History Main / PlayerTic

17th Feb '17 7:09:19 AM Palindromee
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* In {{Overwatch}}'s skirmishes and before matches, jumping up and down and spamming the "Hello" emote is extremely common, and it's considered impolite not to reply, and even ruder to attack an enemy in Skirmish who is spamming "Hello" and harmlessly bouncing around.
29th Jan '17 4:31:40 PM Quanyails
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* Recently, [[{{Speedrun}} speedrunners]] who play the ''VideoGame/BatmanArkhamSeries'' have developed a habit of killing time in elevators by "batflapping": wiggling the analog stick back and forth (or [[PersonalComputer mashing A and D]]) which causes Batman's character model to [[SpecialEffectsFailure revert to its neutral T-pose position]].

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* Recently, [[{{Speedrun}} speedrunners]] who play the ''VideoGame/BatmanArkhamSeries'' have developed a habit of killing time in elevators by "batflapping": wiggling the analog stick back and forth (or [[PersonalComputer mashing A and D]]) D) which causes Batman's character model to [[SpecialEffectsFailure revert to its neutral T-pose position]].
29th Jan '17 4:02:15 PM Quanyails
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** In MvM, there's people calling the bots spies over and over as they approach the line.

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** In MvM, there's the Mann vs. Machine game mode, people calling call the bots spies over and over as they approach the line.
29th Jan '17 4:01:32 PM Quanyails
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* Players who keep switching between weapons in ''VideoGame/{{Counter-Strike}},'' for no reason at all.
** Well, it does make [[NoisyGuns nice, almost soothing sounds...]]
** Happens in all games where you can switch weapons, probably. Or at least in VideoGame/TeamFortress2, where it's quite common to see people switching rapidly between weapons as they head for the fight. Becomes even more fun if you're a Degreaser Pyro, which increases weapon switch speed. *flipflipflip*
** It actually ''does'' serve a purpose in Counter-Strike: if you reload a weapon then switch it, it skips the reloading animation while still topping your weapon off to full. It was discovered that reloading and switching back-and-forth was faster than merely allowing the reloading animation to play through.
* A common tic for players of first person shooters in general is to constantly reload the guns when having no need. Usually rather soothing and works double with NoisyGuns.

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* Players who keep switching between weapons in ''VideoGame/{{Counter-Strike}},'' for no reason at all.
** Well, it does make [[NoisyGuns nice, almost soothing sounds...]]
** Happens in all games where you can switch weapons, probably. Or at least in VideoGame/TeamFortress2, where it's quite common
all. There is a small benefit to see people switching rapidly between weapons as they head for the fight. Becomes even more fun if you're a Degreaser Pyro, which increases weapon switch speed. *flipflipflip*
** It actually ''does'' serve a purpose in Counter-Strike:
doing so: if you reload a weapon then switch it, it skips the reloading animation while still topping your weapon off to full. It was discovered that reloading and switching back-and-forth was faster than merely allowing the reloading animation to play through.
* A common tic for players of first person shooters in general is to constantly reload the guns when having no need. Usually rather soothing and works double with witth NoisyGuns.


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** It's quite common to see people switching rapidly between weapons as they head for the fight. Becomes even more fun if you're a Degreaser Pyro, which increases weapon switch speed. *flipflipflip*
29th Jan '17 3:59:32 PM Quanyails
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* In ''VideoGame/TeamFortress2'', some game modes (payload maps, 2 control points) have preparation time. The RED defending team uses it to get into position, set up sentries and lay sticky traps. For the BLU attacking team, there isn't a lot to do besides TheMedic building uber. Thus most players will be found running around aimlessly, firing off weapons, jumping randomly and letting off taunts.

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* In ''VideoGame/TeamFortress2'', some game modes (payload maps, 2 control points) have preparation time. The RED defending team uses it to get into position, set up sentries and lay sticky traps. For the BLU attacking team, there isn't a lot to do besides TheMedic building uber.Uber. Thus most players will be found running around aimlessly, firing off weapons, jumping randomly and letting off taunts.



** There is ''always'' someone who'll idly play with the voice commands so as to hold a conversation with themselves, or spam the voice commands randomly instead of using them strategically, which has led to voice line memes such as "Pootis" and "MeeM" which come from the heavy's "Put dispenser here" and every class' "Medic!" voice lines respectively. Painis Cupcake is another similar case, the "Panis" in his name comes from Soldier's "'''Pain is''' weakness leaving the body" line.

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** There is ''always'' someone who'll idly play with the voice commands so as to hold a conversation with themselves, or spam the voice commands randomly instead of using them strategically, which has led to voice line memes such as "Pootis" and "MeeM" "[=MeeM=]" which come from the heavy's "Put dispenser here" and every class' "Medic!" voice lines respectively. Painis Cupcake is another similar case, the "Panis" in his name comes from Soldier's "'''Pain is''' weakness leaving the body" line.
23rd Jan '17 10:56:28 AM malter
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** Similarly, jumping trying to catch Boom Boom's question mark orb in mid-air, despite it being ungrabbable until after it has touched the ground.
23rd Jan '17 10:46:25 AM malter
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* Jumping after defeating a koopaling in ''VideoGame/SuperMarioBros3'' so you could catch the wand mid-air.
* Triple-jumping, long jumping, backflipping or flying into the power stars/shines in the [[VideoGame/SuperMario64 3D]] [[VideoGame/SuperMarioSunshine Super]] [[VideoGame/SuperMarioGalaxy Mario]] [[VideoGame/SuperMarioGalaxy2 games]].

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* ''Franchise/SuperMarioBros'':
**
Jumping after defeating a koopaling in ''VideoGame/SuperMarioBros3'' so you could catch the wand mid-air.
* ** Triple-jumping, long jumping, backflipping or flying into the power stars/shines in the [[VideoGame/SuperMario64 3D]] [[VideoGame/SuperMarioSunshine Super]] [[VideoGame/SuperMarioGalaxy Mario]] [[VideoGame/SuperMarioGalaxy2 games]].
23rd Jan '17 10:42:59 AM malter
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* Similarly, triple-jumping, long jumping, backflipping or flying into the power stars/shines in the [[VideoGame/SuperMario64 3D]] [[VideoGame/SuperMarioSunshine Super]] [[VideoGame/SuperMarioGalaxy Mario]] [[VideoGame/SuperMarioGalaxy2 games]].

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* Similarly, triple-jumping, Triple-jumping, long jumping, backflipping or flying into the power stars/shines in the [[VideoGame/SuperMario64 3D]] [[VideoGame/SuperMarioSunshine Super]] [[VideoGame/SuperMarioGalaxy Mario]] [[VideoGame/SuperMarioGalaxy2 games]].
23rd Jan '17 10:41:02 AM malter
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* Similarly, triple-jumping, long jumping, backflipping or flying into the power stars/shines in the [[VideoGame/SuperMario64 3D]] [[VideoGame/SuperMarioSunshine Super]] [[VideoGame/SuperMarioGalaxy Mario]] [[VideoGame/SuperMarioGalaxy2 games]].
22nd Jan '17 11:30:32 AM Killerikala
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** Firing at walls and air, especially if ammo is not an issue.
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