[[quoteright:350:[[WebComic/AwkwardZombie http://static.tvtropes.org/pmwiki/pub/images/6917103a5fdecc55b386af8877a95257.png]]]]
[[caption-width-right:350:Boy, it sure is hard to hear myself think over all this No Damage.]]

-->Fool! My traps are protected with an indestructible alloy! I shall laugh as your pathetic attacks bounce off with a cutesy "clink" sound! Mwa ha and ha!
--> '''Kobayashi''', ''Webcomic/KidRadd''

Most VideoGames use one or two sound effects to punctuate the inflicting of damage against an enemy. And then there's a special sound effect used to warn that an attack has been repelled, blocked, or otherwise failed to affect the target. This is a case of SoundCodedForYourConvenience (as a clue to stop wasting your attacks), and may involve ArcadeSounds.

The SoundOfNoDamage is largely associated with projectile weapons (think of that "bullet ricochet" sound from any Old West film, for example), but can also occur with melee weapons -- expect to hear this a lot when facing the ShieldBearingMook or if testing whether an element of the environment (like that [[SuspiciouslyCrackedWall cracked wall]] or [[ExplodingBarrel oil barrel]]) really is or is not destructible.

This is common in {{Platform Game}}s and {{Shoot Em Up}}s, and a high-pitched, metallic or hollow "ping" is the most popular sound effect used, but a blunt "thud" is also fairly common, and some games may opt for a deliberately humorous sound effect to mock the attacker.

Often, this sound effect will also be accompanied by a special visual effect, such as the projectile visibly deflecting from the target, or (for melee attacks) a special recoil animation as the attacker's strike bounces harmlessly off. Other accompanying clues may include the absence of a FlashOfPain, or a "Guard" or "No Effect" message in place of normal damage numbers.

If not described otherwise, most examples are simply a simple "ping" sound with no accompanying visual effect.

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!!Video Game Examples
* ''VideoGame/HeroCore''
* ''VideoGame/CaveStory'' plays a metallic ping sound, different graphical effect and the obvious lack of damage numbers. The same applies to ''VideoGame/SwimIkachan'' and ''VideoGame/{{Guxt}}''.
* ''VideoGame/MazeOfGalious'': Hollow ping sound + projectile ricocheting off.
* ''VideoGame/LaMulana'': The same as in ''VideoGame/MazeOfGalious''.
* ''VideoGame/MegaManClassic'': A metallic "ping" sound effect, plus the projectile ricocheting away (which still counts towards your [[OneBulletAtATime three-shots-at-a-time limit]]). In the ''VideoGame/MegaManX'' series, the sound effect is clearly more metallic, and some projectiles (like charged Buster shots) have special 'dissolving' animations instead of merely bouncing off.
* ''VideoGame/SolarJetman''
* In ''VideoGame/DistortedTravesty'' it's a thud instead of a ding.
* ''Franchise/TheLegendOfZelda'' used a metallic "ching" sound for Link's shield deflecting attacks, as well as enemies getting hit in armored areas. Projectiles such as spears or rocks bounce off Link's shield before disappearing.
** The ''Zelda'' series also uses it in another way; bombable walls make a different sound when you strike them, making it a good way to check for hidden areas (in fact it's the only way to find completely hidden ones at all, since you're unlikely to spam bombs everywhere).
** ''VideoGame/ZeldaIITheAdventureOfLink'' has that weird "ooee" sound.
* ''Franchise/FireEmblem'':
** In the GameBoyAdvance games, any attack that does no damage will make a high-pitched ''ping'' sound. Even magical attacks like Fire and Thunder. Even when the person getting attacked isn't wearing armor.
*** This sound is [[FanNickname often referred to as]] "tink." The [[VideoGame/FireEmblemElibe sixth game]] has a different sound, called "spang."
** In ''VideoGame/FireEmblemAwakening'', the SoundOfNoDamage associated with Dual Guard (attack deflected by a supporting ally) makes a "ting-tang" sound, followed by a remark from the ally. Again, even magic attacks.
* ''VideoGame/KingdomHeartsII'' features a rubbery bounce sound when an attack has no effect, accompanied by a ripple where the enemy was struck. Countering an enemy's physical attack with one of your own or guarding causes a high "ching" sound.
* A soft "clink" in the ''VideoGame/PaperMario'' games, like a small object falling into a tin cup, is heard when an enemy fails to damage Mario with their attack (or vice versa). It's visually accompanied by a harmless yellow star graphic instead of the large white star and damage numbers.
* This happens in ''VideoGame/RuneScape'', actually, and it's really disorienting sometimes. Even if your enemy is constantly hitting zeroes on you, there's still a sound effect of stuff scraping off your armor (if you are wearing armor, that is).
* ''Franchise/{{Castlevania}}'' games have a snapping or metallic sound for this.
* ''VideoGame/GrandiaII'' has this during the few {{Hopeless Boss Fight}}s, when any attack produces just a metallic clanking sound without dealing any damage.
* In ''VideoGame/BaldursGate'' and ''Franchise/DragonAge'' games, attacks that are nullified through enemy immunity (or damage reduction) don't produce special sounds but prompt the party members to loudly comment that their attacks have no effect.
* Strangely, in ''VideoGame/SpiralKnights'', what few enemies have invulnerability (mostly bosses, Mecha Knight shields, and spawning Zombies), it makes a purple spark effect accompanied by a very short "pop" sound similar to crystal shattering.
* In the ''VideoGame/{{Okami}}'' games, it's a "clank" sound and a spray of kanji that translate as "futile".
* ''Franchise/TheElderScrolls'' series typically uses alternate noise to indicate that your attack did no damage, usually the sound of weapons clashing futilely or a whoosh of air. Later games also featured a special sound for blocking with a shield (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' randomized the chance of shield use based on the Block skill; ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' allowed it to be user-controlled).
* ''VideoGame/GemCraft'' plays a metallic clink if an attack on an enemy is nullified by DamageReduction.
* In the first ''VideoGame/NoMoreHeroes'', a steel-like "clonk" sound will happen when you hit a boss while they are performing an unstoppable attack. Even if they are only flesh and clothing. Generally averted in the sequel, where the bosses do more actual guarding and move-canceling.
* ''VideoGame/ActRaiser'' and ''VideoGame/SoulBlazer'' share the same metallic sound, which in ''ActRaiser'' is also used when the people seal a monster lair.
* ''VideoGame/WorldOfWarcraft'' uses "bonk" for blocking an attack (which actually ''[[AvertedTrope doesn't]]'' [[BlockingStopsAllDamage stop all damage]], but ''does'' significantly reduce it), "swoosh" for missing or dodging, and "clang" for parrying.
* ''VideoGame/{{Crystalis}}'' plays a ping sound if an attack does no damage either due to your attack power being too low or by the enemy being [[ElementalRockPaperScissors immune to your sword's element]].
** And if you significantly LevelGrind this can apply to you from some weaker enemies as well.
* The ''VideoGame/{{Touhou}}'' FightingGame spin-offs use a "thud"-type of sound and display some sort of magical shield depending on character if an attack was blocked.
* If you attack the floating bugs in ''VideoGame/{{Metroid|1}}'' with something other than the Ice Beam, you will hear a "clang" sound. Oddly enough, this exact same sound is also found in the obscure Rare NES game ''Digger T. Rock'', when you poke your shovel against solid stone walls.
* The ''VideoGame/DragonQuest'' games play three short descending beeps when an attack does no damage. Interestingly, the beeps are slightly higher pitched when a player character fails to damage an enemy, as opposed to when an enemy fails to damage a player character. And for some reason the attack is described as "Miss!" regardless of whether the attack failed to cause damage due to actually missing, or if it simply didn't do enough damage to overcome the target's defense...
* [[HorizontalScrollingShooter Space]] [[VerticalScrollingShooter Shooter]] ''Arrow Flash'' for the Genesis\Mega Drive had this for bosses when hitting an indestructible spot or hitting the boss as it was arriving.
* Franchise/SpyroTheDragon can't use his charge attack on large enemies and you'll hear a thud if you try it.
* ''VideoGame/TheAdventuresOfRadGravity'' uses a ping sound.
* ''VideoGame/BionicCommando'': "Ka-dunk" with the projectile ricocheting.
* ''Franchise/TombRaider'' has the sound of bullets ricocheting if your weapons hits an enemy that can't be harmed by guns, along with the bullet sparks.
* ''{{VideoGame/Descent}}'' has a soft buzzing sound if you try to open a locked door, or if you try to damage a player or a boss robot with a weapon [[NoSell it's immune to]].
!!Non-video game examples
* Lampshaded in ''Webcomic/KidRadd'' [[http://kidradd.muddasheep.com/kidradd_guillaume/comic197.htm#title comic 197]].
-->Fool! My traps are protected with an indestructible alloy! I shall laugh as your pathetic attacks bounce off with a cutesy "clink" sound! Mwa ha and ha!
* In both ''Film/IronMan'' films, whenever Tony Stark gets tossed, punched, or shot at with his suit on, it makes a loud "ding" sound. Several instances of this happen during his fight with Rhodes in the second movie.
** And in ''Film/TheAvengers'' when Loki tries mind control.
* This gets discussed in ''WebVideo/GameGrumps'' as they play ''VideoGame/MegaMan7'', with them coming up with the term "tinky" to describe an enemy with an abundance of "tink"s (''Mega Man 7'''s Sound Of No Damage).
* In the [[{{ComicBook/Doom}} Doom Comic]], the Doomguy's Night Train goes *bonk* when it hits the Cyber Demon.
-->''Doomguy'':"CHOO CHOO CHA BOOGIE! CHOO CHOO CHA...CHOO CH...CHOO CHA...oh my."
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