History Main / ScoreMultiplier

29th Jan '16 12:13:05 AM Adept
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* In ''{{Wet}}'', the score multiplier is automatically ramped up by killing enemies really fast. However, in boss battles, there are also one-time-only score multipliers that can be picked up (usually through acrobatic jumps) and stack with the regular multipliers.
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* In ''{{Wet}}'', ''VideoGame/{{Wet}}'', the score multiplier is automatically ramped up by killing enemies really fast. However, in boss battles, there are also one-time-only score multipliers that can be picked up (usually through acrobatic jumps) and stack with the regular multipliers.

* The {{Vectorman}} games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5x multiplier, you get five extra lives.
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* The {{Vectorman}} VideoGame/{{Vectorman}} games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5x multiplier, you get five extra lives.
29th Nov '15 5:42:09 PM TheGunheart
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* In ''VideoGame/CarriesOrderUp'', you can gain more points by taking multiple orders and bringing them to their respective customers in quick succession, or by stacking up empty plates and placing them in the dishwasher. You can't carry both food ''and'' empty plates, however.
3rd Aug '15 11:43:33 AM StFan
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* ''{{Lego Crossover Game}}s'' with their stud multipliers.
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* ''{{Lego Crossover The ''VideoGame/{{LEGO Adaptation Game}}s'' with their stud multipliers.
13th Aug '14 8:25:05 AM case
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* The {{Vectorman}} games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5x multiplier, you get five extra lives.
13th Aug '14 8:21:29 AM case
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If a multiplier is said to "stack" with another multiplier, then the two multiply separately - a 2x multiplier stacked with a 5x multiplier stacks into a 10x multiplier.
13th Aug '14 8:18:23 AM case
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* KillStreak
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* KillStreak KillStreak or other {{Combos}}.
10th May '14 1:43:35 PM Willbyr
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* ''{{Bejeweled}} Blitz'' includes multipliers that you can score. * The ''RatchetAndClank'' games have done this since [[RatchetAndClankGoingCommando the second game]]. The NewGamePlus mode gives a bolt multiplier that lasts until Ratchet takes damage.
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* ''{{Bejeweled}} ''VideoGame/{{Bejeweled}} Blitz'' includes multipliers that you can score. * The ''RatchetAndClank'' ''VideoGame/RatchetAndClank'' games have done this since [[RatchetAndClankGoingCommando the second game]]. The NewGamePlus mode gives a bolt multiplier that lasts until Ratchet takes damage.

* ''GuitarHero''
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* ''GuitarHero''''VideoGame/GuitarHero''
9th May '14 5:22:39 AM Bakazuki
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* ''{{Fisher-Diver}}'' has gems which give a score increase. The multiplier resets when returning to the surface.
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* ''{{Fisher-Diver}}'' ''VideoGame/FisherDiver'' has gems which give a score increase. The multiplier resets when returning to the surface.
19th Apr '14 4:38:03 PM rjung
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* Used notably in Creator/{{Gottlieb}}'s ''Pinball/{{Victory}}'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for ''everything'' for the '''rest of the game'''.
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* Used notably in Creator/{{Gottlieb}}'s ''Pinball/{{Victory}}'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for ''everything'' many bonuses and targets for the '''rest rest of the game'''.game.
19th Apr '14 11:04:08 AM rjung
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Added DiffLines:
* Used notably in Creator/{{Gottlieb}}'s ''Pinball/{{Victory}}'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for ''everything'' for the '''rest of the game'''.
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