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* Mimicking the old UsefulNotes/GameBoy startup ding. Buh-DING!

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* Mimicking the old UsefulNotes/GameBoy Platform/GameBoy startup ding. Buh-DING!
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Green links.


* Pressing up on the D-pad rapidly in the 16-bit ''VideoGame/SonicTheHedgehog'' games after defeating Dr. Robotnik to give the sprite the appearance that it's laughing (this works best with ''VideoGame/Sonic3AndKnuckles'', as either Sonic or Knuckles).

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* Pressing up on the D-pad rapidly in the 16-bit ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games after defeating Dr. Robotnik to give the sprite the appearance that it's laughing (this works best with ''VideoGame/Sonic3AndKnuckles'', as either Sonic or Knuckles).



* The creators of the ''VideoGame/SuperMarioBros'' series know the jumping tic well, where how well you jump at the end of the level in the 2D entries (and some 3D entries) determines how many points you get. Starting in ''VideoGame/SuperMarioWorld'', getting the maximum height on the flagpole or goalpost rewards you with a OneUp; while ''VideoGame/SuperMarioBros3'' can reward you with several if you to properly time the jump to get the same icon three levels in a row.

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* The creators of the ''VideoGame/SuperMarioBros'' ''Franchise/SuperMarioBros'' series know the jumping tic well, where how well you jump at the end of the level in the 2D entries (and some 3D entries) determines how many points you get. Starting in ''VideoGame/SuperMarioWorld'', getting the maximum height on the flagpole or goalpost rewards you with a OneUp; while ''VideoGame/SuperMarioBros3'' can reward you with several if you to properly time the jump to get the same icon three levels in a row.
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More Youtube links in need of update. Old one got out of public view


** [[https://www.youtube.com/watch?v=ItOPzuIRLVI&t=1m00s I'll save Zelda the only way I know how... SIDEJUMPING!]]

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** [[https://www.youtube.com/watch?v=ItOPzuIRLVI&t=1m00s com/watch?v=qd5hWN7qsn8&t=65 I'll save Zelda the only way I know how... SIDEJUMPING!]]
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* ''VideoGame/DeepRockGalactic'' players have a habit of pinging certain items with their laser pointers to have their dwarves say funny voice lines. Two of the most famous tics involve repeatedly pinging a lump of compressed gold to have the dwarves chant "WE'RE RICH" (the "richual") or say "Mushroom!" in fascination when confronted with a particular example of xenofungus. The devs noticed, and as of Season Three, there's a chance for MissionControl to chime in after players ping those objects too often. [[spoiler:Even the Rivals' Nemesis killbot might [[VoiceChangeling repeat those lines]] while trying to lure dwarves into range of its CombatTentacles.]]
-->'''Mission Control:''' Yes, yes, "you're rich," time to get a move on! I've got Management breathing down my neck here!\\
'''Mission Control:''' ENOUGH about the mushroom! We all ''know'' it's a mushroom, we get it!
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* Players of older ''VideoGame/MarioKart'' games often tilted their controllers to emulate a steering wheel, even though it didn't do anything without motion controls. ''VideoGame/MarioKartWii'' introduced "tilt controls" to the series as a control option to capitalized on this, wherein you can use the controller's gyro sensor to steer the car. ''Wii'' in particular even came bundled with a plastic steering wheel you could put your Wiimote in. That said, people still do this even if they choose not to use tilt controls.

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* Players of older ''VideoGame/MarioKart'' games often tilted their controllers to emulate a steering wheel, even though it didn't do anything without motion controls. ''VideoGame/MarioKartWii'' introduced "tilt controls" to the series as a control option to capitalized capitalize on this, wherein you can use the controller's gyro sensor to steer the car. ''Wii'' in particular even came bundled with a plastic steering wheel you could put your Wiimote in. That said, people still do this even if they choose not to use tilt controls.



* In ''VideoGame/Splatoon2'', enemy Octolings in the main single-player campaign, as well as [[spoiler:Agent 3 and Inner Agent 3]] in the ''Octo Expansion'' cmampaign, have a chance of squidbagging after they manage to splat the player.

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* In ''VideoGame/Splatoon2'', enemy Octolings in the main single-player campaign, as well as [[spoiler:Agent 3 and Inner Agent 3]] in the ''Octo Expansion'' cmampaign, have a chance of squidbagging campaign, will ocasionally squidbag after they manage to splat the player.
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* In ''VideoGame/Splatoon2''[='=]s ''Octo Expansion'', [[spoiler:Agent 3 and Inner Agent 3]] has a chance of squidbagging after they manage to splat the player.

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* In ''VideoGame/Splatoon2''[='=]s ''Octo Expansion'', ''VideoGame/Splatoon2'', enemy Octolings in the main single-player campaign, as well as [[spoiler:Agent 3 and Inner Agent 3]] has in the ''Octo Expansion'' cmampaign, have a chance of squidbagging after they manage to splat the player.

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since its such a short section, alphabetized the developer section


* ''Franchise/{{Splatoon}}'' has squidbagging, which is essentially a more kid-friendly version of teabagging; you rapidly shift back-and-forth between kid and squid form after you splat an opposing player so they'll see it on their killcam views. Allied players doing it all together in a group as a form of celebration, most frequently after beating all the waves in [[PlayerVersusEnvironment Salmon Run]], is known as having a Squid Party. Once Octolings became playable avatars in [[VideoGame/Splatoon2 the second game]]'s ''Octo Expansion'' DLC, the terms "seabagging" and "sea party" started arising as race-neutral alternatives.

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* ''Franchise/{{Splatoon}}'' has squidbagging, which is essentially a more kid-friendly version of teabagging; you rapidly shift back-and-forth between kid and squid form after you splat an opposing player so they'll see it on their killcam views. Allied players doing it all together in a group as a form of celebration, most frequently after beating all the waves in [[PlayerVersusEnvironment Salmon Run]], is known as having a Squid Party.squid party. Once Octolings became playable avatars in [[VideoGame/Splatoon2 the second game]]'s ''Octo Expansion'' DLC, the terms "seabagging" and "sea party" started arising as race-neutral alternatives.



'''Developers who know those tics:'''

* The creators of the ''VideoGame/SuperMarioBros'' series know the jumping tic well. That's why we have those flagpoles in first ''VideoGame/SuperMarioBros'' game and ''VideoGame/NewSuperMarioBros'' series, item squares in ''VideoGame/SuperMarioBros3'' and finally, up and down moving bars in ''VideoGame/SuperMarioWorld''.

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'''Developers
!!Developers
who know those tics:'''

tics

* The creators ''VideoGame/{{Back to the Future|1989}}'' NES game gives you extra bonus points if you jump at right time when completing the level.
* ''VideoGame/BlazBlueCalamityTrigger'' allows you to continue hitting an opponent after the time runs out. It even awards an achievement for completing a 20-hit combo after the end of a battle. This was eliminated in ''Continuum Shift'' because Bang players would waste their opponents' time by going into [[SuperMode Fu-rin-ka-zan]] after the end of a match.
* In ''VideoGame/CallOfDutyGhosts'', Care Packages are awarded for completing Field Orders which can drop after killing an enemy. One
of the ''VideoGame/SuperMarioBros'' orders is to "humiliate your next kill", which is done by teabagging them.
* In ''VideoGame/Disgaea3AbsenceOfJustice'' (at least the Vita version), you actually get a Trophy for excessive pointless jumping.
* In ''VideoGame/DissidiaFinalFantasy'', one of [[VideoGame/FinalFantasyVI Kefka's]] victory quotes is humming the classic victory fanfare. Just like the players do, every single time.
* ''VideoGame/InfinityBlade'' gives you bonus experience for attacking your opponent more after they run out of health.
* Players of older ''VideoGame/MarioKart'' games often tilted their controllers to emulate a steering wheel, even though it didn't do anything without motion controls. ''VideoGame/MarioKartWii'' introduced "tilt controls" to the
series know as a control option to capitalized on this, wherein you can use the jumping tic well. That's why we have those flagpoles controller's gyro sensor to steer the car. ''Wii'' in first ''VideoGame/SuperMarioBros'' particular even came bundled with a plastic steering wheel you could put your Wiimote in. That said, people still do this even if they choose not to use tilt controls.
* The ''VideoGame/MarvelVsCapcom'' series allows you to beat up your opponent for a few seconds after the match is over, and some of its games give you bonus points if your character is in a particularly amusing frame when it stops.
* The [=PS3=] version of ''VideoGame/NiNoKuni'' has a jump button as one of its possible sidequest rewards. The
game itself acknowledges that [[JokeItem the ability is pointless]] and ''VideoGame/NewSuperMarioBros'' series, item squares in ''VideoGame/SuperMarioBros3'' and finally, up and down moving bars in ''VideoGame/SuperMarioWorld''.that it exists primarily to give the player something to do with their fingers.



** Same goes for the ''VideoGame/{{Back to the Future|1989}}'' NES game.
* In ''VideoGame/SuperSmashBrosMelee'', you get extra points for taunting in 1-Player mode after you beat your opponent. This has been removed, along with the rest of the bonus points, as of ''VideoGame/SuperSmashBrosBrawl.'' Even in the later games, the computer-controlled opponents taunt the same way human players do.
** It also had bonus points for finishing levels at certain times too. So complete a side-scrolling stage at 0:56 and you'll get nothing, 0:59 however...
* The ''VideoGame/MarvelVsCapcom'' series allows you to beat up your opponent for a few seconds after the match is over, and some of its games give you bonus points if your character is in a particularly amusing frame when it stops.
** ''VideoGame/BlazBlueCalamityTrigger'' allows this as well, and even awards an achievement for completing a 20-hit combo after the end of a battle. This was eliminated in ''Continuum Shift'' because Bang players would waste their opponents' time by going into [[SuperMode Fu-rin-ka-zan]] after the end of a match.
** Same with the ''VideoGame/SoulSeries''. Though if the winner was determined by ring out, expect that player to join the loser. Even better, some players will come up with elaborate post-win "dances" or memorize ways to inflict harm on their character.
* The makers of ''VideoGame/TonyHawksProSkater'' decided to never fix the aforementioned ability to continue comboing after the timer runs out, due to fans doing this so much.
** It's possible the potentially infinite circuits such as the Rio De Janeiro level in ''Tony Hawk's 3'', and the moon mode in ''Tony Hawk's 2'' took fans obsessions with endless combos to their extreme.



* Players of the older ''VideoGame/MarioKart'' games often tilt their controllers to emulate a steering wheel, even though it doesn't do anything without motion controls. To capitalize on this, ''VideoGame/MarioKartWii'', ''[[VideoGame/MarioKart7 7]]'', and ''[[VideoGame/MarioKart8 8]]'' include gyro controls, which involve turning your controller to steer the car; the former even includes a bundled plastic wheel to favor the simulation. Even players who don't use the feature turn their controller using the non-gyro controls anyway.
* ''VideoGame/InfinityBlade'' gives you bonus experience for attacking your opponent more after they run out of health.
* In ''VideoGame/Disgaea3AbsenceOfJustice'' (at least the Vita version), you actually get a Trophy for excessive pointless jumping.
* The [=PS3=] version of ''VideoGame/NiNoKuni'' has a jump button as one of its possible sidequest rewards. The game itself acknowledges that [[JokeItem the ability is pointless]] and that it exists primarily to give the player something to do with their fingers.
* In ''VideoGame/DissidiaFinalFantasy'', one of [[VideoGame/FinalFantasyVI Kefka's]] victory quotes is humming the classic victory fanfare. Just like the players do, every single time.
* In ''VideoGame/CallOfDutyGhosts'', Care Packages are awarded for completing Field Orders which can drop after killing an enemy. One of the orders is to "humiliate your next kill", which is done by teabagging them.

to:

* Players of the older ''VideoGame/MarioKart'' games often tilt their controllers to emulate a steering wheel, even though it doesn't do anything without motion controls. To capitalize on this, ''VideoGame/MarioKartWii'', ''[[VideoGame/MarioKart7 7]]'', and ''[[VideoGame/MarioKart8 8]]'' include gyro controls, which involve turning your controller to steer the car; the former even includes a bundled plastic wheel to favor the simulation. Even players who don't use the feature turn their controller using the non-gyro controls anyway.
* ''VideoGame/InfinityBlade'' gives
''VideoGame/SoulSeries'' is another fighting series that allows you bonus experience for attacking your opponent more to continue laying on damage after they run out of health.
* In ''VideoGame/Disgaea3AbsenceOfJustice'' (at least
the Vita version), you actually get a Trophy for excessive pointless jumping.
* The [=PS3=] version of ''VideoGame/NiNoKuni'' has a jump button as one of its possible sidequest rewards. The game itself acknowledges
timer runs out. Though if the winner was determined by ring out, expect that [[JokeItem the ability is pointless]] and that it exists primarily to give the player something to do with their fingers.
* In ''VideoGame/DissidiaFinalFantasy'', one of [[VideoGame/FinalFantasyVI Kefka's]] victory quotes is humming
join the classic victory fanfare. Just like the players do, every single time.
* In ''VideoGame/CallOfDutyGhosts'', Care Packages are awarded for completing Field Orders which can drop after killing an enemy. One of the orders is to "humiliate your next kill", which is done by teabagging them.
loser.




to:

* The creators of the ''VideoGame/SuperMarioBros'' series know the jumping tic well, where how well you jump at the end of the level in the 2D entries (and some 3D entries) determines how many points you get. Starting in ''VideoGame/SuperMarioWorld'', getting the maximum height on the flagpole or goalpost rewards you with a OneUp; while ''VideoGame/SuperMarioBros3'' can reward you with several if you to properly time the jump to get the same icon three levels in a row.
* ''VideoGame/SuperSmashBros'':
** In both ''VideoGame/SuperSmashBros64'' and ''VideoGame/SuperSmashBrosMelee'', you get extra points for taunting in 1-Player mode after you beat your opponent, as well as finishing levels at certain times too. So, complete a side-scrolling stage at 0:56 and you'll get nothing, 0:59 however...
** Computer-controlled opponents will occasionally taunt the same way human players do, usually after they manage to land a strong hit that sends you off-stage or [=KOs=].
* The makers of ''VideoGame/TonyHawksProSkater'' decided to never fix the aforementioned ability to continue comboing after the timer runs out, due to fans doing this so much.



'''Non-gaming Examples:'''

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'''Non-gaming Examples:'''

!!Non-gaming Examples



* Game show ''Series/PressYourLuck'' has contestants yell "STOP!" whenever they hit the buzzer during board play, despite the fact that all you need to do is simply hit the button to stop the board. Likewise, every contestant will shout "No Whammies!" several times before yelling "STOP!" to hit the buzzer. Very likely encouraged by the producers to make the show more exciting for the contestants and the audience.

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* Game show ''Series/PressYourLuck'' has contestants yell "STOP!" whenever they hit the buzzer during board play, despite the fact that all you need to do is simply hit the button to stop the board. Likewise, every contestant will shout "No Whammies!" several times before yelling "STOP!" to hit the buzzer. Very likely encouraged by the producers to make the show more exciting for the contestants and the audience.audience.
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