To win a match held in a bounded area by throwing, forcing, or tricking the enemy into stepping out of bounds, thus disqualifying them on a technicality.

Occasionally justified by the rules of the sport - but only a few RealLife sports use it. Another justification is to make the edge of the ring be a BottomlessPit. The RingOutBoss is a subtrope of this where a boss in a videogame has to be defeated by a RingOut.

See also EdgeGravity.


[[folder:Anime & Manga]]
* ''Franchise/DragonBall'':
** This was a valid way of winning in each TournamentArc...until the Cell Games, when Cell decides to [[StuffBlowingUp nuke the ring from orbit]] so they can keep fighting since Goku's made it so much fun to play.
** Note that you have to ''touch'' anything outside the ring to be disqualified. Goku got away with using the Flying Nimbus to save himself once (since the judges were unclear on whether clouds counted as "outside the ring"), but was told he can't use it anymore after that; instead he learns to fly [[HeliCritter by spinning his tail like a helicopter]] and then more traditionally later on.
** The "anything outside the ring" rule is critical in the second tournament arc, where the main opponent, Tenshinhan, initially is able to flout the rule by being able to fly. Goku eventually manages to knock him out of the sky, though he falls as well. With their starting trajectories, Tenshinhan hits the ground first... except Goku happens to smash into the side of a car a split second beforehand. Thus, according to the rules, Goku loses by pure dumb luck.
** This rule was later brought up in the Buu Saga, but it wasn't necessarily a good thing as [[spoiler: it allowed one of the villains to perform an outright horrific NoHoldsBarredBeatdown by preventing his opponent (Gohan's girlfriend Videl) from touching the ground outside the arena.]]
** In ''Anime/DragonBallSuper'', the tournament between Universes 6 and 7 uses the Budokai's rules (as per Goku's suggestion), meaning the ring out rule is in effect here too. It ends up happening a lot, most importantly [[spoiler:during Goku's fight with Hit, where Goku rings ''himself'' out to protest Beerus and Champa's behavior. Hit returns the favor by throwing the fight ([[BadBadActing badly]]) against Monaka, which means Universe 7 wins the tournament.]] Other fights play with this concept, like Botamo, who can only be beaten by a ring-out, and Vegeta's fight with Magetta, where the ring explodes and Vegeta only remains in the match because he landed on one of the broken pieces of the ring itself.
** The Tournament of Power has this as its main rule - aside from disqualifications, ring-outs are the only way to win, and whichever team has the most members remaining at the end of time limit wins.
* The [[MartialArtsAndCrafts Martial Arts Gymnastics]] tournament in ''Manga/RanmaOneHalf''. Notable in that the ring can move on command. Once the people ''under'' the ring were forced to run for it, taking the ring with them, the fight continued on the ringposts. [[spoiler:It ended with Ranma breaking Kodachi's post, dropping her to the floor while she desperately clung to the broken halves.]]
** This is also implied in the Joketsuzoku ("Chinese Amazon") tournament that Ranma interrupted while in China. Getting kicked off the dueling log cost Shampoo the championship, even though she wasn't knocked unconscious.
*** The [[{{Gonk}} "woman"]] she beat just before Ranma ate the prize lost pretty much the same way.
* The TournamentArc of ''Manga/YuYuHakusho'' has a "destroy the ring so you have to fight to the death" moment similar to the DBZ example.
** Though in the Dark Tournament, you have to be outside the ring for ten seconds (or more accurately, ten counts) to be considered out, just as you have to stay down for ten seconds to be out. Most fights end with somebody dead or unconscious anyway because otherwise they can just climb back into the ring. The exception being [[BookDumb Kuwabara]] whose opponent tied him up so he couldn't reach the ring, and was later tricked into being warped out of the stadium... [[WhatAnIdiot twice.]]
* Subverted in ''Manga/{{Eyeshield 21}}''. With only a few seconds left on the clock and with the Devilbats behind, they have to force themselves out of the field in order to stop the clock. In one special case, Monta [[spoiler: used his catching skills to grab the out of bounds and stop the clock.]]
** The above spoiler is a valid tactic in American football in order to stop the clock.
* This is how [[spoiler: Mori beats Honey]] during their clash during one of the final chapters of ''Manga/OuranHighSchoolHostClub''.
* In ''Manga/FutabaKunChange'', this was a rule for the ridiculous tournament held to determine which club the female Futaba would join. [[GenderBender Male Futaba]] accidentally wins one match by knocking a little guy from the Gardening Club out of the ring while fighting a giant carnivorous plant, that guy being his actual opponent.
* In the Dressrosa arc of ''Manga/OnePiece'', this is one of the rules in the Corrida Colosseum tournaments. The young gladiator Rebecca uses that to her advantage, using her speed and Observation Haki to throw her opponents outside the ring. It is noted that she has never injured opponents directly because she always does this.
* During the TournamentArc of ''Anime/KillLaKill'', Gamagori informs Ryuko that falling out of the arena is grounds for disqualification, after deliberately knocking her off once. She only stayed on by [[BladeBrake catching the edge of the arena with her sword.]] Later, Jakuzure bombards Ryuko from above since [[LoopholeAbuse you have to be below the level of the arena to be considered out.]]
* Being a manga on wrestling, this happens in ''Manga/TigerMask'' from time to time, the most notable instances being:
** In the Maskmen World Championship the fight between Tiger Mask and Gold Mask ends in a draw because they both get out of the ring, and while Tiger Mask knocks out his opponent he fails to climb back in time. Later in the final match, Tiger Mask and Great Zebra risk losing at one point due being both out of the ring while Mr. X was counting on them.
** During the fight with Black V for the Maskmen World Championship Tiger Mask defeats his opponent by ring-out, neutralizing [[KungFuProofMook his immunity to submission moves]] by slamming him on the concrete of the floor (the mattresses having been eliminated on Tiger Mask's request) while keeping the head pressed on his opponent's back.
** Tiger Mask's third finishing move, the Tiger V, ends with the opponent knocked out and thrown out of the ring for added humiliation, with them losing by ring out unless Tiger Mask drags them back on the ring.

* In ''Literature/GuardiansOfTheFlame'', warrior Karl realizes he's out of his depth during the Arena games, and has to find some unorthodox tactics to secure his victory. One of them is making use of the previously largely ignored Ring Out rule.

[[folder:Live Action--Film]]
* In ''Film/IpMan'', the final fight against General Miura is held on a raised platform with falling off it as a defeat condition. In the sequel, Ip has to take challenges from the other Hong Kong-based masters on a table, with getting off the table as one of the defeat conditions.
* In ''Film/{{Bloodsport}}'' and its sequels, knocking or forcing your opponent off the raised fighting platform is an InstantWinCondition.
* In ''Film/TheKarateKid1984'' going out of bounds temporarily stops the fight and results in a warning.
* Subverted in ''Film/BlackPanther2018'', where the [[AsskickingEqualsAuthority ritual combat for the Wakandan throne]] takes place between a waterfall and a semicircle of warriors with spears. [[spoiler:The fight ends with yield or death, so when Killmonger throws King T'Challa [[NoOneCouldSurviveThat off the waterfall]] and he shows up alive the next day to finish the fight, the [[AmazonBrigade Dora Milaje royal guards]] promptly turn against Killmonger because he hasn't technically won the throne.]]

[[folder:Live Action TV]]
* ''Series/AmericanGladiators'' had this as half of the two-part 'Breakthrough and Conquer' event. The 'Conquer' half required the player to force any part of the Gladiator's body out of a round wrestling-style ring within the allotted 10 or 15 seconds. This was probably toughest and often funniest when the female contenders were trying to do it to six-foot tall Sky.
* On ''Series/RobotWars'' a battle was originally supposed to either be decided by which robot stopped moving first or, if they both went the distance, on points. Then came [[ Chaos 2 vs Firestorm in the 3rd series]] and [[GameChanger the rules of UK robot combat changed forever...]]

[[folder:Professional Wrestling]]
* The Battle Royal, where you must toss your opponents out of the ring (over the top rope only) to win. And there are a lot of variations on it (WWE's ''Royal Rumble'', where the entrants enter in sequence, is probably the most well known). In normal matches, on the other hand, a wrestler who's out of the ring for a 10 count - 20 in Japan - (regardless of whether he went over the top rope) is counted out and loses.
* {{Inverted|Trope}} with steel cage matches, as one of the ways to win such a match is to ''escape'' the cage. Sometimes, escaping through the entrance gate is an option, but it's generally considered [[RuleOfCool much cooler]] when the gate is padlocked after the wrestlers enter and the only way to escape is to ''climb'' the cage. There have been several instances throughout the history of the sport where one wrestler, typically a WrestlingMonster, will throw his opponent through the wall of the cage, giving that wrestler the victory. (This is generally done to keep the monster looking strong while his opponent gains the victory.)
* Also inverted in the sense that getting ''yourself'' to touch the ropes (however slightly) is a common way to counter a submission hold, as the opponent has a 5 count to let go or be disqualified.
* The Wrestling/NationalWrestlingAlliance has a case where causing a ring out results in a victory for the one tossed, as throwing the opponent over the top rope is grounds for {{disqualification|inducedvictory}}. Fans at a Wrestling/RingOfHonor show actually {{c|rowdchant}}hanted "[[Wrestling/DustyRhodes Dusty Finish]]" when Wrestling/NigelMcGuinness failed to win the World Heavyweight Title from Adam Pearce due to Pearce being knocked over the top.
* Largely ignoring such was/[[{{Revival}} is]] trademark of Wrestling/{{FMW}} and [[FollowTheLeader its various imitators]]. {{Enforc|edTrope}}ing this ruling was one of the main motivations of Drew Gulak's campaign for a better Wrestling/CombatZoneWrestling and even after that lost steam Cherry Bomb {{Invoked|Trope}} it to try and cut a [[BatFamilyCrossover mandatory]] Wrestling/{{WSU}} Title defense of hers short, only it was almost immediately [[DefiedTrope revoked]] by Sami Callihan, determined to make sure such a thing never took hold in the company.

[[folder:Tabletop Games]]
* In ''TabletopGame/{{BattleTech}}'', a unit that skids or is forced off the map cannot normally return and is considered destroyed or in retreat (usually depending on which edge it was forced off) for victory purposes. This can happen purely by accident or as a result of enemy action -- for instance, a [[HumongousMecha [=BattleMech=]]] at the edge of the map can potentially be simply ''pushed'' off by another. Likewise, units forced into prohibited terrain (i.e., of a type that they could not normally enter of their own volition) may find themselves simply destroyed outright as a result.
* On a similar note, both ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' prohibit units from leaving the battlefield normally, but if they do, they're counted as losses. The usual reason for this is [[ScrewThisImOuttaHere a failed Morale check]], or worse, a [[CarFu Tank Shock]]. (Unlike most scenarios that result in a Morale check, a tank is perfectly capable of following the fleeing unit across the map to keep "pushing" them and preventing them from regrouping -- memorably indicated in one ''Webcomic/TurnSignalsOnALandRaider'' strip as the tank ''physically'' pushing the hapless infantry off the table.) Fliers are the one exception, able to freely return from the game after leaving; since they have a minimum speed they have to move each round, and a maximum amount they can turn, they sometimes can't avoid leaving.

[[folder:Video Games]]

* Almost every 3D FightingGame has implemented this:
** The ''VideoGame/SuperSmashBros'' series is '''all about''' this trope. The means of defeating the opponent most of the time is to force him or her off the stage, which usually has [[InterestingSituationDuel open boundaries as well as native hazards]]. Additionally, they can be knocked into the sky and turned into a [[ATwinkleInTheSky star]].
** ''VideoGame/VirtuaFighter''. In later installments you have to smash a wall or two first; in the first few installments, before EdgeGravity, it was very easy to ring yourself out by mistake.
*** In ''5'' there are also different wall heights. Some walls go up to the ceiling so there's no way to get a Ring Out next to those (unless it's destructible). Some walls come up to the characters' waists, which makes it possible to Ring Out but you need to hit a decent LauncherMove to throw your opponent over those edges. Then some walls only come up to the characters' ankles. These walls function similar to ''Soulcalibur'' in that you can't ring yourself out just by walking to the edge but being floated out of the ring is relatively trivial. Also similar to ''Soulcalibur'' are the inclusion of partially-walled stages where Ring Outs are only possible on some sides of the ring. There is also one stage (the gym stage) where the edges will be blocked or exposed depending on what round the fight is in.
** ''VideoGame/MortalKombatDeadlyAlliance, VideoGame/MortalKombatDeception and VideoGame/MortalKombatArmageddon''. Sometimes the Ring Out will just result in the battle moving to a different stage. In the two latter games, some of those stages have [[EverythingTryingToKillYou Death Traps]], so pushing the character to the bounds meant that they lost the round.
** The ''VideoGame/SoulSeries''' third installment [[SubvertedTrope subverts]] it in 3's Chronicles of the Sword mode where ring outs still exist, but don't kill the person. Instead, it inflicts half their max HP worth of damage. Also, averted with [[TrueFinalBoss Night]] [[SNKBoss Terror]], who will just fly back into the ring.
** The ''VideoGame/{{Tekken}}'' franchise is typically an aversion, featuring endless arenas or ones with explicit walls, but the fight with [[BonusBoss NANCY-MI847J]] in ''Tekken 6'' has a destructable floor which is an instant KO for you if you ever fall through.
* ''Anime/DragonBallZ'' video games will sometimes use this on the World Tournament Arena stage. The ''VideoGame/DragonBallZBudokai'' games represented it as an InvisibleWall around the ring, and being knocked into it was an instant defeat even if the fighter was in mid-air at the time. ''Budokai Tenkaichi'' was more forgiving and anime-accurate, letting players fight outside the ring as long as they didn't touch any solid surface except the arena floor. Finally, some games like ''VideoGame/DragonBallXenoverse'' do away with the concept entirely, presumably with the HandWave that their KiManipulation skills let them avoid touching out-of-bounds areas.
* ''VideoGame/YuYuHakushoDarkTournament'' has this. Unlike in the anime example above, it's an instant out.
* ''VideoGame/JumpSuperStars'' lets you get a KO by knocking someone out of the "panels" (after bashing your way through the [[FrameBreak side of the page]]).
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has a sumo minigame in which you have to push your Goron opponent out of bounds to win.
** ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'' has something similar in a boxing match.
* While you can toss objects and enemies out of bounds in ''VideoGame/PhantomBrave'' and ''VideoGame/MakaiKingdom'', doing so to enemies just increases the remaining enemy levels by the same amount of the monster that was tossed. Any of your allies that get the same treatment, however, are just gone from the field for the remainder of the battle.
* In ''[[VideoGame/DefJamSeries Def Jam: Fight For New York]]'', there are a couple stages with ring out potential. But you have to smash the ring barriers with the opponent's face a few times in order to get them through. Then there's the Subway stage, where a Ring Out is only an instant win if a train is coming.
* The Japanese UsefulNotes/MegaDrive game ''Aah Harimanda'' is all about sumo wrestling, and, well, the goal is to get the opponent out of the ring.
* Averted in the ''VideoGame/DeadOrAlive'' series; leaving the main section of an arena will frequently cause damage, but the game will still continue until one character is knocked out normally.
** Actually played straight in the original game (part of what contributes to its EarlyInstallmentWeirdness). The outer rim of the ring was an explosive field that would blow up fighters that were knocked down onto it but if you could push your opponent beyond this boundary, you would score a Ring Out victory. The sequel introduced the now-normal "go anywhere" stage design that continues to the most recent installments.
* Each stage of ''Real Bout VideoGame/FatalFury'' (except Geese Tower) had destroyable boundaries at the edges. Getting knocked out (or falling out on your own) rewarded your opponent with a special animation as well as the win for the round.
* ''VideoGame/BattleArenaToshinden'' (with the additional GoodBadBug of the victor being able to fall out of the ring themselves during their VictoryPose). In fact, beating the game on a two-day rental was a fairly mean feat if you once figured out the knack for performing the RingOut trick even up to and on the final boss.
* ''VideoGame/DarkMessiah'' has a kick attack that can send enemies flying a good distance. The game's environments are built in such a way that this move can be more devastating than the best spells or weapons, to the point where dubbed it "The Adventures of Sir Kicksalot Deathboot in the Land of the Conspicuously Placed Spike Racks".
* This is how King Hippo is [=KOed=] in ''VideoGame/PunchOut Wii''. He has so much health that the player only has to KO him once, at which point he falls out of the ring on his own.
* The bosses of Castles 1 and 7 in ''VideoGame/SuperMarioWorld'' can only be defeated by knocking them off the platform into the surrounding Lava Pit.
** Similarly, Bullies and Big Bullies in ''Super Mario 64 (DS)'' can only be defeated in the same way.
** Inverted in ''VideoGame/SuperMario64'' with Big Bob-omb. Throwing him off his mountain will restart the battle from the beginning.
* In the ''VideoGame/BloodyRoar'' series, you can choose to have walls around the arena or not; and if you have walls turned on, you can choose whether they're breakable or not. In either case, if you leave the ring, it's an automatic victory for the other player.
* One stage in ''VideoGame/BrutalPawsOfFury'' is a bridge from which you can knock your enemies off.
* In the arena fights with the handmaidens and Mandalorians in ''VideoGame/KnightsOfTheOldRepublicII'' where you are allowed to use the Force, using one of the Force Push line of powers to knock the opponents out of the ring automatically disqualifies them.
* One fight in ''VideoGame/KingsQuestMaskOfEternity'' can only be won by knocking your opponent off of the tower you're fighting on.
* In something like an inversion of LedgeBats, [[VideoGame/GodOfWar Kratos]] can ring out some of his enemies by physically dragging or throwing them across the invisible line that marks their A.I. boundary, while he himself has no such artificial boundaries and is protected against normal pits by EdgeGravity (even when BlownAcrossTheRoom).
* The rooftop levels in most ''VideoGame/TwistedMetal'' games.
* ''VideoGame/PrinceOfPersia2008'' has this. It's how 90% of the mooks are likely to die, given how block-happy they are, and a good way to kill The Hunter. Beating The Warrior tends to require you do this, as well.
* ''VideoGame/{{Magicka}}.'' A lot of the spells [[BlownAcrossTheRoom have more than a little kick to them]].
* One of the stadia in ''VideoGame/{{Carmageddon}}'' is a giant tower and you can ram your opponents over the edge. Technically this doesn't result in an automatic write off as it is ''just'' possible to have your car sufficiently powered up to survive the resulting damage, but it is almost impossible to return from without restarting.
* ''VideoGame/MassEffect1'' had open areas where this was a viable strategy. A combination of a Lift and Throw biotic combo at high levels could easily throw an enemy out of the playable area for an instant-kill. The later ''Franchise/MassEffect'' games also used this to an extent, though limits on leveling your abilities made it harder.
* In ''{{VideoGame/Bomberman 64}}'' pretty much any boss the same size as Bomberman can be defeated this way, by first stunning them with a bomb kick and then picking them up like a bomb and tossing them off the edge of the stage for an instant kill. Amusingly, at least one of the bosses (Orion) is aware of this strategy and will do it to ''you'' if you let him stun you with his green energy wave.
* ''VideoGame/MarioParty'' series:
** The first two games have ''Bumper Balls'', a mini-game that can only be won by forcing opponents off the circular playing field, eliminating them.
** The fourth game has the sumo-based "Bowser Wrestling" mini-game, in which winning is accomplished by shoving the other character out of the ring.
* Several boss battles in ''VideoGame/FinalFantasyXIV'' take places in arenas where falling off the edge is a OneHitKill on you with no way for your healers to revive you (until Stormblood), with [[DishingOutDirt Titan]] being [[WakeUpCallBoss the first and most memorable of these]]. The battle against Ultros and Typhon has a non lethal version where getting blown out of the ring immobilizes you for a few moments before you're allowed to jump back into the fight and if the entire party is shoved out of the ring, it counts as a loss.
* In ''Caveman Ugh-Lympics'', you can defeat your opponent in the Clubbing event one of two ways: beating them senseless, or pushing them toward the cliff edge. Hitting the opponent with repeated low strikes causes them to grab their foot and hop backwards a few steps. If they get pushed all the way back, the cliff edge breaks off, and they fall down.
* ''VideoGame/{{Overwatch}}'': Most maps feature a BottomlessPit here or there, making ring-out eliminations possible. A number of attacks do KnockBack, which makes these attacks very useful for getting ring-out eliminations. Other abilities can also be creatively used to get a ring-out, such as using Roadhog's ''Hook'' to pull an opponent over a pit and then release them or firing Orisa's ''Halt'' over a pit to pull opponents toward it and over the edge. Several heroes have abilities that can prevent a ring-out if used correctly.

[[folder:Western Animation]]
* In ''WesternAnimation/TheLegendOfKorra'' this is an [[JustifiedTrope important]] mechanic of [[FictionalSport pro-bending]]. Forcing an opposing player off the back (and only the back) of the arena and into the [[RuleOfPool surrounding pool]] removes them from the game for the remainder of the round. Forcing all three opposing players off the back in a single round is an InstantWinCondition, which is why, in a best of three rounds format, the third round is always played. It's the only way left to win for a team down two rounds.

[[folder:Real Life]]
* Sumo has a number of ''kimarite'' (winning techniques) and a couple ''hiwaza'' (non-techniques) centered on ring outs, with ''yorikiri'' (frontal force-out) being the most commonly used technique in the entire sport.
* In Wrestling (Greco-Roman and freestyle), causing an opponent to go out of bounds scores you one point.
* In Series/RobotWars, the arena had two walls: a fully enclosed one to protect the audience from shrapnel, and an inner wall a couple feet high which protected the outer wall from being directly hit by robots' weapons. A gap of several feet separated them, allowing the installation of tracks for remotely operated cameras inside the arena which couldn't have their view blocked by the steel framework supporting the lexan wall panels. This also had the unintended consequence that a sufficiently powerful flipper robot could throw an opponent over the inner wall and defeat it. In later series, most robots could run upside-down or self-right, and were durable enough to not suffer much internal damage from being flipped, rendering the original purpose of flippers almost useless, so flippers ended up relying on RingOuts to win. After the televised series ended, spinners were banned in the heavyweight class due to the touring events not having the budget for arenas that could withstand them, so flippers became extremely dominant. Note that in robotic combat, a RingOut is usually referred to as an OOTA (Out Of The Arena).
** You can also win this way in most video games based on robotic combat, including adaptations of Robot Wars as well as titles like RobotArena2 that aren't based on any particular event.
** YMMV for other events, especially outside of Europe. Some events, like Series/BattleBots in its original televised run, have no real gap between the inner and outer walls, with the lower portion of the walls simply being a more durable but non-transparent material, making a RingOut impossible. In other events, like Robogames, the gap between inner and outer walls is narrow enough that while robots in the smaller weight classes can easily be thrown out, larger ones may only fit at a certain angle or not at all, and can slide back into the arena. In others, like the reboot of Series/BattleBots and many events in small weight classes, a RingOut is only possible in certain, relatively small areas. This has been executed at least once, with Wrecks's gigantic saw sending Witch Doctor flying into the air and landing in one of said small areas.
** In a few "Sumo-style" events like Robot Battles, the arena is a raised platform which robots can be pushed off of, making Ring Outs THE primary winning method. It also helps that due to the lack of a lexan wall most of the really damaging weapons are banned.
* Gymnastics floor routines deduct points for stepping out of the ring.
* In Kendo forcing an opponent of bounds results a foul, which can be a round or match winning point. However, "unfair shoving or pushing" of an opponent out gets the pusher a foul. You're going to have to do it with footwork and clever offense.
** The same is true in Western-style fencing.
* In judo, if a contestant is outside the mat for a certain period of time, the match is stopped and restarted with both contestants standing at the center of the mat. Squirming your way off the mat is a perfectly viable tactic for breaking a hold.
* This is usually how fights between male beetles are decided, both in the wild and in the staged beetle fights that are a popular gambling activity in Japan and parts of continental Asia. The beetles generally wrestle on top of a log or branch until one of them is knocked off.