->''"I'm headed for Purgatory when I die. Heaven won't take me, and Hell is afraid I'll take over."''
-->-- '''Bumper sticker'''

VideoGames that have MultipleEndings sometimes make you [[FactionSpecificEndings pick a side]]. When they do, sometimes you can choose to [[TakeAThirdOption fight against both (or all) sides]], becoming Omnicidal Neutral.

In a world with BlackAndGrayMorality where the [[DesignatedHero good]] side isn't much better than the evil side, this may be presented as the most idealistic path.

Can also result from an Evil Path that involves ICanRuleAlone. The militant form of StupidNeutral. If the whole point is to simply KillEmAll ForTheEvulz, you have OmnicidalManiac.



[[folder: Action Adventure]]
* ''VideoGame/{{Darksiders}}'': In the war between Heaven and Hell, you officially serve a council that mediates the two, but are ''really'' looking for who set you up (which got you tried and sentenced by the council) and taking down anyone in your way, regardless of side. [[spoiler:At the end you turn against the mediating council as well, because they're the ones who set you up.]]

[[folder: Action Game]]
* Most of ''VideoGame/TheForceUnleashed''[='=]s missions involve Starkiller cutting down everyone and everything he comes across, including Imperial Stormtroopers who are, at the moment, at least, on his side. [[spoiler: This gets subverted in the second half, though. Once Galen joins the Rebellion, he never has to kill another rebel soldier again.]]

[[folder: First Person Shooter]]
* Booker [=DeWitt=] in ''VideoGame/BioShockInfinite'' fights both the militants of Columbia and the Vox Populi rebels with little hesitation, as both are powermad and filled with nothing but bloodlust.
* In ''VideoGame/TheNamelessMod'' Trestkon can side with the Goat cult, the Llama cult, KO/avoid all cult members he fights, or take the suggestion of Phasmatis (who considers the cult wars a hazard to civilians and compares the two to warring gangs) and just get rid of both.
** [[spoiler: Also, while the main conflict in the main quest is that of [[ReasonableAuthorityFigure PDX]] against [[MegaCorp WorldCorp]], Trestkon can choose to side with [[{{Ubermensch}} Ryan]] and bring both factions down.]]
* The "Renegade" ending of ''VideoGame/DeusExInvisibleWar'' is essentially this: Kill all three faction leaders, which frees the world from all the [[AncientConspiracy Ancient Conspiracies]] that have manipulated mankind for centuries. Naturally, without the conspiracies manipulating everything from behind the scenes, [[KillEmAll mankind eradicates itself in all-out nuclear war.]]
** [[spoiler: Which turns out to work in the Omar's favor. Looks like the defector didn't really defect, effectively...]]
* Similarly, in ''VideoGame/DeusExHumanRevolution'' the last of the four endings is a WellIntentionedExtremist version of this: rather than [[spoiler: telling the truth about [[MyGodWhatHaveIDone Hugh Darrow's gambit]], [[SlidingScaleOfLibertarianismAndAuthoritarianism lying on David Sarif's account, or lying on Will Taggart's account]], you can press the self-destruct button and kill everyone, including yourself, so people can figure it out by themselves.]]
* The dark side ending of ''VideoGame/JediAcademy'' means you must fight both the Jedi and the Disciples of Ragnos on the final mission, as opposed to fighting alongside the Jedi. This is also a case of ICanRuleAlone.
* ''VideoGame/FarCry2'' has you killing both the APR and UFLL forces , and destroying both the factions.
** Mostly because [[spoiler: both sides are headed by [[EvilVersusEvil homicidal rapist maniacs and dirty looters]], and the people you're really helping as you progress in the plot are pretty much the only force of good in the game, which of whom includes the guy you were supposed to kill.]]
* Doing this is a perfectly acceptable gameplay choice in the ''VideoGame/{{STALKER}}'' series. You could side with [[WellIntentionedExtremist Duty]], [[ChaoticNeutral Freedom]], [[TrueNeutral the loners]], or just fuck 'em all and kill everyone you see and take all their stuff. You'll probably wind up acting close to this trope anyway, although [[EverythingTryingToKillYou they started it]].

[[folder: Hack and Slash]]
* This tends to be Masamune's story path in the ''VideoGame/SamuraiWarriors'' game - his modus operandi is to show up mid-battle, kick ass on both sides, and the declare himself the winner.
* Similarly UsefulNotes/LuBu's musou mode in ''VideoGame/DynastyWarriors 6'', which basically consists of him showing up to famous battles in Chinese history and ''killing everybody''. In the end Lu actually ends up unifying China, [[spoiler: every other leader in the game, living and dead, allies against him in a ForeverWar. Naturally he couldn't be more pleased]].
*** Certainly has ''[[SarcasmMode nothing]]'' to do with Lu Bu's well-documented ChronicBackstabbingDisorder.

[[folder: Mecha Game]]
* ''VideoGame/ArmoredCore 4 Answer'' has this as one of the endings. Instead of fighting for a cause, you can choose to side with [[OmnicidalManiac Old King]] and just kill everyone who crosses your path. Turns out that the whole genocide thing doesn't really go over too well with... well, everyone. You're so despicable that the other factions pull an EnemyMine to try and get rid of you. [[ThatOneLevel If you can pull it off]], you end up as the last man standing, and go on to commit history's worst atrocities and kill hundreds of millions more than you already have.
** To a lesser extent, several of the paths in Armored Core: Last Raven have this. The Zinaida Path in particular has the player spend the game hunting down the other Ravens rather than side with a specific corporation. It's definitely the hardest path, but it's generally beneficial overall. You still save the world and the corporation power struggle has been ended by the Pulverizers.

[[folder: Platform Game]]
* The Grey Spy from Magazine/{{MAD}}'s ''Spy vs. Spy'' is a perfect combination of this and FemmeFatale: WordOfGod says she represents neutrality, and always kills ''both'' of the other spies. Of course, [[BoringInvincibleHero this got far too predictable]], and thus she disappeared after a short while.

[[folder: Roguelike]]
* The suggested but presumably not realized Ultimate Nihilist Ending for ''[[VideoGame/AncientDomainsOfMystery ADOM]]'', which involves neither saving the world nor becoming the new sUpReMe [=ChAoS=] gOd, but rather destroying all existence. Of course, it might as well be seen as StupidEvil or ChaoticStupid. Or just, you know, incomprehensible.

[[folder: Role Playing Game]]
* ''VideoGame/TheWitcher'' has a side plot pitting the [[KnightTemplar Order of the Flaming Rose]] against the [[TheRevolutionWillNotBeCivilized Scoia'tael]]. [[GreyAndGrayMorality Neither faction is especially nice]], so Geralt can choose to fight both rather than siding with either of them. Just be aware that you'll amass quite a body count if you choose to do this. Hey, it's a dark fantasy game, [[AntiHero what]] [[BlackAndGrayMorality did]] [[CrapsackWorld you]] [[FantasticRacism expect]]?
* ''VideoGame/ShinMegamiTenseiI'' and ''[[VideoGame/ShinMegamiTenseiII II]]'' play this straight, having to take out both the forces of [[LawfulStupid heaven]] and [[ChaoticStupid hell]] to get the neutral ending. In ''2'' though no matter what you have to face [[GodIsEvil YHWH]], so while you do end up killing everyone for the neutral ending in that game, you have to take down YHWH even if you're on the law path.
** ''VideoGame/ShinMegamiTenseiIIINocturne'' has several different neutral endings. In the first, if you fight against all three Reasons, but choose to help Yuko, you will ultimately restore the world to its pre-Conception state. In the second, if you fight against Yuko as well, or try to help more than one Reason, the power of Kagutsuchi is wasted by your lack of a vision and the Vortex World is doomed to remain as it is for one thousand years before fading entirely. If you complete the Labyrinth of Amala, then no matter what Reasons you were previously supporting, you officially oppose ''everyone'' now, and the game ends with you ending the cycle of creation and destruction forever and marching at the head of Lucifer's army to face YHVH.
** In ''VideoGame/DevilSurvivor'' you have the option of taking a neutral option by [[spoiler:following Gin's route]], but [[SubvertedTrope you'll have to do exactly the same things as in the other endings]]: As it turns out, [[spoiler:you have to defeat the Bels either way]]. However, the ending is different; [[spoiler: the world returns to normal and all demons and angels go away. Metatron praises you for your actions and warns you never to misuse the power you've seized for yourself.]]
*** Before that, there is a battle where you can choose between fighting the demons, the angels, or both of them. If you choose one, the other side will fight with you. What you choose in this battle doesn't have any effect on the plot, however. [[spoiler: If you don't fight the humans as well, you get a NonstandardGameOver.]]
** In ''VideoGame/DevilSurvivor2'', pretty much no matter what route you pick, you will have to fight against the two other fractions that your team has split up in before proceeding. And picking the [[GuideDangIt fourth route]] pits you against all ''three'' fractions.
*** Particular mention goes to the Liberator Route on [[NeutralGood Daichi]]'s path. In this path, you decide to simply kill [[spoiler: Polaris, without anyone taking Polaris' place as the creator of the universe]] which results in the world being static in its current state. By going this particular path, the black scar that is eating the world disappears, but all that is left is a small piece of land surrounded by an endless ocean with undrinkable water. And there is ''no'' divine deity anymore that can either manipulate or save you from this.
** ''VideoGame/ShinMegamiTenseiStrangeJourney'''s Neutral path requires you to [[spoiler:kill both half-angel Zelenin and half-demon Jimenez, as well as Mem Aleph, to put an end to the Schwarzwelt.]] It's less extreme than in earlier games, however; [[spoiler:you avoid having to slaughter your fellow crew (as is the case on either of the other two routes, minus the brainwashing), and you ultimately end up saving all of humanity rather than [[MindRape Mind Raping]] them into soulless worshippers or demonic savages. If anything, Neutral is the ''least'' damaging of the three endings.]]
*** The Neutral path also gets you ''out'' of fighting [[spoiler:Commander Gore]], which [[ThatOneBoss many players will be VERY grateful for]].
* ''VideoGame/ShinMegamiTenseiIV'' has two Neutral endings: one is a traditional "defeat both Law and Chaos" ending, while the other is a bit more literal a take on this trope: [[spoiler: you get to trigger ''[[Series/DoctorWho the destruction of reality itself!]]'']]
** ''VideoGame/ShinMegamiTenseiIVApocalypse'' plays this trope to similar magnitudes with the Massacre ending, where you not only defeat Law and Chaos, but also [[spoiler:slay ''every god and deity to ever exist'', starting the universe anew as its new Creator. And as a bonus, you fight through and kill most of your former allies as well.]]
* In ''VideoGame/PlanescapeTorment'', one subquest essentially runs like this... a neighborhood is caught in a war between two street-gangs: The 'evil' gang who take money wherever they can get it, and kill for kicks, and the 'good' gang of Robin Hood Wannabes who protect the locals and look out for one another. You can side with either, and push your KarmaMeter appropriately... or you can have a chat with the True Neutral guy who's standing around in an abandoned building, who asks you to take out BOTH gangs, since 'both extremes are equally dangerous'. Taking his quest-line, you basically wipe out both gangs - at once, or one after the other.
** After which he tries to kill you to obtain balance. If you tell him you can't die, he relents.
* In ''VideoGame/KingdomOfLoathing'', there's a quest in which you fight in a war between Hippies and Frat Boys. After you defeat one side, you'll be awarded one of fourteen medals, depending on which side won and how many sidequests you completed for the winning side. Every medal boosts your attributes (from +5 to +11) and enemy item drops (from +5% to +11%), but the two stats are inversely related, and the more sidequests you completed, the higher the attribute boost but the lower the item drop boost. However, with [[NintendoHard a lot of careful planning and time-consuming effort]], it's possible to finish off both sides at once, resulting in a secret fifteenth medal that provides +11 to all attributes, +11% item drops, ''and'' +11% meat drops.
** Also counts as TakeAThirdOption, as, in the war between the Hippies and the Frat Boys, [[spoiler: you are siding with the third group of the Mysterious Island, the pirates.]]
** In the undersea area, you can do a quest to resolve a conflict between the Ice Skates and the Roller Skates, [[PunnyName two gangs of fish who are obsessed with extreme sports.]] You can help one group or the other claim the area as their gang's territory... or help a third group, the Skate Board, drive both gangs out, leaving the area peaceful.
* Both ''VideoGame/KnightsOfTheOldRepublic'' games present options like this, although in most cases both sides are "evil", for example, the conflict between Uthar and Yuthura in the first game or between the Exchange and Serroco in the second..
** Well, not exactly. Taking Yuthura's side then pulling off a series of persuasive options yields a light side ending. But it's so much more fun to betray both of them then kill all the academy students for exp (which is not, mind you, a dark side action), which sort of makes you the epitome of an omnicidal neutral character, as you're not siding with the bad guys (killing all them) or good guys (kill someone who could be redeemed), you're just killing everything.
*** Double-crossing both and then mocking how their own ambition let you do so nets you quite a few light-side points.
** The second game includes an example with [[DepravedBisexual Luxa]] and her boss. As both are fighting for control of [[TheSyndicate The Exchange]] it is not darkside to kill them both.
* Remaining unaligned and killing everyone is one of the options in ''VideoGame/{{Geneforge}} 2''. It might actually be one of the happiest endings if you don't trigger the sanity meter.
** ''4'' has a possibly more idealistic version--you sabotage the rebel superweapon so it's powerful enough to keep the Shapers at bay, but can't defeat them permanently. Incidentally, this means you've both kept the rebellion alive and prevented the slaughter of thousands of civilians (though the attrition from the continuing war still makes this an unpopular ending.)
** The 5th game lets more multiple endings in than either 3 or 4. There are two endings that are more less Omnicidal Neutral.
*** Specifically in the first game, Omnicidal neutral destruction gives you respect by your people. In the second game, doing it with minimal canister use is the only way to ever get on the council. The third game forbids it, the 4th game allows a third option but no actual omnicide, and the 5th game will kill you if you betray everyone to try it.
* In ''VideoGame/{{Fallout 2}}'' this is a possible option for New Reno, which has its own ending if you kill off all the families (the other towns have bad endings as well, but nothing that shows up only if you kill everyone).
** ''VideoGame/{{Fallout 3}}'' allows you to maintain a [[KarmaMeter neutral karma level]] as opposed to being good or evil, and even has one perk that requires you to be neutral.
*** Just [[StupidNeutral not very well]].
*** And wipe out the Capital Wasteland with a virus inserted into Project Purity. Of course, as found out in ''Broken Steel'', it affects the player character as well.
*** Finally, after clearing out the Enclave's second base, you can [[ChronicBackstabbingDisorder backstab the Brotherhood of Steel]] by [[MoralEventHorizon blowing up their own base]] with the KillSat.
** ''[[VideoGame/FalloutNewVegas New Vegas]]'' lets you either work with the factions in the game achieve their various ends, or screw them all and take control of the city for yourself.
*** The ''Lonesome Road'' DLC has the Courier intercept an armed nuclear missile aimed at the NCR. He can leave it be, attempt to disarm it, reroute to Legion territory...or launch another one, so that the innocent civilians of the NCR ''and'' the Legion are purged with nuclear fire. OmnicidalNeutral, indeed.
*** In a NonstandardGameOver for the ''Dead Money'' DLC, the Courier can join Elijah in using the Cloud to kill ''everyone'' in the Mojave.
*** In fact, Yes Man was created with this trope in mind so that an omnicidal player would still have a way to reach the endgame since Yes Man himself is an AI that will simply upload itself to another Securitron if killed.
*** In ''Honest Hearts'', you can take the "Chaos in Zion" route and kill all the named NPC's, however, doing so [[GoodPaysBetter denies you the rewards and achievements]] from the main quest.
*** Likewise in ''Old World Blues'', you can either reason with Mobius and the Think Tank, or wipe them out.
** ''VideoGame/Fallout4'' averts it for the main story by [[ButThouMust forcing the player]] to eventually pick one faction over the others. Fortunately, the story [=DLCs=] at least play it straight again. Don't like any of the factions warring over Far Harbor? Just wipe them all out and leave the Island to itself. Don't want those raider gangs occupy Nuka-World any longer? KillEmAll and give it back to the peaceful traders. There are dedicated quests available to facilitate the latter two options, and if done right, the player doesn't even miss out on a lot of unique loot this way.
* At the end of ''VideoGame/VampireTheMasqueradeBloodlines'', the player has to choose whether to side with [=LaCroix=], Strauss, Nines, or Ming Xiao; which choices are available depends on their actions up to that point. They ''always'' have the option of siding with nobody and taking out both the Camarilla and Kuei-Jin.
** Arguably, this is the only option that allows you ''any'' sort of freedom. The entire game has you basically playing puppet to everyone. Only at the end of the game, by deciding that they all need to die, can you finally give them the finger.
*** In [[GambitPileup Vampire?]] No way. You're [[YouCantFightFate always]] playing into [[AbusivePrecursors someone's]] hand. In this case, you end up helping Nines, you just don't stick with him when it's over.
*** While the Anarchs DO end up better than the rest no matter what YOU do, you've mainly helped [[spoiler:Smiling Jack and his "mysterious friend"]] even before the game's over. Really, other than the Kuei-Jin ending (where you obviously don't destroy the Kuei-Jin), there isn't much difference power-wise no matter what you do.
* In the first ''VideoGame/NeverwinterNights'' game when you get to Luskan the city is torn between two people fighting for control of it, each of whom will pay you to kill the other. It's kind of fun to go between them multiple times telling each the other made a better offer, eventually killing one, getting paid for it, then breaking into their base and killing them too.
** The game itself can encourage this behavior simply because of the limited amount of enemies in the game prevents LevelGrinding. If you want to level up fast then you kill someone's enemies, then come right back and kill them for the experience too.
** Luskan captains are murderers and rapists and the player has option to save their captives so good characters also have motivation to kill both.
* ''VideoGame/MountAndBlade'' has five factions. The player character can join any of them, champion an exiled contestant to any of the five thrones, or just take over the world himself.
** Ultimately averted though when the manual specifically states that it's impossible to actually crown yourself king as none of the other factions will accept an outsider on the throne. You can still basically take over the world, though.
*** Now with the Warband expansion, they can recognize you as king. And you can either hire other lords, or just stay entirely neutral and make your companions your lords.
* ''[[VideoGame/{{Langrisser}} Der Langrisser]]'' has the Independent path. In something of a subversion, it's probably the least evil of all the paths.
* ''VideoGame/{{Gothic}}'' 3 allows you to end the conflict between good and evil by killing both the good king and the bad king, then using their {{MacGuffin}}s to sever the link between the mortal plane and the realm of the gods.
* ''VideoGame/MightAndMagic VII'' featured a war between the elves and the humans over your territory, during which you could choose to side with neither and battle for your country's independence. This, of course, had no effect on your later option to choose between the path of good or evil.
** It does affect your personal historian's musings on the future on the evil path: suggestions of brutal warfare between the elves and humans resuming at some future point are replaced with an assurance that independent Harmondale doesn't have any obvious threats to its independence this time around.
* ''VideoGame/AlphaProtocol'' allows you to customise your play style and personality to fit your mood. You can either befriend everyone, befriend some and use them against others, or just piss of everyone and mow through them like a buzzsaw - the latter earning itself the nickname "Dick Mike".
* This is what happens in ''VideoGame/VampiresDawn 2'' in the Evil/Difficult ending: the hero willingly lets himself get possessed by an evil spirit sent by the BigBad, then slaughters his two teammates (who he holds a grudge against for turning him into a vampire without his consent and who he normally couldn't kill because vampires can't kill their sires), then drives out that spirit by sheer will, takes on the BigBad and his [[TheDragon Dragon]], then claims the ArtifactOfDoom and kills the last of the other three main characters when she attempts to stop him. Then he uses it to travel back in time and start a new life instead. It's generally considered one of the best endings in the game, in part due to being sort-of canon and also featuring TheReveal of NarratorAllAlong.
* The "Soldier's Peak" DLC for ''VideoGame/DragonAgeOrigins'' can end with you slaying the blood mage Avernus on behalf of a demon, slaying the demon on behalf of the blood mage, or killing them both. Which path you choose will, if you import your ''Origins'' game, have an impact on ''VideoGame/DragonAgeII''.
* Franchise/TheElderScrolls series contains a couple of examples.
** The [[TakeAThirdOption "Backpath"]] method to beating ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s main quest allows the player to become this. Instead of [[BecauseDestinySaysSo becoming the hero you are supposed to be]], you can say ScrewDestiny and [[spoiler: kill [[PhysicalGod Vivec]], steal the Wraithguard, have [[TheLastOfHisKind Yagrum Bagarn]] "jury rig" it so you can wear it, acquire Keening and Sunder, and destroy the Heart of Lorkhan yourself.]] The only "side" still standing at that point is Azura.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** For Hircine's quest, you are required to either hunt Sinding, a werewolf, then skin him and turn his hide into a suit of armor, or protect Sinding from a group of werewolf hunters, which nets you Hircine's Ring (and lets you tranform into a werewolf without the usual one transformation per day limit). It is possible, due to a bug, to protect Sinding from the hunters, kill him and claim his hide, then receive the ring as though Sinding was still alive.
*** If you ask Clavicus Vile to end the Civil War in his quest, he'll say that if he had his full powers, he could simply kill everyone in Skyrim with a snap of his fingers. War over.
* ''VideoGame/MassEffect3'''s original three endings were Destroy (the Reapers, Geth and all other AIs are destroyed), Control (Shepard takes control of the Reapers and uses them to protect the galaxy) or Synthesis (Shepard sacrifices themself so that organic and synthetic life are merged into a new state of being). The Extended Cut adds a fourth option that fits the Omnicidal Neutral trope: Shepard refuses to choose from the options presented. The Reapers complete their harvest of the galaxy and are defeated in the next cycle due to the information Shepard and their crew left behind.
* The Anarchist path in ''VideoGame/{{Tyranny}}''. The Fatebinder declares war on or betrays every major faction in the Tiers and claims the entire realm as their own. A few minor factions may ally with the Fatebinder, but every major one is out to get them thereafter.

[[folder: Turn Based Strategy]]
* ''VideoGame/FireEmblemAwakening'' has one Paralogue where you stumble upon two rival armies about to battle. Both ask you to ally yourself with them against the other. You can choose to assist either side, or you can KillEmAll.
* Subverted in ''VideoGame/FireEmblemFates: Revelation''. While you start off fighting both Hoshido and Nohr, eventually both sides ally with you.
* In the ''Fall of the Samurai'' expansion for ''VideoGame/TotalWarShogun2'', once your clan crosses a certain fame threshold, you can take the lead of either the shogunate or the imperialist faction...or you can say 'screw it' and proclaim yourself the sole rightful ruler of Japan.

[[folder: Wide Open Sandbox]]
* ''VideoGame/WayOfTheSamurai 3'' allows the player to do this. By refusing to cater to any of the four factions in the game, you can choose to fight for or against them all. Or KillEmAll. Literally. You can choose to kill every single person in Amana, and it's a legitimate if hidden ending for the game.
* ''VideoGame/InFamous'' and ''VideoGame/InFamous2'' has a special kind of this. '''Capturing''' bad guys will get your karma-o-meter to hero, killing civilians will make your karma go red and you'll be attacked by both civilians and mooks, but '''killing''' the mooks alongside the civilians will provide you with more bad karma and get you loathed by everyone in the world, making you an omnicidal not-so-neutral.
* In the ''[[VideoGame/{{X}} X-Universe]]'', once the player has essentially become a NGOSuperPower, it's possible to effectively wipe out an entire race, though doing so isn't particularly recommended because it brings the game's economy crashing down unless you fill in the eliminated race's lost production. You can wipe out ''everyone'' besides the [[HardCodedHostility Kha'ak]]. On the other hand, the game will slowly try to bring the race back by spawning in space stations and ships, though the Sector Takeover GameMod allows you to truly wipe out a species.

[[folder: Non-Video Game Examples]]
* Given the open-ended nature of TabletopGames, any DM who goes [[TheChrisCarterEffect too crazy]] with the GambitPileup risks their players pulling this as a way to go OffTheRails.
* The ''Book of Swords'' trilogy by Michael Moorcock, telling the tale of Literature/{{Corum}}, the Prince in the Scarlet Robe. The books tell of Corum's war against the Lords of Chaos in favor of the Lords of Law, often invoking the Cosmic Balance. At the end of the last book, he manages to involve the God-Brothers Kwyll and Rhynn, who are not bound by Order, Chaos, or the Cosmic Balance. In gratitude for a favor done, they kill off the Chaos Lords. Then (just for the lulz) they go on to kill off the Law Lords as well, negating the Cosmic Balance by default, and leaving the mortals in control of their own destinies, with no interfering gods to muck things up. A happy ending.
* The Green Anarchists' motto from the [[UsefulNotes/RedOctober Russian Civil War]]: "Beat the Reds until they become white, beat the Whites until they become red".
** To be clear, the Greens were not [[JustForFun/IThoughtItMeant an eco-friendly army]] fighting against all other sides to protect nature. Rather they are the name given to a broad and loosely organised spontaneous coalition of local autonomist peasant forces fighting to protect their own communities from forced requisitions or reprisals. They did not have a unified political ideology beyond "please stop taking out stuff", and because both the Reds and the Whites engaged extensively in taking other people's stuff, conflict was rather inevitable.
* Creator/KeithLaumer's ''Dinosaur Beach'' demonstrates an extreme, but [[IDidWhatIHadToDo ultimately heroic]], version of this trope. The setting has been deeply screwed up by the invention of time travel, with each faction trying to prevent any time travel in its "future," but at the same time trying to prevent the prevention of time travel in its "past," since all of them are the futures of factions that were unable to prevent time travel, and none of them wish to be [[RetGone erased from the timestream]]. Meanwhile, each time trip is making the fabric of reality less and less stable. [[spoiler:The main character's solution is to travel back and prevent the invention of time travel, preventing the collapse of the universe at the cost of the lives and existences of every member of every faction in the book. He's one of only two characters, named or unnamed, who comes from a future timeline but still exists at the story's close.]]
* In an example similar to the page quote, Russel Sharp of ''Fanfic/{{XSGCOM}}'' believes that his best chance of getting into heaven is if God doesn't want him on Satan's side. Another character ''agrees'' with him, saying that it would "require a rewrite of ''Revelations.''" In-series, he fights for Earth... and really, only Earth. He has shown that he doesn't really care about Earth's off-world allies, and considers ''all'' non-earth humans to be below him. At one point, he's tested to see if he was the one who ordered attacks on the [[TheResistance Free Jaffa]] and [[MySpeciesDothProtestTooMuch Tok'Ra]], and he's more annoyed by the idea that they thought he would leave ''survivors'' "like an amateur" than the idea that he was behind the attacks.
* In ''TabletopGame/DungeonsAndDragons'', TrueNeutral was actually described with terms like this in 2nd edition, where a True Neutral character would actively work to ensure no power would gain too strong, engaging ChronicBackstabbingDisorder [[ForTheGreaterGood For The Greater Neutrality]]. Actual attempts to play that way have gotten ''this'' interpretation labeled as "StupidNeutral".
* In ''Webcomic/{{Goblins}}'', "Psion Minmax" acts this way. He claims he merely wants to be free of good and evil, but he wants to do this by using Oblivion to erase himself and everyone else he can from existence.
* Any character in ''Webcomic/AxisPowersHetalia'' will tell you to steer clear of [[NationsAsPeople Switzerland]] unless you want him [[TheGunslinger waving a rifle in your face]] (or you're his sweetheart [[MoralityPet Liechtenstein]]).
-->'''[[LemonyNarrator Narrator]]''': Apparently 'neutrality' means ''stay the'' ''[[PrecisionFStrike fuck]]'' ''out''.
* Equinox from ''WesternAnimation/BatmanTheBraveAndTheBold'' eventually graduates from merely StupidNeutral to this when he decides he has to destroy the world so that he can remake it according to his own definition of "balance."
* Near the end of ''Literature/TheLastBattle'', the dwarves attack both sides of the battle, having rejected either ideology and sticking for themselves only. [[spoiler:It doesn't end well for them.]]