[[quoteright:330:[[Series/NoOrdinaryFamily http://static.tvtropes.org/pmwiki/pub/images/NoOrdinaryEvilTeleportation_4161.jpg]]]]
[[caption-width-right:330: [[ComicBook/XMen Nightcrawler]] [[XCalledTheyWantTheirYBack called; he wants his]] [[SpecialEffects SFX]] back.]]

->''"Xayide and her giants drove through the earth and into the underworld of Fantasia; here they could travel with the speed of darkness, which was faster than the speed of light."''
-->--'''Narration,''' ''Film/TheNeverendingStoryIITheNextChapter''

{{Teleport|ersAndTransporters}}ation is an awesome power to have. Even with [[TeleporterAccident the risks involved,]] it's hands down ''the'' best way to travel in fiction and in fact, it tends to be a case of [[StoryBreakerPower winning]] the SuperpowerLottery. A hero with this ability could simply whisk up to a MacGuffin, dump TheDragon in jail, and spray [[HolyBurnsEvil holy water]] on the BigBad before he even [[OrcusOnHisThrone shuffles off his throne.]]

This is why heroes tend not to have the power to teleport, or at least not with the ease and grace of their villain. Because it's such a huge advantage and potential conflict killer, [[MobileMenace giving a villain the power of teleportation]] will make most heroes' lives that much harder and the conflict [[UnderdogsNeverLose that much more uphill]]. After the hero clears out all the enemies in the hidden temple, the villain will [[TeleportingKeycardSquad teleport in]] and [[MacGuffinDeliveryService snatch that MacGuffin]] right out of the hero's hands.

This can be combined with a CirclingMonologue to [[TrashTalk taunt]] the hero from ''just'' out of their reach. When combat starts, they'll use TeleportSpam to avoid being attacked and whap the hero upside the head. However, [[BondVillainStupidity don't expect them to just shoot the hero]]... or [[PortalCut teleport half of them somewhere else]].

Their evil teleporting will be [[ColorCodedForYourConvenience black and smoky]] for extra creepiness. If it's given a flavorful description, their teleporting power will come from TheDarkSide, or cutting a path through the DarkWorld or some equally nasty {{Hell}} facsimile; alternatively, they may [[ShadowWalker travel through the shadows]]. If the heroes ''can'' teleport, it'll often be in a [[DramaPreservingHandicap much more limited manner]], having limits in range or precision or "casting time" that make it impossible to use with the same devastating effects a villain can, or at the very least requiring them to have some sort of MacGuffin to pull off.

Compare InvisibleJerkass, a SisterTrope. See also MobileMenace.

Not to be confused with OffscreenTeleportation, which is when someone merely ''seems'' to have such a power because [[BehindTheBlack we never see]] how they manage to be somewhere else so quickly; this trope is about villains who canonically have teleportation powers.


[[folder:Anime & Manga]]
* Mystifyingly, many of the villains in ''Anime/SailorMoon'' (except Eudial) just teleport away when the MonsterOfTheWeek is beaten. FridgeLogic screams "Why aren't they teleporting away" when ThePlotReaper sloooowly announces they're about to die? Saffir of the Dark Moon Tribe did this...once, but he died anyways.
** Eudial really gets the bad end of it, as she actually drives her car from and to the villain headquarters.
** Another amusing example with FridgeLogic is Tuxedo Mask who has made a FaceHeelTurn when under MindControl by Queen Beryl. A splendid example of FridgeLogic since while he is evil he has the teleportation power, appears to lose the ability after he is broken free of mind control.
* ''LightNovel/{{Slayers}}'' '''loves''' villain teleportation. Most of the time, it's [[JustifiedTrope justified]], as the primary villains throughout most of the series are the Mazoku, the AlwaysChaoticEvil demon race. While they can take physical forms, they're actually nonphysical beings whose true home is on the astral plane, and can phase in and out of it at will, for StealthHiBye. But since Spiritual (fully) and BlackMagic (partially) work in Astral, against such spells hiding there is no better than taking cover behind a paper curtain. So they also have tactical teleport via [[HammerspaceHideaway space pockets]] -- in ''Next'' a Mazoku even pulled the party inside. It's so typical, in ''Perfect'' it was a tell-tale sign for both Lina and Naga: “He did ''spatial shift''? Ah. Must be a Mazoku.” A few non-Mazoku magi like Rezo teleport somehow, but never jump around in combat, so they could use proper astral travel for all we know. Lina develops a defense against this by inventing the ragna blade spell, with which she [[AbsurdlySharpBlade slashes right through the universe]] to impale monsters hiding in subspace.
* Similar to the ''VideoGame/{{Zone of the Enders}}'' example below, ''Dolores i'' has Dolores fight her 'younger sister' who is capable of this, only to unlock the technique midway through their final fight.
* In ''Manga/MahouSenseiNegima'', the only character who make constant use of teleportation are Fate (the BigBad[=/=]TheDragon) and Evangeline (who's [[NobleDemon nominally evil]] but helps the good guys and spends most of her time under a PowerLimiter). Oddly, [[TheRival Kotaro]] also has the ability to teleport, although it's more limited and the few times he actually uses it, it doesn't help that much.
** Chao also more or less teleports around, [[spoiler:but she's actually cheating through use of time travel. Negi also does this in the final fight between them until both lose the ability.]]
** Fate and Eva's teleport spells are useful only at long distance, as they take some time to work. It is also said to be a high-level spell, so it seems that only people with a lot of time on their hands bother with it. In combat, fighters have almost-teleport FlashStep ability which is a lot faster, less detectable and not restricted to long-lived magic-users.
* ''LightNovel/ACertainMagicalIndex'' doesn't even TRY to hide this trope. In the Vs the World Arc, Thor uses this ability to have the world bring him to a spot where he will always have the advantage. Fortunately he can only do this to one person at a time.
** Kuroko is one of the heroes (apart from her occasional PsychoLesbian tendencies) and can teleport rather well-coordinated and efficiently. Her entire combat style is in fact based on it. True to the trope, someone then shows up who can also teleport, except ''much better'' and the person is a villain to boot.
* [[spoiler:[[BigBad Obito Uchiha]]]] from ''{{Naruto}}'' is a villain and one of the only three characters that could really teleport. The others are the Second and Fourth Hokages, but [[PosthumousCharacter they are both dead]] and their power was much more limited: [[spoiler:Obito]] can apparently go anywhere he knows how to get to and can also [[IntangibleMan phase through things]], but the Fourth can only teleport to certain fixed points. Until ending up as the ArcVillain proper, the way he used it to directly influence things in the present was incredibly minimal: he delayed a group to let two people hold their fight uninterrupted, saved one of his allies once, took down two minor enemies. and [[spoiler:retrieved a body part from a deceased former member of his organization and killed one that defected.]] He went a long time without apparently using them at all, and afterward mostly uses it to command his subordinates and taunt/[[MrExposition inform]] his enemies. His reasoning for the first is likely to help preserve his true identity, but at this point it can be put down to ComplexityAddiction. Things would be far too simple for him if he just teleported around taking and doing what he needs to get the plan done, so he has to make things unnecessarily complicated by involving a bunch of unconnected criminals and the entire ninja world when he could just as easily have done that without involving anyone.
** Additionally, Zetsu cannot actually teleport, but he can move undetected through natural terrain by merging with the ground and traveling through roots and water veins. However, he doesn't seem to have a lot of offensive power, so he mostly acts as a spy, look-out, [[ManEatingPlant corpse disposer]], and CombatCommentator.
* The aliens from ''Manga/TokyoMewMew'' possess this kind of powers.
* The members of the Oni Clan in ''VideoGame/{{Harukanaru Toki no Naka de}}'' (and [[DarkMagicalGirl Ran]] when she is on their side) all have teleportation powers; at least one incident in the ''Hachiyou Shou'' TV series shows that these can be cancelled out through UsefulNotes/{{onmyodo}}-based shields, but only if the user is sufficiently weak.
* There is only one power in ''Manga/OnePiece'' that more or less amounts to teleportation. Kuma can teleport anything he wants anywhere by 'pushing' them. Well, effectively. Presumably it can't go through walls very well.
** In addition, [[AGodAmI Enel]] can effectively teleport with his lightning powers, either by fazing through conductive material or transforming into lightning. [[AuthorityEqualsAssKicking Admiral Kizaru]] can also use his light based powers to teleport.
* In ''VisualNovel/UminekoWhenTheyCry'', various witches and other supernatural beings can teleport (dissolving into a could of gold butterflies and reforming somewhere else), but the demon [[Literature/ArsGoetia Gaap]] specifically has the power to teleport herself and others, which she mostly uses to set up impossible closed-room mysteries.
* Echidna Parass, TheDarkChick in ''Manga/BlackCat'' is a teleporter.
* The ''Franchise/PrettyCure'' franchise has this as a common villain abilty. They teleport whenever they lose.
** [[VillainExitStageLeft Some villains don't have this ability, though.]]
* [[DarkMagicalGirl Kraehe]] in ''Anime/PrincessTutu''; [[spoiler:Mytho]] gains the ability, too, after his FaceHeelTurn. They use it for escapes and other convenient transportations, but they can only teleport around the town (and apparently to wherever [[BigBad the Raven]] [[SealedEvilInACan was sealed in]]).
* Golgius from ''Manga/TheSevenDeadlySins'' explains specifically that this is his power to the protagonists. [[spoiler:In reality, he lied. He actually has the power to turn [[{{Invisibility}} invisible]].]]
* Of ''course'' the only character with a Teleporting quirk in ''Manga/MyHeroAcademia'' is a member of the League of Villains. While there' ''is'' more to him, the guy's power is primarily used to transport villains onto the scene unannounced, and then withdraw them before they can be caught.

[[folder:Comic Books]]
* The Franchise/SpiderMan villain The Spot seems to run off this.
* Comicbook/{{Supergirl}}:
** In ''Supergirl [[Comicbook/{{Supergirl 1982}} Vol 2]] #23'', Kara fights a mutant that has the ability to dissolve his body and rematerialize far away. Said mutant uses this power to run away from Supergirl at one point.
** In ''Comicbook/ManyHappyReturns'', The [[EldritchAbomination Fatalist]] teleports to get away from Linda Danvers when she decides to bash his head in.
** In ''Supergirl [[Comicbook/{{Supergirl 2005}} Vol 5]] #60'', Kara has to fight a group of villains that use dimensional doors to move around and strike heroes unexpectedly.
** In ''Comicbook/TheSupergirlFromKrypton'', Darkseid uses Boom Tubes to transport his troops from Apokolyps to Themyscira.
* In ''Franchise/{{Superman}}'' story ''Comicbook/WarWorld'' villain Mongul teleports away, making off with the Key to control the eponymous super-weapon before Superman and Comicbook/MartianManhunter can stop him.
* In ''Comicbook/SupermanVsTheAmazingSpiderMan'', Comicbook/LexLuthor equips a Franchise/{{Superman}} decoy with teleporting beams.
* In Franchise/TheFlash comics, there's "Peek-A-Boo", whose teleportation ability is unstable and can have dangerous side-effects (such as a big implosion at the point she just teleported away from). She didn't want to be a villain, but was forced into the role by her circumstances.
* One of the various villains easily dispatched by ''ComicBook/MadameMirage'' was a cowboy-themed teleporter called Cotton Eyed Joe.
* ComicBook/AmbushBug would count from his villain days.
* The ComicBook/XMen tend to play with this trope. Their main teleporter, Nightcrawler is heroic, but [[DarkIsNotEvil looks rather demonic and villainous]]. Others (Magik and Vanisher) are even at their best firmly in the [[AntiHero anti-heroic]] camp. [[GenkiGirl Pixie]] did not become a teleporter until after losing a part of her soul to Magik.
** Being the most unambiguously good teleporter, naturally Nightcrawler has much shorter range than the others (a normal maximum of about 2 miles, compared to Magik's near-infinite range that even extends to teleporting into alternate dimensions).
** Then there's Lila Cheney, another teleporter. However, her teleports are limited to interstellar distances, so she can't casually teleport around. She makes her home on a Dyson sphere
* During Mark Gruenwald's famous ''ComicBook/CaptainAmerica'' run, there were a few months in a row where it seemed every villain teleported away after defeat. Cap even lampshaded it, noting just how sick of it he was getting.
** This was a primary ability of Sidewinder, the founder of the Serpent Society, who used it as a GetOutOfJailFreeCard for his team - in fact, it was one of the incentives touted for joining his WeirdTradeUnion. Naturally, he played a part in the above period.
* In ''ComicBook/LockeAndKey'', Dodge's possession of the Anywhere Key acts on much the same principle.
* ''ComicBook/JudgeDredd'': In the Dark Judges' third appearance, they used teleportation devices brought back from their own dimension to jump all over Mega City One to spread [[HangingJudge their lethal brand of justice]] and keep the Judges from interfering.
* In ''[[ComicBook/RobinSeries Robin]]'' Dodge starts out as a wannabe hero with a stolen prototype teleportation device. When the thing malfunctions while he's allowing his untrained arrogance to endanger a group of hostages it ends up fused to him. His anger at Robin for saving the hostages makes him decide he'd rather play a villain.

[[folder:Fan Works]]
* A common problem in ''FanFic/AgeOfStrife''. The Eldar can use the webway to travel across the galaxy and land anywhere they please on the planet. This makes it almost impossible to stop their raids.
* ''Fanfic/HalfLifeFullLifeConsequences'': Gordon Freeman teleported to John Freeman and hit him with crowbar.
* In ''Fanfic/PokemonResetBloodlines'', the minion of the Bloodline King known as the Emissary is able to do this via his Bloodline.
* In ''ComicBook/{{Supergirl}}'' fanfic ''Fanfic/HellsisterTrilogy'', Mordru uses his teleportational spells to move his pawns around.
-->The bolt of power which had freed the Fatal Five had also transported them to Zerox, the Sorcerors' World. Now Tharok, Mano, Emerald Empress, the Persuader, and the mighty Validus stood before their benefactor.

* Lampshaded, along with most everything else, in ''Disney/TheEmperorsNewGroove''.
-->'''Kuzco:''' No! It can't be! How did you get back here before us?!\\
'''Yzma:''' Ah... How ''did'' we, Kronk?\\
'''Kronk:''' Well, ya got me. *pulls down a chart of the previous chase* By all accounts, it doesn't make sense.
* Horror movie villains pull off this trope in spades. [[Franchise/ANightmareOnElmStreet Freddy Krueger]] at least has the excuse of being a DreamWeaver. [[Franchise/FridayThe13th Jason Voorhees]] and [[Franchise/{{Halloween}} Michael Myers]], though, slowly slouch along when chasing after their victims, yet can somehow catch up.
* ''Film/{{Jumper}}''
** There's an organization of {{Knight Templar}}s lead by Creator/SamuelLJackson who dedicate [[OffscreenVillainDarkMatter great deals of money and effort]] to killing teleporters because they believe this trope applies. The only teleporters in the movie are robbers and murderers who can't take responsiblity for their actions.
** Jumpers leave small tears in the fabric of reality whenever they teleport, and exploiting these tears allows the Templars their own form of this, from the Jumpers' perspective.
%%%%%% This is not a forum. Do not reply to posts. If something is incorrect then change it.
%%* Rasputin in ''Film/{{Hellboy}}''.
* ''Film/XMenFilmSeries'':
** ''Film/X2XMenUnited'': The opening has this being used by a BrainwashedAndCrazy Nightcrawler, who later moves to the good guys' side.
** ''Film/XMenFirstClass'': Azazel is a henchman of the Hellfire Club, and he knows how to [[TeleportSpam use his mutant power to deadly effect]].
** ''Film/XMenApocalypse'': It's one of Apocalypse's (the BigBad of the story) numerous mutant abilities to generate a purple sphere and warp from place to place. Unlike Nightcrawler and Azazel, it's not dependent on how far he can actually see, as he teleports all over the planet.
* Villains in ''Film/HarryPotter'' often travel as [[http://harrypotter.wikia.com/wiki/Apparate black smoke]] to teleport, everyone else just 'twists' or 'pops' in and out of existence. For the majority of the series, the main characters don't have this ability...which is forbidden to children under the age of 17. Also, most of the series takes place at Hogwarts, where it's impossible to apparate, so the villains can only use it during scenes that take place outside the school grounds.
** The Order of the Phoenix did the same thing, only their smoke was white. [[WildMassGuessing Presumably it's to avoid friendly fire, and as a middle finger to the Death Eater's black.]]
* Maleficent from ''Disney/SleepingBeauty'', [[https://www.youtube.com/watch?v=kCV0hy6ex1c as seen in her]] BigEntrance. [[Film/{{Maleficent}} The]] LiveActionAdaptation cuts it out, forcing her to only walk.
* The crew of the ''Flying Dutchman'' in ''Franchise/PiratesOfTheCaribbean'' can [[IntangibleMan walk through walls]] and teleport, but apparently only aboard ships.
* The Wicked Witch of the West in ''Film/TheWizardOfOz'' is seen to use puffs of red smoke, occasionally with flashes of fire.

* One group of antagonists in ''Literature/TheChroniclesOfAmber'' acquired transportation power -- that is, more convenient than walking Shadows and using Trumps as all main players do. Eventually one of them deserved a [[YouFightLikeACow remark]] (which he jumped to [[strike:dis]]prove):
--> '''[[spoiler:Jasra]]''': It means nothing to be able to transport yourself anywhere, if you are a fool in all places.
* In ''Literature/TheBadPlace'' by Creator/DeanKoontz, Frank Pollard and his insane brother Candy (the main villain) have this ability. With Candy its more reliable and controlled, but Frank can't control where he goes and how he reassembles himself.
* As Valentin Ivashchenko likes [[OurElvesAreBetter his elves to be different]], elves in ''Warrior and Mage'' and ''Dancing Flame'' hold the portal spell and the "forest road" spell (dimension border walking as shortcuts) in high secrecy. Earl Valle, the protagonist, being something of a MartyStu, discovers his own improved version of the latter spell before graduation and develops his own portal spell in the second book, although the book implies that [[spoiler:the eponymous [[MinovskyPhysics Dancing]] [[{{Unobtainium}} Flame's]] power used by Valle was also used by the deity creating the elves and powers their magic.]]
* Played with in the ''Literature/HarryPotter'' series. This trope ''is'' {{averted|trope}} with the Apparation (teleportation) spell. Like most abilities in the wizarding world, it can be learned if someone is skilled enough to use it. In fact, learning how to teleport is akin to getting a driver's license in the real world. Not that villains would have any use for that, since the Hogwarts grounds prevent anyone from apparating in and out. Unlike the film version, when fights do happen in areas where teleportation is possible, it's one of the heroes who makes the most frequent use of teleportation, and when creatures are revealed able to break the wizard/witch rules of apparition they're still on the side of the heroes. MobileMenace is still played straight all the same. It's just applied to other skills like {{size shift|er}}ing or {{flight}}.
* Myrddraal in ''Literature/TheWheelOfTime'' books can teleport between shadows. It's uncertain what other limitations are at play, although it seems [[FanWank logical]] that there must be a maximum effective range since only those nations closest to where Myrddraal are known to live take the precaution of extra light sources, and the lack of TeleportSpam during fight scenes that take place in shadowy areas implies some kind of cooldown timer or other limitation on how often it can be used. Even the evil super-scientist who created them doesn't seem too sure how it works, though that applies to everything about Myrddraal.
* Smoke from the ''Literature/GreyGriffins'' series.
* In the ''Literature/IncarnationsOfImmortality'' series, Satan clearly has the power to transport himself at will anywhere within the mortal realm but this does not give him the ability to visit other Incarnations within their domain -- each is supreme within his/her domain.
* In Alex Kosh's ''If I Was a Vampire'' teleportation is among Konstantin's powers, although Konstantin is more an antagonist than a classical villain.

[[folder:Live Action TV]]
* As pictured above, one of the super villains in ''Series/NoOrdinaryFamily'' can teleport. However, he's killed off within the episode, and his death is the catalyst that starts off the HiddenAgendaVillain's story.
* Extreeemely common in ''Series/{{Charmed}}'' particularly from season 3 onwards. It causes a massive PlotHole as to why the demons never attempt to kill the protagonists in their sleep.
* Extremely common in ''Franchise/PowerRangers'', particularly [[Series/MightyMorphinPowerRangers the]] [[Series/PowerRangersZeo early]] [[Series/PowerRangersTurbo seasons]]. The good guys teleport in streaks of light, but the bad guys use smoke and such personal touches as, in one case, a bouncing skull superimposed over the screen. Ranger teleportation is slowly phased out (to vanish entirely for Lightspeed, with a comeback in Ninja Storm) but villains make great use of teleportation, often with elaborate special effects that let you know who's coming before they materialize. Due to an early episode featuring an important teleportation device, SPD lacks it - it wouldn't make sense if all bad guys could just teleport at will, so ''many'' sentai scenes of villains going ka-poof were edited. RPM lacks villain teleportation as well, as it would ''also'' not do for villains to be able to get through the city's barrier just by thinking about it. However, this results in villain escapes making little sense - as they just walk off, you'd ''really'' think the Rangers would try to stop them.
* SuperSentai Villian teleporations started off with the villains simply fading away, but later seasons use effects similar to the PowerRangers examples listed above.
* The Cult of Skaro Daleks used their ability to "emergency temporal shift" to evade [[Series/DoctorWho The Doctor]] many times, much to his annoyance. This backfires when Caan shifts straight into [[spoiler:the Time war]]
* John Druitt from ''Series/{{Sanctuary}}'' is not always a villain, but definitely not nicest person in a world. And he can teleport. So can [[spoiler:his daughter, but her power came with being BrainwashedAndCrazy]].
** Druitt is the primary reason why all Sancturies have TeleportInterdiction shields set up that scatter the atoms of anyone attempting to do it. In his first appearance, Druitt pretends to be knocked out and is brought inside Helen's Sanctuary, where he deactivates the shield and teleports right into her office. Later, during the Cabal's attack on the Sanctuaries, their SuperSoldiers (who can teleport) break in through the ceiling and trash everything in their way, including the shield generator and/or computer. After that, they can engage in this trope all they want.
* ''Series/KamenRiderDouble'' has the Zone Dopant, a MonsterOfTheWeek that can move people around as if they were pieces on a giant game board. The deadly potential of this is first demonstrated when it teleports TheHero outside a building...while he's about 20 stories up (don't worry, he lives). An improved copy of the Zone power pops up in TheMovie, where the BigBad uses it to summon all 26 of the improved {{Transformation Trinket}}s.
* In ''Series/MahouSentaiMagiranger'', this is the only way for the vast majority of the forces of Infershia to even reach the surface, owing to a powerful seal placed on the [[HellGate Gate of Infershia]] before the start of the series.
* Both sides use teleportation in ''Series/TokumeiSentaiGobusters'', but the villains seem to use a more powerful variant, since they are able to transport entire HumongousMecha, while the heroes can only teleport their weapons to the battlefield.
* The villains in ''SuperheroTaisenZ'' were able to use teleportation magic. They were even able to make planets collide with this. It was due to this, that the [[SpacePolice Space]][[Series/MetalHeroes Sherrifs]] decided to intervene.
* The demon villains of ''Series/{{Supernatural}}'', like Crowley, who can teleport just about anywhere at will.
* ''Series/LegendOfTheSeeker'': Darken Rahl teleports by passing from one of his fortresses to another through green fires. It may also explain his {{flash step}}.
* The main villain Betsutengai in ''ThunderboltFantasy'' uses this ability in tandem with with his sword fighting skills. The ability may be a result of dark magic, his sword mastery, or a combination of both.

* Mysterio in Creator/ZenStudios' ''[[VideoGame/SpiderManZenStudios Spider-Man]]'' pinball teleports around the playfield during his mission.

[[folder:Professional Wrestling]]
* "Teleporting" is a fairly rare trope, usually used by baby {{face}}s like the zombie phase of Wrestling/TheUndertaker, the crow version of Wrestling/{{Sting}} or Broken Wrestling/MattHardy as a means of intimidating opponents during promos or just making promos more interesting. Not so with [[Wrestling/KarleePerez Catrina]], who functions as nuisance to the tecnicos of Wrestling/LuchaUnderground and can teleport out of holds applied during matches, including one by Pentagon Jr that until then had reliably broke arms![[/folder]]

[[folder:Tabletop Games]]
* There are quite a few ways to move around quickly in ''TabletopGame/{{Exalted}},'' but combat-speed teleportation is far less common- two significant examples being defensive Charms from Hungry Ghost Style and the Ebon Dragon's Yozi Charms. The former is far from limited to people from the creeoy side of the tracks, but it's strongly associated with the [[OurVampiresAreDifferent Abyssals]] and generally ''really bloody creepy.'' The latter, however, is available (almost) only to Infernals, makes you disappear in a puff of black smoke, and is an ability belonging to the cosmic embodiment of dicking everyone else over to put yourself on top.
** Abyssals also have Flickering Wisp Technique, allowing them to defend against physical attacks by briefly ceasing to exist, before reappearing somewhere near their previous location, accompanied by shadows. Its range is rather limited, however. They also have Stepping Outside Existence, which is notable in that it is a teleportation Charm that is a mirror to a Solar jumping Charm, can only be activated during night and takes the Abyssal through the nightmares of dying {{Eldritch Abomination}}s.
* In ''TabletopGame/{{Warhammer 40000}}'' up until 6th edition all demonic forces had to arrive at the battlefield via teleportation. Which was not exactly good for them. It is also true for Space Marine Terminators and Chaos Obliterators and Horrors from the ''VideoGame/DawnOfWar'' RTS. Both factions were shown to perform genocide on the planets scale, so they both probably count.

[[folder:Video Games]]
* In ''VideoGame/KingsQuestIIIToHeirIsHuman'', Manannan can teleport into whatever room you are in, and will KILL you if you have any forbidden items that could possibly be used against him. As such, you cannot escape him, cannot outrun him, cannot survive him if he attacks.
* Dracula in ''Franchise/{{Castlevania}}'' just loves the warp tactic, combining it with fireballs.
** Alucard gets this attack in ''VideoGame/CastlevaniaSymphonyOfTheNight''. Its usefulness is brought into question as the teleportation range is small, limited, can't go through walls, and the fireballs do very little damage, but it's [[RuleOfCool just so damned cool]] to get to use it. Alternatively, it can be used to quickly bypass annoying enemies with its MercyInvincibility by simply pressing Down to cancel the fireball attack at the end and quickly recovering from the move.
* ''Franchise/KingdomHearts'':
** Teleporting yourself between worlds is reserved for villains or morally-ambiguous types, as it involves [[EvilIsNotAToy travelling the Corridors of Darkness]]. The good guys have to use Gummi Ships or the Lanes Between, and even the latter can be dangerous without special armour. Good-aligned people can travel the Corridors if they have protection or unique circumstances, but not summon them: Riku retains most of his dark powers after his HeelFaceTurn, but significantly loses this one.
** Maleficent and her cohort can do this in the first game, and one clue Riku went bad is that he learned the same type of evil teleport. Every member of Organization XIII can do it (unless you're [[VideoGame/KingdomHearts358DaysOver2 playing as one]]), as well as [[VideoGame/KingdomHearts3DDreamDropDistance Young Xehanort and the Anti Black Coat Nightmare]], and they use it tactically in battle too; they zip around the map most annoyingly.
** It should be noted that stepping into darkness is only necessary for travel ''between worlds''. Good characters can still make use of TeleportSpam in battle with no particular consequences. Aqua is particularly good at this.
* [[HumongousMecha Anubis]] from ''VideoGame/{{Zone of the Enders}}'' was for most of the two games the only orbital frame capable of using metatron to jump large distances of space. Once you get it, the fights get... ''interesting.''
* In ''VideoGame/CaveStory'', the protagonists can only teleport by means of a network of teleporting pads. Misery (and to a lesser extent, the Doctor) could use magic to teleport herself (or others, or very large objects) anywhere at all.
* In ''VideoGame/DissidiaFinalFantasy'', Ex-Death has an attack that lets him teleport around the arena. It's ''very'' useful because normally he moves at approximately [[MightyGlacier the speed of]]...well, he ''is'' a tree, after all...
** Also in Dissidia, the Cloud of Darkness does this to Onion Knight in a cutscene. Given [[EldritchAbomination what]] [[HumanoidAbomination she]] [[CessationOfExistence is]], the way she combines it with the CirclingMonologue makes for one of the eeriest scenes in the game. Which, given that Dissidia is an action game, is saying something.
** Also, [[VideoGame/FinalFantasyIV Golbez]] teleports rather than physically jumps. Combine this with his quintuple-jumping and if you spam jump 5 times in a rwo you can suddenly have a time slot of 2 seconds where Golbez is not on the map at all and is completely invulnerable. [[http://www.youtube.com/watch?v=2CRh7VKGX3Q&fmt=18 Ninja-Golbez!]]
* ''Every single villain'' in ''VideoGame/FinalFantasyTactics'' possesses the ability to ''Teleport'' in and out of battlefields at their leisure (or [[VillainExitStageLeft just before you're able to deal the finishing blow]].) Marquis Elmdore and the FinalBoss also possess the specific battle ability ''Master Teleport'' which allows them to appear anywhere on the battlefield without penalty or risk of failure (whereas the player's ''Teleport'' may fail at longer distances.)
* While ''VideoGame/{{Suikoden}}'' has [[TheDitz Viki]] as the good guy Teleporter, she doesn't have the same level of control or Style as [[PsychoForHire Yuber]], [[BigBad Windy]], [[FaceHeelTurn Luc]] and [[OurVampiresAreDifferent Neclord]]. Though Yuber uses this ability the most - being somewhat of a {{Dirty Coward}}. Aside from Windy, none of them have as much ''power'' in their teleportation (Viki's can handle MassTeleportation and even TimeTravel, though she's only ever done the latter by accident), but Viki's control is quite poor.
* In ''VideoGame/BlazBlue'', {{Yandere}} RobotGirl Nu-13, her not-quite-evil sister Lambda-11 and the [[AndIMustScream insane]] EldritchAbomination Arakune can teleport in play. While the decidedly heroic Rachel Alucard can teleport in story, she can't do so in gameplay. Oddly, TheManBehindTheMan [[spoiler:Hazama/Terumi]] doesn't seem to show this ability (yet?)
** He does vanish and reappear during one of his Distortion Drives, but that might be a FlashStep.
** An odd example in the first game - in routes before the True Story, [[TheBattleDidntCount "defeating" Hakumen means surviving against him until another character forcibly teleports him away]] (the exception is Tager, who would normally be setting up the teleporter beacons off-screen while your character fights Hakumen, and is one of the few characters [[HollywoodCyborg strong enough]] to actually hurt him).
* Jason in ''VideoGame/FridayThe13th'' for the NES can suddenly appear before you in the overworld, and disappear as quickly.
* In ''VideoGame/MortalKombatX'', [[Franchise/FridayThe13th Jason Voorhees]] weaponizes this trope in his "Relentless" variation, disappearing in a foggy mist and reappearing behind his opponent.
* Jason ''again'' in the 2016 ''VideoGame/FridayThe13thTheGame''. As he has seven targets, all of whom are faster than [[MightyGlacier him]] on foot, he can teleport across the map to keep up.
* In ''VideoGame/TalesOfSymphonia'', all of the [[OurAngelsAreDifferent Seraphim]] demonstrate this ability at one point or another. Oddly, not all of them use it in battle.
** And in ''VideoGame/TalesOfVesperia'', [[spoiler:Alexei]] inexplicably teleports away after his confrontation with Brave Vesperia in Zaphias, despite nobody else in the game ever showing this kind of ability.
* ''VideoGame/GoldenSun's'' Alex could Warp, which was a strange type of Psynergy that no other character could use.
* In ''VideoGame/HomeworldCataclysm'', the [[spoiler:NAGGAROK]] can either move incredibly fast or hyperspace jump in a second, appear anywhere on the map, blast your units and disappear again.
* ''[[VideoGame/FireEmblemElibe Fire Emblem 7]]'' had this on Ephidel and some of the other morphs.
* There are good teleporters in the ''Franchise/{{Kirby}}'' series, but none use it as much as the bad guys in combat. Nightmare, Dark Mind and Daroach use TeleportSpam most prominently.
* Plot-important characters in ''VideoGame/BaldursGate II'' often have the ability to teleport with "Dimension Door" (which spell when it was usable by players in the previous game didn't work like that) for convenience. They're usually the villains, most notably the BigBad Irenicus himself, in whose case it's easily justified since he's an insanely powerful wizard. They can also teleport others with them, a handy way of kidnapping.
* Pops up in ''Franchise/TheLegendOfZelda''. It's one of the main abilities of the Wizzrobes [[VideoGame/TheLegendOfZeldaI whenever]] [[VideoGame/TheLegendOfZeldaALinkToThePast they]] [[VideoGame/TheLegendOfZeldaTheWindWaker appear]]. While [[BigBad Ganon]] himself hardly ever uses it (preferring to engage Link in direct swordplay instead), this is a favorite technique of [[VideoGame/TheLegendOfZeldaTwilightPrincess Zant]] and [[VideoGame/TheLegendOfZeldaSkywardSword Ghirahim]]; battles against those two have to be planned based on the assumption that they'll occasionally teleport behind Link and try to strike at him. [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds Yuga]] also does this in the FinalBattle, in addition to eventually using his wall-merging technique. The functionality of any teleporting Link gets, meanwhile, is limited to the WarpWhistle and the EscapeRope. The [[{{Ninja}} Yiga Clan]] in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' also have this as one of their signature abilities.
* In ''VideoGame/BrainDead13'', during the intro, Fritz is next to Lance when Lance first meets Neurosis, and when Dr. Nero Neurosis goes into a rage, Fritz goes offscreen, but the second Dr. Nero Neurosis tells Fritz to kill Lance, Fritz is above Lance.
* In ''VideoGame/{{Ys}} II'', Dalles has a habit of suddenly appearing to do his evil work and then promptly disappearing with an EvilLaugh.
* In ''VideoGame/ResidentEvil4'', you enter an apparently empty barn, then Mendez "teleports in" [[HeWasRightThereAllAlong behind Leon]].
* Later enemies in VideoGame/TheDarkness 2 have purple and smoky teleport.
* In ''VideoGame/PrinceOfPersiaTheSandsOfTime'', the sand monsters teleport into the areas where you fight them and also if you get too far away from them. Luckily, they don't actually use TeleportSpam as a form of attack.
* In ''VideoGame/LunarTheSilverStar'', Xenobia and the Magic Emperor can teleport in or out of the scene when the plot requires it. It seems more fair than most examples since the player's party also gets a form of teleportation.
* In ''VideoGame/DiabloII'', boss monsters with the random Teleportation modifier also ''heal'' on each teleport, and it is completely random and independent of their AI or animations. In other words, either you deal enough damage to kill them outright or you will never kill them. The teleporting Council doomed many underpowered variant builds until Blizzard removed the heal in the expansion pack patch.
* In ''VideoGame/{{Dishonored}}'', [[TheDragon Daud]] does this when he assassinates Jessamine in the prologue.
* Bonnie and Freddy from ''VideoGame/FiveNightsAtFreddys'' can teleport, while Chica only moves to adjacent rooms. This is particularly noticeable with a cheat code enabled that allows the player to track the animatronics' locations.
* ''Franchise/{{Halo}}'':
** [[MechaMooks Promethean Knights]] in ''VideoGame/Halo4'' were able to teleport, usually if it is caught off guard or losing a battle, much to the frustration of many players. This ability was removed from the Knights in ''VideoGame/Halo5Guardians'', being used by Promethean Soldiers instead, this time leaving a visible trail that allows players to track them. All Promethean constructs as well as the Warden Eternal can use slipspace portals to get to locations quickly, but generally don't use them in combat.
** The Banished use portals to move across the Ark quickly and easily in ''VideoGame/HaloWars2''. The UNSC forces under command of the ''Spirit of Fire'' attack and destroy the control nodes the Banished have set up to prevent them from accessing and controlling the portals as easily.
--> '''Isabel''': "They're using the Ark's portals!"
--> '''Alice-130''': "[[LampshadeHanging Portals. Why is it always portals?]]"
* VideoGame/{{Overwatch}} has Reapers [[http://overwatch.wikia.com/wiki/Shadow_Step shadow step]], which has him teleporting with a shadowy animation. His 'nevermore' skin has him sinking into the ground to teleport.
* ''VideoGame/MassEffectAndromeda'': Kett Ascendants have the ability to 'port themselves around, though usually they only move a few feet. One, the Cardinal, uses it in a cutscene just to get across a room.
* In ''VideoGame/RavenswordShadowlands'', when you fight [[TheDragon Kavanaugh]], he will teleport all over the place, even coupling this with being invisible most of the time.

* ''Webcomic/PowerOfEther'' The first actual antagonist of the comic can teleport, though he apparently can't spam it.
-->'''Alfie''' Hi there. I'm Alfie, and I can teleport myself and my buddy here short distances.
* Webcomic/{{Archipelago}}: Captain Snow has access to teleportation, though he doesn't use it much.
--> '''Snow:''' "I was stuck in a well. All that drowning must have addled my brains, it took me forever to remember: Doh! Of course! I can teleport!"
* ''Webcomic/WaywardSons'': Doctor Chu's power. Normally limited by his knowledge of his surroundings, he once teleported from Egypt to East Asia instictively to survive a fatal attack. Without knowing where he was, it took him years to find his way back.
* ''Webcomic/{{Homestuck}}'': After [[spoiler:Bec gets prototyped]], Jack Noir gains this ability and goes on a series of murder teleportation sprees.
** Snowman also has this power. As does Doc Scratch.
* ''Webcomic/TheOrderOfTheStick'':
** Vaarsuvius, the titular Order's resident wizard, has Conjuration as one of their barred schools, thus denying the party the ability to teleport.[[note]]Not entirely V's fault, since [[CosmicRetcon the laws of the universe were altered]] [[http://www.giantitp.com/comics/oots0340.html before V could learn the spell, which used to be Transmutation]].[[/note]] The villains have no such limitation, naturally. And when Vaarsuvius made a DealWithTheDevil(s) to temporarily gain immense magical power, V was able to not only teleport, but do so on a truly [[MassTeleportation Epic]] [[http://www.giantitp.com/comics/oots0643.html scale]].
** In particular, the imp Qarr can teleport at will (even to and from other dimensions) and uses it more than any other character, both in combat and to show up and torment Vaarsuvius verbally.
* In ''Webcomic/TheGamer'', only the ([[WhiteAndGrayMorality relatively]]) villainous Black Summoner has shown teleporting abilities so far. The main character's reaction on seeing it is one of comically exaggerated jealousy.

* The [[Franchise/TheSlenderManMythos Slender Man]] seems to have this ability, what with all his [[MemeticMutation snatching yo people up]] and OffScreenTeleportation.

* [[MonsterOfTheWeek Vampyro]] of ''WesternAnimation/{{Wakfu}}'' has a cape-twirling version of this power. Main villain Nox can teleport as well with his Time Powers, but his movements aren't smoky and mysterious.
** Might be worth noting that his entire species can do that in the original VideoGame, and they aren't AlwaysChaoticEvil.
** [[spoiler:Season 2 BigBad Qilby]] freely abuses his teleportation powers to give the heroes a hard time.
* Skywarp, a Decepticon {{Mook|s}} from ''WesternAnimation/TransformersGeneration1'', can teleport. He does it rarely, however, and doesn't see to accomplish anything useful with it.
** [[MemeticMutation Because a suprise push down some stairs is hilarious.]]
* The Splund from one episode of ''WesternAnimation/TheTrapDoor'' had the ability to teleport, for seemingly no reason other to make him all the more [[NightmareFuel freaky]].
* ''WesternAnimation/TeenTitans''
** The titans rarely make use of their resident [[SuperPowerLottery lottery winner's]] teleportation, preferring instead to travel in the [[{{Thememobile}} T-car]], but it is shown to work quite well when they do.
--> [[TheLeader Robin]], as the secret base crumbles around them: "Raven, get us out of here." And she does.
*** This is presumably because on the off chance something happens to Raven, they don't want to have no way to get around independently.
** Season Three BigBad Brother Blood also has the power to teleport, as do [[QuirkyMinibossSquad HIVE]] member Kyd Wykkyd, Red X and Slade after becoming Trigon's minion.
* In the animated series of ''WesternAnimation/TheLegendOfZelda,'' Ganon teleported ''everywhere.'' One scene had him teleporting all around his room in the middle of a monologue, for no reason. He usually teleports extremely short distances but he does walk around sometimes. When he does it appears to be random.
* Discord from ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' teleports frequently and often to evade the Mane Six's personal space, but he's not above a little [[ItMakesSenseInContext skating around on soap]].
* Breach from ''WesternAnimation/GeneratorRex'' can create red portals that can transport anything to anywhere. An episode reveals she literally transported an ''entire city'' to her pocket dimension and regularly teleports [[DifferentlyPoweredindividual [=E.V.O.s=]]] there so they can fight and entertain her.
%%* Chronozoid in ''WesternAnimation/SkysurferStrikeForce''
* In ''WesternAnimation/SupermanVsTheElite'', the titular villain team has enslaved an alien creature and force her to teleport them wherever they want. They use this constantly to troll people, go wherever they want, and out-maneuver Superman.