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->''"While I think [the Thanator] was a neat looking creature, it exhibits ‘Hollywood super-predator syndrome’, and acts like an unstoppable, drug-fuelled, psychotic whirlwind, smashing through vegetation, tearing tree roots up, and altogether doing everything possible in order to kill and eat the object of its attention. It’s not even deterred by a barrage of automatic gunfire, and almost pursues Jake right off the end of a cliff (he jumps off to land in the waterfall splash-pool below)."''
-->-- '''[[Blog/TetrapodZoology Darren Naish]]''' [[http://scienceblogs.com/tetrapodzoology/2010/01/14/creatures-of-avatar/ in his review of]] ''Film/{{Avatar}}''

Our intrepid young adventurers are exploring their new unknown land for whatever reason it may be: money, pursuit of knowledge, or simply by accident (a quest for survival). In any case, they are unaccustomed to the land, but aren't exactly smart about being careful. Namely, they run into some monstrous beast that wants only one thing from them: lunch. After a dangerous escape (someone will probably be killed), the explorers dust themselves off, maybe laugh nervously, and try to get as far away from that thing as possible. No harm done, time to focus on getting to the shelter or something, right?

But wait, what's that sound? Is it ''following'' them? Through rivers and mountains and who knows what else?

You bet. Seems like this thing just won't give up until it has [[KillAllHumans another taste of human]]. No matter how long it goes without a meal.

Basically, this predator will hunt the protagonists far beyond the call of common sense or even instinct. Be it through fierce jungles, caves, canyons. Once the climax comes by, the beast will most likely be right there ready for one FinalBattle. If the heroes manage to find shelter, the predator(s) will go through an extreme amount of effort to break windows, unlock doors, or learn to bypass complicated security measures and then bash through a wall anyway to get to its prey. A situation like this might have you thinking that [[FridgeLogic it'd be more productive to just find something else to eat]]. Sometimes it's [[HandWave explained away]] by stating that they've got [[ItCanThink human intelligence]], but that just raises further questions about why an intelligent predator would expend so much effort to eat something that keeps eluding them. You might find an ethologist [[ArtisticLicenseBiology tearfully screaming]] that ''nobody'', animal or human, would be ''this'' vindictively persistent just for one difficult meal.

But there's a reason this trope can work so very well. Note the word ''human'' intelligence. "Persistence hunting" isn't only a scarily good hunting strategy, provided the predator has enough stamina to keep chasing until the prey doesn't have the strength to keep running, it's also ''[[HumansAreSpecial our]]'' strategy, both in hunting and escaping (waiting for the predator to give up), thanks to our genes being arranged to favor stamina over speed. The use of this trope instantly makes the 'dumb animal' a credible threat and WorthyOpponent, since we don't have the option of outfoxing it until it gives up and goes away. No, this is something smart enough to see through our stratagems, that won't fall prey to AttentionDeficitOohShiny and stop chasing us, and will continue the hunt even as we tire. It's clearly going to come down to a climactic battle of man vs. nature. [[TropesAreTools Exciting, no?]]

Amusingly, this is one handwave that often wouldn't have been necessary -- it's a well known fact among biologists that intelligent predators can and ''will'' hunt for fun, even if they aren't hungry. For example, dolphins will torture and kill smaller breeds of dolphins as well as band together to ''gang rape'' young female dolphins -- and males, they aren't picky; this goes double for orcas, which have been known to throw live seals around for hours on end, occasionally releasing them once they're done. Oh, and let's not forget about a few humans' habits. Of course even in those cases the predator isn't going to put itself through undue hardship and travel vast distances unless the reward is good enough. In particular avoiding injury from prey is a prime motivation for most all solitary predators (social ones can potentially rely on other members of the group to provide food while they heal), as any inhibiting injury can spell starvation and most won't target something that is notably dangerous to dispatch unless they are starving or inexperienced at hunting.

In practice, this is the animal version of the ImplacableMan. The latter trope also applies if this isn't a regular animal but a robot looking like one sent by a villain or otherwise someone specifically tasked with chasing the particular victim(s). The inversion is AnimalNemesis (especially in a MobySchtick setting). Compare AttackAttackAttack, when the animal fights irrationally. Usually happens in places with EverythingTryingToKillYou. Biological equivalent of the SpitefulAI. The ''entire universe'' can be like this to TheChewToy or ButtMonkey, and more often than not '''''will'' be''' to someone unfortunate enough to be SupernaturallyDeliciousAndNutritious. If this beast appears at the end to chase the villain away, it's ExitPursuedByABear. This trope has ''nothing'' to do with Franchise/{{Predator}}, although that one ''is'' super persistent, [[{{Determinator}} albeit for different reasons]].



[[folder: Anime & Manga]]
* ''Anime/DragonBallZ'' had an amazing example of this. Young Gohan was sent on survival training with little more than a sword. Eventually, he gets the hang of it. And apparently gets chased by a Tyrannosaurus Rex every morning. Not only does the T. Rex never get Gohan, every morning he knocks him out and he slices off part of his tail and eats it. And yet, despite his prey eating HIM every morning, the T. Rex continues to hunt Gohan. (In the beginning, anyway. Eventually, [[TheHunterBecomesTheHunted it starts running away from him]].)
* ''Manga/{{Gyo}}'' features numerous dangerous aquatic creatures trying to prey on the human populace, but one of the most notable and driven examples is the [[http://www.mangareader.net/gyo/4 land-mobile great white shark which attacks the protagonists]], which goes to quite extraordinary lengths in its attempt to devour the heroes. Though the circumstances aren't entirely clear, this example may be justified, as the fish in question have been cybernetically (and, it is strongly implied, supernaturally) augmented for the specific purpose of killing and inflicting terror on humans; many are already dead or dying and seem more driven on by the machines attached to them rather than any natural urge to feed.
* ''Anime/RevolutionaryGirlUtena'' featured a herd of super-persistent elephants. A CrowningMomentOfFunny for the part where they're chasing Nanami's raft across the ocean on ''surfboards.''
* Justified/Invoked with the Abyss Eaters, from ''Manga/{{Claymore}}'', as they are conditioned to crave the flesh of one particular target. Said target is much, much stronger than them, but their persistence wears him down until he dies a DeathOfAThousandCuts after months in a constant state of battle.
* No one is quite sure why the [[HumanoidAbomination Titans]] of ''Manga/AttackOnTitan'' prey on humans. It's been shown that they don't even need to eat humans to survive. The most basic definition of an Aberrant Titan seems to be one whose persistence is predicated on some factor other than "closest humans nearby". [[spoiler:It's eventually revealed that titans are former humans that are subconsciously drawn to eat other humans in the hopes that one of them will be a titan shifter, which will grant ''them'' titan shifting powers that will finally allow them to return to human form.]]
* ''Manga/JoJosBizarreAdventure'' has a couple of these:
** Pet Shop, a hawk with ice powers from ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]''. If you enter the grounds of BigBad [=DIO's=] mansion, Pet Shop will not stop chasing you until it has removed you as a threat. His ultimate opponent ends up being another animal, who has internal monologue about this behavior being frightening and unusual.
** In ''[[Manga/JoJosBizarreAdventureJoJolion JoJolion]]'', there's a Stand called Blue Hawaii. [[spoiler:It infects the victim with a mindless, relentless pursuit of the intended target upon contact with a part of the User, ignoring their own safety to a horrifying degree. What makes this power terrifying is that it ironically still works well with groups, despite the fact it can only work on one person at a time]].

* In one issue of ''Comicbook/XenozoicTales'', Jack has been stranded in the wilderness without weapons and has the misfortune to attract the attention of a cutter ([[CallingARabbitASmeerp Allosaurus]]) that keeps coming after him, over and over again. Justified in this case because the cutter has an injured jaw and isn't capable of hunting its normal prey. Jack is the first animal it has encountered in some time that combines being slow enough to hunt while being small enough to not be able to significantly fight back. Just his luck!
* In ''ComicBook/PocketGod'', a shark with a laser beam on its back is a regular adversary for the pygmies. Its persistence is {{Lampshaded}} in one issue.

[[folder:Films -- Animated]]
* Not exactly a predator, but the prehistoric squirrel in ''WesternAnimation/IceAge'' is pretty persistent about getting That One Nut; his attempts, and subsequent failures, to eat is a RunningGag. And in the third film, we have [[spoiler:Rudy]].
* The crocodile from ''Disney/PeterPan''. {{Justified|Trope}} with the bit of backstory that the croc had eaten Hook's amputated hand and liked the taste so much that he wanted the rest of the dish.
* The shark which manages to ''flop very fast across an unclear distance of land and right into a volcano'' in pursuit of the very small lemur Mort in ''[[WesternAnimation/{{Madagascar}} Madagascar: Escape 2 Africa]]''.
* The ''Albertosaurus'' from the docu-movie ''WesternAnimation/MarchOfTheDinosaurs''. It pursues the small Scar and his sick companion even after [[spoiler:having caught ''on fire'', being washed away by a flood of mud, and getting knocked out, and continues to grasp its victim with its jaws while the rest of him is hanging down from a cliff]]! And to think it just could have gone back to its pack who had tons of fresh meat at the ready.
* Maximus the Horse from ''Disney/{{Tangled}}'' goes to incredible lengths to chase Flynn Rider, even getting into a ''swordfight'' with him. Justified in that he isn't looking for a ''meal'', but a criminal at large, being essentially a police horse.
* Sharptooth (Tyrannosaur) from the first ''WesternAnimation/TheLandBeforeTime'' hunted the dinosaur heroes through mountains and a desert. ''Land Before Time 5 The Mysterious Island'' shows that Sharpteeth are [[ItCanThink intelligent enough to talk]] (It's in a language the herbivores can't understand. [[TokenHeroicOrc Chomper]] is bilingual.), so it could have been a particularly cruel and sadistic Sharptooth. Possibly justified in that the environment is dying and prey is extremely scarce, along with baby dinosaurs being easy prey compared to adults. The novelization expands on this, implying that Sharptooth was [[ForTheEvulz cruel and sadistic]], while also mentioning he wanted [[ItsPersonal revenge on Littlefoot and company for blinding him in one eye]].
* The leopard seal from Creator/DonBluth's ''WesternAnimation/ThePebbleAndThePenguin''.
* The wolf from ''WesternAnimation/TheRugratsMovie'' stalks the babies and Angelica through most of the movie.
* ''Disney/CinderellaIIDreamsComeTrue'': The castle cat Pom Pom pursues Jaq the mouse every day, even when Jaq turns into a human. A brief glimpse of its thoughts reveals its reasoning: Jaq as a human is ten times bigger than a mouse, and therefore worth hunting for more food. It's a good thing it didn't start applying this line of logic for all humans.
* Averted in ''{{Disney/Dinosaur}}'': The Velociraptors hunting Aladar give up the chase when he reaches the herd, and are happy enough to feed on carrion from poor dinos who starve to death. The Carnotaur too [[KnowWhenToFoldThem knows when to fold them]]; it leaves the protagonists after they kill its partner, and when confronted with an angry herd opts to go for the lone guy all by himself instead.
* Through most of ''WesternAnimation/TheCroods'', the titular family are stalked by a ''massive'' sabertooth tiger [[MixAndMatchCritters with the colors of a blue and gold macaw]], dubbed "Chunky the Death Cat" by Gran. He stays on their trail through two jungles, a convoluted cave system, a field of jagged rocks, a series of tar pits and a large body of water before [[spoiler:getting trapped in a cave with Grug. With the world around them falling apart and only an improvised torch for light, he winds up pulling a HeelFaceTurn and [[CrowningMomentOfHeartwarming huddling close to Grug for comfort]]]].
* Briefly in ''WesternAnimation/FindingDory'': the three heroes are pursued by a giant squid, eventually managing to trick it into getting stuck in a huge shipping container. Rather than make any attempt to escape from its predicament, the squid continues to focus its energy on trying to eat Nemo.

[[folder:Films -- Live-Action]]
* This trope is the premise of ''Film/TheGhostAndTheDarkness''. This is also a true story; the lions are stuffed and on display in the natural science museum in Chicago. Later studies have suggested that between the two lions, they only ate some 40 people; still a lot, but not the 140 originally claimed.
* Oh boy, pick a Creator/Syfy "[[Film/SyFyChannelOriginalMovie Original Movie]]". To name a few of the more [[NightmareFail unintentionally hilarious]] examples:
** In ''Kaw'', CreepyCrows get infected with [[TheVirus Mad Cow]] (?!) disease ''after'' eating clearly diseased rotting cow flesh. As soon as they go crazy, they decide to exclusively go for the human protagonists (not even any other areas, just those few people). This includes ''waiting on a bus'' while the humans cry and then ''throwing rocks'' at the bus in a desperate attempt to get inside. Later, they slam themselves against a diner in order to get in and eat the people inside, before they [[DeusExMachina inexplicably die]]. You'd think there weren't any animals in the forest. Subverted in that the super persistent predators starve to death, just as they would in real life.
** Shockingly averted in the (surprisingly good) reimagining of ''Film/{{The Land That Time Forgot|2009}}'' (which starred and was directed by '''C. Thomas Howell''') in which the Rex only chases the humans when they enter its territory to steal food, and all it does is just try to run them off.
** Used as a plot point in ''Film/{{Sharktopus}}'' - one character wonders why the eponymous creature is going out of its way (such as attacking boats and ''going over land'') to attack humans rather than just hunt aquatic creatures, and it turned out [[JustifiedTrope there had been secret changes to its genome to make it a better killer]].
* Justified in ''Film/{{Crocodile}}'' (but not so much the [[Creator/{{Syfy}} Sci-Fi]] [[Film/SyfyOriginalMovie Original]] sequels third and onward), featuring a crocodile ([[AttackOfThe50FootWhatever giant, naturally]]) pursuing a group of half-dressed teenagers. One of them had one of her eggs in his backpack, fueling her maternal rage. The survivors are allowed to leave when they return it. However, while real life crocodiles actually do have [[MamaBear fairly strong protective instincts]], they wouldn't chase after someone, and if a nest robber got away from it, it's not going to bother to chase it down.
* The xenomorphs of ''Franchise/{{Alien}}'' will hunt down and kill (or capture for [[FaceFullOfAlienWingWong impregnation]]) anything and everything near them. One theory raised by those making the movie was that the aliens were created as weapons of war, so that would also make their KillEmAll actions plausible. The prequel ''Film/{{Prometheus}}'' justifies the xenomorphs' persistence with TheReveal [[spoiler:that they are merely a by-product of the Engineers' bio-weapon. Like everything else spawned from the black goo, the xenomorphs' only purpose is to wipe out all life]].
* The Graboids in ''Film/{{Tremors}}''. Earl compares their patience to that of Job. They track prey endlessly, and if the prey is somewhere they can't reach, they wait it out. Victims often starve long before they go away.
* While the shark in ''Film/{{Jaws}}'' is not much of an example, as it behaved much like an actual predator, the sequels play this very straight. Taken to ludicrous extremes in ''Film/JawsTheRevenge'', apparently tracking down people over [[VoodooShark hundreds of miles]] (while our protagonists are ''in an airplane'') in order to kill them in revenge for their father having killed a couple of other sharks a decade earlier.
* It from ''Film/ItFollows'', the closest definition of the trope that you can get. Once it targets you, it never gives up. It will always hunt you and will always find you. It cannot be killed or trapped. The only way to stave it off, is to have sex with someone else, but when It targets and kills them, it comes right back after you...
* ''Franchise/JurassicPark'' teetered over the edge of this trope for two films:
** In the first ''Film/JurassicPark'', the ''T. rex'' and the ''[[ArtisticLicensePaleontology "Velociraptors"]]'' aren't following the humans as much as chancing upon them and chasing them a bit. The first encounter with the ''T. rex'' plays this trope quite straight; it stops chasing the Jeep long after any real animal would've given up, not mentioning that it would be suicide for a ''Tyrannosaurus'' to try and run at the speeds that the Jeep is going. However, both the ''T. rex'' and the raptors in the original novel are ''extremely'' persistent.
** Unusually, the original film shows both the ''T. rex'' and the raptors losing all interest in humans when the chance to attack a '''rival''' predator, i.e. each other, comes along. As both had recently eaten, territoriality trumped hunger.
** Justified in ''Film/TheLostWorldJurassicPark'': the ''Tyrannosaurus'' couple is chasing the humans [[MamaBear because they had kidnapped their baby]], and [[TooDumbToLive one of them is still walking around in clothing smeared with their infant's blood]].
** In ''Film/JurassicParkIII'', however, they just throw reason to the wind, and have all the dinosaur predators behave this way. The ''Spinosaurus'' chases the protagonists about a mile farther than reason would allow. One would think that there weren't any other dinosaurs around, or that [[ForTheEvulz it was just that cruel]]. [[spoiler:The Masrani Global website contains a datalog by Henry Wu, which heavily implies that the ''Spinosaurus'' was the first genetic hybrid made by [[=InGen=]] and was a prototype of some kind for the ''Indominus rex'' that was left on Isla Sorna]]. They also stumble upon a ''Tyrannosaurus'' scavenging a dead dino with plenty of meat, but when it sees the humans, it naturally starts pursuing them instead. Which incidentally leads it to the ''Spinosaurus'', whom it engages and [[KarmicDeath is killed by]]. It might have perceived them as a threat to its meal and is chasing them off ... in which case it ought to have ''stopped'' chasing them as soon as they were out of sight and gone back to its food. The ''Velociraptors'' of this film, however, chase the heroes because [[spoiler:one of them secretly steals their eggs]].
** ''Film/JurassicWorld'' justifies the ''I. Rex'''s persistence by establishing that she's a hyper-aggressive super-predator that is killing for ''sport'' rather than for ''food''. However, in one scene, the ''I. Rex'' gives up on chasing a pair of human children because she evidently ''got bored'' and wanted more interesting prey to hunt.
* While all of the predators of Skull Island in ''Film/KingKong2005'' seemed to want to try out the new taste sensation of white people more than the next one, none were worse than the ''V. Rex'' who actually runs after Ann Darrow ''with the corpse of a current kill in his mouth''. Some of the V. Rexes on the island actually ''sacrifice themselves'' in their attempts to kill her. And when given the chance to bite Kong versus swallowing Ann, they always went for Ann. The ''Venatosaurus'' [[RaptorAttack raptor]]-pack comes a close second, trying to chomp humans in the middle of a ''Brontosaurus'' stampede, then persisting in chasing down hapless cameramen, rather than gorging on several thousand tons of fresh bronto meat that was lying there waiting for them.
* The sharks in ''Film/DeepBlueSea''. Tom Jane even points out that sharks don't particularly like the taste of people. Justified because [[spoiler:eating the people isn't the goal; getting them to open doors and flood the facility is. Although wiping them out is a beneficial bonus since no one else would know about the super intelligent sharks]]...
* TV BMovie ''Film/TheLastDinosaur'' has the titular titan, a ''T. rex'' with ImplacableMan tendencies, treat a group of explorers like this ... at first. Then we see it kill and eat everything unlucky enough to cross its path. Implicitly, it's eaten most every other animal in the LostWorld.
* Used as padding in ''Film/StarTrek''. Kirk is being chased by some shambling furry thing. Then a giant red ant bursts out of the ice, bites the furry thing, tosses it aside... and starts chasing Kirk. Even though the shambling furry thing was bigger (but still bite-sized to it) and it had already attacked it. Makes significantly more sense if you interpret the red creature as being territorial as opposed to hungry. It frequently stops to roar at Kirk, something a hunting animal is unlikely to do but an animal trying to intimidate a supposed threat might, and [[spoiler:Spock Prime is able to run it off with a mere signal flare once it enters ''his'' territory, the cave]].
* The bear in ''Film/TheEdge'' was a perfect example of this trope.
* The killer whale in ''Film/OrcaTheKillerWhale''. [[JustifiedTrope Justified]] in that it was out for revenge, something dolphins regularly do in RealLife, though in the film it was portrayed as a male avenging his mate and child (making it more like an aquatic ''Film/DeathWish'' than a ''Film/{{Jaws}}'' imitator) when in reality it would be a whole pod avenging one of their friends.
* Played with in the 2009 ''Film/LandOfTheLost'' movie. The resident ''T. rex'', Grumpy, actually ''is'' all set to give up on chasing Marshall, Will, and Holly after they prove to be more trouble than they're worth. That's until Dr. Marshall insults the ''T. rex's'' intelligence, causing it to hold a grudge against him for the rest of the film. Marshall keeps insulting it several more times, just as it seems the ''T. rex'' is ready to give up, fueling the creature's rage.
* ''Film/{{Anaconda}}'' combines this with ArtisticLicenseBiology, stating that the anaconda is some kind of BloodKnight that enjoys killing '''so much''' that it will regurgitate its latest meal just so it can hunt and kill again. Needless to say, no real reptile would waste energy like that. Anacondas and other giant snakes were once ''[[ScienceMarchesOn thought]]'' to do that, but it turns out they only regurgitate their food if they're overly threatened while lethargic (btw, the snake in the movie should find a safe place and go into a self-induced ''coma'' after eating just one guy, nevermind a whole boat), or because they're, y'know, getting sick off it. Strangely, the movie also at least partially ''{{justifie|dTrope}}s'' this trope due to the fact that the protagonists in question spend pretty much their entire time in the anaconda's territory hunting ''it'', so its actions could come off as self-defense, aforementioned BloodKnight tendencies aside.
* ''Film/AnacondasTheHuntForTheBloodOrchid'': Played with. The jungle expert notes that there's no way a single anaconda, even a giant one, is going to pursue the others after already eating one of them. However, the film justifies the trope by explicitly featuring a large group of hungry snakes who are all in the same area because of a mating season. The travelling male snakes are hyper-aggressive for the same reason.
* The titular pigeon from ''Pigeon: Impossible'' [[http://www.youtube.com/watch?v=jEjUAnPc2VA as shown here]] -- allowing a nuclear missile to blow up another country, all for just a bagel.
* The baby Zillas in ''Film/{{Godzilla 1998}}''. As newly hatched animals, not only should their first priority be to feed themselves, which is easy given the abundance of available fish, but they should be starving and exhausted from the effort of hatching. Worse, they all start competing over an incredibly small number of people to eat (even at some points seeming to start fighting among themselves over who gets to eat the people). Actually justified, as all fish is gone by the time they start chasing humans (who smell like fish).
* The last stretch of ''Film/{{Prophecy}}'' has the main cast dealing with a literal (mutated) MamaBear that wants to get them no matter what.
* The Tiger in ''Film/BurningBright''. Justified in that the Tiger was starved for nearly a week, and there was no other food supply.
* An inversion in ''Film/CoolHandLuke'': when Luke escapes prison, he runs so persistently that the bloodhound trailing him runs itself to death.
* The sea monsters in ''Film/DeepRising'', who continue to relentlessly pursue the heroes despite suffering extreme gunfire trauma from doing so every time. One might also wonder why [[spoiler:the entire creature attacked the ship in the first place seemingly in pursuit of a bunch of microscopic humans]].
* PlayedForLaughs in ''Film/TheGodsMustBeCrazy II'', in which the predator is the small honey badger and the prey is a guy (and later, his boot).
* ''Film/TheGrey'' features a pack of SavageWolves as a central plot point. Justified, because [[spoiler:the humans were unknowingly moving deeper into the wolves' territory. The [[FinalGirl last guy]] finds himself in their den]].
* Justified in ''Film/{{Komodo}}''. The komodos relentlessly pursue the protagonists, but there are several of them and they are stated to be starving. Plus, this trope is actually played straight by ''real'' komodo dragons, which bite large prey and then follow it relentlessly until it keels over from infection and venom.
* Onibaba in ''Film/PacificRim'' was very determined to kill a young Mako. It's implied, though, that being a memory, this scene wasn't meant to be a literal retelling of events but rather the skewed representation of a scared little girl in the middle of a {{Kaiju}} attack. Though it would be justified, since the kaiju [[spoiler:are not natural predators, but bioweapons created solely to wipe out humanity. That means every single human, even a little girl, has to die]].
* In the shark horror film ''Film/Bait3D'', the sharks persistently hunt the surviving humans. It becomes more believable at the end when it's revealed that [[spoiler:the sharks were actually ''trapped'' in the convenience store along with the people and couldn't just swim away]].
* In ''Film/{{Godzilla 2014}}'', Godzilla tracks the [=MUTOs=] from one side of the Pacific to the other. {{Justified|Trope}} [[spoiler:considering Godzilla considers the entire Earth its territory and the [=MUTOs=] are an active threat to the biosphere]].
* The cannibals of ''Film/TheColony'' never stop, despite the fact that chasing the protagonists is killing them off quickly. Perhaps justifiable since they really have no other source of food.
* The wolf in ''[[Film/{{Benji}} Benji The Hunted]]''.
* The aliens in ''Film/AlienAbduction2014'' seem to be pretty insistent on getting all of the Morris family, though it isn't clear where it's the same group of aliens chasing them the entire time, or if they keep encountering different groups that are all hunting on Brown Mountain that night.
* ''Film/SharkAttack'': The sharks are intentionally (and as the hero-who's a marine biologist-notes, rather uncharacteristically) going after humans. This is initially thought to be because overfishing is driving them to look for prey at the shorelines, but it's later revealed to be because a guy with a MorallyAmbiguousDoctorate was spiking them with hormones.
* In ''Film/TheShallows'', the shark repeatedly attacks Nancy and kills several other humans who get into the water even though there is a whale carcass nearby. It is implied due to the scars on its face and the spear stuck in its side that it has had a bad history with humans and attacks them out of anger.

* In Creator/MichaelCrichton's ''Literature/JurassicPark'', Muldoon commented that the raptors were cruelly intelligent and liked to hunt for sport as much as for food. It was actually justified because (as Malcolm realises) the raptors discovered that humans are an easy meal and become a favoured prey, as with some modern man-eaters. In the second book it was explained that because raptors were so intelligent, being born and raised without actual raptor "parents" to raise them properly turned them into violent and chaotic creatures. Meanwhile, the Tyrannosaur seemed to be stalking Dr. Grant and the kids in particular, even leaving behind a Hadrosaur kill to pursue them down a river. It starts to become pretty obvious RuleOfScary when at one point it's waiting at the bottom of a waterfall with its jaws open, hoping they'll fall inside.
* Happens in an [[RefugeInAudacity utterly over-the-top way]] in ''[[Comicbook/XWingSeries Wraith Squadron]]'', with an insect that supposedly follows mammalian prey it encounters ... well, as far as it has to. (Even managing to ''sneak onto the heroes' spaceship.'') The Storini Crystal Deceiver is said to paralyze its prey and [[NightmareFuel eat them alive]]; victims can be saved if they are found [[ToServeMan before too much biomass has been devoured]]. The victim hears the creature in the walls, and ends up coating the entire room in plastic sealant to keep it out ... only to hear it afterwards in the room. [[spoiler:Subverted hilariously: the entire creature and the auditory hoax to go with it was made up as part of a practical joke, as the logical extreme of an EscalatingWar with a covert practical joker. And it's then mixed with a healthy dose of Fridge Terror, when Face and Phanan explain to the prankster that this was their LOWEST setting of payback.]]
* Justified in the ''Literature/ArtemisFowl'' series with Trolls. Apparently to them, humans are by far the most deliciousest things ''ever,'' and after trying one, a troll will do ''anything'' to eat more. Also, as subterranean predators, they have ''extremely'' finely-tuned senses, so that exposure to the surface tends to cause them sensory overload which causes severe brain damage, usually removing most of their survival instinct.
* In one of the ''Literature/{{Animorphs}}'' ''Megamorphs'' books (a special event book in which all six characters narrate), they are transported [[TimeTravel back in time]] and find themselves battling a Tyrannosaurus Rex. While fleeing, they morph to escape, and Marco morphs into an osprey, his standard bird choice, that has both the ability to fly and should logically be too small to keep the predator's attention. However, instead of giving up once the already-small meal becomes an even ''smaller'' meal, as Marco logically expects it to do, the dinosaur keeps chasing him, and actually begin to ''tear apart trees that are standing in the way''. Marco ultimately realizes that food has stopped being the point of the chase, and that the Rex is chasing him out of pure blood-lust and rage.
* While they are humanoid, the trolls in R.A. Salvatore's ''[[Literature/TheIcewindDaleTrilogy Streams of Silver]]'' act like predators (they are trying to kill and eat the heroes, after all), and they are ''extremely'' persistent. It helps that they're classic ''[[TabletopGame/DungeonsAndDragons D&D]]'' trolls whose rapid [[HealingFactor regeneration]] can only be stopped by fire or acid and the protagonists have no magic to readily provide either with them.
* In Creator/PiersAnthony's ''Orn'', one of the characters has a prolonged battle with a Tyrannosaurus, in the sense that they play an extended game of cat and mouse. The attempted justification for this is that the dinosaur has evolved the tactic of pursuing its meals relentlessly, thus ensuring that, eventually, it will eat. Which still doesn't make sense, as eventually it risks burning more calories trying to catch the prey than it'd get from eating it.
* In Creator/RobertEHoward's "Literature/RedNails" Franchise/ConanTheBarbarian knows that the dragon having treed them will wait forever if needed.
* The Wisteron in ''[[Literature/TheHeritageOfShannara The Elf Queen of Shannara]]'', which pursues Wren and the other Elves any time they so much as put a toe outside of Arborlon, and flatly refuses to [[ImplacableMan stay down]]. Justified, as like the other Shadowen on the island, it ''hates'' the Elves for creating it in the first place.
* The Graak and the caulls in ''Literature/TheVoyageOfTheJerleShannara'' also behave this way. It's justified in the case of the caulls, which are magically-altered {{mutant|s}} [[SavageWolves wolves]] designed to track their victims relentlessly. The Graak, a massive, bloody-minded dinosaur, doesn't have any justification for its behaviour, but is such a PrimalFear that it doesn't really need one.
* The Tracker Jacker wasps of ''Literature/TheHungerGames''. Their name is pretty self-explanatory, as they were bred to A) track down their prey and B) (hi)jack their victim's nervous system with their Grade A hallucinogenic venom. They home in on the first person they see and don't stop until said person is stung.
** In ''Mockingjay'', there were the lizard-mutts, which were engineered to hunt and kill Katniss specifically, but will viciously munch on anything or any''one'' in their way.
* Gone to absolutely ridiculous and eventually cinematic extremes in David Fletcher's Hunted: A True Story of Survival, in which a literal MamaBear goes after the writer for killing her cub and it only ends when the writer manages to crush the bear under tons of ice. The kicker? It's supposed to be based on a "true story".
* The enormous TyrannosaurusRex Moriarty in ''{{Literature/Dinoverse}}'' stalks the four teenagers-in-dinosaur-bodies for hundreds of miles after meeting them on a beach. Getting pulled into the ocean by an Elasmosaurus, having rocks flung into its face after an earthquake, and a flash flood do not deter him. Bertram gives a weak explanation by saying that since this group of animals would never normally travel together, they might signal disease. Certainly they're big enough to make a good meal, but this is a lot of effort, especially considering how easy it is to forage for food on the seashore. Mike, who's in the body of a T. rex himself, thinks that ItsPersonal.
* "The Ruum" by Arthur Porges is all about this trope. The Ruum is a virtually unstoppable alien bio-mech creature which pursues the protagonist, Jim Irwin, until it finally catches him, only eventually releasing him due to him not falling within its strictly limited capture standards. A full story summary is available on [[http://en.wikipedia.org/wiki/The_Ruum The Other Wiki]].
* There is a short story by Dino Buzzati called ''The [[OneLetterName K]]'' where the titular ThreateningShark pursues the narrator all around the world, for all of his life, so fixated it is on devouring him (though obviously, at least it can only chase him while he's at sea). [[spoiler:As it turns out, the K is not out to eat the protagonist but to give him a [[AmuletOfConcentratedAwesome magical pearl]] on behalf of the King of the Seas. But when he finally decides to face the creature, he is already too old to make use of it, having wasted both his own life and the shark's.]]
* The novelization of ''Film/JawsTheRevenge'' has a shark that somehow understands the concept of revenge, and as such, keeps coming back. And how does a shark come to understand revenge? Well, there's a reason this book named the VoodooShark.
* ''Literature/WorldWarZ'' has this as a trait for zombies, which consider humans as prey. Zombies will chase humans for as long as it takes to catch them. A zombie will chase a human into the sea, over a cliff, into a raging inferno, it doesn't matter. A zombie will go after any living prey that it can find, and eat it to death. Justified, in that a zombie literally has no sense of self-preservation, just a ravenous hunger for flesh.
** In the chapter where the astronaut from the International Space Station is interviewed, he mentions one zombie that chased after a small animal in the desert. When the animal burrowed under the sand, the zombie started digging for it, even as sand continued to pour back into the hole, filling it just as fast as it was dug. The zombie was digging nonstop for '''five straight days''' before it apparently lost the animal's scent and gave up.
* In ''Literature/TheOutcasts'', the giant eagles mercilessly kill all of the livestock in Col's village without eating them, and a convocation of eagles pursues them and harries them mercilessly, systematically destroying their supplies. [[spoiler:It's because they're being directed by Arin]].
* ''Literature/TheStormlightArchive'':
** ''Literature/TheWayOfKings'': Discussed when a [[{{Kaiju}} chasmfiend]] gets loose to attack the king's party during a hunting trip. Dalinar points out that they could retreat and allow the monster to feed on the party's animals, but the king wants a glorious battle. Once it has taken enough damage, it goes into a blood rage, and Dalinar notes now that it would chase them for miles if they tried to retreat.
** ''Literature/WordsOfRadiance'': The chasmfiend Shallan and Kaladin encounter while trapped in the chasms spends an awful lot of time chasing them. They are able to distract it for a few hours by leading it to a pile of corpses, but later it finds them again. It's noted several times that it is acting with disturbing intelligence and malevolence for an animal, hinting that there's something more to it. Considering that humans have been spending the last six years systematically slaughtering chasmfiends while they are in their vulnerable pupating stage, it's not impossible that it's out for revenge.


[[folder: Live Action TV ]]
* ''Series/{{Primeval}}'':
** The Smilodon (very much at odds with what we know of the real animal, which had relatively short legs and heavy muscle attachment sites, indicating that it was a wrestler, not a distance runner or even a sprinter. No way it can outrun anyone.)
** And true to their [[RaptorAttack classic reputation]], the raptors, who will follow you up elevators (they could at least be outmanoeuvred, however). And then there's that anomaly-jumping raptor from 3.10.
** Justified with the Spinosaurus from episode 4.1, which pursues Connor and Abby for territorial reasons rather than to eat them.
* Several of the cryptids featured in ''Series/LostTapes'' play to this trope.
* ''Series/BabylonFive'':
** Inadvertently deconstructed in the episode "Grey 17 Is Missing" with a [[PeopleInRubberSuits craptastic alien "predator"]] called a Zarg straight out of [[Series/MysteryScienceTheater3000 MST3K]]. It wasn't stealthy, it wasn't intimidating, it wasn't even particularly original, and producer Straczynski has been known to say he wants to apologize to fans in person for it.
** Played [[NightmareFuel scarily]] straight with the [[ScaryDogmaticAliens Shadow]] [[LivingShip Battlecrabs]]. Once they lock on to a target, they will ''never'' cease pursuit until it is destroyed. Seeing how they can [[LightningBruiser easily overtake]] almost any other spaceship in the galaxy, they rarely have to resort to this.
** Another scary one is the Na'ka'leen Feeder, who, unless you provide him food, will chase you everywhere to ''eat your memories''. The Centauri quarantined its resource-rich after some of these beasts wiped out an entire colony, and news of one of those things having been shipped on the station had Londo barricade inside his quarters in terror until he was told it had been found and killed.
* ''Series/TerraNova'' plays with this. In one sequence, a pair of ''Carnotaurus'' chase two jeeps up to the gates of the titular settlement, but when TN's defensive sonic weapons start firing, the dinosaurs decide to look for something easier to kill. The trope is later played straight with the fictional Slashers, which are really, ''really'' determined to get at the stranded kids in the broken down jeep, never mind those pesky assault rifles the kids have.
* {{Lampshaded}} and {{subverted|Trope}} in the ''Series/StarTrekTheNextGeneration'' episode "Genesis". When Picard and Data find themselves cornered in the sickbay, with a [[LegoGenetics de-evolved]] Worf pounding away at the non-functioning door holding him back, Picard wonders aloud if Worf sees them as prey. Data points out that there are other de-evolved crew members to eat that aren't behind thick metal doors that would be much easier to get to, so something else must be driving De-evolved!Worf on. Turns out, he's being driven by a mating instinct for a de-evolved Troi.
* On ''Series/DoctorWho'', the Drashigs from "Carnival of Monsters" pursue prey from their own swampland habitat to the Miniscope's interior circuitry, the interior of the Earth habitat's ship, and all the way out of the Miniscope's compression field.

[[folder: Mythology]]
* In Greek Mythology, Laelaps is a hunting dog which never failed to catch what she was hunting. When Cephalus decided to use her to hunt the Teumessian Fox, which could never be caught, the chase went on until Zeus decided to turn both to stone and put them to the sky as constellations Canis Major and Canis Minor.

[[folder: Newspaper Comics ]]
* In one ''ComicStrip/{{Garfield}}'' strip, a dog chases Garfield up a tree. Garfield wonders how long the dog will wait for him to come down before giving up and going home. When he looks down he sees that the dog has made itself comfortable with a recliner and a glass of lemonade.

* In the ''Series/DoctorWho'' radio serial "Radio/TheParadiseOfDeath", the Gargan is a predator that ignores you unless you enter its territory (which it thoughtfully marks with rocks). If you do pass the rocks, it pursues you until it has eaten you.

[[folder: Tabletop Games ]]
* Raksha (souleating Lovecraftian fae from ''TabletopGame/{{Exalted}})'' find human dreams and emotions especially tasty. Likewise, there's Zsofika the Kite Flute, a Second Circle Demon known for choosing one target and chasing it every chance she gets until it's dead. It doesn't matter if you banish her or dispatch her back to Malfeas via copious stabbings -- unless you find some way to permanently kill her, as long as she's in Creation and she's not bound to a task, she ''will'' be coming after you.
* In ''TabletopGame/{{Paranoia}}'', a doberbot's combat programming works this way. "Attack someone until he dies. Attack someone else until he dies. Attack someone else until he dies..."
* One of the ''TabletopGame/{{Rolemaster}}'' supplements has rules for a thing called the "Black Reaper". Next to the description is also a short story featuring this monster: A demonic warrior clad in black armor and wielding a huge axe is disturbed when an adventurer decides to take a certain item from a treasure hoard. The thief and his companions manage to flee back to their boat and sail across the ocean for days, when suddenly the Black Reaper climbs up the anchor chain and finally kills him with his axe, taking the stolen item, ignoring everyone else, and begins to move back to its lair. The rules state that it can create passages through all but the hardest magical surfaces with the axe and its creation requires an unholy ritual involving ''both a fallen half-god and a lesser demon''.
* ''TabletopGame/DungeonsAndDragons'':
** A [[WillOTheWisp Will-O-(The)-Wisp]] feeds on fear and can go invisible, so its typical behavior is to attack a party, disappear if it takes too much damage, stalk the party, and then attack again when it's least expected.
** ''TabletopGame/DarkSun'' supplement ''Monstrous Compendium Appendix II: Terrors Beyond Tyr''. Cilops are 15 foot long CreepyCentipedes that don't require any sleep and will track their prey (using both their sense of smell and psionics) for weeks without stopping.
* Classic ''TabletopGame/{{Traveller}}'', Double Adventure "The Chamax Plague/Horde". The Chamax are incredibly determined to kill and eat. They have the ability to sense life at a distance and will travel great distances to obtain it. They can also sense radio broadcasts, which allows them to triangulate their victims' location at even longer distances.
* ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''
** The Quarl is a feline as large as a tiger, with incredibly keen senses of smell and hearing. It is vicious, cunning and totally without fear, and is known for stalking its prey for days.
** The Silver Slyth monster can track any creature by scent even if the trail is up to ten days old. Once it starts tracking its prey, it will not stop until it catches it or the trail becomes more than ten days old. They feel no pain and never tire so they usually catch the target.

[[folder:Video Games ]]
* While on the Frontier in ''VideoGame/AssassinsCreedIII'', you encounter wolves and {{bears|AreBadNews}} which attack you on sight. Contrary to what happens in real life, the wolves are super persistent and attack you... even after you kill their alphas. They don't retreat even when it's in their best interest. Possibly justified since it's a computer simulation in-universe rather than "real" wolves.
* Alma from the ''VideoGame/AdventuresOfLolo'' games. She'll normally mind her own business, but if Lolo should get within her field of vision, she'll roll after him until either she catches him or he takes refuge in a meadow.
* Many of the monsters in ''VideoGame/FinalFantasyXII'' seem to go to rather crazy lengths to catch the party. The ones that teleport, however, won't leave you alone until you leave the room, and a few monsters might just keep going.
* Several of the more mobile champions in ''VideoGame/LeagueOfLegends'' count as this, but Hecarim is the best. All of his abilities can be cast while moving, one greatly increases movement speed until a basic attack on an anemy, at which point he will launch both champions in his last move direction. His ultimate allows him to dravel through walls, trees, et cetera. You will never escape a Hecarim unless your team helps you.
* There was a [[GoodBadBugs glitch]] in ''VideoGame/TheOregonTrail III'' that sometimes made wild animals act like this. If you went out hunting and fled from an angry bear, the bear would appear right in your face the next time you went hunting, ready to maul your party members. This bear would follow your wagon for ''[[AutomatonHorses thousands of miles]]'' until you managed to kill it.
* Usually, critters in ''VideoGame/WorldOfWarcraft'' are leashed, meaning they'll reset to previous positions if you outrun them for long enough. However, for a while after they were put into the game, there was a bug with the giant spiders of [[NamesToRunAwayFromReallyFast Deadwind Pass]] where, once aggro'd, they would never reset. They would follow you across multiple zones, through aggro reset mechanics, ''even through death.'' Even if you somehow managed to get on a flight path to get away, if you ever came back... it would be waiting.
* While Creator/PeterJackson's version of ''Film/KingKong2005'' uses this trope full-force in the movie as seen above, and you still get chased way too far by the V. rexes, the LicensedGame actually averts this as a specific game mechanic. A lot of time, you can divert the attention of a predator away from you by killing something smaller, causing the larger enemy to take the easier meal. There are even giant dragonflies and grubs you can stab with a spear, specifically for creating such distractions.
* The giant... black... troll... thing, from ''VideoGame/CastleCrashers''. It just won't stop chasing you until it's dead, no matter how many arrows (or magic attacks) you throw at it.
* The walrus chef in ''VideoGame/CrashTwinsanity'', who chases you halfway across N Gin's battleship -- over seemingly arbitrary holes in the floor, through walls of crates -- even ''nitro crates'' don't slow it down.
* Nemesis from ''VideoGame/ResidentEvil3Nemesis'' deserves special mention as he can follow you even to other rooms. Normally all one had to do to run away from an enemy is go into another room, but you have to run away quite a bit from Nemesis before he finally gives up. It was explicitly engineered and programmed to hunt down S.T.A.R.S. members, which Jill is. That's all it was made to do.
* ''VideoGame/MonsterHunter'' inverts this. Most large monsters tend to flee from the player after exhausting themselves or sustaining large amounts of damage, and usually have to be chased in order to be taken down. In other words, the ''player'' is an example. Also, when hungry, monsters will leave to find easier game, generally going for the easiest to kill herbivores available or even scavenging, than the heavily armed human in front of them. They will also revert to a neutral state if you leave an area to heal up. All in all, monsters in Monster Hunter really want nothing to do with the hunter at all and will make any effort to scare him/her away or flee themselves. [[HumansAreTheRealMonsters Quite sad, really]]. And that's the civilization that ''respects'' nature.
* ''VideoGame/{{Limbo}}'' has the game's only boss, a giant spider. [[spoiler:It has ''only one leg'' the last time it shows up, but despite that it still tries to kill you.]]
* Justified in ''VideoGame/VampireTheMasqueradeBloodlines'' with the werewolves. [[spoiler:Nines]] specifically decides to hide out in their territory because they're known to hate vampires, and no one will look for him there. Even then, they leave him alone, until [[spoiler:a different vampire sets fire to their territory]] -- then two of them go looking for retribution.
* ''VideoGame/MetroidFusion'' has the SA-X, Samus' Power Suit taken over by an X-parasite which chases you through the entire game with no way to stop it. (The SA-X is fairly easy to fool, though, not being able to find Samus should she slip out of immediate view.) On the other hand, since Metroids ''eat'' X-parasites, Samus effectively plays the role of Super Persistent Predator in the game itself. Although technically Samus is [[BerserkButton also a Metroid in this game]], and only this one. And the SA-X has some of Samus's insticts, such as [[OhCrap eliminating all Metroids]].
* ''[[VideoGame/LetsGoJungle Let's Go Jungle: Lost On The Island Of Spice]]'' has that ''[[GiantSpider oversized tarantula]]''. It chases you as the first boss (but your characters escape it), then re-appears in the third level as a MiniBoss (and your characters knock it off a cliff), and just at the end, it attacks you ''again''. You finally put it to an end by dropping it on deadly radioactive waste, which causes the [[NiceJobBreakingItHero plants nearby to mutate into a]] ManEatingPlant.
* ''Franchise/{{Pokemon}}'':
** Krookodile, a crook [[NeverSmileAtACrocodile crocodilian]] that's said to never allow its prey to escape. Oddly, it doesn't learn the move Pursuit through normal means, though it's still better then [[ThreateningShark Garchomp]], who's said to be similarly persistent but doesn't learn the move at all.
** While never specified to be a predator, Primeape fits the persistent part because it ''never'' gives up chasing whoever angers it till it has beaten them up. This happens a lot, because the Pokémon has such a extreme HairTriggerTemper it's near constantly in a UnstoppableRage. Possibly averted in Sun and Moon, where a Pokédex entry notes that it has been known to become so angry that it ''dies''.
** In gameplay, running away from a wild Pokemon is determined primarily by the difference in speed between the combatants. Fast wild Pokemon will simply not let you escape from battle. Some of them even use a move (Mean Look) or an inherent Ability (Magnet Pull, Arena Trap) to lock you into the battle until either your 'Mon has fainted, or they have been knocked out or caught.
* ZigZaggingTrope in ''VideoGame/{{Metro2033}}''. The [[NuclearNasty Moscow mutants]] will go to great lengths for a meal, even going so far as to attack armored humans with automatic weapons. Similarly, they are not deterred by gunfire, bright light, or the smell of their own dead, as most normal animals. On the other hand, shooting them will usually cause them to back off momentarily, they do eventually flee if enough of their pack is killed, they are frightened of the [[EldritchAbomination anomalies and ghosts that infest the haunted tunnels]], and they will also avoid large fires (though they will brave them if there is no other option). Totally averted with some other mutants -- Librarians, the possibly-once-human, possibly sentient mutants that infest the Lenin Library and the Military Archives beneath it are simply territorial, and will even back down if you look them right in the eye (in the novel, one even tells Artyom to "go away" in Russian), and the Biomass under [=D6=] ignores you until you start actively trying to kill it. The Demons, winged mutations of the tigers in the Moscow Zoo, will not try to follow you inside, though they will opportunistically try to snatch you if you spend too long outside or near windows. Overall, the unusual persistence of the Moscow predators is justified by the scarcity of food in the Metro -- they are just as starved as the humans they feed on, and they really can't afford to ignore such a tempting target as an adult human (or better yet, woman and children he's guarding) unless they have no other option.
** ''[[VideoGame/MetroLastLight Last Light]]'' expands a bit on the situation, giving some of the mutants additional motivations for their behaviour and pushing the game closer to a full aversion of the trope. Watchmen are shown to possess a limited capacity for restraint and rational thought, being content to leave Artyom alone so long as they're not starving or if he doesn't provoke them. They are also more apt to break off an attack if they lose too many of their own, and the [[spoiler:Baby Dark One]] points out that they fear what they don't understand when lending Artyom his psychic facilities to seek them out in cover with. On the other hand, Demons and the new Bear boss-mutant are both shown at various points in the game to be simply protecting their young, and the same is implied for the Nosalis Rhino (a Nosalis brood mother who watches over a large pack of them). The aquatic Shrimp are docile unless bothered by disturbances in the water, which a group of Reds promptly create while carelessly boating through Shrimp-infested tunnels.
* The [[ThreateningShark Gyorgs]] around Tingle Island in ''VideoGame/TheLegendOfZeldaTheWindWaker'' will follow you until you either reach land or kill them.
* ''Franchise/TheElderScrolls''
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and its ''Bloodmoon'' expansion play this straight. Both Vvardenfell and Solstheim feature MorePredatorsThanPrey, and it's quite difficult to lose an enemy creature if aggro'd. However, the [[GodDamnBats notorious Cliff Racers]] are even more difficult to lose thanks to their [[AirborneMook ability to fly]].
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''
*** ''Every'' enemy is this. That mountain lion, that wolf, that troll, that ''rat''... will chase you down to the ends of the earth in order to maul/feast upon your flesh. They will come after you through villages, forests, rivers, lakes, mountains, and plains, from the farthest western point of the map to to the farthest eastern point, in an all-consuming, single-minded drive to wreak vengeance on you for entering their line of sight.
*** The King of Miscarcand (a powerful undead boss fought in the main questline) has the trademark persistence of an ''Oblivion'' enemy, but (due to a bug) he [[TheAllSeeingAI never loses track of the player's position]], and he's not afraid of entering crowded cities.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' keeps this tradition alive in the series. Predatory creatures including bears, wolves, and sabrecats ''will'' chase you halfway across Skyrim once aggro'd.
* ''VideoGame/{{Carnivores}}'', oh sweet mother of God, Carnivores! The T. rex in this game is practically the embodiment of this trope. Subverted without cheats, [[DemonicSpiders since your neck will be snapped long before the dinosaur has a chance to be super persistent]], but if you have debug mode on, then the T. rex will chase you over mountains, across plains and hills, through forests, and will even follow you ''into the frickin' ocean!''
* The Spotty Bulbears in ''VideoGame/{{Pikmin}}'' were already DemonicSpiders on their own, but ''Pikmin 2'' upgraded them in numerous ways, one of which is that, while every other enemy in the game (except the similarly persistent but less threatening Gatling Groinks) has a set radius they'll stay in before giving up chasing you, they have no such limit and will follow you to the ends of the earth until one of you is dead. Even then, the Bulbear's corpse will have to be harvested, or it will [[HealingFactor come back to life.]]
* ''VideoGame/EtrianOdyssey'': Once you've triggered an F.O.E. encounter, you pretty much won't get rid of it until you kill it or it wipes your party.
** Some F.O.E.'s are also programmed to start coming after your party as soon as you step foot into a dungeon, even if you haven't encountered it.
* The T. Rex in ''VideoGame/DinoCrisis'' constantly hounds Regina throughout the entire game in a very similar manner to the Nemesis in ''Resident Evil 3''. It's {{Lampshaded}} by a diary left behind by one of the surviving researchers who notes he has ''never'' seen such unnatural persistence in a predator before.
** In an odd way, this is actually a game mechanic. Some dinosaurs, typically the raptors, will follow Regina into different rooms if she does not kill them. There are even a few optional cutscenes that play if you don't kill the first raptor, showing it chasing after Regina for two rooms until it runs into a fence it can't navigate and gives up.
* In Telltale's ''Jurassic Park'' video game, the T-rex will constantly attack the protagonists throughout the game despite killing enough dinosaurs over the course of it that it REALLY has no reason to. The only thing that can distract it from chasing them is a Triceratops trying to kill it, and even then, it still takes a moment to divert its attention from the Triceratops to attack the humans.
** In the UsefulNotes/SegaGenesis ''Jurassic Park'' game, you can play as a Velociraptor whose sole motivation is to eat Dr. Grant. Each level the raptor is following his scent, going through the same levels you'd go through playing as Dr. Grant. She ''could'' eat the hundreds of dinosaurs and armed guards she kills trying to get to Grant, but no. Maybe the raptor has a thing against paleontologists (though there is mentioned in the narrative that the Raptor is trying to follow Grant to get off the island, rather than kill him).
* In the Chimera Laboratory in ''VideoGame/{{Mother 3}}'', the Ultimate Chimera is chasing you around. It can't be hurt, and if you touch it you'll get an instant game over without even entering battle. What's more, [[spoiler:in New Pork City later on, you find it an inch from your face, SITTING ON A TOILET in a stall you just opened in the bathroom dungeon.]]
* The player in ''VideoGame/{{Miasmata}}'' is being stalked by a deadly creature that will follow him around the entire island and is liable to attack at any hour of day or night.
* Any regenerating Necromorph in ''VideoGame/DeadSpace''. They ''will'' hunt you, they are invincible and thus walking bullet sponges, their slow but unstoppable approach makes the player nervous, and they tend to be encountered in rooms with timed lockdown. Fortunately, you can get rid of them, just not so easily. Hunter, Übermorph, and Regenerators are stopped by [[spoiler:shuttle engine, outrunning, and blasting to pieces]], respectively.
* In ''VideoGame/{{Gothic3}}'', you will often encounter packs of animals in the wilderness, from large birds to wolves, rhinos, and other beasts. Without exception, as soon as you attack a member of the pack, the entire group will go into berserk attack mode and chase you to the ends of the earth until either you or they are dead. One upside of this is that you can lead them into populated areas like cities, where the guards will assist you in taking them down.
* The Monsters of ''VideoGame/{{Evolve}}'' are this in spades. Massive extraterrestrial predators at least as smart as humans, they have an almost pathological drive to hunt and kill people. Humans too well equipped to kill? They'll hide in the wilderness, feed on other animals, grow, and repeat until that's no longer true.
* Most enemies in ''VideoGame/FinalFantasyXIV'' will give up chasing you after you run away for a while. Played straight in dungeons where enemies that spot you will hunt you down no matter how much you try to escape.
* In ''VideoGame/ContagionMonochrome'', the [[EliteMooks Riot zombie]] is a zombie clad in bulletproof armor. It soaks up [[MadeOfIron bullets like a sponge does water]], and it is ridiculously persistent, chasing survivors throughout the entire map until it (the pursuer) is killed. They can be extremely difficult to deal with in harder difficulties where ammo is limited and zombies can kill in a minimal number of hits. The only easy way to get rid of it is to [[StuffBlowingUp blow it up with an explosive weapon]].
* Coda the Pelican from ''VideoGame/TadpoleTreble'' is described as this in regards to Baton the Tadpole. The Bestiary even specifically compares him to Wile E Coyote. It's downplayed, in that Coda only really goes after Baton whenever she's in his territory. [[EverythingTryingToKillYou He probably had to get in line with all the other predators after he missed his first chance.]]
* The good old xenomorph in ''VideoGame/AlienIsolation'', which will determinately chase Amanda Ripley across an entire gigantic space station, constantly showing up to plague her even if she's taken in-game traincar-like transport miles away. [[spoiler:Or, considering it is ultimately revealed there's a whole nest of aliens infesting said space station, she might just be encountering a whole bunch of them.]]
* Certain enemies in ''VideoGame/TheBindingOfIsaac'' such as Gapers and Globins do nothing but charge relentlessly at the player (and even after beating the latter, the player still has to destroy their remains to keep it from rising up again and resuming their charge.) Lust and Super Lust are the boss version of this, with more health and a much faster speed, to the point that characters with too low a speed stat just can't outpace them.
* Part of what gives Hammer Haunts their DemonicSpider status in ''VideoGame/{{Thief}}'' is that, while normal guards will stop chasing you after a while and run away if their health gets too low, Hammer Haunts do neither. If they spot you, they will chase you to the ends of the earth and only death (and climbing up somewhere they can't reach) will stop them.
* In ''VideoGame/PlanetExplorers'', some aggressive animals will chase the player for hours, even when mortally wounded.
* ''VideoGame/QuestForGloryIII'' has Dinosaurs. Throughout the series it's possible to escape monsters simply by running for it. Not Dinosaurs. Unless you cheat by jacking the game speed up they will continue following you across the Savannah no matter ''how'' far you run.
* Illidan can very easily be this in ''VideoGame/HeroesOfTheStorm''. He moves fairly fast to begin with, and he can use his Sweeping Strike and Dive abilities to catch up to a fleeing hero. And in case that wasn't enough, he can also take The Hunt, so that if you do manage to escape his chase but then pass back into his team's line of sight, he can ''dive on you from across the map'', bellowing ''"You! Are not! PREPARED!"''
** Most of the time, people ''[[SubvertedTrope don't]]'' do this, at least in higher levels of play. Overextending while chasing a wounded enemy hero is a very good way to get isolated from your team and killed, meaning you feed the enemy team experience and cost your side a player while you wait to respawn, for no benefit.
* Invoked for horror in ''Videogame/SunlessSea'': Most zee-monsters behave relatively normally in this regard, and will stop chasing you once it's clear you've gotten away. The Constant Companion, however, doesn't. If you dare dive beneath the surface [[SanityMeter with your Terror above 70]], this [[GiantSpider gigantic arachnid monstrosity]] will pop itself out of the zeefloor and will ''not stop hunting you'', even if it means having to literally chase you through the entire map. At least it can't float, so resurfacing will keep you safe, but it will gladly wait for you to come back with high Terror to begin its chase again.
* The VideoGame/{{Fallout 4}} mission "The Devil's Due" introduces possibly the most persistent Deathclaw in history. Who tracks a group of Gunners across a huge swath of territory to [[spoiler:retrieve its stolen egg.]]
* The polar bears in ''VideoGame/NeverAlone''. [[JustifiedTrope Justified]] given that they're [[BearsAreBadNews polar bears]], which really will stalk humans for miles due to how scares food is in the arctic.
* [[AvertedTrope Averted]] in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' by non-monstrous predatory animals such as wolves and bears; while they'll attack Link opportunistically if he stumbles upon them, they'll immediately flee upon being wounded or having a member of their group killed. In the case of the pack hunters, they'll also generally run away if Link happens upon any that are alone.
* ''VideoGame/TheLongDark'' features a game mode where an [[NighInvulnerability unkillable]] [[BearsAreBadNews old bear]] attacks you at the very start of the game and continually chases you throughout the map to try and kill you anytime you're outside. Shooting the bear with a flaregun will cause it to momentarily retreat (while a flare to the face is invariably fatal for other animals including normal bears). Once you get to the hunter's cabin in Mystery Lake, you can find a hunting rifle capable of hurting it and return the favour.
* Throughout the hovercraft chapter of ''VideoGame/HalfLife2'' the player is attacked repeated by Hunter-Choppers, but the fact that though the player gets a chance to shoot one down during the final confrontation at the dam the others just fly off for repairs, and the rebels that mount a machine gun on your hovercraft only mentioning a singular Hunter-Chopper, it's implied that it's the exact same one hounding you throughout the entire chapter and only getting temporarily driven off until you finally take it down for good at the dam.
* Being a fairly early MMO, mobs in ''VideoGame/FinalFantasyXI'' originally had no tethers. Once aggroed they would chase you indefinitely until you crossed a zone line, and if they belong to a species that could link they would bolster their numbers with any others they passed. Once their prey crossed the zone line they would then slowly wander back towards their spawn location, aggroing anyone else who had the misfortune of crossing their path. Popular EXP zones like the Jungles, Garlaige Citadel, and Crawler's Nest were easily paralyzed if one group pulled something high level they shouldn't or linked far too many mobs at once. Every group in the area would have to flee the zone and wait for an "all clear" from a dead person still inside once everything had left the area. Anyone zoning back in too soon would just pull the danger back to the zone line. Mercifully, Square finally tethered some mobs to despawn if pulled too far, and any mob that looses its aggro at a zone line despawns to eliminate the danger to bystanders.

[[folder: Web Comic ]]
* The birdosaurus in ''Webcomic/TheAdventuresOfDrMcNinja''.
* In Issue 06 of ''Webcomic/TheBeastLegion'': Xeus's [=WereTiger=] form keeps coming at Master Surya despite all the obstructions.
* PlayedForLaughs in ''Webcomic/GirlGenius'', with a [[PuppeteerParasite slaver queen]] that won't stop chasing Tarvek.
-->'''Tarvek:''' Oh, come ''on! What's wrong with this monster?'' Some of these people look ''delicious!''
* Unlike most other examples here, in ''Webcomic/OffWhite'' the Super-Persistent Predator is a main character, though we probably aren't supposed to sympathize with his actions. Said character, the wolf [[spoiler:Raigho,]] doesn't stop attacking the human Seven after he misunderstands and thinks she is impersonating a god like figure. Even after she [[spoiler:''[[EyeScream gorges out his eye.]]'']]
* ''Webcomic/TowerOfGod'' has the Bull, an amphibious predator that settled in the testing grounds and constantly hunted examinees. Though when it attacks the main characters, it's because [[spoiler:it's being mind-controlled by Ren]].
* The Ditherkers that an assassin siccs on Emily in ''Webcomic/{{Spacetrawler}}'' are modified to chase their target, and only their target, until they bring it down or starve to death trying. They track by scent, cling to the hull of a spaceship moving at greased-light speed (and don't suffocate), and [[AsteroidsMonster asexually reproduce when killed by any other means]].

[[folder: Web Original]]
* A rather terrifying example, the Wiki/SCPFoundation features [[http://scp-wiki.wikidot.com/scp-096 SCP-096]], a normally harmless creature [[DontLookAtMe until you see its face]]. It then [[BerserkButton flies into a rage]] and [[TheJuggernaut will stop at nothing to kill you]]. Military-grade armaments have little to no effect during its pursuit of a target. The effect also works on pictures, and its face could be as small as ''four pixels'' and it would still make all attempts to brutally [DATA EXPUNGED]. And once you see its face it ''knows'' where you are, so looking at its picture while hundreds of miles away won't help you. Naturally, the Foundation tried to kill 682 with it. It ended with both of them severely injured and leaving SCP-096 [[HorrifyingTheHorror so afraid of 682]] that it hides its ''own'' face in fear.
* ''Website/CollegeHumor'' and Creator/HarryPartridge's {{Bear|sAreBadNews}} [[ThreateningShark Shark.]] [[http://www.collegehumor.com/video/6577627/bearshark Without a doubt.]]
* Sniffles the anteater from ''WebAnimation/HappyTreeFriends'' literally gets himself tortured just to catch a family of ants.
** The ants demonstrate an Inversion, going so far as to teach their children the art of [[ColdBloodedTorture Cold-Blooded Torture]].
* ''WebAnimation/TheLazerCollection'': DR. OCTAGONAPUS'''[[MemeticMutation BLAAAAAAAAAARRGGHHHHH!!]]'''
* [[Franchise/TheSlenderManMythos Slender Man.]] In most depictions, he seems to be an overall passive hunter, but the bottom line is that once you've encountered him, you will never be rid of him.
* ''WebAnimation/{{RWBY}}'': Despite occasionally looking like bigger, solid black animals, Grimm are soulless monsters who care more about killing humans than their own survival. Older Grimm are wise enough to bide their time however.

[[folder: Western Animation]]
* Sylvester from ''WesternAnimation/SylvesterTheCatAndTweetyBird''. One of the clip shows and a movie show Sylvester has chased Tweety through the entire world.
* [[WesternAnimation/WileECoyoteAndTheRoadRunner Wile E. Coyote]] is the obvious cover-canid for this trope. For years that poor guy has been chasing the Roadrunner far beyond the call for reason, going so far as to buy countless Acme products and mountains of birdseed instead of spending that money on something he could actually eat. It actually ''was'' explained by Wile E. himself, in the only episode in which he speaks. He addresses the question of, "Why would a supposedly intelligent predator invest so much time and energy chasing a difficult prey with very little meat?" He shows a diagram of the roadrunner and how its different cuts correspond, in the coyote's palate, to the most sumptuous delicacies that humans enjoy. One of the rules for the Coyote and Roadrunner cartoons set in place by Creator/ChuckJones, the rules that made the cartoons so awesome, is that "The Coyote can give up at any time." Being a Super-Persistent Predator is a choice of his own, maybe even an addiction he just can't quit, no matter what he does. [[RuleOfFunny Which is morbidly hilarious.]]
* Tom of ''WesternAnimation/TomAndJerry'', whose obsession is best relayed through the fact that he once chased Jerry into a ''dog pound''. This is mostly {{justified|Trope}} as Tom chases Jerry less out of hunger and more out of a desire to get even. Even when Tom's original intention was eating Jerry, he only really becomes persistent when Jerry sufficiently humiliates or injures him.
* A ''WesternAnimation/RobotChicken'' sketch involving WesternAnimation/TheSmurfs getting killed in a flood has Gargamel, after years of trying to capture the Smurfs so he can eat them, finally being able to eat them (what with so many Smurf corpses). When he takes a bite though, the look on his face is that of "I've wasted my life". (In [[ComicBook/TheSmurfs the original comics]], he doesn't want to eat them (Azrael does), but use them as ingredients to create a philosopher's stone.)
* ''ComicStrip/{{Garfield}}'':
** The panther in ''[[WesternAnimation/GarfieldSpecials Garfield in the Rough]]'', which attacks them at their campsite and ''smashes the driver-side window of Jon's car with its head'' (taking two tries to break it), then turns to go after Garfield after he drops on its back and claws and bites the panther.
** ''WesternAnimation/TheGarfieldShow'' - A wolf chases after Jon, Odie, and Garfield riding in a car for twenty miles until it attacks them in their home. Justified because the wolf was a mother who wanted its baby, which Odie adopted and took with him after the picnic trip.
* Sabor in ''WesternAnimation/TheLegendOfTarzan''; she only appears a couple of times, but both times she is incredibly single-minded about her chosen prey. Sabor is not the type of leopard who would find something easier to attack than a baby protected by a gorilla.
** To its most ludicrous extreme: In ''VideoGame/{{Kingdom Hearts|I}}'', she repeatedly stalks and attacks a boy who can shoot fire and lightning from his body.
*** In ''VideoGame/{{Kingdom Hearts|I}}'', though, this is more of a JustifiedTrope. The first time, she ambushes you, and she still [[NearVillainVictory very nearly wins]] - only [[BigDamnHeroes the timely application of Tarzan]] saved Sora. The second fight it ''is'' at the campground, but it may have been there for other prey (like the monkeys... [[FridgeHorror you know, the ones that were just scattering the slides all over the place that you never see?]]) and goes after you. The third time (repeatable) [[InvertedTrope you land on her]]. In ''all'' of these, she [[KnowWhenToFoldEm is still well willing to leave after you take half her full HP out]]. Only the fourth time does she not leave, but even then she was more likely in the area to hunt [[EgomaniacHunter Clayton]].
* A panther in one episode of ''WesternAnimation/TimonAndPumbaa'', "Amazon Quiver", chased them into a tree, where the duo decided to wait for the predator to become disinterested and leave. They're frail, old men with canes and walkers by the time they decide to leave in the year of 2090, and the equally-old and frail panther ''still'' wants to chase them (despite not being able to eat meat)!
* Zig the hyena from ''WesternAnimation/ZigAndSharko'' spends every episode going through outrageous lengths and a ton of AmusingInjuries in hopes of capturing and eating a [[OurMermaidsAreDifferent mermaid]].
* The ''WesternAnimation/GoofTroop'' episode "Cabana Fever" features Pete going on vacation to a tropical island and running into a shark that's so determined to eat him that it climbs onto the land and chases him to a volcano.

[[folder: Real Life ]]
* ''Humans'' are perhaps [[TropeMaker the most successful example of this trope]], called [[http://en.wikipedia.org/wiki/Persistence_hunting Persistence Hunting]]. We are nearly tireless by the standards of most other animals, though hardly fast animals -- in our hunter-gatherer days, our favored tactic seems to have been following an animal at a jog until it simply dropped of exhaustion and heatstroke and either died there or had its head bashed in with a rock. This is still practiced by many African tribes. (Before you try it on your local whitetails, though, remember that these people are hunting in vast expanses of flat land; there's no forests for the animal to hide in or hills for it to vanish over.)
* Besides humans, there is another well-known pack animal which uses persistence as its primary hunting strategy:
** Wolves. Kind of makes sense that these two species would have gotten along fairly well in ancient times, doesn't it? Man's Best Friend might have originated as a pack of wolves and a pack of humans getting to know each other while chasing down the same big game, teaming up to take it down, and sharing in the kill.
** African wild dogs are persistent hunters. They will chase their prey until it tires out, sometimes for miles.
** Hyenas are also known to do this.
* Many predators really do behave this way, though not to the ridiculous extents often depicted in fiction (usually employed by a group of smaller predators pursuing one large prey animal, whereas many movies and TV shows have it reversed). The constant pursuit denies the prey a chance to feed, drink, or rest. Eventually the prey will either collapse or be too weak to defend itself. This can easily be sped up by injuring the prey or forcing them into dangerous terrain. These tactics can allow a slower, weaker predator to take down big game. The predator runs the same risks, so this can often be a [[DeathOrGloryAttack make-it or break-it tactic.]]
* [[http://www.dailymail.co.uk/news/article-2377154/Eight-ton-orca-leaps-15ft-air-finally-capture-dolphin-hour-chase.html This Killer Whale]] is certainly one. After chasing a dolphin for two hours, it made a four-meter-high jump to catch it. Other Orcas will drag whales and batter them until they can't fight back anymore and then drag it down to drown it.
* Cracked.com's "[[http://www.cracked.com/article_15816_the-5-most-horrifying-bugs-in-world.html The 5 Most Horrifying Bugs in the World]]" describes killer bees as follows (chemicals emitted by the detached stingers of the bees who already stung you attract the rest of the hive to continue the assault):
-->Regular bees will give you about nine seconds of being too close to the hive before deciding you're a threat and then attacking you. So it's pretty easy to just walk past them without any screams. And if you do get them after you, they'll consider you to be 'chased off' after about 300 feet.\\
Africanized bees do not roll this way. They give you half a second of being too close before they decide it is time to completely fuck your shit up and empty the entire hive -- tens, maybe hundreds of thousands of angry, angry bees. When you run, flailing and crying and soiling yourself while screaming "JESUS CHRIST I'M [[Creator/EddieIzzard COVERED IN BEES]]," they will chase you for over half a mile.
* Man-eater animals (that is, animals that have made humans part of their regular diet) behave like this, that's because compared to other animals, humans are ridiculously easy to kill, and once a predator learns that, it will tend to keep hunting the "easy meat". See the individual examples below.
** The Tsavo man-eaters, a pair of maneless Tsavo lions, killed/consumed between 35/135 Indian laborers working on the Tsavo railway bridge in British East Africa. Even lighting campfires and building redoubts out of thorns didn't stop them. Eventually, Col. John Henry Patterson, a real-life GreatWhiteHunter, set off to kill them. He shot the first, but it escaped, then started stalking him. He shot it four more times, and it eventually died of its wounds. He found it lying dead in an ambush position where it had been waiting for him. He ambushed the second lion, shooting it five times. ''[[{{Determinator}} It got up and charged him.]]'' Three more bullets put it down. Patterson claimed it died trying to leap over a fallen tree branch, ''still trying to charge him.'' [[WhosLaughingNow Then they spent 25 years as a rug.]] A modern analysis of the attacks shows that the lions may actually have been an ''aversion'' to the trope: the reported attacks were all during the dry period when the lions' normal prey was scarce. During the rainy season, when herd animals were more common, they actually stopped attacking humans. These two were more recently turned into a museum exhibit (with one of them lying down, since the rug didn't include his belly). See the Movies entry for the movie based (somewhat loosely) on the event.
** [[https://en.wikipedia.org/wiki/Champawat_Tiger The Champawat Tiger]] rivals, or ''exceeds'', any serial killer in history. This man-eating tigress killed ''436 people'' before being shot. Followed closely behind by the Panar Leopard, which claimed ''400 victims''.
** [[http://en.wikipedia.org/wiki/Gustave_(crocodile) Gustave]]. What's scarier than an enormous Nile crocodile? An enormous Nile crocodile that not only has a taste for eating humans, but enjoys torturing them too. He's reckoned to be nearly 70 years old, and, thanks to hundreds of human corpses dumped in the Rizizi river during Burundi's civil war, he has a taste for ''Homo sapiens''. He is believed to have killed nearly 300 people, and according to locals, doesn't eat them all - he kills because he enjoys it. Also, [[NightmareFuel this horrific abomination is still out there.]] A National Geographic expedition tried to capture him using a steel cage and a live goat. After the camera went out one stormy night, they found the cage the next morning, the goat gone, smashed to pieces at the bottom of a lakebed. So what makes him "super-persistent?" Well, apart from his enormous size, his other distinguishing features are machine gun scars, a grenade wound, and ''having an enormous bullet hole in the middle of his face.'' [[MadeOfIron And he's still going]]...
** Komodo Dragons fit the bill; they first take a bite out of their prey, and through a combination of mild anticoagulant venom (ie, the wound bleeds out) and severe laceration from the teeth, it's only a matter of time before the animal drops from blood loss, trauma, paralysis, and infection. And if it doesn't die in minutes, the dragon will attack again and again until it drops. Most depictions have long-distance tracking as the norm, but in reality they simply keep chasing and biting it until it falls. They also usually shred the legs and ankles to keep prey from running.
** Some paleontologists believe that many large predatory dinosaurs may have practiced this method of killing as well. This is really the only way to kill giant sauropods, which are simply too dangerous to kill by any other method of attack. Tyrannosaurs and spinosaurs, however, not being sauropod hunters, were physically incapable of hunting this way.
** Various saber-toothed predatory mammals also, although in their case it was inflict-deep-gushing-slashes-and-wait, not inflict-infectious/toxic-bites-and-wait.
** Great white sharks still use that strategy to prey on elephant seals. This may also be the real reason sharks release human victims (so they die of blood loss). One should emphasize "may" though as sharks also release animals they realize are not worth eating (due to not having enough blubber, not tasting right, and such), and the "usually a single bite followed by leaving the human alone" scenario is true for shark attacks in general, not just attacks from species that prey on large pinnipeds.
* Gila Monsters of the American Southwest use many of the same methods of the Komodo Dragon (infectious bites and all). However, instead of biting multiple times, Gila Monsters will bite and ''mechanically latch their jaws shut''. However, this is primarily a defensive attack, as gila monsters and their close cousins the Mexican beaded lizard subsist primarily on a diet of eggs.
* When a fishing spider (''Dolomedes'') is attacked by a parasitic wasp, the spider will usually try to evade it by going underwater. However, some wasps have been observed following the spider underwater, stinging it, then dragging it out of the water.
* Australian Funnelweb Spiders are VERY territorial and VERY aggressive. That's not the scary part (well, not the ''scariest'' part). The scary part is that if you mess with one and get away from it, if you come back the next day, it will be [[NotSoAboveItAll angry]] enough to come after you. This spider ''[[ItsPersonal holds a grudge]]!''