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* ''Film/SavingTheTitanic'' tells the story of the titular ship's engineering crew, as they work to buy time for help to arrive after the collision.
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* ''Mechanic:'' DO NOT piss off The Mechanic. No other type of Engineer is as essential for the maintenance of troops' ability to attack and move, and no other type of Engineer has a shorter fuse. The Mechanic is the king of the motor pool, every vehicle is one of his babies. Bring a vehicle in a sorry state and prepare for a massive butt chewing at best and a wrench on the side of the head at worst. They have a tendency to spout TechnoBabble at a moment's notice.

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* ''Mechanic:'' DO NOT piss off The Mechanic. No other type of Engineer is as essential for the maintenance of troops' ability to attack and move, and no other type of Engineer has a shorter fuse. The Mechanic is the king of the motor pool, every vehicle is one of his babies. Bring a vehicle in a sorry state and prepare for a massive butt chewing at best and a wrench on the side of the head at worst. They have a tendency to spout TechnoBabble at a moment's notice, and can make a CoolCar, CoolPlane or [[TankGoodness Cool Tank]] repaired and ready for use at a moment's notice.
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* ''Franchise/MastersOfTheUniverse'':
** ''WesternAnimation/SheRaPrincessOfPower'': Entrapta designs most of the technology for the Horde, and while not a main character, she appears quite frequently.
** [[Characters/SheRaAndThePrincessesOfPowerEntrapta Entrapta]] returns in ''WesternAnimation/SheRaAndThePrincessesOfPower'', but this time she creates technology for ''[[HeelFaceRevolvingDoor both]]'' sides.
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** Sorta, Roman Legions ''were'' the engineers of the empire. Their military road construction relied heavily on the fact that after six thousand (or more) men have marched, lock step with iron studded boots, along the exact same route there will be a road there, regardless of what was there before. Then after whatever battle they were marching to was won, the legionnaires would go to the local quarry, mine as much stone as they could carry (in carts and by hand) and put them along the exact path they took to get there on their way back. In modern times we use steamrollers, the Romans used [[IncrediblyLamePun fancy footwork]].

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** Sorta, Roman Legions ''were'' the engineers of the empire. Their military road construction relied heavily on the fact that after six thousand (or more) men have marched, lock step with iron studded boots, along the exact same route there will be a road there, regardless of what was there before. Then after whatever battle they were marching to was won, the legionnaires would go to the local quarry, mine as much stone as they could carry (in carts and by hand) and put them along the exact path they took to get there on their way back. In modern times we use steamrollers, the Romans used [[IncrediblyLamePun [[{{Pun}} fancy footwork]].

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*** Techmarines are Space Marines with a dual loyalty to both their chapter and the Adeptus Mechanicus, and are charged with maintaining their battle-brothers' equipment. On the tabletop they can repair damaged vehicles and bolster the defences of ruined structures, or since they're [[GeniusBruiser just as tough and lethal as their comrades]], blast apart the foe with ancient [[DeathRay conversion beamers]] or quad-barreled field artillery.



*** Techmarines are Space Marines with a dual loyalty to both their chapter and the Adeptus Mechanicus, and are charged with maintaining their battle-brothers' equipment. On the tabletop they can repair damaged vehicles and bolster the defences of ruined structures, or since they're [[GeniusBruiser just as tough and lethal as their comrades]], blast apart the foe with ancient [[DeathRay conversion beamers]] or quad-barreled field artillery.



*** In the Chaos forces, Warpsmiths fill this role. They're basically Techmarines, only evil, and almost to a man they're obsessed with nailing meat, metal and daemonic essence together.



*** In the Chaos forces, Warpsmiths fill this role. They're basically Techmarines, only evil, and almost to a man they're obsessed with nailing meat, metal and daemonic essence together.



---> '''Petrovsky''': Rerouting the power to maintain the other systems? [[WorthyOpponent It's commendable]], [[ResistanceIsFutile but it might take a while--]]
---> '''Engineer!Shepard''': *''Reactor shuts down''* Maybe ''if'' I was a stupid grunt...

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---> '''Petrovsky''': Rerouting the power to maintain the other systems? [[WorthyOpponent It's commendable]], [[ResistanceIsFutile but it might take a while--]]
--->
while--]]\\
(''the reactor shuts down'')\\
'''Engineer!Shepard''': *''Reactor shuts down''* Maybe ''if'' I was a stupid grunt...



* Tails from ''VideoGame/SonicTheHedgehog,'' moreso as the series has gone on. Even though the Tornado plane is actually owned by Sonic, it's essentially Tails' plane thanks to all the modifications and upgrades he has been able to give it over the years. Besides that, he packs quite a bit of other technology such as his "Miles Electric" tablet and remote-controlled assist vehicles.
* The worker units in ''VideoGame/StarCraft'' fulfill the role of engineers, but it is the Terran [=SCVs=] that follow the trope most closely, being piloted units dedicated to construction, mining, terrain-forming, and unit repair (one of the short stories has a group of stranded SCVs fortify a mining outpost by digging massive trenches, deadfalls, etc. to keep a zergling horde at bay and crush them by virtue of being three times their size (shame they can't do any of that in game, even if they do the same amount of damage). Science Vessels and their succeeding equivalent in the sequel are worth mentioning too, as their detection capabilities are invaluable, and their abilities are no less useful in harassing the enemy or supporting allied troops.

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* Tails from ''VideoGame/SonicTheHedgehog,'' ''Franchise/SonicTheHedgehog,'' moreso as the series has gone on. Even though the Tornado plane is actually owned by Sonic, it's essentially Tails' plane thanks to all the modifications and upgrades he has been able to give it over the years. Besides that, he packs quite a bit of other technology such as his "Miles Electric" tablet and remote-controlled assist vehicles.
* The worker units in ''VideoGame/StarCraft'' fulfill the role of engineers, but it is the Terran [=SCVs=] that follow the trope most closely, being piloted units dedicated to construction, mining, terrain-forming, and unit repair (one repair. One of the short stories has a group of stranded SCVs [=SCVs=] fortify a mining outpost by digging massive trenches, deadfalls, etc. to keep a zergling horde at bay and crush them by virtue of being three times their size (shame they can't do any of that in game, even if they do the same amount of damage). Science Vessels and their succeeding equivalent in the sequel are worth mentioning too, as their detection capabilities are invaluable, and their abilities are no less useful in harassing the enemy or supporting allied troops.



* In ''VideoGame/TorchlightII'', the Engineer is not only capable of making turrets but is also the resident [[SuperToughness Tank]] wearing {{Steampunk}} PoweredArmor while wielding [[DropTheHammer hammer-like]] [[WrenchWhack wrenches]] or [[{{BFG}} cannons]].

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* In ''VideoGame/TorchlightII'', the Engineer is not only capable of making turrets but is also the resident [[SuperToughness Tank]] wearing {{Steampunk}} PoweredArmor while wielding [[DropTheHammer hammer-like]] hammer-like [[WrenchWhack wrenches]] or [[{{BFG}} cannons]].



* ''VideoGame/XComEnemyUnknown'' has Dr. Raymond Shen, the chief engineer of the XCOM project. He and his team design and build all the equipment used by your soldiers, putting the technological breakthroughs created by your research team into use. The ''[[VideoGame/XCOMLongWar Long War]]'' mod adds combat Engineers as a solider class who specialize in grenades, both explosive and support (such as smoke grenades and flashbangs).
** In ''VideoGame/XCOM2'' Dr. Shen is replaced by his daughter Lily who serves as Chief Engineer of [[CoolStarship The Avenger]].

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* ''VideoGame/XComEnemyUnknown'' ''VideoGame/XCOMEnemyUnknown'' has Dr. Raymond Shen, the chief engineer of the XCOM project. He and his team design and build all the equipment used by your soldiers, putting the technological breakthroughs created by your research team into use. The ''[[VideoGame/XCOMLongWar Long War]]'' mod adds combat Engineers as a solider class who specialize in grenades, both explosive and support (such as smoke grenades and flashbangs).
* ''VideoGame/XCOM2'':
** In ''VideoGame/XCOM2'' The late Dr. Shen is replaced succeeded by his daughter Lily who serves Lily. In addition to designing and building XCOM's equipment as Chief Engineer usual, she also doubles as the "naval engineer" archetype, as her efforts keep the ''[[AirborneAircraftCarrier Avenger]]'' flying. She also gets into the "combat engineer" role in the ''Shen's Last Gift'' DLC and some ''Tactical Legacy Pack'' missions, during which she takes to the field as a max-level Specialist.
** Specialists in general are a variant
of [[CoolStarship The Avenger]].combat engineer (when they aren't leveled as {{Combat Medic}}s), as they can use their drones to damage enemies regardless of cover, [[HackYourEnemy hack robotic units]] to shut them down or temporarily take control of them, or reveal hidden foes. Their ability to hack mission objectives from a distance can let Specialists save a mission from failure, if none of their teammates can physically reach a computer terminal before the time limit runs out.
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** The two remaining classes - Gunner and Scout - are more focused on combat and movement respectively but still carry items that support the team; Gunners can set up ziplines to reach out-of-the-way places and in combat can throw down shield generators to provide a temporary safe zone, while Scouts have a flare gun capable of lighting up an entire cavern more efficiently than the glow sticks that every class carries.
** Certain missions demand a degree of mechanical ability from ''any'' dwarf assigned, regardless of class; for example, "on-site refining" requires what is essentially an oil refinery and attatched pipelines to be built and maintained, while "salvage" missions require several bits of broken equipment to be repaired, including the drop pod you'll use to leave the area. Additionally, any dwarf can aid an Engineer in building their turrets to get them up quicker. Lastly, all DRG employees are responsible for the maintainence and upgrading of their own equipment, with facilities available for both including a futuristic forge to expand the abilities of fully-upgraded weapons even further with overclocks (or just new beard options).

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** The two remaining classes - classes, the Gunner and Scout - Scout, are more focused on combat and movement respectively movement, respectively, but still carry items that support the team; Gunners team. A Gunner can set up ziplines to reach out-of-the-way places places, letting his team quickly descend cliffs or cross chasms in safety (so long as no enemy is spitting acid at them), and in combat can throw down shield generators to provide a temporary safe zone, while Scouts have zone. While every dwarf carries glowsticks for illumination, the Scout has a flare gun capable of lighting up an entire cavern more efficiently than cavern, which can be critical in spotting Cave Leeches on the glow sticks that every class carries.
ceiling.
** Certain missions demand a degree of mechanical ability from ''any'' dwarf assigned, regardless of class; for example, "on-site refining" class. On-Site Refining requires the team to build and maintain pipelines between what is essentially an oil refinery and attatched pipelines to be built and maintained, several pumps, while "salvage" Salvage missions require several bits of have the dwarves gathering the parts to rebuild broken equipment to be repaired, including equipment, which includes the drop pod you'll Drop Pod they use to leave the area.cave. Additionally, any dwarf can aid an Engineer in building their turrets to get them up quicker. Lastly, all DRG employees are responsible for the maintainence and upgrading of their own equipment, with facilities available for both including such as by using a futuristic forge to expand the abilities of fully-upgraded weapons even further with overclocks (or just new beard options).
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* ''VideoGame/DeepRockGalactic'' provides two examples:
** The Engineer is the more straightforward one, being the {{Gadgeteer Genius}}-flavored class. He can build sentry guns, which are a great source of firepower for the team, especially on relatively stationary mission types like on-site refining or salvage missions; he also brings a platform launcher that does exactly what it sounds like.
** The Driller, meanwhile, more closely fits the skillset of a military pioneer or sapper. He carries two large handheld power drills that allow him to easily reshape terrain -- whether to carve shortcuts, dig trenches or bunkers, or easily access hard-to-reach minerals. He also carries high-explosive satchel charges which do immense damage to terrain, enemies, or fellow teammates if he's not careful. All the classes carry pickaxes but if you need tunnels dug quickly, you call in a Driller.
** The two remaining classes- Gunner and Scout- are more focused on combat and movement respectively but still carry items that support the team; Gunners can set up ziplines to reach out-of-the-way places and in combat can throw down shield generators to provide a temporary safe zone, while Scouts have a flare gun capable of lighting up an entire cavern more efficiently than the glow sticks that every class carries.

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* ''VideoGame/DeepRockGalactic'' provides two examples:
''VideoGame/DeepRockGalactic'':
** The Engineer is the more most straightforward one, example, being the {{Gadgeteer Genius}}-flavored class. He This [[TheTurretMaster Turret Master]] can build sentry guns, which are a great source guns to lock down control of firepower for an area, potentially supplemented by proximity mines or reprogrammed Shredder {{attack drone}}s, but the team, especially on relatively stationary mission types like on-site refining or salvage missions; he Engineer also brings boasts a platform launcher Platform Gun that does exactly what it sounds like.
fires blobs of "plascrete" that rapidly expand into horizontal discs upon impact with a surface. This allows an Engineer to make ledges high on the cave walls that a Scout can grapple up to in order to mine hard-to-reach minerals, create staircases the team can use to scale cliffs, fire a chain of platforms to make a bridge across a chasm, fill in gaps in the floor or ceiling, block off passages, and so on.
** The Driller, meanwhile, more closely fits the skillset of a military pioneer or sapper. He Every dwarf carries a pickaxe that can destroy terrain, but the Driller sports two large handheld power drills that allow let him [[FastTunnelling rip through solid rock as fast as he walks]]. A Driller can make a DungeonBypass to easily reshape the DropPod or other hard-to-reach areas, flatten terrain -- whether to carve shortcuts, give his team better firing lines, dig trenches or bunkers, or easily access hard-to-reach minerals. dig out some elbow room around an objective to be defended, and so forth. He also carries high-explosive satchel charges which {{satchel charge}}s that do immense damage to terrain, enemies, or fellow teammates terrain and enemies... and teammates, if he's not careful. All the classes carry pickaxes but if you need tunnels dug quickly, you call in a Driller.
careful.
** The two remaining classes- classes - Gunner and Scout- Scout - are more focused on combat and movement respectively but still carry items that support the team; Gunners can set up ziplines to reach out-of-the-way places and in combat can throw down shield generators to provide a temporary safe zone, while Scouts have a flare gun capable of lighting up an entire cavern more efficiently than the glow sticks that every class carries.
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* The LI in ''Film/DasBoot''. Underneath him is Johann, the chief mechanic who is absolutely obsessed with the U-boat's diesel engines.
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* Private Hudson in ''Film/{{Aliens}}''. He is responsible for most of the technical work in the colonial marine squad, including hacking the colony's main gate, operating the motion sensor, and setting up the automated gun turrets.
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** Lt. Hemmer, an Aenar (Andorian subspecies) who ran the ''Enterprise'' engine room off of pure uncut snark
** Cmdr. Pelia, a Lanthanite (human-like but near-immortal) notable for deducing within seconds not only that the ''Enterprise'' crew were planning to steal their docked starship for an unauthorized mission, but how they planned to do it... and then helping them pull it off.

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** *** Lt. Hemmer, an Aenar (Andorian subspecies) who ran the ''Enterprise'' engine room off of pure uncut snark
** *** Cmdr. Pelia, a Lanthanite (human-like but near-immortal) near-immortal alien) notable for deducing within seconds not only that the ''Enterprise'' crew were planning to steal their docked starship for an unauthorized mission, but how they planned to do it... and then helping them pull it off.off, because she was bored and it was something to do.

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