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* ''Anime/{{Macross}}'' has plenty of phlebotinum behind it's TransformingMecha, but the series mostly keeps things consistent, with technologies gradually improved and modified as the series marches on.



* ''Literature/CelestialMatters'' is a 2.5, being an elaborate exploration of a world in which Ptolemaic astronomy, Aristotelian physics and Chinese Taoist alchemy are the defining principles of physics.




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* Creator/TedChiang's Omphalos is a 2.5, following a scientist in a world where strict (or so it seems) Biblical Literalist Creationism holds true.
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* ''VideoGame/{{Halo}}'': UNSC technology borders on Physics Plus, in that much of it is simply upgraded (or downgraded) versions of contemporary military equipment, though much technology, such as Slipspace engines or starship "fusion engines" with no meaningful exhaust emissions or fuel consumption, still goes without explanation in practice. Covenant (and Forerunner/Precursor) technology, however, is loaded with much of the same Phlebotinum as Star Wars and falls squarely in this category.

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* ''VideoGame/{{Halo}}'': UNSC technology borders on Physics Plus, in that much of it is simply upgraded (or downgraded) versions of contemporary military equipment, though much technology, such as Slipspace engines or starship "fusion engines" with no meaningful exhaust emissions or fuel consumption, still goes without much explanation in practice. Covenant (and Forerunner/Precursor) technology, however, is loaded with much of the same Phlebotinum as Star Wars and falls squarely in this category.
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* ''VideoGame/{{Halo}}'': UNSC technology borders on Physics Plus, in that much of it is simply upgraded (or downgraded) versions of contemporary military equipment, though much technology, such as Slipspace engines or starship "fusion engines" with no meaningful exhaust emissions or fuel consumption, still goes without explanation in practice. Covenant (and Forerunner/Precursor) technology, however, is loaded with much of the same Phlebotinum as Star Wars and falls squarely in this category.
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'''World Of Phlebotinum''': Level 2 on the MohsScaleOfScienceFictionHardness. The universe is full of AppliedPhlebotinum with more to be found behind every star, but the Phlebotinum is dealt with in a [[MagicAIsMagicA fairly consistent fashion despite its lack of correspondence with reality]] and, in-world, is considered to lie within the realm of scientific inquiry.

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'''World Of Phlebotinum''': Level 2 on the MohsScaleOfScienceFictionHardness.SlidingScale/MohsScaleOfScienceFictionHardness. The universe is full of AppliedPhlebotinum with more to be found behind every star, but the Phlebotinum is dealt with in a [[MagicAIsMagicA fairly consistent fashion despite its lack of correspondence with reality]] and, in-world, is considered to lie within the realm of scientific inquiry.
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* ''VideoGame/XCom'' and by extension [[VideoGame/XComEnemyUnknown it's reboot]] is a GenreThrowback to old AlienInvasion fiction in the 1950s, so by their very nature's they are firmly soft sci-fi. Outside of [[AllThereInTheManual surprisingly well-written research reports]] that [[DiscussedTrope discuss]] and even [[LampshadeHanging lampshade]] [[AchievementsInIgnorance the literal miracle work]] the scientists put into the XCOM Project, there's still [[SnakePeople snake]] [[IntelligentGerbil people]] [[ArtisticLicenseBiology with]] NonMammalianMammaries who were genetically modified to be [[HughMann human lookalike spies]], TheGreys, PsychicPowers that are practically [[FunctionalMagic Mentalism magic]] [[MagicByAnyOtherName by any other name]], visible laser weapons and functioning plasma weapons (the former of which would work far differently from how ''XCOM'' portrays it and the latter simply not working as the game portrays it), and more AppliedPhlebotinum than you can shake a stick at (Elerium, Alien Alloys, Meld...). To the game's credit though, it takes the implications of the setting and tech pretty damn seriously, with the first game having your chief engineer [[LowCultureHighTech explicitly worrying about the logical implications such a jump in humanity's tech would imply]]. This is on top of a large number of [[SurprisinglyRealisticOutcome Surprisingly Realistic Outcomes]], from the XCOM Project canonically failing to stop the alien invasion and [[VichyEarth Earth falling under a global totalitarian regime that is a puppet of the alien invaders]], to even as a liberated world there still being the pre-invasion era's sensibilities with [[FantasticRacism speciesism making matters even worse]] than there would be without there being aliens stranded on Earth with humanity. This is also added by how ''XCOM'' also is pretty rigidly regimented in what the titular organization can or can't do, such as being unable to bring back the dead or what-not.

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* ''VideoGame/XCom'' and by extension [[VideoGame/XComEnemyUnknown it's its reboot]] is a GenreThrowback to old AlienInvasion fiction in the 1950s, so by their very nature's natures they are firmly soft sci-fi. Outside of [[AllThereInTheManual surprisingly well-written research reports]] that [[DiscussedTrope discuss]] and even [[LampshadeHanging lampshade]] [[AchievementsInIgnorance the literal miracle work]] the scientists put into the XCOM Project, there's still [[SnakePeople snake]] [[IntelligentGerbil people]] [[ArtisticLicenseBiology with]] NonMammalianMammaries who were genetically modified to be [[HughMann human lookalike spies]], TheGreys, PsychicPowers that are practically [[FunctionalMagic Mentalism magic]] [[MagicByAnyOtherName by any other name]], visible laser weapons and functioning plasma weapons (the former of which would work far differently from how ''XCOM'' portrays it and the latter simply not working as the game portrays it), and more AppliedPhlebotinum than you can shake a stick at (Elerium, Alien Alloys, Meld...). To the game's credit though, it takes the implications of the setting and tech pretty damn seriously, with the first game having your chief engineer [[LowCultureHighTech explicitly worrying about the logical implications such a jump in humanity's tech would imply]]. This is on top of a large number of [[SurprisinglyRealisticOutcome Surprisingly Realistic Outcomes]], from the XCOM Project canonically failing to stop the alien invasion and [[VichyEarth Earth falling under a global totalitarian regime that is a puppet of the alien invaders]], to even as a liberated world there still being the pre-invasion era's sensibilities with [[FantasticRacism speciesism making matters even worse]] than there would be without there being aliens stranded on Earth with humanity. This is also added by how ''XCOM'' also is pretty rigidly regimented in what the titular organization can or can't do, such as being unable to bring back the dead or what-not.

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