Stuff [[RandomDrops dropped]] from enemies and [[RewardingVandalism items]] in games, whether money, health, {{Power Up}}s[[labelnote:*]]hence the trope name, as there apparently isn't a term that covers all these things[[/labelnote]], or other things, can be invaluable. But getting to them isn't always easy, as they often appear out of reach (especially if dropped by an enemy hit with a ranged weapon), forcing you to go out of your way to get them, or right into a group of enemies to get them. These problems are compounded if the dropped items tend to scatter. Enter this trope, which is the ability to draw power ups to the player character from far away. Even if the range is limited, it just means you have to get a little closer to grab them instead of being practically right next to them.

There are 3 types of this trope:

* '''"Auto Innate":''' Powerups are naturally attracted to player and won't require any item or ability.
* '''"Auto Gained":''' The player has to acquire an ability or a powerup which does this, and might need to be equipped, but actual use requires no effort from player.
* '''"Manual":''' These are usually telekinesis-type and require the player to manually activate, and often target, the desired item to collect it.

So called because this ability is often called "X Magnet" in some games.

A SubTrope of ItemDropMechanic.


[[folder: Auto Innate ]]

* The later ''VideoGame/{{Touhou}}'' games have your character drawing in powerups that get close to her. Also, in all games starting from ''Embodiment of Scarlet Devil'', moving into the upper part of screen past a certain point will automatically draw all items on the screen to you (although there are certain conditions for this in earlier games, such as being at full power or focusing). Just be careful not to get sucker-punched by the sudden appearance of a stage midboss...
** In ''Subterranean Animism'', it's at least justified when Reimu's MissionControl is Suika Ibuki, an Oni with the special ability to control density, which extends to gathering every power up item on the screen.
* Most VideoGame/{{Cave}} Shoot'em ups have powerups that are magnetic.
* Bubbles in ''VideoGame/BubbleTanks'' have magnetic properties towards the main tank and will home on player when close by. When all enemies are cleared in one area, every bubble in the area will be attracted to the player right away.
* Souls in ''VideoGame/GodOfWar'' automatically are attracted to Kratos.
* In ''VideoGame/GoBeryllium'', quarks are attracted towards the beryllium atom when it's in a short distance.
* In ''VideoGame/{{Minecraft}}'', experience orbs are naturally attracted on the player.
* In the ''VideoGame/SpyroTheDragon'' series, Spyro's dragonfly companion Sparx picks up nearby gems for him. Sparx disappears after Spyro takes damage three times, at which point Spyro must pick up the gems himself. In some games, an upgrade increases Sparx's reach, allowing him to pick up gems from farther away than before.
* In ''VideoGame/{{Crackdown}}'', any mini orbs gained, whether from defeating activities, winning races, or finding the large orbs, are attracted to the PC.
* A standard gameplay mechanic in BulletHell games (such as ''VideoGame/MushihimeSama'') is to have this ability for dropped rewards if the player stops firing.
* In ''VideoGame/{{Warframe}}'', Archwings have a built-in item vacuum to compensate for the larger distances and maps involved. Sadly, this does not extend to Titania's Razorwing.
* In ''VideoGame/TeamFortress2'''s Mann vs. Machine mode, the Scout attracts money towards him in a decently large radius.
* In ''VideoGame/{{Terraria}}'', players attract items towards them from a short distance away. Certain potions or accessories can increase the pickup radius for health and mana pickups and money.


[[folder: Auto Gained ]]

* The "Treasure Magnet" ability in ''VideoGame/KingdomHearts''.
* In the ''Franchise/RatchetAndClank'' games, Ratchet can usually earn or find range upgrades for his auto-innate ability to draw in bolts.
* Later VideoGame/{{Lego Adaptation Game}}s include the "Stud Magnet" ability.
* In several ''Franchise/SonicTheHedgehog'' games since [[VideoGame/Sonic3AndKnuckles the third]], the electric/magnet shield powerup attracts rings.
* Link gets a literal example in ''{{VideoGame/The Legend Of Zelda Oracle|Games}} of Seasons'' in the form of Magnetic Gloves. It only attracts objects needed to progress (and some enemies), but he can still use the Boomerang as stated below.
* ''VideoGame/MaximoGhostsToGlory'': The Midas Shield attracts treasure from a distance, and can even be combined with throwing the shield.
* The Gold Magnet in ''VideoGame/PlantsVsZombies''.
** And the Mini-Magnet in ''VideoGame/MiniRobotWars''.
* ''VideoGame/{{Okami}}'' has the Golden Lucky Cat.
* One of the tarot cards in ''VideoGame/{{Painkiller}}'' makes souls to be magnetic powerups which fly towards the player when having short enough distance.
* When Baby Wario is hitching a ride in ''VideoGame/YoshisIsland DS'', he carries a magnet. One of its functions is to draw all coins (including [[HundredPercentCompletion red coins]]) to you. Since some coins are completely blocked by walls, this is the only way to get some of them. That's right, [[AcceptableBreaksFromReality a magnet can pull coins through solid walls]].
* This appears as an optional ability in ''VideoGame/AnUntitledStory'', attracting crystals towards the player.
* In ''VideoGame/TheBindingOfIsaac'', a magnet powerup attracts powerups even over gaps and over rocks.
* In ''VideoGame/{{Bastion}}'', one of the first draughts that The Kid has access to grants this ability.
* In ''VideoGame/{{Shantae}}: Risky's Revenge'' you can buy a powerup from the store that auto-attracts money to you.
* The magnet power-up in ''VideoGame/BadPiggies'' attracts starboxes and cakes to your vehicle.
* In ''VideoGame/ShovelKnight'', drinking an ichor of fortune makes Shovel Knight attract all treasure to himself for 60 seconds, even through walls.
* The helmet upgrade in ''VideoGame/MegaManX7'' grants X the ability to attract power-ups from a short distance.
* ''Videogame/{{Warframe}}'' has the Vacuum Mode for [[AttackDrone Sentinels]], which automatically picks up any collectibles nearby.
* ''VideoGame/EagleIsland'' features the Satchel perk, which allows Koji to collect items for Quill.


[[folder: Manual ]]

* In the ''VideoGame/MetroidPrimeTrilogy'', charging any of Samus's beam weapons draws in health and ammo refills while the charge is held.
* In most ''Franchise/TheLegendOfZelda'' games, Link can use his Hookshot or Boomerang to pick up items that he can't reach.
* ''Franchise/MegaMan'':
** The Hornet Chaser in ''VideoGame/MegaMan9'': A BeeBeeGun that can retrieve powerups even through walls.
** The [[VideoGame/MegaManIV fourth Game Boy game]] made [[RingsOfDeath Ring Boomerang]] into this. ROMHack ''VideoGame/Rockman4MinusInfinity'' also adapts this into HCR Boomerang.
** Also, a power-up to the Mega Arm in the Game Boy ''VideoGame/MegaManV'' lets it retrieve items in the same fashion.
** The Boomerang Cutter in ''VideoGame/MegaManX'' could be used to retrieve items even through walls -- including that one [[HeartContainer Heart Tank]] in Boomer Kuwanger's own stage.
** The Vacuum Arm in ''VideoGame/MegamanLegends'' lets you collect Zenny from a distance.
* In both ''VideoGame/SuperMarioGalaxy'' games, the player can point the Wiimote to Star bits so they fly off to Mario. So can the second player, [[MisbegottenMultiplayerMode if you managed to drag one in]].
* ''VideoGame/{{Onimusha}}'' games have you hold a button to attract souls.
* The Gravity Gun from ''VideoGame/HalfLife2'', which can pull in objects and repel them, has this as one of its many uses.
* Telekinetic grab spell in ''VideoGame/{{Runescape}}'' helps to grab an item from the distance if it can't be reached for one reason or another.
* In ''VideoGame/FableI'', experience orbs automatically come at you as long as you hold the Right Trigger.
* Mario can launch Kooper in ''VideoGame/PaperMario64'' or Koops in ''VideoGame/PaperMarioTheThousandYearDoor'' to retrieve items just out of reach. Koops has the bonus of charging, allowing Mario to move to a more desirable location before launching.
* Rangers in light green in ''[[VideoGame/StreetPassMiiPlaza Mii Force]]'' have the Ensnaring Plasma attack, en electric whip that homes in on any nearby enemies and goodies. Level 3 Ensnaring Plasma can even collect things through walls, which is necessary for OneHundredPercentCompletion.
* ''[[VideoGame/DungeonSiege Space Siege]]'' allows you to draw Parts (the games equivalent to currency) to yourself if they are within range.
** ''VideoGame/DungeonSiege III'' also allows you to do this with gold, equipment, and (in the ''Treasures of the Sun'' DLC) Essences. Earlier games in the main series allowed you to do something similar, but by sending your party to physically pick up what they could see rather than pulling the items toward you.
* In ''VideoGame/{{Warframe}}'', Mag's passive allows her to draw in nearby drops when bullet-jumping; she can also equip the Greedy Pull mod to let her first power, Pull, do the same thing. In Archwing missions, Tenno using the Itzal can pull in both items and enemies with its third power, Cosmic Crush.