[[quoteright:300:[[WesternAnimation/{{Up}} http://static.tvtropes.org/pmwiki/pub/images/Up-home_1761.jpg]]]]
[[caption-width-right:300:Even after 20 years, there's not a plank out of place.]]
In most fictional works, it's normal for an abandoned place to be left undisturbed until the protagonists need to utilize it. Sure, there might be a layer of dust everywhere, but the building can sit around for ''decades'' without anyone claiming it, renovating it, or outright demolishing it. If TheVoice instructs the heroes to find an AbandonedWarehouse from fifty years ago, they can rest easy knowing that it'll still be there -- just break the lock, clear out the cobwebs, and continue advancing the plot.

May be justified if the location is [[HauntedIndex haunted.]]

How much of this is TruthInTelevision varies widely. In highly-populated areas with thriving economies, this will almost never occur; if an AbandonedHospital is sitting unused for any period of time, ''someone's'' going to exploit the local abandoned property laws to claim the land and build something[[note]] unless the cost of cleanup and demolition are exorbitant[[/note]], even if that "something" is just a parking lot. On the other hand, structures in depressed economic areas, remote locations, or [[http://englishrussia.com/?p=293 disaster zones]] can lie untouched for years, simply because no one is around (or ''wants'' to be around) to care. But even in places where buildings do stand vacant for long periods of time, they're rarely truly ''vacant''. Squatters, trespassers, and the homeless will take up residence for a time, usually being driven off at semi-regular intervals by the local authorities. And there's always stray dogs/cats, raccoons, and other wild animals.

A notable variation is having an abandoned ''room'' inside a frequently-used building. This one tends to be more fanciful than factual, as any reasonable maintenence or custodial staff would have access to blueprints and schematics showing where everything is. For a room to remain undisturbed for decades would normally require someone (or [[EldritchAbomination something...]]) actively protecting it, or perhaps hidden behind [[BookcasePassage a secret door]] that doesn't appear on the blueprints. If it's not protected or hidden it could still remain undisturbed for long periods of time if the people who know about it have no reason to go there (e.g. an unused attic or crawlspace).

Note that this trope refers to abandoned areas that are '''untouched''' for long periods of time. Areas that are allowed to decay but are still frequented by the homeless, criminals, or local kids don't count.

AbandonedWarehouse, AbandonedHospital, HauntedHouse, and GhostCity are popular subjects for this trope. See also AbandonedArea, RagnarokProofing, InWorkingOrder, and TheConstant.

Inversion of RailroadPlot


[[folder:Comic Books]]
* ''Franchise/TheAvengers'' mansion was left abandoned after the break up of the team at ComicBook/AvengersDisassembled, and stayed that way up to after ComicBook/{{Siege}}, when it was given to Luke Cage and the ComicBook/NewAvengers. Justified, as the owner Tony Stark could no longer give financial support to the Avengers, but the mansion still belonged to him, so he decided to keep it that way.
* Figures in Marv Wolfman's 1980's ''ComicBook/TeenTitans'' story "ComicBook/WhoIsDonnaTroy" Apparently a burnt-out building sat in that condition for about 16 years, and Donna's childhood doll was ''still'' in a room of said burnt-out building and not carried off for nesting material. [[FridgeLogic And]] this is a key clue used by team detective Robin to track down Donna's origins, though Donna's [[WonderWoman super-intelligent big sister]] apparently never did.

[[folder:Films -- Animation]]
* Carl and Ellie's house in Pixar's ''WesternAnimation/{{Up}}''. It appears to have been abandoned for quite some time when Carl and Ellie first meet inside as children, and it remains that way up until they buy and refurbish it after their marriage. This is especially unlikely given UsefulNotes/WorldWarTwo (and its accompanying dual housing shortages -- one during the war, [[FromBadToWorse and one after]]) happened somewhere in between there.
* In ''Disney/ThePrincessAndTheFrog'', Tiana's father sets his sights on an abandoned mill as the place to set up the restaurant he dreams of starting. Not only was the mill empty for some time before he announces this, it remains empty for another ten years or so, while Tiana grows up and saves the money so she can buy the mill for the same purpose after her father dies. One of the things that kicks off the plot is that as soon as she tells the men selling the mill that she's able to afford it, she's informed that someone else just happened to outbid her on it. Given how the men are jerks who suggest that Tiana couldn't handle running a restaurant because she's a poor black woman, many viewer take to the notion that Tiana was simply lied to about the competition.
* ''{{WesternAnimation/Anastasia}}'' ahistorically portrays the Winter Palace as being abandoned and boarded up ten years after the events of UsefulNotes/RedOctober. In real life, the Winter Palace was by that time added to the Hermitage Museum, which it is still part of today.

[[folder:Films -- Live Action]]
* ''Radio/OurMissBrooks'': In the [[TheMovie cinematic]] [[GrandFinale series finale]] The house across the street from Mrs. Davis' remains vacant and "For Sale" from the time Miss Brooks moves in. [[JustifiedTrope Explained in story]] by Mr. Webster, the realtor, as being due to the fact the owner is asking too much money. [[spoiler: From the start, Miss Brooks sees this as her future dream house where she will live in wedded bliss. At the end of the film, Mr. Boynton buys the house, and marries Miss Brooks.]]
* Disney's ''Film/TronLegacy'' begins when Sam Flynn, the son of Kevin Flynn, is spurred to investigate his father's disappearance decades ago. Sam's search takes him to Flynn's abandoned arcade, which has been sitting intact for the last 25 years on the outskirts of town.
** It makes sense that the building is still owned by the Flynn family, or at least Encomm, who have kept the taxes and utilities up to date (the power is still connected, for example). And the arcade was obviously shut down and dust-proofed in an orderly way. Why no-one has broken into it & stolen all the valuable arcade cabinets is another question.
** It's implied by ExpandedUniverse material that Alan has been paying for the upkeep for the same reason he kept the pager. Of course, this brings up the FridgeLogic of why he didn't investigate the place and find the improvised laser lab. Perhaps he felt this was something that Sam needed to do by himself?
* In ''Film/HighlanderEndgame'', a store in a busy city has been bombed and left abandoned for ten years without being condemned, repaired or renovated.
* In ''Film/ItsAWonderfulLife'' George & Mary Bailey move into an old abandoned mansion which until then had been used for the local teens to throw rocks at.
* Inverted in ''Film/TheShadow'' (1994 film version): BigBad Shiwan Khan uses his MindControl powers to hide an entire skyscraper mega-hotel in plain sight by convincing everyone that it's a semi-active construction site.
* SlasherMovie ''Film/HellNight'' takes it place in a manor which has been abandoned for 12 years after its owner killed most of his family and himself.
* The Victorian mansion in ''Film/MouseHunt''. Justified as the mouse drove out everyone who tried to live in the house. Exactly how long is that mouse's life-span?
** Given how the portrait of their father changes to show various reactions throughout the film, it's safe to say there is some element of the supernatural in this universe, with the mouse being one such instance of this.
* The AbandonedHospital in ''Film/{{Accepted}}'' has just been sitting around for who knows how long, before the kids decide to turn it into a fake college.
** The possibility of squatters is [[LampshadeHanging lampshaded]] by Schrader, who warns them to watch out for hobos.
* It hasn't been ''abandoned'', but the video-rental store that holds a vital clue in ''Film/MenInBlack II'' is still there after twenty-five years, even though most people moved on to [=DVDs=] years ago.
** Of course, the protagonists are part of an organisation who conduct passive MindRape on people, so this might explain why they never switched to [=DVD=] along with everyone else. They might also be the reason that place is still in business...
* The Blackwell Hotel in ''Film/SeeNoEvil''. Justified because it was just a hobby to its owners and after it almost burned to the ground, they lost interest in it.
* In ''Film/DoubleImpact'', after officially teaming up, Chad and Alex, as well as their 'Uncle' Frank, set up in an abandoned villa... in Hong Kong, a city whose property shortage easily rivals New York City or London.
* The Rebels in ''Film/ANewHope'' set their base in a temple that was created thousands of years ago by a Sith who enslaved the world's population, then killed them all. The temple had been left fallow for all that time, and the traveler who rediscovered them suggested them as good locations for revolutionaries to put up a base. When ''they'' left, during the Franchise/StarWarsExpandedUniverse, the Imperials ransacked the base and then abandoned it themselves. In the ''Literature/JediAcademyTrilogy'', Luke Skywalker decides to put his Jedi academy there, thoroughly averting this trope.
** Background info in ''VideoGame/StarWarsTheOldRepublic'' (which visits Yavin IV briefly in its "Shadow of Revan" arc) suggests that every so often, some enterprising-but-foolish smuggler or pirate heads to Yavin to lay low, is thoroughly freaked out and/or driven insane by the spirit of Exar Kun which haunts the temples. After nearly 5000 years of this status quo, it's no wonder nobody drops in for a casual visit.

* At the end of Creator/ArthurMachen's ''The Three Imposters'' (1895) the protagonists stumble upon a mansion that's been abandoned since at least the eighteenth century. It's within walking distance of London and completely accessible to passers-by yet is still untouched except for the natural processes of decay slowly corroding the furniture, tapestries, and other unlooted decor.
* After the Full Moon Garage in ''Literature/TheDresdenFiles'' is abandoned due to the [[OurWerewolvesAreDifferent lycanthrope biker gang]] that owned it being slaughtered, it is left relatively untouched... because other bad guys like its convenient location and run-down appearance for their own dirty work. Harry finds himself revisiting it.
* The Riddle House in ''Literature/HarryPotter'' is abandoned for the most part due to [[BigBad Voldemort]] killing the original owners, who were his own family. A few families try to live there but find the place [[HauntedHouse creepy]], so the current owner only keeps it for "tax reasons".
** The entrance to St. Mungo's Hospital looks like this to Muggles - an old mall no one has ever seen open.
* In one of the early ''Literature/DirkPittAdventures'' novels, the heroes figure out how a massive drug smuggling operation is being run and speculate as to where the drug handoff will be made. One character invokes this trope. Another immediately shoots it down, pointing out that abandoned warehouses are hard to come by in major port cities.
* In ''Discworld/ThiefOfTime'', the Auditors make use of a site that, against all odds, has remained unoccupied for years even in packed-to-the-rafters Ankh-Morpork. The space in question is a former alley that got roofed over at some point, then forgotten about because whoever did it passed away, and the owners of the adjacent properties now all believe it belongs to one of the others. Actually, they each own one wall. This is a running problem in the city; the loam foundation and frequent floods mean the whole thing sinks slowly over time, so that the plan of the city gradually shifts and some areas have three or four levels of forgotten floors below the cellars. During the course of the series it's eventually averted; all of that underground real estate gets cleared out and sold to dwarf immigrants.
* Justified in the ''Literature/RiversOfLondon'' novels: while Nightingale's alma mater Casterbrook has been closed and vacant since UsefulNotes/WorldWarII, the estate's tenant farmers pay enough in rent to cover periodic upkeep and it's still being cleaned every month or so.

[[folder:Live Action TV]]
* The Hyperion Hotel has been sitting abandoned quite a long time until the title character rents it in ''Series/{{Angel}}''. Of course, the demon in residence there might have had something to do with it.
** In the fourth season Connor also moves into what appears to be an abandoned natural history museum, full of dust and stuffed wildlife, complete with working electricity.
** On parent show ''Series/{{Buffy The Vampire Slayer}}'', it takes several years for the Sunnydale authorities to do anything with Sunnydale High after it's blown up in the season three finale. The ruins are just left standing there until the school is rebuilt in season seven.
* In ''{{Series/Fringe}}'', the MadScientist returns to his lab in the basement of a Harvard building after 17 years and just has to dust the place down before getting back to work; not only has the space been left unused, but all the equipment is still there. Considering what Walter and Bell get up to down there, that might have been the smartest thing to do.
* Another example of Never Recycle a Room can be found in the fifth season of the new ''Series/DoctorWho'' series. In this case, of course, there really ''is'' something protecting the room.
* Gotham City in the Adam West version of ''Series/{{Batman}}'' had some serious problems with abandoned factories and warehouses. It's almost like they ''wanted'' them to be taken over by criminals.
** This was averted on occasion with criminals such as Catwoman and the Joker using a nightclub and a joke store as fronts respectively.
* ''Series/NashBridges'' and his elite police unit have usually claimed a building that the city of UsefulNotes/SanFrancisco had lying around unused. In the fourth season, this was a former floating cannery that was later converted to a nightclub and later seized in a drug raid. It proves to be a decent place to set up shop, being spacious and having a place for everything they need. The only downside is a [[RunningGag tendency]] to play "Disco Inferno" with no reason or explanation.
* The characters in ''Series/{{Highlander}}'' always find a empty warehouse nearby when they need to fight. While this is usually plausible, there is at least one case when they manage to find one close to the Seine in the center of Paris, in an area where it would need TARDIS-like features to fit. Additionally, mere space in a world city center is so prime, that every unused cube inch immediately gets seized upon by someone to do or start something, and the council will keep an eye on it too to keep tourist appeal intact.
* DoubleSubverted in ''Series/ThirtyRock''. Dot Com and Grizz try to take Tracy back to the apartment block he grew up in so he'll stop repressing the memories of his awful childhood... but it's been turned into a copy shop. However, the stairwell behind the office hasn't been changed, and serves to bring it all flooding back.
* Subverted in ''Series/Hustle'' episode "The Delivery". The team try to retrieve some stolen diamonds buried by a friend just before he went to prison - only to find that the burial spot is now underneath a shiny new police station...

[[folder:Video Games]]
* ''VideoGame/SimCity 2000'' takes this trope and makes it go as fast as lightning. The moment tenants move out of a building, it is instantaneously transformed into a dirty, run-down ghetto shack, regardless of what it was before. This is usually a sign of faulty city management. If citizens' needs are well-balanced, a new building will soon appear on the site; otherwise, it will gradually dilapidate until it becomes a fire hazard.
** On the bright side, most versions of the game give Mayors the option to make buildings "historical", so that they will never be demolished except by deliberate player action.
* In ''VideoGame/{{Constructor}}'' and its SpiritualSequel ''VideoGame/MobRule'', if a building is left without a tenant for a long time, it will be settled... by a six-foot cockroach. Needless to say, the neighbors are a litle concerned about bad influence on their children (you know those roaches).
* Par for the course in the ''VideoGame/{{Suikoden}}'' series. In almost every game (3 and 4 being the exceptions), the hero's army takes over such a structure to serve as their headquarters. The [[VideoGame/SuikodenII second game]] even has the hero's army claim an entire GhostTown.
* The ''VideoGame/BatmanArkhamCity'' version of the Penguin's hideout is in an abandoned natural history museum with many of the artifacts and displays still inside. It apparently wasn't abandoned very long between shutting down and the Penguin acquiring it, so there must have been no time for anyone to loot it, despite being in one of the bad parts of Gotham.
* ''[[{{VideoGame/Persona2}} Persona 2]]'' has the Abandoned Factory, never explicitly stated how long it's been empty - though the power still works, as the lights and at least some conveyor belts still work. It was abandoned because [[ClapYourHandsIfYouBelieve rumors come true]], and someone spread rumors of the place being on top of a toxic waste dump, and then that it was haunted by demons, the latter of which finally led to the executives closing the doors permanently. Given how long things have been going on this way, it may have been closed half a year or very nearly ten years.
** In the... questionably canonical spin-off manga, the factory ''doesn't'' count for this trope because it's being actively used by a band of squatting Persona-users as their hideout, mostly because the presence of the demons (which they can ward off) keeps others from chasing them down or pushing them out.
* In ''[[VideoGame/UltimaVIIPartII Ultima VII Part II: Serpent Isle]]'', both Shamino's old castle and the Castle of the White Dragon have outlived two civilisations, neither of which tried to make use of the buildings. The castles are also fully intact, with furniture and decorations fully functional and with only a little cobwebs. Shamino's castle is haunted by his old fiancee, which may have driven off potential squatters, but she seems to be only hostile towards Shamino himself.
* ''VideoGame/TheMatrixPathOfNeo'' has two abandoned hotels, one that despite the fact it's falling apart inside is still used all the time.
* ''Franchise/TheElderScrolls''
** Played straight for several games in the series when it comes to ruins/caves/tombs/etc. which contain NPC opponents. Once you've cleared them out, they will remain gone. Starting with ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', these locations will "reset" after a certain amount of in-game time has passed, making it seem like a new set of bandits/necromancers/smugglers/etc. has set up their operation there.
** The Imga, a minor race of intelligent "ape men" native to Valenwood, Avert this in background lore. Imga have taken over many of the abandoned human trading posts which had been established in Valenwood during the Second Empire.

[[folder:Web Comics]]
* Kesandru House from ''Webcomic/SluggyFreelance''; [[JustifiedTrope justified]] since it's infested with ghosts. Luckily, our heroes are [[WeirdnessMagnet used to dealing with worse]].

[[folder:Web Original]]
* [[http://ravensblight.com/ Ravensblight]] features Bleak Estate, whose builder built it on top of a cemetery he was supposed to have restored. In the 1920s a rock was thrown through a window, causing all the windows to explode; the owners were not found inside, nor have they been seen since. Most other buildings have had a [[AvertedTrope succession of owners]], though the consequences of recycling the buildings are often catastrophic. Case in point: a Gothic chapel which was built by 17th-century monks escaping religious persecution in their home land (never said what land or what religion), managing to be strange enough for locals to end up burning the place down with them all inside; then a priest bought the place in the 1920s, had plans drawn up and bought materials to turn the place back into a church again, only to fall totally and permanently insane upon attempting to enter the place; then a rock band in the '70s used it to record an album, said to be their most beautiful and sad, though this cannot be confirmed as it will destroy any device it is played upon. One night they all piled into their tour bus and disappeared with only a call to their manager that they were running for it. Most other buildings there avert this trope too, with successions of mysterious owners and tenants, doing acts of evil, going mad, or mysteriously dying. With rare exception, you just ''shouldn't'' recycle a building in Ravensblight County.

[[folder:Western Animation]]
* ''WesternAnimation/CodeLyoko''
** The kids are going to an abandoned factory every episode. There's never any presence of demolition crews, and the plot only revolves around saving the factory from destruction when it's some attack from XANA. At least in the animated series: the non-canon spin-off comics have one story with a demolition crew about to raze the Factory, before being thwarted by the kids.\\
The Factory is actually a fairly close reproduction of an [[http://www.lightningfield.com/04/07/050228.html abandoned]] [[http://aprslw.webs.com/realcodelyoko.htm Renault factory]] on Seguin Island in the Seine River, in Boulogne-Billancourt outside Paris. It was shut down in 1992 and demolished by 2005; the island currently awaits the construction of some sort of cultural project, probably a large art museum. (The show's factory mainly differs in color scheme; the original factory was mostly white on the outside, while the show's is more beige.)
** There is also the Hermitage, a posh house in the woods that is left abandoned for 10 years. However, there are some hints of squatting (vandalism, tags on the wall...) and since the first time Team Lyoko visited it XANA was playing poltergeist, maybe this chased any squatter earlier and gave it a HauntedHouse reputation.
* Parodied and averted in ''WesternAnimation/TheSimpsons'' episode "Burns, Baby Burns", where Homer tries to hide in an AbandonedWarehouse only to find it's now no longer abandoned.
-->'''Homer:''' Doh! Stupid revived economy!

[[folder:Real Life]]
* As linked in the description, there's [[http://englishrussia.com/?p=293 the entire city of Pripyat, Ukraine,]] site of the famous UsefulNotes/{{Chernobyl}} accident. Hasn't been touched in over 20 years. Of course, there are some illegal excursions.\\
Pripyat, while evacuated, was never truly abandoned. Because the power station continued to function for decades after the disaster (only one reactor out of four blew up), a new city for its workers, Slavutich, was built nearby, and Pripyat was (and is) still regularly patrolled by the local police and station workers. And the excursions there are now perfectly legal, as the radiation dropped to the safe levels and authorities decided to allow visitors. Ironically, this influx of tourists brought forth the bizarre trade of ''maintaining'' the GhostCity atmosphere, with workers "touching up" the surrounding of tourist trails and buildings so they'd look recently abandoned, and not simply decayed beyond recognition.
* Abandoned room example: The Crypt of Civilization, a giant airtight time capsule at Oglethorpe University, was forgotten about for thirty years after its sealing in 1940. As it's not supposed to be opened for another 6000 years, somebody'd parked some furniture in front of the door, hiding it from notice for decades.
* Some {{Abandoned Hospital}}s, where equipment that was left behind decades ago -- wheelchairs, bed frames, even iron lungs (read: pickup-truck-bed-sized loads of scrap metal, on casters for your convenience) have remained in place for decades. When such equipment contains dangerous chemicals or radiation sources, this sometimes led to disasters such as [[http://en.wikipedia.org/wiki/Goi%C3%A2nia_accident Goiânia accident]] in Brazil, where a gamma-ray source wasn't removed (and safely disposed of) from an old radiation therapy machine when the hospital moved into the new premises.[[note]] The hospital owners were prevented from doing so by the legal dispute with the owners of the original building, and a court injunction forbidding them from removing anything from there. Their warnings about the danger of the unsupervised source in the barely guarded building fell on deaf ears. The half-demolished building was then broken into when the sole guard took a sickie to go to the movies with his family.[[/note]] It was subsequently found by scrap collectors, broken into, and contaminated the whole neighborhood with highly radioactive caesium-137. Four people died from acute radiation poisoning, and 249 were found to be significantly contaminated.
* A notable variation is [[http://www.time.com/time/photogallery/0,29307,1975397_2094492,00.html the city of Ordos]], in China's Kangbashi district. It's a "new" city, built by local officials to show a healthy annual GDP, but is almost completely abandoned because it's ''too expensive'' for people to live in and because it was literally built in the middle of nowhere (the middle of Inner Mongolia).
* In Mexico, when a drug dealer is arrested, all property in his name is "secured" until it can be proven it wasn't made with dirty money. Such is the case of one discotheque named "frankie oh", property of Benjamín Arellano Felix, which has been abandoned for years; at one point the entrances were blocked to stop people from going inside. In the later years publicity has been hung outside the place to prettify it a bit. More details (in Spanish) [[http://www.debate.com.mx/eldebate/articulos/ArticuloGeneral.asp?IdCat=6097&idart=10415598 here.]]
* In Evansville Indiana a couple discovered that an office building that they sought to buy had an entire second story that had been sealed off for over 70 years. Even with much of the furnishings removed it still contained several fireplace mantels, a stack of old canceled checks dated between June and December 1930 and other tidbits related to the hardware company that made use of the offices in the second story.
* [[http://en.wikipedia.org/wiki/Sunland_Hospital Sunnyland]], an abandoned hospital in Tallahassee, Florida. It wasn't recycled for decades due to the expense of demolishing a building filled with asbestos.
* One of the old crematories of Ohlsdorf Cemetery in Hamburg (the second largest in the world) houses a school today. [[TemptingFate Since that never turned out badly.]]
* [[http://www.bbc.co.uk/news/magazine-18271118 An article by the BBC]] about the abandoned buildings of Detroit and an author who has written a book documenting them.
* Although not an entire building, the lower levels of [[http://en.wikipedia.org/wiki/Columbia_University_tunnels Columbia University's Pupin Hall]] were almost untouched from the end of WWII until Summer of 2003, with many documents and unfinished Project Manhattan-related experiments still left lying about.
* ''SS United States'' qualifies as she hasn't been able to move under her own power for decades. She's too cool for the scrap yard but also a daunting task to refurbish given that her interiors were removed and sold by a previous owner. She's not abandoned per se, but preserved until someone will find a use for her.
* Even large thriving cities may have Soviet-era buildings abandoned for decades because either reusing ''or'' demolishing them is too costly and/or dangerous. An {{egregious}} example would be an [[http://nsk.novosibdom.ru/node/2123 unfinished 22-story hotel]] towering over Marx Square in Novosibirsk, whose construction began in 1968 and which, in 2014, still stands in the same state it has been since the early [=1980s=].
* [[http://www.messynessychic.com/2012/05/09/the-paris-time-capsule-apartment/ An apartment in Paris]] was abandoned shortly before World War II, but the tenant kept paying the rent. Seventy years later, the apartment was unlocked for the first time since its abandonment.
* [[https://www.flickr.com/photos/flint-hill/2148999120/ The Fair Department Store]] in the small Alabama town of Union Springs. According to a comment on that photo, the owners just closed the door on the department store one day in 1992 with everything left inside, because the store was getting outdated and their children didn't want to run it. It remains fully intact over 20 years later, with all the merchandise still in it!
* It is unclear how long the [[http://thoughtengine.deviantart.com/art/Sdc12196-407926758 Queen's Building]] in Townsville, Australia (the dirtier of the two in the image) has been abandoned, and it is difficult to see inside, however it appears that it, too, was boarded up decades ago, [[https://thoughtengine.deviantart.com/art/Queens-Building-695915200 complete with stock inside]]. Played with, as it seems to have had several purposes since it was built in 1887.
** In the same place, [[http://thoughtengine.deviantart.com/art/Keith-Thomsens-3-582723481 Keith Thompsens Furniture]] also appears to be unoccupied...
** ...As have the old [[http://thoughtengine.deviantart.com/art/Bogies-at-the-old-workshops-474067840 Flinders Street Railway Workshops]]. They were intended to be used by a preservation group, but this fell through after a cyclone hit the city; the place rots and has no longer any connecting track, and homeless people don't seem to want to try it. It has been left with old rail bogies and [[http://thoughtengine.deviantart.com/art/Swing-of-dereliction-543970039 pieces of equipment laying around]].
** Ingham may claim to have the original [[Creator/SlimDusty Pub With No Beer]], but that actually burned down some time ago and the replacement building most likely does have beer. Not so Townsville's [[https://thoughtengine.deviantart.com/art/The-Cri-696106608 Criterion Tavern]], closed to sell for development but not available for such due to heritage status; the [[https://thoughtengine.deviantart.com/art/Great-Northern-Hotel-Flinders-Street-View-586155449 Great Northern Hotel]], abandoned in recent years due to a small fire and not touched since, despite cheery banners proclaiming otherwise, [[https://thoughtengine.deviantart.com/art/Pool-room-in-a-pub-with-no-beer-668719238 still furnished]]; and the sad [[https://thoughtengine.deviantart.com/art/Lonesome-morbid-and-drear-579277574 Republic Hotel]], out of business for over a decade as of late 2017.
** And this [[https://thoughtengine.deviantart.com/art/Old-mission-708801144 old]] [[https://t00.deviantart.net/2sSMv1ojRZ8r6orvZtHQSYvJSJ8=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/5610/th/pre/i/2017/281/b/8/old_mission_by_thoughtengine-dbq02m2.jpg mission]].
* Urban Explorers often seem to find factories, hospitals and houses, especially in Europe, which have not been broken into or attacked, and have all manner of stuff inside, from racks of hardhats, tools, and sidings full of rail wagons just left there, to hospital beds, specimen bottles full of deteriorating specimens and medical tools still laying out all over benches in surgery suites. The lack of theft can sometimes be quite disturbing, as well as some of the items found there, such as deliberately-mutilated toys and boxes of live ammunition.
* In Eastern Germany, many large camps of Warsaw Pact troops were abandoned more or less from one day to another after the fall of the wall. Since demolishing them takes time and costs money, you can still find comparatively well preserved places, including porn magazines from the 1980s and Lenin statues.
* In {{UsefulNotes/Ireland}}, there are still many old and decaying "famine houses" around 200 years old, just left there after their occupants either perished in the Potato Famine or left Ireland for America to escape it. There are even full-on "famine villages", ghost towns where entire communities fell to either of the two options.