Conventionally, bombs are associated with StuffBlowingUp, but then there are special ones with different effects.

Types include [[SmokeOut Smoke Bombs]], [[InstantSedation Knock Out Bombs]], {{Sticky Bomb}}s, {{Stink Bomb}}s, and {{Phlebotinum Bomb}}s.

Some RealLife examples include [[BlindedByTheLight flashbangs]], stinger grenades, fireworks (explode into pretty), and the aforementioned smoke grenades.

Those who ThrowDownTheBomblet may pack some of these in their arsenal. Compare and contrast with some {{Booby Trap}}s. See also GrenadeTag.

[[AC:{{Anime}} and {{Manga}}]]
* ''Manga/FullmetalAlchemist'': Lan Fan and Fuu use a variety of trick bombs, including flash and tear.
* ''Manga/{{Bleach}}'': Ganju Shiba manages to defeat Yumichika, a high ranked soul reaper using various bombs and fireworks.
* ''{{Manga/Btooom}}''

* In the 1988-89 Creator/DCComics ''ComicBook/{{Invasion}}'' crossover, a member of the alien Dominator species develops and detonates a "gene bomb" which targets those with the "metahuman" gene (responsible for the emergence of Earthling superheroes) and causes them to lose control of their powers. While it was supposed to eventually prove lethal, [[CListFodder the only death directly due to the bomb was a C-list member of a C-list team:]] Scott Fischer of the ComicBook/DoomPatrol.
** The ''Invasion'' example (along with ''Invasion'' itself) was parodied in an issue of ''ComicBook/XMen'', with a ''Jean'' Bomb that destroyed relationships. Guess whom it resembled?
* Franchise/{{Batman}} and Robin use these.
** Similarly, SelfDemonstrating/TheJoker occasionally uses bombs that harmlessly distribute scraps of paper with "BOOM!" written on them. They are externally indistinguishable from his bombs that actually kill people.
* Lobo used a "guilt grenade" against ComicBook/TheMask since it was the only way for Lobo to defeat an otherwise "cartoon-invulnerable" opponent.
* The ''Franchise/SuperMarioBros.'' comic had a story called "[[ComicBook/NintendoComicsSystem Duh Stoopid Bomb!]]" The bomb would temporarily turn anyone in the blast radius into an idiot.
** They also had the [[IncrediblyLamePun Smart Bombs]] that were meant to counteract the effects of Duh Stoopid Bomb.

[[AC:{{Film}} -- Animated]]
* Honey Lemon from ''Disney/BigHero6'' is equipped with a miniature chemical lab in her purse that lets her create a variety of these including glue bombs, smoke bombs, and even more conventional explosives.

[[AC:{{Film}} -- Live Action]]
* One of the non-lethal weapons in ''Film/MysteryMen'' was a [[BlowYouAway tornado]] in a can.
* In ''Film/DieHard'', the elevator guard had a flashbang thrown at him for distraction.
* The ''Series/GetSmart'' movie ''[[TheNudifier The Nude Bomb]]'' involves a bomb that [[ExactlyWhatItSaysOnTheTin dissolves people's clothing]].
%%* ''Film/JamesBond''

* ''Literature/{{Discworld}}'': Scent bombs are used as a routine countermeasure now that it is generally known that the Ankh-Morpork city watch has a werewolf on staff.
* Creator/MatthewReilly works: flashers and tear gas grenades are fairly reasonable, but he also uses liquid nitrogen grenades and anti-firearm grenades. That's right, a bomb that takes out firearms by filling the air with sticky confetti that gets into the parts of a gun and stops it firing a second time.
* The hero of ''Hornet Flight'' gives the British the schematics of a new German radar system, allowing them to use trick chaff bombs to mess with the Germans, making them believe there is a tremendous wave of enemy airplanes coming to attack them.
* In ''Literature/StarshipTroopers'', Johnny Rico uses a device that shouts ''"I'm a thirty second bomb! I'm a thirty second bomb! Twenty-nine! Twenty-eight! ..."'' in the Skinny language to clear out one of their command bunkers.
** The vocal countdown is designed to create mayhem, but this also counts as a subversion, because the bomb is an actual explosive, blowing up when it reaches the end of the countdown.
* The StarWars ExpandedUniverse mentions grenades such as [=CryoBan=] ([[KillItWithIce freezes stuff]]), "goop" ([[StickySituation fast-setting glue, used to entangle rioters]]) Bothan stun spores (causes disorientation and nausea) and thermal detonators (create [[SphereOfDestruction Spheres Of Destruction]]).
* ''Literature/TheStainlessSteelRat'' loves nonlethal gas bombs, including blackout-gas ([[InterfaceScrew temporary blindness]]), [[InstantSedation knockout gas]], lachrymose and regurgitant (He once said of the latter "The [[IntimidatingRevenueService IIER]] had made me throw up often enough and I wanted to return the favor".)
* In ''[[Literature/MatadorSeries The Machiavelli Interface]]'', Emile Khadaji supplies a number of rebel groups with nonlethal weapons, including vomit- and diarrhea-inducing gas bombs.

* There was a Propaganda Bomb in an early episode of ''Series/{{MASH}}''. A friendly fire bomb landed at the unit, and didn't explode. Hawkeye and his friends tried [[BombDisposal to disarm it]] but that just set it off, which is when they discovered it was only leaflets. The propaganda read:
-->''Give yourselves up. You can't win. ''
* ''Series/TheGoodies'' once visited a U.S. Airforce base, where they were shown a large variety of trick bombs, including tear gas, laughing gas, sleeping gas, and ''clown gas.''
--> "This is the worst one."
--> "What does it do?"
--> "It blows their heads off."
* At the end of ''Rudy Coby: Coolest Magician on Earth'', an audience member is instructed to push the BigRedButton that detonates the "DoomsdayDevice... [[DoomyDoomsOfDoom of DEATH!]]", but it's just a cardboard bomb that releases confetti.

* The closest thing ''TabletopGame/DungeonsAndDragons'' has to a standard grenade is [[GreekFire alchemist's fire, a liquid stored in throwable bottles that ignites on exposure to oxygen]]. From there things get a little weird. Bottles of holy water can be thrown to do damage to undead, acid flasks ... [[ExactlyWhatItSaysOnTheTin do acid damage]], tanglefoot bags release an adhesive to slow opponents down, choking powder makes it hard to breathe, and thunderstones deafen the subject. The catchall term for these is "grenadelike weapons". Alchemist's fire and acid flasks are particularly useful in low-level parties for finishing off trolls, which will [[HealingFactor eventually regenerate]] from wounds inflicted by any other type of damage.
** For higher-level parties willing to [[RulesLawyer abuse the rules]] [[{{Munchkin}} for fun and profit]], the ever-lovely [[SomebodySetUpUsTheBomb Explosive Runes]] spell persists until it is set off due to being intended as a trap. It is also explicitly stated to go off if a dispel check is failed while attempting to erase or dispel it. As a corollary, you can also intentionally fail checks. Certain enterprising parties have been known to scribe hundreds of these spells over the course of arbitrarily-long periods of downtime and bundle them up into rather unconventional paper grenades. To use, simply lob a bundle or [[ThrowTheBookAtThem book]] of them at enemies, and set them off with a single intentionally-botched dispel spell to deliver [[GameBreaker the equivalent damage in pure concussive force damage of all of these runes going off all at once]]. Do not try to sucker your DM with this, however: equally-beleaguered [=DMs=] have been known to rule that [[ObviousRulePatch this will set off the first explosive rune so affected]], which then shreds the others [[WheresTheKaboom without setting off the expected chain reaction]].
* ''TabletopGame/{{Warhammer 40000}}'' has a number of special grenade types available to different species. These run from relatively "normal" grenades such as smoke and stun grenades right the way up really exotic things such as Stasis Grenades (which stop time in a small area) and Warp Grenades (which tear a hole in the fabric of reality and suck anything nearby into [[HyperspaceIsAScaryPlace the Warp]]).
* The Alchemist class in ''{{TabletopGame/Pathfinder}}'' can eventually learn to use a whole bunch of these, including smoke bombs, stink bombs, poison gas bombs, frost bombs, two different varieties of incendiary bombs, and even [[Film/MontyPythonAndTheHolyGrail holy bombs]].

* Any shooter with smoke/flash/stun grenades counts.
* The Bowser Bomb in ''VideoGame/MarioParty 2'' explodes... and turns the tiny Baby Bowser into a full-sized Bowser.
* ''VideoGame/{{Borderlands}}'': Certain grenade mods qualify. They can range from the mundane (cluster bombs, mines, StickyBomb), to the weird (ones which fly into the air and blast massive amounts of a given element on anything below, teleporting grenades) to the completely insane (grenades which release particles which smash into enemies then return to you to [[HealingShiv restore health]]).
* ''VideoGame/TransformersWarForCybertron'' has [[HealingShiv grenades that heal]].
* Flashbangs are normally used to disorient people but when ''VideoGame/AlanWake'' uses them, they either OneHitKill the normal Taken and possessed objects, or [[WeakenedByTheLight deplete the stronger Taken's shadows]] to take 'em down.
* ''VideoGame/SuperSmashBros Brawl'' has {{Sticky Bomb}}s, [[SmokeOut smoke bombs]], and "smart bombs" (bombs that inexplicably explode slowly).
* In ''VideoGame/DragonAgeOrigins'' the grenades simply did area damage, but a spell called the Walking Bomb turns NPC's into potential explosives that can also infect others.
** The [[BuffySpeak sequel-expansion pack-thing]] ''VideoGame/DragonAgeOriginsAwakening'' added Dispel Grenades, which worked as a PowerNullifier against whatever active spells a mage had going.
* ''VideoGame/DragonAgeII'' presents a wider variety, with bombs that slow, stun and damage, or even revive fallen party members. A few rogue-specific skills are named and defined as bombs, a few more a labeled with a bomb icon and exhibit the same grenade range and visual effects.
* In ''VideoGame/HogsOfWar'', pigs promoted into the Medic class-line gain access to a Medicine Ball, which functions exactly like a grenade but releases pink healing gas instead of fiery explosive death. Espionage pigs also get a [[StandardStatusEffects 'poison gas' grenade]], which is pretty much ExactlyWhatItSaysOnTheTin.
* ''VideoGame/TeamFortressClassic'' had several cool grenades, unique to the classes, as well as the standard frag grenades that almost every class got:
** Heavy and Demoman: MIRV grenades. After it explodes, doing the damage of a standard frag, it disperses ''smaller'' grenades that proceed to detonate themselves for massive damage. Probably the strongest grenade in the game.
** Soldier: Nail grenades. When thrown, it'll hover up and start shooting nails in all directions. Ideal for taking out sentries or holding a choke point.
** Pyro: Napalm grenades. Similar to the MIRV grenade in principle, but instead of doing direct explosive damage (which only the initial explosion does), it scatters several small napalm fragments that light people on fire for damage over time. Useful for area denial and, in FortressForever, stacking multiple flame weapons for extra damage.
** Medic: Concussion grenades. No damage, but they cause the enemy to be stunned for a few seconds and mess up their arm and [[InterfaceScrew interface]] for a few seconds more, but they're most useful for "conc-jumping", since they propel the user MASSIVE lengths (without bringing them so high that they get fall damage) when primed and held until detonation.
** Spy: Gas grenades. They do a tiny bit of damage, but more importantly they actual cause the target to hallucinate, seeing explosions, grenades, and enemies that aren't there. Quite amusing, actually.
** Scout: Caltrops. It doesn't explode, but when thrown it'll release a bunch of caltrops that slow down and damage whoever steps on them. Useful for stopping pursuers. He also has the distinction of not getting frag grenades; instead, he gets the same concussion grenades that the Medic does, mostly for conc-jumping.
** Engineer: EMP grenades. Can potentially have the highest damage of all grenades in the game; throwing one causes whoever is hit by it to have all their ammo detonated at once, including shotgun shells and rockets. Damage spends on class; if thrown at a Scout, who only carries a few shotgun shells, it'll do next to no damage. If thrown at a Soldier, who carries a bucket load of shotgun shells for his Super Shotgun and a bunch of rockets for his Rocket Launcher, it'll be a OneHitKill.
** The only one who don't get unique grenades is the Sniper, but like the other classes (except the Scout), he does get standard frag grenades.
* ''VideoGame/{{Bomberman}}'' in general came to love this trope as the series progressed. The original series had remote bombs that were detonated manually instead of on a fuse, rubber bombs that bounced around when kicked or thrown, and spiked "piercing bombs" that blew right through every block in their blast range. Later games added elemental wind, water, electric, ice, and light bombs, turning normal bombs into fire-elemental ones. Still other games have included bait bombs, pile bombs, barrier bombs, salt bombs ([[CaptainObvious for killing slugs and nothing else]]), bombs which curved left, right, or towards enemies when thrown, poison bombs, radio-controlled bombs, speed bombs, power bombs, dangerous bombs (which act like small nukes), and many more.
* ''VideoGame/{{Mega Man}}'' has copied such weapons before. These have included the Crash Bomber, Drill Bomb, Napalm Bomb, Ballade Cracker, Bubble Bomb, Danger Wrap, Flash Bomb, Remote Mine, Black Hole Bomb, Commando Bomb, and the Mine Sweeper. His little brother, ''VideoGame/{{Mega Man X}}'', has likewise wielded trick bombs like the Magnet Mine, Parasitic Bomb, Bomb Bee, and the Squeeze Bomb.
* ''VideoGame/AssassinsCreedRevelations'': Coin, {{Caltrops}}, cherry, splinter, stink, smoke, and blood bombs.
* ''VideoGame/ResidentEvilOperationRaccoonCity'': Pheromone Bombs [[EncounterBait attract zombies and B.O.W.S.]] to it.
** ''VideoGame/ResidentEvil4'' uses flashbangs in the same manner as Alan Wake above - any exposed Plagas parasites within a certain range of the flashbang's explosion die instantly.
** ''VideoGame/ResidentEvilRevelations'' has "B.O.W Decoy" grenades, which are grenades that emit a sound that attracts monsters to it before it explodes ([[VideoGame/Left4Dead that sounds familiar]]), "Shock Grenades" that explode in powerful electrical blasts and "Pulse Grenades" that emit blasts of sound that stun enemies on land and kill them underwater.
** Grenade launchers have had a wide variety of exotic ammunition types since the start of the series. These include acid, flame and freeze grenades.
* In ''VideoGame/MassEffect1'', the grenades can be modded to be incendiary grenades, concussion grenades, chemical grenades, flashbangs, and radioactive grenades. In VideoGame/MassEffect2, grenades were a much smaller part of gameplay, only available as DLC powers in the form of flashbang grenades and incendiary grenades.
** ''VideoGame/MassEffect3'' adds more TrickBomb varieties; in addition to standard frag grenades, there are inferno grenades, biotic lift grenades, cluster grenades and [[StickyBomb sticky grenades]]. Also, unlike the last game, the only grenade launcher in the game (the M-37 Falcon) is classified as an assault rifle rather than a heavy weapon. Meaning it can be armed with Incendiary Ammo, Warp Ammo, Disruptor Ammo, Cryo Ammo, and [[ArmorPiercingAttack Armor Piercing Ammo]]. So in addition to it being able to launch an infinite supply of incendiary grenades and biotic grenades due to using thermal clips, it can also launch grenades that electrocute people (disruptor) and grenades that snap-freeze targets (cryo).
* ''VideoGame/TheWitcher'' contains five different types of bombs, manufactured using alchemy just like potions and blade coatings. The only one that acts even remotely like a traditional explosive is Dragon's Dream (releases a cloud of flammable gas that Geralt can detonate with the Igni sign). The other four bombs produce poison, evoke fear, stun, and blind, respectively.
** ''VideoGame/TheWitcher2AssassinsOfKings'' adds a fragmentation bomb, an incendiary bomb, one that releases noxious gas, a light bomb (illuminates the area), and a psychoactive gas bomb.
* ''VideoGame/BinaryDomain'' features a number of different types of grenades apart from standard frags, including sticky and remote-detonated varieties. Of special note are the chaff grenades; rather than confusing radar, they confuse enemies (all of whom are robots) into attacking each other.
* ''VideoGame/{{Tribes}}: Ascend'' has unique explosives for all of its nine classes. Perhaps the most notable is the Brute's Fractal Grenade, which levitates in the air for a few seconds after it hits the ground, firing powerful lasers that ricochet off walls in every direction.
** Also of note is the Pathfinder's Impact Nitron grenade, which does some damage but is mostly used because it knocks enemies back and forces them to drop the flag if they're carrying it.
* ''VideoGame/DeepFear'' has this as one of the ways to restore the OxygenMeter: John Mayor can throw an "air grenade" in order to quickly fill the room with breathable oxygen without having to visit a SavePoint. One puzzle also requires Mayor to throw a "fire extinguisher capsule" in order to put out the flames blocking his progress.
* Various ''Franchise/StarWarsExpandedUniverse'' games feature some pretty strange explosives. ''VideoGame/KnightsOfTheOldRepublic'' features several of the more esoteric variants above and beyond the basic fragmentation and stun grenades, including [[GaleForceSound sonic grenades]], [[KillItWithFire plasma grenades]], [[KillItWithIce cryoban grenades]], [[{{EMP}} ion grenades]], [[DeadlyGas poison grenades]], [[StickySituation adhesive grenades]], and [[SphereOfDestruction thermal detonators]]. Notable for allowing the player to throw ''all'' of these at the same target for maximum tricks and fun.
* The ''Franchise/{{Halo}}'' series has normal grenades used by space marines, while Covenant forces use sticky plasma grenades. Later games in the series include sticky shrapnel grenades, napalm grenades, grenades that project an aura that rapidly drains shields, and grenades that leave behind floating sparks that will explode if anyone walks into them.
* ''VideoGame/Left4Dead'' has the pipe bomb, an explosive canister with a fire alarm attached to it that attracts Infected to it before exploding and killing them all. ''VideoGame/Left4Dead2'' adds the bile bomb, a canister filled with Boomer bile that can be tossed at specific Infected to get common ones to chase after and attack it.
* ''VideoGame/SpiralKnights'' uses bombs as an entire class of weapon, giving us bombs that deploy a field of any of the StandardStatusEffects in the game, "vortex" bombs that collapse into a miniature black hole before exploding, a bomb that pretty much acts as a deployment point for a ring of damaging orbs, and shard bombs that act like a cluster bomb.
* ''VideoGame/{{Warframe}}'': Vauban's combat style revolves around trick grenades.
* ''VideoGame/{{Destiny}}'' has a wide range of unlockable grenades for each class. These include grenades that chain electricity between enemies in their blast radius, energy balls that explode into vortexes that damage any enemies that get near and grenades with homing shrapnel.
* In ''VideoGame/KirbySqueakSquad'', after getting the Bomb Ability Scroll, the player can mix the Bomb Ability with Ice and Spark in the bubble inventory. These result in Ice Bomb, which freezes enemies, along with the Thunder Bomb, which explodes into sparks of electricity that move on the ground.
* ''VideoGame/DungeonsOfDredmor'' has a number of bomb weapons accessed through the Alchemy and Tinkering skill paths. Alchemists get Mosolov Cocktails, poison gas flasks, acid flasks, and brimstone flasks. Tinkers mostly get normal black powder bombs and grenades but can also craft [[{{Knockback}} concussion bombs]] and thermite (which leaves a patch of burning ground).
* ''VideoGame/XCOMEnemyUnknown'''s expansion pack, Enemy Within, gives us [[BlindedByTheLight flashbang]], [[UniversalPoison gas]], and [[{{Invisibility}} ghost]] grenades. Its sequel, ''VideoGame/XCOM2'', adds [[SmokeOut smoke]], [[HollywoodAcid acid]], {{EMP}}, and [[KillItWithFire incendiary]] grenades to the armory.

* The H-Bomb in ''Webcomic/LifeWithLamarr'' is packed with Triple-H Hash which will cause all living things in the blast radius to become permanently stoned and anyone with 500 kilometres of the epicenter to get serious munchies.
* ''Webcomic/TowerOfGod'': Ja Wangnan uses a variety of bombs (which look like pokéballs), including [[AppliedPhlebotinum Shinsoo Bombs]], regular grenades and smoke-pepper bombs.

* The ''Wiki/SCPFoundation'' has a "gay bomb", in conformance to the [[UsefulNotes/ConspiracyTheories rumors]] about the real-life States working on one.
* Faun Reinaka of ''{{Literature/Tasakeru}}'' has a "boom belt" ''full'' of these. Some of the more unusual varieties include tar bombs, [[BoundAndGagged ribbon bombs]],, [[BrownNote sonic bombs]], [[{{Hammerspace}} compression bombs]]...
* Bakuda of ''Literature/{{Worm}}'' has this as her [[GadgeteerGenius Tinker]] specialization. Her least lethal variants kill off bugs, freeze the target area in time, and [[AgonyBeam induce pain so intense it permanently renders victims less sensitive to pain]]. Her most lethal variants convert any material to crystal, disassemble people ''[[AndIMustScream without killing them]]'', and generate temporary ''black holes''.

* ''WesternAnimation/StaticShock'': Richie made a [[ShockAndAwe shock]] bomb that Static could use if he ran out of juice, and a net bomb that shot a net out when it hit something. When he came into his own intelligence superpowers and became Gear, he came up with others, such as ''quick-cement'' bombs.
* ''WesternAnimation/StuntDawgs'': The WeaponOfChoice.
* ''WesternAnimation/AvatarTheLastAirbender'' had smoke, slime, and stink bombs in addition to the usual exploding type. And some that explode ''and'' stink.
* ''WesternAnimation/FilmationsGhostbusters'' had "Zombie Bombs," which could turn people nearby into zombies when detonated. Scarechrome tried to use one against the Ghostbusters, but [[HoistByHisOwnPetard he caught his peg-leg in a small hole on the deck.]] Its only use was to set up Prime Evil's immortal line, "Did anyone ever tell you that you drive like a zombie?"
* The Pfish and Chip shorts on the ''WesternAnimation/WhatACartoonShow'' had the title characters (mainly [[ButtMonkey Chip]]) end up on the receiving end of several of these. "Short Pfuse" has a whole montage of ludicrous trick bombs, including a Muscle Bomb, Blues Bomb, Elvis Bomb, Fat Bomb, Ugly Bomb, Clown Bomb...

* [[ Airborne Leaflet Propaganda]], often used during UsefulNotes/WorldWarII.
* Bombs filled with chaff (metal strips used to confuse radar).
* Any nuclear missile can be turned into a trick bomb of massive proportions when detonating it high in the atmosphere. All nuclear explosions create an electromagnetic pulse, which can damage nearby electronic equipment, which usually isn't that much of a problem when compared to the detonation itself. But when it goes off high in the atmosphere, the earth's magnetic field amplifies the effect, and could knock out entire countries or continents with a massive EMP blast.
** Likewise, most fears regarding nuclear terrorism aren't of terrorists acquiring a conventional nuclear device, so much as what is frequently called a "dirty bomb". Conventional explosives wired to a radioactive source, such as the plutonium core of a conventional nuclear explosive. The initial explosion is comparatively small, but the real danger lies in the highly radioactive material that gets spread around, like the fallout of a nuclear weapon without the city-destroying blast. It can affect miles of land and leave it radioactive for decades, depending on the yield.
** This concept of a 'dirty' bomb has been taken to the natural conclusion of the hypothetical ''[[ Cobalt Bomb]]'', a nuclear weapon salted with cobalt that is designed to scatter tiny fragments of irradiated cobalt-60 ''everywhere'' when initiated, deliberately irradiating the entire region (and, it was feared, ''the rest of the planet'') where it was set off.
* Stun, Incendiary, and Smoke Grenades.
* Stinger Grenades, which scatter dozens of little rubber balls upon detonation to stun and possibly incapacitate anyone caught in it's range.
* Tear gas grenades.
* Airsoft grenades are devices with a small explosive charge that shoots [=BBs=] around like the shrapnel of a real grenade. They can still be harmful if held, and throwing an Airsoft grenade back is considered both very dangerous and poor showing.
* Early fire extinguishers were more or less glass orbs shaped like grenades, filled with a fire-suppressing liquid. Since they were first produced in the pre-electric days, the most likely source of a fire was a stove or a fireplace, which they were intended to be thrown into like a grenade. By all accounts, they were quite unreliable, and started to get replaced with compressed water and later compressed foam or gas fire extinguishers at around the end of the 19th century.
* The [[IncendiaryExponent incendiary bombs, shells, and grenades]] used to impressive (and horrifying) effect during both World Wars. Different fillings were used for different effects. White phosphorous was used primarily against unprotected targets like enemy infantry, as it burns at a high temperature and sends tiny specks of flaming (and lethally toxic) white phosphorous. Thermite was more commonly used against protected enemy targets because it could ''melt through solid steel'' and produced a torrent of molten slag (in fact, [[InsertGrenadeHere shoving a thermite grenade down the barrel or into the breech]] was a preferred method of permanently disabling enemy artillery).
* [[ The bat bomb]], a hollow bomb casing intended to be dropped from a bomber that would open up and release over a thousand bats over a Japanese city. The bats were loaded with small napalm incendiary charges. The bats would then seek out shelter in Japanese homes, where they would rest until the timers on their napalm charges went off, causing a fire. Although it was started early in the war, by the time it could be put to use, [[NukeEm the Americans developed a bomb that could destroy a city in one blast]]. The concept did prove itself to be effective, however, when [[ several of the bats escaped, causing a fire that spread throughout Carlsbad air base]] and delayed the project for some time. Rather ironically, they were the only victims of the napalm bats before the project was canceled.
* Infrared-emitting hot-smoke grenades, used to confuse the targeting of heat-seeking missiles.