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[[folder:Literature]]
* ''Literature/OldKingdom'': After [[EldritchAbomination Orannis the Destroyer]] is freed from Its prison, the [[SupernaturalSealing ritual to re-bind It]] can only be attempted in the short rest between Its second and third manifestations. There's no room for error: after that, It has the power to destroy the world.
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* ''Manga/JoJosBizarreAdventure'':
** ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'': Upon seeing Polnareff moments away from being killed by DIO, Jotaro attempts to lure him over by PlayingPossum, citing it as his only chance to land a damaging blow while doing everything he can to get DIO close enough to land the attack.
** ''[[Manga/JoJosBizarreAdventureStoneOcean Stone Ocean]]'': In the final fight, Anasui decides that as Pucci is targeting him first, he'll allow his sacrifice to give Jotaro a single moment to strike back. [[spoiler:Unfortunately, Pucci anticipated their plan and instead forced Jotaro into a SadisticChoice to save Jolyne, losing his only chance and allowing Pucci to deliver a TotalPartyKill]].
** ''[[Manga/JoJosBizarreAdventureJoJolion JoJolion]]'': The last battle has Josuke achieving his [[EleventhHourSuperpower Soft & Wet: Go Beyond]], the only ability that can bypass Toru's [[WindsOfDestinyChange Wonder of U]]'s Calamity, leaving him with a single opportunity to strike Toru with an attack that will defeat him.



[[folder:Film]]
* ''Film/{{Sunshine}}'' has a fairly well justified version of this: the ship only had one bomb, so if something went wrong, there was no other option. In fact this is what sets off the plot; when they receive a DistressCall from the first spaceship sent on their mission and debate whether to risk their mission to respond, it's pointed out that spaceship has a second bomb, so at least they'll have two chances of success.

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[[folder:Film]]
[[folder:Film — Animation]]
* ''Film/{{Sunshine}}'' has a fairly well justified version of this: the ship only had one bomb, so if something went wrong, there was no other option. In fact this is what sets off the plot; when they receive a DistressCall from the first spaceship sent on ''WesternAnimation/TheFoxAndTheHound'', Tod and Vixie are trapped in their mission burrow, with Copper blocking the front exit and debate whether Amos having set a fire to block the rear exit. Realizing they were dead if they tried to go out the front, Tod urges Vixie that their only chance is to risk their mission to respond, it's pointed rushing through the fire. They make it out unharmed, much to Amos' shock.
* In ''WesternAnimation/TheIncredibles1'', Elastigirl mentions
that spaceship has a second bomb, so at least they'll only have two chances of success.one shot at defeating the Omnidroid by blasting its claw through its core. To improve the chances, she makes Mr Incredible wait until the last possible moment to take the shot, so the Omnidroid is closer.
[[/folder]]

[[folder:Film — Live-Action]]



* ''Film/{{Sunshine}}'' has a fairly well justified version of this. The ship only had one bomb, so if something went wrong, there was no other option. In fact this is what sets off the plot; when they receive a DistressCall from the first spaceship sent on their mission and debate whether to risk their mission to respond, it's pointed out that spaceship has a second bomb, so at least they'll have two chances of success.



* ''VideoGame/ANNOMutationem'': Prior to the final fight against C, Ann is told the strategy to defeat him will be the only opportunity as C is currently backed into a corner and Sigrid is need to be protected while she's GatheringSteam to fully use her ability to expel C's DraconicAbomination form and destroy it.
* Used in the finale of ''[[VideoGame/GhostTrick Ghost Trick: Phantom Detective]]'', but in an unusual way. When a character is about to die because saving another character's life didn't avert the disaster, Sissel, the main character, says they only have one chance to save them. The other cast members remind him that they don't, and that they instead have infinite tries because of how their ability as ghosts work. Sissel then says he knows that and reveals the real reason: [[spoiler:anyone who dies keeps their memory of dying, and the person about to die is a young child that's already in a traumatic situation, meaning she'll need years of therapy in the best case scenario or her mind will shatter in the worst case]].
* ''VideoGame/SaturnBomberman'': Dr. Ein says so when Bomberman is about to face Crator.
-->'''Dr. Ein''': Look! The crystals are weakening his power! This is your only chance to defeat him!



* Used in the finale of ''VideoGame/GhostTrick'', but in an unusual way. When a character is about to die because saving another character's life didn't avert the disaster, Sissel, the main character, says they only have one chance to save them. The other cast members remind him that they don't, and that they instead have infinite tries because of how their ability as ghosts work. Sissel then says he knows that and reveals the real reason: [[spoiler:anyone who dies keeps their memory of dying, and the person about to die is a young child that's already in a traumatic situation, meaning she'll need years of therapy in the best case scenario and her mind will shatter in the worst case]].



* ''{{WesternAnimation/Superfriends}}'' was the embodiment of this trope. Every episode, one or all of the heroes would get into a deathtrap situation where their only means of escape involved extremely unlikely scenarios, shady impossible physics, developing a new super power spontaneously, or often all three. Of course, they'd never fail to say "I only have one chance" before executing their bold strategy.
* In ''WesternAnimation/TheIncredibles'', Elastigirl mentions that they'll only have one shot at defeating the Omnidroid by blasting its claw through its core. To improve the chances, she makes Mr Incredible wait until the last possible moment to take the shot, so the Omnidroid is closer.
* ''WesternAnimation/TheRealGhostbusters'' is MADE of this trope. Expect Egon to say it at least once an episode.
* In ''WesternAnimation/TheFoxAndTheHound'', Tod and Vixie are trapped in their burrow, with Copper blocking the front exit and Amos having set a fire to block the rear exit. Realizing they were dead if they tried to go out the front, Tod urges Vixie that their only chance is to risk rushing through the fire. They make it out unharmed, much to Amos' shock.
* WesternAnimation/TheBeatles are on a chartered jet for a concert in Johannesburg, South Africa, but their stewardesses are three persistent fangirls.

to:

* ''{{WesternAnimation/Superfriends}}'' was the embodiment of this trope. Every episode, one or all of the heroes would get into a deathtrap situation where their only means of escape involved extremely unlikely scenarios, shady impossible physics, developing a new super power spontaneously, or often all three. Of course, they'd never fail to say "I only have one chance" before executing their bold strategy.
* In ''WesternAnimation/TheIncredibles'', Elastigirl mentions that they'll only have one shot at defeating the Omnidroid by blasting its claw through its core. To improve the chances, she makes Mr Incredible wait until the last possible moment to take the shot, so the Omnidroid is closer.
* ''WesternAnimation/TheRealGhostbusters'' is MADE of this trope. Expect Egon to say it at least once an episode.
* In ''WesternAnimation/TheFoxAndTheHound'', Tod and Vixie are trapped in their burrow, with Copper blocking the front exit and Amos having set a fire to block the rear exit. Realizing they were dead if they tried to go out the front, Tod urges Vixie that their only chance is to risk rushing through the fire. They make it out unharmed, much to Amos' shock.
* WesternAnimation/TheBeatles
''WesternAnimation/{{The Beatles|1965}}'' are on a chartered jet for a concert in Johannesburg, South Africa, but their stewardesses are three persistent fangirls.



* ''WesternAnimation/ThePenguinsOfMadagascar'': In "Wishful Thinking", when the Penguins are being taken away after their secret has been exposed, Skipper tells Private that he has only shot at making his wish that none of it ever happened.
* ''WesternAnimation/TheRealGhostbusters'' is MADE of this trope. Expect Egon to say it at least once an episode.
* ''WesternAnimation/{{Superfriends}}'' was the embodiment of this trope. Every episode, one or all of the heroes would get into a deathtrap situation where their only means of escape involved extremely unlikely scenarios, shady impossible physics, developing a new super power spontaneously, or often all three. Of course, they'd never fail to say "I only have one chance" before executing their bold strategy.



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Expanded an example


* ''Film/TheFifthElement'': With the Great Evil imminently bearing down on Earth in the climax, the main characters are in a remote temple, activating the only weapon that can stop it. The activation is revealed to need a fire source. They have a matchbox with ''one'' match...

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* ''Film/TheFifthElement'': With the Great Evil imminently bearing down on Earth in the climax, the main characters are in a remote temple, activating the only weapon that can stop it. The activation is revealed to need a fire source of each element. Blowing is all it takes for Wind (though the realization about this is accidental), dust makes up for Earth, and sweat provides Water. But they still need a Fire source. They have Korben has a matchbox with ''one'' match...match... Even then, the ''fifth'' element (Leeloo) has to do her part as well afterwards.
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* Used in the finale of ''VideoGame/GhostTrick'', but in an unusual way. When a character is about to die because saving one character's life didn't avert the disaster, Sissel, the main character, says they only have one chance to do it. The other cast members remind him that they don't, and that they instead have infinite tries because of how their ability as ghosts work. Sissel then says he knows that and reveals the real reason: [[spoiler:anyone who dies keeps their memory of dying, and the person about to die is a young child that's already in a traumatic situation, meaning she'll need years of therapy in the best case scenario and her mind will shatter in the worst case]].

to:

* Used in the finale of ''VideoGame/GhostTrick'', but in an unusual way. When a character is about to die because saving one another character's life didn't avert the disaster, Sissel, the main character, says they only have one chance to do it.save them. The other cast members remind him that they don't, and that they instead have infinite tries because of how their ability as ghosts work. Sissel then says he knows that and reveals the real reason: [[spoiler:anyone who dies keeps their memory of dying, and the person about to die is a young child that's already in a traumatic situation, meaning she'll need years of therapy in the best case scenario and her mind will shatter in the worst case]].

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* ''Film/{{Sunshine}}'' had a fairly well justified version of this: the ship only had one bomb, so if something went wrong, there was no other option.
** In fact it's what sets off the plot; when they receive a DistressCall from the first spaceship sent on their mission and debate whether to risk their mission to respond, it's pointed out that spaceship has a second bomb, so at least they'll have two chances of success.

to:

* ''Film/{{Sunshine}}'' had has a fairly well justified version of this: the ship only had one bomb, so if something went wrong, there was no other option.
**
option. In fact it's this is what sets off the plot; when they receive a DistressCall from the first spaceship sent on their mission and debate whether to risk their mission to respond, it's pointed out that spaceship has a second bomb, so at least they'll have two chances of success.



* ''Film/TheFifthElement'': With the Great Evil imminently bearing down on Earth in the climax, the main characters are in a remote temple, activating the only weapon that can stop it. The activation is revealed to need a fire source. They have a matchbox with ''one'' match...



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* At the end of ''VideoGame/ZeroRanger'', [[spoiler:GREEN ORANGE has been defeated, but her alien forces managed to destroy all life on Daikon nonetheless, and the AI Erasure gives the player a chance to go back in time and destroy her original form in the past.]] Before offering you this option, Erasure warns you that "you only have one chance"; more specifically, if you fail in your objective and die, [[spoiler:''[[DeletionAsPunishment your save data will be erased]]''.]]

to:

* At the end of ''VideoGame/ZeroRanger'', [[spoiler:GREEN ORANGE has been defeated, but her alien forces managed to destroy all life on Daikon nonetheless, and the AI Erasure gives the player a chance to go back in time and destroy her original form in the past.]] Before offering you this option, Erasure warns you that "you "you've got only have one chance"; shot"; more specifically, if you fail in your objective and die, [[spoiler:''[[DeletionAsPunishment your save data will be erased]]''.]]
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* At the end of ''VideoGame/ZeroRanger'', [[spoiler:GREEN ORANGE has been defeated, but her alien forces managed to destroy all life on Daikon nonetheless, and the AI Erasure gives the player a chance to go back in time and destroy her original form in the past.]] Before offering you this option, Erasure warns you that "you only have one chance"; more specifically, if you fail in your objective and die, [[spoiler:''[[DeletionAsPunishment your save data will be erased]]''.]]
Is there an issue? Send a MessageReason:
None


Used in the finale of ''VideoGame/GhostTrick'', but in an unusual way. When a character is about to die because saving one character's life didn't avert the disaster, Sissel, the main character, says they only have one chance to do it. The other cast members remind him that they don't, and that they instead have infinite tries because of how their ability as ghosts work. Sissel then says he knows that and reveals the real reason: [[spoiler:anyone who dies keeps their memory of dying, and the person about to die is a young child that's already in a traumatic situation, meaning she'll need years of therapy in the best case scenario and her mind will shatter in the worst case]].

to:

* Used in the finale of ''VideoGame/GhostTrick'', but in an unusual way. When a character is about to die because saving one character's life didn't avert the disaster, Sissel, the main character, says they only have one chance to do it. The other cast members remind him that they don't, and that they instead have infinite tries because of how their ability as ghosts work. Sissel then says he knows that and reveals the real reason: [[spoiler:anyone who dies keeps their memory of dying, and the person about to die is a young child that's already in a traumatic situation, meaning she'll need years of therapy in the best case scenario and her mind will shatter in the worst case]].
Is there an issue? Send a MessageReason:
None


Used in the finale of ''VideoGame/GhostTrick'', but in an unusual way. When a character is about to die because saving one character's life didn't avert the disaster, Sissel, the main character, says they only have one chance to do it. The other cast members reveal that they don't, and that they instead have infinite tries because of how their ability as ghosts work. Sissel then says he knows that and reveals the real reason: [[spoiler:anyone who dies keeps their memory of dying, and the person about to die is a young child that's already in a traumatic situation, meaning she'll need years of therapy in the best case scenario and her mind will shatter in the worst case]].

to:

Used in the finale of ''VideoGame/GhostTrick'', but in an unusual way. When a character is about to die because saving one character's life didn't avert the disaster, Sissel, the main character, says they only have one chance to do it. The other cast members reveal remind him that they don't, and that they instead have infinite tries because of how their ability as ghosts work. Sissel then says he knows that and reveals the real reason: [[spoiler:anyone who dies keeps their memory of dying, and the person about to die is a young child that's already in a traumatic situation, meaning she'll need years of therapy in the best case scenario and her mind will shatter in the worst case]].
Is there an issue? Send a MessageReason:
None


[[folder:VideoGames]]
Used in the finale of ''VideoGame/GhostTrick'', but in an unusual way. When a character is about to die because saving one character's life didn't avert the disaster, Sissel, the main character, says they only have one chance to do it. The other cast members reveal that they don't, and that they instead have infinite tries because of how their ability as ghosts work. Sissel then says he knows that and reveals the real reason: [[spoiler:anyone who dies keeps their memory of dying, and the person about to die is a young child that's already in a traumatic situation, meaning she'll need years of therapy in the best case scenario and her mind will shatter in the worst case]].
[[/folder]]



* Yugi says this in ''[[WebVideo/YuGiOhTheAbridgedSeries Yu-Gi-Oh! The Abridged Movie]]''. [[spoiler: Ironically, it ''doesn't'' work.]]

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* Yugi says this in ''[[WebVideo/YuGiOhTheAbridgedSeries Yu-Gi-Oh! The Abridged Movie]]''. [[spoiler: Ironically, [[spoiler:Ironically, it ''doesn't'' work.]]
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* ''Film/AvengersEndgame'':
** The entire movie is the 1 in 14,000,605 chance to stop Thanos.
** On a more immediate scale, every [[spoiler:Time Heist]] team has precisely one chance to grab [[spoiler:the Stones from their time periods, as the time-travel method requires using up some of their highly limited supply of Pym Particles, and with the Pym family (who are the only people who know how to make them) gone in the Snap, they can't get more.]] However, when one team fails to [[spoiler:grab the Tesseract, Tony and Steve use their return charge to travel to a time when Hank Pym was alive and producing Pym Particles for S.H.I.E.L.D. so they can steal some more.]]
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* In ''Disney/TheFoxAndTheHound'', Tod and Vixie are trapped in their burrow, with Copper blocking the front exit and Amos having set a fire to block the rear exit. Realizing they were dead if they tried to go out the front, Tod urges Vixie that their only chance is to risk rushing through the fire. They make it out unharmed, much to Amos' shock.

to:

* In ''Disney/TheFoxAndTheHound'', ''WesternAnimation/TheFoxAndTheHound'', Tod and Vixie are trapped in their burrow, with Copper blocking the front exit and Amos having set a fire to block the rear exit. Realizing they were dead if they tried to go out the front, Tod urges Vixie that their only chance is to risk rushing through the fire. They make it out unharmed, much to Amos' shock.
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None

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* WesternAnimation/TheBeatles are on a chartered jet for a concert in Johannesburg, South Africa, but their stewardesses are three persistent fangirls.
-->'''Paul:''' There's only one escape.\\
'''George:''' Do we dare?\\
'''John:''' Do we dare not?\\
'''Ringo:''' Let's go! (''The boys parachute out of the plane'')
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to:

** In fact it's what sets off the plot; when they receive a DistressCall from the first spaceship sent on their mission and debate whether to risk their mission to respond, it's pointed out that spaceship has a second bomb, so at least they'll have two chances of success.

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* ''Disney/TheFoxAndTheHound''
-->'''Todd''': Quick, Vixie, this is our only chance!

to:

* ''Disney/TheFoxAndTheHound''
-->'''Todd''': Quick, Vixie, this is our
In ''Disney/TheFoxAndTheHound'', Tod and Vixie are trapped in their burrow, with Copper blocking the front exit and Amos having set a fire to block the rear exit. Realizing they were dead if they tried to go out the front, Tod urges Vixie that their only chance!chance is to risk rushing through the fire. They make it out unharmed, much to Amos' shock.
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* In ''CodeGeass'', Suzaku used his "Live on!" Geass to perfectly time his attack, which allowed him to exploit the One Chance he had to [[spoiler:deactivate FLEIJA]].

to:

* In ''CodeGeass'', ''Anime/CodeGeass'', Suzaku used his "Live on!" Geass to perfectly time his attack, which allowed him to exploit the One Chance he had to [[spoiler:deactivate FLEIJA]].
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* ''SuperFriends'' was the embodiment of this trope. Every episode, one or all of the heroes would get into a deathtrap situation where their only means of escape involved extremely unlikely scenarios, shady impossible physics, developing a new super power spontaneously, or often all three. Of course, they'd never fail to say "I only have one chance" before executing their bold strategy.

to:

* ''SuperFriends'' ''{{WesternAnimation/Superfriends}}'' was the embodiment of this trope. Every episode, one or all of the heroes would get into a deathtrap situation where their only means of escape involved extremely unlikely scenarios, shady impossible physics, developing a new super power spontaneously, or often all three. Of course, they'd never fail to say "I only have one chance" before executing their bold strategy.
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* ''TheRealGhostbusters'' is MADE of this trope. Expect Egon to say it at least once an episode.

to:

* ''TheRealGhostbusters'' ''WesternAnimation/TheRealGhostbusters'' is MADE of this trope. Expect Egon to say it at least once an episode.
Is there an issue? Send a MessageReason:
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* In ''TheIncredibles'', Elastigirl mentions that they'll only have one shot at defeating the Omnidroid by blasting its claw through its core. To improve the chances, she makes Mr Incredible wait until the last possible moment to take the shot, so the Omnidroid is closer.

to:

* In ''TheIncredibles'', ''WesternAnimation/TheIncredibles'', Elastigirl mentions that they'll only have one shot at defeating the Omnidroid by blasting its claw through its core. To improve the chances, she makes Mr Incredible wait until the last possible moment to take the shot, so the Omnidroid is closer.
Is there an issue? Send a MessageReason:
None


The odds are down, the enemy's tied the heroic group to a chair and have a nuclear missile pointed straight at them. All's lost, right? Wait! There's a MillionToOneChance that they can get out of this situation victorious, but it will take split second timing. Of course, instead of attempting to do this split second timing, the heroes point it out to each other that the chances are minimal through the phrase:

to:

The odds are down, the enemy's tied the heroic group to a chair and have a nuclear missile pointed straight at them. All's lost, right? Wait! There's a MillionToOneChance that they can get out of this situation victorious, but it will take split second timing. Of course, instead of ''before'' attempting to do this split second timing, the heroes point it out to each other that the chances are minimal through the phrase:
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* Yugi says this in ''[[YugiohTheAbridgedSeries Yu-Gi-Oh! The Abridged Movie]]''. [[spoiler: Ironically, it ''doesn't'' work.]]

to:

* Yugi says this in ''[[YugiohTheAbridgedSeries ''[[WebVideo/YuGiOhTheAbridgedSeries Yu-Gi-Oh! The Abridged Movie]]''. [[spoiler: Ironically, it ''doesn't'' work.]]

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[[AC:Film]]
* ''Film/{{Sunshine}}'' had a fairly well justified version of this: the ship only had one bomb, so if something went wrong, there was no other option.




[[AC:Film]]
* ''{{Sunshine}}'' had a fairly well justified version of this: the ship only had one bomb, so if something went wrong, there was no other option.
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[[AC:Film]]
* ''{{Sunshine}}'' had a fairly well justified version of this: the ship only had one bomb, so if something went wrong, there was no other option.

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* ''TheFoxAndTheHound''

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* ''TheFoxAndTheHound'' ''Disney/TheFoxAndTheHound''




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<<|StockPhrases|>>
<<|ProbabilityTropes|>>

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\n----\n<<|StockPhrases|>> \n<<|ProbabilityTropes|>> ----

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* ''TheFoxAndTheHound''
-->'''Todd''': Quick, Vixie, this is our only chance!

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