History Main / PlayerHeadquarters

24th Nov '17 10:07:20 PM Scifiwriterguy
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* ''VideoGame/StateOfDecay'' uses this as a core gameplay mechanic. The player must always have a headquarters, as it is where characters resupply, rest, and heal. A major focus of the main game is settling and upgrading increasingly-capable headquarters locations ranging from single-family houses to warehouses and fairgrounds.
16th Nov '17 7:17:59 AM badalamentink
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* All the save rooms throughout the Franchise/ResidentEvil games. Safety, save points, and access to an unlimited storage container.

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* All the save rooms throughout the Franchise/ResidentEvil games. Safety, save points, and access to an unlimited storage container.containers.
16th Nov '17 7:17:19 AM badalamentink
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* All the save rooms throughout the Franchise/ResidentEvil games. Safety, save points, and access to an unlimited storage container.
2nd Nov '17 10:26:21 PM Actua11y
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** The series gets other different HQs along the way. Brotherhood has the Assassin HQ in Rome, with Ezio using the money he earns to renovate Rome into a thriving city, then does the same thing with Constantinople in Revelations. In 3, Connor has the Davenport Homestead, bringing in settlers of different walks of life. 4 has Great Inagua, which starts off as a hidden port for the Templars, but becomes a pirate island once Edward takes over. Unity has the Cafe Theatre which starts off as a rundown theater, but after Arno fixes it up and does missions, it becomes a thriving hotspot. Syndicate has the Train Hideout, a moving locomotive the twins use as their base of operations. Either Jacob or Evie hang out there when the player is controlling the other.

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** The series gets other different HQs [=HQs=] along the way. Brotherhood has the Assassin HQ in Rome, with Ezio using the money he earns to renovate Rome into a thriving city, then does the same thing with Constantinople in Revelations. In 3, Connor has the Davenport Homestead, bringing in settlers of different walks of life. 4 has Great Inagua, which starts off as a hidden port for the Templars, but becomes a pirate island once Edward takes over. Unity has the Cafe Theatre which starts off as a rundown theater, but after Arno fixes it up and does missions, it becomes a thriving hotspot. Syndicate has the Train Hideout, a moving locomotive the twins use as their base of operations. Either Jacob or Evie hang out there when the player is controlling the other.
2nd Nov '17 10:01:08 PM Actua11y
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** Technically, your CoolStarship [[BaseOnWheels is your player character's home base.]] However, you do not have any storage functions on your ship beyond sending something to your limited Account Bank from your ready room. Your character's personal storage and mail systems can only be access at HubLevels like Earth Spacedock, New Romulus, Qo'Nos, Deep Space Nine and so one or by using a summonable freighter.
** Players who own playable freighters and the Suliban Cell Ship have one proper as their CoolStarship. The trade off being its a UsedFuture cargo vessel and not a combat-ready ship.

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** Technically, your CoolStarship [[BaseOnWheels is your player character's home base.]] However, you do not have any storage functions on your ship beyond sending something to your limited Account Bank from your ready room. Your character's personal storage and mail systems can only be access accessed at HubLevels like Earth Spacedock, New Romulus, Qo'Nos, Deep Space Nine and so one or by using a summonable freighter.
** Players who own playable freighters and the Suliban Cell Ship have one proper as their CoolStarship. The trade off tradeoff being its it's a UsedFuture cargo vessel and not a combat-ready ship.



* ''VideoGame/StarWarsGalaxies'' featured a large variety of non-instanced player houses from small and big regular houses of different styles to sail barges, Sith temples, bunkers, hangars, towers and more. Players were allowed to freely place them pretty much anywhere outside of NPC cities. Many guilds also formed player cities as their base of operations. Players could use them to store items and freely decorate the interior with pretty much all items from the their inventories. Those who chose the Structures Trader profession were also able to craft lots of different pieces of furniture for other players. Players of the Trader professions could also use them as shops to sell their crafted items. Additionally, players who owned multiplayer ships like the Sorosuub Luxury Yacht, Y-8 Mining Ship, YT-1300s (like the Millennium Falcon), etc. were also able to decorate them just like their houses and use them as their BaseOnWheels.

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* ''VideoGame/StarWarsGalaxies'' featured a large variety of non-instanced player houses from small and big regular houses of different styles to sail barges, Sith temples, bunkers, hangars, towers and more. Players were allowed to freely place them pretty much anywhere outside of NPC cities. Many guilds also formed player cities as their base of operations. Players could use them to store items and freely decorate the interior with pretty much all items from the their inventories. Those who chose the Structures Trader profession were also able to craft lots of different pieces of furniture for other players. Players of the Trader professions could also use them as shops to sell their crafted items. Additionally, players who owned multiplayer ships like the Sorosuub Luxury Yacht, Y-8 Mining Ship, YT-1300s (like the Millennium Falcon), etc. were also able to decorate them just like their houses and use them as their BaseOnWheels.



* ''VideoGame/{{Mabinogi}}'' has the Homestead, accessible instantly from anywhere in the overworld. It can host various crafting tools that are normally found only in a few towns (and Homestead versions never require fuel or a use fee), as well as minor resource supplies like woodchopping blocks, fishing ponds and herb patches. It also has plenty of cosmetic items, up to and including a floating crescent moon that you can sit on and chat with friends. No storage, though.

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* ''VideoGame/{{Mabinogi}}'' has the Homestead, accessible instantly from anywhere in the overworld. It can host various crafting tools that are normally found only in a few towns (and Homestead versions never require fuel or a use fee), as well as minor resource supplies like woodchopping blocks, fishing ponds ponds, and herb patches. It also has plenty of cosmetic items, up to and including a floating crescent moon that you can sit on and chat with friends. No storage, though.



** The Blackjack in ''VideoGame/FinalFantasyVI'': Airship. Complete with lounge, engine room, bedroom, merchants, and casino! The Falcon replaces the Blackjack later on, but it has fewer creature comforts. Both allow you to change your party.

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** The Blackjack in ''VideoGame/FinalFantasyVI'': Airship. Complete with a lounge, engine room, bedroom, merchants, and casino! The Falcon replaces the Blackjack later on, but it has fewer creature comforts. Both allow you to change your party.



** Quite explicitly, the Celsius in ''VideoGame/FinalFantasyX2'', complete with item shop.

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** Quite explicitly, the Celsius in ''VideoGame/FinalFantasyX2'', complete with an item shop.



* The ''Normandy'' in ''Franchise/MassEffect''. In the Pinnacle Station DLC, [[spoiler: if you survive Ahern's insanely hard simulation, he will give you his house on a nearby colony world. In addition to a cool view, it also has grenade and medi-gel dispensers, and a radio you can use to purchase equipment from passing convoy ships.]]

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* The ''Normandy'' in ''Franchise/MassEffect''. In the Pinnacle Station DLC, [[spoiler: if [[spoiler:if you survive Ahern's insanely hard simulation, he will give you his house on a nearby colony world. In addition to a cool view, it also has grenade and medi-gel dispensers, and a radio you can use to purchase equipment from passing convoy ships.]]



** The camp in ''VideoGame/DragonAgeOrigins'' and [[spoiler:Arl Eamon's estate in Denerim]] during the endgame. Soldier's Peak also serves the same function in the [[DownloadableContent DLC]] [[spoiler: once you clear out the demonic infestation and deal with Avernus]]; in ''Awakening'', it's Vigil's Keep.

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** The camp in ''VideoGame/DragonAgeOrigins'' and [[spoiler:Arl Eamon's estate in Denerim]] during the endgame. Soldier's Peak also serves the same function in the [[DownloadableContent DLC]] [[spoiler: once [[spoiler:once you clear out the demonic infestation and deal with Avernus]]; in ''Awakening'', it's Vigil's Keep.



** The series in general has the "kill a person and take over their house" variant. On the positive side, this is an extremely cheap option and will let you take over any house you want if none of the purchasable/buildable options appeal to you. On the downside, someone has to die. Further, depending on the game, putting items into their containers may mark them as "stolen" when you remove them, or the containers may reset, causing you to lose all stored items. Additionally, their bed may still be marked as "owned" even after death, so you might not be able to rest in it.

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** The series series, in general general, has the "kill a person and take over their house" variant. On the positive side, this is an extremely cheap option and will let you take over any house you want if none of the purchasable/buildable options appeal to you. On the downside, someone has to die. Further, depending on the game, putting items into their containers may mark them as "stolen" when you remove them, or the containers may reset, causing you to lose all stored items. Additionally, their bed may still be marked as "owned" even after death, so you might not be able to rest in it.



*** After a certain point in the main quest, [[spoiler: Caius Cosades]] is recalled to the Imperial City. He lets you have his small [[HubCity Balmora]] house to use as you see fit. It contains a bed for sleeping and several storage containers.

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*** After a certain point in the main quest, [[spoiler: Caius [[spoiler:Caius Cosades]] is recalled to the Imperial City. He lets you have his small [[HubCity Balmora]] house to use as you see fit. It contains a bed for sleeping and several storage containers.



* In ''VideoGame/PillarsOfEternity'', one of the early story missions sees you seeking out an older Watcher in his keep of Caed Nua. Arriving there, you discover that the keep has been all but abandoned and fell apart after its former master was driven insane by his condition. After he attacks you and you have to put him down, the keep's GeniusLoci [[YouKillItYouBoughtIt proclaims you its new master]], tasking you with restoring its many, many dilapidated facilities, as well as hiring a garrison to defend it. Once you do, the keep provides safe haven with RestingRecovery opportunities and vendors, as well as a treasury. It also hosts the entrance to the single largest dungeon in the entire game, appropriately dubbed "[[MarathonLevel the Endless Paths]]". A later patch adds a quest-chain involving the ''legal'' ownership of Caed Nua, with a lord raising a claim to it. [[spoiler: The magistrates rules in his favour but adds a clause about him having to compensate you for clearing it of monsters and repairing damage, and when he instead storms off in a huff the magistrate passing on the decision says that since the other lord refused the judgement, by default you get to keep Caed Nua. You still end up having to protect yourself from other underhanded means of undermining your rule, culminating in a full-on mercenary invasion.]]

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* In ''VideoGame/PillarsOfEternity'', one of the early story missions sees you seeking out an older Watcher in his keep of Caed Nua. Arriving there, you discover that the keep has been all but abandoned and fell apart after its former master was driven insane by his condition. After he attacks you and you have to put him down, the keep's GeniusLoci [[YouKillItYouBoughtIt proclaims you its new master]], tasking you with restoring its many, many dilapidated facilities, as well as hiring a garrison to defend it. Once you do, the keep provides safe haven with RestingRecovery opportunities and vendors, as well as a treasury. It also hosts the entrance to the single largest dungeon in the entire game, appropriately dubbed "[[MarathonLevel the Endless Paths]]". A later patch adds a quest-chain involving the ''legal'' ownership of Caed Nua, with a lord raising a claim to it. [[spoiler: The [[spoiler:The magistrates rules in his favour but adds a clause about him having to compensate you for clearing it of monsters and repairing damage, and when he instead storms off in a huff the magistrate passing on the decision says that since the other lord refused the judgement, by default you get to keep Caed Nua. You still end up having to protect yourself from other underhanded means of undermining your rule, culminating in a full-on mercenary invasion.]]



* ''VideoGame/StarControl 1'' and ''2'' have starbases where you can build additional ships. In the first game, The star base is just good for cranking out ships. In the second game, you have one starbase that you continue to go to for resupply, story info, and is pretty much your staging ground for the entire campaign.

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* ''VideoGame/StarControl 1'' and ''2'' have starbases where you can build additional ships. In the first game, The star base starbase is just good for cranking out ships. In the second game, you have one starbase that you continue to go to for resupply, story info, and is pretty much your staging ground for the entire campaign.



* The fast-travel "twin huts" in ''VideoGame/RadiationIsland'' provide a place to heal up, restock, and sleep in relative safety. You can craft extra chests to store things. A recent update gave players the ability to build their own houses, complete with multiple floors, stairs, and functional doors. The doors open only for the player who installed them, turning any building into a secure hiding place or storage area. Craft enough furniture like tables, desks, chairs and beds, and AnInteriorDecoratorIsYou as a bonus. However, only the inside of a hut is safe; the environs immediately outside may be a different matter entirely.

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* The fast-travel "twin huts" in ''VideoGame/RadiationIsland'' provide a place to heal up, restock, and sleep in relative safety. You can craft extra chests to store things. A recent update gave players the ability to build their own houses, complete with multiple floors, stairs, and functional doors. The doors open only for the player who installed them, turning any building into a secure hiding place or storage area. Craft enough furniture like tables, desks, chairs chairs, and beds, and AnInteriorDecoratorIsYou as a bonus. However, only the inside of a hut is safe; the environs immediately outside may be a different matter entirely.



* The Security Room in ''VideoGame/DeadRising''. [[spoiler: Then later on, Carlito's hideout.]]

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* The Security Room in ''VideoGame/DeadRising''. [[spoiler: Then [[spoiler:Then later on, Carlito's hideout.]]



* The ''VideoGame/GrandTheftAuto'' games, starting with ''VideoGame/GrandTheftAutoIII'', have the safehouses. You can save, heal and clear your Wanted level in them, and in some games you change clothes in safehouses too. You usually get one free at the start of the game, and to get more, you have to buy them. Though you usually get a few other free ones along the way (in ''VideoGame/GrandTheftAutoSanAndreas'' you can count on getting one every time you reach a new part of the state). ''VideoGame/GrandTheftAutoV'' walks this back a bit by giving two of the three protagonists only one safehouse at a time; Franklin starts out living with his aunt before moving into a luxurious crib in Vinewood Hills, and Michael, aside from a brief stay in Trevor's trailer, only has his Rockford Hills mansion. Trevor, for his part, actually gets three altogether (two simultaneously); his default trailer, Floyd Hebert's apartment ([[TheThingThatWouldNotLeave acquired by force]]), and then the Vanilla Unicorn strip club [[spoiler: that he takes over after killing the previous owner]].

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* The ''VideoGame/GrandTheftAuto'' games, starting with ''VideoGame/GrandTheftAutoIII'', have the safehouses. You can save, heal and clear your Wanted level in them, and in some games games, you change clothes in safehouses too. You usually get one free at the start of the game, and to get more, you have to buy them. Though you usually get a few other free ones along the way (in ''VideoGame/GrandTheftAutoSanAndreas'' you can count on getting one every time you reach a new part of the state). ''VideoGame/GrandTheftAutoV'' walks this back a bit by giving two of the three protagonists only one safehouse at a time; Franklin starts out living with his aunt before moving into a luxurious crib in Vinewood Hills, and Michael, aside from a brief stay in Trevor's trailer, only has his Rockford Hills mansion. Trevor, for his part, actually gets three altogether (two simultaneously); his default trailer, Floyd Hebert's apartment ([[TheThingThatWouldNotLeave acquired by force]]), and then the Vanilla Unicorn strip club [[spoiler: that [[spoiler:that he takes over after killing the previous owner]].
18th Jul '17 11:26:03 PM MoPete
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* The Player Ships in ''VideoGame/{{Starbound}}''. Unlike planets, which are tied to the universe they're in (meaning you lose access to them if you're playing on a different player's server), ships are bound to characters, meaning the ships (and everything on board) come with you no matter what universe you're playing in.
15th Jul '17 6:48:27 PM Abodos
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* ''VideoGame/XenobladeChroniclesX'' has the BLADE Barracks inhabited by the player character, Elma, and Lin, where you can customize the decorations, fine-tune your [[HumongousMecha Skells]], go on quests with other players, and start the main story quests. New Los Angeles as a whole also counts to a lesser extent, as you receive almost all other quests and interact with most [=NPC=]s there including all the recruitable party members; excluding a handful of BLADE stations and Nopon caravans, the rest of the game world is hostile territory.
7th May '17 5:23:30 PM nombretomado
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* In some games, to 'win' you need to protect your Player Headquarters. ''VideoGame/{{Homeworld}}'' is an example (with The Mothership as your Player Headquarters), but there are many others, such as ''{{Starcraft}}''.

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* In some games, to 'win' you need to protect your Player Headquarters. ''VideoGame/{{Homeworld}}'' is an example (with The Mothership as your Player Headquarters), but there are many others, such as ''{{Starcraft}}''.''VideoGame/StarCraft''.
30th Apr '17 2:20:01 PM nombretomado
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* Your farmhouse in the ''HarvestMoon''. In several games in the series, you can buy other properties and build smaller houses on them.

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* Your farmhouse in the ''HarvestMoon''.''VideoGame/HarvestMoon''. In several games in the series, you can buy other properties and build smaller houses on them.
22nd Apr '17 1:38:42 PM nombretomado
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* The ''{{Suikoden}}'' series has the non-mobile version; in each game you get a castle (or some sort of similar building) that serves as your headquarters. Once you've recruited the right people, you can quickly teleport between it and the outside world.
** ''SuikodenIV'' gave you a mobile version in the form of a CoolBoat.

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* The ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' series has the non-mobile version; in each game you get a castle (or some sort of similar building) that serves as your headquarters. Once you've recruited the right people, you can quickly teleport between it and the outside world.
** ''SuikodenIV'' ''VideoGame/SuikodenIV'' gave you a mobile version in the form of a CoolBoat.



* ''RaidouKuzunohaVsTheSoullessArmy'' has Tsukudo-Cho, which has the Narumi Detective Agency (Save/Review/Push in the right direction (if Narumi's there)), Konnou-Ya (item shop), and under that, the Gouma-Den (Fusion/Healing).

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* ''RaidouKuzunohaVsTheSoullessArmy'' ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'' has Tsukudo-Cho, which has the Narumi Detective Agency (Save/Review/Push in the right direction (if Narumi's there)), Konnou-Ya (item shop), and under that, the Gouma-Den (Fusion/Healing).
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