uniform, lady, because in these games usual policy is to ''shoot the things that look retarded.''
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* Nemesis himself takes some serious AdaptationalWimp in the remake. JustHitHim ''constantly'' applies, where he seems to take pauses, throw Jill around, fire rocket shots that never quite seem on-the-mark in cinematics, and patiently wait for the boss fight to start before he starts really using his flamethrower, among other issues. The most infamous moment is Jill rising up a ladder- only to get a JumpScare of him grabbing her by the head at the top, where it ''plays a {{Beat}} moment'' for Jill to [[DelayedReaction finally realize what happened]] before he throws her out across the roof. What should in theory be a nastier and more aggressive Nemesis instead comes off as a cheap, lazy knockoff that doesn't even ''attempt'' to live up to the original's legacy outside of maybe one sequence early game where he actually chases you.

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* Nemesis himself takes some serious AdaptationalWimp in the remake. JustHitHim ''constantly'' applies, where he seems to take pauses, throw Jill around, fire rocket shots that never quite seem on-the-mark in cinematics, and patiently wait for the boss fight to start before he starts really using his flamethrower, among other issues. The most infamous moment is Jill rising climbing up a ladder- only to get a JumpScare of him grabbing her by the head at the top, where it ''plays a {{Beat}} moment'' for Jill to [[DelayedReaction finally realize what happened]] before he throws her out across the roof. lot. What should in theory be a nastier and more aggressive Nemesis instead comes off as a cheap, lazy knockoff that doesn't even ''attempt'' to live up to the original's legacy outside of maybe one sequence early in the game where he actually chases you.
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* Barry's immortal line after saving Jill from the ceiling trap: "That was too close! You were almost a Jill sandwich!" Held up as the biggest example for the cheesiness of the series.
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* The remake has a file written by the scientist who created the Regenerador which turns into an ApocalypticLog in a way that's both extremely abrupt and somewhat anticlimactic.
-->'''Third page''': I shared the news of my achievement with that pretentious bastard colleague of mine. His face went white! Then, he started scribbling something in his notebook. I thought he'd be impressed, but instead he actually had the nerve to warn me of the so-called dangers. He's a fool. I have everything under control.\\
'''Final page''': The subject went wild and escaped from its cryogenic tank. I was the real fool.
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** It's pointed out in-universe that this version of Krauser was Leon's teacher and squad commander (a master and student vibe), not comrades of equal footing. So his disdain for Leon, while in no way excusable, makes sense. Not to mention all of baggage on this Krauser's shoulders.

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** It's pointed out in-universe that this version of Krauser was Leon's teacher and squad commander (a master and student vibe), not comrades of equal footing. So his disdain for Leon, while in no way excusable, makes sense. Not to mention all of the baggage on this Krauser's shoulders.
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* In the remake, after Chris saves Rebecca from a Hunter - despite the fact that she needed his help and there's zero reason to split up, he tells her "You're on your own now... stay cool!" and gives her an awkward thumbs up. This just makes it look like Chris has social anxiety and is trying to bullshit an excuse for why she can't come with him.

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