%% Image and caption selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1341713968094206600
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[[caption-width-right:318:[[http://en.wikipedia.org/wiki/Rai_stones Here's your change.]]]]

->'''Fern:''' So what do you accept as payment, exactly? Please don't say something gross, like bile.\\
'''Crooked Spine:''' For a limited time only, all of our products are as low as a meager 5600cc! Any type or combination of types accepted!\\
'''Fern:''' Oh. Blood. ''Super.''
-->-- ''Webcomic/AwfulHospital''

Thanks to modern minting technology, most places have familiar currencies such as printed bills, coins, or even digitally stored currency such as credit cards. However, what happens when something goes wrong or that technology never developed?

Weird currency is when currency takes a form other than digital or minted currency. This item has a recognized social value and is exchanged for goods or services, much like regular currency is, it just comes in an unusual form.

This is not a barter system. In a barter system people trade for items for personal use. They sell for weird money and use that to buy what they use. Everyone is still willing to sell what they have for money, in barter there is no one good everyone will trade for.

Can be an inversion of WorthlessYellowRocks; that is when something that is usually valuable is considered trash by another culture/race/species, whereas this is when trash is held as holding value in the form of currency.

Supertrope to PracticalCurrency, EnergyEconomy and ClamshellCurrency. Not to be confused with RidiculousExchangeRates.



[[folder:Comic Books]]
* In the Creator/CarlBarks story "[[TheShangriLa Tralla La]]", Scrooge [=McDuck=] and his nephews travel to a {{utopia}} that operates on the barter system. But when Scrooge accidentally introduces bottle caps into the economy, the people fixate upon the novelty and start using it as currency, to the point of neglecting productive work. It gets worse when Scrooge tries to fix the problem by bringing in a ''billion'' bottle caps so that there are enough to go around.
* The eponymous race in ''ComicBook/OrcStain'' uses petrified slices of orc [[UnusualEuphemism gronch]] [[{{Squick}} as money]].

[[folder:Comic Strips]]
* Parodied in ''ComicStrip/CalvinAndHobbes'', when Calvin tells space aliens he'll give them the Earth for 50 different kinds of alien tree leaves ([[spoiler:he put off a school assignment, and wanted the alien tree leaves so that he could finish it in time]]) and the aliens thought it meant "these primitive fools" (Earthlings) "use leaves as currency."

[[folder:Fan Works]]
* Estee's ''Fanfic/TriptychContinuum'' has a slight variation. Equestria's original currencies (the ''sol'' and ''lune'') were made of regular gold and silver. But that wasn't what gave them their value. What gave them their value was the inscription on the edge: "Good For Nearly All Princess Labor, Public And Private." A pony (who was an Equestrian citizen) could literally walk up to the palace, turn in these coins, and get the Princesses' labor on any of a wide range of tasks.
** As the fic strongly implies in its explanations that no past or present world culture ever used scarce physical minerals or metals as money (probably because they're less scarce, mining is ''far'' safer and easier at low tech levels, and the only stuff with actual function at low tech levels is too intrinsically dangerous to stockpile), the only way to recognize the new government's currency was to link it to actual assistance. It's also noted that the sheer exploitability of this system made getting the government recognized and its currency accepted ''without'' this caveat a very high priority as soon as it was possible.

[[folder:Films -- Animation]]
* In ''WesternAnimation/{{Rango}}'', the town of Dirt uses water as currency, as they are in the middle of a desert.

[[folder:Films -- Live-Action]]
* In the Music/ElvisPresley film ''Film/JailhouseRock'', his prison mentor is the richest man in prison, having hundreds of cartons of cigarettes in his cell.
* In ''Film/InTime'', all the world's currency is replaced with people's remaining lifespans, indicated by a timer on their forearm with transfers by grasping hands.

* ''Literature/TheHitchhikersGuideToTheGalaxy'':
** In ''Literature/TheRestaurantAtTheEndOfTheUniverse'', a particularly stupid people tries to set up an economy with leaves as currency. It doesn't go well.
** Other chapters have poems and ''elderly relatives'' as currency.
** Another Hitchhiker's example is the Flanian pobble bead, which is apparently one of the three major Galactic currencies, despite only being exchangeable for other Flanian pobble beads.
** Another currency is the Triangic Pu, which is divided into nine "Ningis" made up of planet-sized rubber triangles. Nobody owns enough Ningis for a Pu and the banks don't deal in petty change. Coupled with the collapse of the third currency the Guide mentions in-universe speculation about what it is the banks actually ''do''.
* ''Literature/{{Discworld}}'':
** Ankh-Morpork goes through a brief period of using stamps as currency between the transition from gold-plated coins to paper money.
** In addition, the ''Thieves' Guild Diary'' guide has slang terms for money such as "a monkey = AM$500" includes "an oyster = an oyster".
** In ''Discworld/{{Mort}}'', some Klatchian tribes are said to use sunlight (which on the Disc is slow and slightly heavy) as currency.
* The protagonist of ''Literature/{{Mogworld}}'' mentions that his home villiage uses turnips as money.
* Creator/MCAHogarth's ''Literature/TalesOfTheJokka'':
** Jokka use seashells as money, because they live in a landlocked wasteland separated from the nearest ocean by an impassable mountain range. Towards the end of ''The Worth of a Shell'', the protagonists find a tunnel through the mountains and discover a beach covered with shells. Their initial thought is that they're rich, but then they realize that if they took all those shells back with them the economy would be ruined.
** In ''Pearl in the Void'', the Stone Moon Empire switches to square metal coins, though they spread shell around in unconquered towns [[spoiler:that they got from the beach]].
* In ''Literature/YoungWizards'', Carmela uses a Valrhona chocolate bar to [[spoiler:bribe the Tawalf into giving up the information Skerret needs]]. Chocolate is either a collectible or controlled substance and is very valuable outside of Earth.
* In ''Literature/KnownSpace'', the [[ProudWarriorRace Kzinti Patriarchy]] deals in ''strakh'', a unitless system based on reputation and interactions. In economic terms it's far less efficient than money, but it probably produces better habits of thought.
* In ''Literature/TheQuantumThief'', Time is the currency of choice in Oubliette. When a person is born, they receive a specific amount of Time donated by their parents, which they can spend as they please as an idle Noble or earn through pseudo-capitalist enterprise. But custom dictates that everybody must eventually run out, at which point their body is placed in stasis and their mind is uploaded into a robotic Quiet, which take care of all the menial labour in the colony. After a set period they have once again earned enough to be returned to human form and begin the cycle anew.

[[folder:Live-Action TV]]
* In the TV series ''Series/LoveAndWar'', waitress Nadine is an aging socialite whose husband is in prison from the Savings & Loan scandal of the late '80s-early '90s. At one point she mentions she's going to visit him and bring two cartons of cigarettes in order to buy him his way out of his latest NoodleIncident.
* Demons in ''Series/BuffyTheVampireSlayer'' use kittens as currency. None of the humans can ever figure out why, especially since the whole "growing into adult cats" thing is frequently mentioned as a problem demons face.
* ''Series/TheGoldenGirls'':
** Sophia tells a story about her first job in Sicily. The story came up because her first paycheck, a brightly painted rock, was found under Dorothy's bed.
** Another episode lampshades this trope. When the girls are dieting, they find a box of cookies on the kitchen shelf. Blanche starts to open them, and [[TheDitz Rose]] asks her if she's going to eat them. [[DeadpanSnarker Dorothy]] then says, "No, Rose, we're going to go to some dumb country and try to use them as money."
* ''Series/DoctorWho'':
** "[[Recap/DoctorWhoS33E7TheRingsOfAkhaten The Rings of Akhaten]]" uses "objects with some personal value attached to them" as currency. The more personal value an object has, the more it's worth currency-wise.
** ''[[Recap/DoctorWhoS26E1Battlefield Battlefield]]'' has a bit where the Doctor pulls some loose change from his pocket, and one "coin" is a mechanical bug-thing which is moving.
** In the comedy special ''Recap/TheFiveishDoctorsReboot'', it's revealed that the Doctor Who Experience in [[UsefulNotes/{{Wales}} Cardiff]] will accept Creator/JohnBarrowman [=CDs and DVDs=] as entry payment.
* An unproduced episode of ''Series/RedDwarf'' that would have been titled "Identity Within"[[note]]storyboards and reading by Chris Barrie are on the series VII DVD[[/note]] involved the Dwarfers at a GELF trading post that used something resembling mushy peas as currency. As a consequence the "pot" in a card game Lister plays is quite literal.

* In ''Pinball/ShaqAttaq'', the player can collect Game Balls, then trade them in at various times for extra points, additional features, or to start game modes.

* ''Radio/TheGoonShow'' often uses weird substitutes for money, such as 3,000 pounds in bent NAAFI spoons, gramophone records of clinking coins, photographs of five-pound notes, or even piles of bricks (to be paid into any building society[[note]]UK equivalent of Savings & Loan banks. They all mutated into real banks sometime in the 80s or 90s.[[/note]]). RuleOfFunny, obviously.

[[folder:Tabletop Games]]
* In ''TabletopGame/{{Deadlands}}: Hell on Earth'' uses bullets as the most commonly accepted currency, though technically [=HoE=] runs on a barter system (if players carry "cash", it's explicitly considered to be small items of no practical value to the character). It's just that bullet production is low or non-existent, and demand consistently high, meaning bullets are always valuable. There are conventional currencies as well, such as Junkyard widgets, which are backed by scavenged pre-war artifacts.
* ''TabletopGame/Warhammer40000'':
** The Orks use their teeth as currency. As orks continually grow and replace their "teef" throughout their lives, even the lowliest boy has a steady income. They also decay over time, preventing hoarding. The Bad Moons clan grow their teeth at a faster rate than other orks and are consequently known for their wealth. Ork bosses tend to be wealthy based on how many boys they have around to smash the teeth out of at any one time. Of course, every once in a while, some ork figures out how to stop teeth from degrading, but this doesn't cause Ork society to destabilize due to massive inflation because it's hard to imagine something more unstable than Ork society already is. These Orks also tend to lose interest pretty quickly, since other than a really flash gun and maybe a trukk there really isn't much to buy.
** The main hive on the planet of Desoleum (described in the second edition of ''TabletopGame/DarkHeresy'') has an odd variation where virtually all members of the planetary population are held in intricate, interlocking systems of binding oaths which are repaid through service. For favors and goods not included in one's contract, bargains are made by extending an oath of service from individual to individual, or house to house. (Offworlders are kept in isolated parts of the hive where the more traditional Imperial currencies are traded.)
* In ''[[TabletopGame/ProseDescriptiveQualities Swashbucklers of the 7 Skies]]'', the people of Sha Ka Ruq have a reputation and favor-trading economy based on their "face" or prestige in their society, and have a reputation currency of small talismans called tzushen to allow favors to be easily traded beyond one's immediate acquaintances. Tzushen are all weakly enchanted to feel like they weigh more based on the creator's prestige, allowing one to get an immediate feel for value.
* In ''TabletopGame/GeneStorm'' people before the apocalypse had implanted ID chips, 150 years AfterTheEnd their descendants use the chips scavenged from old corpses as currency.
* ''TabletopGame/RedMarkets'': Driver's licenses have become a widespread currency in the Loss[[note]]the zombie-infested western states[[/note]] as what's left of the government placed a bounty (usually paid in rations, rarely cashed in) on pre-Crash legal documents so they know whose assets they can seize.
* ''TabletopGame/{{Ironclaw}}'': While Calebria is on the [[GoldSilverCopperStandard Gold-silver-bronze standard]] the Phelan tribes they share the island with use barter. Though the Phelan still have two standards of measuring value, silver earrings called "bunne-de-at" and DomesticatedDinosaurs known as cumalai.
* Early editions of ''TabletopGame/DungeonsAndDragons'' indicates that Larvae (NeutralEvil souls) are used as currency by the denizens of the lower planes, especially the Night Hags.
* A [[http://mimir.net/barmy/coins.html fan site]] for ''TabletopGame/{{Planescape}}'' includes some weird Outer Plains currencies, including Lodestone Bits (magnetic iron coins worth 10gp) Pine Coins (actual silvery pine cones, entirely worthless outside the Elven Realms of Arvandor) and Soul Prisms (a Lower Plains coin with an evil soul trapped inside, value dependent on the power of the soul) which are probably a nod to larvae as currency above.

%% * ''Toys/{{BIONICLE}}'': Widgets in the Matoran Universe.

[[folder:Video Games]]
* In ''VideoGame/KingdomOfLoathing'' and ''VideoGame/WestOfLoathing'', the currency is meat, which [[JustifiedTrope justifies]] its use of MoneySpider.
* ''VideoGame/{{Fallout}}'':
** Bottle caps are used, most prominently Nuka-Cola caps (though folks in the Mojave Wasteland accept Sunset Sarsaparilla caps), which can even be taken off of sealed bottles of soda when you drink them; effectively, anyone who buys a bottle of Nuka-Cola gets a 1 cap discount. Actually [[FridgeBrilliance quite clever when you think about it]], because not only are they harder to counterfeit than any coin or banknote that could be made in a post-apocalyptic wasteland, they're backed by the most valuable commodity in the region: Clean drinking water. ''Fallout 2'' made a temporary switch to gold coins minted by the NCR, but after the Brotherhood of Steel destroyed their gold reserves everyone switched back to caps and new NCR dollars (backed by water) are often worth less than half their face value in caps, at least in regions outside of the NCR's grasp such as the independent city-state of New Vegas (and the tribes around it).
** ''VideoGame/FalloutNewVegas'' not only has a bottle cap counterfeiting shack in the middle of the Mojave Wastelands, but the head of the Crimson Caravan company sends you on a quest to the Sunset Sarsaparilla plant to shut down a bottle cap machine. There's been an influx of newly-minted bottlecaps, which means someone has the technology to make them. Making new caps is a common practice, since old ones get worn out and even used for [[AbnormalAmmo explosive devices]], but having too many new ones enter the economy is bad for inflation.
** In ''VideoGame/FalloutTactics'', which is of questionable canonicity, locals around Chicago use the ring pulls off of soda cans instead. This can be problematic, as Brotherhood of Steel vendors only accept Brotherhood scrips and wasters only accept ring pulls. Both have identical value for gameplay reasons, but players need to be careful about who they sell items to, lest they find themselves needing to trade with someone who finds all of your money worthless.
** In ''VideoGame/Wasteland2'', a close relation to the Fallout series, currency as you used to know it has vanished entirely. People now use 'scrap', which is exactly what it sounds like, since the picture for scrap is... a pile of scrap. You'll buy weapons, armour and medicine (and food and drink and drugs) with scrap. You'll sell your junk and weapon parts for scrap. You'll ''bribe'' and ''pay your taxes'' in scrap. Never mind bottle-caps; people are just looking for raw materials.
* Many virtual pet sites with a currency bought for real-life money have one of these.
** ''VideoGame/{{Alacrity}}'' has bones.
** ''VideoGame/{{Khimeros}}'' has beads.
** ''VideoGame/{{Wajas}}'' uses leaves.
* ''VideoGame/ParasiteEve'' has trading cards used to buy upgrades.
* ''VideoGame/BrutalLegend'' has Fire Tributes, which are signs of the approval of the Gods of Metal and appear as 2D hands holding lighters whenever you do something awesome like jumping over a canyon in your hot rod or beating a mission. They're closer to upgrade coupons than actual money, since nobody else accepts them.
* ''VideoGame/Metro2033'' uses pristine pre-war 5.45x39mm cartridges (as opposed to the homemade and less effective ones normally used for combat) as currency. The ammo can still be fired-- and indeed, does considerably more damage than common 5.45mm cartridges-- but [[CastFromMoney you're literally blowing up cash with every shot]].
* ''VideoGame/{{Transformice}}'' uses cheese as currency.
* ''VideoGame/DevilMayCry'' uses crystallized demon blood.
** SpiritualSuccessor ''VideoGame/{{Bayonetta}}'' uses angel halos to buy goods from Rodin.
* Prehistoria in ''VideoGame/SecretOfEvermore'' uses talons as currency; oddly enough, these can be exchanged for one of the more conventional currencies (gems, coins or credits) in the other areas of the game.
* ''VideoGame/FallenLondon'' has a ton of these:
** The Bazaar itself uses echoes. This may or may not be a metaphor. According to the Numinastrix, this is because these coins are "echoes" of the very first currency used in the Bazaar, before it even thought of taking cities. What that actually means, however, is unclear, as in the Neath, that could be either a metaphor for replicas, or [[MindScrew actual coin echoes]]. Either way, the only thing the devs have cleared on the matter is that, in the end, [[spoiler:the Masters are still bats, and bats love echoes]].
** While echoes are the currency of the Bazaar, several other forms of currency are in use among the citizenry, and at least a few of the common ones (never mind the uncommon ones) would probably qualify. For instance, glim, which falls periodically from the roof of the Neath and may be either a type of gemstone or shards of phosphorescent insect chitin (either way, it's useful for lighting if you don't mind the smell, and sailors love it). Or nevercold brass slivers, which are what devils pay their purchases with, and never, ever cools, making it useful for heating. Also jade, since Neath-jade is made out of either the blood of the newly dead or fossilized souls depending on who you ask. And moon-pearls, which don't seem to have a particularly odd source but for some reason follow the phases of the moon, which is a useful trick when you're BeneathTheEarth and can't actually see it. They can also power pocket watches pretty decently.
** Blood is also what Rostygold [[note]](a red material that otherwise behaves like regular gold, and is ''also'' used as a form of currency)[[/note]] appears to be made out of. Or it may just be a symbolism for the fact it's what you get paid in for dangerous jobs that involve hunting dangerous creatures, or beating the hell out of someone, AKA shedding blood. Either way, the actual currency looks like plain copper rings.
** Yet another kind of currency: Secrets. As in actual secrets you overhear, or read somewhere, or acquire through other secretive or persuasive (literally or [[JackBauerInterrogationTechnique otherwise]]) means, write down (in code if they're particularly valuable), and trade for stuff. Gossiping can be very lucrative in the Neath if you know who to listen to.
** Spin-off game ''VideoGame/SunlessSea'' primarily uses echoes as currency, but some stores only accept payment in the form of zee stories, secrets, extraordinary implications, and so on.
* In ''Franchise/ShinMegamiTensei'', demons use Macca, which is a double subversion - they look like coins, but they're actually some form of candied PureEnergy the demons can eat. Averted in ''VideoGame/Persona3'' and ''VideoGame/Persona4'', which use Japanese yen instead, and ''VideoGame/DigitalDevilSaga 2'', which uses dollars.
* As anyone will tell you, the economy of ''VideoGame/TeamFortress2'' is basically made of hats. Hats are the main commodity, but the three basic units of currency are (from smallest to largest) piles of scrap metal, [[http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key keys]], and [[http://wiki.teamfortress.com/wiki/Earbuds Apple earbuds]].
* Someone on the EA team had the crazy idea to use Bertie Bott's Every-Flavored Beans as money in the ''VideoGame/HarryPotter'' video games despite there already being a currency system in the original novels (Galleons, Sickles, and Knuts). For some reason, these were hidden all over Hogwarts and you could trade them with Fred and George for Wizard Cards and other stuff.
* In ''VideoGame/{{Anachronox}}'', the standard currency in use all across the galaxy, by countless alien cultures, is... the Canadian dollar.
* In ''VideoGame/PathOfExile'', you buy gear by using consumable items, such as town portal scrolls. You can also sell gear for such items.
* Prior to the introduction of their ability of Apples and Cocoa Beans to be grown, Cookies and Apples were used as currency on many ''VideoGame/{{Minecraft}}'' servers because their extreme rarity outweighed their usefulness as food items. Slimeballs, which were renewable but still difficult to obtain, were also sometimes used as currency simply because they had no other use until the introduction of Sticky Pistons.
* ''VideoGame/FTLFasterThanLight'' uses scrap metal. The same scrap metal can be used to upgrade your systems and your reactor. It's implied that this is [[AcceptableBreaksFromReality an abstraction]] of scavenging useful components from wrecked ships and selling what you don't need to repair or upgrade your own; since TheFederation is in the middle of all-out civil war that the [[GenericistGovernment vaguely-described but legitimate government]] is losing rather badly you might well be straight-up bartering rather than using prewar currency.
* Spacestation #59-C in ''Linus Spacehead's Cosmic Crusade'' is a GlobalCurrencyException where Linus's gold Lino dollars are worthless because the service station requires something called Spacebucks. It turns out "10 Spacebucks" is a small creature running around a room, and it must be caught in a box before it can be used.
* In ''VideoGame/IcarusNeeds'', if you want a piece of rope, you better be prepared to ride a hot air balloon to the top of a tree and collect five apples.
* The currency used in the virtual reality simulation in ''VideoGame/SaintsRowIV'' is cache (which is a pun on "cash" and is presumably pronounced identically), which seems to work identically to real-world currency, though it appears in-game as a three-dimensional, purple currency symbol.
* ''VideoGame/DemonsSouls'' and the ''VideoGame/DarkSouls'' series use souls both as currency (with stronger souls being worth more) and as XP for leveling up your character. The first ''Dark Souls'' even has bronze, silver and gold coins that can be collected, with their descriptions flat out telling you that they're worthless in Lordran.
** In ''VideoGame/{{Bloodborne}}'' the currency of choice is Blood Echoes, which are still functionally the same as souls in ''Dark Souls''. Likewise, you can come across some coins, and the game once again warns you they're pretty much worthless; their only practical use is as markers.
* ''VideoGame/{{Hatfall}}'' uses the hats collected during the game as currency for buying upgrades. To top it off, there's even a minigame where the player controls [[ItMakesAsMuchSenseInContext a banker bear whose salary is paid in pine cones]], which will be converted to hats at the end of it.
* ''VideoGame/{{Lisa}}'', taking place in a post-apocalyptic world with no women, uses porn magazines as currency. Garth, the "pornographer" artist party member, in particular, asks for 150, not particularly as a hiring fee, but as "inspiration".
* ''VideoGame/{{Zombidle}}'':
** The main currency in the game is skulls that are obtained when [[VillainProtagonist Bob the Necromancer]] and his undead horde destroy houses, or kill any burning villagers that escape said destroyed houses.
** Events each add their own unique currency, which are turned into orbs or the next kind of money when the event ends. Of note is the event currency during the ''VideoGame/TossTheTurtle'' crossover, which is... cash. Actual money. Since Bob and co. use Skulls to buy stuff, regular money counts as a Weird Currency ''for them'', and the tooltip for the cash even calls it "this 'cash' stuff".

[[folder:Web Comics]]
* In ''Webcomic/AwfulHospital'', the Crooked Spine trades for blood and used bandages, while the preferred currency in the Inert Biovessel is keratin. As for the Hospital itself, term deposits in its [[http://www.bogleech.com/awfulhospital/516.html organ bank]] mature in a very literal sense. The Parliament uses crystals extracted from sewage. Their toilets are half commode, half ATM.
* In ''Webcomic/{{Paranatural}}'', the currency used among the Mayview Middle School student body is Starchman Stars, gold stars handed out by the English teacher Mr. Starchman.

[[folder:Western Animation]]
* A season 1 episode of ''WesternAnimation/AmericanDragonJakeLong'' showed giants using fish as currency.
* ''WesternAnimation/AaahhRealMonsters'' had human toenails as the monster currency.
* The characters in ''WesternAnimation/CrashCanyon'' use golf tees as currency. It's never explained why.
* In ''WesternAnimation/BrandyAndMrWhiskers'', Brandy establishes an economy in the jungle based on the exchange of shiny rocks as a way to be on top.
* The penguins in ''WesternAnimation/{{Spike}}'' use fish as currency. They even have a high-tech bank to keep them in!
* An episode of ''WesternAnimation/MikeLuAndOg'' has the islanders use pigs and crabs as currency before Mike introduces them to paper money.
* An episode of ''WesternAnimation/TeenTitansGo'' had Beast Boy establishing live bees as a currency and it quickly catches on, allowing him to make a massive bee farm and become incredibly wealthy.
* In ''The Adventures of WesternAnimation/BlinkyBill'', the residents of Greenpatch use gumnuts as currency. At one point, this results in Mr. Wombat telling Blinky that "Gumnuts don't grow on trees, you know. Not at this time of the year."
* In ''WesternAnimation/TheSimpsons'', Milhouse claims that in juvenile hall, kids like him are used as currency.
* Parodied on an episode of ''WesternAnimation/{{Kaeloo}}'', where [[CatsAreMean Mr. Cat]] is serving Stumpy and Quack Quack at a restaurant. Stumpy pays him money, but he refuses and tells Stumpy that he only accepts ducks as payment. He then cuts [[NighInvulnerable Quack Quack]] in half and takes one half as payment.
** In another episode, due to a pun being used, Mr. Cat pays for something using live sheep as currency, and the store somehow accepts this.
* ''Scrooge [=McDuck=] and Money'', a short from 1967, has Scrooge explain to Huey, Dewey, and Louie about the history of money and currency-based economics. This includes a brief discussion of some of the weird forms money has taken over the years including huge stones, small stones, and even salt.
* ''WesternAnimation/ChillyBeach'' mocks the real-life use of Canadian Tire money (actually store cupons given at a 4% exchange rate to real money, see the Real Life section below) and Loonies (Canada doesn't have $1 bills) by having Canadian money have bills for cents and coins for dollar amounts - $100 CAD is represented by a gold coin the size of a belt buckle.
* In the Bakshi ''WesternAnimation/MightyMouse'' episode "This Island Mouseville," the alien cat--the Grand Ruler--seems to think that his squid-like currency, a Norloc, has more value than the currency we use.

[[folder:Real Life]]
* As pictured above, Rai stones from Yap in Micronesia. Individual carved stones may be over two meters across. One of the stones is currently at the bottom of the ocean, but it's still legal tender. The island population used to be small enough such that everyone on the island knew who owned which Rai stone and when someone transferred the ownership of a rai to someone else (no movement of the rai was required). Essentially, the entire island operated on a strange version of electronic cashless commerce, except instead of using debit cards, they used their collective memory to keep track of transactions.
* Tea bricks were used as currency in some parts of ancient China. Also, some ancient Chinese coinage was shaped like valuable objects they represented, such as knives, and as mentioned above, the Chinese traded using cowrie shells. One of their characters for money, "貝", is derived from a pictogram of such.
* As in ''ComicStrip/{{BC}}'' and ''WesternAnimation/TheFlintstones'', many extremely early civilizations used seashells as currency. This is probably the most historically accurate part of both series. Even fairly developed civilizations used seashells because they were absolutely impossible to forge. Their only problem was that the wealth tended to focus near the coastline.
* Some extremely early records of civilization have divulged that some of the earliest Babylonian-area currency were clay figures of livestock, representing the values of their respective models.
* In Colonial Virginia, tobacco leaves were ''official'' currency. Ministers' salaries were set in pounds of tobacco. The [[http://en.wikipedia.org/wiki/Parson%27s_Cause Parson's Cause]] happened when the government altered the exchange rate. (Note that Virginia's use of tobacco was simply one of the more consistent and reliable currency substitutes in colonial America; mercantilist British trade policy meant that the Colonies had a chronic shortage of hard currency, and relied on all kinds of things as alternative media of exchange.)
* The ancient Aztecs used cocoa beans and lengths of woven cloth, alongside more familiar (to modern readers) hammered copper pieces. People even made counterfeit cocoa beans out of clay. Incidentally, chocolate drinks (made out of cocoa, cornmeal, chili pepper, and cold water; the Aztecs had no milk and no sweeteners besides fruit juice and a sort of thin honey, so they drank their chocolate as a bitter/savory stimulating drink in the vein of the Old World's unsweetened tea or coffee, but cold) started as their variant on MoneyToBurn.
* In places with bad economies, cigarettes are a common form of ersatz currency. They're easy to carry, fungible (one cigarette is much like another), demand is consistently high, and deals can easily be made for one or a million of them. This is common in prison, refugee camps, and POW camps throughout history. Other commodity currencies (as the phenomena is called) have and will exist in these types of environments. [[http://www.finance-watch.org/hot-topics/blog/1027-blog-cigarette-currency Here]] is a harsh tale from a Nazi POW camp covered by Finance Watch on the topic.
* Guerima, a remote village in Colombia, [[http://www.telegraph.co.uk/news/worldnews/southamerica/colombia/2135436/Town-where-cocaine-is-the-only-currency.html uses cocaine (well, coca) as currency]].
* During the Weimar Republic's hyperinflation crisis, various cities and other subdivisions of Germany issued their own "notgeld" (emergency money) coins which lacked official standing but would be accepted anyway within the area. Most were made of metal like ordinary coins, though sometimes with ludicrous denominations as high as ''1 billion marks''. There were also stranger ones, such as various porcelain coins and [[http://germannotgeld.com/Coins%20Made%20From%20Coal.mhtml Rothenbach's coins made of coal]]. The latter are now quite rare, because after the notgeld era ended [[MundaneUtility Germans often tossed them in the fireplace]].
* While not quite made of coal, similar unofficial currencies were issued by various communities in US for local use during TheGreatDepression.
* During UsefulNotes/WorldWarI, French towns occupied by Germans used ''monnaies de nécessité'' issued by City Halls, Houses of Trade and even some shops; this concept was used until the end of the Twenties.
* Porcelain gambling tokens from Chinese casinos were used as "small change" for decades in parts of Southeast Asia.
* In New France, cards were used as currency.
* In Canada:
** There's a chain of tire and auto part stores called Canadian Tire. They issue coupons that look like currency (kind of) called Canadian Tire Money at a rate of 0.4% of what you spent (or 4% if you have a Canadian Tire credit card). Those coupons can be used like cash in the store. Pretty mundane, right? Well, people use Canadian Tire Money like ''regular'' currency in the areas where the chain is located - including at other local businesses.
** In Gaspésie, Quebec, locals use the "demi": official currency that's been cut in half. This is done as a form of protest against globalization as it ensures that these halved bills will only be circulated within the town among the people and stores that agree to accept and use them. In theory, it means money will stay within the local economy rather than being siphoned into the corporate coffers of major chains like Wal-Mart. For what it's worth, the idea came about after a few rounds at a pub.
* Some historical records suggest that classical Sparta had a largely cashless economy, but would occasionally use iron bars as currency. Like most reports about the inner workings of notoriously secretive Sparta, these records were written by outsiders, sometimes centuries after the fact, so their validity is questionable.