History Main / ScoreMultiplier

24th Feb '16 10:38:33 AM MegaMarioMan
Is there an issue? Send a Message


* The ''VideoGame/RatchetAndClank'' games have done this since [[RatchetAndClankGoingCommando the second game]]. The NewGamePlus mode gives a bolt multiplier that lasts until Ratchet takes damage.



* In ''GearsOfWar 3'', you can play an "Arcade" version of the campaign where your score in recorded in which enemies you kill. So many points reaches another multiplier level where you get more points for each kill and the multiplier goes down when a player character goes down, if a player is killed the score resets to X1.

to:

* In ''GearsOfWar ''VideoGame/GearsOfWar 3'', you can play an "Arcade" version of the campaign where your score in recorded in which enemies you kill. So many points reaches another multiplier level where you get more points for each kill and the multiplier goes down when a player character goes down, if a player is killed the score resets to X1.



* The ''BitTrip'' series games give these for sustained combos, which is required to form a top or high score.

to:

* The ''BitTrip'' ''VideoGame/BitTrip'' series games give these for sustained combos, which is required to form a top or high score.
29th Jan '16 12:13:05 AM Adept
Is there an issue? Send a Message


* In ''{{Wet}}'', the score multiplier is automatically ramped up by killing enemies really fast. However, in boss battles, there are also one-time-only score multipliers that can be picked up (usually through acrobatic jumps) and stack with the regular multipliers.

to:

* In ''{{Wet}}'', ''VideoGame/{{Wet}}'', the score multiplier is automatically ramped up by killing enemies really fast. However, in boss battles, there are also one-time-only score multipliers that can be picked up (usually through acrobatic jumps) and stack with the regular multipliers.



* The {{Vectorman}} games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5x multiplier, you get five extra lives.

to:

* The {{Vectorman}} VideoGame/{{Vectorman}} games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5x multiplier, you get five extra lives.
29th Nov '15 5:42:09 PM TheGunheart
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/CarriesOrderUp'', you can gain more points by taking multiple orders and bringing them to their respective customers in quick succession, or by stacking up empty plates and placing them in the dishwasher. You can't carry both food ''and'' empty plates, however.
3rd Aug '15 11:43:33 AM StFan
Is there an issue? Send a Message


* ''{{Lego Crossover Game}}s'' with their stud multipliers.

to:

* ''{{Lego Crossover The ''VideoGame/{{LEGO Adaptation Game}}s'' with their stud multipliers.
13th Aug '14 8:25:05 AM case
Is there an issue? Send a Message

Added DiffLines:

* The {{Vectorman}} games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5x multiplier, you get five extra lives.
13th Aug '14 8:21:29 AM case
Is there an issue? Send a Message

Added DiffLines:

If a multiplier is said to "stack" with another multiplier, then the two multiply separately - a 2x multiplier stacked with a 5x multiplier stacks into a 10x multiplier.
13th Aug '14 8:18:23 AM case
Is there an issue? Send a Message


* KillStreak

to:

* KillStreak
KillStreak or other {{Combos}}.
10th May '14 1:43:35 PM Willbyr
Is there an issue? Send a Message


* ''{{Bejeweled}} Blitz'' includes multipliers that you can score.
* The ''RatchetAndClank'' games have done this since [[RatchetAndClankGoingCommando the second game]]. The NewGamePlus mode gives a bolt multiplier that lasts until Ratchet takes damage.

to:

* ''{{Bejeweled}} ''VideoGame/{{Bejeweled}} Blitz'' includes multipliers that you can score.
* The ''RatchetAndClank'' ''VideoGame/RatchetAndClank'' games have done this since [[RatchetAndClankGoingCommando the second game]]. The NewGamePlus mode gives a bolt multiplier that lasts until Ratchet takes damage.



* ''GuitarHero''

to:

* ''GuitarHero''''VideoGame/GuitarHero''
9th May '14 5:22:39 AM Bakazuki
Is there an issue? Send a Message


* ''{{Fisher-Diver}}'' has gems which give a score increase. The multiplier resets when returning to the surface.

to:

* ''{{Fisher-Diver}}'' ''VideoGame/FisherDiver'' has gems which give a score increase. The multiplier resets when returning to the surface.
19th Apr '14 4:38:03 PM rjung
Is there an issue? Send a Message


* Used notably in Creator/{{Gottlieb}}'s ''Pinball/{{Victory}}'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for ''everything'' for the '''rest of the game'''.

to:

* Used notably in Creator/{{Gottlieb}}'s ''Pinball/{{Victory}}'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for ''everything'' many bonuses and targets for the '''rest rest of the game'''.game.
This list shows the last 10 events of 42. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ScoreMultiplier