History Main / TheEngineer

15th Apr '17 8:34:39 AM AgProv
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* "Hobart's Funnies" were a complete armoured division (the 79th) of specialised armoured engineer vehicles, mainly tanks, which were crewed by the Royal Engineers and used as specialised assault vehicles to breach German defences during the Normandy assault and the break-out into France and on into Germany. The range of specialised engineer vehicles, developed by the British, were offered freely to the US Army who largely refused them for a variety of reasons. This lack was keenly felt by the Americans when they had to beseige German-held ports in Brittany and on the French coast and had to call for British armoured engineer assistance.
1st Apr '17 4:16:00 PM xanthopinna
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* Kaylee serves as this aboard ''[[{{Series/Firefly}} Serenity]]'', a ship that can barely even hold together.

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* {{Wrench Wench}} Kaylee serves as this aboard ''[[{{Series/Firefly}} Serenity]]'', a ship that can barely even hold together.
1st Apr '17 4:12:55 PM xanthopinna
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* In ''Film/{{Zulu}}'' a key plot element revolves around sleeves-rolled-up Lieutenant John Chard, Royal Engineers, having to take command in desperate circumstances by virtue of a few months seniority over snooty my-grandfather-was-a-general Lieutenant Gonville Bromhead.
29th Mar '17 11:33:07 PM Wuz
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* Many operators in ''VideoGame/RainbowSixSiege'' have engineering degrees and develop their own specialized equipment. Examples include explosive traps, signal jammers, sensors that detect people or electronics through walls, a drone with a mounted taser, and a breaching device that can punch a hole in a wall and launch several grenades through it.
29th Mar '17 6:53:54 AM SebastianGray
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* ''TabletopGame/{{Warhammer 40000}}'''s background features the Adeptus Mechanicus, a pseudo-scientific/religious order that placates the "machine spirits" of tanks and devices with a mixture of prayer and consecrated engine oil. They are very competent at their jobs despite appearances, however, and even a basic Enginseer usually has a cutting torch and servo-arm that make for one hell of a [[ImprovisedWeapon improvised]] [[KillItWithFire meltagun]]. Representatives of the trope in general and that group in particular can be found in the army lists.
** Techmarines are Space Marines with a dual loyalty to both their chapter and the Adeptus Mechanicus, and are charged with maintaining their battle-brothers' equipment. On the tabletop they can repair damaged vehicles and bolster the defences of ruined structures, or since they're [[GeniusBruiser just as tough and lethal as their comrades]], blast apart the foe with ancient [[DeathRay conversion beamers]] or quad-barreled field artillery.

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* ''TabletopGame/{{Warhammer 40000}}'''s background features Creator/GamesWorkshop games:
** In ''TabletopGame/WarhammerAgeOfSigmar'',
the Kharadron Overlords have the Endrinriggers and Endrinmasters of the Endrineers Guild are talented combat engineers whose job it is to keep their sky-vessels flying as well as defend it from any enemies and monsters that would attack it.
** ''TabletopGame/Warhammer40000'':
*** The
Adeptus Mechanicus, Mechanicus are a pseudo-scientific/religious order that placates the "machine spirits" of tanks and devices with a mixture of prayer and consecrated engine oil. They are very competent at their jobs despite appearances, however, and even a basic Enginseer usually has a cutting torch and servo-arm that make for one hell of a [[ImprovisedWeapon improvised]] [[KillItWithFire meltagun]]. Representatives of the trope in general and that group in particular can be found in the army lists.
**
meltagun]].
***
Techmarines are Space Marines with a dual loyalty to both their chapter and the Adeptus Mechanicus, and are charged with maintaining their battle-brothers' equipment. On the tabletop they can repair damaged vehicles and bolster the defences of ruined structures, or since they're [[GeniusBruiser just as tough and lethal as their comrades]], blast apart the foe with ancient [[DeathRay conversion beamers]] or quad-barreled field artillery.



** The [[RedShirtArmy Imperial Guard]] has Enginseers, Tech-Priests attached to the unit specifically to maintain their equipment. Like Techmarines they can perform battlefield repairs, though they aren't quite as effective in combat as [[PowerArmor power-armored]] {{super soldier}}s
** The [[OurOrcsAreDifferent Orks]] have Mekboyz, whose hard-wired mechanical knowledge allows them to construct all manner of smoke-belching vehicles or ramshackle weaponry, from [[MiniMecha Deff Dreads]] to [[TeleFrag Shokk Attack Gunz]] to [[HumongousMecha Gargants]]. They may not be able to tell you precisely how their devices function - and indeed, some of their crazier creations may only work [[ClapYourHandsIfYouBelieve because the Meks think they should]] - but they can get a disabled Battlewagon rolling by [[PercussiveMaintenance whacking it with a hammer]] and screaming at it.
** Although [[HufflepuffHouse they have little-if-any representation in-game]], in the background material the [[FantasticCasteSystem Earth Caste]] fill this role for the Tau.
*** The Farsight Enclaves, isolated from the main Tau colonies and military doctrine, sometimes take the unusual step of putting Earth Caste technicians in their [[HumongousMecha XV-105 Riptide Battlesuits]]. The Earth Caste pilots are much better at handling the mech's [[ExplosiveOverclocking Nova reactor]] and are more accurate at range [[AwesomenessByAnalysis thanks to their physics-heavy training]], but are [[CripplingOverspecialization even worse at close combat]] than ordinary Tau.
** In the Chaos forces, Warpsmiths fill this role. They're basically Techmarines, only evil, and almost to a man they're obsessed with nailing meat, metal and daemonic essence together.
** The Mechanicus now have their own armies, and this trope is in full effect. Every basic HQ choice in their army list can repair anywhere from as good to 2.5 times as effectively as most other faction's engineers, and some of the higher ranks can rig each and every vehicle and fortification in their army to [[HealingFactor repair THEMSELVES]]. And although warriors first and foremost, the Magos Dominus of the Mechanicum's Legio Cybernetica haven't forgotten the skills they learnt as acolytes, and they can use them on their robotic line troops and even [[HumongousMecha Titans]]. It's not at all unheard of for a Mechanicum army to repair each and every wound it takes for the first one or two turns of a standard six-turn game, until the lines close and the Magi have to turn their attentions to breaking heads.

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** *** The [[RedShirtArmy Imperial Guard]] has Enginseers, Tech-Priests attached to the unit specifically to maintain their equipment. Like Techmarines they can perform battlefield repairs, though they aren't quite as effective in combat as [[PowerArmor power-armored]] {{super soldier}}s
** *** The [[OurOrcsAreDifferent Orks]] have Mekboyz, whose hard-wired mechanical knowledge allows them to construct all manner of smoke-belching vehicles or ramshackle weaponry, from [[MiniMecha Deff Dreads]] to [[TeleFrag Shokk Attack Gunz]] to [[HumongousMecha Gargants]]. They may not be able to tell you precisely how their devices function - and indeed, some of their crazier creations may only work [[ClapYourHandsIfYouBelieve because the Meks think they should]] - but they can get a disabled Battlewagon rolling by [[PercussiveMaintenance whacking it with a hammer]] and screaming at it.
** *** Although [[HufflepuffHouse they have little-if-any representation in-game]], in the background material the [[FantasticCasteSystem Earth Caste]] fill this role for the Tau.
***
Tau. The Farsight Enclaves, isolated from the main Tau colonies and military doctrine, sometimes take the unusual step of putting Earth Caste technicians in their [[HumongousMecha XV-105 Riptide Battlesuits]]. The Earth Caste pilots are much better at handling the mech's [[ExplosiveOverclocking Nova reactor]] and are more accurate at range [[AwesomenessByAnalysis thanks to their physics-heavy training]], but are [[CripplingOverspecialization even worse at close combat]] than ordinary Tau.
** *** In the Chaos forces, Warpsmiths fill this role. They're basically Techmarines, only evil, and almost to a man they're obsessed with nailing meat, metal and daemonic essence together.
** The Mechanicus now have their own armies, and this trope is in full effect. Every basic HQ choice in their army list can repair anywhere from as good to 2.5 times as effectively as most other faction's engineers, and some of the higher ranks can rig each and every vehicle and fortification in their army to [[HealingFactor repair THEMSELVES]]. And although warriors first and foremost, the Magos Dominus of the Mechanicum's Legio Cybernetica haven't forgotten the skills they learnt as acolytes, and they can use them on their robotic line troops and even [[HumongousMecha Titans]]. It's not at all unheard of for a Mechanicum army to repair each and every wound it takes for the first one or two turns of a standard six-turn game, until the lines close and the Magi have to turn their attentions to breaking heads.
together.
12th Mar '17 12:26:27 PM DeathorCake
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* ''TabletopGame/{{Warhammer 40000}}'''s background features the Adeptus Mechanicus, a pseudo-scientific/religious order that placates the "machine spirits" of tanks and devices with a mixture of prayer and consecrated engine oil. Representatives of the trope in general and that group in particular can be found in the army lists.

to:

* ''TabletopGame/{{Warhammer 40000}}'''s background features the Adeptus Mechanicus, a pseudo-scientific/religious order that placates the "machine spirits" of tanks and devices with a mixture of prayer and consecrated engine oil. They are very competent at their jobs despite appearances, however, and even a basic Enginseer usually has a cutting torch and servo-arm that make for one hell of a [[ImprovisedWeapon improvised]] [[KillItWithFire meltagun]]. Representatives of the trope in general and that group in particular can be found in the army lists.


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** The Mechanicus now have their own armies, and this trope is in full effect. Every basic HQ choice in their army list can repair anywhere from as good to 2.5 times as effectively as most other faction's engineers, and some of the higher ranks can rig each and every vehicle and fortification in their army to [[HealingFactor repair THEMSELVES]]. And although warriors first and foremost, the Magos Dominus of the Mechanicum's Legio Cybernetica haven't forgotten the skills they learnt as acolytes, and they can use them on their robotic line troops and even [[HumongousMecha Titans]]. It's not at all unheard of for a Mechanicum army to repair each and every wound it takes for the first one or two turns of a standard six-turn game, until the lines close and the Magi have to turn their attentions to breaking heads.
10th Mar '17 3:48:10 PM jormis29
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* Many operators in [[VideoGame/RainbowSix Rainbow Six: Siege]] have engineering degrees and develop their own specialized equipment. Examples include explosive traps, signal jammers, sensors that detect people or electronics through walls, a drone with a mounted taser, and a breaching device that can punch a hole in a wall and launch several grenades through it.

to:

* Many operators in [[VideoGame/RainbowSix Rainbow Six: Siege]] ''VideoGame/RainbowSixSiege'' have engineering degrees and develop their own specialized equipment. Examples include explosive traps, signal jammers, sensors that detect people or electronics through walls, a drone with a mounted taser, and a breaching device that can punch a hole in a wall and launch several grenades through it.
30th Jan '17 5:32:11 PM weiserthanyou
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** Also, the Pyro uses a flamethrower, a traditional engineer weapon. He/she/it's (still up for debate) also the best ally of the Engineer, being extremely adept at unmasking enemy Spies, who can easily bring down the Engineer's building by sapping them, and disable said sappers.

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** Also, the Pyro uses a flamethrower, a traditional engineer weapon. He/she/it's (still up for debate) also the best ally of the Engineer, being extremely adept at unmasking enemy Spies, who can easily bring down the Engineer's building by sapping them, and disable said sappers. Additionally, Pyros using the stock flamethrower or Degreaser can use a compression blast fairly frequently to dislodge enemy stickybombs, reflect rockets/grenades/almost any projectile right back at an enemy, and partially nullify Übercharges by blasting the enemy away from buildings/each other, covering virtually all standard weaknesses of Engineers and their buildings.
26th Jan '17 3:31:43 AM Luppercus
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* Wildcat in ''WesternAnimation/TaleSpin'', Higher for Hire's resident mechanics and everyman, capable of fixing almost anything in minutes.
26th Jan '17 3:27:27 AM Luppercus
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* Cedric in ''WesternAnimation/TheRaccoons'', he even design a solar-fueled car and his father's mansion security system.

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* Cedric in ''WesternAnimation/TheRaccoons'', he even design designs a solar-fueled car and his father's mansion security system.
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