%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.
[[quoteright:350:[[Manga/JojosBizarreAdventureBattleTendency http://static.tvtropes.org/pmwiki/pub/images/6cbd793b0990e92a55804fa240d44ed7.png]]]]
[[caption-width-right:350:[[CaptainObvious No. No, that large field of spikes most certainly does not look livable at all.]]]]

->''"It's a spike pit! And if you're even slightly off side... [[Franchise/MortalKombat FATALITY]]"''
-->-- '''WebVideo/PlayItBogart''' on ''[[https://www.youtube.com/watch?v=-026k1RJhIQ Rollergames]]''

The funny thing about spikes is that they're surprisingly plentiful. But where do you expect to find them?

On the floor. On the walls. On [[TheWallsAreClosingIn the walls that are closing in on you]]. On the DescendingCeiling. On the SmashingHallwayTrapsOfDoom. All sharp enough to [[ImpaledWithExtremePrejudice impale you and leave you a bloody, shish-kabob'd hero]] (or at least take off a HitPoint or two...).

Appearing in more games than the [[ExplodingBarrels barrel]] and the {{crate|Expectations}} ''combined'', the classic deadly spikes might just be the most widely-used videogame object ''ever''. (It should also be noted that while crates and barrels are everyday items that most people see throughout their day, you'd have to search really hard to see a real-life death trap made of spikes.)

Commonly used as an alternative to the BottomlessPit, a floor covered with spikes spells certain {{doom|yDoomsOfDoom}} for the platform-jumping hero - that is, unless you've got an InvincibilityPowerUp or are allowed MercyInvincibility. They can be used in other places besides floors - as videogame design throughout the ages has shown, you can put spikes ''anywhere'' to spell the simple message "[[CollisionDamage touch me]] and [[OneHitKill die]]!"

Spikes often take on more natural appearances, such as stalagmites and stalactites in a cave environment, icicles in SlippySlideyIceWorld, or teeth in a WombLevel.

Spikes, for some reason, are typically deadly from both above ''and'' from the side. That's right, you can kill yourself by walking into the side of a triangle. A few {{Platform Game}}s make it harmless to walk through spikes, though falling on or jumping onto them remains entirely lethal.

Spikes have a strange tendency to repeatedly retract into the ground and then come back out again, forming a sort of TemporaryPlatform.

Spikes also have a strange tendency to [[StalactiteSpite become disconnected from the wall or ceiling]] and [[EverythingTryingToKillYou come try to kill you]]. Enemies with [[TheSpiny spikes on their bodies]] can often throw them at you and regenerate them at will.

Most video game enemies are ''[[DamageDiscrimination completely immune]]'' to the pointy tips on the spikes. If they walk into them, they'll just turn around and go the other direction. If they step onto a floor of spikes, just keep walking as if nothing's wrong. Many times, the hero will even need to ''[[CraniumRide jump on their head and ride them across the floor]]'' in order to survive.

Often, spikes will damage or kill the player even when in RealLife situations, spikes aren't that sharp. Often spikes have a nasty tendency to kill even when you're not touching the tips of them.

A classic, staple DeathTrap and obligatory part of every DeathCourse. Obviously, they aren't just limited to videogames, but that's where they're most known.

Spikes of Doom are very frequently found affixed to an AdvancingWallOfDoom.

See also ImpaledWithExtremePrejudice and InertialImpalement. Also see SpikeBallsOfDoom for a spherical version. Not to be confused with SpikesOfVillainy.


[[folder: Anime & Manga]]
* ''Manga/OnePiece'' features these on level one of Impel Down. The entire floor is coated with them, besides a large hole to level two.
** In 3D2Y special final fight takes place in the room with walls covered in steel spikes.
* ''Anime/TengenToppaGurrenLagann''
** The Gurren-Lagann creates dozens of cone-shaped drills all over its frame in episode 8. In Episode 11, it uses some of those drills to impale an enemy flight-Gunmen and turn it into a jet-pack. It's Giga Drill Maximum takes Spikes of Doom to the next level, as it encases itself in a prison of Giga Drills.
** Guame's Gunmen also has these, at least in its humanoid form. Whoever wants to place spikes on the inner side of the arms, however, is not clear. It only uses these for nearly defeating a member of the Dai-Gurren Brigade. It is defeated by a certain star-shaped Gunmen known as King Kittan, using Kittan Stinger, followed by Hell's Helmsplitter (more Spikes of Doom. Apparently, the show has lots.
*** Chouginga Gurren-Lagann takes Gurren-Lagann's Spikes of Doom to the next level, by creating several drills on its frame and in the rift on each drill, it creates more drills... and once more. Each of the smallest drills it creates are the size of Gurren-Lagann's Giga Drill Breaker, which dwarfs Gurren-Lagann.
* Part two of ''Manga/JoJosBizarreAdventure'' sees Joseph Joestar battling Esidisi in the field of spikes pictured above. Joseph can walk on them through use of Hamon energy, while Esidisi has an immense HealingFactor and doesn't much care about his feet getting impaled.

[[folder:Comic Books]]
* In the Creator/DonRosa [[Comicbook/TheLifeAndTimesOfScroogeMcDuck Scrooge McDuck]] story "Treasure of the Ten Avatars", the Duck family encounter this sort of trap ''twice'' when they're investigating an ancient Indian city for treasure, one of them a DescendingCeiling and the other a FakePlatform.

* Deployed on the king's order in ''Film/ArmyOfDarkness'', when Ash fights some decomposing deadites in a pit. Similar to many video game versions in that, when Ash throws one of his foes against the incoming wall of spikes, it just yanks itself free because its undead body can only be stopped by dismemberment, not impalement.
* ''Film/{{Cube}}'' also had a room where sound-activated spikes move out of the walls in every which direction.
* ''Film/{{DEBS}}''. A feature of the DescendingCeiling trap in the bank vault.
* In ''Film/EventHorizon'', the titular ship's gravity drive apparently requires copious amounts of spikes to function properly. The doors have spikes on the edges which close into a tiny square, the hallway into the engine room is best described as a walkway through a giant mulcher... the people who made this ship must have been baked out of their skulls. And none of this has any purpose, even for the sake of gory deaths. In fact, when someone DOES die in there, they land on a walkway over the coolant pool, tearing apart their entire body.
* Rambo constructs traps [[ImpaledWithExtremePrejudice intended to impale enemy soldiers]] in ''Film/FirstBlood''.
* In ''Film/{{Hidalgo}}'', the titular horse falls into a spiked pit at one point in the story.
* In ''Film/IndianaJonesAndTheTempleOfDoom'', the DescendingCeiling trap. And the spikes that impale people if they move into the light in ''Raiders of the Lost Ark''
* ''Film/{{Krull}}'' had a room in the Black Fortress that had spikes intermittently moving out of the walls in every which direction. Didn't end well for one of the bandits.
* The Emperor causes a snowy courtyard to sprout hundreds of upward-pointing icicles in ''Film/TheMummyTombOfTheDragonEmperor''.
* ''Film/TheRunningMan'' had a wall of spikes in a wrestling cage-the villains used a stand-in to make it appear Arnold Schwartzenegger's character died on the spikes.
* The Autobot hangar at Diego Garcia in ''Film/TransformersRevengeOfTheFallen'' is covered in soundproofing spikes, which makes sense considering the top secret nature of the base.
* ''Film/{{Flash Gordon|1980}}'' has a TemporaryPlatform variant, where Barin and Flash battle.
* Kid Omega's in a porcupine way in ''Film/XMenTheLastStand''.
* ''Film/TheHobbitTheDesolationOfSmaug''. Dol Guldur has serious NoOSHACompliance, as it's covered in outward-facing spikes with no apparent purpose other than to make the Necromancer's lair look sinister.
* ''Film/StarTrek''. Our introduction to the BigBad's [[StarshipLuxurious huge spacecraft]] has it emerging from a temporal wormhole, appearing to consist mostly of long spikes that curve menacingly towards the tiny (in comparison) USS Kelvin.
* In ''Film/TheGoonies'', Data almost gets impaled by huge spikes when falling down a TrapDoor.

[[folder: Literature]]
* A recurring motif in ''Literature/TheSagaOfDarrenShan'' series:
** The vampires' method of execution involved putting the victim in a cage and dropping them face down onto a pit of these. In-universe, this is cited as the origin of the "kill a vampire with a wooden stake" legend.
** Later, the main villain of the second half, [[spoiler: Steve Leopard,]] is fond of setting up places that look like this, to have the heroes meet him in for a duel. The fact that it looks like the aforementioned execution grounds adds emotional punch. [[ImpaledWithExtremePrejudice Someone does die on them in his setups, though.]] With fire.

[[folder: Live Action TV]]
* In the Comic Relief ''Series/DoctorWho'' parody ''[[Recap/DoctorWhoTheCurseOfFatalDeath The Curse of Fatal Death]]'', the Master has the Doctor and his assistant bound to a wall. He proclaims "Say 'Hello' to the Spikes of Doom", and the wall promptly revolves [[spoiler:only to spin back around again with the Doctor and assistant sitting on a sofa. "Say 'Hello' to the Sofa of Reasonable Comfort"]]
* In a flashback scene from the ''Series/RoseRed'' miniseries, the psychic girl throws a tantrum and causes water to spray out of the kitchen sink, then instantly freeze into a forest of lethal-looking ice spikes. ''Just short'' of her mother's eyes.
** Instant Spikes Of Doom: Just Add Water?
* ''Series/ThePrisoner'' episode "The Girl Who Was Death" has Number 6 (as Mister X) in a gauntlet that includes a trap door over a rising floor of spikes. That are electrified.

* The "Strait Jacket Escape" illusion in ''Pinball/TheatreOfMagic'' requires the magician to escape while trapped between two spiked [[TheWallsAreClosingIn walls closing together.]]
* In the early days of pinball, arcade operators would deter players from slamming the underside of the table to guide the ball by hammering nails into the underside, so that [[NoFairCheating anyone trying this trick would be in for a bloody surprise]]. For obvious reasons, this practice has been long discontinued.

[[folder:Theme Parks]]
* Several of the booby traps in the queue for ''Ride/IndianaJonesAdventure'' at the Ride/DisneyThemeParks feature these.

[[folder: Video Games]]
* Amazingly, instantly lethal spikes manage to appear on board the futuristic space ship featured in the point-and-click adventure game ''[[VideoGame/ChzoMythos 7 Days a Skeptic]]'' as part of the ship's communications apparatus.
* ''VideoGame/ABoyAndHisBlob'', known for EverythingIsTryingToKillYou, has a scene where the boy feeds the blob a cola jellybean to turn the blob into a bubble in order to go underwater. If you touch a stalactite or stalagmite, the bubble bursts.
* In ''VideoGame/AchievementUnlocked'' it is required to get impaled by all of them in both games to complete every achievement.
* ''VideoGame/TheAdventuresOfRadGravity'''s final planet, appropriately named Telos (Greek for "end"), is full of these; on the floor, on the ceiling, on the AdvancingWallOfDoom, under the ConveyorBeltODoom, a long stretch that has to be crossed with a CastFromHP item, you name it.
* To VideoGame/AeroTheAcrobat, spikes are a one-hit kill. Too bad they are apparently standard fixtures in circuses and funparks.
* ''VideoGame/AlfredChicken'' wants you to walk across them using invulnerability in order to reach a secret item.
* ''VideoGame/AladdinCapcom'' and ''VideoGame/AladdinVirginGames'' both have spike pits in certain stages, but fortunately not instantly deadly ones.
* ''VideoGame/TheAngryVideoGameNerdAdventures'', in addition to standard retracting spikes, has OneHitKill "death blocks", some of which periodically appear and disappear.
* Subverted in ''VideoGame/AtlantisNoNazo'', where several zones have dangerous-looking spikes in the background that do nothing.
* UsefulNotes/GameBoyColor game ''Batman: Chaos in Gotham'' had three types of sharp things. The first type was a platform that looked like it had sharp pieces but were really background material. The second type were slightly damaging spikes that you had to jump over. Next, there's a large icicle that instantly kills Batman if he tries climbing it.
* In ''VideoGame/{{Battletoads}}'', the platforming stages are rather packed with OneHitKill spikes, including SpikeballsOfDoom. One section of one level took it so far as to cover every stable surface with spikes; to survive, you had to use giant snakes as temporary platforms.
* One of the {{booby trap}}s in ''VideoGame/BeTrapped'' is a large, curved spike that pops out of the floor.
* In ''VideoGame/TheBindingOfIsaac'' the spike beds usually appeared in the Cave/Catacomb levels and remained a constant from then on. They werenít actually insta-kill, but they ''did'' remove one full heart, which was as good as an insta-kill for GlassCannon characters Samson and Judas. Necropolis levels occasionally had a room with a dozen or so of them, and a similar number of [[ActionBomb Boom Flies]] and [[AgileSpeedster spiders]]. Have fun!
** The ''Wrath of The Lamb'' expansion also added the Sacrifice Rooms, where you would receive a chest after walking over a field of spikes a random amount of times. Those were almost always not worth it, unless youíve become ''very'' good at dodging and/or you finished the level and there were leftover hearts you didnít need.
* In ''VideoGame/BionicCommando Rearmed'', unlike the original, spiked floors always cause instant death.
* ''VideoGame/BioMiracleBokutteUpa'' has protruding pencil points of pain in its later levels.
* In ''VideoGame/BrainDead13'', Lance can fall into a spike trap hidden by leaves on the ground and get impaled in one death scene if you take the wrong way in TheMaze.
* ''VideoGame/{{Bug}}'' is pretty light on this compared to many other games, as most spikes in the game tend to retract and allow safe passage. Even if you do touch them, they only take away one of Bug's five hit points.
* The 1st, 3rd, 5th, 10th and 11th level of ''VideoGame/CaptainClaw''. Also non-fatal ones on 3rd, 4th, 12th, 13th and 14th, which still removes 10% of your total hp. 9th, 10th and 13th has random arrows shooting out of the walls as well. 12th has '''stalactites falling from the ceiling'''.
* ''VideoGame/{{Castlequest}}'' has floor spikes, ceiling spikes and wall spikes. And the player is a OneHitpointWonder.
* ''Franchise/{{Castlevania}}''
** ''VideoGame/CastlevaniaSymphonyOfTheNight'' has entire corridors lined top and bottom with these. It also has the Spike Breaker armor, which causes them to shatter harmlessly when you walk over them. They make you navigate a spike-filled, pitch-black corridor with only your little bat-sonar-peep for guidance to get at the stuff, too. Or you can do a little SequenceBreaking and navigate it blindly as invulnerable Mist instead.
** Before ''VideoGame/CastlevaniaRondoOfBlood'', even ''touching'' a spike will kill you instantly, with the exception of some spiked platforms in ''VideoGame/CastlevaniaIIIDraculasCurse'' that simply took off a lot of your health.
** One stage in ''Castlevania III'' had whole ceilings of spikes, which left ducking as your only option when dodging enemies.
** ''VideoGame/SuperCastlevaniaIV'' upped the ante by making you deal with a ROTATING ROOM full of spikes only avoidable by the Tarzan-swing-with-whip trick. As an added incentive for Simon to hang the hell on, there's an example of the cost of failure in the skeleton of a former, less savvy hunter lying in one corner... In that same room, if you choose to hang on to the platform instead of the Swing Ring, a new set of spikes appears on the floor you're trying to land on. Lose-lose situation there.
* ''VideoGame/CaveStory'' has two types of spikes. One type is found on floors, walls and ceilings throughout the game, and damages you a good bit if you run into it. There is another type of floor spikes which glow red; landing on them is instant death[[note]]They inflict 127 HP of damage; the max HP you can ever have is 55.[[/note]]. The BonusLevelOfHell contains extreme amounts of both spike types.
** Rather hilariously, the first instant-death-spikes you encounter are inside an NPC's house, accompanied by a sign that warns, [[SchmuckBait "Watch out! Deathtrap to your left. One touch means instant death!"]]
* The dungeon specific traps for the Mana Tower in ''VideoGame/ChildrenOfMana'' are these. Somehow, they are hidden in pots. They also show up in other dungeons, but not in pots.
* ''VideoGame/ChuckRock'' has thorn bushes as well as more conventional spike pits.
* ''[[VideoGame/CommanderKeen Commander Keen Episode 1: Marooned on Mars]]'' has green spikes that move up and down. They kill you in one hit, but then again so does everything else dangerous in the game as Commander Keen is a OneHitPointWonder.
* Some of the spikes in ''VideoGame/CosmosCosmicAdventure'' are stationary, while others continually retract into the walls and then come out again. Most of the spikes can be removed with bombs.
* ''VideoGame/DarkMessiah'' features spike walls that enemies can be kicked onto.
* These are a common death trap at your disposal throughout the ''VideoGame/{{Deception}}'' series, and from the second game on, they're occasionally built into the architecture of your castle, not just a purchasable trap.
* The VoiceWithAnInternetConnection in ''VideoGame/{{Depict 1}}'' warns you the first time you see spikes that touching them is instant death. [[spoiler:[[ILied They do no damage, and you can pick them up and use them as throwing weapons.]]]]
* ''VideoGame/DistortedTravesty'' offers plenty of painful spikes. The sequel even manages to force you to ascend a verticle shaft lined with said spikes using wall clinging. And descend through a maze with every platform protruding said spikes. But starting about halfway through the first game the player is introduced to INSTANT DEATH SPIKES. Before long you find yourself facing huge pendulums and other traps made of said instant-death spikes. As may be obvious the game is NintendoHard.
** And the third installment doesn't cut the player any breaks either. Go ahead an count the number spikes and electrified surfaces you can find just in space of this [[https://www.youtube.com/watch?v=b9QCSApwslo one teaser.]]
* The Warriors' Hideout in the arcade version of ''VideoGame/DoubleDragon'' has gargoyle statues with stabbing spears that take off half your HP. There's also spikes on the floor below, although that is treated as a BottomlessPit.
* ''VideoGame/DonkeyKongCountry''
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'''s bramble levels have these wall to wall.
** Subverted in ''Videogame/DonkeyKongJungleBeat''. What looks like an impossibly difficult trap is actually harmless because [[DepthPerplexion the spikes are in the foreground.]]
** Rambi can destroy the Spikes of Doom in ''VideoGame/DonkeyKongCountryReturns''.
* ''VideoGame/DoorDoor'' has tiny green spikes that are deadly to the player but harmless to enemies.
* ''VideoGame/DukeNukemManhattanProject'' used these in the 5th episode, Fearsome Factory. What's strange about these is that the game is fully 3D rendered, despite being a side-scroller, so there are often instances where you can clearly see a way Duke could walk around obstacles [[NoSidepathsNoExplorationNoFreedom if only he weren't forced to conform to the path.]] As you might expect, even [[CollisionDamage lightly stubbing your toe on these spikes]] [[ChunkySalsaRule is enough to make Duke]] [[LudicrousGibs explode into a pile of gibs.]]
* ''VideoGame/DwarfFortress'' features the Menacing Spike, key component in the Upright Spike Trap. If linked to a pressure plate, these will shoot up, kill any hapless dope standing on it, and if the panel is pressed again will retract and leave the impaled goblin to collapse into a bleeding heap. Having these spikes at the bottom of a fifteen floor falling trap will result in lots of goblin torsos stuck on the spikes, while their limbs are scattered about, [[{{Gorn}} having been shorn off on impact]]. Dwarves are just fond of menacing spikes in general; they put them on ''everything.'' Dwarves will even stud ''training weapons'' with menacing spikes, which do nothing to alter the weapon's effectiveness (or deliberate lack thereof).
** Subverted in [=DF2010=] where one of the best ways to train your dwarfs for combat is to turn the barracks into a [[Franchise/XMen danger room]] filled with spike traps loaded with blunt training spears.
** This entry menaces with spikes of onyx and adamantine. On the entry is an image of spikes in camel bone. The spikes are menacing.
* ''VideoGame/EccoTheDolphin'' has sharp spikes protruding from the underwater walls. Guess what happens if you swim too close to them? *cue loud BOKKKK injury sound*
* In ''VideoGame/EnvironmentalStationAlpha'', there are red spikes that only damage the player and orange spikes that OneHitKill you, though the later are far less frequent.
* In ''VideoGame/EscapeFromThePlanetOfTheRobotMonsters'', spikes moving in and out of walls impale players for a OneHitKill.
* In the latest expansion to ''VideoGame/EVEOnline'', named 'Incursion', the Space-Zombies {AKA Sansha's Nation} has these all over their ships and structures. Well, technically, they're just spikes, but if you see a Sansha Fleet, you're screwed, unless you brought reinforcements. On the upside, though, that's only when they really begin their Incursions. Mission-Running against Sansha is no more dangerous than against the Angel Cartel, Blood Raiders, Serpentis or Guristas... Well, until they start using ECM, Stasis Webifiers AND Warp Scramblers... Which they do a lot. Simultaneously. (Thank CPP for F.O.F. Missiles)
* In ''VideoGame/{{Eversion}}'', [[spoiler:the flowers, as you everse, turn wilted, then into weeds, then into lethal thorns.]]
* In a rare JRPG example, ''VideoGame/FinalFantasyVII'' has one area where, if you run instead of walking, you will slide into a wall of spikes that will take off a significant amount of your party's HP.
* ''VideoGame/TheFloorIsJelly'' has dark red blobs with spikes jutting out floating around in some levels.
* In ''Golden Axe Warrior'', some labyrinth rooms have spikes thrusting out of murder holes at regular intervals. The holes are clearly marked, and in the earlier labyrinths they're easy to walk around.
* ''VideoGame/{{Gruntz}}'' has these, although they're usually only a mild annoyance, unless you must walk through a lot of them with no protection.
* In ''VideoGame/HolyUmbrella'', the SideView stages contain typical spiked pits. However, late in the game, you can find the Walking Brooch, which allows you to land on and walk through spiked pits without taking damage.
* Spikes are the main cause of death in ''VideoGame/IvyTheKiwi'', but can be protected against by stretching vines above them (or below, if they're hanging from the ceiling and you need to pull Ivy upward for some reason).
* ''VideoGame/IWannaBeTheGuy'' is full of spikes, which in some rooms almost entirely cover the floors and ceilings. The kid can die even by touching the ''side'' of a spike. At one point, a spike pit ''gets up and chases after you for several screens''! (This one has cost many an {{L|etsPlay}}Per their sanity.) Seriously. These spikes also have a tendency to detach themselves and shoot toward you, though they don't always fire in the direction they point so [[TrialAndErrorGameplay the game can kill you]] [[WrongGenreSavvy when you least expect it]].
* The ''VideoGame/{{Jumper}}'' series has spikes as just [[TheManyDeathsOfYou one]] of the ways in which you can die. Naturally for the [[NintendoHard type of game]] it is, there are lots of them.
* ''VideoGame/{{Jetpack}}'' has both ordinary spikes that can occur in any orientation, and hidden spears that pop out of floors. Both are deadly to the player and harmless to all enemies.
* ''VideoGame/JoeDanger'' has stationery spike traps that send him flying if he lands on one, causing you to start over from the last checkpoint (or at the beginning of the race if there are no checkpoints).
* In ''VideoGame/KeithCourageInAlphaZones'', touching spikes is [[OneHitKill instant death]] (same as a BottomlessPit) for the player, and since Keith only has one life, it's back to the beginning of the level (or game) if he dies. They do nothing to hurt enemies that fall on them. Particularly aggravating when jumping on platforms, or dodging GoddamnedBats such as the flying skulls in the underworld.
* In ''VideoGame/KickMaster'', wearing Magic Boots would protect you if you needed to walk over spiked floors.
* The level Cozy Cabin in ''VideoGame/KirbysEpicYarn''.
* ''VideoGame/{{Knytt}}'' has crystal-like spikes in the eastmost area of the game.
* ''VideoGame/LaMulana'' has lots of spikes, including whole floors of spikes in some areas. However, as you progress through the game and collect Life Jewels, you'll build up so much health that spikes end up serving as a nuisance rather than a mortal threat. At times touching spikes can even be useful to exploit MercyInvincibility and/or to DamageBoost in the right direction. The remake changes this by having spikes take off a fixed percentage of your maximum health, and by making it possible to walk sideways through spikes. Some puzzles require making jumps and dodging spikes on the way down; the [[BonusLevelOfHell Hell Temple]] has a chamber two rooms tall where the player must navigate spike-filled shafts with careful [[WallJump Wall Jumps]]; touching a spike or enemy will cause the player to fall down and restart the entire thing. There's also an early puzzle where the player must jump into a pit of fake spikes which do nothing. Much less common are long white spikes which can suddenly emerge from platforms, usually from triggering a trap.
* ''Franchise/TheLegendOfZelda'' uses this trope, but one of its most noteworthy versions is the boss of the Earth Temple in ''VideoGame/TheLegendOfZeldaTheWindWaker''. The villain, a giant, intangible ghost, is met in a room whose walls are covered in spikes. The ghost can blow Link, our trusty hero, into the walls and kill him thusly, but if Link can render the ghost tangible, he can then ''throw'' him into the wall, ''at'' the spikes, where he breaks apart into smaller, stab-able ghosts. The underlying message? Hooray for spikes!
** Or not. Another example is the boss of the forest temple from [[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]], which would have been pretty easy to defeat were it not for the fact that the room not only has spikes everywhere, but the spikes move around a lot, and even the ''floor'' moves occasionally. The boss (a giant moth) doesn't even feel the need to really attack Link as a result--it just chills in the air for the most part, watching him get impaled by spikes over and over again. Damn you, spikes!
* ''VideoGame/{{Lemmings}}'' has retractable wall spikes in the "Lend a helping hand" level.
* ''VideoGame/{{Limbo}}'' has some amounts of them and they look very sharp.
* ''VideoGame/LittleBigPlanet'' has the kind that kill you from the side, too. In the second game, placing enough non-danger tweakers on them removes the lethality.
* In ''VideoGame/LittleNemoTheDreamMaster'', spikes mean instant death. Naturally, it's a Creator/{{Capcom}} game.
* ''VideoGame/LittleSamson'' has lots of spike-covered surfaces, but Gamm can walk over them without taking damage.
* ''VideoGame/LocoRoco'' has them in quite a few places. Togeh, togeh!
* ''VideoGame/TheLostVikings'' have large amounts of them in some levels.
* ''VideoGame/MadWorld''[='s=] rose bushes, though they're a tool for the player to [[ImpaledWithExtremePrejudice violently impale]] {{mooks}} and present no threat to the player.
* In ''Magical Cat Adventure'', spikes are usually found in shallow pits, though they may also be found on patches of level ground or covering ceilings.
* ''VideoGame/MapleStory'' has spikes here and there. Two areas in particular, Warning Street: Road to the Dungeon and Warning Street: Henesys Dungeon Entrance, are loaded with thorns among other things.
* ''VideoGame/MeatBoy'' and ''Super Meat Boy'' are filled with Meat Boy-shredding buzzsaws and other such hazards, causing him to explode in a bloody mess on contact. The Dark Stages in ''Super Meat Boy'' are insane about this, as are the ''VideoGame/IWannaBeTheGuy''-themed bonus levels (naturally).
* If you had a nickel for every set of insta-death spikes in a ''Franchise/MegaMan'' game, you could buy every game in the series, and '''''all''''' of its spinoffs. (& if you had even a penny for everytime every player touched those freaking things, you'd be one of the richest beings in history!) Even though Mega Man and other protagonists are all supposedly made of metal, the spikesí instant lethality suggests [[MadeOfPlasticine plasticine]] was the material of choice.
** In ''VideoGame/MegaMan1'', MercyInvincibility did not protect you against spikes (this glitch was fixed in ''Wily Wars''). Later games allowed damage from enemies to protect you from spike damage later.
** In ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' and ''[[VideoGame/MegaMan9 9]]'', it is possible to buy a Spike Guard (up to three at a time in ''9'') that would make spikes damage you instead of outright kill you. However, the spike guard is used up the moment you touch spikes while you have one, so if you don't get off the spikes while temporarily invulnerable, you'll die from them. Furthermore (as a slight subversion), a Wily boss in ''9'' has an underbelly of spikes that only damage you on contact.
** All four ''VideoGame/MegaManZero'' games had a power-up that permanently turned off the spikes of doom. ''VideoGame/{{Mega Man X5}}'' and ''[[VideoGame/MegaManX6 X6]]'' also had armors that you can acquire that let you walk on spikes without harm.
*** Ouroboros in ''VideoGame/MegaManZX Advent'' had regenerating ''spiked'' blocks just to add to the madness. And yes, you do need to break some to get to the end. [[NightmareFuel Happy nightmares...]] This is made a bit worse by the fact that Model H is the only armor with an aerial dash enabled. This would make these traps easier, except that same armor has only sabre weapons, making it harder to specifically destroy the regenerating blocks you ''want'' out of your way and not the ones you need to use as platforms to move on. You could use a more balanced armor like ''Model ZX'', but then you lose your mobility. [=QueenBee=], Vulturon and Model H do help due to their flight, ability to hover & stick to walls and block-breaking tornado charge respectively.
** ''[[VideoGame/MegaManX8 X8]]'' had Gravity Antonion's level by mostly this. Including enemies that could [[DamageDiscrimination walk on said spikes.]] Though that's slightly subverted, as the enemy in question could be copied by Axl, who would then be able to use that form with the similar effect. Sadly, this enemy doesn't show up in other levels, which probably would have made it [[GameBreaker a little too useful.]]
** The GaidenGame of ''VideoGame/MegaManBattleNetwork'', ''Network Transmission'', is one of few [=MegaMan=] games where spikes in general are ''not'' instant-kill. They seem so at first in the beginning of the game, but increasing your health bar will eventually allow you to survive them.
** This ''finally'' gets weaponized by Mega Man himself in ''Mega Man 10'' in the form of the Chill Spike. Shooting the ground or a wall with this weapon causes a set of spikes to freeze up at the impact site. This is the weapon of choice against Nitro Man, who takes the most damage from it when it's used as a tire hazard.
** Surprisingly, ''VideoGame/StreetFighterXMegaMan'' goes very light on this one, to the point where the number of spikes is less than the number of spikes in any other Mega Man game.
** The fangame ''VideoGame/MegaManRockForce'' features plenty of these (especially in Death Man's stage), but by default, the spikes only do half the normal amount of damage (i.e. half of Mega Man's total life bar). The difficulty settings can reduce spike damage to as low as quarter damage, or can be increased to the standard amount of damage (instantly lethal but taking MercyInvincibility into account) or even as high as Mega Man 1 level of lethality (ignoring MercyInvincibility and just killing you outright).
* In the third ''Battle Network'' game, losers during one part of the TournamentArc get dropped into a spiked pit. [[spoiler:[[SubvertedTrope There are cushions hidden, so people who fall down are not hurt]], but [[DoubleSubversion Yai still gets hurt and has to stay in the hospital]]]].
* ''VideoGame/MercenaryKings'' has them appear often in its levels.
* ''VideoGame/SuperMetroid'' had spikes in a few places, including under lava and acid! Luckily, some spikes are fake and won't hurt you if you touch them, and the fake spikes can be destroyed. Without the X-Ray Scope to see if some spikes were fake, it's pretty much playing with mines trying to see which set of spikes were fake and real. In one specific region, one can freely walk upon the spikes without harm, as every single spike (even in the bottom of a damn cave) are motorized, and without a local power supply, the spikes are harmless.
** Super Metroid also has a chamber called "A Bridge Too Far" (or, more colloquially, the NoobBridge) amongst fans. If you try walking across the bridge, it crumbles underneath Samus, and if you try to jump across and only shortly land every now and then on the bridge, you will hit the spikes in the ceiling just above the bridge. What you're supposed to do is hold the run button (something unique to that game); this gets you across without falling through.
* ''VideoGame/MortalKombat'' ''loves'' using spikes in its death trap levels. Spikes on the floor, spikes on the ceiling, spikes several floors below you, spikes on [[EverythingsBetterWithSpinning SPINNING]] RAZOR WHEELS OF DOOM...In later versions there are even spikes that have blades at the bases, so you can fall and become an instantly ''paraplegic'' fighter shish-kabob.
* Cops in the ''VideoGame/NeedForSpeed'', as in the RealLife example listed below, will attempt to use spike strips on your car. If your tire hits one, it'll deflate, leaving you on the rim and seriously fucking up your car's handling and acceleration. It's only in the later games that your tires can be reinflated mid-chase - Reinflating Tires (''Most Wanted 2012''), automatically after a few seconds (''Rivals''), or Repair Shops (both). or can be repaired with Repair Shops. ''Hot Pursuit 2010'' just shows a short cutscene of you spinning to a stop before returning to gameplay. Of course, in [=HP2010=] and ''Rivals'', you get to use Spike Strips yourself.
* In ''VideoGame/NetHack'' (non-bottomless) pit traps often have spikes at the bottom, which merely cause more damage than a normal pit trap rather than causing a OneHitKill. However, the spikes are often coated with poison, which have a chance of causing a OneHitKill if the victim isn't immune to poison.
* ''VideoGame/NinjaSenki'' features many spikes in the cave sections 5 and 6, not only on the floors and ceilings but also several horizontal spikes on the ledges. These are instant kill, even though being stomped by the stone statue that serves as the level's boss only takes away one health orb.
* ''VideoGame/NinjaSpirit'', in keeping with its JidaiGeki theme, has deadly spikes made of bamboo.
* ''VideoGame/OnimushaWarlords'' features a trick puzzle floor with very long spikes beneath. Fail to properly traverse the room, and your partner falls to an instant death (netting *you* an instant game over).
* ''VideoGame/PanicRestaurant'', rather than ordinary spiked pits, has carving-knife pits.
* In ''VisualNovel/PhoenixWrightAceAttorney'' case 3, [[spoiler:the victim was killed by being accidentally knocked onto a fence spike.]]
* In ''VideoGame/PlantsVsZombies'' you actually get to deploy these in the form of Spikeweeds/Spikerocks. While these do not kill off normal zombies instantly (rather, it drains their health as they walk on the spikes) or the giant zombies AT ALL (they simply smash the spikes with their weapons and walk across the square as though there never was a spike there to begin with), it is [[OneHitKill played straight against vehicle enemies]].
* ''Franchise/{{Pokemon}}'' has a sort-of example, with the moves Spikes and Toxic Spikes (and to a similar extent, Stealth Rock). When used, spikes get laid around the opposing team, and any Pokémon that switches in that can't fly/Levitate over them (or is immune to Poison in the latter case) gets hurt (directly with Spikes, or get poisoned with Toxic Spikes). Using the moves again increases the damage done (in the case of Toxic Spikes, a second layer badly poisons Pokémon that switch in so they lose health faster).
** Now there's [[http://static.tvtropes.org/pmwiki/pub/images/597-598_6982.png Ferroseed and Ferrothorn]] who have the ability "Iron Barbs". Guess what happens if you attack them with a physical contact move?
** In Drake's room in ''[[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]'', there is a hole in the floor with spikes at the bottom. Luckily for the player, you can't fall into it.
* In a case of TrailersAlwaysLie, the trailer for the game ''VideoGame/{{Portal}}'' shows a crushing ceiling with spikes lowering when the player crosses the entrance to one of the areas. However, while the crushing ceiling is in this section in the actual game, the spikes are not. There is, however, more than one third-party map for Portal that ''does'' have a spiked crushing ceiling, such as "Hetzchase Nailway".
* Valve's ''VideoGame/{{Portal 2}}'' has them, but in this case the spikes ''are'' realistically deadly because they are on two moving walls with spikes (SmashingHallwayTrapsOfDoom), so the spikes still kill you.
* The ''Franchise/PrinceOfPersia'' series is absolutely full of spike traps, though different games have used different types:
** ''VideoGame/PrinceOfPersia1'' used instant-trigger floor spikes, especially at the bottoms of pits. Anyone who falls onto them gets ImpaledWithExtremePrejudice. The Prince could either inch through the spikes or clear them with a well-timed jump.
** ''VideoGame/PrinceOfPersia2: The Shadow and the Flame'' lost the spiked pits, but had spikes coming out of walls instead -- left walls only, to make it obvious, as right walls don't face the player.
** The ''Sands of Time'' series had retracting spikes in the floor. But in lieu of serving as a temporary platform, they would impale any poor fool who so much as made a sound over them. To add insult to injury, if they managed to do this once, they'd likely do it again as you struggled to free yourself, forcing you to waste a sand tank to escape. Like the original game, however, you could avoid them, either by a well-timed wall run or tiptoeing over them, but you had to do it at the absolute slowest movement speed possible. Enemies also never got near them until the second game, where you could get some righteous revenge by triggering the traps with enemies on them.
* In ''VideoGame/{{Prototype}}'', [[PersonOfMassDestruction Alex]] [[SociopathicHero Mercer]] can use these, as one of the special moves for his claw powers. Giant spikes burst up from the ground, skewering a target. You're immobile while charging the groundspikes up, but early on, it's one of the few attacks that does appreciable damage to hunters and tanks. Then there's the [[LimitBreak Groundspike Graveyard]], a move which skewers anything within a thirty-foot radius with spikes (it works best on armor, but lower-level mooks also die).
* ''VideoGame/{{Psychosomnium}}'' has tiny little triangular spikes. One part of the game involves flying through a curving corridor with spikes on every wall.
* ''VideoGame/{{Purple}}'' has three varieties of spikes. Short ones that take away 1HP (like nearly everything else), long ones that kill instantly and short ones that continually retract.
* [[EverythingTryingToKillYou All over the place]] in ''VideoGame/{{Quake}}'': spike shooters, spike traps that come out of the walls, and spikes on an AdvancingWallOfDoom are common level design element.
* ''VideoGame/TheQuestOfKi'' has spiked floors and ceilings in many levels. As with almost everything else in the game, Ki will die if she touches them.
* One PressXToNotDie prompt in ''VideoGame/ResidentEvil4'' has Leon impaled in a spike pit if you miss it. Another trap has a spiked DescendingCeiling, where you must shoot out the sensors to stop it.
* ''VideoGame/RabiRibi'' has spikes present in many areas, that always do at least 200 HP of damage in a game where grabbing all of the HP upgrades will still only leave you with about 1200 HP. The last of the post-game areas is ''loaded'' with spikes to the point where they're far more of a hazard than the few enemies you'll encounter. Additionally, the game keeps track of how much damage you've sustained throughout the game, with a separate tally for spike damage, and if you clear the entire game with zero spike damage you'll unlock an achievement.
* ''Rolo to the Rescue'' has pits full of spinning spearheads.
* ''VideoGame/SeriousSam: The Second Encounter'' featured a long corridor with spikes on the walls to each side. The twist was that there was a strong air current trying to blow you sideways into them as you traveled the corridor that you had to fight, and it continually changed strength and direction. The secondary twist was that you didn't need to maneouver at all--the air current just happened to blow in such a way that if you kept simply going forward without fighting against it, you'd end up narrowly avoiding all the spikes.
** In ''Serious Sam II'', upon entering into one of the rooms full of spikes, you'll get "I ''hate'' spikes"!
* ''VideoGame/ShadowOfTheWoolBall'' has both spikes that rise out of the floor, and spiked walls which kill you instantly should you be shoved into one by a gust of wind.
* The online ''VideoGame/{{Shift}}'' games play with this; the hero survives these spikes because they were [[spoiler:created by [[BreakingTheFourthWall shoddy Actionscript]].]]
* In ''VideoGame/ShrekTheThird'', the second-to-last level was set in a [[AbsurdlySpaciousSewer sewer]] temporarily converted to prison. Amongst other things, there was a field of bent, curved hair-like spikes going up and down in a pattern and you had to time it right to get through it.
** There were also two guards nearby who are alternately urging you to stay away for your own sake or encouraging you to go through and get impaled. Luckily, once you do make it, you get to kick their ass.
* ''VideoGame/{{Something}} series'':
** Night of Spikes. The only enemy around is the Tick and most of the obstacles are spikes.
** Hell Ship in the Sky has a Spikitu toss Homing Pidgit Bills. Another one joins in the madness and makes things worse for Mario.
** Spikitu Castles 1+2 in Something Else. Spikitus are the major enemy in both levels. They are immune to Luigi's arsenal of tricks.
* They appear all too often in the ''SonicTheHedgehog'' series. Unlike most other spikes though, only the sharp edges are typically damaging.
** Curiously, the spikes in ''[[VideoGame/SonicTheHedgehog Sonic 1]]'' would bypass MercyInvincibility -- and contrary to what you might think, it was actually [[http://info.sonicretro.org/Spike_damage_behavior totally intentional]]. This was removed in future games, as well as the ''[[CompilationRerelease Sonic Mega Collection]]'' version.
** ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]'''s [[TempleOfDoom Marble Garden Zone]] also has an enemy that [[SubvertedTrope subverted]] Spikes Of Doom: it looks exactly like a set of spike, until you got close to it, at which point it rises from the ground slightly and fires glowing projectiles at you. The spikes on top of this enemy don't actually hurt you, instead acting like a springboard, but this being an enemy, touching the sides of the spikes ''[[CollisionDamage will]].''
** Mystic Cave Zone of ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' is home to the infamous inescapable spike pit. At one point, you need to grab a rope to lower a bridge to cross a pit. If you fall into the pit, you are [[CycleOfHurting speared repeatedly]] by a row of spikes at the bottom. It might as well be a BottomlessPit, given that the shaft is so deep that it can't be escaped (except by Knuckles). Even worse if you're [[SuperMode Super Sonic]] and therefore can't take damage until you've run out of rings (which happens incredibly slowly)...
*** Actually, because Super Sonic could jump higher than normal Sonic, it was possible for him to escape from the pit... unless Tails had grabbed the rope after you'd fallen in, causing the bridge to cover the pit. Thankfully the 2013 iOS and Android remake has [[spoiler:the spikes were removed, and in their place is Hidden Palace Zone, a zone that was originally dummied out of the game]].
* ''VideoGame/{{Spelunky}}'' has spikes that kill you if you fall on them, but not if you walk past them, or gently lower yourself on top of them.
** It is also possible to throw enemies onto spikes to kill them instantly (and messily). And if any enemy lands on the spikes, they die. Even giant spiders and shopkeepers.
* ''VideoGame/{{Sundered}}'' has thorny plants growing out of the walls, floor, and ceiling in many areas, which will damage Eshe if she touches them. They donít cause instant death, but they can still strip away Eshe’s shield and hit points very quickly thanks to the gameís lack of MercyInvincibility.
* The ''SuperMarioBros''. series is famous for these, especially ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld''.
** There were certain critters in ''Super Mario World'' that were unharmed by walking over spikes, and which Mario could [[CraniumRide "ride"]] across a particularly expansive bed of spikes.
** ''VideoGame/YoshisIsland DS'' kinda went NintendoHard in the secret levels because of these, with entire levels having nearly all the level either instant death spikes or instant death lava. Especially Yoshi's Island Easter Eggs.
** Every [[GameMod ROM hack]] known to man of ''Super Mario World'' and every other ''SuperMarioBros'' game have used these in massive amounts. ''VideoGame/{{Kaizo|MarioWorld}}'' and [[FollowTheLeader every hack based off]] [[PlatformHell the concept]] has often used entire levels made of killer spikes.
** Most Mario spikes are not instant-death; if you have a power-up you'll just revert to Small Mario like if you hit an enemy, and in ''VideoGame/SuperMarioBros2'' they just take off a single heart. But while Yoshi could walk on spikes or nippers without harm in ''VideoGame/SuperMarioWorld'', in ''VideoGame/YoshisIsland'', they instantly kill you.
* ''VideoGame/TailsNightmare'' uses these in both games, in varying shapes and sizes. They were the only main obstacles in the first game. Although the sequel had much more variety, they were still prevalent.
* Prevalent in ''VideoGame/TheyBleedPixels'', although only the really long ones are an instant kill. The heroine can punch and kick her enemies into the spikes repeatedly to build up her {{combo|s}} meter.
* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' has these throughout the game. There are two variations; short, round ones that take away a single heart from your health bar, and thin, tall ones that [[OneHitKill instantly kill you]]. Perhaps the most notable examples of the latter are in the [[SlippySlideyIceWorld Ice Mountain levels]], particularly because you have to jump on [[TemporaryPlatform disappearing platforms]] at the right time to avoid falling in them.
* ''VideoGame/TombRaider'' is far more full of spike pits than any actual tomb, although Lara was mysteriously unhurt if she just ''walked'' through spikes instead of blindly running through them.
** Presumably, "walking" was video game shorthand for "moving slower and more carefully."
** This made a part late in the first level of ''Franchise/TombRaider III'' a GuideDangIt. Progressing in a certain area DOES require walking through an area full of spikes and then jumping up and pulling yourself onto a ledge while standing on the spikes. Better hope Lara grabs the ledge the first time if you don't want to be sent all the way back to your last save... Worse, saving while standing in spikes causes Lara to immediately get shishkabobbed on reload, making that save {{unwinnable}}.
** One secret area in the first game requires jumping into a spike pit in just the right place that you don't get impaled.
* Even skateboarders aren't safe. Several ''VideoGame/TonyHawksProSkater'' games had "Punji Pits" in the editor.
* ''VideoGame/TossTheTurtle'' uses these to stop the turtle in his tracks. You can get an achievement for hitting enough of them, too.
* The {{doom|yDoomsOfDoom}} part is subverted since Tux is MadeOfIron, but the ''VideoGame/TuxRacer'' courses Path of Daggers, In Search of Vodka, [[JustForPun I Like Spike]], and [[ExactlyWhatItSaysOnTheTin I Like Spike 2]] all feature spikes prominently.
* Done very badly, along with a lot of things, in the rushed ''VideoGame/UltimaIX: Ascension''. The spikes are clearly meant to be a trap, but are so weak that you could stand being impaled by them for a good five minutes and only take negligible damage.
* In one of the ''VideoGame/{{Action 52}}'' games called Unerground, spikes? (spears?, mushrooms?) work in a weird way. They [[ViolationOfCommonSense don't damage you if you fall on top of them but will kill the character if you try to walk past them]].
* In ''VideoGame/{{Vessel}}'', you can fall onto stalagmites while in the mines.
* ''VideoGame/{{VVVVVV}}'' has a whopping 7612 of them. Even the title [[VisualPun tells quite a lot]] about the most common hazard in that game.
* The many spikes in ''VideoGame/WorldOfGoo'' are rather less... triangular than most two-dimensional examples, being more like very long thorns. Goo burst on contact with them, threatening the entire structure.
* ''X-Men Origins: Wolverine'' game had both stationary and retractable varieties. The retractable ones were usually timed to have a rolling effect. Given that you're playing Wolverine [[GoodThingYouCanHeal the penalty for a mistime isn't much at all]]. The stationary ones are great fun for impaling your foes on.
* Played straight then averted in the indie game ''VideoGame/{{Speedrunners}}''. Initially touching a spike resulted in instant death, but later the game was patched so spikes only caused knockback.
* ''VideoGame/OriAndTheBlindForest'' has both damaging and instantly lethal spikes, with little visual distinction between the two.

[[folder:Web Animation]]
* Lewis from ''WebAnimation/MysterySkullsAnimated'' was murdered by being shoved off a ledge in an eerie cave onto the stalagmites below.
* ''WebAnimation/DSBTInsaniT'': One of Kayla's traps is a spikeball.
** [[GreenThumb Asia can create giant thorns]]

* ''Webcomic/EightBitTheater'' tried to [[http://www.nuklearpower.com/2006/12/21/episode-785-safety-first/ answer]] the Spikes of Doom origin...
* Parodied in [[http://brawlinthefamily.keenspot.com/2009/02/20/141-bluebombervsblueblur/ this]] ''Webcomic/BrawlInTheFamily'', where Mega Man is killed by touching Sonic's hair spikes.
* In one ''Webcomic/ChoppingBlock'' strip, Butch attempts to learn what permits are needed to build a spiked pit in his yard. He finds that the Public Works Department apparently doesn't know how to field that one.
* ''Webcomic/GirlGenius'': One of the castle's PitTraps is full of spikes even the ceiling which appears to be set up to be lowered onto those who've made their way inside of it.
* Referenced in an early part of the "video game comic" ''Webcomic/KidRadd''. Next level: Sharp Painful Object Land.
* [[http://www.giantitp.com/comics/oots0541.html These]] [[http://www.giantitp.com/comics/oots0542.html two]] ''Webcomic/TheOrderOfTheStick'' strips. The trap is taken ''directly'' from the D&D source book "Dungeonscape" (complete with the acid breathing shark). Only the glass containment was added.
* ''Webcomic/Yamara'' has an obligatory [[http://yamara.com/yamaraclassic/index.php?date=2005-06-06 spike pit]].
* ''Webcomic/ChampionsOfFaraus'': The House of insanity has spikes on the floor of the final room Skye and Karla go through.

[[folder: Western Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'''s episode "The Firebending Masters" features actually a floor that lowers when a tripwire is triggered, revealing the spikes.
* In WesternAnimation/{{The Simpsons}}, "Simpsons Bible Stories", Milhouse and Lisa get thrown into Pharaoh Skinner's tomb. One of them sets off the spike trap/advancing walls of doom from both walls, but the spikes just catch in the middle and the trap fails. Lisa shrugs it off...
--> '''Lisa:''' Slave labor. You get what you pay for.
* In the Haunted Castle episode of ''WesternAnimation/InspectorGadget'', Gadget and Penny are caught between closing-in spiked walls. In another episode, a bed is booby-trapped with a descending spiked canopy.
* In the 'Popcorn Panic' episode of ''WesternAnimation/ThePenguinsOfMadagascar'', the Penguins are pushed towards these by a huge amount of popcorn, prompting Skipper to regret installing the 'decorative' spikes in question.

[[folder: Real Life]]
* There are various man made booby traps used through out the world that really use spikes in a variety of interesting and horrible ways. One of the most well known is the Punji Pit, which the Viet Cong used to trap allied soldiers. Oddly enough, the goal was not [[ImpaledWithExtremePrejudice immediate death by impalement]], but death by ''infection''. They would often rub the tips of the spikes with [[NoDeadBodyPoops human feces]].
** The Viet Cong's traps were designed to be somewhat less than lethal so that the enemy would have to evacuate wounded and treat them at a hospital, which they believed to be more damaging to the war effort than simply killing them.
*** There's some truth to that, as it would tie up more soldiers and resources to try to keep a wounded soldier alive than to simply deal with a dead body. Alternatively, the Viet Cong would attack while the other soldiers tried to help the trap's victim.
* In 2008 several spike pit traps were discovered in the forests around the Dutch community of "Helden". The traps contained large concrete blocks with metal spikes and were covered in a way that made them nearly undetectable. Two people sustained minor injuries and the suspected culprit was arrested and sentenced a few months later. His motives were never made clear.
* {{Caltrops}} are four spikes arranged so that however you drop one, it will land with one spike pointing up (kinda like the jacks in a game of Pick Up Jacks). The idea is to drop them in the road or in a field somewhere to prevent vehicles or cavalry from operating freely without fear of injury or damage. They were used in the Korean War by the Air Force to cut off roads used by Communist supply lines, so they could come back and bomb the disabled supply vehicles.
** Tank traps or "Czech hedgehogs" made out of steel beams have a similar appearance and function to caltrops, designed to hinder armoured vehicles instead. While not an immediate threat to infantry, Czech hedgehogs are difficult to remove: they are resistant to crushing and their design ensures that they will remain upright if dislodged by an explosion. They can be rolled out of the way or cut apart, but this takes time and is a particularly hazardous task when under fire, as the enemy will unload [[MoreDakka machine guns]] and [[StuffBlowingUp artillery]] on the unlucky sods tasked with their clearance.
* This is being tossed around as an idea to ward future Earthlings away from highly radioactive places. Played with, since the spikes would be too massive to be really dangerous (Just foreboding) but the radiation is certainly lethal enough. The idea behind it is that most types of radiation that we generate these days has a half-life a lot longer than [[EternalEnglish any language we've ever spoken]]. A "Warning, Radiation" sign would go unheeded if no one can speak English or even read. A giant wall of spikes, however, would certainly act as a [[ShmuckBait deterrent]].
* [[http://en.wikipedia.org/wiki/File:Radio-frequency-anechoic-chamber-HDR-0a.jpg Anechoic RF Chambers]] certainly ''look'' that way. Good thing the spikes are actually foam rubber.
* Cypress and mangrove trees have spiky "knee roots" that could potentially impale an unwary explorer.
* Leap Castle in County Offaly, Ireland had one of these in its [[SealedRoomInTheMiddleOfNowhere oubliette chamber]]. Prisoners were thrown in, and the "lucky" ones landed on the spike. The not-so-lucky ones simply wasted away from dehydration, starvation, infection, and exposure. ''Three'' large cartloads of human bones were removed from the then-abandoned castle in the 1930's. (Along with a gold watch dated to the 1840's, even though the castle was abandoned at that time.)
* The [[http://en.wikipedia.org/wiki/Tsingy_de_Bemaraha_National_Park Tsingy de Bemaraha National Park]] in Madagascar is an entire landscape made of limestone spikes. They protrude at all angles, and are exceedingly sharp. As a result, this area is mostly unexplored. One biologist exploring the area stumbled a little, and [[VideoGame/TheElderScrollsVSkyrim took a spike to the knee]], which prematurely ended his expedition.
* Certain areas where cars can come and go for parking or whatnot may have speed bumps rigged as one way spike traps. Usually, entering the area by going over the spike trap does no damage to the person's car because the spikes are bend to be pointy in only one direction and said pointy end are usually facing towards the parking lot. If someone tries to go the opposite way through the spike trap, their tires get punctured and the car gets disabled. This is done to prevent people that try to leave the wrong way or quickly flee if they committed some sort of crime.
** Spike strips are also used by the police if they have to quickly stop a fleeing criminal that is driving dangerously and is putting other people in harm's way. Unlike the spike trap in the above example, the strips used by the cops are two way so no matter which way the criminal is driving, the spikes will pop the tires.
* ''[[http://vimeo.com/1665301 Pay & Sit: the private bench]]'' is a conceptual bench by Fabian Brunsing, that comes equipped with spikes jutting out of the seat. In order to take a comfortable seat, you have to insert coins. A warning beep goes off when the spikes are about to pop back up, to give you time to gather your belongings and leave before your backside gets impaled. The purpose of this contraption is to deter vagrants from simply sleeping on the bench all day.
* Colorado's Royal Gorge is a famous place for whitewater rafting. One of its swifter runs, The Narrows, is lined with exposed rebar (from a worn-away old road) on the left side of the river. These Spikes of Doom are three or four feet long and are just waiting to turn hapless rafts and [[OneHitPointWonder rafters]] into [[LudicrousGibs finely grated]] [[NotEnoughToBury chum]].
* There is a theory that the Jupiter-moon Europa [[http://news.discovery.com/space/is-europa-too-prickly-to-land-on-131028.htm might be covered in meter-high spikes of ice]].
* Some walls have long and sharp metal bars (or spikes made from shattered glass) to deter thieves from climbing them. Nowadays, they are complemented by electric fences due to concerns of some sly thieves outsmarting those spiky structures.
* England is using ''[[http://www.independent.co.uk/news/uk/home-news/homelessness-spikes-outside-london-flats-spark-outrage-on-twitter-9506390.html Spikes of Doom]]'' to keep the homeless away from underpasses. China is getting in on this as well, by putting them outside stores and buildings in cities.
* One method of home defense is to push some nails through a rug or a piece of shingle and lay it spiky side up underneath suspected entry points such as windows for burglars. Some people even go far enough as to [[UpToEleven file barbs into the nails]] so the thief can't pull the nails back out, making them easier for the cops or home owners to catch.
** Setting traps for would-be burglars can get the homeowner in serious trouble. As a general rule, the exceptions which allow you to kill or injure a burglar have to do with personal protection, not simply the protection of property (you are going to have to prove that you believed you were in physical danger). If you are not home, then you are not in personal danger from the burglar and "pre-emptive" traps would be illegal. At least in the U.S., if you are so concerned about burglars that you are considering setting traps for them, you would be better off getting a dog or installing an alarm system and/or cameras.
* Needle strips are often placed on business signs to prevent birds from sitting on them.