History Main / ScoreMultiplier

16th Apr '18 8:26:30 PM MeisterBland
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* ''VideoGame/{{Germination}}'' starts you off with a 1.0 multiplier, which increases by .1 for every bounce you chain together without landing.
9th Jan '18 2:42:48 AM Cryoclaste
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* ''TonyHawksProSkater'', ''TonyHawksUnderground'' and ''VideoGame/{{GUN}}'' all use some variant upon this (all were designed by Neversoft).

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* ''TonyHawksProSkater'', ''TonyHawksUnderground'' ''VideoGame/TonyHawksProSkater'', ''VideoGame/TonyHawksUnderground'' and ''VideoGame/{{GUN}}'' all use some variant upon this (all were designed by Neversoft).
28th Dec '17 4:36:05 AM Cryoclaste
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* Some of the activities in ''SaintsRow'', such as Mayhem and Insurance Fraud, require you to gain these in order to succeed.

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* Some of the activities in ''SaintsRow'', ''VideoGame/SaintsRow'', such as Mayhem and Insurance Fraud, require you to gain these in order to succeed.
26th Sep '17 6:43:31 PM cornycrunch
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* Stern's Star Wars always has a set of shots lit for a persistent shot multiplier that starts at 2x and can be increased up to 20x - and one of the FORCE awards can double ''that'' multiplier, for a maximum of 40x! As the muliplier gets higher, that set of shots narrows from three adjacent shots, to two, and finally one. Using the action button and the flippers, the player can also control the position of the shot multipliers. Taking advantage of this feature is essential for high scores.
22nd May '17 6:30:39 PM ironcommando
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* ''VideoGame/{{Bug}}'' and its sequel ''Bug Too!'' use this in conjunction with successive hit streaks. Each GoombaStomp Bug does on enemies without touching the ground increases the score per hit from 50, 100, 200, 500, and finally capping out at 1000.
1st May '17 1:42:01 AM hawthorn
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Multipliers are most commonly known in PinballGames, where they contribute to the phenomenon of PinballScoring. They're also widely used in video games, particularly BulletHell shooters, which frequently feature intricate scoring systems.

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Multipliers are most commonly known in PinballGames, {{Pinball}} games, where they contribute to the phenomenon of PinballScoring. They're also widely used in video games, particularly BulletHell shooters, which frequently feature intricate scoring systems.
1st May '17 1:41:36 AM hawthorn
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An effect that increases the amount of points [[ScoringPoints score]] earned in a game, by multiplying the normal point reward by some positive factor. For example, a "x2" multiplier means that the player receives double the points they would normally.

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An effect that increases the amount of points [[ScoringPoints score]] points]] earned in a game, by multiplying the normal point reward by some positive factor. For example, a "x2" multiplier means that the player receives double the points they would normally.



[[folder: Board Games ]]

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[[folder: Board Games ]][[folder:Board Games]]



[[folder: Video Games ]]

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[[folder: Video Games ]][[folder:Video Games]]



[[folder: Web Games ]]

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[[folder: Web Games ]][[folder:Web Games]]



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[[folder: Real Life ]][[folder:Real Life]]
1st May '17 1:40:04 AM hawthorn
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Something that rewards more points in VideoGames. Ways of obtaining them may include:
* Collecting and/or using special items
* Cheats
* Initiate an event
* KillStreak or other {{Combos}}.

If a multiplier is said to "stack" with another multiplier, then the two multiply separately - a 2x multiplier stacked with a 5x multiplier stacks into a 10x multiplier.

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Something An effect that rewards more increases the amount of points [[ScoringPoints score]] earned in VideoGames. Ways of obtaining them may include:
* Collecting and/or using special items
* Cheats
* Initiate an event
* KillStreak or
a game, by multiplying the normal point reward by some positive factor. For example, a "x2" multiplier means that the player receives double the points they would normally.

Multipliers are usually integer values (x2, x3, x5, etc.), but decimals and percentages are also sometimes used (eg. "+25% score"). Sometimes they are a simple temporary bonus;
other {{Combos}}.

times, they may be an intrinsic, permanent mechanic of the game. In this latter case, increasing and maintaining the multiplier at a high value is vital to any player seeking a high score, and such games will often make it a skill challenge to do so.

If a more than one multiplier is said present in a game, it may be possible for them to "stack" with another multiplier, then "stack", giving the two multiply separately - player both at the same time; for example, a 2x multiplier stacked with a 5x multiplier stacks into is effectively a 10x multiplier.
multiplier.

Multipliers are most commonly known in PinballGames, where they contribute to the phenomenon of PinballScoring. They're also widely used in video games, particularly BulletHell shooters, which frequently feature intricate scoring systems.


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* In the UK, pub quizzes may feature a "joker" mechanic; a team who plays their joker on a given round will receive double points for that round.
3rd Feb '17 3:35:24 PM ZombieAladdin
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* A few machines made by Creator/{{SEGA}}, most notably ''Pinball/LastActionHero'', have a "Double Your Bonus" system where, rather than adding your end-of-all bonus to itself, it outright [[ExactlyWhatItSaysOnTheTin doubles it each time]]. This means the bonus increases exponentially, rather than linearly like with most pinball games.
29th Nov '16 12:35:06 PM MrLavisherMoot
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* ''VideoGame/GrandTheftAutoII'': you often receive a fixed amount of points (which equal money), but it is then multiplied by a number you can increase by completing missions, and picking up some power-ups.

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* ''VideoGame/GrandTheftAutoII'': ''VideoGame/GrandTheftAuto2'': you often receive a fixed amount of points (which equal money), but it is then multiplied by a number you can increase by completing missions, and picking up some power-ups.
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