History Main / PlayerTic

17th Nov '17 3:18:58 AM Cryoclaste
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* Constantly using glide in ''SpyroTheDragon'' instead of walking, or constantly jumping and holding the square button.

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* Constantly using glide in ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' instead of walking, or constantly jumping and holding the square button.
8th Oct '17 2:01:05 PM nombretomado
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* Game show ''PressYourLuck'' has contestants yell "STOP!" whenever they hit the buzzer during board play, despite the fact that all you need to do is simply hit the button to stop the board.

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* Game show ''PressYourLuck'' ''Series/PressYourLuck'' has contestants yell "STOP!" whenever they hit the buzzer during board play, despite the fact that all you need to do is simply hit the button to stop the board.
23rd Sep '17 9:06:37 PM nombretomado
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* Shooting at each other after successfully completing the stage in ''BattleCity'' and ''Tank Force'' during multiplayer or shooting at the wall when playing alone.

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* Shooting at each other after successfully completing the stage in ''BattleCity'' ''VideoGame/BattleCity'' and ''Tank Force'' during multiplayer or shooting at the wall when playing alone.
4th Sep '17 7:59:54 AM SeptimusHeap
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* Players who keep switching between weapons in ''VideoGame/{{Counter-Strike}},'' for no reason at all. There is a small benefit to doing so: if you reload a weapon then switch it, it skips the reloading animation while still topping your weapon off to full. It was discovered that reloading and switching back-and-forth was faster than merely allowing the reloading animation to play through.

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* Players who keep switching between weapons in ''VideoGame/{{Counter-Strike}},'' ''VideoGame/CounterStrike,'' for no reason at all. There is a small benefit to doing so: if you reload a weapon then switch it, it skips the reloading animation while still topping your weapon off to full. It was discovered that reloading and switching back-and-forth was faster than merely allowing the reloading animation to play through.
20th Aug '17 5:09:48 AM Spanks
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Added DiffLines:

* In the ''VideoGame/DonkeyKongCountry'' games, the second and third games respectively. Players will typically stick Diddy Kong/Kiddy Kong in the lead to use as a [[OneHitPointWonder meat shield]] for Dixie Kong, who has the more useful helicopter spin glide ability, unless she is [[NintendoHard absolutely]] [[ThatOneLevel necessary]].
24th Jul '17 4:51:43 AM johnnye
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* ''VideoGame/{{Marathon}}'', the precursor to the VideoGame/Halo series, was full of these. The most famous examples would be punching switches to activate them (instead of just tapping TAB) just because one could, and mercilessly slaughtering each and every BOB (unarmed friendlies) in a level, just for cruelty's sake.

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* ''VideoGame/{{Marathon}}'', the precursor to the VideoGame/Halo VideoGame/{{Halo}} series, was full of these. The most famous examples would be punching switches to activate them (instead of just tapping TAB) just because one could, and mercilessly slaughtering each and every BOB (unarmed friendlies) in a level, just for cruelty's sake.
21st May '17 5:46:46 PM nombretomado
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* In ''WiiSports'', there are a couple of times (like after winning/losing a tennis match) that your Mii is just standing there, either moping or arms raised, when you can make them swing the racquet spasmodically to no effect. It's hard to resist, since the alternative is just standing there.
** Doubly so in ''WiiSportsResort''. Especially with the Swordplay event where the position of your sword maps directly to that of the Remote.

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* In ''WiiSports'', ''VideoGame/WiiSports'', there are a couple of times (like after winning/losing a tennis match) that your Mii is just standing there, either moping or arms raised, when you can make them swing the racquet spasmodically to no effect. It's hard to resist, since the alternative is just standing there.
** Doubly so in ''WiiSportsResort''.''VideoGame/WiiSportsResort''. Especially with the Swordplay event where the position of your sword maps directly to that of the Remote.
13th Mar '17 10:49:26 AM BeerBaron
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* Jumping frantically while running across the near-endless landscape in ''VideoGame/TheElderScrollsIIIMorrowind'' and ''VideoGame/TheElderScrollsIVOblivion''. Eventually will level the player's Acrobatics skill, but it takes so long by this method that it is much more of a tic than a real practice (serious [[LevelGrinding powerlevelers]] jump off high things to level this skill instead).
** Though with the use of a certain exploit to level your Acrobatics over 100, jumping everywhere can become a great deal faster than running. The same exploit can jack up your Speed stat, but that can easily make your character uncontrollable.
** ''VideoGame/TheElderScrollsVSkyrim'': Making sure to take a good portrait of your character before saving, or of some SceneryPorn. (Though this may actually have practical use if you're [[AltItis playing two characters on the same profile]]).

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* Jumping frantically ''Franchise/TheElderScrolls''
** Following the series' [[VideoGame3DLeap jump to 3D]], changing the camera angle
while running across saving so the near-endless landscape in ''VideoGame/TheElderScrollsIIIMorrowind'' "save game" screenshot is a portrait of your character has become extremely common. 99% of the time, you'll just save over it without ever giving it a second look, but it doesn't stop players from doing it. One practical purpose it may serve is helping to "label" your save file if you're [[AltItis playing multiple characters at once]], but naming the file after the character and ''VideoGame/TheElderScrollsIVOblivion''. Eventually will level checking the player's Acrobatics skill, but date/timestamp are usually more than enough to cover this.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', jumping everywhere as you run seems to be common among players. At low levels,
it takes so long by this method that it is much more of a tic than a real practice (serious practice. However, doing so increases your Acrobatics skill, and once that is sufficiently high, it becomes the ''fastest'' way to travel on foot. (Serious [[LevelGrinding powerlevelers]] jump off high things to level this skill instead).
** Though with the use of a certain exploit to level your Acrobatics over 100, jumping everywhere can become a great deal faster than running. The same exploit can jack up your Speed stat, but that can easily make your character uncontrollable.
** ''VideoGame/TheElderScrollsVSkyrim'': Making sure to take a good portrait of your character before saving, or of some SceneryPorn. (Though this may actually have practical use if you're [[AltItis playing two characters on the same profile]]).
skill, instead).
4th Mar '17 9:23:00 AM nombretomado
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* MarioKart Wii and 7 include gyro controls, which involve turning your controller to steer the car.

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* MarioKart Wii ''VideoGame/MarioKartWii'' and 7 ''[[VideoGame/MarioKart7 7]]'' include gyro controls, which involve turning your controller to steer the car.
4th Mar '17 1:57:31 AM Morgenthaler
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* Creators of ''SuperMarioBros'' series know the jumping tic well. That's why we have those flagpoles in first ''VideoGame/SuperMarioBros'' game and ''VideoGame/NewSuperMarioBros'' series, item squares in ''VideoGame/SuperMarioBros3'' and finally, up and down moving bars in ''VideoGame/SuperMarioWorld''.

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* Creators of ''SuperMarioBros'' ''VideoGame/SuperMarioBros'' series know the jumping tic well. That's why we have those flagpoles in first ''VideoGame/SuperMarioBros'' game and ''VideoGame/NewSuperMarioBros'' series, item squares in ''VideoGame/SuperMarioBros3'' and finally, up and down moving bars in ''VideoGame/SuperMarioWorld''.



* The makers of ''TonyHawksProSkater'' never fixed the aforementioned ability to continue comboing after the timer runs out, due to fans doing this so much.

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* The makers of ''TonyHawksProSkater'' ''VideoGame/TonyHawksProSkater'' never fixed the aforementioned ability to continue comboing after the timer runs out, due to fans doing this so much.



* ''PennyArcadeAdventures'' gives extra points for overkills.

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* ''PennyArcadeAdventures'' ''VideoGame/PennyArcadeAdventures'' gives extra points for overkills.



* ''InfinityBlade'' gives you bonus experience for attacking your opponent more after they run out of health.

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* ''InfinityBlade'' ''VideoGame/InfinityBlade'' gives you bonus experience for attacking your opponent more after they run out of health.



* The [=PS3=] version of ''NiNoKuni'' has a jump button as one of its possible sidequest rewards. The game itself acknowledges that [[JokeItem the ability is pointless]] and that it exists primarily to give the player something to do with their fingers.

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* The [=PS3=] version of ''NiNoKuni'' ''VideoGame/NiNoKuni'' has a jump button as one of its possible sidequest rewards. The game itself acknowledges that [[JokeItem the ability is pointless]] and that it exists primarily to give the player something to do with their fingers.
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