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* ''VideoGame/Warhammer40000RogueTrader'': Your ship, a repurposed Imperial naval frigate, acts as your HQ, with the bridge being where most business is handled.
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[[folder:Visual Novels]]
* In ''VisualNovel/ChoicesStoriesYouPlay'' it shows two rare cases in Visual Novels: in two stories, the player has a Headquarters.
** In ''VisualNovel/TheHeistMonaco'', the player can choose what their headquarters will look like until the end of the story: the abandoned warehouse, a high-tech apartment, or a luxury mansion.
** in ''VisualNovel/WakeTheDead'', the player's headquarters is a former ski resort turned colony. The player can customize it by even giving it a name.
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** In ''VideoGame/WatchDogs'' protagonist Aiden Pearce starts out working out of a room at the Owl Motel, where he can rest and change his outfit. Early into Act 2 the [[TrashTheSet room is destroyed by a group of fixers]] and Aiden relocates to a [[IslandBase ctOS testing site on an abandoned industrial island south of the Loop.]] Several additional hideouts converted from shipping containers are unlocked throughout the world, where the player can do the same activities in them but their are not major parts of the plot.

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** In ''VideoGame/WatchDogs'' protagonist Aiden Pearce starts out working out of a room at the Owl Motel, where he can rest and change his outfit. Early into Act 2 the [[TrashTheSet room is destroyed by a group of fixers]] and Aiden relocates to a [[IslandBase ctOS testing site on an abandoned industrial island south of the Loop.]] Several additional hideouts converted from shipping containers are unlocked throughout the world, where the player can do the same activities in them but their are not major parts of the plot.
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* ''VideoGame/DemonHunterTheReturnOfTheWings'': Base of Dubaq is where all the early [=NPCs=] are, and progressing through story unlocks other bases. Being there also heals you over time.
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* ''VideoGame/EldenRing'' gives us the Roundtable Hold, a strange PocketDimension of sorts separate from the rest of the map where you can talk to [=NPC=]s, upgrade your weapons, visit merchants, and start quests. It's under a binding spell that prevents anyone there from attacking each other (except for one large hall where you can be invaded by an NPC), to prevent the player from breaking game progression by killing everyone. While the exact nature of the Hold is left mysterious, later in the game you can find [[spoiler:the Fortified Manor in Leyndell, which looks exactly like the Hold but in an advanced state of ruin]].
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* The turning point in ''VideoGame/CosmicStarHeroine'' is when you get your own CoolSpaceship, which houses crew you can chat up for information, buy/sell weapons and shields and most importantly travel to other planets in the Zebanii system.

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* The turning point in ''VideoGame/CosmicStarHeroine'' is when you get your own CoolSpaceship, CoolStarship, which houses crew you can chat up for information, buy/sell weapons and shields and most importantly travel to other planets in the Zebanii system.

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