->''"I'm standing at the time portal, which scientists say, follows 'Franchise/{{Terminator}}' rules. That is, it's one way only and you can't go back. This is in contrast to, say, 'Franchise/BackToTheFuture' rules, where back and forth is possible, and of course 'Film/{{Timerider|TheAdventureOfLyleSwann}}' rules, [[TimeyWimeyBall which are just plain silly.]]"''
-->-- '''Reporter''', ''WesternAnimation/SouthPark''

What does TimeTravel '''look''' like? Well, no one knows (as far as we know anyway), but fiction has given us four models, each of which may or may not involve a TimeMachine. (These concepts are not to be confused with the different fictional interpretations of TemporalMutability. This page is purely about the '''visuals'''.)

[[header:Videocassette Time Travel]]
According to this theory, time is like a videocassette ([[WhatAreRecords for those of you born after 2000, videocassettes are what we played movies on back in the dark days before [=DVDs=]]]). Normally, time is on "play" and traveling backwards or forwards is like pushing "rewind" or "fast-forward": you can see other people and events playing quickly forwards or backwards around you. This theory originated in H.G. Wells' ''Literature/TheTimeMachine'' (which obviously predated the videocassette, but it's still a good analogy).

It is, of course, presumed that you're invisible (and intangible) while traveling through time in this manner, i.e. people on the outside don't see someone standing around for years and years while moving ''very'' slowly. Modern works take this for granted, but H.G. Wells actually gave it a HandWave, essentially explaining that the traveler is going through time too quickly to be seen. (This doesn't quite explain how the traveler isn't ''[[FridgeLogic solid]]'', but never mind.)[[note]]That could be explained if time was a discrete variable, since if you go 5x fast, your atoms would only be there in one out of 5 "instants"; but of course, that brings a whole another set of problems.[[/note]]

If one is only going forwards, then this version resembles one the most scientifically plausible means of time travel, namely, accelerating fast enough for TimeDilation to be noticeable. (Of course, since you're actually ''accelerating'', you'll only be able to see the "fast-forwarding" of very distant large object, like a galaxy, and your vision will be modified too, [[DisSimile so it's not really anything like this model]].)

!!!'''Examples of this version of time travel:'''
* As mentioned, H.G. Wells' ''The Time Machine'' and all film adaptations thereof.
* The [[TheFilmOfTheBook film version]] of ''Film/HarryPotterAndThePrisonerOfAzkaban'' (but not the book).
* ''Film/SomewhereInTime'' (1980 film)
* The book ''Literature/TheMagicSchoolBus in the Time of Dinosaurs''. Absurdly, the TV adaptation used this theory for the trip back in time, but switched to the one below for the return trip. Even stranger, the fossilized dinosaur egg became a normal egg (as in feasibly hatchable or edible), yet none of the humans on board disintegrated from aging backwards millions of years.
* The book ''Literature/{{Sonic The Hedgehog in the Fourth Dimension}}'' (also involves time machines using the two methods described below, but quite a few pages of narrative go into describing a trip made using a time machine using this method).
* ''VideoGame/{{Braid}}'' used a more efficient form of the one used in ''Franchise/PrinceOfPersia Sands of Time.''
* The eponymous character of ''VideoGame/BunnyMustDie'' similarly uses this except she has pause and slow as well.
* At the end of ''Series/StargateSG1'', Teal'c is sent back in time through this method, to impart the solution to the problem of the Ori's ability to track the ship with the Asgard memory core (the Odyssey). The solution is on a memory crystal, which when inserted, prevents the Ori from tracking the ship.
** The crystal actually performs a rapid shutdown of the core. There's no other way to prevent the Ori from tracking it.
* ''Film/TheButterflyEffect'' actually uses this analogy to allow the Main Character to revisit his memories; and then later change them.
* This is how time travel works in Creator/JasperFforde's ''Literature/ThursdayNext'' Series, but here you can also pause and loop.
** While Thursday only gives us an up-close view of this type of time travel, the ChronoGuard's repertoire seems much more extensive. Their office is something akin to this in reverse, and vague references are made to "The Cone", something around which Time Agents navigate... somehow... adding an element of wormhole time travel. You never even get an idea of how things like the Echo!Friday or the tech mining work, and you aren't meant to. Fforde's time travel depicts how utterly incomprehensible extensive time travel would be to the uninitiated.
* In ''WesternAnimation/{{Futurama}}'', Farnsworth made a time machine that acted this way, although it could only go forward in time. The machine was completely unaffected by outside events, such as explosions.

[[header:[[OurWormholesAreDifferent Wormhole Time Travel]]]]
The theory here seems to be that going back in time immediately puts you in another dimension. Usually, this dimension will be some kind of wormhole or "[[TimePortal time tunnel]]" composed of flashing lights and cool special effects. You may even see images from famous moments in history fly by as a helpful gauge of when you're going. In less serious versions, the tunnel may be decorated with clocks and calendars or be labeled with years. Depending on the story, the wormhole links the user to a different spot on his own timeline or to a different spot on the next timeline over; the difference is largely academic.

!!!'''Examples of this version of time travel:'''
* ''{{Literature/Alterien}}''. The Alteriens generate instant wormholes with an energy technique called tranzing. They use it to travel through both time and space.
* ''Series/DoctorWho''[='=]s Time Vortex.
* ''Film/BillAndTedsExcellentAdventure''
* In ''Series/{{Farscape}}'', the Wormholes cross space and time.
* The book version of ''Literature/HarryPotterAndThePrisonerOfAzkaban'' (but not the film).
* As the title suggests, the [[TheSixties 1960s]] TV show ''Series/TheTimeTunnel''.
* ''Literature/TheEndOfEternity'' has a parallel "timeless" dimension.
* In ''Series/StargateSG1'', the Stargates have twice been used for time travel (also seen in Atlantis and the SG-1 movie Continuum). It's unclear whether or not this counts since wormholes are a regular fixture of Stargate travel anyway.
* ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]''.
* ''VideoGame/TheLegendOfZeldaMajorasMask'' and ''VideoGame/TheLegendOfZeldaSkywardSword'' (the latter accessing the wormhole through a gate).
* ''VisualNovel/SteinsGate'' has this with [[spoiler:Suzuha]]'s time machine.
* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesinTime'' had a mostly black version that they blipped through.
* One issue of ''WesternAnimation/CountDuckula'' had a wormhole made of rings labeled with years.
* ''VideoGame/ChronoTrigger''
* ''WesternAnimation/{{Futurama}}'' when it's as a result of combining microwaves and radiation from a supernova. They even ended up with a bunch of clocks on board.
* ''VideoGame/DayOfTheTentacle'' "This must be that Woodstock place Mom and Dad are always talking about!"
* ''Webcomic/TruLifeAdventures''
* ''Franchise/{{Superman}}'', [[ComicBook/CrisisOnInfiniteEarths before 1985]], could do this under his own power.
* ''Film/TimeBandits'' used "time holes".
* ''Manga/TsubasaReservoirChronicle,'' where the characters actually thought that they ''were'' going to an alternate universe (as they usually do) until TheReveal several arcs later.
* ''VideoGame/EccoTheDolphin''. It's clearer in ''Defender'' and the special cutscenes in the CD version of ''Tides''.
* In ''Webcomic/SluggyFreelance'' Timeless Space works like this, after a fashion. No one ever ''intentionally'' uses it for time travel, but someone who enters and then leaves Timeless Space can return to the regular universe centuries before or after they left.
** Mainly because leaving Timeless Space is handled by [[spoiler:Uncle Time, who has enough power to send you anywhen he feels like.]]
* ''Series/MiraiSentaiTimeranger'' and to a lesser extent ''Series/PowerRangersTimeForce'' when summoning the CombiningMecha.
** In the case of ''Franchise/PowerRangers'', It has always used "time hole" time travel since [[MagicAIsMagicA season 2.]]
* ''Series/StarTrekTheOriginalSeries'' had the Guardian of Forever.
* ''Manga/InuYasha''. The well is the wormhole.
* ''Anime/{{Doraemon}}''.
* In the ''LightNovel/HaruhiSuzumiya'' novels, Asahina's time travelers's method and Nagato's "emergency escape program" seems to be of the "special effects" variety, but it makes Kyon much too dizzy and nauseous to actually look beyond taking quick peeks, which he doesn't understand; this arguably makes it '''both''' [[OurWormholesAreDifferent Wormhole Time Travel]] and Unseen Time Travel. Asahina and Nagato don't seem to have that problem, but we don't know for sure either.
* ''ComicStrip/CalvinAndHobbes'' uses this, which Calvin compares to traveling on a highway:
-->'''Calvin:''' You could help me drive, you know! If we miss our exit, we could fly right into the big bang!
* ''Film/GodzillaVsKingGhidorah'' uses a variant of this; when the characters time-jump everything around seems to speed up or reverse like in videocassette time-travel, but a few moments later they enter a tunnel of crazy psychedelic special effects and arrive at their destination.
* While it also includes Instantaneous Time Travel, ''Anime/YuGiOhBondsBeyondTime'' briefly shows Paradox coming out of a portal.
* ''Anime/YuGiOh5Ds'': The Infinity Device is capable of creating wormholes.
* In ''ComicBook/UniversalWarOne'', the main cast time travels because of the opening/closure of a wormhole. [[spoiler: Then Kalish discovered how to travel through time instantaneously.]]
* ''Series/SevenDays'' uses this one; different from others in that the protagonist needs to steer ("fly the needles") in order to land on Earth. Even with his better than average ability, his time machine still winds up miles away from where he left.
* The comic book ''Major Bummer'' used the less serious version, with moments from history flying by on two dimensional "shards" of time, one of which ends up impaling a character.
* ''Literature/SeptimusHeap'': The time travel through the Glasses goes through an intermediary dimension that, if the paired arrival point Glass is lacking, can dump you into a place where there is no time at all.
* ''VideoGame/SonicCD''
* ''Anime/PuellaMagiMadokaMagica'': [[spoiler: Homura seems to walk through some time portal when time traveling]].
* ''Anime/TheGirlWhoLeaptThroughTime'': Actually plays with both Worm Hole and Instantaneous travel. Makoto's first leap she goes through a very strange occurrence, all subsequent leaps after are instant.
* In ''Webcomic/DresdenCodak'', you can use a wormhole for time travel, but you can only go back as far as the moment the wormhole was made. To go back any further, you need to send a wormhole ''through another wormhole'' and open it at the right time.
** This is actually one of the few examples of time travel that could be theoretically possible in the real world.
* ''Literature/TheAccidentalTimeMachine'' doesn't have a wormhole, but when the machine is activated it transports (along with any metal container and contents) through a bleak grayish realm for about a minute before reaching its destination.
* Season 9 of ''WesternAnimation/TheSmurfs'' has seventeen Smurfs traveling through a time whirlwind to get from one place to another.
* ''ComicBook/SuskeEnWiske'': time travel with the Teletijdmachine sends people through a dimension that is either completely black or resembles outer space (with stars etc.)
* The "Time and Punishment" segment from the ' 'WesternAnimation/TheSimpsons'' episode ''[[WesternAnimation/TreehouseOfHorror Treehouse of Horror V]] sees Homer travel back in time through a dimension filled with clocks.
* WesternAnimation/MrPeabodyandSherman: the WABAC travels through a wormhole whenever it goes back in time.
* "Hacking" time in ''WebVideo/KungFury'' works a lot like this.
* ''Literature/ElevenTwentyTwoSixtyThree'' features a time portal, referred to as the Rabbit Hole, which resembles a staircase, the top step of which exists in 2011 and the bottom step of which exists in 1958. Using the Rabbit Hole creates a psychedelic experience in which the time traveler perceives themselves simultaneously climbing the stairs and simply walking along the ground in the time period which they're exiting, then after a feeling like an airplane taking off, they're suddenly in the other time period. The Rabbit Hole emits some form of radiation from both ends which gives people standing near it RippleEffectProofMemory.
* Time travel in ''Literature/AeonLegionLabyrinth'' involves a device called a ''shieldwatch'' that moves the user into the [[PlaceBeyondTime Edge of Time]] where all time overlaps. The Edge of Time appears like a grainy blue haze where people and moving objects turn into a blur of afterimages.
* ''WesternAnimation/TimeSquad'': Robots control the ability to travel through a computer in their arm. When the coordinates are set and the device is activated, electricity bursts around the travelers, light flashes and swallows them into a purple and green tunnel. This tunnel sucks the travelers in like a raging whirlpool, and then spits them back out into their destination. First timers always come out screaming in terror.
* ''Series/{{Timeless}}'' uses this version. Two times machines exist: the Lifeboat (the prototype three-person pod) and the larger Mothership (a sleek [=iPod=]-looking sphere that can fit 8-10 people). The wormhole is never shown, except on a diagram. Only a few people are trained to pilot a time machine, and precise navigation (both temporal and spacial) is required.
* Series/ArrowVerse handles time travel this way. When [[SuperSpeed speedsters]] time travel, they run fast enough to resonate with the Speed Force and enter it (which looks like a wormhole), at which point they can visualize where and when they want to go and appear there. The method used by the Time Masters involves jumping into the time stream (which appears like a different wormhole) and traveling through it to their destination. Only the former method attracts [[ClockRoaches Time Wraiths]], though.
* ''VisualNovel/{{SOON}}'': Time Traveling to a certain date resets any changes caused by Atlas from that point and on. To progress, the player had to be careful of not to undo their own work this way.
-->'''Teen!Atlas:''' But before you go...can you tell me about the future? Or would that cause a {{time paradox}}?\\
'''Atlas:''' ''[thinking]'' Ah, kids and their time paradoxes. So adorable. ''[aloud]'' Come on Atlas, you know in your heart that the branching multiverses model is the only one that makes sense.\\
'''Teen!Atlas:''' Haha, yeah, sorry older me.
* ''Anime/KatsugekiToukenRanbu'': Wormholes are usually used to transport the Touken Danshi in and out of new timelines.

[[header:Instantaneous Time Travel]]
Who says you need to see anything when you go back in time? Used in the ''Franchise/BackToTheFuture'' films, this is where time travel is simply instantaneous. One second Marty [=McFly=] is in 1985. Then there's a flash of light and he's in 1955. Simple as that.

!!!'''Examples of this version of time travel:'''
* In the second ''Literature/AstralDawn'' novel, the Keepers travel to certain points of space-time instantaneously using their incredible psychic power.
* As mentioned, the ''Franchise/BackToTheFuture'' series. In the DVD extras, the director tells us that they created an elaborate visual sequence for time travel, putting it under the previous version. Then they decided that time travel wouldn't have any such visuals.
* Isaac Asimov's ''Pebble In The Sky'' has an excellent example.
* ''Series/StargateSG1'' used this version with the time-traveling puddle jumper in "Moebius". Another time-traveling puddle jumper (or possibly the same one) appeared in the ''Series/StargateAtlantis'' episode "Before I Sleep".
* Time leaps in ''VisualNovel/SteinsGate'' work this way.
* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Ages]]''.
* ''VideoGame/TheJourneymanProject'' from the second game onward. The noise and purple lightning when someone departs and arrives via this sort of time travel is handwaved as a phenomenon called "displacement effect", caused by the amount of matter in the universe being added or subtracted by the time traveller. The "time tunnel" shown in the first game more resembled a screensaver with the Playstation controller icons than anything else, and was wisely removed.
* Although ''VideoGame/ChronoTrigger'' uses the Wormhole method in the earlier stages of the game, once you acquire the Epoch, it switches to the instantaneous variety. And once the Epoch becomes an airship, it even accelerates to a high speed immediately before time-warping, making the way it works appear almost exactly the same as Back to the Future's flying [=DeLorean=].
* ''Series/{{Lost}}'':
** The MentalTimeTravel [[spoiler:as well as whatever the heck happened to Ben at the end of season 4]] were instantaneous.
** Occurs in the first half of season five, albeit not by choice and causing loads and loads of painful headaches and fatal nosebleeds. And was actually seen as [[spoiler:a cause of MentalTimeTravel as seen with Charlotte before she died]].
* ''ItsNotLikeThatDarling'' has instantaneous, no-flash (no air displacement either, for that matter) time travel.
* In ''Back to the 50s'', S Club travel back in time 40 years simply by driving through a shimmering thing on the road, in a car which seemed to be self-aware just after the amount of distance it have driven went over one million miles.
* ''Machinima/RedVsBlue''. The very first instance of time travel is the latter version, since it occurs during a huge explosion that knocks all the characters out and then waking up in the future, except for Church who's in the past. Every other instance somebody goes back in time though, it's instantaneous.
* ''Webcomic/TimesLikeThis'' uses a [[AmuletOfConcentratedAwesome handheld device]] to cut a green glowing "time window" in front of it. Once the time window's operational, all the time traveler has to do is walk through it to get to the different time.
* ''WesternAnimation/KimPossible'', ''[[TheMovie A Sitch in Time]]''
* In ''Series/QuantumLeap'', Sam arrives and leaves via an impressive special effect, but the final episode points out that this version applies in reverse: Sam sees what may be another leaper depart, and isn't sure what he just saw. He later explains it to Al, who also can't be sure -- neither of them has seen what a leap looks like. This implies instantaneous, since Sam is conscious when he leaps...
* The Cassiopeia in ''Manga/MahouSenseiNegima'' seems to function like this.
* ''Series/{{Primeval}}'' has The Anomalies, [[NegativeSpaceWedgie big glowing]] [[TimeyWimeyBall balls of timey wimey stuff]], step into it and find yourself in the past or future instantaneously.
* In ''Discworld/WyrdSisters'', it's mentioned that people ''expect'' videotape-style time travel, but what they actually get is this.
* In the ''LightNovel/HaruhiSuzumiya'' novels there is one instance of Nagato sending Kyon and Asahina three years forward in time in what Kyon experiences as an instant.
** Although the incident in question was Nagato freezing time in that room so that time passed as normal on the outside, but ''seemed'' to pass instantly to those in side. So it isn't true time-travel any more than what people do regularly.
* In ''Anime/YuGiOhBondsBeyondTime'', the time travelers' motorbikes glow brightly, then they speed up and disappear in a flash of light.
* In ''Literature/TheTimeTravelersWife'', this is how Henry [[spoiler:and later, his daughter Alba]], travels through time. [[UnstuckInTime Unfortunately, he can't control it.]]
* This is just about how it works in ''VideoGame/SonicCD''; it would be more instantaneous except for the time required to load the next level, which uses a visual effect that suggests the Wormhole method, but when Sonic appears in the past or future, his momentum is conserved from whichever time period he left, making it clear that it's meant to be instantaneous.
* This is how time travel works for units in ''VideoGame/{{Achron}}''. For the player, in practice it is something of this and MentalTimeTravel combined, though what is known of the fluff suggests it is somewhat more complicated.
* This is how the Time Matrix works in ''Series/{{Animorphs}}''
* Seems to be how time travel works in ''Webcomic/{{Homestuck}}''. Both Dave and Aradia just spin their timetables/time music boxes and ''appear'' at their destination time.
* In ''Film/AboutTime'' Tim merely has to go into a dark place, close his eyes and focus, and he instantly goes back.
* In ''Literature/TheImpossibleStairwell'', going up or down a certain hidden stairwell in a school moves people forward or backward in time so subtly they tend not to notice at first.
* In ''Film/KungFury'', Thor can send someone back or forth through time, but unlike Hackerman's hacking, which is more of a wormhole-style time-travel method, this just requires opening a portal to the time you want to go to.
* In ''Literature/ParadoxBound'', there are no special effects to ''[[InsistentTerminology history]]'' travel. In fact, it happens fairly often, it's just that people usually don't realize anything has happened. For example, someone may pass through a town that looks like it came straight out of TheFifties and then end up right back in his or her native time period, just figuring it's a town that needs to catch up with the times. It's all because of the so-called "slick spots", which can be found on many roads and railroads. An experienced Searcher memorizes the "slick spots" and where and when they lead, as well as how to "skid" on them in order to pass into a different period of history. It usually involves a car appearing to lose traction on a road (even if it's 90 degrees outside). Any normal drives will attempt to regain control. A Searcher will, instead, know how to properly let the car (or, in some cases, a motorcycle, or even a train) "skid" through the "slick spot". There are some requirements, such as the need that the vehicle be mostly made up of American steel (i.e. no foreign cars, no modern mostly plastic/fiberglass cars). Most Searchers use pre-1975 vehicles that are fairly easy to maintain in any period of history. Some are modified with a Garrett electrolytic carburetor, which allows them to run on water, while John Henry's ''Steel Bucephalus'' locomotive burns wood, since he can always find fuel.

[[header:Unseen Time Travel]]
This covers all instances where the time travel occurs off-screen. Often a form of MentalTimeTravel. For example, if you fell asleep and then woke up to find yourself in TheMiddleAges. Another variation of this occurs if all the audience ever sees is the traveler leaving from and arriving in various times, i.e. the traveler's point of view is never shown. Either way, it's impossible to determine which of the above theories is in place.

!!!'''Examples of this version of time travel:'''
* ''Literature/AConnecticutYankeeInKingArthursCourt''
* George "Yankee" Longago, an obscure [[UsefulNotes/TheGoldenAgeOfComicBooks Golden Age]] superhero, had the power to travel through time while asleep, usually based on his subconscious desires.
* In ''Literature/TimeAndAgain'' by Jack Finney, the protagonist surrounds himself with objects from TheGayNineties while living in a Victorian Penthouse overlooking Central Park; by [[IWishItWereReal imagining himself]] to be in the 1890s he wakes up one day and ''is'' in the 1890s.
* Creator/RobertSheckley's ''Time Killer'' has something approaching this.
* This is also used, sometimes as AppliedPhlebotinum, but also for comedic effect, with Paradox, on WesternAnimation/Ben10AlienForce. Paradox has almost complete knowledge of the TimeyWimeyBall.
* The manga ''Manga/LittleJumper'' arguably uses this. Time machines make all kinds of fuss on-camera when they get to where they're going, but we have yet to see the travelers' perspective.
* In ''Film/SplitInfinity'' (the movie, not the novel by Creator/PiersAnthony), the main character falls from a barn loft in 1992 and wakes up as her great aunt in 1929.
* In ''Film/{{Primer}}'', the time machine is a solid box which you have to stay inside for the duration of the trip. One character mentions that he heard a sound like the ocean -- it's unclear whether that was just the machine or not.
** Presumably it's the ambient sound in the room, but backwards.
** In this context, "for the duration of the trip" means that if you turned the machine on 12 hours ago, you have to sit in the machine for 12 hours. Staying in the machine too long, or leaving early, is implied to cause major health problems.
* A strange example from the Franchise/{{Nasuverse}}: time travel is said to be a True Magic ("impossible miracles") and is brought up by a character mentioning ways to revive from death. However, there is no character who can use Time Travel in {{Canon}}, as there are basically only five users of True Magic.
* Used in ''BlackKnight''.
* Used in an episode of ''Music/{{S Club 7}} in Miami'' (aka ''{{Miami 7}}''), where the group went into fog on a boat in the BermudaTriangle and fell unconscious, waking up in the 80s with clothes from that time. They regained their original clothes when they re-entered the fog to go back to their own time, except for Hannah, who kept her 80s shoes for reasons that were never explained.
* MentalTimeTravel such as that found in ''Film/GroundhogDay'' usually goes under this category.
* In ''LightNovel/HaruhiSuzumiya'' novels, whenever Kyon is time traveling, he has to close his eyes because it makes him so sick he could puke. The reader doesn't learn much of what is happening, but the hints sound like a version of [[OurWormholesAreDifferent Wormhole Time Travel]].
* A Season 4 episode of ''Series/{{Supernatural}}'', "In The Beginning": one second, Dean is in 2008, and then Castiel [[spoiler: puts his fingers on Dean's forehead, knocking him out; Dean wakes up in 1973]]. We don't ever see how they travel there.
* ''Series/SapphireAndSteel'' just arrive at whatever place and time their assignment is set, usually walking in through the front door. However, at the end of Assignment 2, we see Steel [[MoodWhiplash jump into the air and vanish]], but, like many things in this show, it's never explained if this happens all the time or even if they're time-travelling or just moving between dimensions, so...
* Creator/HarryTurtledove's AlternateHistory novel ''Literature/TheGunsOfTheSouth'' has time travel via square platforms that apparently dematerialize the user in a fashion similar to ''Franchise/StarTrek'' transporters. We only ever see them in use once, as [[spoiler:a Confederate soldier shoots at someone using the platform, causing it to break down and eventually explode.]]
* [[Literature/SlaughterHouseFive "Billy Pilgrim has come unstuck in time,"]] meaning that he lives his life out of order, but there are no discernible time travel moments or effects.
* Captain Picard time-travels this way in "All Good Things...", the finale of ''Series/StarTrekTheNextGeneration''.
* In ''VisualNovel/UminekoWhenTheyCry'', Ange is split / time travels when she jumps off the roof of the hospital, but there is no detail given as to the process by which she actually does it, since the third installment ends with her jumping off the roof, and the fourth installment begins with her already in the meta-world. Granted, of course, that the meta-world itself is outside of the time-space continuum. [[spoiler:Of course, from an anti-fantasy perspective she isn't actually time traveling at all; she's just doing it metaphorically by investigating what happened on Rokkenjima in 1986.]]
* The ''Franchise/PlanetOfTheApes'' variety could be number 3, but as it's never shown, we can't say for sure. It's not one or two, though, based on some of the dialogue from ''Escape''.
* We never see Bruce Willis (or any of the other time travelers) actually go through any time travel process in ''Film/TwelveMonkeys''... we just cut to the next scene. This is because the movie was [[ThroughTheEyesOfMadness deliberately ambiguous about the sanity of the protagonist]] until about halfway through.
** Subverted by [[Series/TwelveMonkeys the adaptation.]] Cole climbs into a fancy chair with a CoolGate at one end. Blue light comes out of the CoolGate for a few seconds before Cole disappears.