History Main / PlayerTic

7th Feb '16 4:12:56 PM FF32
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** People in battlegrounds waiting for the battle to begin have much the same problem as above TeamFortress players. They also get infinite mana and have big shiny buffs. Especially Paladins, Druids, and Monks fighting to see which of them get to place the 5% stat buff.
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** People in battlegrounds waiting for the battle to begin have much the same problem as above TeamFortress VideoGame/TeamFortress2 players. They also get infinite mana and have big shiny buffs. Especially Paladins, Druids, and Monks fighting to see which of them get to place the 5% stat buff.
22nd Jan '16 3:42:53 PM GrammarNavi
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* In ''SuperSmashBros'' you get extra points for taunting in 1-Player mode after you beat your opponent. This has been removed, along with the rest of the bonus points, as of ''Brawl.''
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* In ''SuperSmashBros'' ''VideoGame/SuperSmashBros'', you get extra points for taunting in 1-Player mode after you beat your opponent. This has been removed, along with the rest of the bonus points, as of ''Brawl.''
17th Jan '16 5:08:46 PM nombretomado
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* ''StarControl'' melee combat ends with a zoom-in on the victorious ship, and its race victory music playing. Players have the habit of having their ship do a "victory dance" by spinning the ship around itself. Experienced players tend to avoid doing this, knowing that it causes disorientation once the next battle starts.
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* ''StarControl'' ''VideoGame/StarControl'' melee combat ends with a zoom-in on the victorious ship, and its race victory music playing. Players have the habit of having their ship do a "victory dance" by spinning the ship around itself. Experienced players tend to avoid doing this, knowing that it causes disorientation once the next battle starts.
6th Jan '16 7:27:46 PM nombretomado
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** Or just beating them while they're down, also known as Corpse Beating and present in ''SoulCalibur'' and some other fighting games.
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** Or just beating them while they're down, also known as Corpse Beating and present in ''SoulCalibur'' ''VideoGame/SoulCalibur'' and some other fighting games.

*** After winning a round of ''SoulCalibur'', you have a second or two to RingOut yourself (or RingOut your opponent's corpse) without penalty.
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*** After winning a round of ''SoulCalibur'', ''[=SoulCalibur=]'', you have a second or two to RingOut yourself (or RingOut your opponent's corpse) without penalty.

** Same with the ''SoulCalibur'' series. Though if the winner was determined by ring out, expect that player to join the loser. Even better, some players will come up with elaborate post-win "dances" or memorize ways to inflict harm on their character.
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** Same with the ''SoulCalibur'' series.''VideoGame/SoulSeries''. Though if the winner was determined by ring out, expect that player to join the loser. Even better, some players will come up with elaborate post-win "dances" or memorize ways to inflict harm on their character.
16th Dec '15 7:01:53 PM nombretomado
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* ''LeagueOfLegends'' players tend to click excessively while moving, especially when it doesn't affect their character's pathing. [[LampshadeHanging Lampshaded]] by Mordekaiser's quote "You only need to click once, fool!"
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* ''LeagueOfLegends'' ''VideoGame/LeagueOfLegends'' players tend to click excessively while moving, especially when it doesn't affect their character's pathing. [[LampshadeHanging Lampshaded]] by Mordekaiser's quote "You only need to click once, fool!"
6th Nov '15 11:46:48 AM rtan
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Added DiffLines:
** The initial loading screen in ''Symphony'' shows "Now Loading" in a fluttering, flag-like wave. You can use the d-pad to alter the intensity of this fluttering. It's a trivial, yet oddly compulsive, challenge to make it completely stop moving before the game finishes loading (as you only see it once per load).
8th Oct '15 6:39:41 AM SgtFrog1
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*** ''WesternAnimation/{{Recess}}'' referenced this once: Randall is talking about his day and says he "decided to play the slots" -- cue flashback-Randall sticking his fingers into the coin return slot of the lobby payphone and coming up empty. "Lady Luck wasn't with me."
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*** ''WesternAnimation/{{Recess}}'' referenced this once: Randall is talking about his day and says he "decided to play the slots" -- cue flashback-Randall pulling the coin return lever and sticking his fingers into the coin return slot of the lobby payphone and coming up empty. "Lady Luck wasn't with me."
11th Aug '15 4:05:23 AM malter
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** Taking it out just to check the time, then [[AttentionDeficitOhShiny unlocking it, flicking back and forth on the homescreen a bit, and maybe checking Facebook/Twitter/whatever.]] Bonus points if you pull it out again 5 seconds later because you forgot what time it was or didn't check the time at all. ** flicking up and down a page for no reason other than to watch it coast and/or watch the position indicator bar thingy appear and disappear.
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** Taking Pulling it out just to check the time, then [[AttentionDeficitOhShiny unlocking it, flicking back and forth on the homescreen a bit, and maybe checking Facebook/Twitter/whatever.]] Bonus points if you pull it out again 5 seconds later because you forgot what time it was or didn't actually check the time at all. time. ** flicking Flicking up and down a page for no reason other than to watch it coast and/or watch the position indicator bar thingy appear and disappear.disappear. ** Or, for that matter, swiping anything swipable. All the time.
11th Aug '15 3:46:42 AM malter
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** On smartphones/tablets: scrolling up and down slightly for no reason other than to see the position indicator bar thingy appear and disappear.
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* Smartphones: ** On smartphones/tablets: scrolling Taking it out just to check the time, then [[AttentionDeficitOhShiny unlocking it, flicking back and forth on the homescreen a bit, and maybe checking Facebook/Twitter/whatever.]] Bonus points if you pull it out again 5 seconds later because you forgot what time it was or didn't check the time at all. ** flicking up and down slightly a page for no reason other than to see watch it coast and/or watch the position indicator bar thingy appear and disappear.
10th Aug '15 12:58:46 AM malter
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** Jumping right before the elevator stops so you fall to the ground faster if the elevator was going down, or it takes longer if the elevator was going upwards, mostly if nobody's looking. Some people also like pretending to open the door as if with super strength, or telekinesis if not actually touching it.
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** Jumping right before the elevator stops so you fall to the ground faster if the elevator was going down, or it takes longer if the elevator was going upwards, mostly if nobody's looking. Some people also like pretending to open the door as if with super strength, or telekinesis telekinesis/[[Franchise/StarWars the Force]] if not actually touching it.

** Also popular: double-clicking on text segments to highlight/deselect them despite no plans to copy/paste.
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** Also popular: double-clicking double (or triple) clicking on text segments to highlight/deselect them despite no plans to copy/paste.

Added DiffLines:
** Also popular: double-clicking on text segments On smartphones/tablets: scrolling up and down slightly for no reason other than to highlight/deselect them despite no plans to copy/paste.see the position indicator bar thingy appear and disappear.
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