History Main / PlayerTic

24th Jul '17 4:51:43 AM johnnye
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* ''VideoGame/{{Marathon}}'', the precursor to the VideoGame/Halo series, was full of these. The most famous examples would be punching switches to activate them (instead of just tapping TAB) just because one could, and mercilessly slaughtering each and every BOB (unarmed friendlies) in a level, just for cruelty's sake.

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* ''VideoGame/{{Marathon}}'', the precursor to the VideoGame/Halo VideoGame/{{Halo}} series, was full of these. The most famous examples would be punching switches to activate them (instead of just tapping TAB) just because one could, and mercilessly slaughtering each and every BOB (unarmed friendlies) in a level, just for cruelty's sake.
21st May '17 5:46:46 PM nombretomado
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* In ''WiiSports'', there are a couple of times (like after winning/losing a tennis match) that your Mii is just standing there, either moping or arms raised, when you can make them swing the racquet spasmodically to no effect. It's hard to resist, since the alternative is just standing there.
** Doubly so in ''WiiSportsResort''. Especially with the Swordplay event where the position of your sword maps directly to that of the Remote.

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* In ''WiiSports'', ''VideoGame/WiiSports'', there are a couple of times (like after winning/losing a tennis match) that your Mii is just standing there, either moping or arms raised, when you can make them swing the racquet spasmodically to no effect. It's hard to resist, since the alternative is just standing there.
** Doubly so in ''WiiSportsResort''.''VideoGame/WiiSportsResort''. Especially with the Swordplay event where the position of your sword maps directly to that of the Remote.
13th Mar '17 10:49:26 AM BeerBaron
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* Jumping frantically while running across the near-endless landscape in ''VideoGame/TheElderScrollsIIIMorrowind'' and ''VideoGame/TheElderScrollsIVOblivion''. Eventually will level the player's Acrobatics skill, but it takes so long by this method that it is much more of a tic than a real practice (serious [[LevelGrinding powerlevelers]] jump off high things to level this skill instead).
** Though with the use of a certain exploit to level your Acrobatics over 100, jumping everywhere can become a great deal faster than running. The same exploit can jack up your Speed stat, but that can easily make your character uncontrollable.
** ''VideoGame/TheElderScrollsVSkyrim'': Making sure to take a good portrait of your character before saving, or of some SceneryPorn. (Though this may actually have practical use if you're [[AltItis playing two characters on the same profile]]).

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* Jumping frantically ''Franchise/TheElderScrolls''
** Following the series' [[VideoGame3DLeap jump to 3D]], changing the camera angle
while running across saving so the near-endless landscape in ''VideoGame/TheElderScrollsIIIMorrowind'' "save game" screenshot is a portrait of your character has become extremely common. 99% of the time, you'll just save over it without ever giving it a second look, but it doesn't stop players from doing it. One practical purpose it may serve is helping to "label" your save file if you're [[AltItis playing multiple characters at once]], but naming the file after the character and ''VideoGame/TheElderScrollsIVOblivion''. Eventually will level checking the player's Acrobatics skill, but date/timestamp are usually more than enough to cover this.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', jumping everywhere as you run seems to be common among players. At low levels,
it takes so long by this method that it is much more of a tic than a real practice (serious practice. However, doing so increases your Acrobatics skill, and once that is sufficiently high, it becomes the ''fastest'' way to travel on foot. (Serious [[LevelGrinding powerlevelers]] jump off high things to level this skill instead).
** Though with the use of a certain exploit to level your Acrobatics over 100, jumping everywhere can become a great deal faster than running. The same exploit can jack up your Speed stat, but that can easily make your character uncontrollable.
** ''VideoGame/TheElderScrollsVSkyrim'': Making sure to take a good portrait of your character before saving, or of some SceneryPorn. (Though this may actually have practical use if you're [[AltItis playing two characters on the same profile]]).
skill, instead).
4th Mar '17 9:23:00 AM nombretomado
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* MarioKart Wii and 7 include gyro controls, which involve turning your controller to steer the car.

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* MarioKart Wii ''VideoGame/MarioKartWii'' and 7 ''[[VideoGame/MarioKart7 7]]'' include gyro controls, which involve turning your controller to steer the car.
4th Mar '17 1:57:31 AM Morgenthaler
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* Creators of ''SuperMarioBros'' series know the jumping tic well. That's why we have those flagpoles in first ''VideoGame/SuperMarioBros'' game and ''VideoGame/NewSuperMarioBros'' series, item squares in ''VideoGame/SuperMarioBros3'' and finally, up and down moving bars in ''VideoGame/SuperMarioWorld''.

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* Creators of ''SuperMarioBros'' ''VideoGame/SuperMarioBros'' series know the jumping tic well. That's why we have those flagpoles in first ''VideoGame/SuperMarioBros'' game and ''VideoGame/NewSuperMarioBros'' series, item squares in ''VideoGame/SuperMarioBros3'' and finally, up and down moving bars in ''VideoGame/SuperMarioWorld''.



* The makers of ''TonyHawksProSkater'' never fixed the aforementioned ability to continue comboing after the timer runs out, due to fans doing this so much.

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* The makers of ''TonyHawksProSkater'' ''VideoGame/TonyHawksProSkater'' never fixed the aforementioned ability to continue comboing after the timer runs out, due to fans doing this so much.



* ''PennyArcadeAdventures'' gives extra points for overkills.

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* ''PennyArcadeAdventures'' ''VideoGame/PennyArcadeAdventures'' gives extra points for overkills.



* ''InfinityBlade'' gives you bonus experience for attacking your opponent more after they run out of health.

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* ''InfinityBlade'' ''VideoGame/InfinityBlade'' gives you bonus experience for attacking your opponent more after they run out of health.



* The [=PS3=] version of ''NiNoKuni'' has a jump button as one of its possible sidequest rewards. The game itself acknowledges that [[JokeItem the ability is pointless]] and that it exists primarily to give the player something to do with their fingers.

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* The [=PS3=] version of ''NiNoKuni'' ''VideoGame/NiNoKuni'' has a jump button as one of its possible sidequest rewards. The game itself acknowledges that [[JokeItem the ability is pointless]] and that it exists primarily to give the player something to do with their fingers.
17th Feb '17 7:09:19 AM Palindromee
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Added DiffLines:

* In {{Overwatch}}'s skirmishes and before matches, jumping up and down and spamming the "Hello" emote is extremely common, and it's considered impolite not to reply, and even ruder to attack an enemy in Skirmish who is spamming "Hello" and harmlessly bouncing around.
29th Jan '17 4:31:40 PM Quanyails
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* Recently, [[{{Speedrun}} speedrunners]] who play the ''VideoGame/BatmanArkhamSeries'' have developed a habit of killing time in elevators by "batflapping": wiggling the analog stick back and forth (or [[PersonalComputer mashing A and D]]) which causes Batman's character model to [[SpecialEffectsFailure revert to its neutral T-pose position]].

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* Recently, [[{{Speedrun}} speedrunners]] who play the ''VideoGame/BatmanArkhamSeries'' have developed a habit of killing time in elevators by "batflapping": wiggling the analog stick back and forth (or [[PersonalComputer mashing A and D]]) D) which causes Batman's character model to [[SpecialEffectsFailure revert to its neutral T-pose position]].
29th Jan '17 4:02:15 PM Quanyails
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** In MvM, there's people calling the bots spies over and over as they approach the line.

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** In MvM, there's the Mann vs. Machine game mode, people calling call the bots spies over and over as they approach the line.
29th Jan '17 4:01:32 PM Quanyails
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* Players who keep switching between weapons in ''VideoGame/{{Counter-Strike}},'' for no reason at all.
** Well, it does make [[NoisyGuns nice, almost soothing sounds...]]
** Happens in all games where you can switch weapons, probably. Or at least in VideoGame/TeamFortress2, where it's quite common to see people switching rapidly between weapons as they head for the fight. Becomes even more fun if you're a Degreaser Pyro, which increases weapon switch speed. *flipflipflip*
** It actually ''does'' serve a purpose in Counter-Strike: if you reload a weapon then switch it, it skips the reloading animation while still topping your weapon off to full. It was discovered that reloading and switching back-and-forth was faster than merely allowing the reloading animation to play through.
* A common tic for players of first person shooters in general is to constantly reload the guns when having no need. Usually rather soothing and works double with NoisyGuns.

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* Players who keep switching between weapons in ''VideoGame/{{Counter-Strike}},'' for no reason at all.
** Well, it does make [[NoisyGuns nice, almost soothing sounds...]]
** Happens in all games where you can switch weapons, probably. Or at least in VideoGame/TeamFortress2, where it's quite common
all. There is a small benefit to see people switching rapidly between weapons as they head for the fight. Becomes even more fun if you're a Degreaser Pyro, which increases weapon switch speed. *flipflipflip*
** It actually ''does'' serve a purpose in Counter-Strike:
doing so: if you reload a weapon then switch it, it skips the reloading animation while still topping your weapon off to full. It was discovered that reloading and switching back-and-forth was faster than merely allowing the reloading animation to play through.
* A common tic for players of first person shooters in general is to constantly reload the guns when having no need. Usually rather soothing and works double with witth NoisyGuns.


Added DiffLines:

** It's quite common to see people switching rapidly between weapons as they head for the fight. Becomes even more fun if you're a Degreaser Pyro, which increases weapon switch speed. *flipflipflip*
29th Jan '17 3:59:32 PM Quanyails
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* In ''VideoGame/TeamFortress2'', some game modes (payload maps, 2 control points) have preparation time. The RED defending team uses it to get into position, set up sentries and lay sticky traps. For the BLU attacking team, there isn't a lot to do besides TheMedic building uber. Thus most players will be found running around aimlessly, firing off weapons, jumping randomly and letting off taunts.

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* In ''VideoGame/TeamFortress2'', some game modes (payload maps, 2 control points) have preparation time. The RED defending team uses it to get into position, set up sentries and lay sticky traps. For the BLU attacking team, there isn't a lot to do besides TheMedic building uber.Uber. Thus most players will be found running around aimlessly, firing off weapons, jumping randomly and letting off taunts.



** There is ''always'' someone who'll idly play with the voice commands so as to hold a conversation with themselves, or spam the voice commands randomly instead of using them strategically, which has led to voice line memes such as "Pootis" and "MeeM" which come from the heavy's "Put dispenser here" and every class' "Medic!" voice lines respectively. Painis Cupcake is another similar case, the "Panis" in his name comes from Soldier's "'''Pain is''' weakness leaving the body" line.

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** There is ''always'' someone who'll idly play with the voice commands so as to hold a conversation with themselves, or spam the voice commands randomly instead of using them strategically, which has led to voice line memes such as "Pootis" and "MeeM" "[=MeeM=]" which come from the heavy's "Put dispenser here" and every class' "Medic!" voice lines respectively. Painis Cupcake is another similar case, the "Panis" in his name comes from Soldier's "'''Pain is''' weakness leaving the body" line.
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