->''"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play as a ninja."''
-->-- '''[[http://andrewrilstone.blogspot.com/ Andrew Rilstone]]'''

The Munchkin is the TabletopRPG player who plays the game to win at any cost, even if that isn't the point of the game. Perhaps the most ridiculed {{Player Archetype|s}} of all time, this player is rarely interested in the ''story'' behind the game. Indeed, his characters are [[AuthorAvatar little more than extensions of his own personality]] or [[MinMaxing whatever personality would give him the most bonuses]].

He sees fighting monsters and solving puzzles only as a means toward more power, more gold, more stuff, more ''pluses''. A Munchkin is not satisfied until he can kill a god with his +25 Dancing Holy Vorpal Sword of Flame. [[UpToEleven On a]] CriticalFailure. Of course, the combat mechanics is only the most obvious avenue. Munchkins try to hunt for "XP for roleplaying" by being overly dramatic, and heaven help you if the game uses RitualMagic -- everything will stop until the WordSalad cooked up by the Munchkin is resolved. Anything that gives more pluses will be used and abused to the nth degree.

The Munchkin's ambition frequently outstrips his sense of fair play. Most of the time, he looks out for number one; the other players are little more than minor inconveniences to him, or obstacles on his path to ultimate power. As such, the Munchkin may engage in one or more of these personas:
* {{Ninja Loot|ing}}er: Don't expect a Munchkin to share the spoils of an adventure equally -- if he can't take the lion's share, he'll try to take the ''best'' stuff first (even if his SquishyWizard obviously has no use for a holy sword compared to ThePaladin). TheRealMan hates this kind of Munchkin for depriving them of payoff.
* Gamebuster: MinMaxing taken to its upper limit. Any Munchkin character of this type is nothing more than a collection of powers taken for no logical in-story reason other than their combat effectiveness. Often includes blatant GameBreaker abilities and power combinations that were never meant to be. Call him out on this and he'll call you a {{Scrub}}. Other [[MinMaxing Min-Maxers]] hate this kind of Munchkin for lacking [[WillfullyWeak tact]], or for using MinMaxing as a means to an end rather than taking enjoyment in the process itself.
* RulesLawyer: This Munchkin disputes every GameMaster ruling and has memorized every loophole in the game manual. For some reason, he never seems to "correct" the DM when the rules as written would hurt him. The GameMaster's best tactic against this guy is RuleZero; what the DM says, goes, no matter what page 54, column 2, line 41, word 5 of the book says. The LawfulGood variety of RulesLawyer hate this kind of Munchkin for missing the point of having rules in the first place. Other players hate this guy for grinding play to a halt every ten minutes to argue over pointless rules minutia.
* Cheater: He never rolls where you can clearly see him and he gets a distressing number of natural 20s. It's just his "lucky dice", he says. His character sheet comes prerolled with max stats. And he has an annoying habit of "forgetting" to write things down, like whether he's used up his spells for the day. LawfulGood {{Rules Lawyer}}s hate this kind of munchkin for not following the rules, while [[MinMaxing Min-Maxers]] hate them for [[HardWorkHardlyWorks trivializing the work they put into improving their own characters]].
* {{Metagame}}r: We all metagame once in a while. After all, even if our characters don't know exactly what that orb with the eyes is, they've got the feeling that it's ''dangerous'' and probably shouldn't be charged head-on. But this guy seems to have read (and memorized) all the monster manuals and the published adventures, and is [[CrazyPrepared impossible to catch off guard]]. Once he sees that beast charging him, he ''immediately'' breaks out the creature's [[AchillesHeel one weakness]]. [[GameMod Homebrewing]] is the best way to trip this fellow up. TheRoleplayer hates this kind of Munchkin for breaking their WillingSuspensionOfDisbelief.
* [[BloodKnight Psychopath]]: If it has stats, [[LordBritishPostulate it's there to be killed]]. For this Munchkin, [[MurderIsTheBestSolution violence is the first, last, and only solution to every problem]]. Even the most zealous [[TheRealMan Real Man]] knows when it's not time to fight, but not this guy. He'll take up any excuse to start a fight. If the party is lucky, this behavior will extend solely to the [[NonPlayerCharacter NPCs]]. ''If'' the party is lucky, that is. Frequently, these types will attack or even [[PlayerKilling murder]] their teammates at the slightest provocation. TheRoleplayer hates this kind of Munchkin for cutting off potentially interesting stories, or because willingly teaming up with someone so unstable is OutOfCharacter for their own character. Also, psychopath Munchkins like to hide behind roleplaying excuses to justify their bad behavior, which offends more honest roleplayers.
* Murderhobo: The player with no [[ConvenientlyAnOrphan roots or connections whatsoever]]; just a wandering guy who runs around stabbing things. Perhaps this munchkin simply wants the freedom to do whatever he wants (usually killing things and taking their stuff) without having a family to get in the way. Or they assume that the [[KillerGameMaster DM]] would default to using any backstory [[BigBadFriend friends]] or [[StuffedIntoTheFridge family]] against them (it's what ''they'' would do if they were the DM, after all), so they pre-orphan them in their backstory to save the DM the trouble. Either way, his unoriginal characters can be irritating to TheRoleplayer, not to mention the DungeonMaster who has little to work with motivating him besides loot. They're especially annoying if combined with the Psychopath (hence the descriptive moniker of "murderhobo").
* The {{Troll}}: This player isn't there to have fun with others -- they are there [[{{Griefer}} to have fun at the expense of others]]. In a role playing game, they'll make the most disruptive character they can and cause as much havoc as they can, even at the expense of the other players (which isn't the same as the other PlayerCharacters). They'll excuse bad behavior with, "I'm just playing my character!" In a competitive game, they'll use a mix of {{Metagame}}r and GameBreaker tricks along with the above until no one is having fun. The Troll will take smack-talking way beyond any level the group is comfortable with until tempers flare. The only solution for these Munchkins is to tell them how the other players feel, then show them the door if they don't change.

Munchkins are a constant source of irritation for the GameMaster, and will often be the direct cause of the BoltOfDivineRetribution or even RocksFallEveryoneDies. He may be forced to employ some [[KillerGameMaster killer tactics]] just to challenge them.

A more pleasant brand of munchkin may try to share his rule-bending benefits with the rest of the group, or may help other players build their character knowing how the game functions well enough to make it easier on new players who have an idea in mind. Some will even [[WhiteHatHacker purposefully break new games in test runs]] so [=GMs=] can know what to look for when playing it with other munchkins. Some who are also TheRoleplayer will act out the quirks they take for those extra points, even if this means their character is a complete BunnyEarsLawyer, which can be quite fun for all. A more audacious one (a cross with TheLoonie) takes advantage of his knowledge and power to do incredibly crazy things that their fellow players will be telling their children about in years to come.

A PlayerArchetypes trope, along with TheRealMan, TheRoleplayer, and TheLoonie. Can be StopHavingFunGuys if they leave the other players in the dust and force them to play "their way." Note that these traits are stereotypes, and if any player actually has all of these, you should run far, far away. Also like the other archetypes, there is also some good to be had here, in that nobody wants to play a character that is so weak they make no impact on the world, even in the most plot-heavy games, and some Munchkinism is helpful in those cases where a DM is not careful to ensure that everyone is having a good time.

The name "munchkin" refers to the tendency of younger players to adopt this play style. Munchkins are, more than anything else, immature. They tend to grow out of it. An old, possibly apocryphal, story states that they were originally called "muchkins" on Website/UseNET, due to their tendency to try and acquire as "much" as they possibly can.

Not to be confused with the small but pleasant folks who live [[Literature/TheWonderfulWizardOfOz east of the Emerald City]], nor the [[TabletopGame/{{Munchkin}} pleasantly-wacky card game/tabletop RPG]] inspired by this Player Archetype. Or the breed of cat with very short legs.



[[folder:Anime and Manga]]
* This is pretty much [[WildCard Sora's]] entire motivation in ''Anime/DotHackSign''. He justifies it by claiming he is the only one actually playing the game for the sake of having fun while everyone else is taking it far too seriously. His lack of maturity is later explained by the fact that in real life he's only in fourth grade.
* In the original ''Anime/LittleWitchAcademia'' short film, both Akko and Diana go through the "typical RPG" assignment, in which they must penetrate a dungeon to retrieve treasure, as Munchkins of different categories. Diana is Min-Maxed - she declares herself 'invincible' and mows through legions of terrifying monsters, determined to bring back the best loot possible even though the rest of her party urges her to turn back. Akko is an inept Psychopath who gets derailed trying to murder every little blob monster that happens to move her way, even though her party members remind her that killing monsters isn't even part of the assignment.
* All of the "Big Five" characters (Lina, Naga, Gourry, Amelia, and Zelgadis) in ''Anime/TheSlayers'' qualify as min-maxed munchkins in any RPG system.


* Igor Olman from ''Webcomic/DorkTower'' is arguably one of the best examples of this trope. Sample quote: "I kill [[Literature/TheLordOfTheRings Gandalf.]]" ''He succeeded.''
* All the main characters (except Sara) from ''ComicStrip/KnightsOfTheDinnerTable'' exhibit frequent Munchkin behaviour, although they've improved over the years. Most notably, Brian is the archetypal RulesLawyer and loves to exploit GameBreaker abilities; Bob refuses to back down from any fight even when at a massive disadvantage, calling the other party members cowards if they don't back him up and accusing the GM of cheating if he loses, even when against ridiculous odds; and Dave is obsessed with stats, considering his Hackmaster +12 sword to be his most prized possession because it has a +12 on the end. All three also abuse pretty much any NPC in their path, including stealing from beggars and using hirelings as human shields, all the while maintaining that they are LawfulGood for stat bonus reasons, and they never accept the various consequences of these actions as being their own fault, even when Sara is spared them due to having distanced herself from the actions of the others.

[[folder:Fan Works]]
* Milo, the main character in ''Fanfic/HarryPotterAndTheNatural20'' comes from an RPGMechanicsVerse where apparently everyone is trained from a young age to be Munchkins.
* In Fanfic/TheVinylAndOctaviaSeries, Octavia turns out to be one, caring only about acquiring loot.
* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' fic ''Fanfic/RollForInitiative'' ([[http://www.fimfiction.net/story/141746/roll-for-initiative here]]), Princess Luna turns out to be an incredibly infuriating min-maxer, rules lawyer, loot stealer, and AttentionWhore to boot. Her gaming group asks her to play a level 10 rogue--and she plays a multiclassed level 37 [[PhysicalGod alicorn]] ([[ExactWords because it has 10 levels in rogue]]). After one session of putting up with Luna, the GM creates a new campaign specifically to [[BroughtDownToNormal neutralize Luna's character]] and let the rest of the party actually do something.

* Cass in ''Film/TheGamersDorknessRising''. The humor value of some of his antics (attempting to kill the Big Bad with a lightsaber and dynamite--in a MedievalEuropeanFantasy setting) might put him in the [[TheLoonie Loonie]] category, except for the fact that he seems to be doing them for perfectly serious reasons.
* Lando in ''Film/KnightsOfBadassdom'' is a major RulesLawyer, but isn't above resorting to outright cheating when he runs out of loopholes to exploit (he goes as far as to claim a non-existant protective spell to keep himself alive in one encounter). It's eventually [[LampshadeHanging Lampshaded]] after [[spoiler: he's killed by the real-life succubus accidentally summoned by another [=LARPer=], and his remains are found by his party.]]
-->Gunther: [[spoiler: One cannot cheat death forever.]]

[[folder:Live-Action TV]]
* In an episode of ''Series/{{Community}}'' entitled Advanced Dungeons & Dragons, the group tries to play Advanced Dungeons & Dragons. Pierce immediately takes on the role of the munchkin, starting off as a psychopath and ending as a [[spoiler:cheater]].
* Dwight on ''Series/TheOfficeUS''. In the episode "Murder," he and everyone else in the office play a murder mystery dinner party game set in Savannah, Georgia. He draws the Butler character but immediately abandons it to play a hardass detective.

* ''Literature/TheIntercontinentalUnionOfDisgustingCharacters'' is a RPGMechanicsVerse novel about Disgusting Characters -- that is, munchkin [=PCs=].

[[folder: Podcasts]]
* While Justin and Clint of ''Podcast/TheAdventureZone'' play preconstructed characters included in the 5th Edition starter kit, Travis decided to roll his own. His starting ability scores were suspiciously high. The DungeonMaster later {{nerf}}ed him quietly between episodes to bring him to the level of the rest of the party.

[[folder:Tabletop Games]]
* The card game ''TabletopGame/{{Munchkin}}'' is all about this, with cards such as "Whine at the DM" and "Convenient Addition Error" allowing you to gain levels. In fact, as the catchphrase, "Kill the monsters, Steal the Treasure, Stab your Buddy" indicates, the whole point of the game is backstabbing (if you're a thief, literally) your way to victory.
** It's telling when the rulebook opens with telling you to roll for turn order, then argue about it. It also includes a RuleZero for dealing with any questions or obscure situations that the rules don't cover: the players are to come to a consensus by arguing very loudly about it.
** There is a roleplaying version of the game, basically a variant of Dungeons and Dragons 3rd edition, and another for ''Star Munchkin''. Feats are openly called "Cheats" instead, and many of them involve breaking the fourth wall; for example, one feat is "[[DungeonMastersGirlfriend Be the Gamemaster's significant other]]," and has actual in-game benefits for this. Another is "Feed the Gamemaster," and grants the player rerolls in exchange for offering the gamemaster pizza.
** The company also published the satirical ''Munchkin's Guide to Power Gaming'', covering useful and critical information such as how to cheat at rolling dice, manipulating the GM, [[MoreDakka How Every problem Can Be Solved With Bigger Guns]], and weapons such as the rapid-fire miniwand, capable of firing dozens of fireball spells per second.
* ''TabletopGame/{{Warhammer 40000}}'' manages to make the game quite difficult for Munchkins to play by making basic Troops units an essential requirement for winning two of the three base scenarios, and making infantry squads much more powerful than tooled-up characters. The Tyranids and the specialist Space Marines generally have enough strange special rules and loopholes (at least in the Dark Angels and Black Templars rules that are still an edition behind) that a Munchkin can still have fun, they just have to work at it.
** Munchkins these days tend to gravitate towards easily-abused Codexes, min/max the wazoo out of their lists, and take entirely too many powerful units; the favored armies are Necrons and Imperial Guard for their easy access to airplanes.
*** The Grey Knights are another one due to their weakest unit being the Terminator, which has a 5-in-6 chance of ignoring damage, or if the incoming fire can ignore the armor save (that'll mostly be with weapons primarily intended for taking out tanks) a 1-in-3 chance that is close to impossible to negate; along with their units being designed to drop right beside the enemy, and immediately lock them in combat.
** Of course, context is everything, and Munchkin style lists are practically mandatory at the more serious tournaments, like the Grand Tournament and 'Ard Boyz. Indeed, everyone attends with the expectation that everyone else is trying to go all out for victory, so it is considered poor form to turn up with a "fluffbunnie" list that fits a particular background, because it will usually be tabled quickly and thus disrupting schedules and giving your opponents no practice.
** With the advent of "Unbound" lists (army lists with no requirements) most people took this to the logical munchkin level; finding one unit that is good at almost everything, and spamming the hell out of it as long as they have the points. The most common joke is "how many Riptides are you gonna field?" as Riptide Battlesuits are considered to be generally all good around (their only real weakness before was that you had to buy 2 troop choices first and it could not hold objectives, both of which Unbound Armies absolve). In general, most tournaments do not allow Unbound Lists in them. Those that do quickly learn why most others don't.
* An amusing anecdotal etymology: In the beginning of the '80s, a Parisian player nicknamed "Gros Bill" became infamous for this style of playing, to the point of becoming legendary among French roleplayers. As a result, the French term for "munchkin" is "grosbill".
** The term also describes Badasses and {{God Mode Sue}}s in fictions.
* The game ''[[TabletopGame/{{BlankWhiteCards}} 1000 Blank White Cards]]'' basically revolves around this if you want to win. The final blank in the deck is usually the card that wins the game. You need to expect this.
** That said, 1000 Blank White Cards is the sort of game only a Munchkin would ''want'' to win, since the only rule (aside from the premise) is that the guy with the most points wins-as the website points out, what's the point in making a card that says you get all the points, if the next guy makes a card that demands you eat your "I get all the points" card? As a consolation prize, the website offers an extra win condition for those who can't fathom the notion that you can have fun playing a game even if you don't win-if there are more of your cards in the pile at the end than anyone else's, you win.
%%** It's a ''slightly'' modified game from ''Literature/TheEnemyPapers''. Where it was used as a part of an object lesson.
* Pretty much all players in Penny-Arcade and PvP [[http://www.wizards.com/dnd/podcasts.aspx DnD podcasts]], shown brightly in [[http://www.wizards.com/dnd/Article.aspx?x=dnd/4pod/20091016 3rd series finalle]], but visible through all games (surprisingly, almost avoided by least experienced with RPG, and playing most self-obsessed character - Mike Krahulik and his Jim Darkmagic). In some cases can be explained by party being chaotic evil/neutral, as wealth is their sole motivation.
* ''TabletopGame/OldWorldOfDarkness'' rules were partly invented to avoid munchkinism but in fact ended up generating two system-specific types of {{Munchkin}}:
** The "tortured" character who avoids traditional [[{{Munchkin}} munchkinism]] but is instead a being of pure {{Wangst}} and taking up all of the game's "spotlight" time as a result. Since Storytellers are "suggested" to reward role playing with XP, this wangst can turn into player wangst when their "deep performance" isn't rewarded like they expect.
** The "ugly alcoholic baby midget ninja" who takes on a monumental number of relatively mechanically-inconsequential character flaws (being short, being a child, being ugly, being an alcoholic or drug addict etc.) in order to pick up a game-breaking combination of advantages. Which is [[NotCheatingUnlessYouGetCaught not actually allowed by the rules]], though.
** Not everybody knows about him nowadays, but the original ''World of Darkness'' does have its very own [[VillainSue metaplot munchkin character]]: [[TheScrappy Samuel]] [[NinjaPirateZombieRobot Haight]]. (And he broke the rules to get that way, make no mistake.) But considering he ended up as an [[AndIMustScream ASH TRAY IN HELL]] ([[TabletopGame/WraithTheOblivion Wraith]] shadowlands, actually), most players are kind of disinclined to follow his route. ([=WoD=]'s way of saying Munchkin = BAD?)
* There is the famous story of Fanfic/OldManHenderson, the only character to ever win [[FailureIsTheOnlyOption Call]] [[KillerGameMaster of]] [[TabletopGame/CallOfCthulhu Cthulhu]].
** His [[AllThereInTheManual 320 pages of backstory]] (which could be edited at will because nobody in their right mind was gonna actually ''read'' the whole damn thing) also allowed him to be an [[SuddenlyAlwaysKnewThat expert in whatever was needed at the time]].
*** Except piloting an helicopter. But, by the point he enters a military base and steals one, nobody even thought to check the tome.
* ''TabletopGame/{{Exalted}}'' is literally made for the [[BloodKnight Psychopath]], since the titular Exalted (usually the [=PCs=]) were specifically made for the purpose of killing the Creators of the Universe - and succeeded, despite the fact that the Primordials ''could not die''. Also, Min-Maxing is practically mandatory, since character creation uses a different point-buy system than the experience points used in-game. There's also a whole character class - the Eclipse Caste, and its equivalents - whose special ability is the ability to [[PowerCopying learn]] to use the magic of ''other'' beings, which lends itself to meta-gaming and rules lawyering, to the point where they were forced to [[ObviousRulePatch create a new keyword]] - "Native" - specifically to prevent some of the worst abuses.

[[folder:Video Games]]
* In [[MassivelyMultiplayerOnlineRolePlayingGame massively multiplayer games]], there exists the opportunity for higher level players to give lower level players gold and items the lower level players would not normally be able to acquire, with characters benefitting from this being called twinks. From the era of {{MUD}}s on.
** ''VideoGame/WorldOfWarcraft'' twinks dominated PlayerVersusPlayer battlegrounds in the lower level brackets, often frustrating more "average" low level players. One famous twink had a dodge rating of 120% at level 10. Blizzard really ought to know better; ''VideoGame/DiabloII'' had level restrictions on enhancement items way back in the late '90s.
*** Twinking in ''VideoGame/WorldOfWarcraft'' was eventually trumped in a patch which made battlegrounds give experience, so plays would eventually level out of their preferred bracket. That same patch also added the option to turn off experience gain, but doing so results in being placed in an entirely separate bracket from other players of a similar level. So it's munchkins only vs. other munchkins and casual players vs. casual players.
** ''VideoGame/EverQuest'' had one egregious example overlapping with griefing on a roleplaying server. When you died, you lost experience, and would actually lose a level if your experience dropped enough. However, you would not lose any new powers, though they might be scaled back to the lower level. In one notorious case, a level 50 character killed himself all the way back down to 20, then went around decimating other level 20s with his greatly expanded power set. This case caused [[ObviousRulePatch a change preventing such massive de-leveling]]. [[NiceJobBreakingItHero Now that's some dedicated powering up]].
** ''VideoGame/KingdomOfLoathing'''s ascension system lets you replay the whole game from the beginning, and there are many benefits to completing the game quickly, so pretty much all players fall into this trope to some degree. Skilled softcore players are especially ridiculous: they'll equip loads of [[BribingYourWayToVictory purchased super-items]] to make themselves as overpowered as possible, use underhanded combat tactics (chaining various reusable stunning items/skills to immobilize the enemy for an unfairly long time, attacking with a shield because it hits more reliably than weapons, etc.) to defeat enemies which they have artificially beefed up to earn more experience, [[CrazyPrepared stock their storage lockers with every item they could conceivably need so they won't have to actually play the game to get them]], and so on.
*** Even Hardcore (which doesn't let you take anything from your previous runs into it) has its munchkins - people who will plot out ''exactly'' what skills will shave turns off of their time and stock their terrarium with rare and valuable familiars, which they will then milk of every possible advantage until they bleed. And [[StopHavingFunGuys they mock and insult anyone who dares to play Softcore]] as they do it.
* ''{{VideoGame/Unepic}}'' can easily be considered to be a colossal parody of this trope.
* ''VideoGame/MapleStory'' has an extremely large portion of the higher-leveled community who are pretty much like this. The MMORPG itself even has a plot, but virtually [[{{Munchkin}} no one cares about that aspect of the game even though it is quite decent]]. The community originally wasn't really like this; until [[AdamSmithHatesYourGuts the economy started going crazy]] and the game owners would add tons of [[BribingYourWayToVictory overpowered]] [[GameBreaker special equipments]] for the [[StopHavingFunGuys majority of the]] [[GlassCannon higher-leveled players]] who have [[SpoiledBrat extreme amounts of cash]] (which essentially neglects [[HardWorkHardlyWorks every]][[TheRoleplayer one]] [[TheLoonie el]][[ElementalPowers se]]); as opposed to [[CompetitiveBalance the originally rather fair gameplay]].
** Some games have even easier twinking. In ''VideoGame/PhantasyStarOnline Blue Burst'', the only equipment with level requirements are frames (aka armour) and barriers (aka off-hand shields). But in addition to these basic items, the game featured units, with varying purposes, and [=MAGs=], whose stats would augment that of their owner when equipped. Some units were especially powerful in the early game, such as Centurion/Ability, which boosted five of the player's six stats by 30 points each. Since they lacked level requirements, these rare and powerful units could be used at level 1, as could [=MAGs=] which had been raised to level 200, their maximum. (Conversely, some of these units -- like Centurion/Ability -- had limited use at higher levels.) A level 1 [=HUmar=] is no real threat, but when equipped with four Centurion/Ability units and a level 200 MAG, they become an unstoppable death machine until Very Hard difficulty.
*** Also of note, it's entirely possible, through the use of MAGs and Units, for a level 1 Ranger type character to use any gun in the game, including the most powerful ones.
** Due to the use of skills rather than level for item requirements, ''Anarchy Online'' was particularly notorious for twinking. It crossed into lampshade territory as almost the entire player economy was based on twinking and even casual players would be using gear at least a few levels higher than them. This was severely curbed, as equipping high-level items early on depowers it to the point where it can actually be ''worse'' than something in line with your current level.
** A case could be made that [=MMOs=] don't even ''try'' to discourage munchkin-style roleplaying. Sure, items have minimum level requirements, and the most powerful gear requires you to bring down raid bosses for which you'll need the ''second''-most-powerful gear to even attempt, but the basic style of play is oriented toward making your character constantly more powerful. Players will even ''deride'' other players for ''not'' [[StopHavingFunGuys playing like munchkins]]. The trick-and-trap or intrigue-based adventure of a pencil-and-paper RPG is completely absent.
*** Technically, there are such things as "roleplaying shards". And ''they'' are specifically marked as such, not vice versa. So grinding/munchkin is the default mode.
* This is [[LampshadeHanging Lampshaded]] in ''VideoGame/PlanescapeTorment'', when talking to an "Elderly Hive Dweller". Upon beginning dialogue, one of the lines used by her is "I'll bet ye've got all sorts o' barmy questions!" ''(she mimics your heroic stance)'' "Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the magic Girdle of Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is?"
* The Einzberns in ''VisualNovel/FateStayNight'' and ''LightNovel/FateZero'' are solid examples. Generally, they seem to have a penchant for summoning the most powerful servants available, such as Angra Mainyu in the 3rd war ([[spoiler:only he [[ShroudedInMyth wasn't what they expected]]]]), King Arthur, the most powerful Saber-type Servant, in the 4th war, and Heracles, who they [[MinMaxing MinMaxed]] despite the fact that he was already very formidable without it. Specifically in his case: sacrificing all his sanity points for a boost to all stats, even though he would be much more dangerous with his mind intact despite the slightly lower stats, seeing as he's Heracles and all. His Master [[EnfantTerrible Illyasviel von Einzbern]] is just as badly minmaxed, her creators having modified her body so she has enough {{mana}} to continuously feed his energy-expensive mad enhancement ability. The process they used [[OlderThanTheyLook stopped her growth before hitting puberty]] and shortened her lifespan to less than 20 years. Additionally, they stole her [[TrainingFromHell childhood]] in order get the two of them to bond, thus earning her his total obedience. Ironically, they always lose.
* The [[VideoGame/WWEVideoGames WWE]] games are ''notorious'' for this online where it's not uncommon to find player blatantly using glitched cheat move sets that cannot be reversed. CAWs with perfect stats that constantly use GameBreaker moves are the norm.
* Implied lampshading in ''VideoGame/DiabloIII'': Diablo uses illusions (formed by physically manifested parts of his violent psyche) just to insult the player. The most poignant one is Captain Leonidas, who calls out the heroes for being on the side of good, yet fighting for, in order: wealth, violence, and the chance to be a total dick to the people around them. THIS IS YOU, PLAYER. The player character shrugs it off but it's obvious who the real target was there; you literally butchered thousands of demons, grinding for experience points and generally not considering the lives you just saved over the loot you just earned, outright ignoring people in distress just to kill a goblin with a sack of moolah, selling and recycling weapons that soldiers gave you in thanks or with their dying breath, and all this time did you even consider the fact that [[spoiler: heaven]] is LITERALLY BURNING? You'll play anyway.
* In ''VideoGame/SuperSmashBros for Wii U'', Little Mac has a long-standing reputation for being dominant in For Glory mode (where his aerial weaknesses are offset by the guaranteed flat stage). [[http://kotaku.com/little-mac-is-smash-bros-biggest-loser-1658263617 He also has the lowest win ratio of all characters; Sakurai blames munchkins playing as him because of his reputation for this.]]
* One facet of ''VideoGame/{{Undertale}}'''s multi-layered story is a [[TakeThat criticism]] of this style of playing. [[spoiler:The No Mercy/Genocide Route involves the player killing every other character they encounter just to raise their stats, and the entity called the Fallen Child is essentially the incarnation of the "Psychopath" mindset.]]

* ''Webcomic/TheOrderOfTheStick''
** [[http://www.giantitp.com/comics/oots0216.html This strip]] shows off a very good example of a character a Munchkin would make, and a very good example of how a smart GameMaster can deal with it. The example given is quite possibly illegal (depending on your interpretation of the rules for "attacks of opportunity"), but also relatively mundane, considering that [[VancianMagic the spell system]] of ''TabletopGame/DungeonsAndDragons'' is widely considered to be a GameBreaker in its own right. (It should be noted that the tactic in the comic doesn't work, [[http://www.giantitp.com/forums/showthread.php?t=6726&page=3#74 as described on the discussion page]].)
** [[http://www.giantitp.com/comics/oots0125.html Behold]] a "Roleplaying" Munchkin at its shameless moment.
* The embodiment of the Munchkin is the character Red Mage of ''Webcomic/EightBitTheater'', who only cares about items based on their stat increases, is a huge Twink and thus (initially) wouldn't use a spell that aligns him improperly to save anyone's life [[StupidNeutral (including his own, at first)]], and thinks he can manipulate the laws of the universe by shifting the numbers on his stat sheet and avoid damage by ''forgetting'' to write things down (though this [[RuleOfFunny often works]]). Also, [[http://www.nuklearpower.com/2007/11/03/episode-915-cult-of-stupidity/3 a while ago]], he revealed he is the LastOfHisKind, because ''every'' Red Mage was a munchkin, and as the dragon [[FluffyTheTerrible Muffin]] sums up, "they [[TooDumbToLive stupided themselves to extinction]]".
** Ranger is also a solid Munchkin, considering his choice of classes (to be precise, Ranger and Ranger) his constant abuse of the rules ("Moreover! As a Ranger/Ranger, I can dual-wield my dual-wield!") and his strange family (every species is in his genealogical tree).
* ''Webcomic/DarthsAndDroids'' turns [[Franchise/StarWars R2-D2]] into this. To be exact, his form comes from taking [[DoAnythingRobot so many gadgets and abilities]], offset with lots of flaws and downsides like lack of height, no arms, and inability to speak Basic. However, R2's player frequently ignores the latter drawback, claiming it only applies when he's "talking in-character". His "win at all cost" tendencies are further displayed when he temporarily becomes the Dungeon Master and so lures the other players into a cruelly designed obstacle course (represented by the ''Film/AttackOfTheClones'' refinery), where all the players struggle to even survive while he just flies past on rocket boosters.
** [[http://darthsanddroids.net/episodes/0528.html This strip]] finally [[InvokedTrope calls it by name]] and shows Pete's reflex to the word (even in a ''Literature/TheWonderfulWizardOfOz'' reference).
** Taken UpToEleven in their Film/RogueOne adaptation. Pete manages to create a blind monk, who is empathically linked to a ''human'' familiar who is deaf and mute. This allows Pete to effectively have an entire plethora of "disabilities" with no in-game effect(because the blind monk speaks and hears for his familiar, and the familiar can see so well the monk can aim a ''bow'' with his help), allowing him to purchase a ridiculous number of advantages, like a backpack minigun for the familiar, and martial arts skills enough to take on Force-Empowered beings for the main player character. Of course, the DM mentions [[RocksFallEveryoneDies bumping up the difficulty of an encounter later on]] to [[TotalPartyKill make up the difference]], and anyone who [[DoomedByCanon watched the film]] knows exactly what this means...
* ''All'' of the [=PCs=] from ''Webcomic/DMOfTheRings'' (the precursor to ''Darths and Droids'') have some Munchkin aspects (most notably an obsession with treasure), but Legolas is the biggest one of the group.
* In ''Webcomic/{{Erfworld}}'', the main protagonist, Parson, plans a game designed for a munchkin to play, where he would keep cheating against his players until they could figure out a way to cheat against him and win. When he gets summoned into a war based RPGMechanicsVerse, his munchkin skills and extensive use of LoopholeAbuse effectively make him a transcendent military genius.
* Cory ([[OneManArmy Zoro]]) and Luke ([[LethalJokeCharacter Luffy]]) from ''Webcomic/OnePieceGrandLine3Point5''. Given that the GM designed parts of the game with this in mind, this makes [[TheRolePlayer Natalie's]] life rather difficult.
* ''Webcomic/ChainmailBikini'' has a great example in [[http://shawntionary.com/chainmailbikini/?p=37 this]] strip.
* Protagonist of ''Webcomic/{{Weregeek}}'' was [[http://www.weregeek.com/2007/04/06/ suspected of being "natural-born munchkin"]] at his first ''TabletopGame/DungeonsAndDragons'' game. And for [[MinMaxing good reason]].
* Played for humor in ''Webcomic/DanAndMabsFurryAdventures''. The Twinks are gang of munchkin characters described as:
-->'''Dan:''' Troublemakers! They have many names: Trolls, spammers etc. Or gamers who god-mod and are "unbeatable." They go about and cause havoc, not thinking about the future!
** Given that the comic was based off an RPG chatroom, it might be a jab at munchkin players.
* [[ExactlyWhatItSaysOnTheTin Minmax]] the Fighter from ''Webcomic/{{Goblins}}''. Among other things, he traded his ability to wink and his ability to rhyme on purpose for two extra feats.
** Fumbles originally aimed for this type of archetype but after he [[KickTheMoralityPet hurt an innocent]] he was [[PlayerPunch yanked back into the story]].
* The three players of ''Webcomic/FullFrontalNerdity'' fit this archetype to one degree or another, with Nelson taking the cake. The most notable example of this behavior was when they managed to finagle their way into ruling a kingdom after a simple intro quest and using its massive resources to fund expeditions netting them ungodly power-ups.
* ''Webcomic/{{Homestuck}}'':
** The alien Vriska Serket is of the "Gamebuster" variety, who takes time out from being a KillerGameMaster to be a [[ExpospeakGag Petticoat Seagrift]] in the "extreme role playing" game F{{LARP}}. She has ''all'' the levels. [[MemeticMutation All of them.]]\\
And that's ''before'' she even gets tangled up in the mythology of the setting. When it became time for her to fight real monsters for real odds, she ''started'' equipped with RocketBoots and [[WildMagic enchanted dice]], and was one of the few characters to [[spoiler: make the sacrifice to become a PhysicalGod]].\\
While early story arcs with her tend to focus on the negative aspects of the trope, later chapters start to explore the benefits of having such a person on your side: when your opponents are so powerful that the laws of fate itself bend to their whims, having someone around who can and will screw with the rules to gain any possible advantage is actually pretty helpful.
** Eridan applies too, under "psychopath". What little we're shown of his time in SBURB has him bitching that no one seems to want to come to his world and help him deal with all these murderous angels. Karkat points out that the angels wouldn't have been murderous at all if Eridan hadn't automatically assumed he was supposed to kill them, or at least, having discovered that he gained no benefit from killing them, proceeded to ''keep killing them anyway''.
* Resonance Ben from ''Webcomic/KeychainOfCreation'' deliberately cultivates Resonance (a WalkingWasteland curse that all Abyssal ''TabletopGame/{{Exalted}}'' have) and uses it to make necrotic attacks. No sane GM would let him do such a thing in the game proper.
* Mike from ''Webcomic/SomethingPositive'' is the worst kind of munchkin. He was also an abrasive JerkAss before some positive CharacterDevelopment. Now he's just kind of a JerkAss and a munchkin. One DeepImmersionGaming arc had him showing up late, because he wanted to design "balanced" (read: all stats maxed out) characters for everybody despite being told beforehand that the GM would be doing this, and he announced the campaign just wasn't working and they should just use his characters instead...10 minutes into the actual game.
* [[EvenEvilHasStandards Minus the outright cheating]], [[TheSmartGuy Joe Chaos]] from ''Webcomic/AnotherGamingComic'' counts. Unlike most other Munchkins, though, he tries to keep the rest of the party optimized - not just himself - and is [[AffablyEvil perfectly friendly]] when not at the gaming table.
* Sydney, the main character of ''Webcomic/GrrlPower'' is a huge one (when she plays [=RPGs=]), as seen in the first couple panels of the comic. Since she also has real superpowers, this could be foreshadowing.
* Wesley keeps asking for superpowers in ''Webcomic/LarpTrek''. Geordi eventually breaks down and lets him play a shapeshifter.
* Coelasquid makes mention in her comic ''Webcomic/ManlyGuysDoingManlyThings'' that she played her [[VideoGame/DragonAgeOrigins Warden]] as this...and ended up with a racist, hedonistic douchebag that [[http://thepunchlineismachismo.com/archives/comic/sten-was-jeeves sexually harassed his entire team.]]
* ''Webcomic/LarryLeadhead'', about the adventures of a tabletop wargaming club in Canada, is ''full'' of people who are, to greater or lesser extent, Munchkins dedicated to working the very letter of the rulebook, and to hell with the spirit. Dave is the quintessential Munchkin in this club.
* Enryu from ''Webcomic/TowerOfGod'' has been described as such ''[[WordOfGod by the author]]''. When the goal of the story is to advance through each Floor of the Tower by passing the tests made by the Guardians of said Floors, Enryu decided to kill the Guardian of the 43rd Floor. You're not supposed to do that. Now, with no Guardian, Regulars do not take a test there.
* Lita Harper from ''{{Webcomic/Cheer}}'' has no scruples about using IHaveBoobsYouMustObey to manipulate her GameMaster both in the game and in real life, even as her younger sister April derides the hapless GM for being such a hormone-addled wimp.

[[folder:Western Animation]]
* In the ''WesternAnimation/DextersLaboratory'' episode "[=D&DD=]," Dexter is a Munchkin, [[KillerGameMaster and unfortunately, the Game Master]]. When his sister Dee Dee takes over, turning it into a LighterAndSofter MontyHaul and demoting her brother to a regular player, he chooses a complicated MinMaxing build that calls "Gygax" the name of the creator of Dungeons and Dragons. [[LaserGuidedKarma So Dee Dee gives him a weak and worthless halfling character, much to the amusement of the other players.]] Dexter expresses distaste, but the others [[IronicEcho remind him that "she is the Game Master, he is her pawn, and that she controls his fate."]] Even at the end where Dexter gets the item of the quest, it turns out to just be a cup that doesn't spill when you drink from it.