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* ''WebAnimation/{{RWBY}}''/''Literature/TheHobbit''/''Literature/TheLordOfTheRings'' FusionFic ''[[https://www.fanfiction.net/s/11852303/1/Rise-of-a-Star-Knight Rise of a Star Knight]]'', and its sequel ''[[https://www.fanfiction.net/s/12404778/1/Knights-of-Remnant-The-Ring-of-Darkness Knights of Remnant: The Ring of Darkness]]'', has the House of Valkyrie, [[CuteBruiser Nora's]] extended family, who take the place of the dwarves, being famed for their stonework and {{Mithril}}. And their [[DropTheHammer warhammers]]. They are also the ones who built Moria, which Nora at one point describes as an "ancient Valkyrie city", and even uses the dwarven name for it at times. Nora at one point mentions that her [[NeverMessWithGranny grandmother, Sif]], is leading a ''tribe'' of Valkyries to retake Moria. [[spoiler:It ends better for them than it did for the dwarves. A large number of them escape while Sif and her warriors make a LastStand against the Grimm, unlike with the dwarves, where the entire expedition was killed]].

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* ''WebAnimation/{{RWBY}}''/''Literature/TheHobbit''/''Literature/TheLordOfTheRings'' FusionFic ''[[https://www.fanfiction.net/s/11852303/1/Rise-of-a-Star-Knight Rise of a Star Knight]]'', and its sequel ''[[https://www.fanfiction.net/s/12404778/1/Knights-of-Remnant-The-Ring-of-Darkness Knights of Remnant: The Ring of Darkness]]'', has the House of Valkyrie, [[CuteBruiser Nora's]] extended family, who take the place of the dwarves, being famed for their stonework and {{Mithril}}. And their [[DropTheHammer warhammers]].warhammers. They are also the ones who built Moria, which Nora at one point describes as an "ancient Valkyrie city", and even uses the dwarven name for it at times. Nora at one point mentions that her [[NeverMessWithGranny grandmother, Sif]], is leading a ''tribe'' of Valkyries to retake Moria. [[spoiler:It ends better for them than it did for the dwarves. A large number of them escape while Sif and her warriors make a LastStand against the Grimm, unlike with the dwarves, where the entire expedition was killed]].
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The transition from nuclear family to clan is gradual, but you know it when you have a clan at hand. These families often consist of many family branches and generations are, are called collectively "The Foobars", or, more pompously, "House (of) Foobar". They might have their own family mythos, and the members often [[StrongFamilyResemblance resemble each other in looks and personality]]. Two such clans can engage in [[FeudingFamilies lengthy wars]].

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The transition from nuclear family to clan is gradual, but you know it when you have a clan at hand. These families often consist of many family branches and generations are, are called collectively "The Foobars", or, or more pompously, "House "(The) House (of) Foobar". They might have their own family mythos, and the members often [[StrongFamilyResemblance resemble each other in looks and personality]]. Two such clans can engage in [[FeudingFamilies lengthy wars]].
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* '''The dynasty:''' This is a large extended family with many assets. Other than its power and the effort it expends on institutionalizing itself it is no different then any other extended family; that is its membership will probably include a [[ThePatriarch grandfather]] and/or [[ApronMatron grandmother]] as head, their children, and their children plus some in-laws depending on how the [[ArrangedMarriage matchmaker]] arranged the deal. Also included will be dead ancestors which will be honored, carefully recorded and used to make claims in convoluted inheritance disputes. This kind will be typical of aristocratic societies and is as likely to exist in a society with a strong state as one with a weak one. Real Life examples include most European royal and noble families. Also included are several famous mercantile and industrial families, some of whom have left their names on large corporations or other business concerns, as well as on philanthropic enterprises they patronised. These include Rothschild, Vanderbilt, Krupp, etc. Also included in this type of clan are typical Italian patronage webs as featured in ''Film/TheGodfather.'' These however are not all [[TheMafia criminal enterprises]] but have been typical of commercial, political, and social life in Italy for hundreds of years.
* '''The tribe:''' Though "tribe" is often used to mean "clan confederation" or "ethnicity" this term will do. It is basically like a small kingdom or principality, all of whose members are officially related. It will have far greater population than a dynasty but may have fewer assets. In some ways the difference is as much in how it uses its members rather then the actual numbers. A tribe is more likely to use the physical force provided by the concentration of its members while a dynasty is likely to use their capacity for gaining social connections. For instance emphasizing it's ability to provide a large warband (or a large workcrew in more stable times) of hundreds or thousands of cousins is typical of a "tribe" but emphasizing the hereditary estates it holds and the possible [[ArrangedMarriage Arranged Marriages]] it can acquire is more typical of a "dynasty". The tribal arrangement will likely be found in nomadic or low-technology cultures but not exclusive to them. It will often arise where the central government is not strong enough to either repress or protect its subjects. This type was the original meaning of the word clan in its Celtic origin where it meant "children" (the original meaning of "tribe" by the way was "Roman voting district"; there were originally three of them and according to the other wiki they were ethnically based so there is a connection to the modern definition). When a more centralized system is instituted these clans often change into mutual assistance groups, business enterprises, political lobby groups, ceremonial associations or what not. RealLife examples include Scots clans, Native American tribes, Arab tribes, and, in origin, Jews as is indicated by the name "Israel", the name of an ancestral founder.

The difference can be told in the relation of the followers to the family head. If the followers are considered servants or clients of the family then it is the first type. If both the family head and most of his followers are considered members of the clan it is the second. Whatever form they take, they will inevitably care a lot about FamilyHonor.

Not to be confused with TheKlan, nor with our useful notes page on the UsefulNotes/KuKluxKlan. For the Argentine film, see ''Film/ElClan''.

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* '''The dynasty:''' This is a large extended family with many assets. Other than its power and the effort it expends on institutionalizing itself itself, it is no different then any other extended family; that is is, its membership will probably include a [[ThePatriarch grandfather]] and/or [[ApronMatron grandmother]] as head, their children, and their children plus some in-laws in-laws, depending on how the [[ArrangedMarriage matchmaker]] arranged the deal. Also included will be dead ancestors which will be honored, carefully recorded and used to make claims in convoluted inheritance disputes. This kind will be typical of aristocratic societies and is as likely to exist in a society with a strong state as one with a weak one. Real Life examples include most European royal and noble families. Also included are several famous mercantile and industrial families, some of whom have left their names on large corporations or other business concerns, as well as on philanthropic enterprises they patronised. These patronised; these include Rothschild, Vanderbilt, Krupp, etc. Also included in this type of clan are typical Italian patronage webs as featured in ''Film/TheGodfather.'' These however ''Film/TheGodfather''. These, however, are not all [[TheMafia criminal enterprises]] but have been typical of commercial, political, and social life in Italy for hundreds of years.
* '''The tribe:''' Though "tribe" 'tribe' is often used to mean "clan confederation" or "ethnicity" "ethnicity", this term will do. It is basically like a small kingdom or principality, all of whose members are officially related. It will have far greater population than a dynasty but may have fewer assets. In some ways ways, the difference is as much in how it uses its members rather then the actual numbers. A tribe is more likely to use the physical force provided by the concentration of its members members, while a dynasty is likely to use their capacity for gaining social connections. For instance instance, emphasizing it's its ability to provide a large warband (or a large workcrew in more stable times) of hundreds or thousands of cousins is typical of a "tribe" "tribe", but emphasizing the hereditary estates it holds and the possible [[ArrangedMarriage Arranged Marriages]] {{Arranged Marriage}}s it can acquire is more typical of a "dynasty". The tribal arrangement will likely be found in nomadic or low-technology cultures but not exclusive to them. It will often arise where the central government is not strong enough to either repress or protect its subjects. This type was the original meaning of the word clan 'clan' in its Celtic origin origin, where it meant "children" (the original meaning of "tribe" 'tribe', by the way way, was "Roman voting district"; there were originally three of them and according to the other wiki Other Wiki, they were ethnically based based, so there is a connection to the modern definition). When a more centralized system is instituted instituted, these clans often change into mutual assistance groups, business enterprises, political lobby groups, ceremonial associations or what not.whatnot. RealLife examples include Scots clans, Native American tribes, Arab tribes, and, in origin, Jews as is indicated by the name "Israel", the name of an ancestral founder.

The difference can be told in the relation of the followers to the family head. If the followers are considered servants or clients of the family family, then it is the first type. If both the family head and most of his followers are considered members of the clan clan, it is the second. Whatever form they take, they will inevitably care a lot about FamilyHonor.

Not to be confused with TheKlan, nor with our useful notes Useful Notes page on the UsefulNotes/KuKluxKlan. For the Argentine film, see ''Film/ElClan''.
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The trope is at least OlderThanFeudalism: The Greek pantheon is a sprawling family large and interconnected enough to count. They say blood is ThickerThanWater, and it is easy to empathize with the characters. Just like the real ones, the fictional clans can be the safe haven in the storms of life or a maelstrom on the high seas and everything in between. Sometimes alternating. If the clan is powerful and their name ancient they will often be [[BigScrewedUpFamily as degenerated as they are proud]]. A good example of this comes from the culture which provides the term clan: The modern Irish word "clann" still means "family" and ancient [[{{Scotireland}} Scots and Irish]] societies were organized around extended family structures.

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The trope is at least OlderThanFeudalism: The Greek pantheon is a sprawling family large and interconnected enough to count. They say blood is ThickerThanWater, and it is easy to empathize with the characters. Just like the real ones, the fictional clans can be the safe haven in the storms of life or a maelstrom on the high seas and everything in between. Sometimes alternating. If the clan is powerful and their name ancient they will often be [[BigScrewedUpFamily as degenerated as they are proud]]. A good example of this comes from the culture which provides the term clan: The modern Irish word "clann" ''clann'' still means "family" and ancient [[{{Scotireland}} Scots and Irish]] societies were organized around extended family structures.
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[[folder:{{Anime}} & {{Manga}}]]

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[[folder:{{Anime}} [[folder:Anime & {{Manga}}]]
Manga]]
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* ''Manga/FullmetalAlchemist'': The House of Armstrong has been playing this for laughs [[{{Catchphrase}} for generations]]. The Xingese characters, on the other hand, play it straight.

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* ''Manga/FullmetalAlchemist'': The House of Armstrong has been playing this for laughs [[{{Catchphrase}} [[CharacterCatchphrase for generations]]. The Xingese characters, on the other hand, play it straight.

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!!!'''For the Argentine film, see ''Film/ElClan''.'''



Not to be confused with TheKlan, nor with our useful notes page on the UsefulNotes/KuKluxKlan.

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Not to be confused with TheKlan, nor with our useful notes page on the UsefulNotes/KuKluxKlan. For the Argentine film, see ''Film/ElClan''.
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%%* ''LightNovel/KazeNoStigma'': The various clans.

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%%* ''LightNovel/KazeNoStigma'': ''Literature/KazeNoStigma'': The various clans.



* ''LightNovel/TheStoryOfSaiunkoku'' is set in a FantasyCounterpartCulture of Imperial China with the ruling nobility consisting of eight clans, all named after a different colour. The most prominently featured is the Kou Clan, which the main character belongs to. Most of the plotlines involve some kind of politics between clans or within a specific clan.

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* ''LightNovel/TheStoryOfSaiunkoku'' ''Literature/TheStoryOfSaiunkoku'' is set in a FantasyCounterpartCulture of Imperial China with the ruling nobility consisting of eight clans, all named after a different colour. The most prominently featured is the Kou Clan, which the main character belongs to. Most of the plotlines involve some kind of politics between clans or within a specific clan.
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* ''ComicBook/ScareTactics'' featured several: the Skorzenys (vampires), the Ketchems (werewolves) and the Knightbridges (ghouls).

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* ''ComicBook/ScareTactics'' ''ComicBook/ScareTacticsDCComics'' featured several: the Skorzenys (vampires), the Ketchems (werewolves) and the Knightbridges (ghouls).
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Added DiffLines:

* ''WesternAnimation/DragonTales'': Cassie has a huge family of ''seventy-two'' brothers and sisters!
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* ''Webcomic/DanAndMabsFurryAdventures'': [[HornyDevils Cubi]] have clans with unique traits and tattoo-like markings that members cannot hide with ShapeShifting. Clans are founded by immortal tri-winged Cubi and largely consist of their founder's descendants (though tri-wings become sterile upon ascension).

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* ''Webcomic/DanAndMabsFurryAdventures'': [[HornyDevils [[SuccubiAndIncubi Cubi]] have clans with unique traits and tattoo-like markings that members cannot hide with ShapeShifting. Clans are founded by immortal tri-winged Cubi and largely consist of their founder's descendants (though tri-wings become sterile upon ascension).

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Cleanup and alphabetizing; only the Literature and Fan Works folders still needs this treatment.


* '''The tribe:''' Though "tribe" is often used to mean "clan confederation" or "ethnicity" this term will do. It is basically like a small kingdom or principality, all of whose members are officially related. It will have far greater population then a dynasty but may have fewer assets. In some ways the difference is as much in how it uses its members rather then the actual numbers. A tribe is more likely to use the physical force provided by the concentration of it's members while a dynasty is likely to use their capacity for gaining social connections. For instance emphasizing it's ability to provide a large warband(or a large workcrew in more stable times) of hundreds or thousands of cousins is typical of a "tribe" but emphasizing the hereditary estates it holds and the possible [[ArrangedMarriage Arranged Marriages]] it can acquire is more typical of a "dynasty". The tribal arrangement will likely be found in nomadic or low-technology cultures but not exclusive to them. It will often arise where the central government is not strong enough to either repress or protect its subjects. This type was the original meaning of the word clan in its Celtic origin where it meant "children" (the original meaning of "tribe" by the way was "Roman voting district"; there were originally three of them and according to the other wiki they were ethnically based so there is a connection to the modern definition). When a more centralized system is instituted these clans often change into mutual assistance groups, business enterprises, political lobby groups, ceremonial associations or what not. RealLife examples include Scots clans, Native American tribes, Arab tribes, and, in origin, Jews as is indicated by the name "Israel", the name of an ancestral founder.

to:

* '''The tribe:''' Though "tribe" is often used to mean "clan confederation" or "ethnicity" this term will do. It is basically like a small kingdom or principality, all of whose members are officially related. It will have far greater population then than a dynasty but may have fewer assets. In some ways the difference is as much in how it uses its members rather then the actual numbers. A tribe is more likely to use the physical force provided by the concentration of it's its members while a dynasty is likely to use their capacity for gaining social connections. For instance emphasizing it's ability to provide a large warband(or warband (or a large workcrew in more stable times) of hundreds or thousands of cousins is typical of a "tribe" but emphasizing the hereditary estates it holds and the possible [[ArrangedMarriage Arranged Marriages]] it can acquire is more typical of a "dynasty". The tribal arrangement will likely be found in nomadic or low-technology cultures but not exclusive to them. It will often arise where the central government is not strong enough to either repress or protect its subjects. This type was the original meaning of the word clan in its Celtic origin where it meant "children" (the original meaning of "tribe" by the way was "Roman voting district"; there were originally three of them and according to the other wiki they were ethnically based so there is a connection to the modern definition). When a more centralized system is instituted these clans often change into mutual assistance groups, business enterprises, political lobby groups, ceremonial associations or what not. RealLife examples include Scots clans, Native American tribes, Arab tribes, and, in origin, Jews as is indicated by the name "Israel", the name of an ancestral founder.
founder.



* ''Manga/AkumaNoRiddle'': Haru's very existence is a problem to her very powerful extended family, meaning a lifetime of [[AssassinOutclassin avoiding assassinations]].

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* ''Manga/AkumaNoRiddle'': Haru's very existence is a problem to her very powerful extended family, meaning a lifetime of [[AssassinOutclassin avoiding assassinations]].



* The Sohma family from ''Manga/FruitsBasket'' are a very large, dysfunctional, and (literally) cursed family who need someone to make their lives better. Despite often being referred to as a "family", they're actually a clan consisting of 150 people. While the Sohmas will sometimes refer to each other as "cousins" or "relatives", this is mainly out of kinship and formality, since it's often implied that many of them are only very distantly related or not related at all.

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* ''Manga/FruitsBasket'': The Sohma family from ''Manga/FruitsBasket'' are a very large, dysfunctional, and (literally) cursed family who need someone to make their lives better. Despite often being referred to as a "family", they're actually a clan consisting of 150 people. While the Sohmas will sometimes refer to each other as "cousins" or "relatives", this is mainly out of kinship and formality, since it's often implied that many of them are only very distantly related or not related at all.



* Most if not all of Kaguya's issues in ''Manga/KaguyaSamaLoveIsWar'' stem from her growing up as a member of the illustrious Shinomiya family. At least one branch family is also seen during the course of the series, and there is a lot of bad blood between as can be seen by Kaguya's interactions with her cousin Maki.
* The various clans of ''LightNovel/KazeNoStigma''.
* The Scrya Clan in ''Anime/MagicalGirlLyricalNanoha'' that [[AdventurerArchaeologist Yuuno]] is a part of. Examining history and the past is the clan's main occupation, and they possess quite a few specialty spells for those purposes such as one that lets them scan through several books at once.
* Many ''Franchise/{{Naruto}}'' characters belong to shinobi clans, the more notable ones having their own symbol. Some clans have special abilities exclusive to them [[SuperpowerfulGenetics genetically]] (called "Kekkei Genkai" or "Bloodline Limit"), others pass down secret clan techniques or specialize in specific skills, and the rest just seem to be extended families whose members all happen to be ninjas. With the exception of the Uchiha (whose Hat is copying people [[ComboPlatterPowers and breathing fire]]) and the Senju (whose Hat is [[MasterOfAll being good at multiple techniques]]), we hardly ever see any member of these clans using anything but their clan techniques. The page image is of the Hyuga clan, who are famed for their skill at close-ranged combat and their Byakugan eyes which have three-hundred-fifty-nine-degree telescopic x-ray vision.

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* ''Manga/KaguyaSamaLoveIsWar'': Most if not all of Kaguya's issues in ''Manga/KaguyaSamaLoveIsWar'' stem from her growing up as a member of the illustrious Shinomiya family. At least one branch family is also seen during the course of the series, and there is a lot of bad blood between as can be seen by Kaguya's interactions with her cousin Maki.
* %%* ''LightNovel/KazeNoStigma'': The various clans of ''LightNovel/KazeNoStigma''.
clans.
* ''Anime/MagicalGirlLyricalNanoha'': The Scrya Clan in ''Anime/MagicalGirlLyricalNanoha'' that [[AdventurerArchaeologist Yuuno]] is a part of. Examining history and the past is the clan's main occupation, and they possess quite a few specialty spells for those purposes such as one that lets them scan through several books at once.
* ''Franchise/{{Naruto}}'': Many ''Franchise/{{Naruto}}'' characters belong to shinobi clans, the more notable ones having their own symbol. Some clans have special abilities exclusive to them [[SuperpowerfulGenetics genetically]] (called "Kekkei Genkai" or "Bloodline Limit"), others pass down secret clan techniques or specialize in specific skills, and the rest just seem to be extended families whose members all happen to be ninjas. With the exception of the Uchiha (whose Hat is copying people [[ComboPlatterPowers and breathing fire]]) and the Senju (whose Hat is [[MasterOfAll being good at multiple techniques]]), we hardly ever see any member of these clans using anything but their clan techniques. The page image is of the Hyuga clan, who are famed for their skill at close-ranged combat and their Byakugan eyes which have three-hundred-fifty-nine-degree telescopic x-ray vision.



* The Jinnouchi Clan in ''Anime/SummerWars''. It goes back 16 generations.
* ''VisualNovel/{{Tsukihime}}'': The Nanaya clan were a clan of inbred demon-slaying super-assassins who had achieved the limitations of human reflexes/strengths on sheer willpower, training, and dedication. They had a special mutation in their blood which gave them various psychic perception abilities, but since psychic mutations can only usually last for one generation they were a completely incestuous clan in order to maintain that gene. They [[spoiler:were wiped out by the Tohno Family before the events of the game, with only one member (the protagonist, Nanaya Shiki) surviving due to a whim of the Tohno Family head (Nanaya Shiki had the same-name-written-differently as his son, Tohno SHIKI); Nanaya Shiki is later brainwashed into believing he is Tohno Shiki to cover for the "accident".]]

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* ''Anime/SummerWars'': The Jinnouchi Clan in ''Anime/SummerWars''. It Clan, which goes back 16 generations.
* ''VisualNovel/{{Tsukihime}}'': ''VisualNovel/{{Tsukihime}}'':
**
The Nanaya clan were a clan of inbred demon-slaying super-assassins who had achieved the limitations of human reflexes/strengths on sheer willpower, training, and dedication. They had a special mutation in their blood which gave them various psychic perception abilities, but since psychic mutations can only usually last for one generation they were a completely incestuous clan in order to maintain that gene. They [[spoiler:were wiped out by the Tohno Family before the events of the game, with only one member (the protagonist, Nanaya Shiki) surviving due to a whim of the Tohno Family head (Nanaya Shiki had the same-name-written-differently as his son, Tohno SHIKI); Nanaya Shiki is later brainwashed into believing he is Tohno Shiki to cover for the "accident".]]







* ''ComicBook/{{Finder}}'': The society of the city of Anvard is heavily based on clans. It's strongly implied that the similarity of their members is the result of past genetic engineering.



* The society of the city of Anvard in ''ComicBook/{{Finder}}'' is heavily based on clans. It's strongly implied that the similarity of their members is the result of past genetic engineering.
* In ''ComicBook/WonderWomanHistoriaTheAmazons'' instead of the usual "one nation under one queen" approach as in other WW comics, this comic reinvents the Amazons as a set of six tribes, each with their own queen and patron-goddess: Demeter's tribe led by Penthesilea, Hestia's tribe led by Io, Hecate's tribe led by Menalippe, Athena's tribe led by Hellene, Aphrodite's tribe led by Pythia and Artemis' tribe led by Antiope.

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* The society of the city of Anvard in ''ComicBook/{{Finder}}'' is heavily based on clans. It's strongly implied that the similarity of their members is the result of past genetic engineering.
*
''ComicBook/WonderWomanHistoriaTheAmazons'': In ''ComicBook/WonderWomanHistoriaTheAmazons'' this series, instead of the usual "one nation under one queen" approach as in other WW comics, this comic reinvents the Amazons as a set of six tribes, each with their own queen and patron-goddess: Demeter's tribe led by Penthesilea, Hestia's tribe led by Io, Hecate's tribe led by Menalippe, Athena's tribe led by Hellene, Aphrodite's tribe led by Pythia and Artemis' tribe led by Antiope.Antiope.






** In Kanto, there's the Fisher Clan, possibly the most important family of Crimson City. Their founder, Utsubotto Fisher, was a Victreebel Species Bloodliner, and won many battles centuries ago with his (at the time) unparalleled knowledge about the Bellsprout evolutionary line, such as the fact they were part Poison-types in adition to Grass-types.

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** In Kanto, there's the Fisher Clan, possibly the most important family of Crimson City. Their founder, Utsubotto Fisher, was a Victreebel Species Bloodliner, and won many battles centuries ago with his (at the time) unparalleled knowledge about the Bellsprout evolutionary line, such as the fact they were part Poison-types in adition addition to Grass-types.






* In ''WesternAnimation/BaltoIIWolfQuest'', the large wolf pack is referred to as a clan.

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* In ''WesternAnimation/BaltoIIWolfQuest'', the ''WesternAnimation/BaltoIIWolfQuest'': The large wolf pack is referred to as a clan.clan.



[[folder:Film -- Live-Action]]

* ''Film/TheDarkCrystal'': At the time of ''[[Series/TheDarkCrystalAgeOfResistance Age of Resistance]]'', Gelfling society is formed of seven clans, which are distrustful of one another before joining together to fight the Skeksis. They even look down on Pod People, considering them to be below even the Grottan Gelflings.

[[/folder]]



* In ''Literature/ABrothersPrice'' families are expected to be this. All the sisters in a family share one husband, and their children grow up in the same household, with lots of mothers and sisters, and some brothers [[GenderRarityValue if the family is lucky.]] Aunts and cousins only happen if the family is able to afford two or more husbands, then they split up. But that's not ''traditional''. The Whistlers did split up a generation ago, but visit each other frequently and have a clan mentality. It is ''not'' advisable to attack one of them.

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* In ''Literature/ABrothersPrice'' families ''Literature/ABrothersPrice'': Families are expected to be this. All the sisters in a family share one husband, and their children grow up in the same household, with lots of mothers and sisters, and some brothers [[GenderRarityValue if the family is lucky.]] Aunts and cousins only happen if the family is able to afford two or more husbands, then they split up. But that's not ''traditional''. The Whistlers did split up a generation ago, but visit each other frequently and have a clan mentality. It is ''not'' advisable to attack one of them.



* The Sacketts, a fictional clan from the backwoods of Tennesse. They all seem to be badasses too.

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* The Sacketts, a fictional clan from the backwoods of Tennesse.Tennessee. They all seem to be badasses too.









* ''Series/DoctorWho'' (and to a greater extent its EU): This appears to be how Time Lord society is structured, as sets of Houses forming larger Chapters, sometimes referred to as Colleges or Castes. For example, [[OverlyLongName Romanadvoratrelundar]] is a member of House Heartshaven, which is part of the Prydon (sometimes called Prydonian) Chapter. Other Houses include Stillhaven, Lungbarrow (to which the Doctor belongs), Redlooms/Deeptree and the evocatively-named House of the Devouring Hounds (whose ranks included [[Recap/DoctorWhoS13E5TheBrainOfMorbius Morbius]]).



* The titular character of ''Series/TheMandalorian'' is a member of a tribe of Mandalorian warriors that escaped the Purge of Mandalore by the Empire. While familial connections between members of the tribe aren't explicitly made, The Tribe is likely survivors of Clan Viszla (see the entry in Western Animation below), as indicated by the presence of Paz Viszla and the revelation that [[spoiler: Din Djarin was adopted into Mandalorian culture by the Death Watch]]. The season finale also has [[spoiler: The Mandalorian adopt The Child]] causing the Armorer to refer to them as "A clan of two."

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* ''Series/TheMandalorian'': The titular title character of ''Series/TheMandalorian'' is a member of a tribe of Mandalorian warriors that escaped the Purge of Mandalore by the Empire. While familial connections between members of the tribe aren't explicitly made, The Tribe is likely survivors of Clan Viszla (see the entry in Western Animation below), as indicated by the presence of Paz Viszla and the revelation that [[spoiler: Din Djarin was adopted into Mandalorian culture by the Death Watch]]. The season finale also has [[spoiler: The Mandalorian adopt The Child]] causing the Armorer to refer to them as "A clan of two."



* [[ProudWarriorRaceGuy Klingon]] culture in ''Franchise/StarTrek'' is largely based around clan-like houses, many of which are feuding with at least one other house. It's often stated that because of this, the Klingon Empire is typically on the verge of fragmenting.
* On ''Series/DoctorWho'' and to a greater extent its EU, this appears to be how Time Lord society is structured, as sets of Houses forming larger Chapters, sometimes referred to as Colleges or Castes. For example, [[OverlyLongName Romanadvoratrelundar]] is a member of House Heartshaven, which is part of the Prydon (sometimes called Prydonian) Chapter. Other Houses include Stillhaven, Lungbarrow (to which the Doctor belongs), Redlooms/Deeptree and the evocatively-named House of the Devouring Hounds (whose ranks included [[Recap/DoctorWhoS13E5TheBrainOfMorbius Morbius]]).
* ''Film/TheDarkCrystal'': At the time of ''[[Series/TheDarkCrystalAgeOfResistance Age of Resistance]]'', Gelfling society is formed of seven clans, which are distrustful of one another before joining together to fight the Skeksis. They even look down on Pod People, considering them to be below even the Grottan Gelflings.

to:

* ''Franchise/StarTrek'': [[ProudWarriorRaceGuy Klingon]] culture in ''Franchise/StarTrek'' is largely based around clan-like houses, many of which are feuding with at least one other house. It's often stated that because of this, the Klingon Empire is typically on the verge of fragmenting.
* On ''Series/DoctorWho'' and to a greater extent its EU, this appears to be how Time Lord society is structured, as sets of Houses forming larger Chapters, sometimes referred to as Colleges or Castes. For example, [[OverlyLongName Romanadvoratrelundar]] is a member of House Heartshaven, which is part of the Prydon (sometimes called Prydonian) Chapter. Other Houses include Stillhaven, Lungbarrow (to which the Doctor belongs), Redlooms/Deeptree and the evocatively-named House of the Devouring Hounds (whose ranks included [[Recap/DoctorWhoS13E5TheBrainOfMorbius Morbius]]).
* ''Film/TheDarkCrystal'': At the time of ''[[Series/TheDarkCrystalAgeOfResistance Age of Resistance]]'', Gelfling society is formed of seven clans, which are distrustful of one another before joining together to fight the Skeksis. They even look down on Pod People, considering them to be below even the Grottan Gelflings.









* In ''Roleplay/DragonBallAfterTheEnd'', Exile society is divided between two Clans: Vegeta and Goku, both ruled over by a Lord or Lady, and possessing their own internal culture. Each Clan is then divided between various Houses, all with their own internal structure and culture, each with a House Head. The Lord/Lady of a Clan and their immediate family belong to a House of the same name as a Clan, with the Lord/Lady acting as the House Head.

to:


* In ''Roleplay/DragonBallAfterTheEnd'', ''Roleplay/DragonBallAfterTheEnd'': Exile society is divided between two Clans: Clans -- Vegeta and Goku, both ruled over by a Lord or Lady, and possessing their own internal culture. Each Clan is then divided between various Houses, all with their own internal structure and culture, each with a House Head. The Lord/Lady of a Clan and their immediate family belong to a House of the same name as a Clan, with the Lord/Lady acting as the House Head.









* ''TabletopGame/{{Eberron}}'': The Dragonmarked houses in this D&D setting, families with a hereditary tendency to spontaneously manifest magic tattoos, and economic dominance of an entire continent.



* In the [[OurElvesAreDifferent dark elf]] houses from the ''TabletopGame/ForgottenRealms'' franchise, [[AlwaysChaoticEvil most members hate each other]] but don't kill their relatives as long they still need them.
* For the ''TabletopGame/{{Ravenloft}}'' setting, the supplement ''Legacy of the Blood'' provides details on several of the Core's most (in)famous clans, including unique family feats, spells, prestige classes and stat modifiers.
* The Dragonmarked houses in the ''TabletopGame/{{Eberron}}'' setting of D&D. Families with a hereditary tendency to spontaneously manifest magic tattoos, and economic dominance of an entire continent.
* The [[{{Scotireland}} Imperial corporation]] in ''TabletopGame/MutantChronicles'' was founded by fifty family-run companies which merged to be able to compete with [[MegaCorp Capitol]] and [[FeudalFuture Bauhaus]]. An early corporate CEO referred to the former companies, now sub-divisions, as "clans" in a speech and the term stuck. At the time of the game, several hundred years later, Imperial is a full-fledged clan society, with separate clan traditions, tribal mentality and inter-clan wars coming out the wazoo. However, Imperial clans are much larger than the norm for the trope, with even small clans numbering in the millions.
* Used by name in ''TabletopGame/LegendOfTheFiveRings''. Each clan has specific colors, teaches techniques of magic, fighting, and courtly etiquette (or lack thereof) that are rarely taught to outsiders, and have long histories of particular traditions (the Crane coloring their hair white, the nigh-omnipresence of horses and horsemanship and semi-nomadic lifestyle for the Unicorn, and the pacifism of the Phoenix).

to:

* ''TabletopGame/FadingSuns'': The Great Houses, which include House Hawkwood (honourable and determined; based on the Atreides from ''Literature/{{Dune}}''), House Decados (decadent, treacherous and cunning; obviously the Harkonnens), The Hazat (''never'' House Hazat; [[ProudWarriorRaceGuy Proud Warrior House Guys]]), House Li Halan (underwent an ''overnight'' conversion from "makes House Decados look restrained" to "zealous religiosity and a firmly LawfulNeutral philosophy"), and House al-Malik (philosophers whose belief in equality somehow never applies to them). There are other Houses, but those are the big five.
* ''TabletopGame/ForgottenRealms'':
In the [[OurElvesAreDifferent dark elf]] houses from the ''TabletopGame/ForgottenRealms'' franchise, [[AlwaysChaoticEvil most members hate each other]] but don't kill their relatives as long they still need them.
* For the ''TabletopGame/{{Ravenloft}}'' setting, the supplement ''Legacy of the Blood'' provides details on several of the Core's most (in)famous clans, including unique family feats, spells, prestige classes and stat modifiers.
* The Dragonmarked houses in the ''TabletopGame/{{Eberron}}'' setting of D&D. Families with a hereditary tendency to spontaneously manifest magic tattoos, and economic dominance of an entire continent.
* The [[{{Scotireland}} Imperial corporation]] in ''TabletopGame/MutantChronicles'' was founded by fifty family-run companies which merged to be able to compete with [[MegaCorp Capitol]] and [[FeudalFuture Bauhaus]]. An early corporate CEO referred to the former companies, now sub-divisions, as "clans" in a speech and the term stuck. At the time of the game, several hundred years later, Imperial is a full-fledged clan society, with separate clan traditions, tribal mentality and inter-clan wars coming out the wazoo. However, Imperial clans are much larger than the norm for the trope, with even small clans numbering in the millions.
* Used by name in ''TabletopGame/LegendOfTheFiveRings''. Each clan has specific colors, teaches techniques of magic, fighting, and courtly etiquette (or lack thereof) that are rarely taught to outsiders, and have long histories of particular traditions (the Crane coloring their hair white, the nigh-omnipresence of horses and horsemanship and semi-nomadic lifestyle for the Unicorn, and the pacifism of the Phoenix).
them.



* The Great Houses of ''TabletopGame/FadingSuns'': House Hawkwood (honourable and determined; based on the Atreides from ''Literature/{{Dune}}''), House Decados (decadent, treacherous and cunning; obviously the Harkonnens), The Hazat (''never'' House Hazat; [[ProudWarriorRaceGuy Proud Warrior House Guys]]), House Li Halan (underwent an ''overnight'' conversion from "makes House Decados look restrained" to "zealous religiosity and a firmly LawfulNeutral philosophy"), and House al-Malik (philosophers whose belief in equality somehow never applies to them). There are other Houses, but those are the big five.
* ''TabletopGame/WarhammerFantasy'': Dwarfs and their belonging in society is defined by their clan, which may be a local clan native to one Dwarfhold (similar to a tribe) or a large one whose related families are spread out amongst multiple holds (a dynasty). All the clans come together and intermarry and interconnect in any number of myriad ways, and each dwarf has a keen knowledge and interest of his or her own place in the genealogy and their honoured ancestors (and ultimately their direct-line descent from the mythical first generation of dwarfs known as the Ancestor Gods). Each clan [[PlanetOfHats tends to specialize in one particular aspect of dwarf society]], depending on its size and its circumstances. A local clan focused in a hold with a rich iron mine might specialize in mining and smelting iron ore, for example, while a big clan dispersed across the dwarf realms could focus on military, trade or lorekeeping matters with each branch providing its service to their native hold.

to:

* ''TabletopGame/LegendOfTheFiveRings'': Used by name. Each clan has specific colors, teaches techniques of magic, fighting, and courtly etiquette (or lack thereof) that are rarely taught to outsiders, and have long histories of particular traditions (the Crane coloring their hair white, the nigh-omnipresence of horses and horsemanship and semi-nomadic lifestyle for the Unicorn, and the pacifism of the Phoenix).
* ''TabletopGame/MutantChronicles'':
The Great Houses of ''TabletopGame/FadingSuns'': House Hawkwood (honourable [[{{Scotireland}} Imperial corporation]] was founded by fifty family-run companies which merged to be able to compete with [[MegaCorp Capitol]] and determined; based on [[FeudalFuture Bauhaus]]. An early corporate CEO referred to the Atreides from ''Literature/{{Dune}}''), House Decados (decadent, treacherous former companies, now sub-divisions, as "clans" in a speech and cunning; obviously the Harkonnens), The Hazat (''never'' House Hazat; [[ProudWarriorRaceGuy Proud Warrior House Guys]]), House Li Halan (underwent an ''overnight'' conversion from "makes House Decados look restrained" to "zealous religiosity term stuck. At the time of the game, several hundred years later, Imperial is a full-fledged clan society, with separate clan traditions, tribal mentality and a firmly LawfulNeutral philosophy"), inter-clan wars coming out the wazoo. However, Imperial clans are much larger than the norm for the trope, with even small clans numbering in the millions.
* ''TabletopGame/{{Ravenloft}}'', the supplement ''Legacy of the Blood'' provides details on several of the Core's most (in)famous clans, including unique family feats, spells, prestige classes
and House al-Malik (philosophers whose belief in equality somehow never applies to them). There are other Houses, but those are the big five.
stat modifiers.
* ''TabletopGame/WarhammerFantasy'': Dwarfs and their belonging in society is defined by their clan, which may be a local clan native to one Dwarfhold (similar to a tribe) or a large one whose related families are spread out amongst multiple holds (a dynasty). All the clans come together and intermarry and interconnect in any number of myriad ways, and each dwarf has a keen knowledge and interest of his or her own place in the genealogy and their honoured ancestors (and ultimately their direct-line descent from the mythical first generation of dwarfs known as the Ancestor Gods). Each clan [[PlanetOfHats tends to specialize in one particular aspect of dwarf society]], depending on its size and its circumstances. A local clan focused in a hold with a rich iron mine might specialize in mining and smelting iron ore, for example, while a big clan dispersed across the dwarf realms could focus on military, trade or lorekeeping matters with each branch providing its service to their native hold. hold.









* In ''VideoGame/EccoTheDolphin: Defender of the Future'', The Clan are a subspecies of evolved, hyper-aggressive dolphins sporting RedEyesTakeWarning and SpikesOfVillainy. They are the result of dolphins with Ambition and Intelligence, but no Compassion, Wisdom or Humility.
* ''Franchise/TheElderScrolls'':
** Most notably seen in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' (and to a lesser extent, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'''s ''Dragonborn'' DLC) - the traditional [[OurElvesAreDifferent Dunmer (Dark Elf)]] Great Houses are a combination of blood relatives and adopted members which have grown out of the original Chimeri tribes who settled Morrowind thousands of years ago. Each House has its own specialty: House Telvanni is led by [[TheMagocracy ancient wizards]], House Hlaalu is for [[ProudMerchantRace merchants]] and [[CorruptCorporateExecutive thieves]], and House Redoran is the [[ProudWarriorRace warrior house]]. Two other Houses are mentioned but not (properly) seen, due to not having a Vvardenfell presence: House Indoril (tightly bound up with [[CorruptChurch the Temple]], so effectively a house for rulers, administrators, and priests) and House Dres (traditionalist slavers). The BigBad of ''Morrowind'' is the titular head of "the sixth house," House Dagoth, which had been forcibly dissolved after his ([[TheRashomon perceived]]) treachery thousands of years ago.
** The Direnni are an [[MageSpecies Altmeri (High Elven)]] aristocratic clan based on the Isle of Balfiera in the Iliac Bay. Originally a farming clan in the Summerset Isles (the Altmeri homeland), they became some of the first practitioners of [[AlchemyIsMagic Alchemy]] in Tamriel which allowed them to become very wealthy. They expanded their influence to High Rock, which the family ruled over for several centuries in the 1st Era, claiming nearly 1/3 of Tamriel's landmass as part of the [[TheEmpire Direnni Hegemony]]. At the hight of their power, they won a climatic war with the [[KnightTemplar Alessian]] [[TheOrder Order]], [[PyrrhicVictory but at the cost of expending most of their resources]]. Severely weakened, Hegemony was picked apart by the neighboring Bretons, Redguards, and Reachmen, [[VestigialEmpire reducing]] the clan's holdings to merely Balfiera itself by the 3rd Era, though members of the clan would continue to play influential roles in Tamriel.
* ''[[VideoGame/LegacyOfKain Legacy of Kain: Soul Reaver]]'' has the six vampire clans. The five remaining clans we see in the game serve as distinct enemy classes for Raziel to fight.
* ''VideoGame/RomeTotalWar'': UsefulNotes/TheRomanEmpire (or, more properly, UsefulNotes/TheRomanRepublic) in this RealTimeStrategy game consists of three main factions, the Julii, Brutii, and Scipii, each one based around a single influential clan (there's also a fourth faction, the Senate, but that one isn't relevant to this trope).

to:

* In ''VideoGame/EccoTheDolphin: Defender of the Future'', The Clan are a subspecies of evolved, hyper-aggressive dolphins sporting RedEyesTakeWarning and SpikesOfVillainy. They are the result of dolphins with Ambition and Intelligence, but no Compassion, Wisdom or Humility.
* ''Franchise/TheElderScrolls'':
** Most notably seen in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' (and to a lesser extent, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'''s ''Dragonborn'' DLC) - the traditional [[OurElvesAreDifferent Dunmer (Dark Elf)]] Great Houses are a combination of blood relatives and adopted members which have grown out of the original Chimeri tribes who settled Morrowind thousands of years ago. Each House has its own specialty: House Telvanni is led by [[TheMagocracy ancient wizards]], House Hlaalu is for [[ProudMerchantRace merchants]] and [[CorruptCorporateExecutive thieves]], and House Redoran is the [[ProudWarriorRace warrior house]]. Two other Houses are mentioned but not (properly) seen, due to not having a Vvardenfell presence: House Indoril (tightly bound up with [[CorruptChurch the Temple]], so effectively a house for rulers, administrators, and priests) and House Dres (traditionalist slavers). The BigBad of ''Morrowind'' is the titular head of "the sixth house," House Dagoth, which had been forcibly dissolved after his ([[TheRashomon perceived]]) treachery thousands of years ago.
** The Direnni are an [[MageSpecies Altmeri (High Elven)]] aristocratic clan based on the Isle of Balfiera in the Iliac Bay. Originally a farming clan in the Summerset Isles (the Altmeri homeland), they became some of the first practitioners of [[AlchemyIsMagic Alchemy]] in Tamriel which allowed them to become very wealthy. They expanded their influence to High Rock, which the family ruled over for several centuries in the 1st Era, claiming nearly 1/3 of Tamriel's landmass as part of the [[TheEmpire Direnni Hegemony]]. At the hight of their power, they won a climatic war with the [[KnightTemplar Alessian]] [[TheOrder Order]], [[PyrrhicVictory but at the cost of expending most of their resources]]. Severely weakened, Hegemony was picked apart by the neighboring Bretons, Redguards, and Reachmen, [[VestigialEmpire reducing]] the clan's holdings to merely Balfiera itself by the 3rd Era, though members of the clan would continue to play influential roles in Tamriel.
* ''[[VideoGame/LegacyOfKain Legacy of Kain: Soul Reaver]]'' has the six vampire clans. The five remaining clans we see in the game serve as distinct enemy classes for Raziel to fight.
* ''VideoGame/RomeTotalWar'': UsefulNotes/TheRomanEmpire (or, more properly, UsefulNotes/TheRomanRepublic) in this RealTimeStrategy game consists of three main factions, the Julii, Brutii, and Scipii, each one based around a single influential clan (there's also a fourth faction, the Senate, but that one isn't relevant to this trope).



* ''Franchise/MassEffect'':
** Krogan society demonstrates the tribal version, and the importance of clan membership can be seen reflected in their name structure - all krogan names are formatted [clan] [first name]. When you visit their homeworld in ''2'', both of the loyalty missions you can take part in involve some kind of clan tension - Grunt's causes the tension between Clans Urdnot and Gatatog to boil over, admittedly briefly, and Mordin's involves a clan, Weyrlok, that wants to massively increase its numbers and wage war on first the other krogan clans, then the entire rest of the galaxy.
** Quarian society has a clan structure that doesn't receive much detail - the "Zorah" in Tali's full name is her clan affiliation, and since her father shares it, it seems to be inherited - but they consider the ship you are serving on to be more important, to the point where a quarian's advocate in a trial isn't their clan leader, but their captain.
** Volus identify ''everyone'' as "[homeworld]-clan"; they refer to themselves as Vol-clan, humans as Earth-clan, and presumably asari as Thessia-clan, krogan as Tuchanka-clan, etcetera. Quarians, having lost their homeworld, are referred to as either "clanless" or "Migrant-clan/star-clan" depending on the volus in question's level of FantasticRacism.
* One of the big selling points behind ''VideoGame/CrusaderKings'' that sets it apart from, say, ''VideoGame/TotalWar'', is that you control and manage a dynasty and it's estates rather than an abstract nation or political faction. You have to manage family members, rewarding them with land and wealth to ensure their loyalty and trying to survive their cutthroat backstabbing and grabs for power - also possibly making a few betrayals and starting a few conflicts of your own. How much land you control isn't too relevant: you can lose a war and be forced to give up all your holdings and swear allegiance to a local lord, but as long as you still have at least one county and a suitable heir to continue the family line, you're still in the game and you can still restore your family's realm - or carve out an entirely new one.

to:

* ''Franchise/MassEffect'':
** Krogan society demonstrates the tribal version, and the importance of clan membership can be seen reflected in their name structure - all krogan names are formatted [clan] [first name]. When you visit their homeworld in ''2'', both of the loyalty missions you can take part in involve some kind of clan tension - Grunt's causes the tension between Clans Urdnot and Gatatog to boil over, admittedly briefly, and Mordin's involves a clan, Weyrlok, that wants to massively increase its numbers and wage war on first the other krogan clans, then the entire rest of the galaxy.
** Quarian society has a clan structure that doesn't receive much detail - the "Zorah" in Tali's full name is her clan affiliation, and since her father shares it, it seems to be inherited - but they consider the ship you are serving on to be more important, to the point where a quarian's advocate in a trial isn't their clan leader, but their captain.
** Volus identify ''everyone'' as "[homeworld]-clan"; they refer to themselves as Vol-clan, humans as Earth-clan, and presumably asari as Thessia-clan, krogan as Tuchanka-clan, etcetera. Quarians, having lost their homeworld, are referred to as either "clanless" or "Migrant-clan/star-clan" depending on the volus in question's level of FantasticRacism.
*
''VideoGame/CrusaderKings'': One of the big selling points behind ''VideoGame/CrusaderKings'' that sets it apart from, say, ''VideoGame/TotalWar'', is that you control and manage a dynasty and it's estates rather than an abstract nation or political faction. You have to manage family members, rewarding them with land and wealth to ensure their loyalty and trying to survive their cutthroat backstabbing and grabs for power - also possibly making a few betrayals and starting a few conflicts of your own. How much land you control isn't too relevant: you can lose a war and be forced to give up all your holdings and swear allegiance to a local lord, but as long as you still have at least one county and a suitable heir to continue the family line, you're still in the game and you can still restore your family's realm - or carve out an entirely new one.



** Special mention should go to the Karlings, the descendants of Charlemagne, in the 867 start, who hold multiple big and strong kingdoms in europe, including West, Middle and East Francia, Aquitaine, Italy and Bavaria. They all have claims on one anothers lands, so there is constant infighting among them. However, should someone else attack them from outside, they will all quickly form a big aliance against the intruder and hold europe under lockdown. No wonder Karling-killing became a popular sport among players.
** Another example would be the Jimenez who hold the, rather small, kingdoms of Galicia, Leon, Castille, Navara and Aragon in the north of spain in the 1066 start. Due to claims and inheritance, however, they are much more likely to get united in a single realm, than the Karlings.

to:

** Special mention should go to the Karlings, the descendants of Charlemagne, in the 867 start, who hold multiple big and strong kingdoms in europe, Europe, including West, Middle and East Francia, Aquitaine, Italy and Bavaria. They all have claims on one anothers another's lands, so there is constant infighting among them. However, should someone else attack them from outside, they will all quickly form a big aliance against the intruder and hold europe Europe under lockdown. No wonder Karling-killing became a popular sport among players.
** Another example would be the Jimenez who hold the, rather small, kingdoms of Galicia, Leon, Castille, Navara and Aragon in the north of spain Spain in the 1066 start. Due to claims and inheritance, however, they are much more likely to get united in a single realm, than the Karlings.



* This is the central mechanic of ''VideoGame/ImperiumNova'', where each player plays as one dynastic House of a FeudalFuture.

to:

* ''VideoGame/EccoTheDolphin: Defender of the Future'': The Clan are a subspecies of evolved, hyper-aggressive dolphins sporting RedEyesTakeWarning and SpikesOfVillainy. They are the result of dolphins with Ambition and Intelligence, but no Compassion, Wisdom or Humility.
* ''Franchise/TheElderScrolls'':
** Most notably seen in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' (and to a lesser extent, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'''s ''Dragonborn'' DLC) - the traditional [[OurElvesAreDifferent Dunmer (Dark Elf)]] Great Houses are a combination of blood relatives and adopted members which have grown out of the original Chimeri tribes who settled Morrowind thousands of years ago. Each House has its own specialty: House Telvanni is led by [[TheMagocracy ancient wizards]], House Hlaalu is for [[ProudMerchantRace merchants]] and [[CorruptCorporateExecutive thieves]], and House Redoran is the [[ProudWarriorRace warrior house]]. Two other Houses are mentioned but not (properly) seen, due to not having a Vvardenfell presence: House Indoril (tightly bound up with [[CorruptChurch the Temple]], so effectively a house for rulers, administrators, and priests) and House Dres (traditionalist slavers). The BigBad of ''Morrowind'' is the titular head of "the sixth house," House Dagoth, which had been forcibly dissolved after his ([[TheRashomon perceived]]) treachery thousands of years ago.
** The Direnni are an [[MageSpecies Altmeri (High Elven)]] aristocratic clan based on the Isle of Balfiera in the Iliac Bay. Originally a farming clan in the Summerset Isles (the Altmeri homeland), they became some of the first practitioners of [[AlchemyIsMagic Alchemy]] in Tamriel which allowed them to become very wealthy. They expanded their influence to High Rock, which the family ruled over for several centuries in the 1st Era, claiming nearly 1/3 of Tamriel's landmass as part of the [[TheEmpire Direnni Hegemony]]. At the hight of their power, they won a climatic war with the [[KnightTemplar Alessian]] [[TheOrder Order]], [[PyrrhicVictory but at the cost of expending most of their resources]]. Severely weakened, Hegemony was picked apart by the neighboring Bretons, Redguards, and Reachmen, [[VestigialEmpire reducing]] the clan's holdings to merely Balfiera itself by the 3rd Era, though members of the clan would continue to play influential roles in Tamriel.
* ''VideoGame/ImperiumNova'':
This is the central mechanic of ''VideoGame/ImperiumNova'', mechanic, where each player plays as one dynastic House of a FeudalFuture.



* The Goketsuji Clan in ''VideoGame/PowerInstinct'' is absolutely ''massive'' and spread all around the world (it's based out of Japan, but confirmed members include an American, a Brit, an Arabian...). Almost literally ''every'' playable character in the series is a member of the Goketsuji, though some are more distant than others; the tournaments the series is based around are to determine the head of the clan, and as such blood kinship (no matter how remote) to the clan is a requirement to participate.

to:

* ''VideoGame/LegacyOfKain: Soul Reaver'' has the six vampire clans. The five remaining clans we see in the game serve as distinct enemy classes for Raziel to fight.
* ''Franchise/MassEffect'':
** Krogan society demonstrates the tribal version, and the importance of clan membership can be seen reflected in their name structure - all krogan names are formatted [clan] [first name]. When you visit their homeworld in ''2'', both of the loyalty missions you can take part in involve some kind of clan tension - Grunt's causes the tension between Clans Urdnot and Gatatog to boil over, admittedly briefly, and Mordin's involves a clan, Weyrlok, that wants to massively increase its numbers and wage war on first the other krogan clans, then the entire rest of the galaxy.
** Quarian society has a clan structure that doesn't receive much detail - the "Zorah" in Tali's full name is her clan affiliation, and since her father shares it, it seems to be inherited - but they consider the ship you are serving on to be more important, to the point where a quarian's advocate in a trial isn't their clan leader, but their captain.
** Volus identify ''everyone'' as "[homeworld]-clan"; they refer to themselves as Vol-clan, humans as Earth-clan, and presumably asari as Thessia-clan, krogan as Tuchanka-clan, etcetera. Quarians, having lost their homeworld, are referred to as either "clanless" or "Migrant-clan/star-clan" depending on the volus in question's level of FantasticRacism.
* ''VideoGame/PowerInstinct'':
The Goketsuji Clan in ''VideoGame/PowerInstinct'' is absolutely ''massive'' and spread all around the world (it's based out of Japan, but confirmed members include an American, a Brit, an Arabian...). Almost literally ''every'' playable character in the series is a member of the Goketsuji, though some are more distant than others; the tournaments the series is based around are to determine the head of the clan, and as such blood kinship (no matter how remote) to the clan is a requirement to participate.participate.
* ''VideoGame/RomeTotalWar'': UsefulNotes/TheRomanEmpire (or, more properly, UsefulNotes/TheRomanRepublic) in this RealTimeStrategy game consists of three main factions, the Julii, Brutii, and Scipii, each one based around a single influential clan (there's also a fourth faction, the Senate, but that one isn't relevant to this trope).



* In ''Webcomic/{{Drowtales}}'' the mega city state of Chel'el'sussoloth is made up of 9 Great Clans and countless smaller clans and guilds, and much of the conflict is between clans. Within the great clans only people directly related to the main house can carry the Val prefix on their names, and within clans there can be countless numbers of houses. And because drow'lath society is [[{{Matriarchy}} matriarchal]], only females can become heads of these clans.
* In ''Webcomic/DanAndMabsFurryAdventures'' [[HornyDevils Cubi]] have clans with unique traits and tattoo-like markings that members cannot hide with ShapeShifting. Clans are founded by immortal tri-winged Cubi and largely consist of their founder's descendants (though tri-wings become sterile upon ascension).

to:


* In ''Webcomic/{{Drowtales}}'' the ''Webcomic/DanAndMabsFurryAdventures'': [[HornyDevils Cubi]] have clans with unique traits and tattoo-like markings that members cannot hide with ShapeShifting. Clans are founded by immortal tri-winged Cubi and largely consist of their founder's descendants (though tri-wings become sterile upon ascension).
* ''Webcomic/{{Drowtales}}'': The
mega city state of Chel'el'sussoloth is made up of 9 Great Clans and countless smaller clans and guilds, and much of the conflict is between clans. Within the great clans only people directly related to the main house can carry the Val prefix on their names, and within clans there can be countless numbers of houses. And because drow'lath society is [[{{Matriarchy}} matriarchal]], only females can become heads of these clans.
* In ''Webcomic/DanAndMabsFurryAdventures'' [[HornyDevils Cubi]] have clans with unique traits and tattoo-like markings that members cannot hide with ShapeShifting. Clans are founded by immortal tri-winged Cubi and largely consist of their founder's descendants (though tri-wings become sterile upon ascension).
clans.



** The most notable dynastic clan is the Valois family, with the known branches including Sturmvoraus, von Blitzengaard, Selnikov and Mondarev - and presumably a lot more. They all want each other dead, and are continually scheming and plotting against each other.

to:

** The most notable dynastic clan is the Valois family, with the known branches including Sturmvoraus, von Blitzengaard, Selnikov and Mondarev - -- and presumably a lot more. They all want each other dead, and are continually scheming and plotting against each other.



* The 10 Great Families from ''Webcomic/TowerOfGod'', stemming from the 10 Great Warriors that accompanied King Jahad. There is a bit of rivalry between them, but in the Tower, where friend and enemy always change on an individual level, it holds no meaning.

to:

* ''Webcomic/TowerOfGod'': The 10 Great Families from ''Webcomic/TowerOfGod'', Families, stemming from the 10 Great Warriors that accompanied King Jahad. There is a bit of rivalry between them, but in the Tower, where friend and enemy always change on an individual level, it holds no meaning.meaning.



* In ''Roleplay/TheGamersAlliance'', Maar Sul and Scundia are full of various clans, for example the House of Aurelac and Clan Mallorein. Demons have clans too.

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* In ''Roleplay/TheGamersAlliance'', ''Roleplay/TheGamersAlliance'': Maar Sul and Scundia are full of various clans, for example the House of Aurelac and Clan Mallorein. Demons have clans too.







* ''WesternAnimation/{{Gargoyles}}'': The protagonists are members of a gargoyle clan that was displaced from Medieval Scotland to New York City in the late 20th century.
* ''WesternAnimation/MakeMineMusic'' (from Disney) features the tale of the Martins and the Coys ("they were reckless mountain boys"), two feuding clans in Appalachia (almost certainly based on the real-life Hatfields and [=McCoys=], though in real life the clans did not wipe each other out nearly so thoroughly).



* Disney's ''WesternAnimation/MakeMineMusic'' features the tale of the Martins and the Coys ("they were reckless mountain boys"), two feuding clans in Appalachia (almost certainly based on the real-life Hatfields and [=McCoys=], though in real life the clans did not wipe each other out nearly so thoroughly).
* In ''WesternAnimation/{{Gargoyles}}'', the protagonists are members of a gargoyle clan that was displaced from Medieval Scotland to New York City in the late 20th century.
* Mandalorian culture in ''WesternAnimation/StarWarsTheCloneWars'' and ''WesternAnimation/StarWarsRebels'' is divided into clans, which themselves are part of a larger house. The terroristic organization Death Watch is very closely affiliated with House Viszla, with Pre Viszla as its leader. Sabine Wren from Rebels and her family are members of Clan Wren, which is a part of House Viszla.

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* Disney's ''WesternAnimation/MakeMineMusic'' features the tale of the Martins and the Coys ("they were reckless mountain boys"), two feuding clans in Appalachia (almost certainly based on the real-life Hatfields and [=McCoys=], though in real life the clans did not wipe each other out nearly so thoroughly).
* In ''WesternAnimation/{{Gargoyles}}'', the protagonists are members of a gargoyle clan that was displaced from Medieval Scotland to New York City in the late 20th century.
* Mandalorian culture in
''WesternAnimation/StarWarsTheCloneWars'' and ''WesternAnimation/StarWarsRebels'' ''WesternAnimation/StarWarsRebels'': Mandalorian culture is divided into clans, which themselves are part of a larger house. The terroristic organization Death Watch is very closely affiliated with House Viszla, with Pre Viszla as its leader. Sabine Wren from Rebels and her family are members of Clan Wren, which is a part of House Viszla. Viszla.






* As a picturesque example of clannishness, the Scottish clan Macpherson has a motto that translates into English as "touch not the cat without a glove" (an "ungloved" cat is one whose claws are unsheathed. The motto is essentially a warning in metaphor form to other clans that they should think twice before interfering with Macpherson business); a sentiment roughly equivilent to the American "Don't tread on me" rattlesnake, which perhaps not coincidently was borrowed from Scots-Irish immigrants.

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* As a picturesque example of clannishness, the Scottish clan Macpherson has a motto that translates into English as "touch not the cat without a glove" (an "ungloved" cat is one whose claws are unsheathed. The motto is essentially a warning in metaphor form to other clans that they should think twice before interfering with Macpherson business); a sentiment roughly equivilent equivalent to the American "Don't tread on me" rattlesnake, which perhaps not coincidently was borrowed from Scots-Irish immigrants.


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* The Goketsuji Clan in ''VideoGame/PowerInstinct'' is absolutely ''massive'' and spread all around the world (it's based out of Japan, but confirmed members include an American, a Brit, an Arabian...). Almost literally ''every'' playable character in the series is a member of the Goketsuji, though some are more distant than others; the tournaments the series is based around are to determine the head of the clan, and as such blood kinship (no matter how remote) to the clan is a requirement to participate.
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The transition from nuclear family to clan is gradual, but you know it when you have a clan at hand. These families often consist of [[LoadsAndLoadsOfCharacters many family branches and generations]], are called collectively "The Foobars", or, more pompously, "House (of) Foobar". They might have their own family mythos, and the members often [[StrongFamilyResemblance resemble each other in looks and personality]]. Two such clans can engage in [[FeudingFamilies lengthy wars]].

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The transition from nuclear family to clan is gradual, but you know it when you have a clan at hand. These families often consist of [[LoadsAndLoadsOfCharacters many family branches and generations]], generations are, are called collectively "The Foobars", or, more pompously, "House (of) Foobar". They might have their own family mythos, and the members often [[StrongFamilyResemblance resemble each other in looks and personality]]. Two such clans can engage in [[FeudingFamilies lengthy wars]].



** This has alot to do with the Tannistry clan system the Scottish inherited from Ireland, which is effectively the large sprawling clan numbering in a hundred or more (divided in septs were you can have two different clans with two different loyalties yet share common ancestry and names) swearing loyalty to a Ri or King. Its one of the reasons pre-Norman Ireland [[LoadsAndLoadsOfCharacters had so many kingdoms]], so many wars and so few Ard Ri who could command any degree of control over the nation

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** This has alot a lot to do with the Tannistry clan system the Scottish inherited from Ireland, which is effectively the large sprawling clan numbering in a hundred or more (divided in septs were you can have two different clans with two different loyalties yet share common ancestry and names) swearing loyalty to a Ri or King. Its It is one of the reasons pre-Norman Ireland [[LoadsAndLoadsOfCharacters Ireland had so many kingdoms]], kingdoms, so many wars and so few Ard Ri who could command any degree of control over the nation
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* Most if not all of Kaguya's issues in ''Manga/KaguyaSamaLoveIsWar'' stem from her growing up as a member of the illustrious Shinomiya family. At least one branch family is also seen during the course of the series, and there is implied to be some bad blood between them given all the PassiveAggressiveCombat that Kaguya engages in with [[spoiler:Maki]] (though that might be more reflective of [[TooMuchAlike their personal situation]] rather than the family as a whole).

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* Most if not all of Kaguya's issues in ''Manga/KaguyaSamaLoveIsWar'' stem from her growing up as a member of the illustrious Shinomiya family. At least one branch family is also seen during the course of the series, and there is implied to be some a lot of bad blood between them given all the PassiveAggressiveCombat that Kaguya engages in as can be seen by Kaguya's interactions with [[spoiler:Maki]] (though that might be more reflective of [[TooMuchAlike their personal situation]] rather than the family as a whole).her cousin Maki.

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