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* The ''VideoGame/SonicTheHedgehog'' has many examples.

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* The ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' series has many examples.
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[[folder:Film]]

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[[folder:Film]][[folder:Films — Live-Action]]

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* The second boss of ''VideoGame/FranticFrigates'' sports ''two of them''. A red outer one and a green inner one. Both of their individual parts can absorb a hefty amount of shots, and every now and then it'll also "expand" the shields in a ReverseShrapnel format... [[TacticalSuicideBoss which allows the player to get a very clear, unobstructed shot at it]].
* The first ''VideoGame/{{Ganryu}}'' has a power-up that turns into a circle of energy shields that damage mooks and absorb projectiles for you.
* In ''VideoGame/{{Gods}}'', the small shield is a temporary InvincibilityPowerup that appears this way.
* Alfina from ''VideoGame/GrandiaIII'' has her "Holy Circle" Special. It summons three spheres of light that revolve horizontally around her, and damage enemies that come too close. With each hit spheres get a bit smaller, before disappearing completely. This Special is pretty useful, because its hits can sometimes interrupt an enemy attack, saving fairly frail Alfina from taking damage.
* The "Defense Orbs" in ''VideoGame/HeavyWeapon'' are this. They protect against everything (including nukes, but only if they touch the shield and not the ground) except laser weapons. However, enemies may sometimes manage to sneak a shot in or two, so don't rely too much on them.
* ''VideoGame/HollowKnight'' has an equipable charm called the Dream Shield that takes the form of a single flower or star-shaped shield that orbits around the Knight, and glows with Dream Essence. The shield blocks enemy projectile attacks, and damages any enemies it touches, but after hitting an enemy, the shield shrinks to a fraction of it's size and cannot block attacks or deal damage. It takes a short amount of time to regenerate. Focusing soul (healing) will cause the shield to orbit faster.

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* ''VideoGame/FranticFrigates'': The second boss of ''VideoGame/FranticFrigates'' sports ''two of them''. A red outer one and a green inner one. Both of their individual parts can absorb a hefty amount of shots, and every now and then it'll also "expand" the shields in a ReverseShrapnel format... [[TacticalSuicideBoss which allows the player to get a very clear, unobstructed shot at it]].
* ''VideoGame/{{Ganryu}}'': The first ''VideoGame/{{Ganryu}}'' game has a power-up that turns into a circle of energy shields that damage mooks and absorb projectiles for you.
* In ''VideoGame/{{Gods}}'', the ''VideoGame/{{Gods}}'': The small shield is a temporary InvincibilityPowerup that appears this way.
* ''VideoGame/GrandiaIII'': Alfina from ''VideoGame/GrandiaIII'' has her "Holy Circle" Special. It summons three spheres of light that revolve horizontally around her, and damage enemies that come too close. With each hit spheres get a bit smaller, before disappearing completely. This Special is pretty useful, because its hits can sometimes interrupt an enemy attack, saving fairly frail Alfina from taking damage.
* ''VideoGame/HeavyWeapon'': The "Defense Orbs" in ''VideoGame/HeavyWeapon'' are this. They protect against everything (including nukes, but only if they touch the shield and not the ground) except laser weapons. However, enemies may sometimes manage to sneak a shot in or two, so don't rely too much on them.
* ''VideoGame/HollowKnight'' has an :
** An
equipable charm called charm, the Dream Shield that Shield, takes the form of a single flower or star-shaped shield that orbits around the Knight, and glows with Dream Essence. The shield blocks enemy projectile attacks, and damages any enemies it touches, but after hitting an enemy, the shield shrinks to a fraction of it's size and cannot block attacks or deal damage. It takes a short amount of time to regenerate. Focusing soul (healing) will cause the shield to orbit faster.faster.
** The Soul Twister enemies have an orb of harmful Soul energy, similar to the ones that they fire as ranged attacks, orbiting them at all times. The boss Soul Master creates a version with four orbs as one of his attacks, and [[spoiler:upgrades to a six-orb version in his rematch as Soul Tyrant]].



* In ''VideoGame/TheIncredibleHulkUltimateDestruction'', during the first stage of her boss fight Mercy will just attack with her psychic powers. Near the end, she'll gather a bunch of debris around herself, and sometimes launch them at you.

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* In ''VideoGame/TheIncredibleHulkUltimateDestruction'', during ''VideoGame/TheIncredibleHulkUltimateDestruction'': During the first stage of her boss fight Mercy will just attack with her psychic powers. Near the end, she'll gather a bunch of debris around herself, and sometimes launch them at you.
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* In ''VideoGame/CaveStory'', As the player's battle with Misery wears on, she begins summoning 2 black orbs to partially shield her, then 4 as she gets lower in HP. TrueFinalBoss has a variation of an orbiting shield as well. The player's Bubbler weapon, at maximum power, produces a swarm of bubbles that swarm around the player before firing off in a desired direction. There is also the Whimsical Star, an attachment for the Spur that produces rotating stars around the player whenever they charge the weapon.

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* In ''VideoGame/CaveStory'', As as the player's battle with Misery wears on, she begins summoning 2 two black orbs to partially shield her, then 4 as she gets lower in HP. TrueFinalBoss has a variation of an orbiting shield as well. The player's Bubbler weapon, at maximum power, produces a swarm of bubbles that swarm around the player before firing off in a desired direction. There is also the Whimsical Star, an attachment for the Spur that produces rotating stars around the player whenever they charge the weapon.
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** while the rest of the series implements a MagicMeter that powers Shantae's items. While active, the Pike Ball and assorted variants continue to orbit her and damage any foes they touch, slowly draining MP.

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** while the rest of the series implements From ''VideoGame/ShantaeRiskysRevenge'' on, there's a MagicMeter that powers Shantae's items. While active, the Pike Ball and assorted variants continue to orbit her and damage any foes they touch, slowly draining MP.
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* ''VideoGame/RiverCityGirls'': Yamada's second phase gives him an attack that has objects circle him that deal damage to the players on contact, but one of them can be a health-restoring apple instead.

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* ''VideoGame/{{Shantae}}'' features the recurring Pike Ball, which conjures a spiked ball that orbits around the titular half-genie hero, with various upgrades like the Fire Ball (faster and stronger), Super Pike Ball (two balls), Mega Pike Ball (three), and Scimitar (''six'' spinning Scimitars). The original game has the Pike Ball and Fire Ball as consumable items, while the rest of the series implements a MagicMeter that powers Shantae's items. While active, the Pike Ball and assorted variants continue to orbit her and damage any foes they touch, slowly draining MP.

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* ''VideoGame/{{Shantae}}'' features the recurring Pike Ball, which conjures a spiked ball that orbits around the titular half-genie hero, with various upgrades like the Fire Ball (faster and stronger), Super Pike Ball (two balls), Mega Pike Ball (three), and Scimitar (''six'' spinning Scimitars). Scimitars):
** ''VideoGame/Shantae2002'':
The original game has the Pike Ball and Fire Ball as are consumable items, items.
**
while the rest of the series implements a MagicMeter that powers Shantae's items. While active, the Pike Ball and assorted variants continue to orbit her and damage any foes they touch, slowly draining MP.MP.
** ''VideoGame/ShantaeAndThePiratesCurse'' has Pike Ball and Super Pike Ball as consumable items instead of magic spells due to a lack of magic.
** ''VideoGame/ShantaeHalfGenieHero'': "Friends To The End" mode: Sky has chickens orbiting her as her magical ability.
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* In ''Anime/{{Pokemon}}'', this is one facet of the Counter Shield that Ash devises and teaches to his team, allowing them to use their special attacks to create energy fields around themselves.

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* In ''Anime/{{Pokemon}}'', ''Anime/PokemonTheSeriesDiamondAndPearl'', this is one facet of the Counter Shield that Ash devises and teaches to his team, allowing them to use their special attacks to create energy fields around themselves.

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It’s the image. Gotta give it more details and elaboration to justify that.


* ''VideoGame/MegaManClassic'' series have many robot masters with a shield weapon which can block shots and damage upon contact, such as Wood Man's Leaf Shield in ''VideoGame/MegaMan2'' (though a few non-robot master bosses have that shield as well). The particles of the shield can also be launched at the enemy in some cases.

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* The ''VideoGame/MegaManClassic'' series have has many robot masters Robot Masters with a shield weapon which can block shots and damage upon contact, such as Wood Man's Leaf Shield in ''VideoGame/MegaMan2'' (though a few non-robot master bosses have that shield as well). contact. Mega Man can inherit these shields from his enemies and use them himself. The particles of the shield can also be launched at the enemy in some cases.cases.
** The first game has the earliest iteration of the shield weapon, Fire Man’s Fire Storm. Alongside the standard fireball blast, it also briefly creates a fireball barrier around Mega Man that can damage enemies.
** ''2'' has Wood Man’s Leaf Shield. It can take out weaker enemies (but not projectiles) and stays active as long as Mega Man stands still; if he moves then he fires the shield in that direction.
** ''4'' has Skull Man’s Skull Barrier, a much more standard shield that surrounds Mega Man at all times until he comes in contact with an enemy or projectile. Unlike Leaf Shield, he can move around.
** ''5'' has Star Man’s Star Crash, an improvement on the previous two that allows Mega Man to both throw it and use it to block projectiles.
** ''6'' has Plant Man give the Plant Barrier. It can’t be thrown and vanishes after any attack hits it, however it can hit shield enemies efficiently.
** ''7's'' Junk Man gives the Junk Shield, which summons metal around Mega Man. It is much offensive, dealing high damage when it is formed and damaging enemies multiple times. Mega Man can’t throw it, but he can scatter it into three shots in a triangle pattern.
** ''9'' has the Jewel Satellite, given by Jewel Man. It can be thrown, take out smaller enemies with ease, block most projectiles and even reflect some of them. It also only depletes when activated, giving it many uses in a single level.
** ''10'' offers Pump Man’s Water Shield, which summons water droplets that individually disappear as they get hit, and can be shot out from all around Mega Man/Proto Man/Bass. It doesn’t guarantee projectile protection, though.
** ''11'' introduces the relatively unique Acid Barrier, given by Acid Man. It creates a bubble of acid around Mega Man that protects him, and he can use the shield itself to shoot globs of acid at enemies, but it shrinks as a result, and also can only block projectiles.
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** The Gundams Lfrith, Aerial/Rebuild, and [[spoiler:Calibarn]] from ''Anime/MobileSuitGundamTheWitchFromMercury'' are equipped with GUND-Bits which can form not only a handheld or arm-mounted solid shield but also remote-controlled [[DeflectorShields Deflector Shield/s]].
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* ''VideoGame/BroodStar'':
** The Defender Drone will interpose itself between the player's ship and incoming fire, blocking shots with its shielded front. In a more general sense, all drones can function as this trope: drones can soak several hits for the player before being knocked offline, and there is a module which makes the player's drones orbit their spacecraft.
** Two bosses--the Seer and the Augur--can surround themselves with a rapidly spinning ring of asteroids to protect themselves from the player's attacks. The asteroids can be destroyed, but the bosses will replenish them after a while.
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* ''VideoGame/{{Shatterline}}'' has the Queen, who summons a swirling tornado made of spiky crystal shards around her during her boss fights. She can even turn it into a GemstoneAssault and pelt you with the shards.
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* ''Literature/{{Mistborn}}: ''The Final Empire'': Kelsier creates one with [[ExtraOreDinary Steelpushes and Ironpulls]] to spin metal rods in place in the air in an incredible display of fine allomantic control, deflecting the arrows the surrounding guards are shooting at him.

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* ''Literature/{{Mistborn}}: ''Literature/{{Mistborn}}'': ''The Final Empire'': Kelsier creates one with [[ExtraOreDinary Steelpushes and Ironpulls]] to spin metal rods in place in the air in an incredible display of fine allomantic control, deflecting the arrows the surrounding guards are shooting at him.
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* ''Literature/{{Mistborn}}: ''The Final Empire'': Kelsier creates one with [[ExtraOreDinary Steelpushes and Ironpulls]] to spin metal rods in place in the air in an incredible display of fine allomantic control, deflecting the arrows the surrounding guards are shooting at him.
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* The Pain in ''VideoGame/MetalGearSolid3SnakeEater'' used live bees to protect himself from bullets.

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* ''VideoGame/MetalGearSolid3SnakeEater'': The Pain in ''VideoGame/MetalGearSolid3SnakeEater'' used uses live bees to protect himself from bullets.

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* Alfina from ''VideoGame/GrandiaIII'' has her "Holy Circle" Special. It summons three spheres of light that revolve horizontally around her, and damage enemies that come too close. With each hit spheres get a bit smaller, before disappearing completely. This Special is pretty useful, because its hits can sometimes interrupt an enemy attack, saving fairly frail Alfina from taking damage.



* ''Franchise/Metroid''

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* ''Franchise/Metroid''''Franchise/{{Metroid}}''
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* Some VideoGame/{{Skylanders}} have upgrades that allow them to perform this trope. Hex and Camo's Soul Gems, for example, allow them to make orbiting shields of skulls and spheres of concentrated solar energy, and Roller Brawl's final upgrade on the "Skateblade Siren" path lets her summon buzzsaws that surround her while shredding nearby enemies.

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* Some VideoGame/{{Skylanders}} have upgrades that allow them to perform this trope. Hex and Camo's Soul Gems, for example, allow them to make orbiting shields of skulls and spheres of concentrated solar energy, energy respectively, and Roller Brawl's final upgrade on the "Skateblade Siren" path lets her summon buzzsaws that surround her while shredding nearby enemies.
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Added DiffLines:

* Some VideoGame/{{Skylanders}} have upgrades that allow them to perform this trope. Hex and Camo's Soul Gems, for example, allow them to make orbiting shields of skulls and spheres of concentrated solar energy, and Roller Brawl's final upgrade on the "Skateblade Siren" path lets her summon buzzsaws that surround her while shredding nearby enemies.

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