An effect that increases the amount of [[ScoringPoints points]] earned in a game, by multiplying the normal point reward by some positive factor. For example, a "x2" multiplier means that the player receives double the points they would normally.

Multipliers are usually integer values (x2, x3, x5, etc.), but decimals and percentages are also sometimes used (eg. "+25% score"). Sometimes they are a simple temporary bonus; other times, they may be an intrinsic, permanent mechanic of the game. In this latter case, increasing and maintaining the multiplier at a high value is vital to any player seeking a high score, and such games will often make it a skill challenge to do so.

If more than one multiplier is present in a game, it may be possible for them to "stack", giving the player both at the same time; for example, a 2x multiplier stacked with a 5x multiplier is effectively a 10x multiplier.

Multipliers are most commonly known in {{Pinball}} games, where they contribute to the phenomenon of PinballScoring. They're also widely used in video games, particularly BulletHell shooters, which frequently feature intricate scoring systems.

See also IdiosyncraticComboLevels, AwesomenessMeter, and MoneyMultiplier.


[[folder:Board Games]]
* The double/triple letter/word squares in ''TabletopGame/{{Scrabble}}''.

* Done with almost all {{Pinball}} games since the beginning of the genre. Typically tied in to a SpellingBonus, as hitting or rolling over all of the targets for a word would increase the bonus multiplier.
* Creator/{{Gottlieb}}'s ''Pinball/BaffleBall'' would double the points earned by a ball if it landed into a saucer of the same color, while shooting a ball into the "Baffle Point" would double the score for the entire game.
* ''Pinball/SpiritOf76'' would double the bonuses every time "1-7-7-6" and "1-9-7-6" was spelled.
* ''Pinball/ElviraAndThePartyMonsters'' increases the bonus multiplier every time B-A-T is spelled.
* ''Pinball/MedievalMadness'' would start the player with a 5x (or higher) multiplier if he made the SkillShot. The multiplier could be further increased by rolling over just two lanes; bonus multipliers beyond '''30x''' are not unheard of.
* ''Pinball/{{Sorcerer}}'' not only provides a bonus multiplier, but the player can also raise the playfield multiplier during multiball for even more points.
* ''Pinball/{{Superman}}'' has a variation: doubling the bonus requires getting the rollovers for 1-2-3, but ''tripling'' the bonus required one more digit, making 1-2-3-4.
* In Creator/{{Capcom}}'s ''Pinball/{{Breakshot}}'', all non-jackpot scores are multiplied by the number of balls in play.
* ''Pinball/TheLordOfTheRings'' has the Jackpot multipliers during Two Towers and Return of the King Multiballs, as well as the 2x Scoring gift, and during Gollum Multiball, you can score twice (Smeagol) or half (Gollum) the value.
** The player can also score an 84x(!) Jackpot during Two Towers Multiball, but it is difficult to do.
* Creator/{{Gottlieb}}'s ''Pinball/{{Gladiators}}'' has several notable instances:
** Sinking the ball into the Abyss twice increases the multiplier for the next Pyramid Round, up to 6x.
** [[SpellingBonus Spelling DOUBLE]] doubles all subsequent scores for the current ball.
** At the end of the game, an extra letter in DOUBLE is awarded, and completing the word doubles the player's score ''for the entire game.''
* ''[[Pinball/F14Tomcat F-14 Tomcat]]'' allows the player to increase the bonus multiplier up to 10x, whereupon the Extra Ball becomes available.
* In Creator/SternPinball's ''[[Pinball/IronManStern Iron Man]]'', spelling IRON MAN enables several temporary multipliers, such as "Fast Scoring" (all targets are worth at least 10,000) and "Double Scoring" (all scores are doubled).
* ''Pinball/CueBallWizard'' doubles all scores after spelling DOUBLE; it can turn "9-Ball" from a lopsided [[GoldenSnitch 500 million points]] to an even more outrageous ''1 Billion'' bonus.
* The Premium Limited Edition of ''Pinball/{{Avatar}}'' includes a ceramic Powerball, which is lighter and faster than a regular pinball. All scores are doubled when it is in play.
* In ''Pinball/{{ACDC}}'', hitting the Hell's Bell three times doubles all scores for 20 seconds. Hitting it three more times in that period triples all scores, including jackpots.
* Used notably in Creator/{{Gottlieb}}'s ''Pinball/{{Victory}}'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for many bonuses and targets for the rest of the game.
* Multipliers are prominently displayed at all times on the DMD on ''Pinball/GameOfThrones''. Making combo shots will light certain other shots for up to a 5x bonus. Additionally, the entire playfield can have up to 5x scoring active, resulting in a potential 25x on each shot! Every major shot will display the points awarded, the multiplier applied to said points, and whether the multiplier came from a combo shot, your playfield multiplier, or both.
* A few machines made by Creator/{{SEGA}}, most notably ''Pinball/LastActionHero'', have a "Double Your Bonus" system where, rather than adding your end-of-all bonus to itself, it outright [[ExactlyWhatItSaysOnTheTin doubles it each time]]. This means the bonus increases exponentially, rather than linearly like with most pinball games.
* Stern's Star Wars always has a set of shots lit for a persistent shot multiplier that starts at 2x and can be increased up to 20x - and one of the FORCE awards can double ''that'' multiplier, for a maximum of 40x! As the muliplier gets higher, that set of shots narrows from three adjacent shots, to two, and finally one. Using the action button and the flippers, the player can also control the position of the shot multipliers. Taking advantage of this feature is essential for high scores.

[[folder:Video Games]]
* In most ''Franchise/SuperMarioBros'' games, your score is multiplied by a KillStreak. You eventually get [[OneUp 1-Ups]] instead when the streak is high enough.
* In ''VideoGame/{{Wet}}'', the score multiplier is automatically ramped up by killing enemies really fast. However, in boss battles, there are also one-time-only score multipliers that can be picked up (usually through acrobatic jumps) and stack with the regular multipliers.
* Nearly all FallingBlocks puzzle games have the multipliers. They're all based around doing a rapid succession of matches or making a match that causes other matches to appear. ''VideoGame/PanelDePon'' is the one most reliant on this, as the game moves at a relentless pace and requires such chains both to keep up and to keep the opponent at bay.
* ''VideoGame/{{Bejeweled}} Blitz'' includes multipliers that you can score.
* The ''VideoGame/{{LEGO Adaptation Game}}s'' with their stud multipliers.
* ''VideoGame/GuitarHero''
* ''TonyHawksProSkater'', ''TonyHawksUnderground'' and ''VideoGame/{{GUN}}'' all use some variant upon this (all were designed by Neversoft).
* The different kinds of execution in ''{{Manhunt}}'' arguably qualify.
* ''VideoGame/GrandTheftAuto2'': you often receive a fixed amount of points (which equal money), but it is then multiplied by a number you can increase by completing missions, and picking up some power-ups.
* In ''VideoGame/GearsOfWar 3'', you can play an "Arcade" version of the campaign where your score in recorded in which enemies you kill. So many points reaches another multiplier level where you get more points for each kill and the multiplier goes down when a player character goes down, if a player is killed the score resets to X1.
* Some of the activities in ''SaintsRow'', such as Mayhem and Insurance Fraud, require you to gain these in order to succeed.
* ''VideoGame/FisherDiver'' has gems which give a score increase. The multiplier resets when returning to the surface.
* In ''VideoGame/LadyBug'', eating blue hearts can increase the score multiplier, which goes from 2x to 3x to 5x.
* ''VideoGame/GigaWing'' gives out tokens that increase your score the more you grab.
* ''[[VideoGame/KingdomHeartsCoded Kingdom Hearts Re:coded]]'' had an option for increasing the rate of spell experience at the cost of reduced level experience.
* The ''VideoGame/BitTrip'' series games give these for sustained combos, which is required to form a top or high score.
* In ''VideoGame/TheFairylandStory'', dropping cakes on other enemies would not only eliminate them all, but produce a copper, silver or gold coin that would multiply the points you got after you collected it. You lose your multiplier if Ptolemy dies.
* In ''VideoGame/BombJack'', the score multiplier can be increased up to 5 by getting bonus coins.
* In ''[[VideoGame/WithFriends Stampede Run]]'', jumping off bulls' backs in succession will increase the points you earn for each jump.
* ''VideoGame/AtlantisNoNazo'' has a bonus item that doubles your score. It is the only item that you can't lose barring a GameOver.
* The "Ashley" game in ''[[VideoGame/WarioWare Game & Wario]]'' gives a score multiplier every time Ashley collects 100 spell power drops onscreen without missing any or taking damage. It begins with x2 once she hits 100 and increases to the next integer for every 100 afterwards. High multipliers are necessary to earn "Best Buddy" status, especially on later stages.
* In ''Speedball 2: Brutal Deluxe'', any team can claim a multiplier of up to 100% by repeatedly throwing the ball up the ramps on either side of the field. The opposing team can do the same to nullify their multiplier and then claim their own. The multiplier applies equally to scoring goals and injuries, and also increases Electrobounce power.
* The VideoGame/{{Vectorman}} games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5x multiplier, you get five extra lives.
* In ''VideoGame/CarriesOrderUp'', you can gain more points by taking multiple orders and bringing them to their respective customers in quick succession, or by stacking up empty plates and placing them in the dishwasher. You can't carry both food ''and'' empty plates, however.
* In ''VideoGame/LittleBigPlanet'', collecting five Score Bubbles, Prize Bubbles, or creature brains in any combination in a short timeframe gives you a 2x Multiplier. You then have about a second to collect five more of the above to increase the multiplier by one. The multiplier goes up to 100, with any bubbles collected after that added to the points that will be multiplied. In the games with the Score Giver, items tagged with it can be set to follow those rules or be worth +1 on the multiplier anyway.
* ''VideoGame/{{Bug}}'' and its sequel ''Bug Too!'' use this in conjunction with successive hit streaks. Each GoombaStomp Bug does on enemies without touching the ground increases the score per hit from 50, 100, 200, 500, and finally capping out at 1000.

[[folder:Web Games]]
* ''Boxhead: The Zombie Wars'': the more zombies you kill in a given length of time, the higher your point multiplier becomes.

[[folder:Real Life]]
* Some Lotto and Powerball games have "multipliers." If you pay an extra $1 your hypothetical winnings are increased by a multiple of 2, 3, etc. if that's what they pick for that night.
* In the UK, pub quizzes may feature a "joker" mechanic; a team who plays their joker on a given round will receive double points for that round.