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** The most notable example is Luffy's fight against [[PsychoForHire Rob Lucci]]. Justified for Luffy because his bones are made of rubber and thus virtually unbreakable, while Lucci is just MadeOfIron.

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** The most notable example is Luffy's fight against [[PsychoForHire Rob Lucci]]. Lucci]], as shown in the page image. Justified for Luffy because [[RubberMan his bones are made of rubber rubber]] and thus virtually unbreakable, while Lucci is just MadeOfIron.
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* ''Webcomic/SonicVsGoku'' features a {{subver|tedTrope}}sion in Chapter 2. The eponymous characters charge each other and look like they're able to collide their fists but Sonic tricks Goku by retracting his right hand and uses his left to punch him.
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* Done at least once during the climax of ''VideoGame/Yakuza4'', where succeeding in the QTE causes your character to punch hard enough to break your opponent's hand. It would seem over the top in any other gritty crime drama, but given that it's part of an elaborate fight sequence between various men on a skyscraper surrounded by raining money, it fits right in.

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* Done at least once during the Dojima boss battle at the climax of ''VideoGame/Yakuza4'', where succeeding Kiryu and Dojima throw a single punch at one another and they end up clashing with their fists. If you successfully do the QuickTimeEvent, Kiryu overpowers Daigo and breaks his hand in the process; you can even end the fight this way if Daigo's health is low enough. Failing the QTE causes your character has Daigo do the same to punch hard enough to break your opponent's hand.Kiryu instead. It would seem over the top in any other gritty crime drama, but given that it's part of an elaborate fight sequence between various men on a skyscraper surrounded by raining money, it fits right in.

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* Creator/BudSpencer's character "Hippo" Tom in ''Film/ImForTheHippopotamus'' does that in his first fight on screen, with the mook being the one the worse for the wear.



* ComicBook/{{Wolverine}} does this in a cage match in ''Film/XMen1'', on purpose no less. Justified because he has an [[NighInvulnerability adamantium skeleton]] and [[GoodThingYouCanHeal a potent healing factor]], so instead of bone meeting bone, it's more like bone meets a solid wall. The contender is every bit as injured as he should be; if Logan's knuckles are bruised, they've already healed by the time we see them again.
* In a bizarre variation, when two boxing gloves do this in [[https://www.youtube.com/watch?v=bN-SShi58cI&feature=related the trailer]] to ''Film/RockyIV'', they [[StuffBlowingUp explode.]]



* Creator/BudSpencer's character "Hippo" Tom in ''Film/ImForTheHippopotamus'' does that in his first fight on screen, with the mook being the one the worse for the wear.



* ''Film/KungFuHustle'' invokes this during the fight between the musicians and the Landlord, by way of DeadlyDodging to make the two musicians hit each other. They end up both hurting their hands very badly.



* ''Franchise/MarvelCinematicUniverse'':
** In ''Film/IronMan3'', Iron Man and the Extremis-powered [[BigBad Aldrich Killian]] do this move, and Killian's arm breaks, but his HealingFactor swiftly repairs the damage.
** In ''Film/AvengersAgeOfUltron'', this happens between the [[ComicBook/TheIncredibleHulk Hulk]] and ComicBook/IronMan (With the latter using the [[MetaMecha Hulkbuster/Veronica armor]]), creating a shockwave that shatters glass windows and even pushes around civilians that are near the fight. Both Tony and Bruce seem unaffected but, given who [[PoweredArmor they]] [[MadeOfIron are]], it's justified.



* In ''Film/{{Replicant}}'', when the serial killer and his clone finally [[MirrorMatch come to blows]], they try hitting one another, only to result in this trope (also, strangely, their movements are exact mirrors of one another, which makes zero sense, as one would expect them to punch with the same hand). They both end up hurting one another's hand/leg and then move on to something else.
* In a bizarre variation, when two boxing gloves do this in [[https://www.youtube.com/watch?v=bN-SShi58cI&feature=related the trailer]] to ''Film/RockyIV'', they [[StuffBlowingUp explode.]]



* ''Film/KungFuHustle'' invokes this during the fight between the musicians and the Landlord, by way of DeadlyDodging to make the two musicians hit each other. They end up both hurting their hands very badly.
* In ''Film/AvengersAgeOfUltron'', this happens between the [[ComicBook/TheIncredibleHulk Hulk]] and ComicBook/IronMan (With the latter using the [[MetaMecha Hulkbuster/Veronica armor]]), creating a shockwave that shatters glass windows and even pushes around civilians that are near the fight. Both Tony and Bruce seem unaffected but, given who [[PoweredArmor they]] [[MadeOfIron are]], it's justified.
* In ''Film/IronMan3'', Iron Man and the Extremis-powered Aldrich Killian does this move, and Killian's arm breaks, but his HealingFactor swiftly repairs the damage.
* In ''Film/{{Replicant}}'', when the serial killer and his clone finally [[MirrorMatch come to blows]], they try hitting one another, only to result in this trope (also, strangely, their movements are exact mirrors of one another, which makes zero sense, as one would expect them to punch with the same hand). They both end up hurting one another's hand/leg and then move on to something else.

to:

* ''Film/KungFuHustle'' invokes ComicBook/{{Wolverine}} does this during the fight between the musicians in a cage match in ''Film/XMen1'', on purpose no less. Justified because he has an [[NighInvulnerability adamantium skeleton]] and the Landlord, by way [[GoodThingYouCanHeal a potent healing factor]], so instead of DeadlyDodging to make the two musicians hit each other. They end up both hurting their hands very badly.
* In ''Film/AvengersAgeOfUltron'', this happens between the [[ComicBook/TheIncredibleHulk Hulk]] and ComicBook/IronMan (With the latter using the [[MetaMecha Hulkbuster/Veronica armor]]), creating a shockwave that shatters glass windows and even pushes around civilians that are near the fight. Both Tony and Bruce seem unaffected but, given who [[PoweredArmor they]] [[MadeOfIron are]],
bone meeting bone, it's justified.
* In ''Film/IronMan3'', Iron Man and
more like bone meets a solid wall. The contender is every bit as injured as he should be; if Logan's knuckles are bruised, they've already healed by the Extremis-powered Aldrich Killian does this move, and Killian's arm breaks, but his HealingFactor swiftly repairs the damage.
* In ''Film/{{Replicant}}'', when the serial killer and his clone finally [[MirrorMatch come to blows]], they try hitting one another, only to result in this trope (also, strangely, their movements are exact mirrors of one another, which makes zero sense, as one would expect
time we see them to punch with the same hand). They both end up hurting one another's hand/leg and then move on to something else.again.



* Under the name of "Reflect Attack", ''VideoGame/AkatsukiBlitzkampf'' also features parries as a general mechanic. Again, not all of these are punch ones; i.,e, Sai [[RuleOfCool just shrugs and raises his hand]] while Mycale summons a {{Valkyrie|s}} with [[LuckilyMyShieldWillProtectMe a shield]].



* Happens between [[ArrogantKungFuGuy Paul]]'s Phoenix Smasher and [[HollywoodCyborg Bryan]]'s Mach Breaker in the ''VideoGame/{{Tekken}} 6'' opening, resulting in a KungFuSonicBoom.

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* Happens ''VideoGame/{{Bayonetta}}'' and [[EvilCounterpart Jeanne]] do this in their last fight of the game, but not just with their own fists. Each punch is accompanied by their respective contracted demoness' giant fists clashing above them, until the player messes up or completes the quicktime event, at which point one of the two will fail to block and get flattened by a literally huge punch.
* The opening of ''VideoGame/BlazBlueCentralFiction'' climaxes with [[BigBad Terumi]] and [[TheHero Ragna]] throwing a punch at each other, which forms the title. [[spoiler:Happens again in their FinalBattle near the end of the story]].
* ''VideoGame/DevilMayCry'' series:
** Every game features a [[GuideDangIt secret]] mechanic where the player character can deflect enemy attacks by striking at the same time an attack hits them. Results vary from enemy to enemy -- sometimes this merely cancels out the opponent's attack and puts both parties back in a neutral state, while other enemies will recoil and be left open for punishment. The [[VideoGame/DevilMayCry1 first game]] even has a straightforward example; due to the FearfulSymmetry
between [[ArrogantKungFuGuy Paul]]'s Phoenix Smasher the movesets of Dante and [[HollywoodCyborg Bryan]]'s Mach Breaker Nelo Angelo, the latter's attacks can be cancelled out with similar properly-timed strikes. Learning to utilize this technique is also necessary for completing a secret mission in the ''VideoGame/{{Tekken}} 6'' opening, resulting first and fifth games.
** ''VideoGame/DevilMayCry3DantesAwakening'': After defeating Doppelganger and obtaining its power, a clone of Dante is summoned in front of him. [[FearfulSymmetry Like a mirror]], their simultaneous punches land on each other's fists. While they followed it up with close-quarters kicking, their mirrored attacks still cancel each other out just like the initial punch.
* ''VideoGame/GranblueFantasyVersus'': A "Clash!" happens when the players' attacks of a similar "strength" collide at the same time, dealing no damage to either side as a result. The most straightforward examples happen
in a KungFuSonicBoom.MirrorMatch when both players [[FearfulSymmetry perform the exact same move simultaneously]], which for example, may even lead to two Gran players clashing each other's punches.
* Slightly subverted in ''VideoGame/InjusticeGodsAmongUs''. During a clash, both players must bet their super meter. If they both bet the same amount, the punches cancel. If one bets more, they win the clash.



* In ''VideoGame/MarioAndLuigiBowsersInsideStory'', the counter to the final bosses' punching attack has Bowser do this. The fact that this generates a shockwave (which hurts neither combatant) indicates just how strong both of them are.
* The ''VideoGame/SoulSeries'' has this as a gameplay mechanic, although with weapons instead of fists; if two attacks of the same type and height hit each other, the weapons will clang and nothing will happen. Quasi-realistic in that it doesn't work with kicks/body contact moves.



* The ''VideoGame/SoulSeries'' has this as a gameplay mechanic, although with weapons instead of fists; if two attacks of the same type and height hit each other, the weapons will clang and nothing will happen. Quasi-realistic in that it doesn't work with kicks/body contact moves.
* Slightly subverted in ''VideoGame/InjusticeGodsAmongUs''. During a clash, both players must bet their super meter. If they both bet the same amount, the punches cancel. If one bets more, they win the clash.
* Under the name of "Reflect Attack", ''VideoGame/AkatsukiBlitzkampf'' also features parries as a general mechanic. Again, not all of these are punch ones; i.,e, Sai [[RuleOfCool just shrugs and raises his hand]] while Mycale summons a {{Valkyrie|s}} with [[LuckilyMyShieldWillProtectMe a shield]].
* ''VideoGame/GranblueFantasyVersus'': A "Clash!" happens when the players' attacks of a similar "strength" collide at the same time, dealing no damage to either side as a result. The most straightforward examples happen in a MirrorMatch when both players [[FearfulSymmetry perform the exact same move simultaneously]], which for example, may even lead to two Gran players clashing each other's punches.
* In ''VideoGame/MarioAndLuigiBowsersInsideStory'', the counter to the final bosses' punching attack has Bowser do this. The fact that this generates a shockwave (which hurts neither combatant) indicates just how strong both of them are.
* ''VideoGame/{{Bayonetta}}'' and [[EvilCounterpart Jeanne]] do this in their last fight of the game, but not just with their own fists. Each punch is accompanied by their respective contracted demoness' giant fists clashing above them, until the player messes up or completes the quicktime event, at which point one of the two will fail to block and get flattened by a literally huge punch.
* The opening of ''VideoGame/BlazBlueCentralFiction'' climaxes with [[BigBad Terumi]] and [[TheHero Ragna]] throwing a punch at each other, which forms the title. [[spoiler:Happens again in their FinalBattle near the end of the story]].
* Done at least once during the climax of ''VideoGame/Yakuza4'', where succeeding in the QTE causes your character to punch hard enough to break your opponent's hand. It would seem over the top in any other gritty crime drama, but given that it's part of an elaborate fight sequence between various men on a skyscraper surrounded by raining money, it fits right in.



* Happens between [[ArrogantKungFuGuy Paul]]'s Phoenix Smasher and [[HollywoodCyborg Bryan]]'s Mach Breaker in the ''VideoGame/{{Tekken}} 6'' opening, resulting in a KungFuSonicBoom.



* ''VideoGame/DevilMayCry'' series:
** Every game features a [[GuideDangIt secret]] mechanic where the player character can deflect enemy attacks by striking at the same time an attack hits them. Results vary from enemy to enemy -- sometimes this merely cancels out the opponent's attack and puts both parties back in a neutral state, while other enemies will recoil and be left open for punishment. The [[VideoGame/DevilMayCry1 first game]] even has a straightforward example; due to the FearfulSymmetry between the movesets of Dante and Nelo Angelo, the latter's attacks can be cancelled out with similar properly-timed strikes. Learning to utilize this technique is also necessary for completing a secret mission in the first and fifth games.
** ''VideoGame/DevilMayCry3DantesAwakening'': After defeating Doppelganger and obtaining its power, a clone of Dante is summoned in front of him. [[FearfulSymmetry Like a mirror]], their simultaneous punches land on each other's fists. While they followed it up with close-quarters kicking, their mirrored attacks still cancel each other out just like the initial punch.

to:

* ''VideoGame/DevilMayCry'' series:
** Every game features a [[GuideDangIt secret]] mechanic
Done at least once during the climax of ''VideoGame/Yakuza4'', where succeeding in the player QTE causes your character can deflect enemy attacks by striking at the same time an attack hits them. Results vary from enemy to enemy -- sometimes this merely cancels out the punch hard enough to break your opponent's attack and puts both parties back hand. It would seem over the top in a neutral state, while any other enemies will recoil and be left open for punishment. The [[VideoGame/DevilMayCry1 first game]] even has a straightforward example; due to the FearfulSymmetry gritty crime drama, but given that it's part of an elaborate fight sequence between the movesets of Dante and Nelo Angelo, the latter's attacks can be cancelled out with similar properly-timed strikes. Learning to utilize this technique is also necessary for completing a secret mission in the first and fifth games.
** ''VideoGame/DevilMayCry3DantesAwakening'': After defeating Doppelganger and obtaining its power, a clone of Dante is summoned in front of him. [[FearfulSymmetry Like a mirror]], their simultaneous punches land
various men on each other's fists. While they followed a skyscraper surrounded by raining money, it up with close-quarters kicking, their mirrored attacks still cancel each other out just like the initial punch.fits right in.



* ''Webcomic/DragonBallMultiverse'': Done during the fight between Vegito and Broly.



* ''Webcomic/DragonBallMultiverse'': Done during the fight between Vegito and Broly.
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* In ''{{VideoGame/Ultrakill}}'', it's possible to parry a punch attack of the layer 2 boss, earning the player a +DOWN TO SIZE points bonus. It's notable that the fingers on his hands are larger than the player, let alone his entire hand.

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* In ''{{VideoGame/Ultrakill}}'', ''VideoGame/{{Ultrakill}}'', it's possible to parry a punch attack of the layer 2 boss, the Corpse of King Minos, earning the player a +DOWN TO SIZE points bonus. It's notable that the fingers on his hands are larger than the player, let alone his entire hand.
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** In Dressrosa, Luffy and [[RetiredBadass Don Chinjao]] clash with one another while imbuing their fists with [[KiManipulation Haki]]. Because they both possess the extremely rare [[AwesomenessIsAForce Conqueror's Haki]], the resulting clash knocks out every other fighter in the arena.

to:

** In Dressrosa, Luffy and [[RetiredBadass [[OldMaster Don Chinjao]] clash with one another while imbuing their fists with [[KiManipulation Haki]]. Because they both possess the extremely rare [[AwesomenessIsAForce Conqueror's Haki]], the resulting clash knocks out every other fighter in the arena.

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