[[quoteright:273:[[Film/StayAlive http://static.tvtropes.org/pmwiki/pub/images/StayAlivePoster_5902.jpg]]]]

->''"If you leave your game, stay safe, stay alert, and whatever you do, '''don't die.''' [[KilledOffForReal Because if you die outside your own game, you won't regenerate.]]'' Ever! ''GameOver."''
-->-- '''Franchise/SonicTheHedgehog''', ''Disney/WreckItRalph''

An evil video game, usually packing some paranormal baggage. Playing the game will cause you to [[GoneMadFromTheRevelation go mad]], suffer from horrible nightmares, and even [[DrivenToSuicide commit suicide]] in an effort to make the horrors stop. Sometimes, they are less destructive, casting a trance over the player and causing him or her to play constantly, at the expense of their health and relationships.

This trope is often the result of old fogies (and thrill-seeking youth) concocting myths about [[NewMediaAreEvil the dangers of new, unfamiliar technology]]. However, it's become more and more popular for NewMedia [[FoundFootageFilms found footage]]-style horror stories.

Lurking in the realm of {{urban legends}} as well as that of out-and-out fiction, the most dangerous video game occasionally finds its way into {{real life}}, in the form of outcries from concerned citizens and {{moral watchdogs}} [[MurderSimulators who claim that real video games incite violence, antisocial behavior, and other ills on those who play them]]. Be that as it may, most of these theories are of the "fringe" variety.

A SubTrope of FictionalVideoGame (usually).

[[IThoughtItMeant Not to be confused with]] ''TheMostDangerousGame'', or [[HuntingTheMostDangerousGame the trope named after that story.]] SubTrope of TheGamePlaysYou and MyLittlePanzer.



[[folder: {{Anime}} and {{Manga}}]]
* The "Legendary Heroes" {{filler arc}} in ''Anime/YuGiOh'' features an evil virtual-reality {{RPG}} created by the Big Five to trap Kaiba and keep him from firing them. Then Yugi, Joey, and Mokuba go in the game to free him.
* The virtual-reality game ''Greed Island'' in ''HunterXHunter'' really ''physically transports players to a real gameworld'' (a small, uncharted island) and only lets the player leave at certain {{Save Point}}s... which means you can be trapped in the game if you can't get that LastLousyPoint, and if you die you're really dead.
** It's also an MMO, which means not only do players have to contend with monsters in the game, but also with literal player-killers who try to take care of the game's item scarcity problem by wiping out the competition so their spellcards and {{MacGuffin}}s are dumped back into the game world.
* The game in ''AngelSanctuary'' allows an angel to steal the body of the player.
* In the first StoryArc of ''LightNovel/SwordArtOnline'', ten thousand players can't log off from the Sword Art Online game and must WinToExit. YourMindMakesItReal where death in the game makes the [[DeepImmersionGaming NerveGear]] game interface destroy your brain. The game and interface creator's simply wanted [[AGodAmI to play God in his virtual world]]. Two thousand die in the first month, with four thousand gone by the time the game is beaten. Thankfully, towns are safe, and many players chose to find a city and stay there, rather than work on beating the game.
** Towns stop being completely safe when player killers discover that they can challenge sleeping players to a DuelToTheDeath. The whole process from sending the duel request to killing the target takes 2-3 minutes, longer if the victim is significantly stronger than the attacker. Here's hoping you wake up before that happens.
* One of the minor villains of ''Manga/JoJosBizarreAdventure'' Part 3, Terence Trent D'arby, can [[FateWorseThanDeath take away your soul]] if you lose a match against him in one of his videogames, thanks to his [[FightingSpirit Stand]].

[[folder: {{Comics}}]]
* The ''[[HackSlash Hack/Slash]]'' miniseries ''My First Maniac'' featured an old arcade game called ''Bludbus'', which urban legends state was banned due to causing things like suicidal and homicidal thoughts (undoubtedly inspired by the real-life urban legend of the Polybius cabinets). The slasher of the story, Grinface, was a normal boy who was either possessed by the game after his death, or was so obsessed with it he simply decided to adopt the identity of the VillainProtagonist.
* A weird ComicBook/{{Venom}} story (intended to tie into the ''ComicBook/MaximumCarnage'' game) had Carnage sending pieces of his symbiote through electronics in order to kill people playing a game based on him called ''Carnage Unleashed''. The story ended with a cyberspace showdown between Carnage and Venom.

[[folder: {{Film}}]]
* In ''Layer Game'', japanese actress and gravure idol Ayaka Komatsu, as herself, is playing a fight game in which her avatar fights various adversaries while wearing a different cosplay for each level [[http://www.toku-onna.fr/ayaka%20komatsu/layer_game/1420.jpg (There's even one where she's dressed as a kangaroo!)]]. Each level ends with her avatar being victorious or getting killed by her oponents. After completing every levels, she discovers the game features an hidden level. When she chooses to play it, [[http://www.toku-onna.fr/ayaka%20komatsu/layer_game/03114.jpg ninjas enter her room and murders her offscreen]]. We only hear her screaming while her computer's screen reads "game over".
* The game in ''Film/SpyKids 3D'' traps the player and keeps them playing.
* One of the four segments from the film ''Film/{{Nightmares}}'' is about JJ Cooney, a video game whiz obsessed with beating an arcade game named ''The Bishop of Battle'' - a game so [[NintendoHard unfairly difficult]], not even the best players could make it past the twelfth stage. When Cooney finally succeeds (after having snuck into the arcade in the middle of the night), he realizes that beating the game [[TheFourthWallWillNotProtectYou causes the threats and enemies from within to come alive]].
* The game in ''Film/StayAlive'' summons the spirit of the Blood Countess in its intro sequence. If your character in the game dies, she hunts you down and kills you in the same way. Not only that, but if you turn the game off or pause for too long, it will take control of your avatar itself--it... isn't very good at playing itself.
* This trope has been used often in terrible straight-to-rental movies, particularly in the 90's. Specific examples are difficult to pinpoint because they are all equally forgettable.
** In ''Film/{{Brainscan}}'', a kid tries a product that supposedly uses hypnosis to make the in-game experiences more realistic, before discovering that he is affecting the real world by playing the game.
** Another was called ''Arcade''; about its only memorable feature was the villain played by John de Lancie, who also portrayed [[SufficientlyAdvancedAlien Q]] on ''Franchise/StarTrek''.
** De Lancie also played the scientist/creator in ''Film/{{Evolver}}'', another mid-90's flick about a RobotBuddy that takes VR combat way too seriously.
*** Of course, said RobotBuddy was originally a military KillerRobot prototype. The project was shut down when the robot broke its programming and proved impossible to control. The [[SarcasmMode natural alternative]] is to make it a toy.
* ''How to Make a Monster'' had a video game coming to life after [[LightningCanDoAnything a lightning strike]]. It then starts killing its developers by animating an animatronic suit based off the game. It's only stopped when one junior developer dons a virtual reality suit of her own, which somehow allows her to destroy it in the real world too.
* The Bollywood film ''Ra-One'' has a video game villain (programmed to be "undefeatable") come to life because AIIsACrapshoot and AppliedPhlebotinum allowed it to have a solid body.
* In ''Film/MaximumOverdrive'' a man is mesmerized by an arcade cabinet, which fatally electrocutes him when he touches it.
* In a sense, ''Film/{{Tron}}'' was one of the earlier movies to pull this off. It wasn't the game itself sucking you in, but the MCP used several "game programs" (disc battles, the jai-alai looking arena, Space Paranoids, Light Cycles, the tanks) to help keep control over still-semi-free programs. The MCP simply zapped Flynn into the computer world ''and'' stuck him in the deadly games. ''Film/TronLegacy'' took it a step further, in that [[spoiler:CLU]] became just a dick that enjoyed making others fight to the death, program, user or otherwise.
** The [[CanonDiscontinuity discredited sequel]] ''VideoGame/TronTwoPointOh'' has the Game Grids as a way to kill off invaders or condemned prisoners.
* TheMatrix, technically.
* In ''Disney/WreckItRalph'', SonicTheHedgehog himself appears in a PublicServiceAnnouncement, warning other video game characters that if they die in a game that isn't theirs, ''[[KilledOffForReal they die for real]]''.
** [[TheAdventuresOfSonicTheHedgehog And that's no good!]]
* ''Film/WarGames'' has a variation. ''Global Thermonuclear War'' is itself just a simulator, but the computer JOSHUA can't tell the difference between simulations and real life, and is not inclined for NORAD to tell the difference either. Thus, what should have been just a game nearly causes a real nuclear war.
* Another variation in ''Film/{{Gamer}}''. Everyone knows that the characters they're controlling in ''Societies'' and ''Slayers'' are actually real people injected with MindControl nanites (in the first case, they're highly-paid volunteers, while the second game uses life-sentence prison inmates who volunteer for a chance at freedom). It's just that no one cares

[[folder: {{Literature}}]]
* A Spanish children's book called ''La aventura de los chips biológicos'' (''Adventure of the Biological Chips'') is about an evil, addictive computer game that drains the life of the children that play it.
* One of {{Robert Rankin}}'s ''Brentford Trilogy'' books features a ''SpaceInvaders'' machine at the Flying Swan that causes its only player to become possessed by ''actual'' space invaders.
* What kicks off the story of ''Literature/{{Otherland}}''. A number of kids who access the future-Internet fall into comas.
* Inversion in ''Literature/OnlyYouCanSaveMankind'': you can't actually die in the game, but [[RPGMechanicsVerse the mobs you're killing are real, sentient beings]], [[HumansAreCthulhu under siege by]] OmnicidalManiac {{Ace Pilot}}s [[WhyWontYouDie who won't stay dead]].
** Comes with the implication that ''all'' games are like this; at one point they pass by the wreckage of a ''SpaceInvaders'' fleet.
* The ''Shivers'' novel ''The Animal Rebellion'' had a cursed (...or something, it's never really explained) computer game that caused all animals in the immediate vicinity to go violently insane. In order to reverse the effects of the game (which was purposely {{Unwinnable}}, being the kind where you just have try and survive for as long as possible) the main characters had to wipe it from the hard drive and destroy the physical copy.
* Gillian Rubinstein's ''Literature/SpaceDemons'' trilogy featured three of these (each one a sequel to the previous): ''Space Demons'', ''Skymaze'' and ''Shinkei''.
* Creator/NeilGaiman's poem "Virus" details how human civilization is destroyed by an [[JustOneMoreLevel utterly addictive]] video game.
* In ''The Reality Bug'' this happens with an alternate reality as opposed to a game.
* Twisted in ''Heir Apparent''. Loosing the game doesn't kill in itself, but if the game is not won, gamers will eventually die.
* In ''[[Literature/DreamPark The California Voodoo Game]]'', a game arcade becomes possessed by the loa Oggun, who conjures up a horde of holographic game avatars to attack the Gamers and some dogs they're protecting.
* In Joseph Locke's ''Game Over'' [[{{MeaningfulName}} Hades Video Arcade]] is full of nothing but violent games - violent games where some of the enemies take on the features of the player's worst bully. Enough time spent playing and the victim eventually commits real-life violence against the person(s) depicted.
* A DoctorWho novel involves a new game taking the world by a storm involving a brave human fighter sent to battle the evil praying mantis-like aliens by the benevolent porcupine-like aliens (the intro shows that the two alien races can't kill one another due to their natural defenses). In reality, the porcupine aliens are kidnapping homeless people and using them as {{Player Character}}s. One of the notable "bugs" in the game is the fact that the single save game is sometimes deleted, forcing the player to start anew. The real reason is more horrifying: the PlayerCharacter is left standing when his or her player logs off and becomes an easy prey for the mantises. Oh, and Rose ends up becoming one of the [=PCs=], the Doctor being forced to "play" her to the end.
* Creator/SergeyLukyanenko's ''Literature/LabyrinthOfReflections'' has a variation. There are a number of games in [[CyberSpace Deeptown]], the most popular being the ''Labyrinth of Death''. While there's no chance of physical harm coming to players, there is a very real chance of people dying from dehydration if they neglect their RealLife bodily needs (which happens a ''lot''). There's also the fact that the nature of the Deep makes it impossible for most people to break the illusion without certain so-called "exit" points. This is one of the jobs of the Divers, people who have the ability to break the illusion at any point. They help rescue people who forgot to set a log-off timer and are in danger of dying. In the backstory, the first person to ever undergo a Deep-psychosis did so while playing ''VideoGame/{{Doom}}''. Suddenly finding himself completely immersed in the game and being unable to exit until he beat it in one sitting.

* The infamous ''Series/TouchedByAnAngel'' episode "Virtual Reality" reveals that all violent video games are apparently tools of hatred and of {{Satan}} that make children evil bastards with little regard for human life.
* The show ''Series/LevelUp'' revolves around a group of teens working with the creator of an MMO to defeat monsters from the game that have escaped into reality. The monsters keep escaping even after they initially defeat the game's BigBad in the 90-minute pilot.
* In ''Series/TheXFiles'' episode "First Person Shooter", co-written by Creator/WilliamGibson, a virtual reality game becomes haunted by an AI that kills players in real life. The episode gets virtually nothing right about programming or gaming.
* Though not deadly by itself, a virtual reality game in the ''Series/StarTrekTheNextGeneration'' episode "The Game" caused its users to become highly addicted, to the point of not wanting to do anything else, and also become extremely open to suggestion at the same time. It was planted by a woman seeking to gain control of the Enterprise by controlling her entire crew, and spread through the ship due to peer pressure and, eventually, crewmembers forcing it on the few individuals who refused to participate.
* The ''Series/StarTrekDeepSpaceNine'' season one episode "Move Along Home" ''seems'' to feature one of these, a game called Chula, belonging to a race of aliens from the Gamma Quadrant obsessed with games called the Wadi. Sisko, Bashir, Dax, and Kyra find themselves transported into the game world to serve as pieces while back on the station, Quark is forced by the Wadi to play to get them back (The Wadi had been winning too much at dabo, so Quark had ordered the games fixed, which the Wadi discovered). It certainly seems like a dangerous game; one of the challenges Sisko and the others are subjected to involves poison gas, for example, and when Quark makes a desperate gamble to end the game quickly and get the crew back, he ''loses'', and Sisko and his crew seemingly die...only to reappear back in Quark's, no worse for the wear, because, as the Wadi leader Falow points out "It's just a game!"

[[folder: UrbanLegends]]
* ''{{Polybius}}'', an (thought to be fictional) arcade game of American youth and urban lore that's become ubiquitous thanks to the Internet. The game, so the story goes, is a ''{{Tempest}}'' knock-off that appeared in Portland arcades in 1981. The children who played it suffered from all three of the symptoms detailed above before [[DrivenToSuicide killing themselves]] in the middle of the night. The game disappeared shortly afterward, as suddenly as it had come - in some tellings, wheeled away by mysterious [[TheMenInBlack men in black]]. Someone actually decided to make a [[{{Defictionalization}} Polybius game]], purposely simulating elements found in the mythology (subliminal messages, supernatural things, and so on). Of course, they can be toggled on and off. [[http://www.sinnesloschen.com/1.php See it here]].
* There's the [[http://pastebin.com/f71e6728f Lavender Town Syndrome]] story, which has plain old ''[[VideoGame/PokemonRedAndBlue Pokemon Red and Green/Blue]]'' being a dangerous video game, and talking about how various things (Lavender Town's music, fake stuff supposedly from the tower and haunted video games) led to mass suicide. There are actually two stories tied to this one, one haunted and one having various in-game stuff causing illness and death.
** There's actually a grain of truth to this; the Lavender Town theme in the original Japanese Red/Green has a [[HellIsThatNoise brief but incredibly obnoxious high-pitched, screechy sound]] pop up at some point during the chorus, which can supposedly cause distress to very young children, whose ears are very sensitive. This was fixed in (Japanese) Blue and the international versions, much to the relief of eardrums everywhere.

[[folder: VideoGames]]
* The nameless game in ''NanashiNoGame''. [[spoiler:Completing it reveals the game's name -- ''Road to Sunrise''.]]
* The ''Franchise/YuGiOh'' video game ''VideoGame/YuGiOhTheFalseboundKingdom'' is about a virtual-reality game that's actually a method of gathering souls for a sacrifice.
* [[{{Parody}} Parodied]] in the indie game ''BenThereDanThat''.
* In ''VideoGame/KidChameleon'', the new Virtual Reality arcade game on the block turns deadly, and actively tries to kill the players. Kid Chameleon tries to beat the game at its own game, presumably to save the people the game has already beaten. [[NintendoHard It won't be easy.]]
* Also used as the ExcusePlot for the ''Wayne's World'' video game; it's not quite clear if Wayne and Garth were sucked into the game or if the baddies came out, but the levels are 90's platformer versions of a few places from the movie; Wayne must use his laser-shooting guitar to rescue Garth, who has been consumed by the purple gelatinous cube from that game in Noah's Arcade in the movie.
* The premise of the AdventureGame ''OmikronTheNomadSoul'' is that the player character is ''you'', the person sitting in front of the computer, and that the game is a trap that sucks the souls of players into the game world, where they have to fight to save the world and escape back to reality or be eaten by demons.
* The ExcusePlot of the {{Toaplan}} ShootEmUp ''Grind Stormer'' involves a fiendishly addictive game sucking players into arcades in the year 2210.
* ''Franchise/DotHack'': "The World" is a perfectly benign MMO to the vast majority of its users, but there are a number who get caught up in the series shenanigans that have... ''interesting'' things happen to them, such as getting their mind trapped within the game or having data from the game transfer to their brain and affect their real life behavior. It's not usually the game ''itself'' being malignant, but some entity within the game (often an AI) using its hidden functions in malicious ways.
* ''[[VideoGame/PaRappaTheRapper PaRappaTheRapper]]'' 2 features one called "Food Court". How this game doesn't kill you if you lose, but rather [[CoolAndUnusualPunishment it makes it so that the player is only able to eat noodles.]]
* [[http://www.newgrounds.com/portal/view/556644 You Find Yourself In A Room]] is this mixed with NoFourthWall

[[folder: WebOriginal]]
* This trope encompasses an [[http://creepypasta.wikia.com/wiki/Category:Video_Games entire subgenre]] of creepypasta.
* WebVideo/BenDrowned (sometimes called simply ''Majora''), an Internet meme / {{alternate reality game}} about a blogger named "jadusable" who gradually loses his grip on reality as he is tormented by a haunted ''[[MajorasMask Majora's Mask]]'' cartridge. The whole thing can be found [[http://www.youshouldnthavedonethat.net/ here]].
** That site now redirects to the forum for the 3rd arc of the BEN Drowned ARG. Right now, you'll have to view that story [[http://inuscreepystuff.blogspot.com/2010/09/majora.html here]].
* Pokémon is a very frequent subject of these sorts of stories. Examples include [[http://creepypasta.wikia.com/wiki/Tarnished_Silver Tarnished Silver]] and its sequel [[http://creepypasta.wikia.com/wiki/Audible Audible]], which use MissingNo., the Unown, and events from the protagonist's past to screw with his life and/or health.
* Stories of haunted / evil video games are a fairly common type of Internet meme. Games from ''VideoGame/SuperMario64'' to ''VideoGame/{{Wolfenstein}}'' and ''{{Sonic the Hedgehog}}'' have gotten this treatment.
* Parodied, to great effect, by WebVideo/JonTron in his "review" of ''VideoGame/FinalFantasyXIII''.
* ''SonicR'' has the myth of Tails Doll. Tails Doll was an unlockable character with an appearance that many considered to be creepy (though some just find him [[NightmareRetardant cute]]). According to a number of [[{{Creepypasta}} Creepypastas]], upon meeting certain conditions (usually tagging Super Sonic with Tails Doll on a specific track), Tails Doll would break into the real world and violently murder the player.
** Although [[http://www.tdworshippers.proboards.com some believers in the doll think he's good]].
* The ''Literature/NESGodzillaCreepypasta'' has a cartridge, which apparently houses or connects to other worlds, complete with ecosystems, and also [[EldritchAbomination the]] [[TheFourthWallWillNotProtectYou Hellbeast]]
* Basically the premise of the [[PlayByPostGames play-by-post]] game ''Roleplay/VirtuallyReality'', set within TheFearMythos.
* The French short-film ''[[http://www.youtube.com/watch?v=oC-YXH1GtCI Game Over]]''
* Much like the Creator/NeilGaiman example above, ''SMBCTheater'' has a video about an MMO that's so addictive that the players die from completely neglecting their physiological needs. [[spoiler:[[JustOneMoreLevel It's just a button that increments the player's score when clicked]].]]

[[folder: WebComics]]
* ''{{Homestuck}}'' and '' '''how.''' '' We have Sburb, a game that brings about the apocalypse when played. It also uses TimeTravel to [[StableTimeLoop cause itself to come into being]] as well as force its players to play, meaning the destruction is predetermined and inevitable.
** It gets worse from there. [[spoiler: Sburb is necessary for the creation of other universes - meaning the players are forced to sacrifice their civilization to bring about a new universe. IF their game is not a "null session," meaning it is predetermined to fail, making the sacrifice completely senseless. And unfortunately, null sessions are much more numerous than the successful ones.]]
** Averted with a void session, which cannot cause an apocalypse.
* Parodied in [[http://www.amazingsuperpowers.com/2011/10/play-a-game/ this]] {{AmazingSuperPowers}} comic. The game in question? [[spoiler:Real life basketball.]]

[[folder: Western Animation]]
* ''Destroyer of Worlds'' from ''WesternAnimation/RegularShow''. Plugging it in (you don't need to play) unleashes an enormous, pixelated devil face with intent to, [[ExactlyWhatItSaysOnTheTin as the name implies]], [[OmnicidalManiac destroy the world]].
** [[RecycledScript Similarly]], one episode featured the final boss of a video game ("The Hammer") [[InstantAIJustAddWater coming to life]] and attacking everyone after Mordecai and Rigby [[LightningCanDoAnything short circuit the TV]].
* In the ''WesternAnimation/BatmanTheAnimatedSeries'' episode "What is Reality?" the Riddler traps Commissioner Gordon in a deathtrap-themed virtual reality game, forcing Batman to enter to rescue him. (Of course, the Riddler seems fond of video games in general in this continuity, having become a villain in the first place after being cheated out of the royalties for one he invented, as revealed in his first appearance. That game was harmless, but the amusement park that was based on it sure wasn't.)
* The ''entire plot'' of ''WesternAnimation/CodeLyoko'' is an inversion of the Trope. While the VR world is deadly, the BigBad would rather the heroes ''stay out'' of it; they have to go there to stop him every time he launches an attack.
* ''WesternAnimation/MegasXLR'': Coop comes into possession of what appears to be an old video game cartridge, but it's actually an intergalactic ''prison'' housing many dangerous alien criminals. When Coop finally finds a game console that it fits into (or rather one that he can hit it hard enough to fit into), he accidentally releases them and spends the episode putting them back in.
* ''[=SinisteRRR=]'' from ''WesternAnimation/WeAreTheStrange'' is an evil arcade game that (possibly) acts as [[spoiler:a watchdog and alarm for the BigBad]] and later [[spoiler:transforms into a HumongousMecha who proceeds to kill off all but 3 of the main cast]].
* In ''WesternAnimation/TheFairlyOddParents'' episode "Power Mad", Timmy wishes for a VR game that he can't wish out of. Timmy, Chester, and AJ then have to finish the game without losing all three of their lives otherwise they'll be destroyed.
* In ''WesternAnimation/DCSuperFriends'', the Joker turns Cyborg's room into one of these.
* In ''WesternAnimation/ThePowerpuffGirls'' special "Dance Pantsed", when the girls get a parody of ''VideoGame/DanceDanceRevolution'' Mojo Jojo sends them a fake sequel that turns them into evil cyborgs. This being Mojo, he also outlined his plan on the back, which is how the Professor finds out what happened when the Girls are gone.
* An episode of ''WesternAnimation/DarkwingDuck'' involves the titular character end up digitized into a popular game. Gossalyn has to control him using VR gloves to beat the game in order to return him to the real world.
* In the ''WesternAnimation/GravityFalls'' episode "[[Recap/GravityFallsS2E5SoosAndTheRealGirl Soos and the Real Girl]]", Soos buys a Japanese dating sim that's possessed by a {{yandere}} AI.

[[folder: RealLife]]
* The first recorded death while playing a video game was with ''Berzerk'' - a man got a heart attack while playing it.
* There are many media accounts of gamers dying after playing for absurdly long periods without rest, especially in Asia. The deaths were mostly caused by the physical stress of such a long continuous session rather than any property of the games themselves. This goes back to 1981-82, when two teenagers died very shortly after posting high scores in the arcade game ''VideoGame/{{Berzerk}}''. Even more common are reports of health issues stemming from the same practices, which have prompted game companies and service providers to institute AntiPoopSocking changes.
* There have been cases of online game players fighting or killing each other in real life over virtual property, though the players themselves were usually as much to blame as the service providers.
* The case of a [[http://www.eurogamer.net/articles/news200605wowbaby Korean family]] leaving their infant daughter alone to play ''VideoGame/WorldOfWarcraft'', only to come back and find that she'd rolled over and suffocated. {{MMORPG}}s in general seem to attract these kinds of stories.
* ''VideoGame/{{Imscared}}'' is a ''[[ParanoiaFuel real-life]]'' version of this. The game can open itself, interfere with your browser, put files on your computer, has several fake endings to make you paranoid about if the game is over or not, and pretends that the villain is a monster that turned itself into a computer virus.