Is there an issue? Send a MessageReason:
Changed line(s) 50 (click to see context) from:
* ''Pinball/{{Deadpool|2018}}'': There are a number of ways to increase one's playfield multiplier, such as hitting the "Snikt!" target (for a varying number of seconds), finishing Lil' Deadpool Bounce (for the rest of the ball), or amassing 100 weapons (for the entirety of the game).
to:
* ''Pinball/{{Deadpool|2018}}'': ''Pinball/DeadpoolStern'': There are a number of ways to increase one's playfield multiplier, such as hitting the "Snikt!" target (for a varying number of seconds), finishing Lil' Deadpool Bounce (for the rest of the ball), or amassing 100 weapons (for the entirety of the game).
Is there an issue? Send a MessageReason:
Pinball.Breakshot was moved to Pinball.Breakshot 1996 by another troper, so I'm updating the wicks to match.
Changed line(s) 26 (click to see context) from:
* In Creator/{{Capcom}}'s ''Pinball/{{Breakshot}}'', all non-jackpot scores are multiplied by the number of balls in play.
to:
* In Creator/{{Capcom}}'s ''Pinball/{{Breakshot}}'', ''Pinball/Breakshot1996'', all non-jackpot scores are multiplied by the number of balls in play.
Is there an issue? Send a MessageReason:
None
Changed line(s) 105 (click to see context) from:
* ''VideoGame/{{Bug}}'' and its sequel ''Bug Too!'' use this in conjunction with successive hit streaks. Each GoombaStomp Bug does on enemies without touching the ground increases the score per hit from 50, 100, 200, 500, and finally capping out at 1000.
to:
* ''VideoGame/{{Bug}}'' ''VideoGame/{{Bug|1995}}'' and its sequel ''Bug Too!'' use this in conjunction with successive hit streaks. Each GoombaStomp Bug does on enemies without touching the ground increases the score per hit from 50, 100, 200, 500, and finally capping out at 1000.
Is there an issue? Send a MessageReason:
Fix ordering of multiplication symbol
Changed line(s) 5,6 (click to see context) from:
If more than one multiplier is present in a game, it may be possible for them to "stack", giving the player both at the same time; for example, a 2× multiplier stacked with a 5× multiplier is effectively a 10× multiplier.
to:
If more than one multiplier is present in a game, it may be possible for them to "stack", giving the player both at the same time; for example, a 2× ×2 multiplier stacked with a 5× ×5 multiplier is effectively a 10× ×10 multiplier.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
See also IdiosyncraticComboLevels, AwesomenessMeter, and MoneyMultiplier.
to:
See also IdiosyncraticComboLevels, AwesomenessMeter, MoneyMultiplier, and MoneyMultiplier.ExperienceBooster.
Is there an issue? Send a MessageReason:
None
Changed line(s) 100 (click to see context) from:
* The "Ashley" game in ''[[VideoGame/WarioWare Game & Wario]]'' gives a score multiplier every time Ashley collects 100 spell power drops onscreen without missing any or taking damage. It begins with ×2 once she hits 100 and increases to the next integer for every 100 afterwards. High multipliers are necessary to earn "Best Buddy" status, especially on later stages.
to:
* ''VideoGame/GameAndWario'': The "Ashley" game in ''[[VideoGame/WarioWare Game & Wario]]'' gives a score multiplier every time Ashley collects 100 spell power drops onscreen without missing any or taking damage. It begins with ×2 once she hits 100 and increases to the next integer for every 100 afterwards. High multipliers are necessary to earn "Best Buddy" status, especially on later stages.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Pinball/JamesBond007Stern'': Each of the Bond women adds 1x to an overall playfield multiplier that can be activated by pressing the action button. Getting all six automatically increases scoring to 7x (or "007x").
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Pinball/ScoobyDooWhereAreYou2023'': In addition to functioning as a timer, the Bravery Meter increases point values in accordance with how high it is at the moment.
Is there an issue? Send a MessageReason:
None
Changed line(s) 105 (click to see context) from:
* Creator/{{Atari}}'s ''Road Blasters'' (no relation to the Creator/DataEast laserdisc game) mentions that "shooting accuracy increases multiplier". Shooting an enemy vehicle increases scoring by a factor of one, up to a maximum of ten times the enemy cars' initial values. It also works in reverse, as each misfire reduces the multiplier by a factor of one, but will never drop enemy bounties below 1x scoring.
to:
* Creator/{{Atari}}'s ''Road Blasters'' (no relation to the Creator/DataEast laserdisc game) mentions that "shooting accuracy increases multiplier". Shooting an enemy vehicle increases scoring by a factor of one, up to a maximum of ten times the enemy cars' initial values. It also works in reverse, as each misfire reduces the multiplier by a factor of one, but will never drop enemy bounties below 1x 1× scoring.
Is there an issue? Send a MessageReason:
Crosswicking
Changed line(s) 76 (click to see context) from:
* In most ''Franchise/SuperMarioBros'' games, your score is multiplied if you GoombaStomp multiple enemies without touching the ground. You eventually get [[OneUp 1-Ups]] instead when the streak is high enough.
to:
* ''Franchise/SuperMarioBros'':
** In most''Franchise/SuperMarioBros'' platform games, your score is multiplied if you GoombaStomp multiple enemies without touching the ground. You eventually get [[OneUp 1-Ups]] instead when the streak is high enough.enough.
** ''VideoGame/MarioPartyAdvance'': The minigame Bill Bounce has the players jump onto Bullet Bills shot from cannons to score points. The more Bills are stomped in succession before landing back into the ground, the more points will be gathered. It's necessary to do this when the minigame is played in Shroom City mode, as the required total score to win is 1000 points.
** In most
** ''VideoGame/MarioPartyAdvance'': The minigame Bill Bounce has the players jump onto Bullet Bills shot from cannons to score points. The more Bills are stomped in succession before landing back into the ground, the more points will be gathered. It's necessary to do this when the minigame is played in Shroom City mode, as the required total score to win is 1000 points.
Is there an issue? Send a MessageReason:
Crosswicking
Changed line(s) 50 (click to see context) from:
* ''Pinball/{{Deadpool}}'' has a single playfield multiplier and various ways to increase it - hitting the "Snikt!" target (for a varying number of seconds), finishing L'il Deadpool Bounce (for the rest of the ball), or amassing 100 weapons (for the entirety of the game).
to:
* ''Pinball/{{Deadpool}}'' has ''Pinball/{{Deadpool|2018}}'': There are a single playfield multiplier and various number of ways to increase it - one's playfield multiplier, such as hitting the "Snikt!" target (for a varying number of seconds), finishing L'il Lil' Deadpool Bounce (for the rest of the ball), or amassing 100 weapons (for the entirety of the game).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Pinball/ToyStory42022'': One of the possible rewards on the Take a Chance Wheel is "Super X," which doubles all scoring. Shooting the Caboom ramp can increase it up to 4 times the norm.