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* The Noob-Smoke tag team from ''VideoGame/MortalKombatDeception''.

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* ''Franchise/MortalKombat''
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The Noob-Smoke tag team from ''VideoGame/MortalKombatDeception''.''VideoGame/MortalKombatDeception''.
** In ''VideoGame/MortalKombatShaolinMonks'', this is the case for playing through the game cooperatively, as both players share the life bar.

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* In ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', Master Hand and Crazy Hand share their stamina, which wasn't true in the previous games.

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* ''VideoGame/SuperSmashBros'':
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In ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', Master Hand and Crazy Hand share their stamina, which wasn't true in the previous games.games.
** When playing on Stamina mode, this is the case with the [[Franchise/{{Pokemon}} Pokemon Trainer]]. Because they rotate between three Pokémon during the match, if one of their Pokémon gets recalled while at low HP, then the next Pokémon they send out will retain the HP of the previous Pokémon.
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Often overlaps with DualBoss and WolfPackBoss. Sometimes a subtrope of {{Synchronization}} or SharedLifeEnergy.

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Often overlaps with DualBoss and WolfPackBoss. Sometimes a subtrope SubTrope of {{Synchronization}} or SharedLifeEnergy.
StatusLine (a display element showing the current disposition of the player, e.g. score, health, ammo, etc), {{Synchronization}}, and SharedLifeEnergy.
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* ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': All monsters have their individual lifebars, but some monster strongholds or combat shrines also display a shared lifebar at the top of the screen.
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Authority Equals Asskicking has been renamed.


* ''VideoGame/YggdraUnion'' provides a strange example: while no actual life bars are shown (as units only lose morale when battles are over) it can become clear, through testing with SaveScumming or save states on an emulator, that every single unit in a squad has a small life bar that constantly gets depleted during battle, and that [[AuthorityEqualsAsskicking its leader always has a bigger one]]. Yet, certain skills treat a squad's life as a single entity. So you can use Revolution (which claims to only halve your current enemy's numbers) at the start of a battle to reduce their number from 6 to 3, or use it when only the leader is standing to make him fall faster.

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* ''VideoGame/YggdraUnion'' provides a strange example: while no actual life bars are shown (as units only lose morale when battles are over) it can become clear, through testing with SaveScumming or save states on an emulator, that every single unit in a squad has a small life bar that constantly gets depleted during battle, and that [[AuthorityEqualsAsskicking [[RankScalesWithAsskicking its leader always has a bigger one]]. Yet, certain skills treat a squad's life as a single entity. So you can use Revolution (which claims to only halve your current enemy's numbers) at the start of a battle to reduce their number from 6 to 3, or use it when only the leader is standing to make him fall faster.
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Bonus Boss was renamed by TRS


** Any DualBoss fights in the game (like Kariya and Uzuki, Kitaniji and [[spoiler: Shiki]], or [[spoiler: BonusBoss Hanekoma's simultaneous dual forms]]) have this rule applying for the bosses as well

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** Any DualBoss fights in the game (like Kariya and Uzuki, Kitaniji and [[spoiler: Shiki]], or [[spoiler: BonusBoss OptionalBoss Hanekoma's simultaneous dual forms]]) have this rule applying for the bosses as well
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* In ''VideoGame/BerenstainBearsCampingAdventure'', the Bear Siblings share the same health meter in the 2-Player CoOpMultiplayer. Not only that, but they also share the same pool of extra lives.

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Adding another Kirby example.


* ''VideoGame/KirbyStarAllies'': Void Soul and Void [[DopplegangerAttack can split during their]] Bound Pound (their version of the original core's [[BouncingBattler Sprint]]) and Full Smile (their version of [[SpikeBallsOfDoom Laughing Needle]]) attacks. However, attacking the copies counts as hitting the real deal, so there is no need to memorise where the real Void Soul or Void went.

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* ''Franchise/{{Kirby}}''
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''VideoGame/KirbyStarAllies'': Void Soul and Void [[DopplegangerAttack can split during their]] Bound Pound (their version of the original core's their]] [[BouncingBattler Sprint]]) and Full Smile (their version of [[SpikeBallsOfDoom Laughing Needle]]) attacks. However, attacking the copies counts as hitting the real deal, so there is no need to memorise where the real Void Soul or Void went.went.
** ''[[VideoGame/KirbyFightersDeluxe Kirby Fighters 2]]'' has Twin Woods, Duo Edge and the tag-team of King Dedede & Meta Knight, all of which share the same health bar during each of their battles.
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Removing unnecessary info, just call him Void.


* ''VideoGame/KirbyStarAllies'': Void Soul and Void -- Astral Birth [[DopplegangerAttack can split during their]] Deadly Bound (their version of the original core's [[BouncingBattler Sprint]]) and Full Smile (their version of [[SpikeBallsOfDoom Laughing Needle]]) attacks. However, attacking the copies counts as hitting the real deal, so there is no need to memorise where the real Void Soul or Void -- Astral Birth went.

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* ''VideoGame/KirbyStarAllies'': Void Soul and Void -- Astral Birth [[DopplegangerAttack can split during their]] Deadly Bound Pound (their version of the original core's [[BouncingBattler Sprint]]) and Full Smile (their version of [[SpikeBallsOfDoom Laughing Needle]]) attacks. However, attacking the copies counts as hitting the real deal, so there is no need to memorise where the real Void Soul or Void -- Astral Birth went.



* The Meta-Knights in ''VideoGame/KirbysAdventure'' are a boss fight consisting of a large group of {{Mook}}s, using the life meter to gauge Kirby's progress as he defeats them.

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* The Meta-Knights in ''VideoGame/KirbysAdventure'' are a boss fight consisting of a large group of {{Mook}}s, using the life meter to gauge Kirby's progress as he defeats them. Several sections of ''VideoGame/KirbySuperStar'' also do the same thing with the same group of enemies as well.

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* In the ''VideoGame/SilentScope'' series, if a boss takes control of a vehicle (truck, fighter jet, helicopter, etc.), both the boss character and the vehicle will share the same lifebar. Shooting the boss takes off more health than shooting the vehicle, and [[BoomHeadshot a headshot will kill the boss]], and however you kill the boss, their vehicle will get destroyed too.



* In the ''VideoGame/SilentScope'' series, if a boss takes control of a vehicle (truck, fighter jet, helicopter, etc.), both the boss character and the vehicle will share the same lifebar. Shooting the boss takes off more health than shooting the vehicle, and [[BoomHeadshot a headshot will kill the boss]], and however you kill the boss, their vehicle will get destroyed too.
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* In the ''VideoGame/SilentScope'' series, if a boss takes control of a vehicle (truck, fighter jet, helicopter, etc.), both the boss character and the vehicle will share the same lifebar. Shooting the boss takes off more health than shooting the vehicle, and [[BoomHeadshot a headshot will kill the boss] and blow up their vehicle]].

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* In the ''VideoGame/SilentScope'' series, if a boss takes control of a vehicle (truck, fighter jet, helicopter, etc.), both the boss character and the vehicle will share the same lifebar. Shooting the boss takes off more health than shooting the vehicle, and [[BoomHeadshot a headshot will kill the boss] boss]], and blow up however you kill the boss, their vehicle]].vehicle will get destroyed too.

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* In the ''VideoGame/SilentScope'' series, if a boss takes control of a vehicle (truck, fighter jet, helicopter, etc.), both the boss character and the vehicle will share the same lifebar. Shooting the boss takes off more health than shooting the vehicle, and [[BoomHeadshot a headshot will kill the boss] and blow up their vehicle]].



* ''VideoGame/ShinMegamiTenseiIV'' and ''VideoGame/ShinMegamiTenseiIVApocalypse'' have "Horde"-type enemy encounters, which appear as a huge mob of enemies. All of these enemies are counted as one target, and as you wear down the Horde's HP, the enemies decrease in number.

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* ''VideoGame/ShinMegamiTenseiIV'' and ''VideoGame/ShinMegamiTenseiIVApocalypse'' have "Horde"-type enemy encounters, which appear as a huge mob of enemies. All of these enemies are counted as one target, target (except when using all-targeting attacks, which will hit the horde three times), and as you wear down the Horde's HP, the enemies decrease in number.

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* ''VideoGame/TheKingOfFighters 2003'', in a rare example of this in a fighting game, gives one to bosses Chizuru and Maki...Or any two-fighter team, for that matter (Which isn't possible for a non-CPU player to have in normal gameplay).

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* ''VideoGame/TheKingOfFighters 2003'', in a rare example of this in a fighting game, gives one to bosses Chizuru and Maki...Or any two-fighter team, for that matter (Which (which isn't possible for a non-CPU player to have in normal gameplay).



* In ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'', tag-team battles have both characters sharing a life bar between them that doesn't refill when one character tags out.



* The alternate ''TabletopGame/MagicTheGathering'' format Two-Headed Giant works like this. Each side has two players, and instead of each of them starting with 20 life, they share single life total starting at 30.

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* The alternate ''TabletopGame/MagicTheGathering'' format Two-Headed Giant works like this. Each side has two players, and instead of each of them starting with 20 life, they share a single life total starting at 30.



** ''VideoGame/MegaManX1'' has Rangda Bangda (which also reappears in X5), a giant robotic face that's defeated by destroying both it's eyes and its floating robotic "nose".
* In ''VideoGame/MegaManZX Advent'', Argoyle and Ugoyle, when fought, initially appear to have single health bar. However, when you activate Model H and use it to EnemyScan them, you'll see that each of them has their own health bar.

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** ''VideoGame/MegaManX1'' has Rangda Bangda (which also reappears in X5), a giant robotic face that's defeated by destroying both it's its eyes and its floating robotic "nose".
* In ''VideoGame/MegaManZX Advent'', Argoyle and Ugoyle, when fought, initially appear to have a single health bar. However, when you activate Model H and use it to EnemyScan them, you'll see that each of them has their own health bar.
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* ''VideoGame/MonsterEye'' has the [[JapaneseBeetleBrothers rhino beetle and stag beetle]] monster bosses who shares the same life meter. They initially attack one at a time (rhino first, then stag), misleading the players into believing they're facing a single boss with one health bar, but then the boss fight leads into the open with both monsters onscreen, still sharing the same life meter.
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Added Rebel Inc. escalation to video game examples

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*''VideoGame/RebelInc'': In online co-op, both players share the reputation meter. To compensate, the reputation meter's size is doubled and players can send help to and from each other's regions.

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