History Main / ScoreMultiplier

3rd Feb '17 3:35:24 PM ZombieAladdin
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* A few machines made by Creator/{{SEGA}}, most notably ''Pinball/LastActionHero'', have a "Double Your Bonus" system where, rather than adding your end-of-all bonus to itself, it outright [[ExactlyWhatItSaysOnTheTin doubles it each time]]. This means the bonus increases exponentially, rather than linearly like with most pinball games.
29th Nov '16 12:35:06 PM MrLavisherMoot
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* ''VideoGame/GrandTheftAutoII'': you often receive a fixed amount of points (which equal money), but it is then multiplied by a number you can increase by completing missions, and picking up some power-ups.

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* ''VideoGame/GrandTheftAutoII'': ''VideoGame/GrandTheftAuto2'': you often receive a fixed amount of points (which equal money), but it is then multiplied by a number you can increase by completing missions, and picking up some power-ups.
4th Oct '16 7:25:41 AM Morgenthaler
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* The double/triple letter/word squares in ''{{Scrabble}}''.

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* The double/triple letter/word squares in ''{{Scrabble}}''.''TabletopGame/{{Scrabble}}''.
1st Sep '16 6:21:33 PM cornycrunch
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* Multipliers are prominently displayed at all times on the DMD on ''Pinball/GameOfThrones''. Making combo shots will light certain other shots for up to a 5x bonus. Additionally, the entire playfield can have up to 5x scoring active. These do combine to make potential 25x shots.

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* Multipliers are prominently displayed at all times on the DMD on ''Pinball/GameOfThrones''. Making combo shots will light certain other shots for up to a 5x bonus. Additionally, the entire playfield can have up to 5x scoring active. These do combine to make active, resulting in a potential 25x shots.on each shot! Every major shot will display the points awarded, the multiplier applied to said points, and whether the multiplier came from a combo shot, your playfield multiplier, or both.
1st Sep '16 6:19:35 PM cornycrunch
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* In Creator/SternPinball's ''[[Pinball/IronManStern Iron Man]]'', spelling IRON MAN enables several temporary multipliers, such as "Fast Scoring" (all targets are worth at least 10 million) and "Double Scoring" (all scores are doubled).

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* In Creator/SternPinball's ''[[Pinball/IronManStern Iron Man]]'', spelling IRON MAN enables several temporary multipliers, such as "Fast Scoring" (all targets are worth at least 10 million) 10,000) and "Double Scoring" (all scores are doubled).


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* Multipliers are prominently displayed at all times on the DMD on ''Pinball/GameOfThrones''. Making combo shots will light certain other shots for up to a 5x bonus. Additionally, the entire playfield can have up to 5x scoring active. These do combine to make potential 25x shots.
18th Aug '16 9:00:19 PM CamelCase
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* In ''VideoGame/LittleBigPlanet'', collecting five Score Bubbles, Prize Bubbles, or creature brains in any combination in a short timeframe gives you a 2x Multiplier. You then have about a second to collect five more of the above to increase the multiplier by one. The multiplier goes up to 100, with any bubbles collected after that added to the points that will be multiplied. In the games with the Score Giver, items tagged with it can be set to follow those rules or be worth +1 on the multiplier anyway.
24th Feb '16 10:38:33 AM MegaMarioMan
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* The ''VideoGame/RatchetAndClank'' games have done this since [[RatchetAndClankGoingCommando the second game]]. The NewGamePlus mode gives a bolt multiplier that lasts until Ratchet takes damage.



* In ''GearsOfWar 3'', you can play an "Arcade" version of the campaign where your score in recorded in which enemies you kill. So many points reaches another multiplier level where you get more points for each kill and the multiplier goes down when a player character goes down, if a player is killed the score resets to X1.

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* In ''GearsOfWar ''VideoGame/GearsOfWar 3'', you can play an "Arcade" version of the campaign where your score in recorded in which enemies you kill. So many points reaches another multiplier level where you get more points for each kill and the multiplier goes down when a player character goes down, if a player is killed the score resets to X1.



* The ''BitTrip'' series games give these for sustained combos, which is required to form a top or high score.

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* The ''BitTrip'' ''VideoGame/BitTrip'' series games give these for sustained combos, which is required to form a top or high score.
29th Jan '16 12:13:05 AM Adept
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* In ''{{Wet}}'', the score multiplier is automatically ramped up by killing enemies really fast. However, in boss battles, there are also one-time-only score multipliers that can be picked up (usually through acrobatic jumps) and stack with the regular multipliers.

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* In ''{{Wet}}'', ''VideoGame/{{Wet}}'', the score multiplier is automatically ramped up by killing enemies really fast. However, in boss battles, there are also one-time-only score multipliers that can be picked up (usually through acrobatic jumps) and stack with the regular multipliers.



* The {{Vectorman}} games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5x multiplier, you get five extra lives.

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* The {{Vectorman}} VideoGame/{{Vectorman}} games had multiplier items that lasted a limited time and applied not only to points, but extra lives as well, so if you get an extra life while under the effect of a 5x multiplier, you get five extra lives.
29th Nov '15 5:42:09 PM TheGunheart
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* In ''VideoGame/CarriesOrderUp'', you can gain more points by taking multiple orders and bringing them to their respective customers in quick succession, or by stacking up empty plates and placing them in the dishwasher. You can't carry both food ''and'' empty plates, however.
3rd Aug '15 11:43:33 AM StFan
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* ''{{Lego Crossover Game}}s'' with their stud multipliers.

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* ''{{Lego Crossover The ''VideoGame/{{LEGO Adaptation Game}}s'' with their stud multipliers.
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