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[[caption-width-right:350:The reality tends to color people surprised.]]
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Any special effect, design feature, or sound effect that is unrealistic, but which you have to do anyway because viewers have been so conditioned to expect it that its absence would be [[RealityIsUnrealistic even more jarring]].

The trope namer is the foley effect used in theater (and later radio and film) to recreate the sound of horse-hooves.

Horses hooves *do* sound like a pair of coconut shells being tapped together - when the horse is walking on cobblestones or some other hard pavement. But not all depictions of horses happen on the cobbled streets of London or New York. Nevertheless, filmakers and radio producers stuck the coconut sound on the audio track even when the horse was on grass or gravel (rarely even in synch with the movement of the horse) until audiences came to expect the specific audio cue. Real recorded hoofbeats on later, more sophisticated productions sounded "wrong" to test audiences (or more likely, clueless [[ExecutiveMeddling producers]])

Many other {{Stock Sound Effect}}s are prime examples:
* The AudibleGleam made by a specular reflection or intense light.
* KineticClicking: So ubiquitous that mobile phones tend to add clicking sounds to buttons pressed on their touch screen. All geared machines tick, switches make a loud 'clack' when turning on or off, crossbows have to make either a mechanical "klang" or a neat "tchak" to be taken seriously, and of course all [[DramaticGunCock Guns]] and [[LandMineGoesClick Land Mines Go Click]].
* NoisyNature flapping sound effects for large birds taking wing (even owls, whose main advantage is that they ''don't'' make noise in flight), [[JunglesSoundLikeKookaburras migratory Kookaburras]], and roaring mountain lions for just a few examples.
* The AudibleSharpness of a sword being drawn from a scabbard or a knife being waved around.
* [[SpaceIsNoisy Noisy explosions in space]].
* KungFoley: The 'whump' of a person getting punched in the face, or the exaggerated smack of a boxing glove. [[note]]This is one of the reasons {{slapstick}} comedy got its name: The slapstick was two sticks that, when struck together, sounded more like a "slap" than an actual slap did.[[/note]] Real-life fistfights tend to be eerily silent, which obviously wouldn't be very dramatic or exciting (and more than a little creepy.) In sword duels, there is a loud, echoing clash of metal when, in reality, swords just make a small 'tink' sound. Any "aerodynamic" missile (from arrows to throwing knives or poisoned dart) must make a distinctive "fssshhh" when traveling through the air.
* Car and driving noises: "Wildest Police Chases" / "Wildest Security Camera Video"-type programs are big on this; squealing tires and crunchy crashes are all dubbed in after the fact in cases featuring security camera footage, which rarely features an audio track. Even a moped will make V8EngineNoises.
* BeepingComputers and PacManFever cover the standard sounds of modern technology and interactive entertainment.

This trope does not apply exclusively to sound, but to any instance of an element that is used simply because the audience, consciously or unconsciously, expects it to be included, and/or because StockVisualMetaphors allow writers to [[TropesAreNotBad avoid long expositions]] via ShowDontTell:
* Mainframe hackers had "green lightning" (or "compatibility logic" when the suits were around) named after an AscendedGlitch in an Creator/{{IBM}} terminal monitor left in [[ViewerFriendlyInterface so people would think the computer was "doing something"]].
* Every cockpit must have BillionsOfButtons.
* {{Lens Flare}}s are everywhere.
* TechnicolorScience: All chemicals are brightly colored [[note]]in reality most chemicals range from clear to a milky grey-brown, only a handful of common laboratory chemicals have any sort of color at all. Intense color is rare, found only in certain crystals, organometallic compounds, complex organic molecules, and metallic oxides. This is why wars were fought over control of things like indigo flowers and lapis lazuli before the invention of synthetic pigments.[[/note]]
* Radiation always has a SicklyGreenGlow [[note]]In real life most radioactive materials just look like any other metal (because dangerous ionizing radiation, by itself, is completely invisible). Some highly radioactive materials, when underwater or wet, will release ''blue'' light due to Cherenkov radiation however.[[/note]]
* Every explosion will be accompanied by ImpressivePyrotechnics, and EveryCarIsAPinto.
* People [[SpaceIsCold freezing]] or [[ExplosiveDecompression popping]] in space.

This trope has a sister trope in the RuleOfPerception, which explains why one would bother with any of these effects at all.

The color version of this trope is StockObjectColors.

See also RealityIsUnrealistic, ArtisticLicense, ScienceMarchesOn, CommonHollywoodSexTraits, MickeyMousing, RadioVoice, VinylShatters, and the semi-related ExtremeGraphicalRepresentation. Related in concept is TheCSIEffect and EaglelandOsmosis. Nothing to do with CoconutSuperpowers (except insofar as both relate to ''Film/MontyPythonAndTheHolyGrail''). Thankfully, this won't be [[TelevisionIsTryingToKillUs causing any real-world casualties]]. We hope. Compare AluminumChristmasTrees and SmallReferencePools. Also see NecessaryWeasel.


[[folder:Media in General / Common Tropes]]
* One peculiar instance is the addition of LensFlare to [[PostProcessingVideoEffects computer-generated scenes]]. LensFlare is a ''flaw'' resulting from the physical properties of the camera lens, (and to a lesser extent, the human eye) but it is so ingrained in the public consciousness that its absence makes a scene look "fake"; adding it adds to the audience's WillingSuspensionOfDisbelief by implying that the scene was actually shot by a camera (perhaps via the LiteraryAgentHypothesis).
** ''Series/{{Firefly}}'' deliberately took this concept to the logical extreme: the CGI space scenes not only included LensFlare, but also moments where the camera takes a second to find or focus on an object, or where a speeding spacecraft is blurry and slightly out of frame.
** The new ''Series/{{Battlestar Galactica|2003}}'' makes similar use of faux camera effects for many space scenes; in one episode, the camera is even struck and knocked spinning by debris from an explosion. Joss Whedon points out in his commentary that brand new, state-of-the-art lenses had too ''little'' lens flare for him, so they switched them out for cheaper ones that would have wider lens flares.
** Traditional animated programming -- {{anime}} in particular -- often includes drawn-in lens flares as well. Exaggerated lens flare is fairly pervasive in 2010s anime.
** It's not limited to anime - there have been at least a few {{manga}} where the artist has ''drawn'' a lens flare when a character is, say, looking into the sun.
** Not only that, lens flare occasionally crops up in ''1st person computer games'', especially after the introduction of affordable 3D accelerator chips in the '90s, when games began featuring exaggerated, colorful lens flare because it could be rendered it without a noticeable drop in performance.
** Many video games make digitized water droplets fall onto the camera screen. Sometimes this has justification -- video game protagonists love CoolShades -- most of the time it doesn't.
* In many 3D animated movies, film grain is added into the film. The audience is so used to seeing the artifacts of film grain that when it isn't there the image seems "unnatural" to the viewers. Ironically film grain is something that the industry has been trying to reduce for years to get better image quality.
** In the making of ''[[WesternAnimation/WallE WALL•E]]'', the Pixar animators brought in renowned cinematographer Roger Deakins to demonstrate real-world lighting and camera techniques, using real cameras, lenses, and lights, which they then replicated digitally in the film. He was highly amused that they wanted to duplicate effects that technicians and equipment makers have been trying since the advent of film to eliminate.
** Similarly, the author of an early-1970s book on musical electronics (amps and recording equipment, not synthesisers) rather disgustedly remarked that engineers had worked for decades to eliminate distortion from amplifiers ... at which point, musicians promptly invented the fuzz box to ''put it back''.
** There's been a jarring trend for makers of 3D Movies to add in lens flare and ''then'' apply 3D effects to it. This makes the ''lens flare'' come out of the screen towards you.
* The [[http://en.wikipedia.org/wiki/Wagon_wheel_effect stroboscopic effect]] often seen on spoked wheels, fans, helicopter blades, etc. is another example of a camera artifact which is so expected by audiences that it's left in, even though there ''are'' cameras and shutter mechanisms available which would eliminate it.
* Morse code is always received as through a WWII-era radio: bee-beep-beep-bee-bee-beep.
* Use of defibrillators (those machines that deliver a short pulse of electric current via two paddles when someone has one of a number of heart condition emergencies) always causes the recipient to flex up from the bed, which never happens in real life.
** When using the defibrillator, the defibs always charge with an audible, high pitch sound, the defib paddles are always rubbed against one-another when charging, and when discharged, the defibs must make a loud SHUNK. Let's not forget that the person using them always says "CLEAR!!"\\
"Clear!" is sort of TruthInTelevision. In reality, the users will say, "Clear the patient," and then check to see if all persons are no longer touching the patient. A single dramatic "Clear!" followed by no safety check and a zap is pure Hollywood. Also, a conductive gel is used on the electrodes; rubbing them together helps smear this out evenly, though in many filmed cases it's pretty clear that no gel was applied and the actor is just rubbing the electrodes together because "that's what you do."
** Manual defibrillators with handheld electrodes are very rare nowadays. Modern systems almost always come with a pair of stick-on electrode pads (just like an AED) on which the adhesive also acts as a conductive material. These pads are applied to the patient and left in place, with the defibrillator itself being an integrated feature of a modern portable EKG monitor that also tracks the heart's electrical activity when not delivering a shock.
** In Great Britain, paramedics are trained to shout "STAND CLEAR!" before delivering the current, to make absolutely certain bystanders know what the command means.
** In addition to this, a defibrillator is unable to revive a "flatlining" (asystolic) patient, contrary to their depiction in medical dramas. The heart's electrical system controls the muscles of the heart. A defibrillator is designed to "reset" the heart's own electrical system when it's erratic and causing the muscles to contract wildly (fibrillation, as in ''defibrillator''). If the muscles of the heart are no longer responding to the electrical system (for example, Pulseless Electrical Activity), or if the electrical system is down (asystole), there's nothing to be gained by shocking the patient.
** Not to mention now that [=AEDs=] have become fairly common in large public venues, the device, while completely silent for charging and discharge, has a speaker built in that recites instructions to the user and tells them if the patient's heart rhythm is shockable. Some will include a high-pitched warning tone to alert you that it is charging, and another synthetic sound effect when the shock is delivered. Others will simply say "CHARGING" and "SHOCK DELIVERED." All models will announce "CLEAR" or some variation thereof before delivering a shock.
* [[ManInAKilt Kilts]] in Scotland. The pleated kilt as we know it today was invented in the 18th century; prior to that there was the greatkilt, which was essentially a big blanket (which may or may not have been tartan) wrapped round the waist and pinned at the shoulder. This probably dates from the 16th century. It was ''illegal'' for Highlanders to wear a kilt between 1746 and 1782 - it was seen as a rebel military uniform. Modern "Highland dress" was invented in the lowlands in the 19th century. The upshot of all this is that Scotsmen in kilts in nearly ''every'' historical period tend to be wrong, unless it's ThePresentDay and they're at a wedding. It does appear that ''Franchise/{{Highlander}}'' got this fairly right, at least in the series flashbacks. Duncan and co are wearing the correct greatkilt.
* Medieval clothes are usually depicted as dull drab, grey or brown colours. The truth is that natural fibers (sans linen, which is notoriously difficult to dye) can be easily dyed and the ''whole spectrum'' of vegetable and mushroom dyes were available in DarkAgeEurope. Medieval clothes were actually brightly colored, even garish, especially those of townsfolk. Even linen could be dyed blue in the Middle Ages.
* 19th century clothes are usually depicted in dull, dirty-looking colors such as cream or dusty rose (otherwise known as antique pink). Bright colors were in fact both available and fashionable. This is most likely because people are used to seeing clothes in museums, where the dyes have faded and dulled over time.
** This is also why brown ink is associated with olden times. The black ink they really used faded to brown.
** Aniline dyes were available from 1854 onward, and fashion called for color combinations most modern people would describe as clashing, like bright yellow and mauve.
** TheGayNineties may be an exception, at least when done in color. See also GorgeousPeriodDress.
** One of the reasons we assume the Victorian Age was big on whites and pastels is that the Neo-Classical period that immediately predated the Gay Nineties was influenced by contemporary beliefs about Roman and Greek times (see below). It's not surprising that the best-known fashion crazes of Victorian times are the last two: more survives from the 1880s and 1890s than from the 1840s and 1850s.
* When a character in a film sparks up a cigarette lighter, nine times out of ten it will make the distinctive "Ching!" of a Zippo lid opening. Since the 1930s, the Zippo (and its knockoff twin the Star) has become so ubiquitous that many viewers unconsciously associate it with the act of lighting a smoke, even if the lighter in the shot would not make that sort of noise at all.
* People expect to see ancient Romans and Greeks in films wear white togas, etc., apparently because Hollywood costume designers originally tried to make actors look like the pale statues that were their best examples of period dress. Of course, the ancient sculptors actually painted those statues in lively, more or less realistic colors, right down to the pubic areas. The paint simply wore off over the centuries.
** You'll often see the toga worn by all kinds of Romans and Greeks. But in the Roman Republic and early to mid Empire the use of the toga was restricted to male citizens, and as it was hot and uncomfortable it tended to be worn only when absolutely necessary - in the Senate, for instance, or in a court of law. Roman women wore very stylish and fashionable clothing - and their styles changed from season to season, just like ours - but they generally didn't wear the toga: only freeborn prostitutes wore the toga, and there weren't very many freeborn prostitutes out there. The Greeks didn't wear the Roman toga at all but they did wear a variety of other garments, including one that looked quite like the "toga" worn by modern college Greeks... and one that could be mistaken for a toga at a distance or by someone with poor eyesight or limited knowledge.
** There are a few examples of sculpture still retaining its paint. One example in Turkey that had been buried underground was preserved well enough for restorers to see a (faded) version of the original color and infrared tech is now allowing us to see the invisible pants. Many of the statues found by 19th century archeologists had visible traces of paint on them - which they then carefully scrubbed off, because that's not how they were supposed to look!
** For togas, basic wool was used, starting white and dirtying with use. There was little washing outside of servants and those who did a large quantity of business went through 3 to 4 togas a year. It was more or less standard in the way the black or dark blue suit is today and generally considered formal wear for business, in the Forum or elsewhere. The pure white ''toga candida'' (colored with chalk) was the uniform, so to speak, of men running for office, hence the word 'candidate.'
** Dye was relegated to women, who wore a Stola if married and a Chiton if single. Even then these were poor and the colors faded to pastels quickly.
** There were also special Togas besides the aforementioned ''toga candida:'' '''Toga Praetexta''' had a purple or maroon colored stripe around the border which represented a current magistrate, former magistrate, priest, or freeborn boys who were not yet men. A black or grey toga called '''Toga Pulla''' was for mourning. And the '''Toga Picta''' dyed a deep purple/crimson/maroon depending on the historian, which was originally presented to and worn to a celebration in honor of generals who returned victorious from wars and conquers because it was the color of the gods who obviously showed them and the empire great favor.
** When Caesar seized power he often wore this, which convinced people he was crazy enough to [[AGodAmI think himself a god]] - this led to his downfall.
** Fortunately the misconceptions are avoided in the series ''Series/{{Rome}}'', which portrays characters as accurately wearing the ''toga candida'' as noted above, but otherwise wearing colors appropriate to their rank (such as the senators wearing Togas with the appropriate stripe). Peasants wear a variety of colors, as do nobles, when not in a formal environment where the formal clothing must be worn. Of course this is also from the series that researched correct Roman graffiti, so hardly surprising.
** Also, the 'toga' proper was only worn on very formal occasions; it was spectacularly impractical, using huge amounts of fabric and needing one arm constantly held up just to keep it on. The clothes worn by most people most of the time are confused with togas, probably because it seems to have been loose and drape-y most of the time, but probably comprised a lot less fabric (and more actual seams)
* One example that even ''Series/{{Rome}}'' failed to avoid is Ancient Greeks and Romans wearing wristbands. Forearm armour did exist, but was not common; no culture of the Ancient world ever wore the things as standard part of their dress. Armbands and other forms of jewelry were of course worn but they would have looked quite different. Yet, every movie, every TV series and every documentary about the period will show just about everyone wearing wristbands, and will frequently involve scenes showing them in loving detail as they are donned or taken off. All because the early epics of Hollywood were supposed to look exotic, and they needed more ways to display the lavish riches of the Ancients...
* Greek architecture is almost always shown to be austere marble. At the time, it was austere marble covered over with bright, gaudy paints.
** Speaking of Greek architecture, they built some of the larger temples with pillars closer to the edges leaning slightly towards the middle to give the illusion to the viewer that they were completely vertical. (One notable exception being the Parthenon; the pillars on that one actually ''are'' straight.) Might count as the first example of the trope.
** It was pointed out on ''Series/{{QI}}'' by Creator/JimmyCarr that in movies set in ancient Roman and Greek times the iconic buildings ''appear as ruins.'' Usually caused by location shooting instead of mattes (or CGI nowadays).
** Alternatively, movies tend to portray Rome as full of grandiosely planned monuments, streets and public buildings; in real life Imperial Rome was usually a mish-mash of things built decades if not centuries apart and many never-finished projects (due to various reasons, such as the inevitable result of a government of fiercely ambitious and competing bureaucrats, unpredictable and abrupt regime changes, and [[AGodAmI several God complexes]] from various emperors). The classic example of this is in ''Film/{{Gladiator}}'', where Commodus enters Rome along a long road in the middle of a large open space so that crowds can cheer him. Neither the road nor the open space existed until Mussolini's regime.
* Similarly, movies featuring the ancient Egyptians tend to make the dominant building colors sand or gray (because that's what the tombs and temples look like now, and what the audience has seen in pictures) rather than the bright painted look that archaeologists have known for a long time they originally were. One of the more effective and realistic portrayals was, ironically enough, in fantasy/horror/action film ''Film/{{The Mummy|1999}}'' where the backstory setting in Ancient Egypt showed the bright colors.
** The Pyramids are a perfect example of this. When they were originally constructed, they were covered in limestone and gold, so they would have been sparkling white with a gold tip. But they're always sand colored in shows. The gold was actually stolen in the meantime, as was the limestone (which was used for many buildings in Cairo).
** ''TheEgyptian'' showed this in the opening scenes: first, what the Pyramids and Sphinx are like now; then a dramatic cut (with musical flourish) to what they looked like when new and shiny.
** Interestingly, a lot of video games set in Ancient Egypt avert this. Whether that's because the developers ''did'' do their research or because they realized that normal people don't like to stare at [[RealIsBrown variations of beige]] for hours on end is another question. One intro movie even includes the golden pyramid tips, though in-game, the pyramids are only shiny, shiny white.
** The Sphinx is an even bigger example of this: about 400 years after it was built the body, made of softstone, was starting to deteriorate, so the then Pharaoh had it covered in tiles and painted BRIGHT RED, with a blue headdress and gold painted face. This was maintained for centuries and was one of the most common forms of Sphinx. There's also evidence that the face originally had a beard.
** Arabian-style music wasn't present during Ancient Egypt times, yet it is constantly used as a background music when Egypt is depicted. At the moment, only the instruments played back then are known, but none of the actual music scriptures have been found.
** Giuseppe Verdi managed to avert this in ''Theatre/{{Aida}}''. The chant and dance in the Temple Scene are based on Egyptian traditional songs brought to him by Edouard Mariette Bey, the Egyptian Museum director who asked Verdi to write this. Mostly, he used a pentatonic scale of the kind heard everywhere in the Middle East, Asia and Eastern Europe.
* Even less known is that the Mesoamerican natives also painted their pyramids in bright colors (the Aztecs mainly in white, while the Mayas favored red). This is probably where the penchant for bright colored buildings in modern day Mexico and Central America comes from.
* Thunderclaps are usually heard at the same time as lightning, even though we all know light travels faster than sound. This is also a problem with other loud things happening far away, such as fireworks or nuclear explosions.
** Amusingly, in ''Theatre/TheSoundOfMusic'', [[Creator/JulieAndrews Maria]] tries to comfort the children during a lightning storm by explaining that "the lightning says something to the thunder and the thunder answers back". Of course, the thunder and lightning in the film happen at once, so apparently Lightning and Thunder are talking over each other.
** ''Film/{{Poltergeist}}'' is one movie where lightning flashes silently, followed by the rumble of thunder several seconds afterwards, but this is actually a plot point.
* For that matter, most anything sufficiently old will tend to be a bit drab. Things set in the early part of the 20th century will tend toward grays, while the latter half of the 19th tends to favor browns. While this is sometimes intentional to evoke the feel of a black and white film or sepia photographic plate, it just as often comes more from the fact that the set and costume designers were working from colorless references. In the middle ages, houses, clothes, and churches were uniformly brown, and in colonial America, everyone had white hair.
* Characters reading from books will typically open to the middle of the book and start reading from there, as if the pages up until that point were all blank. The only exceptions are if the book is [[DoorStopper comically huge]], opening just the cover to emphasize how heavy the reading will be.
* In any film involving skydiving, the parachute is deployed either by pulling the metal handle on the harness or pulling a rip cord. The metal handle actually deploys the ''reserve'' chute, not the main, and modern parachutes do not have rip cords. The handle for the main chute is located underneath the bottom of the parachute pack, and it is connected to the drogue, or pilot, chute. The skydiver simply pulls off the handle and throws it in the open air. The handle is connected on the drogue chute, which opens in the slipstream, and then deploys the main parachute.
** Likewise, all depictions of parachutes tend to be the old-fashioned "bell" parachutes. In [[RealityIsUnrealistic reality]], they are today used only by [[ItsRainingMen army paratroopers]] (as they open quickly at low altitudes) and dropping gear and equipment. ''All'' skydivers today use square "wing" parachutes.
* Swords tend to make [[AudibleSharpness a metal-on-metal scraping sound]] when drawn, no matter what the scabbards are made of. The first metal scabbards which really do make this sound come from the late 19th century. Scabbards were of leather and wood before that.
** In ''Film/TheLordOfTheRings'' movies swords make a steel-against-steel sound when drawn from leather scabbards. It is alleged that they originally intended to use more realistic sounds, but in a textbook example of the Coconut Effect decided that it sounded "wrong" on film.
** The visual commentary from ''Film/KingdomOfHeaven'' states that the metal-on-metal sound is just for dramatic effect; if a scabbard were designed in a way that would produce that sound would likely end up ruining the blade's cutting edge.
** In his Little Movie Glossary, Creator/RogerEbert describes the application of this cliche to slasher movies as "The [[Literature/AliceInWonderland Snicker-Snack]] Effect":
* The modern version of the last entry is that people apparently always walk around, even if actively hunting somebody or in battle, with their guns effectively unloaded. They will then apply the up-to-date dramatic noise of chambering a round (or cocking the hammer) before firing.
** TruthInTelevision, for most westerns. Guns of the period tended to be dangerous to carry in a charged state--an unlucky bump could discharge the weapon prematurely. Hence, most revolvers were loaded with five rounds and left uncocked on the empty sixth chamber. Repeaters and shotguns received similar treatment, requiring the showy pump to be ready to fire.
** Lampshaded by Creator/KieferSutherland in ''Film/PhoneBooth'':
--->'''The Caller:''' [cocks his gun] Now doesn't that just torque your jaws? I love that. You know like in the movies just as the good guy is about to kill the bad guy, he cocks his gun. Now why didn't he have it cocked? Because that sound is scary. It's cool, isn't it?
** A pump-action shotgun is '''always''' pumped before being fired. Even if the shooter had fired and pumped it once already, or pumped it upon loading. Sometimes it's done for emphasis in a "hold up" or "interrogation" scene to show the one wielding the gun means business.
* Anyone carrying a weapon that has full-auto capability will always shoot on the auto setting. They will also fire [[BottomlessMagazines many more rounds than the weapon is capable of holding.]] In reality most police or military-trained operatives are trained to use their weapons on single shot setting. Firing all out on full auto is inaccurate, in addition to emptying the magazines rather quickly. Fully automatic fire is usually used for suppressive fire ''i.e.'' throwing a lot of bullets at an enemy position to discourage return fire.
* The view through a pair of binoculars is usually [[BinocularShot depicted as two intersecting circles]], whereas if you go and pick up a pair of binoculars right now you'll only see one circle, assuming they have been adjusted properly for you. This is parodied in ''Film/HotShotsPartDeux'', where they are revealed to be looking through a black sheet of construction paper with two intersecting circles cut in it.
* Even in RealLife, calling a number on a cell phone invariably results in a rapid-fire "dialing" sound effect, despite the fact that no cell phone actually uses touch-tones to dial numbers. This is most noticeable in the first half of the 2000s, though more movies/TV shows after then tend to perpetuate it unless they're shilling to a specific phone company who presumably want their product to be realistically, or at least favorably, portrayed.
** Ironically, calling the touch-tone sound "dialing" reflects an even older convention, harking to back when phones had actual dials instead of buttons. Touch tone phones have been around since the 1960s, yet we still call it "dialing" the phone.
** Additionally, unless there's a joke or other reason to focus on it, a cell phone will make an electronic trilling noise that almost no real phone owner uses anymore.
** ''Webcomic/{{xkcd}}'': When someone calls my phone, it makes a damn ''[[http://xkcd.com/479/ ringing sound]]''.
** A model marketed almost exclusively to senior citizens emphasizes as a selling point that it has a dial tone and other features -- all essentially functionless window dressing -- that exist solely to make the cell phone behave like a land line phone.
** DTMF tones can be optionally set by the user so that the phone makes them when pressing the number keys when not in a call (otherwise, the phone can be set to just make simple beeps or clicks during these presses, or for silent mode, no sound at all), but they will always be heard in the earpiece when pressing the keys during a call (e.g. during automated/prompted calls, where the cellphone's network [not the phone itself] actually generates the touch-tones for the other party to receive and decode).
*** Also, phone buttons making ''some'' kind of beep when pressed is there to let the user know that yes, the button presses are being registered as normal -- with how laggy modern computerized phones can get, you might need this kind of confirmation. Using the old DTMF tones specifically is purely for the coconut factor.
* When a character goes to switch a TV set or radio on or off (or turn the volume up or down, etc.), the actor will invariably mime the turning of a "knob" on the electronic appliance in question, even if it's a modern one without anything resembling an actual knob. In theater the big hand gestures are easier for the techs to see and adjust stage lights on cue.
** The knob might be a bit of TruthInTelevision, as many from older generations still do this.
** {{Lampshade|Hanging}}d in an episode of ''Series/TheColbertReport'' in which host Creator/StephenColbert tells viewers "Don't turn that dial... and if your television still has a dial, get a new TV."
* In a similar vein, apparently in the fictional realm all devices that have a monitor are analogue and an interference will be manifested through static, wave-y picture and tearing, even when the work take places in the distant future. In reality, analogue signals are increasingly rare and digital TV interference will look like a faulty DVD or a computer trying to play a corrupted videofile. More over, at no point tablets suffered from static in real-life, but apparently in fictional works, [[http://imgur.com/ijtvAUU tablets are analogue too]].
* SpaceIsNoisy: Weapons used in space battles (e.g. ''Franchise/StarWars'') produce cool sounds when fired, despite the inability of sound waves to travel in a vacuum. One ''StarWars'' novelization had Han explain to Luke that ships helped tell their pilots where other things are by simulating the appropriate sounds as if they were in an atmosphere. This will likely be implemented in RealLife if society ever advances to the point of having ship-to-ship combat in space. There's also the theory that the sound is like no different than the words floating in space or the music playing during battles. It's there for the viewer, but the characters don't see/hear it.
* Two-handed swords, especially the Renaissance "Zweihänder," are usually depicted as heavy and extremely cumbersome in combat. In real life, they weighed about 12-15 pounds ''at most'' (often closer to 8 pounds; a modern assault rifle with full magazine is 8-10 pounds) and, due to much lower blade-to-handle length ratio, they could be operated just as fast as a regular medieval war sword (basic lever principle). In the case of the latter the ratio is roughly 4:1; in the case of the former it's 13:5 with two-hand handle grip or 10:8 with handle-and-ricasso grip. It ''is'' true that longer swords are, well, [[CaptainObvious heavier]] (specifically, a longer sword has a higher moment of inertia than a shorter sword; this means reaching a particular angular velocity requires more torque/angular force) which is what the different weighting ratio is specifically designed to compensate for.
** So much for some modern fan writers' assertion (in an apparent overcompensation to avoid accusations of MarySue) that ''women are not physically capable of handling or wearing swords''.
** Those are mostly parade variants, however. A giant of a man standing around 6'6 and up would probably use them however, as the weight and balance would feel similar to their smaller-of-stature trainer's.
* [[NoisyNature Frogs, save for one species, do not go "Ribbit."]] Unfortunately, that one species lives in Hollywood, so movie frogs tend to make that noise, and as a result we all think frogs ribbit, and even tell our children that.
** Real frogs make a wide variety of sounds, depending on species, including barking, croaking, and chirping.
** Smokey mountain jungle frogs scream: "Ow! Ow! Ow!"
** The album [[http://www.amazon.com/Sounds-North-American-Charles-Bogart/dp/B000007TN1/ ''Sounds of North American Frogs'']], reedited by Smithsonian Folkways, is a great resource that illustrates just how varied frog sounds are (and that's just the ones in North America).
** The Striped Marsh Frog (or something like that) makes a popping sound similar to the sound Donkey makes in the second Shrek movie, for lack of a better description.
** Bullfrogs are named for the sound they make, which is very similar to (though often much longer than) a bovine "moo".
** Classically educated people know frogs really go "[[Creator/{{Aristophanes}} Brekekekex koax koax]]"
** At least one documentary show had a scene of frogs doing mating calls at night. Sounds included chirps, whistles, a whimper, and something akin to a rapid fire toy laser gun.
* For all gunplay based mistakes, please see this [[http://theoutfitcollective.blogspot.com/2007/04/egregious-gunplay.html link]]. For example, people do not fly backwards when shot in real life. As pointed out by the Series/MythBusters Newtonian physics [[SarcasmMode surprisingly]] applies to firing a gun.
* The ubiquitous "ping" sound heard everywhere where submarines are concerned. It's actually a ''very'' specific sound: a signal pulse of the ASDIC -- an early UsefulNotes/{{W|orldWarII}}WII British sonar, widely used by all Allied navies in the war. It was so ubiquitous that it got thoroughly associated with every thing submarine, so it even came to be used where German submarines were involved, and their sonar pulses sounded nothing like that.
* Real bald eagles do not actually make the long, majestic "keer" noise they always make in films. That sound is actually [[http://www.youtube.com/watch?v=33DWqRyAAUw the call of a Red-Tailed Hawk]], but because Bald Eagles and some other birds of prey have really lame and silly sounding calls in real life, their calls are usually replaced with the keer to make them sound "better". And of course, this has become so ubiquitous that now if one were to use the right sound, audiences would complain. This is only untrue in the case of nature documentaries. They actually sound like a combination of [[http://www.youtube.com/watch?v=dDcHNVAJVAs seagulls]] and [[http://www.youtube.com/watch?v=g0A2mZ5DjlM hearing loss]].
** Any shot of CirclingVultures is accompanied by those same redtail screeches. RealLife vultures are quiet birds[[note]]They have no voice boxes and can only hiss, which they mostly only do when threatened.[[/note]]—too quiet for the average sound-editor's taste, it seems.
** In a similar vein; that "Oo-Oo-Oo Ah-Ah-Ah" bird call you hear over virtually ''every'' [[JunglesSoundLikeKookaburras jungle scene is made by the Laughing Kookaburra]] (''Dacelo novaeguineae''), which can only be found in Australia.
** Mountain lions are a victim of this all too often as well. Unlike some of their cousins, the cougar does not roar; instead it [[http://www.youtube.com/watch?v=v7Dna0bNxdk shrieks]] or lets out a growl much like a house cat would, albeit much louder and with a deeper tone. In some movies however, cougars roar like lions but a few notes higher on the octave scale. The ''mountain lion'' name is misleading - bear in mind the [[IHaveManyNames cougar/puma/mountain lion/etc/etc]] is a big small cat not a small big one ... i.e. it is not a slimmed-down version of the true big cats but in fact is the largest of the small cats, with [[https://www.youtube.com/watch?v=T4upoLs-i6A vocalisations to match]].
* HeartInTheWrongPlace: From vampire stakings to target-sheets at firing ranges, countless film and television images depict the heart as being located in the upper left quadrant of the chest cavity. It's actually in the ''center'' of the chest, and much lower, about where the sensation of acid reflux is felt. (Hence, the term "heartburn".)
** The reason for the misconception being that the heartbeat does feel/sound like it is focused in the upper left of the chest. That is actually primarily the pulsing of the aorta as blood flows into it ''from'' the heart, while the heart itself is mostly hidden behind the sternum.
* [[http://radar.oreilly.com/2009/03/the-sizzling-sound-of-music.html People are so used to the compression artifacts of MP3s that they prefer them to lossless codecs]]. Reminds of an [[http://xkcd.com/598/ xkcd strip]]. Ultimately, ''any'' recorded media will, by definition, be compromised by the recording and playback equipment used. Different mics have different properties, speakers vary wildly in tone, the media itself will always have an effect, even "lossless." When people say they prefer to hear a "realistic" sound quality, they really mean a quality that sounds pleasing to their ears, hence people who like the "warmth" of vinyl are simply preferring the artifacts of that form.
* Similarly, music instrument amplifiers often strive to emulate those produced in the early 20th century, which couldn't accurately reproduce sounds at volume due the low power vacuum tubes which drove them. Tube amplifiers produce "warm" overtones when driven beyond their "correct" operating range, causing a "break-up" distortion effect found on the recordings of rhythm and blues musicians such as Muddy Waters and Chuck Berry. Even "accurate" solid state amplifiers will often incorporate an op-amp "drive" circuit that emulates "tube sound."
* The Uzi, vz. 61, MAC-10, and many other submachine guns are shown so rarely with their stocks extended or unfolded in any medium that most people truly believe they're actually pistols and that the folded or collapsed stocks are some deranged-looking part of the working mechanisms. The SPAS-12 and Striker-12 (to a lesser extent) also suffer from it. All folding stocks in movies in general tend to get hit with it but the aforementioned ones pretty much never see any exceptions to this rule, causing the issue.
** Every lock and load sound ever.
** The distinctive "ping" sound of M1 Garands make is very soft compared to the round firing. You're more likely to hear it because the clip hit something hard.
* Here are few things about fruit that may seem wrong if they aren't portrayed wrong:
** Coconuts. The brown, furry part we're used to seeing is actually the "stone" of a mature coconut. Coconuts themselves are [[http://img.alibaba.com/photo/104498637/Young_Green_Coconut.jpg very different-looking]]. They are green. \\
''VideoGame/SuperMarioSunshine'', ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'' actually got this right. There's even a boss in ''Galaxy'' where you're told to hit coconuts back at him. This trope is so ingrained that some players will try to hit the [[ViolationOfCommonSense big brown rocks that are clearly on fire]] instead of the harmless green things.
** Pineapples do not grow on trees. They grow out of the ground.
** Wild Bananas grow pointing up, not down. They will point downward as they mature. They are also small with scant flesh and lots of seeds, unlike the domesticated stand-ins more often used. They are also not necessarily yellow. That was the result of the Gros Michel becoming the preferred banana to eat worldwide until it became extinct, with its successor, the Cavendish, chosen partially because it, too, is yellow.
* Similar to the fruits, we're so used to seeing the final product of walnuts that most people wouldn't recognize walnuts in the wild. Much like coconuts, many types of walnuts have a thick green outer skin that is very tough to remove (some people with walnuts trees hull them by simply putting them in the driveway and letting cars drive over them). After that the shells are very tough and coated with a dark goop that will stain your hands green if not careful. It's only after they've been dried that they're anywhere near brittle enough to crack with a traditional nutcracker.
* A minor yet ubiquitous example: When a revolver's cylinder is open, it will make no ratcheting sound when spun, because when open there is no cylinder lock to ratchet against.
* Drowning is portrayed in many movies with the drowning person splashing and flailing about frantically as they sink. In reality, a person drowning will not be able to do this, as such actions require oxygen and their body is starved of it. They will stand still vertically with hands raised to the side and attempt to crane their neck and raise their mouth when underwater. An involuntary instinctive drowning response will be triggered and they will be unable to flap about to get attention, or even grasp a rope or flotation device thrown to them. A person with their mouth above water and desperately flailing about trying to get attention is not actually a drowning person...at least not yet. In that state, they would be known as a "distressed swimmer". Once underwater and drowning, they will not be able to continue this, and an untrained observer will not even know they are drowning.
* When a woman goes into labor in the movies or on TV, her water usually breaks to kick things off. In reality, only 10% of women have their water break at the start of labor. Most women don't have their water break until things have been underway for a few hours. Of course, water breaking is far more dramatic than standing around with a stopwatch for two hours, timing contractions to see if they're regularly getting closer together. On the other hand, ScreamingBirth-style contractions also aren't there until you're well into it. The mother may be complaining for ages of backache, cramp, indigestion or just be feeling indescribably crappy (all common enough when you're very pregnant) until the waters appear to make it clear that it's a little more dramatic than that. (Particularly prevalent if she's been asleep through the early phase of her labour, as many women are, and is woken by suddenly lying in a wet bed.)
** Audiences often expect the initial spank on the ass to be a routine part of childbirth, to "help" the baby draw the first breath by crying. When a baby is born off screen, the sound effect after the mother's screams die down will usually be a smack first, then a baby's cry. It actually happens that way rarely, if at all. Past generations sometimes held a newborn upside down by the ankles and thumped the back to clear the air passages, but in real life, most babies breathe and cry on their own when they are born. If that isn't happening, modern medical personnel employ some other means of intervention.
* Whenever someone is drinking something through a straw, there is always the sound of air coming up with the drink as if it's nearly empty. Curiously, this phenomenon persists even though people drinking with straws is an everyday and mundane occurrence.
* For a long time, people thought that the ceiling paintings of the Sistine Chapel were dark and somber. Then, there was a massive cleanup and restoration operation, and it turned out that the paintings were actually colorful and happy. This hasn't stopped movies like ''Film/TwoThousandTwelve'' from portraying it as dark and somber.
* While it's mostly now gone away, for years printers in movies and TV would make the loud sound of a dot matrix printer, even when an obvious laser printer was being used.
* Ninjas do not dress up in all black from head to toe. Instead the best disguise for a ninja is to look like the everyman from farmers to monks. The trope started from kabuki by stagehands dressed in all black. These stage hands are suppose to be invisible so the audience are suppose to pretend they don't exist. When a character is killed by a ninja, a stagehand does it to show that the character has been killed out of nowhere for dramatic effect. In modern times, the only way you can recognize a ninja is from this costume.
* Computer monitors, even in the far future, will always shimmer and have visible scanlines. In Live-action film, this is a result of the monitor and the camera being out of sync (this is the reason why television and computer commercials simulate the image on the monitor, rather than use a live image). This is far less justified in animated works and video games.
** This effect also occurs only with CRT type displays. If it occurs on an LCD or plasma display, it's because someone thought RealityIsUnrealistic.
* Most media show underwater scenes with rippling and/or distortion. In real life, this distortion only happens when two liquids with different indexes of refraction are mixed. This underwater image distortion may occur at estuaries, where salt water and fresh water, which have different indexes of refraction, mix together, but in large bodies of a single type of water, distortion does not occur at all.
* One will almost never hear ''complete'' silence in film. Even in parts of a film which an audience understands to be "silent", there is nevertheless [[http://en.wikipedia.org/wiki/Presence_(sound_recording) sound playing on the soundtrack]]. If the audience heard ''dead'' silence, they would perceive it not as an aesthetic effect but as the sound system in the cinema malfunctioning.
* We have been trained by growing up watching movies at 24 frames per second to expect movies to have a certain look and feel to them that is an artifact of that particular frame rate. When these movies are shown on televisions that process the images to double the frame rate, or are filmed and shown at 48 FPS like Peter Jackson's ''Film/TheHobbit'' trilogy, the extra sharpness and clearness can make the movies look ''wrong'' to viewers, even though the video quality is actually ''closer'' to real. This is commonly called the Soap Opera Effect, because some feel it makes these expensive movies look like cheap shot-on-video soap operas (because the videotape format historically used on soap operas worked at 30 FPS rather than film's 24 and so had a similar visual effect to higher-framerate film).
* There are a few of these associated with [[GatlingGood electric-driven miniguns]]. First of all, there's the fact that electric driven miniguns do not require much time at all to begin firing. This action, called "spooling", takes less than a second in real life. There are a few reasons for this. In films and television, the spooling acts as a convenient way not only to have a tense moment, but to allow a hero or villain the ability to actually dodge the weapon's fire. Otherwise, our hero would be a [[LudicrousGibs red smear]] before they have a chance to react. In video games, this is a balance measure, largely for the same reasons as the delay appearing in live action works or animation, since otherwise it would make an already powerful weapon nigh-unstoppable. The second is that a minigun does not sound like any other weapon when firing. [[http://youtu.be/d84r8gMGxFQ?t=30s In reality, they sound a lot like a buzzsaw]]. Usually, you will instead hear a more traditional machine gun rat-tat-tat sound. More often than not, it is because the sound effects people either can't get the more realistic sound to work with the scene (imagine [[YouFightLikeACow the hero and villain trying to trade insults]] over ''that'', or the challenge it would be to lower it enough so they can without making it sound like a kazoo) or won't put it in (because, once again, it is what the audience expects).
* Media will unfailingly indicate that a character has received mail by having the flag on the mailbox sticking up. This is not the purpose of the mailbox flag. The purpose of the mailbox flag is to alert the postal carrier that there is outgoing mail in the box to be picked up.
* Actual rain tends to be mostly invisible to cameras. What you see in films and on television is created by special effects departments. Nowadays done with fairly simple CGI but before CGI it was done with various white powders dissolved in water and sprayed over the set between the camera and actors.
* Raindrops aren't really raindrop-shaped, as they appear in cartoons, comics, and other illustrations. Any falling liquid will quickly become a nearly perfect sphere. It's how they used to make nearly perfectly-spherical musket balls; melt lead and drop it inside "shot towers" into a pool of water.
* The "classic" bugle charge used in many old films, baseball games, and other sporting events, is an interesting case. The call itself ''was'' used. The Coconut Effect, however, comes in when the call is used in older films and television programs set during UsefulNotes/TheAmericanCivilWar.
* As stated above, bows in sword-and-sorcery movies ''usually'' escape this trope, except for one notable instance. In any fantasy movie, count on the foley guys to insert an audible ''*creeaak*'' sound when the bow is drawn back. Seems to make sense on the face of it. A bow is a piece of wood and that's what wood sounds like when it bends, right? Well...no. In real life, bows should never creak. If a bow does creak, that's a bad sign. It may mean the bow is developing a crack, or the wood and/or the string has become brittle and is likely to snap. And considering the tension held in that bow, especially at a full draw, if it did snap it would likely cause a pretty bad injury to the man holding it.
* That slight swooshing sound when someone's eyes dart back and forth, and that little "plink plink" that denotes blinking. See SqueakyEyes.
* Anything that holds immense power will usually hum or ring. See AudibleGleam.
** The metal-on-metal sound of a sword being unsheathed. [[RealityIsUnrealistic Swords do not make that sound]]. If they do, you've got a horrible sheathe (they ''should'' have softer interiors specifically to prevent metal-on-metal). If you hear that metal-on-metal sound when you draw your sword, it's ''bad'' because it means you're ''dulling your sword''.
* A cracking bullwhip whenever a character snaps his/her head around or makes some other sudden jerky motion.
* The rolling bongos that go along with a WheelOFeet.
* The slide whistle, a universal indicator that something is falling (up or down).
** If it's something big, substitute the sound of a dive-bombing Stuka airplane. More whimsically, it can be ''literally'' used to show that a CuteMute is depressed, embarrassed, or confused.
* Old people will creak and squeak with every movement, like an unoiled hinge or a loose floorboard.
* Lit fuses will always emit a menacing hissssssss.
* The inevitable 'ting!' sound of [[AudibleGleam light glinting]] off the hero's (or cheesy villain's) gleaming, white teeth. This particular example is used with humorous intent in the occasional sugar-free gum or dental product commercial.
* The 'frooff' noise of an object passing by the camera.
* People being knocked over to the sound of bowling pins.
* Someone sneaking around will be accompanied by strings: pizzicato for tip-toeing, slides for strides (think ''Franchise/ThePinkPanther'' theme). See MickeyMousing.
* Anything with a ponderous pace (elephant, bear, fat dude, [[Franchise/StarWars Jabba the Hutt]]) will be accompanied by tuba. The tuba's sound will also be used to literally [[GettingCrapPastTheRadar Get Crap Past The Radar]] when it's meant to simulate a character farting.
* The little 'fwip' sound of a ninja or similar character jumping improbably high or simply vanishing without a trace.
* The high-pitched sound of a coiled spring ("boing-boing") whenever someone is jumping or an object is bouncing. If the person/object is large enough, substitute a kettle drum.
* Then there's the "WAAAH-HAAH-HAAH-HAAH-HAAH!" sound of someone crying in a cartoon, often with OcularGushers. In reality, these loud cries are made only by babies, and only because they haven't yet learned to talk. But even though actual crying is usually much quieter, cartoon characters ''have'' to cry like this because if their crying were more true-to-life, the scene would look like it was being PlayedForDrama, and thus not be funny. (Oddly, sometimes this sound effect will be consciously used to undercut the pathos of a serious or semi-serious scene, with the result being intentional {{Narm}}. In ''Disney/TheLionKing'', for example, Timon and Pumbaa cry this way after they reason that, now that Simba has a girlfriend, he won't be hanging out with them anymore.)
* Whenever the musical tastes of the elderly are depicted in media, expect it to always be swing or big band music (or classical, if they're the more intellectual kind). Even though, today, nostalgic elderly adults would be far more likely to listen to something like Elvis or The Beatles.
* Women and sports just don't mix in television and film. While RealLife women often engage in sports (and have engaged in them since at least the 60's), the idea of women scoffing at or being completely clueless about them has become so prevalent in media that any unironic depiction of them playing sports (unless, of course, it's something "feminine" like figure skating or cheerleading) might seem too jarring to the average viewer. Thus, many movie and television directors continue to depict women and athletics as being mortal enemies.
* High-pitched [[UsefulNotes/{{Kawaisa}} cutesy]] voices haven't been popular with Japanese girls and young women for a long time, but they're still nigh ubiquitous in the media simply because that's what consumers expect to hear.
* Backward thermometers. Almost all animated and drawn works depict thermometers [[https://www.google.ca/search?safe=off&hl=en&biw=1600&bih=744&site=imghp&tbm=isch&sa=1&q=thermometer+in+mouth+cartoon&oq=thermometer+in+mouth+cartoon with the bulb sticking out of the mouth]]. Needless to say that's not going to help much in real life, it's been done this way for so long (particularly because it's easier to tell it's a thermometer this way) that audiences universally accept it.
* Holly mistaken for mistletoe. It's ''extremely'' common to use a holly plant in place of mistletoe in media due to it's bright red Christmasy berries. While there ''is'' red mistletoe, most media just uses holly with it's easily recognizeable spikey leaves because it's a lot more accessable, and many viewers think the two plants are one and the same.
* Grenades. Ask anyone how a grenade works, and 90% of the populace will reply "[[PinPullingTeeth you pull the pin out with your teeth]] and 5 seconds later it explodes". Absolutely ''no'' part of that is correct. Attempt to pull the pin with your teeth and odds are you'll only pull out some teeth: the pin takes considerable effort to remove and must be done with your hands. Secondly, the pin only holds down the lever: flipping the lever out is what actually lights the internal wick and starts the countdown. A grenade with the pin removed won't explode until the lever is flipped out. Finally, 5 seconds is almost correct, but in reality they're ''very'' untrustworthy as far as time goes and also come in a variety of delays. Often video games keep the pull the pin and 5 second detonation thing purely as a game mechanic so you can time the explosion and can't carry a primed grenade forever, while most media in general keeps [[PinPullingTeeth the teeth pulled pin]] thing purely [[RuleOfCool because it's cool]].
* Arguably, most [[ArtisticLicensePaleontology paleontological inaccuracies]], particularly when they are made by people who do have up-to-date knowledge on dinosaurs. It's a little hard to create a series featuring prehistory without a lot of liberties, since they've been portrayed those ways for so long they've become permanently ingrained in the public image (scaly raptors and T-Rexes , anyone?). The (''very'') rapidly changing image of dinosaurs makes this even harder. Referenced in the book version of ''Literature/JurassicPark''. When they cloned the dinosaurs, they found that dinosaurs were not the big, dumb brutes of popular imagination[[note]]For the longest time, scientists thought about dinosaurs that way too.[[/note]] and considered modifying them to make it so the audience would accept them. Also used in ''Film/JurassicWorld'' where they deliberately cloned the dinosaurs to be scaly because it was what the public expected when they see dinosaurs.

[[folder:Anime and Manga]]
* ''MagicalGirlLyricalNanoha'' has water droplets hit the "camera" during Fate and Nanoha's fight.
* In many anime, most noticeably ''Manga/RurouniKenshin'', every time a sword moves while drawn, it makes a metallic clicking noise. This is usually used like [[DramaticGunCock gun cocking]] to indicate that a character is serious. This is only TruthInTelevision for a loose sword with an all-metal hilt, not a common construction for Japanese katana. Oddly enough, the ''Trust And Betrayal'' OVA (which is done in a more realistic style than the TV anime) actually uses this clicking sound in the correct context -- it shows that the sword has not been used for some time and has not been maintained and emphasizes the desperation of the situation. Under normal circumstances you should never hear this sound.
* ''Anime/PaniPoniDash'': When Becky and the 1-C class go into Himeko's mind, Himeko serves a meal of crab...only it tastes like cheap imitation crab, which Himeko is more familiar with than the real thing.
* More casual anime fans and non-fans in the west expect anime to have a particular character design, with the realistic bodies and distinct eyes, commonly called the "anime style." This was a major cause of the failure of ''Manga/OnePiece'' to catch on in the western world, as its art style is highly influenced by western animation and comics.

[[folder:Comic Books]]
* Franchise/TheFlash has long been able to use his super speed to perform a great many feats which make absolutely no sense[[note]](and we're not just talking "man who can run at the speed of light" not making sense, we're talking "his speed is given as the explicit reason that he's able to do things that have nothing to do with how fast he's going" not making sense)[[/note]], but kind of ''feel'' like things a speedster should be able to do: he can vibrate the molecules of his body at super speed[[note]](unlike normal folks, who can only make their molecules vibrate at ''normal'' speed)[[/note]], to let him become intangible[[note]](in real life, this would be known as "evaporating" and would be fatal)[[/note]]; he can run across the ocean or up the sides of buildings as if he were running on the ground[[note]](which could maybe work if you assume he's actually launching himself at superspeed and hurtling up/across as opposed to actually running, except that (1) he can change direction while doing it (2) he doesn't require any kind of ramp or slope to transition from running horizontally to running vertically, and (3) he would hit escape velocity and rocket off into space if he moved that fast)[[/note]]; he can carry people at near-light speed without hurting them[[note]](the fact that he can do it without hurting ''himself'' is a {{Required Secondary Power|s}})[[/note]]; and he can catch bullets out of midair inches in front of their target without them punching through his hand or slipping between his fingers[[note]](it would make sense if he moved his hand at the same speed as the bullet as he caught them and then ''gradually'' slowed it down, but this would take more than a few inches to do)[[/note]]. Needless to say, every other speedster in Franchise/TheDCU has to be able to do all these things too. In fact, they've added a special [[AppliedPhlebotinum phlebotinum]] to the Flash canon - the Speed Force - to explain the more impossible ones (it lets him absorb speed from bullets, impart it upon people he carries, and gives him total control of his body's molecules). Most non-DC speedsters won't be able to turn intangible, but they'll still be expected to be able to run across water and along walls and ceilings and to catch bullets as though their palms were armored - hey, the Flash can do it, why the heck can't ComicBook/{{Quicksilver}}!? The running across water is justified: it's been calculated that someone running at 100 kilometers an hour (more or less, depending on bodyweight and foot size) or greater would be able to run across water.
* The use of huge, gaudy onomatopoeia (or, depending on how people describe the phenomenon, "sound effects", "Batman words", or even [[BuffySpeak "noise words"]]). It's obviously a ludicrous convention in more serious comic works (bright red letters saying "BUDDA-BUDDA-BUDDA" and "ZARTZ!" and "KRA-THOOM!" look downright grotesque in the middle of a realistic shootout with blood spraying everywhere), but artists still have to include them or otherwise "it wouldn't look like a comic book."

* In one chapter of the Fanfiction ''[[Fanfic/RealityChecksNyxverse Nightmare Night And Nyx]]'', Princess Luna decided to tease her older sister by wearing a Nightmare Night costume... of Celestia as a "Pretty Pretty Pony Princess." Along with deliberately ridiculous levels of girly accoutrements and shades of pink, it featured its own cloud of twinkling lights-- that made actual tinkling noises and even, on occasion, said the words "twinkle twinkle" in tiny voices...

[[folder:Films -- Live-Action]]
* Parodied in ''Film/MontyPythonAndTheHolyGrail'': They didn't actually have horses, just the coconuts. Ironically, the producers actually wanted to use real horses but didn't have the budget and the coconuts did a better job at the whole RuleOfFunny bit.
* ''Film/RockyBalboa'', the sixth ''Rocky'' film, had realistic boxing sounds inserted during the actual match between Rocky and his opponent. The last few ''Rocky'' sequels before this had grown increasingly dependent on unrealistic boxing sounds, and the more authentic noises spat in the face of that dependency. Accordingly, instead of using the dramatic cinematic effect for the entire ending, the fight was presented like an ESPN pay-per-view event, complete with stats charts, graphical widgets and even the clock during the first round.
* Ironically, [[http://www.imdb.com/title/tt0497964/ Ring Girls]], which is for all intents and purposes a documentary (although "creatively" edited to look more like a reality show), nevertheless added Hong Kong sound effects over all the punching and kicking, completely ruining it for every martial artist (or even fan) out there. It did not make the movie any more popular.
* In another camera example, many films will add in the sound of a chemical flash bulb firing (a very recognizable ''whoosh'') whenever they show flash photography, regardless of whether these old-timey flash bulbs are depicted on screen, or what era the movie is set in. Creator/MartinScorsese and Wes Anderson frequently do this. In an interesting inversion, when an older-model electronic flash is used, the noticeable whine many make as they recharge is usually ''absent''. This may be due to the sound effect having been co-opted by futuristic NoisyGuns.
* The sound effects used in hand-to-hand combat in the ''Franchise/IndianaJones'' films are extremely over-the-top (e.g. obtained by beating piles of leather coats with baseball bats) - so much so that the sounds are basically iconic to the series.
** Ben Burtt, the sound designer for all the films, says on a [=DVD=] extra that he decided to make the punches over-the-top on purpose as he felt they were making a comic book brought to life.
** And any Bollywood movie portrays it much, much more over the top.
* The [[Franchise/{{Batman}} Batman film franchise]] on a whole is guilty of this; despite the fact that blue and grey are much better urban camouflage colors, he always retains his black rubber armor in Live-Action Films [[Film/BatmanTheMovie (save for the Adam West one)]].
** To be fair, Batman only comes out at night, where black makes more sense.
*** Actually, navy blue is preferable for camouflage at night.
** The sound effects in ''Film/TheDarkKnight'' are deliberately "one up." Minigun sounds for uzi's, Howitzers for shotguns, etc. More a stylistic choice, but still the trope.
* Creator/BudSpencer and Creator/TerenceHill made a career out fight scenes with exaggerated SFX.
* The movies in the ''Film/SpiderManTrilogy'' start off highlighting Spidey's use of SpiderSense in slow-motion, but as the films progress, the SpiderSense is more often implied that explicitly depicted, usually in the form of whiplash-quick reflexes and/or an OffHandBackhand. Notably, the third movie never highlighted it at all, with Spider-Man's reflexes and Spider-Sense all rendered in real-time.
* Digital readouts are an excellent example. In ''Film/TheTakingOfPelhamOneTwoThree'', the subway's digital speedometer makes a series of increasingly faster beeps when shown on screen, despite it being established there's no beeping noise when the trains are driven normally.
* Common also in Knight Rider: Closeups of KITT's speedometer, usually during massive acceleration, have a frantic ticking along with each MPH displayed. In only a few cases are there closeups of slow speed changes with the corresponding tick. In addition, no wide-angle shot includes audible ticking.
* The serial ''Film/ThePhantomEmpire'', since it has a radio ShowWithinAShow, actually ''shows'' coconuts being used to make horse sounds. Being partly a Western, it no doubt had many traditional examples too.
* An intentional example in ''Film/{{Airplane}}'' has the jet liner in the movie sounds just like it has propellers instead [[RuleOfFunny for comedic effect.]] The creators originally wanted to use a propeller-driven DC-4 (the one from ''Film/ZeroHour'', the movie on which its based), but ExecutiveMeddling forced them to use a jet. ''Film/AirplaneIITheSequel'' has a similar effect, but [[RecycledInSpace on a space shuttle]].
* ''Film/CowboysAndAliens'' featured incredibly overdone punch sounds, similar to those in ''Franchise/IndianaJones'' (this may have been intentional due to the presence of Harrison Ford in the movie). Jake's punches seemed to be even louder and more exaggerated than other characters.
* ''Franchise/StarWars'':
** The films are notable for their use of invented foley effects created by sound designer Ben Burtt. For ''Film/AttackOfTheClones'', Creator/GeorgeLucas decided not to use the stock sound effect of lightning and thunder coinciding with each other during the thunderstorm on Kamino, instead having the lightning happen a few moments before the thunder crashing.
** In the commentary for the prequels, they talk about how Yoda's CG design had to compensate for the visual effect of Yoda being a puppet in the older films. For instance, Yoda's ears wiggling when he moved was originally a side effect of the material used to create the puppet, but they actually replicated the ear-wiggling when he went CG simply because audiences had already accepted that Yoda's ears are just supposed to do that.
* The image of the alien spacecraft in ''Film/IndependenceDay'' sweeping over the flag on the moon is probably the most iconic sight of the film second only to the destruction of the White House. What this and countless other films forget/ignore is that [[http://en.wikipedia.org/wiki/Lunar_Flag_Assembly there is no American flag currently on the Moon.]] In the same way a poster exposed to direct sunlight fades over time the dyes used in the flags by the Apollo missions have all completely faded away leaving nothing but white pieces of fabric in their place.
* ''Film/{{Sunshine}}'' is especially guilty of this as, despite aiming for scientific accuracy to the extent of having [[http://en.wikipedia.org/wiki/Brian_Cox_(physicist) Brian Cox]] acting as an advisor, it's still riddled with inaccuracy. In the movies' defence, however, Danny Boyle noted that the movie didn't feel right without things like [[SpaceIsNoisy audible whooshing]] and [[ArtisticLicenseAstronomy visible distant stars]].[[note]]As to the visible stars -- since the protagonists are flying so close to the Sun they need a solar shield, the significant amount of light pollution would mean even "close" stars would not be visible.[[/note]]
* In-universe in ''Film/TheDilemma'', Ronny's and Nick's job is to work Coconut Effects into products. During the movie, they're making silent electric cars "roar" as if they had loud combustion engines.
* Done literally and in-universe in ''Film/{{Murder}}'', where one of the actors in a stage play claps coconut halves together off-stage to simulate a horse's hooves.

* The short story ''Damned Spot'' by Julian Rathbone, a {{Deconstruction}} of historical whodunnits, notes that oak darkens with age, so the dark oak we associate with Elizabethan architecture and furniture would have been quite pale at the time, before deciding that it's more important the setting fits the modern perception of Elizabethan era.
* In the ''Literature/HyperionCantos'', farcasters are implanted with devices to make a person stepping through feel like he is traveling.
* Taking aim at the hourglass/spinning wheel/whatever which is there to convince you that your computer is actually doing something, Literature/{{Discworld}}'s [[{{Magitek}} Hex]], which is as close as they have to a computer (or more precisely a semi-sentient magical computerish ''thing'') will sometimes drop an actual hourglass from a spring in order to demonstrate that Hex is doing something. Of course, nobody really knows if he is or not, but they do wait patiently.
* The Cyril M. Kornbluth story ''The Marching Morons'' features this in cars, which have speedometers that go to somewhere around 200 MPH and exhausts that literally belch fire, both purely for effect. The modern-day "protagonist" notices that when the speedometer reads 140 he feels like he's going maybe 60, and then later notices that the engine roar cuts off a fraction of a second AFTER the car stops (because it's an effect added to make it seem like the cars are faster and more powerful than they really are).

[[folder:Live-Action TV]]
* Despite the fact that it purports to have at least something to do with reality, the hit U.S. boxing show ''TheContender'' features "exaggerated impact" sound effects during the footage of boxing matches between its participants.
* In the 1950's the Univac I computer executed operations so slowly that the engineers made a different "beep" occur for every type of instruction. This allowed programmers to tell, for instance, if the machine was executing a long loop, had stalled, etc. Only the Univac 1 did this, it was used almost exclusively in a back room at the U.S. Census bureau, and the beeping computer was quickly retired when faster computers were built in the late 50s. However, when the machine was new, the marvelous "artificial brain" was demonstrated for TV news and documentaries. The "beep-beep-boop" sound then got a life of its own because there wasn't really anything else in a TV computer to tell the audience that the computer was doing anything. Soon, all TV computers had to produce a series of beeps of various tones. The original Star Trek avoided this by having the computer's voice say "working..." in a monotone instead of beeping, but the show then did it anyway as the sound of an old punch-card tabulating machine was dubbed in after the computer voice. The beeping sound was mandatory in TV-show computers well into the 80s, until the trope happened in reverse. The common man began using home computers and the pointless, sourceless beeps came to be properly seen as idiotic.
* There is a parody of this concept similar to that in ''Film/MontyPythonAndTheHolyGrail'' in one of the Swedish Chef sketches on ''Series/TheMuppetShow''. The Chef is trying to get his chicken to lay an egg and after it looks like she has, he angrily declares that the object [[NinjaProp is not an egg but a ping-pong ball]]. The humor is, of course, that the audience would expect the ball to double for an egg in the sketch, making it surprising when the Chef refers to what it really is.
* ''Series/{{Battlestar Galactica|2003}}'' did this when the Galactica warped into the upper atmosphere of a planet and immediately burst into flames. Reentry fire comes from the massive sideways velocity any orbiting object has. The ship started from a dead stop, but most people equate falling from space with fire. But they probably did it because [[IncendiaryExponent fire makes things cooler]]. Potentially [[JustifiedTrope justified]] due to possibility that the flames were caused by the near-instantaneous displacement of an enormous volume of air caused by the Galactica's jump.
* Half of what the Series/MythBusters do is based on this trope, testing out the way things work in reality vs. the way they're portrayed in the movies.
* Parodied in ''Series/GilmoreGirls'' Ep.3/06 after Lorelai and Rory egg the car of the resident Bad Boy:
-->'''Lorelai''': "Wait, is that a siren?"
-->'''Rory''': "I don't hear anything"
-->'''Lorelai''': "Neither do I, it just seemed like a cool thing to say at that moment"
-->'''Rory''': "It was!"
-->'''Lorelai''': "Hey, let's run back and speed off like we did something really awful and the cops are after us!"
* In the mid- to late 1970s, pocket calculators were just coming into their own. However, they didn't make cute bloop bleep sounds -- the way they did in some television shows, notably ''Series/BarneyMiller'', when Harris practically plays a tune on his.
* ''Series/{{Hustle}}'' had an in-universe example when the British character Stacie conned an American by posing as staff for the BBC. Instead of using her natural British accent, she put on an over-the-top stereotypical British accent, complete with "Toodle pip!"
* The DVD set of the documentary series ''The World at War'' had a bonus feature showing some of the raw footage that was used to make the series. The footage, like much of the film shot in combat areas of that era, is completely silent. The narrator matter-of-factly talks about adding in all the sound effects.
* Gene Roddenberry intended to avert SpaceIsNoisy in ''Series/StarTrekTheOriginalSeries'', but test audiences liked the space scenes better when they were noisy.
* ''Series/{{Firefly}}'' might be the only aversion of SpaceIsNoisy. At the very least it's the most prominent. All space scenes are set to music, which totally replaces sound effects. There are still noises on board the individual ships, but as there is air there, it makes sense.
* Creator/MartinScorsese confessed that the biggest surprise of shooting the ''Series/BoardwalkEmpire'' pilot was "the color". Like most people, the mental image of the 1920s he had was based on black and white photographs, but the fashion magazines the production crew had access to showed that people in that decade really had a love [[TheRoaringTwenties for excess]].
* Lampshaded in a [[https://www.youtube.com/watch?v=ZKO6M8heGU0&t=73m50s segment of the Cave Dwellers episode of MST3K]]

[[folder: Music]]
* The warmth of analogue recordings is caused partly by tape hum, which often makes people think digital recordings sound cold and sterile by comparison. Note that this largely depends on the type of music.
* The LoudnessWar has led to certain people thinking that maximum loudness, low dynamic range, 'whispering' on the voices (caused by parts of the vocal track to have come off) and excessive brightness are a sign of improved technology, when most of the time they are just to make the music louder.
* We've gotten so used to hearing ''some type'' of post-processing on vocals (be it reverb, double-tracking, flangers, phasers, you name it) that just hearing raw vocals on a track can sound jarring. Don't believe me? [[http://www.youtube.com/watch?v=WROJl6QtNMk Try it yourself.]]
** Actually, this sounds jarring because studio recordings are made in sound-dampening rooms to avoid accidental undesired effects on the music. Real-life sound however sounds very different, because the acoustics of the surroundings produce echo and reverberations. This is why there's a science to the construction of auditoria and theatres used for live music. Thus some post-processing is required to make studio recordings sound more realistic. Of course in practice, the amount of post-processing used goes way beyond adding realism, and wraps back to unrealistic.

[[folder: Newspaper Comics]]
* In ''ComicStrip/FoxTrot'', Jason Fox is eating a watermelon and tells Andrea how it doesn't taste like his watermelon gum. Naturally this earns a weird look from her.

[[folder:Professional Wrestling]]
* Back in the '60s, televised Professional Wrestling placed a microphone under the ring which made some very impressive sounds when wrestlers jumped off the top rope or stomped their foot during a forearm smash. They still do that. It's why fights backstage seem to fall a bit flat - the bumps don't have the same 'oomph' as bumps in the ring.
* Fans often tend to complain at the 'dead crowds' on WWE television. The seemingly uninterested crowd are in fact very animated but the sound is just not being captured. If you watch fan footage recorded on someone's phone from the crowd, the noise is deafening. WWE just doesn't mic up the crowd because it runs the risk of people's personal conversations being broadcast on the air among other things. So the only time you'll actually hear a lively crowd is if they're screaming insanely at the top of their voices.
* The big smack you hear when someone gets superkicked or big booted is of course the wrestler slapping their leg for dramatic effect. Slapping your leg and stomping for dramatic effect is falling out of practice these days. Also the big smack made when someone gets kicked in the head is usually caused by the kick pads the wrestler is wearing. Also wrestlers are taught to throw punches with the meaty part of their arm because it makes a nice impactful sound when hitting off the face.
* Blading. Since the 1970s (if not earlier), American audiences have grown accustomed to fight scenes in action movies that cause the combatants to bleed like stuck pigs, when in fact mild bruises and maybe a few chipped teeth are bound to be the results of a real-life fight. If pro wrestlers didn't bleed as much as they do, spectators might suspect that they "aren't really hurting each other" [[ProWrestlingIsReal (even though they are)]], or that the staged fights aren't "realistic" enough. Hence, the custom of wrestlers slicing themselves on the sly for that good old "bloodbath" effect.

* ''The Creator/ReducedShakespeareCompany Radio Show'' mentions the use of coconut shells as a character starts to ride away.
* In the 1930s, Australian radio broadcasts of cricket overseas weren't actually done from the ground. The commentary was based on ball by ball telegraphs, and sound effects such as canned applause and an artificial bat-on-ball sound were used. The trope didn't come into play because listeners knew the difference from having listened to local games; "synthetic broadcasts", as they were known, were abandoned in 1938 when shortwave reception had improved enough that the action could be delivered directly.
* ''Radio/TheMercuryTheatreOnTheAir'' used the classic coconut effect in the first scene of the first episode, an adaptation of ''Literature/{{Dracula}}'', as Jonathan Harker's coach makes its way to Dracula's castle.

[[folder:Tabletop RPG]]
* Laser weapons in ''TabletopGame/{{Rifts}}'' are said to come with built-in noisemakers to satisfy customers who expect sci-fi-style sounds when they're fired. Otherwise, they would be mostly silent.
* Lasguns in the ''TabletopGame/{{Warhammer 40000}}'' universe have explored every angle of this trope they could find. In the art and the video games they are huge highly-visible coconuts, because otherwise you wouldn't know they were firing. In the fiction they are described as firing invisible, near-silent beams. There is a button to make the beam visible again, but this is officially for training purposes (read: playing laser tag) rather than actual combat. The only 'Pew', so to speak, is the audible snap of the air ionizing.
** This also comes up when lasguns are given to Guard regiments who come from planets where most readily available weapons use chemical propellant. Guardsmen who expect guns to make a loud bang and flash when fired get fake noises and lights because the familiarity is good for morale. Guardsmen from less developed worlds are used to the relatively silent bow or crossbow and get no special treatment, while Guard regiments on appropriately advanced worlds are already used to las weapons.
** In a similar fictional case, the guns in ''{{Manga/Gantz}}'' make a pathetically small sound and do nothing more than glow at the barrel.
** In reality the predominant noise is the sound of cooling fans and water pumps. Occasionally, there will be a soft "pfft" sound when the laser fires, and that comes from the noise of the Xenon flash tubes used to pump the laser. High power microwave sources are also silent except for the cooling. What fun is a death ray that sounds like your air conditioner?
** High power laser weapons actually might not be silent so much as they would switch which end the noise is on. The impact of a laser weapon on a target would actually produce a loud bang since it's vaporizing material into a rapidly expanding gas cloud; AKA an explosion. This might incidentally make them pretty crappy stealth weapons since the sound is inherent to their damage mechanism and can't really be dampened.
* Also in ''Warhammer 40,000'', the Orks manage to {{justif|iedTrope}}y and {{exploit|edTrope}} this trope. Because their latent reality warping abilities make anything a sufficient number of Orks believe become true, [[RedOnesGoFaster Red things go faster]], louder guns do more damage, and things that look science-y and have ''most'' of the wires in the right place can do whatever a halfway competent [[GadgeteerGenius Mekboy]] says they can. A commonly held theory is that orks specializing in stealth gain much of their [[ImpossibleThief inexplicable ability to infiltrate]] locations despite being, well, ''[[HighlyVisibleNinja extremely large, heavily armed, green slabs of muscle with impulse control issues]]'' from the fact that most orks believe stealthy, disciplined orks do not exist.

* Figures of Ben Reilly as the ComicBook/ScarletSpider invariably includes his hands in Franchise/SpiderMan's classic "web-shooting" pose. However, Ben never actually did that; he modified his web-shooters to fire without the pose. But the pose is so iconic that it gets included anyway.

[[folder:Video Games]]
* CrateExpectations has become a sort of coconut effect. Almost every game that involves ammo (and many that don't) have crates that must be broken to get ammo. Creator/{{Valve|Software}}, for example, found this out during playtesting of VideoGame/HalfLife1. They attempted to avoid including crates, but so many people wanted something to use the crowbar on and get ammo from that they eventually had to give in.
* ExplodingBarrels could easily be classified as this. By now, most people realize that shooting a barrel won't actually cause it to explode, but for a game to not have explosives that can be triggered by shooting them would be just odd to the gaming audience. [[http://www.peoplecanfly.com/blog/2011/01/we-had-to-use-red-barrels/ People Can Fly]] found that just trying to change the ubiquitous colour (red) of the exploding barrels to green for ''VideoGame/{{Bulletstorm}}'' didn't work right for the players.
* Every PlatformGame since ''Franchise/SuperMarioBros'' has had a special sound effect for when the hero jumps, except for some of the ''Franchise/{{Metroid}}'' games (but the DoubleJump made a woosh noise to indicate the upgrade activating). Then again, JumpPhysics in platformers is generally not realistic.
** This even affects the 'realistic' platformers as seen in the SNES' heyday. Climbing up 3 straight-jump-up ledges in a row makes it sound like the hero of say, ''VideoGame/{{Flashback}}'', is attempting to drop a log cabin in an outhouse. The boingy springy sound gets replaced with 'old man toilet grunts.'
** In more classic first-person shooters, the main character says "hop" or grunts with every jump which is rarely the case in real life.
* In the MMORPG ''VideoGame/EveOnline'', the standard space-battle cliche of explosions and other sound effects happening despite the inability of sound to travel in the vacuum of space is justified in the game's lore. The sounds aren't actually real, but because the player's character is piloting the ship from within a sense-depriving goo-filled pod, the outer-space sounds are created by the ship's computers to give the pilot's mind something to focus on.
** This may be justified in this game specifically, however. Space in EVE Online seems to have fluidic properties, as ships will slow to a stop without constant propulsion, cruise missiles are described as a "lifting-wing" missile, and corpses instantly freeze when exposed to space. If this is true, the space would also presumably transmit vibrations.
** ''VideoGame/{{Tyrian}}'' uses the same justification: The ship's computer simulates sounds from outside to help the pilot keep paying attention and as a navigation aid.
** This seems to be "industrial standard" justification, right from the ''Film/ANewHope book'' back in 1979.
** The onboard television crew in ''Anime/StarshipOperators'' mentions that they have to add explosion noises to satisfy the viewers at home; ordinarily, the fights would be silent.
** The space combat computer game ''Elite'' justified the noise of laser impacts and enemy ship explosions as the sound of the hits/explosion broadcast from the target's radios.
* A number of video games have film grain among the video options, as an homage to older movies:
** ''VideoGame/SilentHill2'', the original UsefulNotes/{{P|layStation2}}S2 version of the game had film grain as the default.
** ''[[VideoGame/GrandTheftAutoIV The Lost and Damned]]''
** ''VideoGame/Left4Dead'' and [[VideoGame/Left4Dead2 its sequel]].
** After completing ''VideoGame/{{Ico}}'' for the first time you can enable four increasing levels of film effects.
** ''VideoGame/FalloutNewVegas'' has a major and highly popular [[http://newvegas.nexusmods.com/downloads/file.php?id=39947 modification]] that focuses entirely on simulating low quality or badly damaged film, to make the game look like an old Westerns.
** ''VideoGame/StubbsTheZombie'' had film grain as the default.
* ''Franchise/MassEffect'' has a couple examples. Along with the above-mentioned film grain, one NPC in the third game mentions turning off the sound emulators so he can watch an enemy dreadnought "sink" in complete silence. This suggests that SpaceIsNoisy is [[EnforcedTrope enforced]] ''in-universe,'' probably due to this trope.
* The whole trope RealIsBrown pretty much sums this up nicely. In real life, colors of all saturation and paleness exist, let alone lighting can vary in both outdoor and indoor settings, so things like ray tracing and desaturating are actually ''unrealistic''.
** A special mention can go to ''[[VideoGame/SimCity Sim City 4]]'', in which took the trope to the extreme in which not only modern (which is somewhat justified, because some people associate brown as "earth-friendly") but also classic Victorian and Gothic (the Chicago 1890 and New York City 1940 styles) into the brown filter. Considering that most Victorian houses were nicknamed "Gingerbread houses" for their use of many colors, one must wonder what they were thinking... Of course, the fanbase is now led to believe that if anyone creates a building that isn't drab brown or gray and dull, they're insane.
** This idea comes from the sepia photographs leading people to believe that everyone at that time wore drab clothing. The same phenomenon happens in Old West movies. People of that era loved bright colors, but any depiction of them will be in dark brown and black clothing.
* Many modern video games use a variety of effects to look more realistic, which are far from it. These include, but are not limited to: bloom, grey colour pallets, blood and water splattering on the screen, ridiculously bumpy normals and a weird 'wet glisten effect' on skin and characters. Strangest of all, it seems like the viewer would be aware of what the sun or people actually look like.
** Parodied in ''VideoGame/{{Uncharted}}: Drake's Fortune'' where the "realistic filter" option removes the vibrant colors and replaces them with muted browns and grays and puts in so much bloom that the game is virtually unplayable.
** In the same way that animated studios take efforts to replicate shortcomings of real cameras, video games often go to great lengths to get the washed out effect of an overexposed shot (or a really bright light source), which is dubbed "HDR." In fact, HDR is what photographers use to ''get rid'' of that effect.
** This is tone mapping. HDR is a technique to preserve the apparent brightness of an object when its light interacts with objects. For example, in a non-HDR render, the sun when reflected off water will somehow lose enough brightness that if it were real, you could stare at it with no consequence. In an HDR render, the sun's reflection is still the brightest thing (more or less) in the scene.
** Many 'realistic' video games have very long draw distances, making everything look extremely crisp and sharp all the way to the horizon. In reality, atmospheric perspective means everything should get hazier (and tinted blue) the farther away it is.[[note]]Though this would be realistic on the moon or anywhere else without an atmosphere.[[/note]]
** ''VideoGame/TheLegendOfZeldaTheWindWaker'', which is known for its ''cartoony graphics'', actually takes into account the effect of atmospheric perspective. It even simulates the effect of the ''curvature of the Earth'' on the appearance of far-away objects.
* Plenty of [[GunsAndGunplayTropes gun tropes]] are like this, due to the fact that most people who played FPS video games or watched action movies started years before being allowed to handle military weaponry (if they ever do so). In fact, [[http://www.popularmechanics.com/technology/gadgets/video-games/4255750 this article]] in ''Popular Mechanics'' indicates many times the guns in games such as ''VideoGame/RainbowSix: Vegas 2'' are first made "extremely accurate, based on factory stats and more" then toned down, not just for balancing reasons, but because of "the drive to make guns feel like the ones we've seen in movies." Like [[ShotgunsAreJustBetter shotguns loaded with buckshot]]:
-->''People associate shotguns with powerful, close-range weapons ... So a shotgun blast [in the game] will punch through walls and armor just fine, even though buckshot is known for its lack of penetration in the real world.''
** Sniper Rifles are especially the case for this. One of the earliest sniping games, ''Silent Scope'', gave bonuses for head shots because they were more challenging. This has led to the trope of sniper rifles in games ''only'' killing on a head shot - even though real sniper rifles will kill on a shot anywhere above the waist, which is a far preferable shot precisely because aiming at the head has a high chance of missing.
* While it has been noted that the movement speed of FPS player characters has been noticeably reduced since the days of ''VideoGame/{{Doom}}'' and ''VideoGame/DukeNukem'' (who could manage about 50 mph at full sprint), not many know that, by scale, modern FPS player characters still move much faster than a real person (''especially'' a real soldier with their rifle readied and aimed forward). Most can manage more than 20 mph simply walking forward, with higher speeds obtained if sprinting. A character moving at real human speed would be painfully slow, especially in WideOpenSandbox games like ''VideoGame/FarCry'' or ''VideoGame/{{STALKER}}''.
* The guitar peripheral for the first ''VideoGame/RockBand'' game drew some criticism in that, unlike the older ''VideoGame/GuitarHero'' counterpart, the strum bar didn't click. Many players were disconcerted at this, and felt as though the lack of audible feedback meant that it wasn't working properly. For this reason, [[PlayedStraight later versions of the peripheral included a clicking strum bar.]]
** That said, if you actually [[ExactlyWhatItSaysOnTheTin strum]] the strum bar, there will be a sound. Too loud a sound, in fact.
** Might be justified in the fact that no matter how off you are in playing the song, as long as the game thinks you hit the note, the song will play perfectly. This is jarring because you can't figure out if you're on beat or not.
* As they were shipped, the last three ''Franchise/ElderScrolls'' games feature a day/night system with night colors vivid enough for distant objects to be seen clearly, albeit in blue tones. Many players felt the nights were unrealistically bright and thus some of the most heavily downloaded mods for the PC versions of each of those games have been "darker nights" mods - which make it near-impossible to see what's in front of you without a torch. In fact, the vanilla games are very faithful to what a pastoral country would look like with no electric light pollution, especially considering the size of Mundus's twin moons in the sky.

* Sergeant Schlock of ''Webcomic/SchlockMercenary'' favors an impressively large plasgun which powers up with an ommmmmminous hummmmmmmm and a glowing barrel. When he goes in to get a new one, he discovers that improvements in technology have led to it being replaced with a small, silent, and more powerful model. [[http://www.schlockmercenary.com/d/20020901.html Schlock is appalled, and storms out as the salesman desperately calls after him, claiming that they can give it an impressively large cosmetic casing and a speaker to simulate the hummmmmmm.]] Not just personal prejudice there; Schlock is a ''[[CaptainObvious mercenary]]'', and [[WeaponForIntimidation intimidation]] is part and parcel of the trade. The hum is a [[http://www.schlockmercenary.com/2000-08-29 proven deterrent]], and the [[http://www.schlockmercenary.com/2003-03-15 glow of doom]] from the barrel is nothing to sneeze at, either. It's like selling an intimidating HandCannon without a hammer to [[DramaticGunCock cock dramatically]] ''or'' a LaserSight to show someone exactly which part of their body it will blow off.
-->'''Schlock:''' Grumble...''[[IWillShowYouX Mount you in a big round case...]]''\\
'''Narrator:''' Arms dealer, know thy market.
** Several shots of open space feature the bright, iridescent colors seen in colorized satellite images. The author notes that space doesn't work that way, but people were so used to the idea of colorful space objects that recording devices and windows have special filters that mimic the effect.
* In the alt-text of [[http://xkcd.com/359/ this]] ''Webcomic/{{xkcd}}'' comic, the author discusses that using a new Guitar Hero controller that doesn't click is unsettling.

[[folder:Western Animation]]
* Reflections of shiny objects in many animations often appear as sparkles even if the objects or light sources weren't moving at all. [[AudibleGleam "Ting" and "ping" and sometimes metallic "whii" sounds]] are quite common to accompany with reflections.
* From ''WesternAnimation/TheSimpsons'' episode "Radioactive Man":
-->'''Martin:''' Uh, Sir, why don't you just use real cows?
-->'''Painter:''' Cows don't look like cows on film. You gotta use horses.
-->'''Ralph:''' What do you do if you want something that looks like a horse?
-->'''Painter:''' Ehh, usually we just tape a bunch of cats together.
* Done in the CG ''[[Franchise/StarWars Clone Wars]]'' show with R2-D2, where effects like brush strokes (as if he were hand-animated) were included on it to make it appear like it had been produced by hand. {{Lampshade|Hanging}}d on ''Series/AceOfCakes'', when Charm City Cakes were commissioned to make a cake to look just like that version of R2, and they noted that they had to also include those elements, which they generally tried desperately to avoid.
* In the ''WesternAnimation/AvatarTheLastAirbender'' episode "The Northern Air Temple," Sokka and the Machinist put rotten eggs in a sealed natural gas room to produce a sulfuric smell, which would warn the people living in the temple of any gas leaks and where they're located. [[ShownTheirWork This is one of the few cases that is actually in line with reality]] - natural gas often has warning scents added to it for the exact same purpose, because the gas itself contains no sulfurous compounds and therefore doesn't smell.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Being a setting populated by sentient equines, the show uses the old "two coconuts banging together" sound effect in interesting ways. For example things that would normally involve hand sound effects are replaced by the coconut sound effect to reflect the fact that the characters are hoofed creatures who are using their forelegs as a substitute for hands.

[[folder:Real Life]]
* Some people tend to be skeptical of touch screens because of the lack of physical feedback. Many things with touch screens that have pressable buttons on them will make a click button when you touch them to add to the illusion of pressing a button. Of course, this has the use of telling you that you've pressed it, but still.
** The Blackberry Storm tried to remedy this by making the entire screen a button. Needless to say, the phone didn't really take off.
** Nokia addressed this by using the vibrator to gently shake the phone when a "button" is touched.
** This is becoming common on many different smartphones. Depending on the manufacturer, it may even be described with the accurate-and-awesome term "haptic feedback" in the phone's settings.
** Talk to any serious typist and you'll find just how important physical and auditory feedback is... it's why some people will shell out $70-$100 for Model M keyboards.
** In fact, The Coconut Effect is an ''essential'' component of user-interface design. People (there are ''extremely'' rare exceptions) get frustrated when devices don't behave the way they expect them to, which includes fake buttons clicking.
** As well, if there's ''any'' delay between the button press and the system responding, without a visual or auditory response, it's not immediately obvious that the button-press has been registered, and many people - especially savvy computer users - don't trust the computer to actually be doing what they asked it to do, so they'll press again, which starts the process over.
** The Wii remote has an interesting method to simulate the "feel" of buttons: every time your cursor passes over a button, the controller makes a very slight vibration.
* Many low-end digital cameras attempt to simulate the old-fashioned shutter click when taking a picture - some even have inbuilt mechanical contraptions specifically to that effect.
** Consumer digital cameras still ''have'' an old-fashioned shutter click, what with them having shutters, although the noise is practically inaudible in comparison to a $5 disposable camera. The sound they're emulating is more like the action of the reflex mirror in an SLR camera, with a hint of motor-driven film feeding, which is the stereotypical "taking a photograph" sound.
** In a reversal of that, in one episode of ''Series/{{Scrubs}}'', The Janitor is taking pictures with a camera and making a clicky noise with his voice whenever he hits the shutter. A young girl asks him why he's making the noise and he explains that his camera doesn't make a real sound... problem being that he's using an SLR, so it ''would'' make the clicky noise whenever he took a shot.
** There was a controversy in the early 2000s that digital cameras ''had'' to make the clicking noise, so people would know a picture was being taken. It had something to do with [[PantyShot surreptitious photos]] taken by a camera phone in [[CovertPervert certain women's dressing rooms.]]
** [=BlackBerries=] with cameras make a loud audible "shutter" noise when a picture is taken that can't be muted (barring a bit of creative hacking), even if the phone volume is set to silent. The reason given is to make it harder to take images surreptitiously--aside from the PantyShot issue, a legitimate concern involving a device carried by military, government and business officials.
** Likewise the UsefulNotes/{{Nintendo 3DS}}, which plays a shutter-click noise when a picture is taken even if the sound on the console is otherwise muted.
** The Android Camera application makes a very loud click (significantly louder than an analog camera), but it's generated by the application, not the hardware. Coincidentally, there's a completely silent user-made Camera application for sale on the app market, and it's suspiciously high up on the popularity lists. Android 2.1, Motorola DEFY - you can turn the camera sounds off. Thankfully.
** Likewise, Apple won't let different camera sounds in the iPhone store, or provide a way to select them like every other sound. Strange enough, you can turn the entire volume on your phone down to 1 and the camera is very quiet. [[TakeAThirdOption (Or you can just hold your finger over the speaker.)]]
** There do exist exceptions. Most digital SLR cameras beep when the autofocus is locked on, though the expected "click" of the mirror flipping is still audible when the picture is taken. Many cell phones have the option of turning the shutter sound off. Also most professional grade cameras don't bother with sound effects.\\
Just to be clear, the mechanical sound a digital SLR makes is not manufactured since those cameras have an actual physical mirror that directs light from the lens to the viewfinder (SLR stands for "Single Lens Reflex"). When a picture is taken, the mirror is flipped up out of the way just long enough for the image to be captured before it pops back into place. This is the source of the "clicking" sound and also the reason why the viewfinder momentarily blacks out when taking a picture with an SLR camera. The advantage of this design is that it allows the photographer to optically see exactly what the lens is seeing which has certain benefits appreciated by experienced photographers.
* There is a concern by some about the possibility of a sharp spike in traffic accidents caused by widespread use of electric cars as people may not hear them coming.
** The exception to this would be in a highway, where most of the noise actually comes from the tires rubbing against the road.
*** This is more conspicuous in places where highways are paved with concrete rather than asphalt, since concrete is a harder material that stresses the tires more.
** The noise is actually caused more by the air trapped between the tires and the road surface that starts usually between 15 and 20 mph ie. just about any drive you are likely to take. There are actually several companies developing new surfaces to combat this problem as it is estimated to cause 50 to 80% of car produced noise. Similarly, the engine noise produced by most cars is minimal (mufflers were made for a reason). Cars not marketed as tough, rugged...etc. are typically made to run as quietly as possible but the public perception of the internal combustion engine is that of a loud roaring machine (phrases like "the roar of the engine" come to mind) causes them to believe most if not all noise comes from them.
** Also, some electric cars can hit 80mph/130 km/h with ''entirely silent'' engines. So drivers who use engine noise as a makeshift tachometer are often unaware of how fast they're going without taking their eyes off the road to glance at the speedometer.
** When Trolleybuses (electric buses) came into use in the UK, they were often nicknamed "The Silent Service" due to their very low sound levels. Naturally, this, combined with their speed and performance (very good for such large vehicles back when horse power was still not entirely replaced) led to a fair number of fatalities, and them being referred to as "The Silent Death".
** This is also why trains, tramways and trolleybuses in France make a turbine-like sound when running.
** When diesel and electric trains became widespread in the UK, there was a noticeable increase in the number of track workers being struck by trains; they may have been noisy, but they didn't make the right chuffing sound. As a result, since the mid-1960s, British diesel and electric trains have had at least half of the front end painted bright yellow.
** Also, interestingly, when dealing with electric and Diesel locomotives, in both cases the strongest noise comes from the suspension/wheels and the next strongest from the cooling devices, huge fans and compressors able to move many cubic meters of air per second.
** There was a story about a gas turbine powered Volvo with which one of the biggest complaints from the sample testers was the fact that, for a car generating that amount of power, it lacked the "macho" rumble of a V8 (what's not macho about a jet engine?). There were of course plenty of other problems with the design, but the article stated the sound as one of the most common complaints from the testers.
** On the other hand, when designing the 2010 Dodge Challenger, the company actually took great care in making sure the car made the quintessential macho growl typically associated with V8 engines with more than 5 L of displacement.
** German sports car manufacturer Porsche, likewise, is known to have special sound designers in their development teams for new cars. If you drive a Porsche, you want people to hear it is the real thing.
** Lamborghini and Ferrari engineers have cultivated a very distinct exhaust note over the past decades. The design of their vehicles' exhaust systems are finely tuned to get the right sound so you immediately know the pedigree of one's supercar just by hearing it. Racing varieties of Ferrari and Lambo vehicles sound very distinct in their own ways when running straight pipes or racing exhausts, but don't sound much like their street-legal counterparts.
** When Toyota built the Lexus LFA, they enlisted the aid of two divisions of Yamaha - the automotive division (Yamaha Motors) for the engine, and the music division to tune the engine and exhaust sound (which included designing a sound tube leading from the engine compartment into the passenger area), resulting in the distinctive F1 like revving sound.
** Truck companies actually engineer and tune the sound of their trucks so they sound tougher. By surveying people about what they think is a "tough" or "macho" sound of an engine, they actually adjust the acoustics of the truck engine itself so it produces such a sound.
** Some people change their four stroke moped's exhaust pipe. On two stroke this would result in added power, but on four stroke the effect is much smaller. Then why do people bother? To get some sound from otherwise silent engine, of course.
** Forklifts can be fairly quiet, electric ones for all intents and purposes are silent. You can only hear it coming if it hits a bump and the tines/equipment rattle. The silence isn't normally a problem as they are frequently used in warehouses, away from pedestrian traffic. There have been multiple stories of electric forks having tins tied behind them to make some noise.
** Electric scissor lifts usually have a beeper that activates whenever they move (laterally) for exactly this reason. It's basically the same sound as the backup alarm on large trucks.
** This need to hear noise is also a big reason why some car enthusiasts install "Fart Cannons" into the exhaust of their cars.
** Ask many American motorcycle enthusiasts, and they'll say "Japanese bikes whine, American bikes roar," although often times specific companies are inserted, most often Harley Davidson. It's so ingrained that, when Harley Davidson developed a far more efficient engine, they had to redesign the exhaust system to give it the classical Harley Rumble without affecting the new performance.
** The Japanese, attempting to break into the Harley market, had a similar problem, aggravated by ValuesDissonance. Their large V-twin engine was designed in Japanese style - smooth and well-balanced. They were chagrined to find they had to make it rough and agricultural before anyone would buy it.
** Harley Rumble is the sound of an ''inefficient'' engine design - practically all 45 degree V engines from Harley, starting in the 1930s, were prone to vibration by design, mostly due to V angle and the way the cylinders fired. They dragged on until the modern age (finally gave up when the Twin Cam was introduced) exactly ''because'' [[SelfDemonstratingArticle people associated vibration and specific sound with power and traditional Harley image]] and shunned more efficient and quiet designs.
** To an engineer, the lumpy throbbing exhaust sound of the Subaru Impreza is a defect; it bespeaks suboptimal pulse-tuning of the exhaust system, uneven cylinder loading and related deficiencies. It results from the exhaust manifold on early models being designed for manufacturing expediency over gas dynamics. A later model rectified this with a better design of manifold that did not give an uneven exhaust sound - but they very soon had to reinstate the older, worse design because people didn't like the new sound.
** When the Scion FR-S/Toyota GT86 and Subaru BRZ (also boxers like the Impreza) were released, they came with equal-length headers (the above mentioned improved design.) Some companies sell unequal-length headers specifically for those looking for that boxer rumble.
** The American M1 Abrams main battle tank was sometimes nicknamed "Whispering Death" because its gas-turbine engine makes a very different (much higher-pitched) noise than the diesel engines of most other armored vehicles, causing soldiers to fail to hear the tank coming during exercises in the 1980s.
* The digital signboards in some train stations produce a click-click-click that approximates the sound of flipping numbers on an old mechanical board as they grabbed attention better.
* You know that smell of medicated creams? That is actually added, because it gives people the impression that it works. Ironic, since most people find it unpleasant, but they add it anyway because people don't think that something medicated can be working if it doesn't have that smell.
** Also, many cosmetics that are supposed to clean up oil and dirt have a tingling sensation when you use them. That is thanks to an added ingredient that they put in to make people feel like it's working.
** They add that to some acne medications too, which is a bad thing: the tingling sensation is actually a warning that the product is harming the outer layer of skin. Harming the outer layer of skin makes it more prone to acne, which naturally means that the sufferer will go right out and buy more of the product. The old slogan was, "it tingles because it works". They simply didn't tell the consumer that "works" meant "gives you more acne".
** Sodium lauryl sulfate or sodium laureth sulfate is added to most soaps/cosmetics/toothpastes these days because it's a cheap way to create the satisfying froth that makes the consumer think the cleaning action is better. Both of these are skin and eye irritants (laureth is milder than lauryl, but to most people who aren't allergic to them, they're both pretty innocuous at the concentrations usually used). Commercially produced soaps without SLS clean just as well, they just don't froth.
** SLS is also added in powdered egg white for the same reason; 100% pure powdered egg white doesn't froth like fresh egg white, so it's added in to avoid less savvy consumers complaining that there's something wrong with the product.
*** This does have a practical application, though, as the frothing is pretty essential to making meringue.
** There was an antiseptic for cuts developed to be sting-free, but it sold poorly because people didn't believe it worked. They had to put some alcohol back in it to make it sting.
** Natural Gas is likewise odorless, its characteristic smell coming from methylmercaptane added so that human beings will notice a gas leak by smell rather than by unexpected immolation. This also has the side effect that methylmercaptane leaks, despite not being really dangerous, are handled with the same urgency as a gas leak, because people have learned to associate the smell of methylmercaptane with natural/propane gas.
** A methylmercaptane leak in a factory in northern France resulted in the "gas" smell covering the land from Paris to southeast England, and gas engineers receiving numerous callouts until word of the true reason spread.
** Ditto for propane, after an unfortunate incident about half a century ago -- a high school literally exploded after a propane leak went unnoticed due to it having no smell.
** Due to people associating the smell of methylmercaptane with natural gas (aka methane), a large number of people believe the odor in flatulence comes from methane, despite 1) methane being odorless, and 2) human flatulence containing very little (if any) methane to begin with. The odor instead comes from hydrogen sulfide and other sulfur-containing compounds produced by bacterial breakdown of proteins (proteins tend to contain a lot of sulfur). Sulfur compounds often have a very potent odor.
** The smell of WD-40 is similarly totally artificial and added deliberately.
** As is the 'bittering agent' in compressed air cleaning cans that leaves a horrible taste in your mouth just from breathing around it, although that's less a warning and more to discourage huffing.
** Cough suppressant syrups like Robotussin are made thick because consumers are often under the impression that such syrups need to coat the throat to work, even though the active drug is just absorbed into the bloodstream in the usual way, via the gut. This obnoxious thickness, combined with overwhelmingly strong flavors, also helps discourage many people from drinking large amounts to get high. That being said, cough syrups that include menthol or alcohol can nonetheless have a secondary soothing effect on the throat by coating it.
* Thanks to consumer psychology, people who consume bad-tasting medicine are not only more likely to believe that it's working, but actually have their conditions improve.
** This works for energy drinks, too. People consuming bad-tasting energy drinks burn more calories during a subsequent workout!
** You know what else helps? Raising the listed price. The more expensive the energy drink, the better the workout later. Even when it's the same drink. People believe that the produce has to taste bad and be more expensive to work better.
** By proxy, the price of goods in general. People are conditioned to believe that more expensive=better product and cheap=shoddy product, which gets people to spew the age old quote "You get what you paid for". Many establishments bank on such a mindset to rake in easy profits and people tend to fall for it, despite the fact that the internet today can quickly show you with some searching that you can get some pretty good products without having to fork over a small fortune.
* Food is often ColourCodedForYourConvenience to convince you that it tastes how it looks.
** Natural mint flavoring has no color, but consumers have come to expect mint-flavored foods to be colored green. Only gourmet mint foods will abstain from doing this, allowing consumers to feel proud that they don't need the coloring. The exception is peppermint sweets, which are usually white. In ice cream at least, part of the reason that they have mint green is because green is quite visible - if you notice, other than Pistachio, lime sherbert, or homebrew flavours (such as lime ice cream), it's the only green ice cream flavour there. There have been a few [[http://notalwaysright.com/blurgh-is-right/54 customers]] surprised by this, and if you ask around at an ice cream place that ''doesn't'' use food colouring, you'll probably hear a few stories about how a customer or new employee mistook the mint for Vanilla.
** Strawberry-flavored food is always colored pink.
** Most consumers expect raspberry flavoring to be red, but [[RealityIsUnrealistic strains of dark blue raspberries]] exist, leading to some (often brightly) blue-colored raspberry flavors.
** Raspberry candies and ice pops are often colored blue because research showed that children like the way it stains their tongue, and also to distinguish them from cherry.
** Margarine is white, not yellow. To look more like butter, yellow colouring is typically added.
*** Said yellow coloring has long been a point of contention for dairy farmers in the U.S.; starting in the 1880's, various state laws were enacted which either forced margarine manufacturers to dye their product in an unpalatable pink or levied heavy taxes against yellow margarine, all in the name of protecting the dairy industry. However, margarine companies sidestepped around the law by providing the yellow coloring separately, and bootleg yellow margarine became commonplace, which shows how effective those laws were. After World War II, the margarine lobby gained enough power to get those restrictions lifted, with Wisconsin being the last state to lift theirs in 1967.
*** Canada did one better than the U.S. by banning margarine entirely starting in 1886. After being temporarily allowed from 1917 to 1923 due to dairy shortages, the federal law was lifted in 1948[[labelnote:†]](it was one of the three non-negotiable conditions for Newfoundland's union with Canada that year; the former Dominion produced margarine which was smuggled into Canada and sold at half the price of butter)[[/labelnote]], but after a court ruling in 1950 allowed provinces to regulate the product, most of them started requiring that margarine be dyed bright yellow, orange or colorless depending on the province. Most of these laws were repealed by the 1980's, with Ontario lifting theirs in 1995 and Quebec in 2008. (Quebec took so long thanks to its powerful dairy lobby, whose industry employs a lot of rural Francophone voters.)
** The butter that margarine is trying to mimic probably also had yellow coloring added, as butter's natural color varies and depends on the cow's diet. Which makes the dairy industry's opposition to yellow margarine slightly hypocritical.
** Flour is bleached in part so that it looks appealingly white. Naturally it would be a yellowish color that might look unwholesome to some consumers (especially now, after years of conditioning). Also to differentiate it from corn meal.
** After slaughtering, meat becomes greyish, as the blood is drained from it. It is coloured red with nitrates, which are actually unhealthy in large doses. In Finland, however, uncoloured "grey-salted ham" has been around for a while and has become a hit.
*** This is easily proven. Just take some ground meat and put it in water. After awhile, the red coloring drains out and you see the meat's true greyish color - this is especially true if the meat was frozen beforehand.
** This can prove quite a shock in a cadaver lab or dissection. Anyone who has taken even elementary school science knows [[ColourCodedForYourConvenience muscles are nice red, arteries a brilliant red, veins are blue, and nerves are yellow, right?]] In vivo, muscles are a dark red and most of the other tissues are dull colors (although they tend to ''all'' just look red, because live tissues are supplied with blood—if you're in a position to see a live person's tissues other than their skin, "red" is the main color you'll see; the exception is in surgeries, when one of the assistants removes the excess blood so the surgeon can see). In a prepared cadaver, the muscles have lost their blood and are a very sickly pale grey, while most of the other tissues come in various shades of grey, dull-brown, dark brown, and yellowish beige. Likewise, bones in labs are never, ever that nice, bleached white many shows use.
** Laboratory supply companies sell preserved frogs for dissection which have been injected with colored latex to make the blood vessels appear red. Some of them go even further and use red in the major arteries and blue in the veins.
** Banana Ketchup, popularized in the Philippines as an alternative[=/=]substitute to Tomato Ketchup since UsefulNotes/WorldWarII (during which major shortages of tomatoes threatened Tomato Ketchup production, and the abundance of bananas in the Philippines led to its use as a substitute ingredient), is normally brown (and is sold as such in a few places), hence it's usually colored red to mimic Tomato Ketchup. Being made from bananas, it's also normally sweet, hence some manufacturers add vinegar to make it taste like the sweet-sour Tomato Ketchup (though some consumers like Banana Ketchup for its sweetness and consider it more pleasant than Tomato Ketchup).
** The color of salmon flesh varies from almost white to the well-known pinkish-orange color that shares the name, according to the fish's diet. On fish farms, food coloring are added to the salmon's food to achieve the same color. However, red salmon (also known as sockeye salmon) are naturally just as red as they are when sold.
** Cheddar cheese is actually white. The bright orange cheddar North Americans are used to is dyed to have those colors (using carrots and beets, so there's no cause for alarm). What is shown off as "white cheddar" is just cheddar with no food coloring added.
** Monterey Jack and Colby cheese are virtually identical. Colby is just Monterey Jack with coloring added.
** Rice is not supposed to be white. "White rice" is just brown rice that has outer layers milled off. This is actually detrimental to the health value of rice as it completely removes the nutrients and minerals that are present in rice husks. This is partly counteracted in manufacturing by spraying white rice with a nutrient mixture. This is the reason you're not supposed to rinse white rice because rinsing would just wash off the spray and make the rice little more than empty calories and starches. On the other hand, white rice reportedly keeps longer without spoiling, so it's useful as emergency supplies where you just need calories for a few days/weeks, and don't need to worry about malnutrition in the long-run.
** Similar to rice, sugar isn't naturally white; brown sugar (which contains some molasses) is its more natural state and tends to clump together, whereas white sugar (which is basically brown sugar minus the molasses) doesn't and is thus easier to use in cooking and to flavor another dish at one's leisure.
* On most mobile phones, the sign on the button for ending a call looks like a receiver about to get hung up. Of course, that has nothing to do with what actually happens, but many people still talk about "hanging up" their phone, even when they're just pressing a red button. Likewise, the standard "Save" icon in most office suites is a floppy disk. Most of the people using them don't remember what a floppy disc is. This is also present in video games, even ones not on the PC. The reason is likely due to the floppy disk symbol being so universally associated with saving due to these office suites.
** The *nix desktop GNOME averts this with its recent change to a green arrow pointing down into a file folder. Of course, this is an even older skeuomorphic object...
* The original typewriter keyboards were in alphabetical order. This presented a problem for people when the keys would frequently jam because words had the letters and the subsequent typebars too close to one another. Thus it was redesigned into the familiar "QWERTY" key scheme we are all familiar with. Why with the invention of the electronic keyboard, where there are no typebars for letters (hence no issues of jams) this has continued, can only be attributed to the endearing familiarity of the typewriter scheme. As an interesting side effect, the QWERTY layout resulted in faster touch-typing, since it enforces more frequent alternation than the alphabetic layout; words whose letters alternate hands are faster to type than words that are typed entirely with the same hand. This is actually the crux of the QWERTY-versus-Dvorak debate, the claim being that Dvorak keyboards (named after the layout's creator rather than the physical layout) have even greater alternation than QWERTY keyboards. (In reality, the distribution of letter-frequencies in English texts subtly varies depending on the format and vocabulary of the document in question, so which keyboard layout has better alternation is context-dependent... and that's not taking into account other languages: Dvorak was developed with English in mind and it performs ''worse'' than QWERTY in other languages, like Spanish and Italian.)
* [[https://secure.wikimedia.org/wikipedia/en/wiki/File:Zenith_Space_Commander_600.jpg Early remote controls]] were mechanical and did have plastic buttons that clicked into place when you pressed them (hence the nickname "clicker"). In the earliest remotes (like the one linked), the clicking sound wasn't just a resultant of a mechanical button being moved, it's how they sent the signal to the T.V. Each button flicked a different tine, setting it resonating (like a tuning fork), and the T.V. was able to detect this sound; different tones would trigger different functions. Naturally, there isn't a lot of bandwidth there, so these early remote controls did little more than adjust the volume, power, and sometimes change the channels. Said limited bandwidth could be sometimes problematic, with random noises (such as a toy xylophone's overtones) triggering the T.V., and the ultrasonic signals could be heard by (and annoy) some a la "The Mosquito". It was only later that televisions began to be signalled electrically, first by wired remote and later wireless (via infrared or radio-frequency).
* Oddly, for years after the introduction of early B&W televisions, it was assumed by a significant number of people that dreaming in monochrome was the norm and dreaming in color was a rarity. If you could have asked someone from a time before the age of TV if they dreamed in black and white, they'd look at you funny like you just said the sky is green with pink polka dots. [[http://www.telegraph.co.uk/news/science/science-news/3353504/Black-and-white-TV-generation-have-monochrome-dreams.html This study]] notes that before the advent of B&W TV, most people dreamt in color, but people who were exposed to only B&W TV during childhood are more likely to dream in B&W than people raised on color TV.
* Digital telephones have a clause in their governing standards that mandates the use of "[[http://en.wikipedia.org/wiki/Comfort_noise comfort noise]]", a soft hissing generated in the receiving end, in order to fake the atmospheric noise from normal land lines. The most often cited reason: in a normal analog telephone, a soft hissing means the line is working fine, whereas complete silence means the line is dead, and the audio data sent by digital phones is pretty much impervious to atmospheric noise and thus it must be added. Another reason is that while the silence is encoded as true silence, transmitted speech always contains some noise from the speaker's environment and speech encoding. If comfort noise was not added during silence, the end result would be a chopping background noise whenever the speaker says something.
** Similarly, Bell System engineers discovered long ago that feeding the speaker's voice back into the earpiece prevented users from shouting into their phones. This feature, called sidetone, actually had to be carefully calibrated: too much and users will speak too softly. Most cell phones are on the soft end of the extreme, which is why people on cell phones in public are often so obnoxious.
** This is where the practice originated of blowing into the receiver to generate side tone and make sure you are connected.
** Talking on the phone without comfort noise usually results in a "hey, are you still there?" after nearly every sentence.
** Telephone networks in offices typically have the dial tone added so the phones emulate what the users are used to at home.
* Pulsing progress bars, spinning wheel graphics and similar graphical tricks used in computer operating systems and applications, sometimes referred to as "customer assurance widgets". They're there to convince you that something's happening - that your files are actually being copied or the computer's working hard in some way.
** Perhaps the most famous example of this is the strobing bar that has appeared for years on the various versions of Microsoft Windows as it boots up. The progress of the bar doesn't actually ''mean'' anything, but people - particularly those of a non-technical disposition who make up the bulk of computer users, to the bane of technical support staff everywhere - tend to get antsy when they're stuck watching a computer apparently not doing anything for several seconds.
** Conversely, eschewing the graphical interface and running from a command line in most [=OSes=] will produce little to no visual indication that the computer is actually doing anything at all, even when it's running hell for leather under full processor load.
** This actually goes back to the days before computers became mainstream. In the olden days when computers only existed in labs and were attended by white-coated priests, it often took the primitive systems of the day several hours to complete a single job. If a scientist didn't sit in front of the terminal the whole time, what usually ended up happening was that some idiot would come along, try to use the machine, be unable to because it was busy, assume it had crashed and reboot it, screwing everything up. Graphical progress representations curbed this trend and improved productivity, despite the fact they effectively doubled the time it took to perform the operation because of all the processor power they used (this was back in the day when a "megabyte" sounded big, remember).
** Similarly, the progress bars in web browsers are largely meaningless, since there’s no way to predict how long it will take for all the parts of a page to load. Generally, they jump forward a certain amount when the page starts loading, then asymptotically approach full in random bursts while data is being received. One version of Safari got rid of the placebo progress bar and replaced it with a spinner, but it was brought back by popular demand.
** When you have no signal, IE11 on Windows Phone 8 will display a progress bar that gradually fills up before generating an error just before the end.
** Cell signal bars don't really have much to do with signal strength; in fact, the iPhone 3G came under fire for having "poor reception" just because it displayed fewer bars for the same signal strength than other phones.
* In Finland, there have reportedly been young women worried because their menstrual flow wasn't blue. This is because sanitary pad adverts used to use blue fluid instead of actual blood to demonstrate the pad's being less leaky than a BrandX pad. Some brands of scented tampons have a tendency to turn your flow blue with the (blue) scent-disperser.
* In modern Continuously Variable Transmissions (C.V.T.s) the car does not have traditional gears. C.V.T.s have some form of cone, belt, chain, or "universal gear" which smoothly transitions to the appropriate power ratio among a seemingly infinitesimal progression of available states. However, many people feel that the lack of discernible gear changes made the car feel underpowered or flawed. This led many automakers to incorporate the option of simulating the bump of gear changes that aren't really there.
* [[UsefulNotes/BritishNewspapers UK broadsheet newspaper]] the ''Financial Times'' was originally printed on pink (i.e. unbleached) newsprint because it was cheaper. In time, white newsprint became ubiquitous and therefore the cheaper option, but by then everyone expected the FT to be pink. The modern newspaper is printed on white paper that has been dyed. So first the paper is bleached, then it's dyed to look unbleached.
* High-end electric pianos weight the keys differently, with the higher keys on the right side with less weight, and the lower keys on the left side with more weight. The rationale is that this gets the keys even closer in feel to a real piano, which do require less weight on the high notes because of the smaller impact needed to hit a shorter string... except that, well, high-end grand pianos have ''weights in the high keys to equalize the key weights''.
* Annoyed by loud lawn mowers on the weekend? It's possible to make them much quieter, but then they don't sell because people think the louder ones are more powerful and do a better job.
* The "stage accent" that American actors use when ''portraying'' actors (or making fun of themselves) hasn't been seriously used for at least a century, and in most performances they're advised ''against'' using it. Why does the stage accent still persist? Partly because it's fun, and partly because audiences [[RealityIsUnrealistic don't expect actors to talk normally]] even in contemporary plays that are clearly stated to take place in a specific area.
* Modern [=ATM=]s make almost no sound. The clicks and whirrs of machinery that you hear in modern [=ATM=]s are usually sound effects that are added to give the user confidence that it is working.
* Modern slot machines are completely computer controlled and the outcome is determined by a random number generator but machines which show physical reels are still popular despite the outcome being determined ''before the wheels even start spinning.'' It goes as far as having arms on the side which function exactly like buttons and devices inside to simulate the ratchet sound of the arm and the click of the wheels stopping.
* Purely digital slots are still common in lower budget casinos and gaming centers, but are often seen as trashy or suspicious compared to the ones with superfluous mechanical parts. Another interesting feature is that, for legal reasons, various "slot machines" in certain areas are actually ''bingo'' machines. The machine plays out a game of Bingo (usually indicated by a tiny bingo card graphic in a corner of the screen), and they simply use the slot machine face to indicate whether or not a player has won.
* It is usually easy to spot "fake" breasts, on women who have had extensive silicone implants to increase their bust size. The implanted breasts' shape and movement is different from those of breasts made up entirely of natural tissue. However, large-but-fake busts nonetheless continue to make frequent appearances in photos, movies, and videos because people have been conditioned through decades of media to find that shape appealing--to the point where women are often depicted in animated or other non-photographic media to have silicone-looking breasts when they do not actually need to be. This is true for the same reason and to the same extent that it's easy to spot toupees. That is to say, you only notice the ones you notice, and don't notice the ones you don't. Cheap fakes (whether hair or boobs) are easy to notice. At the higher end, you pretty much have to get your hands on them to know for sure. It's even going even further: the fake look has become so well-known and frequently depicted in media that some women intentionally opt for the "fake look" as a style choice.
* Ironically, in a major sense-of-humour failure, Creator/MontyPython founder Creator/EricIdle threatened to sue an independent film-maker who used the "that's not a horse - you're using coconuts!" gag, claiming he had originated it for ''Monty Python and the Holy Grail''. Saner counsel prevailed, when it was pointed out to him exactly how old the gag was, and that (for instance) a [[Radio/ImSorryIllReadThatAgain radio comedy show Idle himself had written for]] had used this gag way back in the 1960's - ''ten years'' before the Holy Grail movie. And the BBC radio comedy archives preserved [[OlderThanSteam older examples still]]...
* Many clocks and watches with an analogue display featuring roman numerals use four I's (IIII) to represent the number 4. The common roman numeral representation for the number four would be "IV", which is something anyone who has been exposed to roman numerals would know right off the bat (both are valid, but the subtractive method is what most people learn). There are [[http://mentalfloss.com/article/24578/why-do-some-clocks-use-roman-numeral-iiii several theories for why only clock faces do this]], but none of them are definitive.
* The concept of buying used or refurbished items is ingrained in most peoples' minds as "this item will break down faster than a brand new item", even though, depending on the product, most items can work as good as their newer counterparts and last just as long.
* The original HP-12C financial calculator was one of the devices that won famously conservative bankers over to the idea of relying on electronics back in the early 1980s. When performing even simple calculations the HP-12C would go "blank" for a second before returning the result. When the electronics were modernized in later years it was discovered that the bankers and accountants that used the calculators didn't trust the instant results that the upgraded circuits were returning. To make the results more "trustworthy" an intentional delay was added between hitting enter & when the final calculation was displayed. This delay doesn't actually do anything except make the user feel like the calculator is working really hard.
* In real life in a normal atmosphere, a laser beam is seen as a single intense dot of light on the thing the laser is pointed at. All of the light is focused in one direction, and if that direction is not towards your eye (which hopefully it isn't), none of it enters your eye and so you don't see anything until the laser hits something and the light diffuses. Creating a visible beam in real life requires an atmosphere of smoke, fog, or dust, so that the beam is constantly reflecting off dust particles - and this reduces the power of the laser. Many items or toys which use lasers will show the item operating in such an atmosphere to create a visible beam; purchasers are often disappointed when the beam turns out not to be visible in normal circumstances. Laser tag areas often deliberately have dusty atmospheres inside to maximize the visibility of the beams. Downplayed in the case of green lasers (which cause the air to glow slightly in the path of the beam, making it visible, though it has to be in dark conditions to be seen). And averted in the case of blue lasers, which will make the air glow much more brightly, causing it to be visible even in lighted conditions. It still doesn't look like a visible Hollywood laser though.
** And this means that real life laser weapons are utterly terrifying. They're usually infrared lasers, so they can't be seen even if there is dust around, but if you step into that invisible beam you can be burned or ''permanently blinded''. The reason you don't see them isn't because we can't make them; it's because they're banned by international warfare conventions!
* Even though the reading of the will is not a legal requirement, some lawyers and executors will do it because it is expected, due to what people see on television and the movies.
* Lately this seems to be happening in the drug industry. After watching ''LiveActionTV/BreakingBad'' , many people assumed that the purest meth is blue. This is not correct (clear meth is transparent), but because of that many dealers now color their wares blue to make it look pure. It actually makes meth less pure. Even the show establishes that it's only blue because Walt needed to synthesize a precursor for himself because he couldn't get his hands on it directly, and that the final product is more pure because of Walt's ability independent of that. Hank refers to it as "biker meth" derived from a different process, rather than intrinsically being more pure. Amusingly, the trope itself takes effect when Jack's gang produces some fairly pure meth that faces concerns for not being blue.