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* ''VideoGame/EarthBound'', with its more modern varieties of StatusEffects, has cold remedies that cure the common cold, and wet towels that cure sunstroke.
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* ''VideoGame/EarthBound'', ''VideoGame/EarthBound1994'', with its more modern varieties of StatusEffects, has cold remedies that cure the common cold, and wet towels that cure sunstroke.
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* ''VideoGame/EarthBound'' has Refreshing Herbs, which cure most status ailments. Secret Herbs, Cups of Lifenoodles, and Horns of Life, although usually used to revive unconscious characters, can also cure pretty much every status ailment in the game.
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* ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' has Refreshing Herbs, which cure most status ailments. Secret Herbs, Cups of Lifenoodles, and Horns of Life, although usually used to revive unconscious characters, can also cure pretty much every status ailment in the game.
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* The ''VideoGame/{{MOTHER}}'' series has plenty. ''VideoGame/EarthBoundBeginnings'' has PSI Stones, ''VideoGame/EarthBound'' has Bottles of Water, PSI caramel, Magic Truffles, and others, and ''VideoGame/{{Mother 3}}'' has magic pastries.
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* The ''VideoGame/{{MOTHER}}'' series has plenty. ''VideoGame/EarthBoundBeginnings'' has PSI Stones, ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' has Bottles of Water, PSI caramel, Magic Truffles, and others, and ''VideoGame/{{Mother 3}}'' ''VideoGame/Mother3'' has magic pastries.
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* Horns of Life in ''VideoGame/EarthBound'' and Cups of Lifenoodles and Secret Herbs in ''VideoGame/EarthBound'' and ''VideoGame/{{Mother 3}}''.
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* Horns of Life in ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' and Cups of Lifenoodles and Secret Herbs in ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' and ''VideoGame/{{Mother 3}}''.''VideoGame/Mother3''.
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* Jeff can fire bottle rockets at enemies in ''VideoGame/EarthBound''.
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* Jeff can fire bottle rockets at enemies in ''VideoGame/EarthBound''.''VideoGame/EarthBound1994''.
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* The first ''VideoGame/ShadowHearts1'' features different and sometimes esoteric curative for each one status ailment found on the game, such as Mermaid's Tears that cured poisoning and Angel's Feathers that cured paralysis.
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* The first ''VideoGame/ShadowHearts1'' features different and sometimes esoteric curative for each one status ailment found on the game, such as Mermaid's Tears that cured cure poisoning and Angel's Feathers that cured cure paralysis.
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* Talismans of Luck and Mercy from the ''VideoGame/ShadowHearts'' trilogy.
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* Talismans of Luck and Mercy from the ''VideoGame/ShadowHearts'' trilogy. The [[VideoGame/ShadowHearts1 original game]] also features Talismans of Wisdom, Purity, and Power for different ratios of HP, MP, and [[SanityMeter SP]] recovery, but for simplicity's sake they are absent from sequels.
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* The first ''VideoGame/ShadowHearts'' features different and sometimes esoteric curative for each one status ailment found on the game, such as Mermaid's Tears that cured poisoning and Angel's Feathers that cured paralysis.
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* The first ''VideoGame/ShadowHearts'' ''VideoGame/ShadowHearts1'' features different and sometimes esoteric curative for each one status ailment found on the game, such as Mermaid's Tears that cured poisoning and Angel's Feathers that cured paralysis.
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* Unlike the first game, both ''VideoGame/ShadowHeartsCovenant'' and ''From the New World'' only has one item called Soul Benediction that cured all status ailments. We also had Phoenix Tails that cure all [[InterfaceScrew ring abnormalities]].
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* Unlike the first game, both ''VideoGame/ShadowHeartsCovenant'' and ''From the New World'' ''VideoGame/ShadowHeartsFromTheNewWorld'' only has one item called Soul Benediction that cured all status ailments. We also had Phoenix Tails that cure all [[InterfaceScrew ring abnormalities]].
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Baleful Polymorph was renamed per TRS
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* In ''VideoGame/NetHack'' using a {{unicorn}} horn will cure all status effects except for [[BalefulPolymorph polymorphing]], [[OurWerewolvesAreDifferent lycanthropy]], delayed [[TakenForGranite petrification]] and delayed turning-into-slime. However, any individual use of a horn isn't guaranteed to work, so having a unicorn horn isn't proof against status effects causing a [[NintendoHard game over]].
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* In ''VideoGame/NetHack'' using a {{unicorn}} horn will cure all status effects except for [[BalefulPolymorph [[ForcedTransformation polymorphing]], [[OurWerewolvesAreDifferent lycanthropy]], delayed [[TakenForGranite petrification]] and delayed turning-into-slime. However, any individual use of a horn isn't guaranteed to work, so having a unicorn horn isn't proof against status effects causing a [[NintendoHard game over]].
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Direct link
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** Some of these items ''toggle'' a StatusEffect. Using such an item on a character without that status will ''give'' them the status. Occasionally this will be useful, or even mandatory. ''III'', notably, has some rather infamous dungeons that require your entire party to have Mini status.
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** Some of these items ''toggle'' a StatusEffect.{{Status Effect|s}}. Using such an item on a character without that status will ''give'' them the status. Occasionally this will be useful, or even mandatory. ''III'', notably, has some rather infamous dungeons that require your entire party to have Mini status.
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* An item to cure each of the StandardStatusEffects. This includes [[MagicAntidote antidotes]] for poison, cures for paralysis, cures for sleep (although most games allow sleep to be cured if the victim takes damage), cures for being turned to stone and so on.
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* An item to cure each of the StandardStatusEffects.StatusEffects. This includes [[MagicAntidote antidotes]] for poison, cures for paralysis, cures for sleep (although most games allow sleep to be cured if the victim takes damage), cures for being turned to stone and so on.
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** Some of these items ''toggle'' a [[StandardStatusEffects Standard Status Effect]]. Using such an item on a character without that status will ''give'' them the status. Occasionally this will be useful, or even mandatory. ''III'', notably, has some rather infamous dungeons that require your entire party to have Mini status.
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** Some of these items ''toggle'' a [[StandardStatusEffects Standard Status Effect]].StatusEffect. Using such an item on a character without that status will ''give'' them the status. Occasionally this will be useful, or even mandatory. ''III'', notably, has some rather infamous dungeons that require your entire party to have Mini status.
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* ''VideoGame/EarthBound'', with its more modern varieties of StandardStatusEffects, has cold remedies that cure the common cold, and wet towels that cure sunstroke.
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* ''VideoGame/EarthBound'', with its more modern varieties of StandardStatusEffects, StatusEffects, has cold remedies that cure the common cold, and wet towels that cure sunstroke.
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* ''VideoGame/FinalFantasyXI'' has many of these items, but after about ten or twenty levels the effectiveness of most of them are too small for the cost and inventory space to justify using besides healing StandardStatusEffects, and the other ones that ''are'' worth using are either drops from endgame monsters or stupidly expensive to craft, making those last resorts only. Worse still, using many of these items invokes the universal cooldown timer for a few precious seconds, preventing you from taking any action aside from continuing to auto-attack. Oh, and Phoenix Downs? ''They don't exist.'' Alchemy SugarWiki/NeedsMoreLove.
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* ''VideoGame/FinalFantasyXI'' has many of these items, but after about ten or twenty levels the effectiveness of most of them are too small for the cost and inventory space to justify using besides healing StandardStatusEffects, StatusEffects, and the other ones that ''are'' worth using are either drops from endgame monsters or stupidly expensive to craft, making those last resorts only. Worse still, using many of these items invokes the universal cooldown timer for a few precious seconds, preventing you from taking any action aside from continuing to auto-attack. Oh, and Phoenix Downs? ''They don't exist.'' Alchemy SugarWiki/NeedsMoreLove.
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* ''VideoGame/{{Xenoblade}}'' has only one category of usable items -- those which change the party's RelationshipValues. Healing and buffing can only occur during battle, or the automatic regeneration of health between battles. So, if you ran into a trap with little or no healing on your chosen threesome...
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* ''VideoGame/{{Xenoblade}}'' ''VideoGame/XenobladeChronicles1'' has only one category of usable items -- those which change the party's RelationshipValues. Healing and buffing can only occur during battle, or the automatic regeneration of health between battles. So, if you ran into a trap with little or no healing on your chosen threesome...
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This is basically a list of the generic item types you'll find in a CRPG;
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This is basically a list of the generic item types you'll find in a CRPG;
CRPG:
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dewicking finaldeath per trs
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* The ''VideoGame/FireEmblem'' series is famous for its use of FinalDeath: characters that run out of HP die, and stay dead. In some games, however, there are items that can revive allies who have been killed in action, although their rarity and limited functionality makes them TooAwesomeToUse:
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* The ''VideoGame/FireEmblem'' series is famous for its use of FinalDeath: {{Permadeath}}: characters that run out of HP die, and stay dead. In some games, however, there are items that can revive allies who have been killed in action, although their rarity and limited functionality makes them TooAwesomeToUse:
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* Rock Candy in ''VideoGame/SuperMarioRPG''.
** Fire Flowers, Shooting Stars, and Thunder Rages in the ''VideoGame/PaperMario'' series.
** Fire Flowers, Shooting Stars, and Thunder Rages in the ''VideoGame/PaperMario'' series.
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* ''Super Mario'' examples
** Rock Candy in ''VideoGame/SuperMarioRPG''.
** ''Videogame/PaperMario'' series
*** Fire Flowers, Shooting Stars, and ThunderRages in the ''VideoGame/PaperMario'' series.Rages
** Rock Candy in ''VideoGame/SuperMarioRPG''.
** ''Videogame/PaperMario'' series
*** Fire Flowers, Shooting Stars, and Thunder
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* Small Antidote, Antidote, and Mass Antidote cure a set amount of debuffs in ''VideoGame/MonsterSanctuary''
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I thought Health Food was a trope.
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* An item which heals HitPoints. See HealThyself, HealingPotion and [[HyperactiveMetabolism Health Food]] for examples. There may be progressively more powerful versions of the item, to be useful at higher levels of the game. This may go for two or three tiers, up to an item that heals all hit points.
* An [[ManaPotion item which]] heals [[{{Mana}} Mana Points]], or the game's equivalent, and the more powerful versions. Compared to healing items, mana recovery items tend to be either much more expensive, or [[TooAwesomeToUse unavailable for purchase]].
* An [[ManaPotion item which]] heals [[{{Mana}} Mana Points]], or the game's equivalent, and the more powerful versions. Compared to healing items, mana recovery items tend to be either much more expensive, or [[TooAwesomeToUse unavailable for purchase]].
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* An item which heals HitPoints. See HealThyself, HealingPotion and [[HyperactiveMetabolism Health Food]] HyperactiveMetabolism, to heal by eating food, for examples. There may be progressively more powerful versions of the item, to be useful at higher levels of the game. This may go for two or three tiers, up to an item that heals all hit points.
* An [[ManaPotion item which]] heals[[{{Mana}} Mana Points]], ManaPoints, or the game's equivalent, and the more powerful versions. Compared to healing items, mana recovery items tend to be either much more expensive, or [[TooAwesomeToUse unavailable for purchase]].
* An [[ManaPotion item which]] heals
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** For health, there are: Potions, Super Potions, Hyper Potions, and Max Potions that heal increasing amounts of hit points.
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** For health, there are: Potions, Super Potions, Hyper Potions, and Max Potions that heal increasing amounts of hit points. Full Restores both fully replenish a Pokemon's health ''and'' remove all status conditions.
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TLP now required for all new pages in Main/
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'''''Note:''' Feel free to split parts of this article once they have accumulated a sufficient amount of examples. It might be a good idea to take them to the TropeLaunchPad first though.''
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'''''Note:''' Feel free to split Once parts of this article once they have accumulated a sufficient amount of examples. It might be a good idea examples, feel free to take draft a separate trope for them to the TropeLaunchPad first though.at TropeLaunchPad.''
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** ''VideoGame/FireEmblemFates'' has the Bifrost staff. Unlike the Aum or Valkyrie staves, there is no limit to how many times the Bifrost staff can be used before breaking. To counteract this advantage, however, it can only revive whoever died most recently.
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** ''VideoGame/FireEmblemFates'' has the Bifrost staff. Unlike Like the Aum or Valkyrie staves, it is a single-use item, and can only be equipped by Maids and Butlers, of which there is no limit to how many times the Bifrost staff are only a handful that can be used before breaking. To counteract this advantage, however, possibly recruited. In addition, it can only revive whoever died most recently.
recently, and it cannot revive anyone who suffered a PlotlineDeath.
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* The ''VideoGame/FireEmblem'' series is famous for its use of FinalDeath: characters that run out of HP die, and stay dead. In some games, however, there are items that can revive allies who have been killed in action, although their rarity and limited functionality makes them TooAwesomeToUse:
** In ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', the Aum stave allows the user to revive a fallen comrade. It can only be used once, and is only equipable by Elice, so if she died before you got it, it's worthless. In the DS remake, other women of royal blood can use it, but the single-use limitation still applies, and it cannot revive whoever was chosen to make a HeroicSacrifice at the end of the Prologue.
** ''VideoGame/FireEmblemGaiden'' and its remake, ''Echoes'', has a handful of special statues located in some shrines that can be used to revive dead allies. Each of these statues can only be used a limited number of times, however, and that pool of uses is also expended when using their other functions such as stat increases, so one must carefully consider how and when to use these statues.
** ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' has the Valkyrie stave, which can revive a fallen comrade. Like the Aum stave, it can only be used once before breaking, and can only be equipped by Claude and his son. In addition, it cannot revive those who lacked "quintessence", which means anyone who died of natural causes cannot be brought back. Unlike the Aum stave, it can be repaired, albeit for a ''very'' steep price.
** ''VideoGame/FireEmblemFates'' has the Bifrost staff. Unlike the Aum or Valkyrie staves, there is no limit to how many times the Bifrost staff can be used before breaking. To counteract this advantage, however, it can only revive whoever died most recently.
** In ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', the Aum stave allows the user to revive a fallen comrade. It can only be used once, and is only equipable by Elice, so if she died before you got it, it's worthless. In the DS remake, other women of royal blood can use it, but the single-use limitation still applies, and it cannot revive whoever was chosen to make a HeroicSacrifice at the end of the Prologue.
** ''VideoGame/FireEmblemGaiden'' and its remake, ''Echoes'', has a handful of special statues located in some shrines that can be used to revive dead allies. Each of these statues can only be used a limited number of times, however, and that pool of uses is also expended when using their other functions such as stat increases, so one must carefully consider how and when to use these statues.
** ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' has the Valkyrie stave, which can revive a fallen comrade. Like the Aum stave, it can only be used once before breaking, and can only be equipped by Claude and his son. In addition, it cannot revive those who lacked "quintessence", which means anyone who died of natural causes cannot be brought back. Unlike the Aum stave, it can be repaired, albeit for a ''very'' steep price.
** ''VideoGame/FireEmblemFates'' has the Bifrost staff. Unlike the Aum or Valkyrie staves, there is no limit to how many times the Bifrost staff can be used before breaking. To counteract this advantage, however, it can only revive whoever died most recently.
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* Remedies in ''VideoGame/FellSealArbitersMark'' will remove all debuffs from a character.
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* Mana Stones in ''VideoGame/FellSealArbitersMark''.
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* Phoenix Ashes in ''VideoGame/FellSealArbitersMark''.
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* Rocks in ''VideoGame/FellSealArbitersMark'' can be thrown at enemies to inflict a FixedDamageAttack. Corrosive Bombs and Noxious Bombs do no damage but will lower the target’s Defense and Resistance stats, respectively.
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Updating crosswicking due to Trials Of Mana's official international release.
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* ''VideoGame/SeikenDensetsu3'' has items for most spells to account for all the possible party setups. No group need go without healing, stat-ups or elemental weapons.
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* ''VideoGame/SeikenDensetsu3'' ''VideoGame/TrialsOfMana'' has items for most spells to account for all the possible party setups. No group need needs go without healing, stat-ups or elemental weapons.
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* Dis-X (where X is the condition) in ''ShinMegamiTensei'' games.
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* Dis-X (where X is the condition) in ''ShinMegamiTensei'' ''Franchise/ShinMegamiTensei'' games.
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* "Chakra" or "Soul" items in different ShinMegamiTensei games.
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* "Chakra" or "Soul" items in different ShinMegamiTensei ''Franchise/ShinMegamiTensei'' games.
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* Revival Beads Revival Gems, and Balm of Life in ShinMegamiTensei games.
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* Revival Beads Revival Gems, and Balm of Life in ShinMegamiTensei ''Franchise/ShinMegamiTensei'' games.
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* "X Rocks" "X Gems", and sometimes "X Magatama" each cast a specific spell in ''ShinMegamiTensei'' games.
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* "X Rocks" "X Gems", and sometimes "X Magatama" each cast a specific spell in ''ShinMegamiTensei'' ''Franchise/ShinMegamiTensei'' games.
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Linking directly instead of through redirect.
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** In the earlier ''VideoGame/{{SaGa|RPG}}'' games, those items are a bit more common. In ''VideoGame/{{Romancing SaGa 2}}'', the only known item that can restore LifePoints can be bought from a witch for 10,000 (the money {{Cap}}). In ''VideoGame/{{Romancing SaGa 3}}'' these items are mostly [[RandomlyDrops item drops]].
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** In the earlier ''VideoGame/{{SaGa|RPG}}'' games, those items are a bit more common. In ''VideoGame/{{Romancing SaGa 2}}'', the only known item that can restore LifePoints HitPoints can be bought from a witch for 10,000 (the money {{Cap}}). In ''VideoGame/{{Romancing SaGa 3}}'' ''VideoGame/RomancingSaGa3'' these items are mostly [[RandomlyDrops item drops]].
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** In the earlier ''[[Franchise/SaGaRPG SaGa]]'' games, those items are a bit more common. In ''VideoGame/{{Romancing SaGa 2}}'', the only known item that can restore LifePoints can be bought from a witch for 10,000 (the money {{Cap}}). In ''VideoGame/{{Romancing SaGa 3}}'' these items are mostly [[RandomlyDrops item drops]].
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** In the earlier ''[[Franchise/SaGaRPG SaGa]]'' ''VideoGame/{{SaGa|RPG}}'' games, those items are a bit more common. In ''VideoGame/{{Romancing SaGa 2}}'', the only known item that can restore LifePoints can be bought from a witch for 10,000 (the money {{Cap}}). In ''VideoGame/{{Romancing SaGa 3}}'' these items are mostly [[RandomlyDrops item drops]].
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** In the earlier ''VideoGame/{{SaGa}}'' games, those items are a bit more common. In ''VideoGame/{{Romancing SaGa 2}}'', the only known item that can restore LifePoints can be bought from a witch for 10,000 (the money {{Cap}}). In ''VideoGame/{{Romancing SaGa 3}}'' these items are mostly [[RandomlyDrops item drops]].
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** In the earlier ''VideoGame/{{SaGa}}'' ''[[Franchise/SaGaRPG SaGa]]'' games, those items are a bit more common. In ''VideoGame/{{Romancing SaGa 2}}'', the only known item that can restore LifePoints can be bought from a witch for 10,000 (the money {{Cap}}). In ''VideoGame/{{Romancing SaGa 3}}'' these items are mostly [[RandomlyDrops item drops]].
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Elder Scrolls cleanup
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* ''Franchise/TheElderScrolls'' series has potions and scrolls of "Cure ______" (Disease, Poison, Paralysis, etc.). You can also create your own out of raw ingredients using the PotionBrewingMechanic and your [[AlchemyIsMagic Alchemy]] skill.
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* ''Franchise/TheElderScrolls'' has potions/scrolls of [[ManaPotion Restore Magicka]]. You can also create your own out of raw ingredients using the PotionBrewingMechanic and your [[AlchemyIsMagic Alchemy]] skill.
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* ''Franchise/TheElderScrolls'' goes as far to allow the player to make their own in the form of enchanted weapons and potions.
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* ''Franchise/TheElderScrolls'' goes as far to allow has various potions and scrolls which replicate the player effects of spells. The benefit is that a character not skilled in that spell's governing [[FunctionalMagic school of magic]] can still get those spell's effects. The downside compared to make their own in a spell is needing to carry the form of enchanted weapons and potions.item.
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* ''Franchise/TheElderScrolls'' (starting with ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'') has poisons which work in this fashion. They are applied to your weapon and the effect is applied to the next enemy you strike. The series also has single-use scrolls which can contain a a spell effect. (Scroll of {{Fireball}} for instance.)
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* ''Franchise/TheElderScrolls'' series has potions and scrolls which can temporarily boost your skills, attributes, magic resistances, etc. You can also create your own out of raw ingredients using the PotionBrewingMechanic and your [[AlchemyIsMagic Alchemy]] skill.
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* ''Franchise/TheElderScrolls'' series tends to have diverse items; although potions are most often of the restoring kind, it's possible to create potions and enchanted items with (almost) ''any'' effect, provided you can find 2 (often rare and expensive) materials with the same effect (and such a pairing may have a negative effect appear twice, applying it to the potion), down to summoning an InfinityPlusOneSword from {{Hammerspace}}.
** Or increasing your intelligence (and thus ability to make potions) then drinking it and making another and so on, until your potions are {{Game Breaker}}s.
*** This is capped in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', so you can't get something completely gamebreaking... just mostly. Unfortunately a couple of effects (Vampirism, and the Conjuration school spells) are gone from the alchemy lists in Oblivion.
** Or increasing your intelligence (and thus ability to make potions) then drinking it and making another and so on, until your potions are {{Game Breaker}}s.
*** This is capped in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', so you can't get something completely gamebreaking... just mostly. Unfortunately a couple of effects (Vampirism, and the Conjuration school spells) are gone from the alchemy lists in Oblivion.