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** Head Thwomp in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'', where there are four platforms rotating around him.
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** Head Thwomp in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'', where there are four three platforms rotating around him.
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* ''VideoGame/{{Splatoon}}'' has the Dreaded Octonozzle, a rusty can-shaped machine that launches balls of ink from the center of the arena, where it is surrounded by a moat of Octarian ink. After you destroy the tentacle suckers holding it up, it falls down stunned and exposes its [[AttackItsWeakPoint weak point]], a large tentacle on top, for you to jump on and attack.
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* ''VideoGame/{{Splatoon}}'' The first ''VideoGame/Splatoon1'' has the Dreaded Octonozzle, a rusty can-shaped machine that launches balls of ink from the center of the arena, where it is surrounded by a moat of Octarian ink. After you destroy the tentacle suckers holding it up, it falls down stunned and exposes its [[AttackItsWeakPoint weak point]], a large tentacle on top, for you to jump on and attack.
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* The Orochi in ''VideoGame/{{Okami}}'' fights like this.
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* The ''VideoGame/{{Okami}}'': Orochi stays at all times in ''VideoGame/{{Okami}}'' fights like this.the center of his battlefield, within the crater where he was sealed 100 years before the events of the game. All of his heads have long necks, though, so he doesn't need to move away from his position anyway to harass Amaterasu.
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** ''VIII Lacrimosa'' has "[[WhenTreesAttack Magamandra]], Demon Tree of the Hidden Jungle". It stays in the center of the arena and attacks you with its branches, roots and fruits.
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** Eox's first phase in ''VideoGame/TheLegendOfZeldaPhantomHourglass'', where Link must use the catapults around the arena to fly into the air and hit the golem's weakpoints. Bellum's first phase has Link climbing up a spiraling staircase bordering the pool of water where it resides. The second phase is a partial example, as the heroes try to hit the Ghost Ship's "eyes" on both sides, but the S.S. Linebeck doesn't get to fully surround it, instead in a semi-circle.
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* Scientific General Zoster in ''VideoGame/DisneysPKOutOfTheShadows'' becomes this using a robotic suit.
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* ''VideoGame/Psychonauts2'': The fight with the Truheltia Memonstria has the boss in the center of a whirlpool while Raz circles around them on the Psi Portal boat.
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* Clotho in ''VideoGame/GodOfWar2''. Also [[spoiler: Hades]] in ''VideoGame/GodOfWar3'' in the final stage of the fight.
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* Clotho in ''VideoGame/GodOfWar2''. ''VideoGame/GodOfWarII''. Also [[spoiler: Hades]] in ''VideoGame/GodOfWar3'' ''VideoGame/GodOfWarIII'' in the final stage of the fight.
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* Queen Slug-for-a-Butt from ''VideoGame/EarthwormJim''; Jim rides a platform that rotates around her as he shoots at her.
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[[quoteright:350:[[VideoGame/{{Shantae}} https://static.tvtropes.org/pmwiki/pub/images/9wij1s3.png]]]]
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* ''VideoGame/{{Shantae}}: Half-Genie Hero'':
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* ''VideoGame/{{Shantae}}: Half-Genie Hero'':''VideoGame/ShantaeHalfGenieHero'':
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[[WMG:[[center:[[AC:This trope is [[https://tvtropes.org/pmwiki/posts.php?discussion=1613966025005803300&page=1 under discussion]] in the Administrivia/TropeRepairShop.]]]]]]
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* Air Buster, the second major Boss in the original ''VideoGame/FinalFantasyVII''. The party surrounds it on two fronts (Cloud on one end, Barret and Tifa on the other) and Air Buster will swivel around to choose its target. Naturally, it's best to time it that the characters wait until Air Buster has its back turned on them to deal higher damage.
* Yiazmat is the biggest enemy in ''VideoGame/FinalFantasyXII'', but unlike the other giant-wyrm bosses (ie. Fafnir, Behemoth King, Hellwyrm) is in an arena barely bigger than him. Playing this trope dead-straight, if you run around to the back of him, he can turn to face you faster than should be physically possible. Hell Wyrm has the misfortune of living inside a massive room inside an underground dungeon filled with small hallways, meaning that ''he physically cannot leave the room''. And you walk all the way down here to kill the poor bastard.
* Yiazmat is the biggest enemy in ''VideoGame/FinalFantasyXII'', but unlike the other giant-wyrm bosses (ie. Fafnir, Behemoth King, Hellwyrm) is in an arena barely bigger than him. Playing this trope dead-straight, if you run around to the back of him, he can turn to face you faster than should be physically possible. Hell Wyrm has the misfortune of living inside a massive room inside an underground dungeon filled with small hallways, meaning that ''he physically cannot leave the room''. And you walk all the way down here to kill the poor bastard.
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* ''Franchise/FinalFantasy''
** Air Buster, the second major Boss in the original ''VideoGame/FinalFantasyVII''. The party surrounds it on two fronts (Cloud on one end, Barret and Tifa on the other) and Air Buster will swivel around to choose its target. Naturally, it's best to time it that the characters wait until Air Buster has its back turned on them to deal higher damage.
* ** The Spectral Keeper in ''VideoGame/FinalFantasyX'', fought right after finishing the Zanarkand Cloister of Trials. It's recommended to utilize the mechanic unique to this battle where the party can teleport around the magic circles surrounding Spectral Keeper, both to avoid its attacks as well as its Glyph Mine traps.
** Yiazmat is the biggest enemy in ''VideoGame/FinalFantasyXII'', but unlike the other giant-wyrm bosses (ie. Fafnir, Behemoth King, Hellwyrm) is in an arena barely bigger than him. Playing this trope dead-straight, if you run around to the back of him, he can turn to face you faster than should be physically possible. Hell Wyrm has the misfortune of living inside a massive room inside an underground dungeon filled with small hallways, meaning that ''he physically cannot leave the room''. And you walk all the way down here to kill the poor bastard.
** Air Buster, the second major Boss in the original ''VideoGame/FinalFantasyVII''. The party surrounds it on two fronts (Cloud on one end, Barret and Tifa on the other) and Air Buster will swivel around to choose its target. Naturally, it's best to time it that the characters wait until Air Buster has its back turned on them to deal higher damage.
** Yiazmat is the biggest enemy in ''VideoGame/FinalFantasyXII'', but unlike the other giant-wyrm bosses (ie. Fafnir, Behemoth King, Hellwyrm) is in an arena barely bigger than him. Playing this trope dead-straight, if you run around to the back of him, he can turn to face you faster than should be physically possible. Hell Wyrm has the misfortune of living inside a massive room inside an underground dungeon filled with small hallways, meaning that ''he physically cannot leave the room''. And you walk all the way down here to kill the poor bastard.
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* Mysterio in the [=PlayStation=] 1 ''VideoGame/SpiderMan'' game, who grows to an enormous size for the fight. In the Nintendo 64/Dreamcast Franchise/SpiderMan adaptions of this game, Mysterio is also this trope.
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* Mysterio in the [=PlayStation=] 1 ''VideoGame/SpiderMan'' game, ''VideoGame/SpiderMan2000'', who grows to an enormous size for the fight. In the Nintendo 64/Dreamcast Franchise/SpiderMan adaptions of this game, Mysterio is also this trope.fight.
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* In ''VideoGame/ThreadsOfFate'', this is played with in the first form of the final boss. Although the boss is human sized, they levitate around the middle of a ring shaped platform while a minion on the platform harasses you, with the camera following the player from the outside, making the fight functionally this trope.
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Whaddaya know, I remember that there really is a Boss that qualifies in FFVII.
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* Air Buster, the second major Boss in the original ''VideoGame/FinalFantasyVII''. The party surrounds it on two fronts (Cloud on one end, Barret and Tifa on the other) and Air Buster will swivel around to choose its target. Naturally, it's best to time it that the characters wait until Air Buster has its back turned on them to deal higher damage.
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* ''VideoGame/{{Klonoa}}'' has many of these, due to the games' TwoAndAHalfD gameplay:
** Subverted with Rongo Lango. He actually fights you ''on'' the ring-shaped arena, while Joka stays in the middle, just jumping furiously, not attacking you.
** Evil Pamela and Evil Seadoph usually stay within their ring, but you can only attack them when Pamela jumps across the ring.
** Played straight with Joka, who runs around inside the ring in his normal form, but can also assume a giant OneWingedAngel form. In this form, he stays still aside from rotating to follow Klonoa and attack him with his bladelike arms.
** Ghadius is a weird example. He is technically fought inside a ring-shaped arena, but in this case, the ring is vertical.
** Played straight with Nahatomb's first and third phases in ''Door to Phantomile''. Nahatomb is too big to fit on a normal boss arena, so you instead fight on a ring around him. For the second phase, Klonoa gets [[WombLevel sucked inside Nahatomb]] and fights a smaller spirit inside Nahatomb as a BackgroundBoss.
** Subverted with Rongo Lango. He actually fights you ''on'' the ring-shaped arena, while Joka stays in the middle, just jumping furiously, not attacking you.
** Evil Pamela and Evil Seadoph usually stay within their ring, but you can only attack them when Pamela jumps across the ring.
** Played straight with Joka, who runs around inside the ring in his normal form, but can also assume a giant OneWingedAngel form. In this form, he stays still aside from rotating to follow Klonoa and attack him with his bladelike arms.
** Ghadius is a weird example. He is technically fought inside a ring-shaped arena, but in this case, the ring is vertical.
** Played straight with Nahatomb's first and third phases in ''Door to Phantomile''. Nahatomb is too big to fit on a normal boss arena, so you instead fight on a ring around him. For the second phase, Klonoa gets [[WombLevel sucked inside Nahatomb]] and fights a smaller spirit inside Nahatomb as a BackgroundBoss.
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** [[PlayingWithFire Ragnaros]], [[EldritchAbomination C'thun]], [[TheDragon Kil'jaedan]], and Yogg-Saron all work this way. Kologarn, Sinestra, and Kromog all use Kil'jaeden's model as a base.
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** [[PlayingWithFire Ragnaros]], [[EldritchAbomination C'thun]], [[TheDragon Kil'jaedan]], Kil'jaeden and Yogg-Saron all work this way. Kologarn, Sinestra, and Kromog all use Kil'jaeden's model as a base.
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* The second and third phases of the battle against the FinalBoss, Reflux (who grows gigantic after sticking the Leptys scepter on his back), in ''VideoGame/Rayman3HoodlumHavoc''.
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[[WMG:[[center:[[AC:This trope is [[https://tvtropes.org/pmwiki/posts.php?discussion=1613966025005803300&page=1 under discussion]] in the [[https://tvtropes.org/pmwiki/posts.php?discussion=1597830869030327400&page=1#1 Trope Repair Shop]].]]]]]]
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[[WMG:[[center:[[AC:This trope is [[https://tvtropes.org/pmwiki/posts.php?discussion=1613966025005803300&page=1 under discussion]] in the [[https://tvtropes.org/pmwiki/posts.php?discussion=1597830869030327400&page=1#1 Trope Repair Shop]].Administrivia/TropeRepairShop.]]]]]]
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* A partial example in ''VideoGame/MegaManX8'' with the Yellow Brontes, the giant Mechaniloid MiniBoss of Earthrock Trilobyte's level. The second time you fight it is in a warehouse, and you are on an elevated platform surrounding the Brontes in a right angle shape, manipulating a crane using the controls on either end of the pathway to destroy it.
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[[WMG:[[center:[[AC:This trope is [[https://tvtropes.org/pmwiki/posts.php?discussion=1613966025005803300&page=1 under discussion]] in the [[https://tvtropes.org/pmwiki/posts.php?discussion=1597830869030327400&page=1#1 Trope Repair Shop]].]]]]]]
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* The ''VideoGame/GabareGoemon'' series had a few in its 3D iterations:
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* The ''VideoGame/GabareGoemon'' ''VideoGame/GanbareGoemon'' series had a few in its 3D iterations:
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* The ''VideoGame/GabareGoemon'' series had a few in its 3D iterations:
** ''Mystical Ninja Starring Goemon'' has one as the first boss encounter, a large robot head that breathed fire and could use lasers from its neck. A later boss, a ghost robot, acts like this, but is capable of lunging at the player occasionally.
** ''Goemon's Great Adventure'' has two: the first is a brainwashing machine attached to Impact's head, which rains down bombs, breaths fire, swings its tail, and even tries to get Impact to punch you! The second is a gigantic mermaid that you damage by cutting ropes to break loose traps that hit its head. It fires spheres and energy rings at you, and can even dive under the arena to electrify the water.
** ''Mystical Ninja Starring Goemon'' has one as the first boss encounter, a large robot head that breathed fire and could use lasers from its neck. A later boss, a ghost robot, acts like this, but is capable of lunging at the player occasionally.
** ''Goemon's Great Adventure'' has two: the first is a brainwashing machine attached to Impact's head, which rains down bombs, breaths fire, swings its tail, and even tries to get Impact to punch you! The second is a gigantic mermaid that you damage by cutting ropes to break loose traps that hit its head. It fires spheres and energy rings at you, and can even dive under the arena to electrify the water.
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** [[WesternAnimation/TheLittleMermaid1989 Ursula]]'s [[OneWingedAngel giant form]] in the first game has her constantly turning to face the player; she also unleashes a circle of damaging Thunder magic from time to time.
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** [[WesternAnimation/{{Fantasia}} Chernabog]] is stuck in his mountain but also turns to face the player in the first game, and unleashes periodic fire attacks that surround him.
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** The eponymous WeatherControlMachine FinalBoss of VideoGame/YsVITheArkOfNapishtim''.
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** The eponymous WeatherControlMachine FinalBoss of VideoGame/YsVITheArkOfNapishtim''.''VideoGame/YsVITheArkOfNapishtim''.
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* Targitzan, Chilly Willy and Chilli Billy in ''[[VideoGame/BanjoKazooie Banjo-Tooie]]''
* The Factory boss in ''VideoGame/BeyondGoodAndEvil.'' The way to win is to actually get yourself and your partner on opposite sides of it, and attack it that way.
* The Factory boss in ''VideoGame/BeyondGoodAndEvil.'' The way to win is to actually get yourself and your partner on opposite sides of it, and attack it that way.
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* Targitzan, Chilly Willy and Chilli Billy in ''[[VideoGame/BanjoKazooie Banjo-Tooie]]''
''VideoGame/BanjoTooie''.
* Half of the fight with [[spoiler: Ra's Al Gul]] in ''VideoGame/BatmanArkhamCity''. The other half is fighting his mooks.
* The Factory boss in''VideoGame/BeyondGoodAndEvil.'' ''VideoGame/BeyondGoodAndEvil'' The way to win is to actually get yourself and your partner on opposite sides of it, and attack it that way.
* Half of the fight with [[spoiler: Ra's Al Gul]] in ''VideoGame/BatmanArkhamCity''. The other half is fighting his mooks.
* The Factory boss in
* All of the boss fights in ''VideoGame/TheCatInTheHat''.
* Squirt from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' is a rare 2D example, as he sits in the middle of the screen and spins vertically as he shoots water to try to knock you (as Ellie) off the screen.
* The Devil Gundam from ''VideoGame/DynastyWarriorsGundam 2''. When you begin fighting it, it's just sitting there doing nothing, with an occasional attack from its CombatTentacles. When you hurt it, it starts doling out massively-damaging short-range attacks that make it a necessity for you to destroy its CombatTentacles to stun it; thing is, said CombatTentacles aggressively bash you away when close and fire EyeBeams when far. When it TurnsRed, ''it uproots its CombatTentacles which promptly burrow into the ground and start to chase you around the battlefield, hiding invincible underneath a {{Wormsign}} until they erupt from directly beneath you''.
* The Devil Gundam from ''VideoGame/DynastyWarriorsGundam 2''. When you begin fighting it, it's just sitting there doing nothing, with an occasional attack from its CombatTentacles. When you hurt it, it starts doling out massively-damaging short-range attacks that make it a necessity for you to destroy its CombatTentacles to stun it; thing is, said CombatTentacles aggressively bash you away when close and fire EyeBeams when far. When it TurnsRed, ''it uproots its CombatTentacles which promptly burrow into the ground and start to chase you around the battlefield, hiding invincible underneath a {{Wormsign}} until they erupt from directly beneath you''.
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* ''VideoGame/JakAndDaxter'': The [[spoiler:[[GiantMecha Precursor Robot]]]] is an inversion - you run around on a relatively small platform and ''it'' moves around ''you''.
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* In ''VideoGame/HarryTheHandsomeExecutive'', Dr. Ubermann spins in place on his [[SwivelChairAntics swivel chair]].
* ''VideoGame/AHatInTime'' has the Snatcher, who spends most of his boss battle in the center of the arena attacking Hat Kid by throwing exploding potions, summoning pillars of flame, and spinning his minions around the limited space. This changes in the second portion of the battle, when the Snatcher will periodically leave the center to attack more directly, [[TacticalSuicideBoss leaving himself open to counterattack in turn]].
* ''VideoGame/JakAndDaxter'': The[[spoiler:[[GiantMecha [[spoiler:[[HumongousMecha Precursor Robot]]]] is an inversion - you run around on a relatively small platform and ''it'' moves around ''you''.
* ''VideoGame/AHatInTime'' has the Snatcher, who spends most of his boss battle in the center of the arena attacking Hat Kid by throwing exploding potions, summoning pillars of flame, and spinning his minions around the limited space. This changes in the second portion of the battle, when the Snatcher will periodically leave the center to attack more directly, [[TacticalSuicideBoss leaving himself open to counterattack in turn]].
* ''VideoGame/JakAndDaxter'': The
* The final fight against Smith in ''VideoGame/TheMatrixPathOfNeo'' is this. He can only turn to follow you when he's not throwing things or grabbing at you.
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* In ''VideoGame/HarryTheHandsomeExecutive'', Dr. Ubermann spins in place on his [[SwivelChairAntics swivel chair]].
* Crushto in ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' sits in the middle of the arena and tries to shoot you, as well as [[BlowYouAway use his breath to push you off of the platform]].
* ''VideoGame/{{Shantae}}: Half-Genie Hero'':
** Wilbur is a rare example coming from a 2D side-scrolling platformer.
** The Tinkerbrain late in the same game follows the same pattern. [[spoiler: You have to exploit this by forcing it to turn too far in one direction to expose its weak points.]]
* ''VideoGame/{{Shantae}}: Half-Genie Hero'':
** Wilbur is a rare example coming from a 2D side-scrolling platformer.
** The Tinkerbrain late in the same game follows the same pattern. [[spoiler: You have to exploit this by forcing it to turn too far in one direction to expose its weak points.]]
* ''VideoGame/{{Splatoon}}'' has the Dreaded Octonozzle, a rusty can-shaped machine that launches balls of ink from the center of the arena, where it is surrounded by a moat of Octarian ink. After you destroy the tentacle suckers holding it up, it falls down stunned and exposes its [[AttackItsWeakPoint weak point]], a large tentacle on top, for you to jump on and attack.
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* Bowser in ''VideoGame/SuperMarioSunshine'' stays in his hot tub while breathing fire towards Mario. Meanwhile, Bowser Jr. does move around as he operates a floating vehicle that shoots Bullet Bills.
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** During regular battles in ''VideoGame/PaperMarioTheOrigamiKing'', Paper Mario is in the center of a circular arena, and will be surrounded by enemies on all sides. Bosses, however, take Paper Mario's position in the arena, and the player must navigate Paper Mario around it, trying to find the means to attack the Boss.
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* The Devil Gundam from ''VideoGame/DynastyWarriorsGundam 2''. When you begin fighting it, it's just sitting there doing nothing, with an occasional attack from its CombatTentacles. When you hurt it, it starts doling out massively-damaging short-range attacks that make it a necessity for you to destroy its CombatTentacles to stun it; thing is, said CombatTentacles aggressively bash you away when close and fire an EyeBeam when far. When it TurnsRed, ''it uproots its CombatTentacles which promptly burrow into the ground and start to chase you around the battlefield, hiding invincible underneath a {{Wormsign}} until they erupt from directly beneath you''.
* Half of the fight with [[spoiler: Ra's Al Gul]] in ''VideoGame/BatmanArkhamCity''. The other half is fighting his mooks.
* The final fight against Smith in ''VideoGame/TheMatrixPathOfNeo'' is this. He can only turn to follow you when he's not throwing things or grabbing at you.
* Crushto in ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' sits in the middle of the arena and tries to shoot you, as well as [[BlowYouAway use his breath to push you off of the platform]].
* All of the boss fights in ''VideoGame/TheCatInTheHat''
* ''VideoGame/{{Shantae}}: Half-Genie Hero'':
** Wilbur is a rare example coming from a 2D side-scrolling platformer.
** [[spoiler:The Tinkerbrain]] late in the same game follows the same pattern. [[spoiler: You have to exploit this by forcing it to turn too far in one direction to expose its weak points.]]
* ''[[VideoGame/{{Ys}} Ys Origin]]'' has "Gelaldy, The Murderous Construct" the giant boss that is fought in the middle of a [[LethalLavaLand lava arena]] surrounded by a circular plataform, which the playable character stands. Only the upper half of the giant is exposed and he will either attack with his GiantHandsOfDoom or try to destroy the plataform, causing you to drop on the lava.
* Squirt from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' is a rare 2D example, as he sits in the middle of the screen and spins vertically as he shoots water to try to knock you (as Ellie) off the screen.
* ''VideoGame/AHatInTime'' has the Snatcher, who spends most of his boss battle in the center of the arena attacking Hat Kid by throwing exploding potions, summoning pillars of flame, and spinning his minions around the limited space. This changes in the second portion of the battle, when the Snatcher will periodically leave the center to attack more directly, [[TacticalSuicideBoss leaving himself open to counterattack in turn]].
* ''VideoGame/{{Splatoon}}'' has the Dreaded Octonozzle, a rusty can-shaped machine that launches balls of ink from the center of the arena, where it is surrounded by a moat of Octarian ink. After you destroy the tentacle suckers holding it up, it falls down stunned and exposes its [[AttackItsWeakPoint weak point]], a large tentacle on top, for you to jump on and attack.
* Half of the fight with [[spoiler: Ra's Al Gul]] in ''VideoGame/BatmanArkhamCity''. The other half is fighting his mooks.
* The final fight against Smith in ''VideoGame/TheMatrixPathOfNeo'' is this. He can only turn to follow you when he's not throwing things or grabbing at you.
* Crushto in ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' sits in the middle of the arena and tries to shoot you, as well as [[BlowYouAway use his breath to push you off of the platform]].
* All of the boss fights in ''VideoGame/TheCatInTheHat''
* ''VideoGame/{{Shantae}}: Half-Genie Hero'':
** Wilbur is a rare example coming from a 2D side-scrolling platformer.
** [[spoiler:The Tinkerbrain]] late in the same game follows the same pattern. [[spoiler: You have to exploit this by forcing it to turn too far in one direction to expose its weak points.]]
* ''[[VideoGame/{{Ys}} Ys Origin]]'' has "Gelaldy, The Murderous Construct" the giant boss that is fought in the middle of a [[LethalLavaLand lava arena]] surrounded by a circular plataform, which the playable character stands. Only the upper half of the giant is exposed and he will either attack with his GiantHandsOfDoom or try to destroy the plataform, causing you to drop on the lava.
* Squirt from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' is a rare 2D example, as he sits in the middle of the screen and spins vertically as he shoots water to try to knock you (as Ellie) off the screen.
* ''VideoGame/AHatInTime'' has the Snatcher, who spends most of his boss battle in the center of the arena attacking Hat Kid by throwing exploding potions, summoning pillars of flame, and spinning his minions around the limited space. This changes in the second portion of the battle, when the Snatcher will periodically leave the center to attack more directly, [[TacticalSuicideBoss leaving himself open to counterattack in turn]].
* ''VideoGame/{{Splatoon}}'' has the Dreaded Octonozzle, a rusty can-shaped machine that launches balls of ink from the center of the arena, where it is surrounded by a moat of Octarian ink. After you destroy the tentacle suckers holding it up, it falls down stunned and exposes its [[AttackItsWeakPoint weak point]], a large tentacle on top, for you to jump on and attack.
to:
* ''VideoGame/{{Ys}}''
** TheDevil Gundam from ''VideoGame/DynastyWarriorsGundam 2''. When you begin fighting it, it's just sitting there doing nothing, with an occasional attack from its CombatTentacles. When you hurt it, it starts doling out massively-damaging short-range attacks that make it a necessity for you to destroy its CombatTentacles to stun it; thing is, said CombatTentacles aggressively bash you away when close and fire an EyeBeam when far. When it TurnsRed, ''it uproots its CombatTentacles which promptly burrow into the ground and start to chase you around the battlefield, hiding invincible underneath a {{Wormsign}} until they erupt from directly beneath you''.
* Halfeponymous WeatherControlMachine FinalBoss of the fight with [[spoiler: Ra's Al Gul]] in ''VideoGame/BatmanArkhamCity''. The other half is fighting his mooks.
* The final fight against Smith in ''VideoGame/TheMatrixPathOfNeo'' is this. He can only turn to follow you when he's not throwing things or grabbing at you.
* Crushto in ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' sits in the middle of the arena and tries to shoot you, as well as [[BlowYouAway use his breath to push you off of the platform]].
* All of the boss fights in ''VideoGame/TheCatInTheHat''
* ''VideoGame/{{Shantae}}: Half-Genie Hero'':
VideoGame/YsVITheArkOfNapishtim''.
**Wilbur is a rare example coming from a 2D side-scrolling platformer.
** [[spoiler:The Tinkerbrain]] late in the same game follows the same pattern. [[spoiler: You have to exploit this by forcing it to turn too far in one direction to expose its weak points.]]
* ''[[VideoGame/{{Ys}} Ys Origin]]''''Origin'' has "Gelaldy, The Murderous Construct" the giant boss that is fought in the middle of a [[LethalLavaLand lava arena]] surrounded by a circular plataform, which the playable character stands. Only the upper half of the giant is exposed and he will either attack with his GiantHandsOfDoom or try to destroy the plataform, causing you to drop on the lava.
* Squirt from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' is a rare 2D example, as he sits in the middle of the screen and spins vertically as he shoots water to try to knock you (as Ellie) off the screen.
* ''VideoGame/AHatInTime'' has the Snatcher, who spends most of his boss battle in the center of the arena attacking Hat Kid by throwing exploding potions, summoning pillars of flame, and spinning his minions around the limited space. This changes in the second portion of the battle, when the Snatcher will periodically leave the center to attack more directly, [[TacticalSuicideBoss leaving himself open to counterattack in turn]].
* ''VideoGame/{{Splatoon}}'' has the Dreaded Octonozzle, a rusty can-shaped machine that launches balls of ink from the center of the arena, where it is surrounded by a moat of Octarian ink. After you destroy the tentacle suckers holding it up, it falls down stunned and exposes its [[AttackItsWeakPoint weak point]], a large tentacle on top, for you to jump on and attack.lava.
** The
* Half
* The final fight against Smith in ''VideoGame/TheMatrixPathOfNeo'' is this. He can only turn to follow you when he's not throwing things or grabbing at you.
* Crushto in ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' sits in the middle of the arena and tries to shoot you, as well as [[BlowYouAway use his breath to push you off of the platform]].
* All of the boss fights in ''VideoGame/TheCatInTheHat''
* ''VideoGame/{{Shantae}}: Half-Genie Hero'':
**
** [[spoiler:The Tinkerbrain]] late in the same game follows the same pattern. [[spoiler: You have to exploit this by forcing it to turn too far in one direction to expose its weak points.]]
* ''[[VideoGame/{{Ys}} Ys Origin]]''
* Squirt from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' is a rare 2D example, as he sits in the middle of the screen and spins vertically as he shoots water to try to knock you (as Ellie) off the screen.
* ''VideoGame/AHatInTime'' has the Snatcher, who spends most of his boss battle in the center of the arena attacking Hat Kid by throwing exploding potions, summoning pillars of flame, and spinning his minions around the limited space. This changes in the second portion of the battle, when the Snatcher will periodically leave the center to attack more directly, [[TacticalSuicideBoss leaving himself open to counterattack in turn]].
* ''VideoGame/{{Splatoon}}'' has the Dreaded Octonozzle, a rusty can-shaped machine that launches balls of ink from the center of the arena, where it is surrounded by a moat of Octarian ink. After you destroy the tentacle suckers holding it up, it falls down stunned and exposes its [[AttackItsWeakPoint weak point]], a large tentacle on top, for you to jump on and attack.