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[[quoteright:350:[[Anime/{{Pokemon2000}} http://static.tvtropes.org/pmwiki/pub/images/mon.jpg]]]]
[-[[caption-width-right:350:[[GottaCatchEmAll To catch them is my real test]], [[EarWorm to train them is my cause!]]]]-]

->''"Green tea from Iemon\\
Pikachu from'' Franchise/{{Pokemon}}\\
Anime/YuGiOh's ''duel mons\\
Oyama Nobuyo as'' Anime/{{Doraemon}}\\
''Yes, in this world many different kinds of mons are known to exist."''
-->-- Music/{{Hyadain}}'s ''VideoGame/GanbareGoemon''

A Mon[[note]]short for "monster", as in Franchise/{{Pokemon}} (Pocket Monsters) and Anime/{{Digimon}} (Digital Monsters)[[/note]] is a creature, generally magically or mystically summoned, which fights on behalf of its summoner. This allows characters to fight each other without actually fighting themselves; instead, they conjure an avatar--perhaps a beast or a machine--that fights for them. Sometimes only one side will have Mons, so the characters on the other side directly fight the Mons. Wild Mons--those uncontrolled by anyone--are also known to appear.

Mon range up and down the scale in terms of intelligence, power, and appearance. Some are almost mindless, while some are far, far smarter than their so-called "masters." Likewise, whether they're servants, partners, or just another race depends on the series.

Good relations with Mon are recommended, as ThePowerOfFriendship usually serves to make your Mon more powerful and loyal to your cause. Apathetic or cruel treatment, on the other hand, may cause them to run away, [[TheDogBitesBack turn on you]], or even (if they are [[OlympusMons powerful enough]]) bring about TheEndOfTheWorldAsWeKnowIt.

The types of Mons tend to vary series to series, but there are some common themes:
* Mons are analogous to ordinary (if super-powered) animals. Humans in the setting use them in various types of hobbyist activities, such as collecting all species of Mons or using them in sporting tournaments, in order ToBeAMaster. This version tends to appear most often in games, such as the ''Franchise/{{Pokemon}}'', ''VideoGame/MonsterRancher'' and ''VideoGame/DragonQuestMonsters'' series.
* Mons are fully sapient beings who partner with humans to fight a BigBad and SaveTheWorld. Anime series, like ''Franchise/{{Digimon}}'' and ''Anime/MonsterRancher'', tend to use this type. The ''Pokemon'' games sometimes edge into Type 2, especially with the various [[TheMafia evil teams]].
* Mons are [[OurSpiritsAreDifferent spirits]] or {{Familiar}}s; here, only humans with unique abilities are capable of persuading hostile Mons to join their side, and generally only use them in order to accomplish their own personal goals. Often used in fantasy settings, like ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' and ''VideoGame/FinalFantasyXIII2''. SummonMagic is this if the summons don't go away after one attack.
* A {{Deconstruction}} of the above: Mons are {{Living Weapon}}s or [[OurGodsAreDifferent Literal Gods]] enslaved to human masters. This leads to {{Crapsack World}}s where they're used for BeastlyBloodsports, or cause [[TheEndOfTheWorldAsWeKnowIt mass chaos, death and destruction]] as humans abuse their newfound power, like in ''Manga/{{Narutaru}}'' or ''VideoGame/DevilSurvivor''.

May overlap with OurMonstersAreWeird if the roster of creatures is big enough. Also a type of AttackAnimal. Occasionally, some Mons may get an InconvenientSummons (no pun intended). Jarringly-powerful Mons are OlympusMons, while totally pathetic ones are ComMons. Mons often feature ElementalPowers used in ElementalRockPaperScissors gameplay and [[MundaneUtility general exploration]].

Compare and Contrast CoolPet and {{Kaiju}} as well as SummonMagic. See also TheBeastmaster and BondCreatures. May function as a GuardianEntity.

For an index of works based around this trope, see the MonsSeries index. For those who want to start their own, we have a handy guide on writing one [[SoYouWantTo/WriteAMonSeries right here.]]

Not to be confused with [[http://en.wikipedia.org/wiki/Japanese_mon_%28currency%29 mon,]] a historical currency in Japan, [[http://en.wikipedia.org/wiki/Mon_%28crest%29 mon,]] a Japanese symbol similar to a coat of arms in European heraldry, a Belgian city, the ''[[CountryMatters mons veneris]]'', or ''Anime/{{Doraemon}}'', for that matter. Also, nothing to do with [[WelcomeToTheCaribbeanMon a stereotypical Caribbean accent]].



[[folder:Anime & Manga]]
* The Soul Dolls of ''Manga/{{Legendz}}''.
* ''Anime/MonColleKnights'' has several, including chimeras, forest elves, lizardmen and dragons.
* ''Anime/DuelMasters'', besides ''Anime/{{Pokemon}}'' and ''Franchise/{{Digimon}}'', is one of the examples most likely to be familiar to Westerners.
* Many of the fighters in ''Manga/ZatchBell'' resemble humans, but have a mon-ish flavor to them.
* ''Anime/YuGiOh'' wound up becoming a hybrid Mon series, in the form of a magical card game, and then with Duel Monster spirit "partners" in ''[[Anime/YuGiOhGX GX]]''.
* ''Anime/MaiHime'' is an example of a series with Mon intended for an older audience.
* ''Manga/{{Narutaru}}'' viciously [[{{Deconstruction}} deconstructs]] the genre by showing in rather graphic detail [[TheEndOfTheWorldAsWeKnowIt just what could happen]] if misfit teenagers suddenly found themselves controlling awesomely powerful Mons.
* In the series ''LightNovel/TheFamiliarOfZero'' -- set in another world where the nobility are Franchise/HarryPotter-esque magi -- a hapless yet [[{{Tsundere}} haughty]] mage named Louise accidentally summons a computer science student from Earth as her familiar. All the other mage familiars are Mon.
* ''Anime/{{Gigantor}}'' is probably the earliest example of mon, where the mon is a {{Humongous Mecha}} -- the very first of the genre.
* The Angels in ''Anime/KidouTenshiAngelicLayer'' could be somewhat identified with Mon.
* ''Anime/{{Beyblade}}'' is a series that has mon, but focuses less on them and more on the humans who wield the eponymous Beyblades.
** ''Anime/MetalFightBeyblade'' [[AvertedTrope drops]] the gimmick though. Partially, since they're there, just never acknowledged.
* Speaking of shamanism above, ''Manga/ShamanKing'' has this, albeit with the spirits of the deceased and nature taking over mon duties.
* Summoning mystical, talking animals is one of the many varieties of Ninjutsu magic used in ''Manga/{{Naruto}}''.
* ''Bistro Recipe'', AKA ''Manga/FightingFoodons'', was a mons series where all the monsters were living food items.
* An AffectionateParody in ''Manga/HellTeacherNube'' --a priest, who is a friend of Nube's, comes across a box full of capsules with miniature [[{{Obake}} yokai]] sealed within. He then sells them as capsule toys to the children, who use them to battle exactly in the same manner as ''Franchise/{{Pokemon}}''. Too bad one of the sealed monsters actually ''was'' a real threat and starts devouring all the others, threatening the entire neighborhood.
* ''Anime/{{Bakugan}}'', the spiritual successor to ''Beyblade'' and the less successful ''B-Daman'', and from [[Creator/TMSEntertainment the same studio that did]] '"WesternAnimation/TinyToonAdventures'', [[OffModel but without the top-notch animation due to bad outsourcing]]. Toys/{{Zoobles}} is a SpinOff.
* ''Franchise/{{Zoids}}'' are arguably just [[HumongousMecha Humongous]] [[IncrediblyLamePun Moncha]]. And before they converted into [[HumongousMecha Humongous]] [[IncrediblyLamePun Moncha]] of wartool, they are used as [[HurricaneofPuns MONCHA]] CAVALRY!
* ''Franchise/{{Jewelpet}}'', although they aren't the fighting type.
* In ''Manga/MagicKnightRayearth'', there's Ascot who can summon all kinds of Mons he calls his friends.
* ''VideoGame/{{Blue Dragon}}'s '' spinoff manga ''Ral Grad'' is mostly focused on monster-to-monster combat, being that these particular mons are parasitic. There is plenty of human-vs-monster action, however.
* The RPG ''[[http://fc08.deviantart.net/fs71/i/2012/258/3/7/me_playing_guranbo_on_vba_by_arshes91-d5esjsr.jpg Guranbo,]]'' released only in Japan in late 2001, innovates little from the theme. It's quite close to ''Digimon''.
* ''Manga/JoJosBizarreAdventure'' becomes a sort of Mon series from Part 3 and onward, with many characters having their own creature that is basically a manifestation of their soul which they control.
** Because part 3 of the manga, Stardust Crusaders, predates most of the examples in this category it can be considered the UrExample for anime and manga as the original purpose of the stands was just to have a more creative way to show psychic powers.
* ''VideoGame/{{Medabots}}'', where the mons are customizable robots powered by medals.
* ''Anime/LiveOnCardliverKakeru'' is a semi-Mon series fairly similar to Yu-Gi-Oh, with cards to summon the familiars, done by Creator/{{TMS|Entertainment}} of ''Anime/{{Bakugan}}'' fame.
* In ''Manga/MagiLabyrinthOfMagic'', djinn are Type 2, with the magic lantern or other artifact acting as a "[[Franchise/{{Pokemon}} Pokéball]]" rather than trapping them as such.
* The "Giant Warrior" from ''Manga/NausicaaOfTheValleyOfTheWind'' qualifies as type 4.
* ''Anime/{{Flint the Time Detective}}'' revolves around collecting Time Shifters from different time periods.
* The Hench of the ''Mix Master'' series.
* ''Anime/{{Cencoroll}}'', a {{Reconstruction}} of the genre.
* ''Manga/BusterKeel'' has quite a few, like Lavie's flying pig Mippy.
* ''Manga/{{Sekirei}}'' takes a very unusual direction with this, combining it with the HaremGenre through the use of HumanAliens with many of the hallmarks of the Type 4 Mon. The Sekirei instinctively seek out and form a [[AMagicContractComesWithAKiss bond]] with a human master, becoming their partner in a secret tournament. The Ashikabi's role involves standing back, and occasionally giving their Sekirei orders or encouragement while they duel to the death. This is even lampshaded by the character of Mikogami Hayato, a bratty teenager that wants to [[GottaCatchEmAll Catch Em All]] and gets excited at the prospect of being able to capture one of the main characters because he's a super-rare natural element and a fire type!
* The cards of ''Anime/BattleSpiritsShonenToppaBashin'' and its sequels.
* In ''Manga/FairyTail'', celestial spirit mages, such as Lucy, Yukino, and Angel, summon spirits from the Spirit World, who then fight for them.
* ''Anime/MarvelDISKWarsTheAvengers'' does this to roughly half the Franchise/MarvelUniverse, using an experimental system for containing Supervillains as the framing device.
* ''Manga/TomodachiXMonster'' is a BlackComedy parody of the idea. The series focuses on kids fighting each other to the death with their "friends" (the titular tomodachi monsters).
* ''Manga/DragonDrive'' is a Mons story where all the Mons are dragons.
* ''Anime/{{Kiba}}'' is a very dark example of this genre, possibly a deconstruction, as many character die, go insane, or suffer horrible trauma. In the setting of ''Kiba'', Mons, which are called spirits are used for war between several factions. When not in use the spirits exist as small spheres called shards which the characters pull from somewhere on their body. Unlike other Mon shows, the masters also fight each other at the same time using lightsaber-like weapons and spells that are also stored in spheres, instead of just standing around and giving commands to their spirits. The various villains of the series are trying to collect the six [[OlympusMons key spirits]].

[[folder:Comic Books]]
* Depending on the writer, ''[[Creator/DCComics Johnny (and Jakeem) Thunder's Thunderbolt]]'' is more Mon than magical servant, though the distinction is subtle.
* The eponymous ''ComicBook/CaptureCreatures'' are about as Mon as the Pokémon are.
* Cénit's little devil in ''ComicBook/DiabloChile'' qualifies, although it's also her {{Mascot}}.

* Unohana's shikai is portrayed as this in ''FanFic/{{Downfall}}'' taking the form of both a flying manta creature with therapeutic stomach juices and a [[spoiler:fifteen-foot cylopean monstrosity with massive claws]].
* ''Fanfic/TokimekiPokeLiveAndTwinbee'' is basically ''Pokémon'', but with [[{{Franchise/LoveLive}} School Idols]] mixed with a lighthearted slice of life/romantic tone similar to ''VisualNovel/TokimekiMemorial'', but with shoujo-ai/yuri instead of straight pairings.

* ''Film/JellyfishEyes'', the debut film of the famous visual artist Takashi Murakami is about a group of kids who able to communicate and control a group of fantastic creatures.
* The upcoming Paramount Animation film ''Monster on the Hill'', planned for a 2020 release, is about a world where "monster wrestling" is a popular sport and focuses on a human protagonist who becomes a manager for a monster.

* Very creepily used in ''Literature/AndTheAssSawTheAngel'', a novel written by Nick Cave, when Euchrid [[spoiler: starts collecting wild animals in cages and teaching them to fight. He eventually unleashes them on the town, killing many]].
* In the Creator/JimButcher series ''Literature/CodexAlera'', Furies serve a somewhat similar role to Mons. Indeed, he admitted he was inspired by Pokémon in writing it. Only earth and fire furies manifest physically most of the time though, and it is truly SeriousBusiness since the entire world's technology and culture has evolved around the use of Furies.
* The demons of the ''Literature/TheBartimaeusTrilogy''.
* The Materials in ''LightNovel/TheUnexploredSummonBloodSign'', supernatural beings from another world that summoners use to fight. The Materials themselves aren't physically summoned; rather, a summoner calls in the Material to possess their vessel's body, [[PowersViaPossession transforming the vessel into the Material]]. Materials don't remain in the human world - once a summoning battle is over, they return to their original world. This means that any summoner is equally capable of summoning any Material (at least in theory). Materials are divided into three categories: [[OurMonstersAreWeird Regulation-Class]]; [[OurGodsAreGreater Divine-Class]], and the titular [[TheOldGods Unexplored-Class]].

[[folder:Live-Action TV]]
* ''Franchise/KamenRider'' series, starting with ''[[Series/KamenRiderRyuki Ryuki]]'', use this in varying degrees. In some, the heroes draw power from a contracted (''Ryuki'') or sealed (''[[Series/KamenRiderBlade Blade]]'') MonsterOfTheWeek to use their unique traits. ''[[Series/KamenRiderHibiki Hibiki]]'' has the Disc Animals, which mostly play the trope straight. ''[[Series/KamenRiderDenO Den-O]]'' and ''[[Series/KamenRiderKiva Kiva]]'' have the interesting spin of having the "Mons" (the good-guy Imagin and the Arms Monsters, respectively) being regular characters in their own right who can merge with the Riders to power them up, [[SharingABody taking control of the body]] to boot.
** However, Ryuki's example is a deconstruction. The monsters are not friendly and will eat their owner the moment their contract is broken, their body parts are used as weapons, and a few of the riders use their monsters to attack and kill citizens.
** Series/KamenRiderDecade takes this trope, and runs it as the main plot element. The two main Riders, Decade and Diend are, respectively, a [[PowerCopying Mega Man]] and a Pokemon Master, fighting by way of ''Franchise/YuGiOh''.
** Series/KamenRiderGaim also deconstructs the trope with the Inves. At the start of the show they're treated much like Pokémon, but early on they're revealed to be creatures from another plane of existence (hence the name, a contraction of "invasive species") and are vectors of a disease that spreads across Zawame City like a plague and turns the townsfolk against the kids who participate in the Inves Game. At one point, TheRival even summons his Inves when an AngryMob comes after him. Then the whole thing gets broken down even further when it's revealed that [[spoiler:Inves are actually creatures -- [[WasOnceAMan including some humans]] -- who ate the fruit from the Inves' home dimension and mutated. And that they have leaders who want to wipe out humanity.]]
* ''Franchise/UltraSeries''
** In ''Series/UltraSeven'', when Dan Moroboshi was unable to transform into Ultraseven for whatever reason (like his TransformationTrinket has been stolen by the [[MonsterOfTheWeek Alien of the Week]]), he would pull out a tiny capsule that carried a {{Kaiju}} to do the fighting in his stead. We get to know three of them in the series run: Miclas, a horned ogre; Windam, a robot; and Agira, a triceratops-like beast. It's also worth mentioning that Satoshi Tajiri, the creator of ''Franchise/{{Pokemon}}'', [[OlderThanTheyThink confirmed the Capsule Monsters inspired the idea of Pokéballs.]]
** ''Series/UltramanLeo'' added a fourth Capsule Monster named Sevengar, a robot stored inside a football-shaped capsule called a "Monster Ball" (keep in mind that this was some 20 years before ''Pokemon''!). He proved to be pretty strong, but had [[HourOfPower a 1 minute time limit]] and a 50 hour recharge time, [[AwesomeButImpractical which is probably why he's never been seen since]].
** In ''Series/UltramanMebius'', they had Maquette Monsters made to assist Mebius and the attack team in defeating the MonsterOfTheWeek. They only exist for a minute before vanishing and having to recharge. Miclas and Windam return as the team's maquettes.
** ''Series/UltraGalaxyMegaMonsterBattle'' is ''Ultra Series'' [[JustForFun/XMeetsY meets Pokémon]]! To elaborate, the [[LoadsAndLoadsOfRaces many races]] (humans included) of the ''Ultra Series'' universe have individuals called reionyxes. Reionyxes carry special technology called battlenizers which allows the user to control up to three kaiju and call them in to battle rampaging kaiju or other reionyxes. Fighting wild kaijuu is as fun as it sounds, not so much when fighting another reionyx since the rules of reionyx battling say that the master dies with his monsters at the end of the battle! Why? [[spoiler:Because reionyxes are unwittingly carrying out the agenda of a long-defeated HumanoidAbomination who seeks to find a replacement who is as capable of controlling monsters as he is.]] There's also the Giga Battlenizer, the original battlenizer [[spoiler:once owned by said HumanoidAbomination]], which can control up to 100 monsters and aliens!

* ''VideoGame/EtherSagaOdyssey'' makes the player capture pets to aid them in their journey through some of the aftermath of Literature/JourneyToTheWest. Essentially, its a type II. Many monsters you fight can be captured, allowing a lot of variety for which ones can fight by your side. It has been described as ''Pokémon'' meets ''Journey to the West''.
* ''VideoGame/PhantasyStarOnline'' Episodes I and II sort of has this with the mag. Mags are a race of [[RobotBuddy living computers]] that are freely distributed to [[AnAdventurerIsYou new hunters/rangers/forces]], but more can be found in other places such as [[RandomlyDrops the mines in Ragol]]. When they are new, all mags share [[PaletteSwap the exact same form except for their color]] (which they have a handful of options), and are [[MagikarpPower almost widely useless]] for anything except to [[InventoryManagementPuzzle use up extra mates/fluids when they take up too much space in your pack]]. The mon part? If you feed them certain [[HealingPotion mates/fluids/cures/etc]]. or a combination of them that typical mag can [[UnstableGeneticCode quickly change its form into many other different and unique models]] (sometimes even changing back to a previous form, not including the infant model) and learn different combinations of photon blasts (up to three). Their transformations are based around their levels, their stats and a few other tricks (such as the owner's Section ID or other [[TemporaryOnlineContent rare]] event items), and if the stats are [[GuideDangIt tweaked the right way]] by the time they [[LevelGrinding cap their level]], they can make a permanent change into a very rare model of mag. While they aren't used to directly fight in battle (unless you count some of the photon blasts) and while the player has few reasons to go out hunting extra mags, some of the rarer mags can perform valuable techs aside from the photons, including [[AutoRevive reviving their owner if they die]] or [[StatusBuff temporarily boosting their attack and defense]]. Not to mention that their stats directly affects the players and also adds significant boosts to them for as long as that model is equipped (which can [[GameBreaker really shoot high]] with some more [[GuideDangIt clever]] [[TrialAndErrorGameplay tweaking]]). They also have [[PetInterface intelligence and feelings to watch for as well as a damage meter]], the two formers of which are affected by their "food", such as if they like it or if it's good for them, or (for synch) whether or not you give them [[HealingPotion mates/fluids/cures/so on]] [[WizardNeedsFoodBadly quick enough when they're hungry]] (the latter charges up energy for the photon blast the [[VideoGameCrueltyPotential more hits you/they take]]). Ironically, although the game also makes an effort in a few missions to make it clear how mags are living creatures that try to protect and serve you well in exchange for care, and they made it also clear that every Hunter (and Ranger and Force) gets one upon becoming hunters (part of the Hunter's Guild/government on Pioneer 2, not just the class), there are only a small number of characters (besides player made ones) whom have one or were seen with one (Elenor comes to mind and supposedly Ult).
* ''VideoGame/GrandChase'' has the "pets" who get to attack with you during dungeons and pvp.
* ''VideoGame/MapleStory'' allows players to collect cards dropped by most monsters and set them as their familiar, which provides a passive bonus (increased meso drops, increased item drops, increased movement speed, immunity to environmental DamageOverTime effects, etc.) and provides combat support. A familiar can only be summoned if it has enough Vitality (indicated by a red orb), in which case the player can summon another familiar while its Vitality recharges. If you use more than one of that monster's card it will increase its Vitality up to a maximum of three orbs, allowing you to have it out longer.
* ''VideoGame/WorldOfWarcraft'' introduced a Mons system in the ''Mists of Pandaria'' expansion, using the non-combat pets that before now have always been mostly [[AndYourRewardIsClothes there to look cool]]. It is constantly referred to as "''Pokémon''" rather than the official "Pet Battle System" by fans, though rather calling it that is a TakeThat or not [[BrokenBase depends on the individual person's opinion]]. It's mostly for fun, offering no real rewards that affect the main game, though winning pet battles grants experience for the character.
* ''VideoGame/DragonsProphet'' has this as a primary mechanic, regardless of class, making it one of the few [=MMOs=] to do so. Your mounts and summons all consist of a number of dragons that you [[GottaCatchThemAll capture and train]]. The "gotta catch 'em all" aspect of the mons genre is {{downplayed|Trope}} here; at the start you can only have four dragons, being a [[AllegedlyFreeGame F2P MMO]], you can use real-world currency to purchase room for twelve.
* The Korean MMORPG ''T-Crew'' was a casual online game in which creatures called Crews assist the player and have evolution methods like that to Pokémon.

[[folder:Tabletop Games]]
* The Japanese UrExample is an Edo period OlderThanRadio CollectibleCardGame called ''[[http://en.wikipedia.org/wiki/Karuta#Obake_karuta Obake Karuta]]'' (''"Monster Cards"''). In the game, a set of cards with depictions of various monsters from Myth/JapaneseMythology would be placed on a table. Each round, players would be given a clue, and attempt to grab the card of a monster who met that clue before their opponents could. At the end of the game, [[GottaCatchThemAll the player with the most cards won]].
* TabletopGame/CreepyFreaks, an obscure collectable figures tabletop game distributed by Wizkids in 2003. Featuring Monsters Under the Bed, undead cats that spit hairballs, and various other gross UglyCute, strange, and humorous creatures. It supposedly was supposed to be its own show (a disk with the pilot episode is included in the starter pack), but for some reason or another, it never got off the ground.
* Small-scale games of [[TabletopGame/IronKingdoms Privateer Press's WARMACHINE and HORDES]] tend to be duels between two opposing magic users and a handful of either steam-powered robots or giant angry monsters on each side. As the games scale up, though, the robots and monsters stop being Mon so much as units in a larger military force.
** Played somewhat straight with the Warjacks - if a specific 'Jack is used by a Warcaster frequently for a long period of time, they can gain a level of personality. This is likely what has happened to Stryker's faithful Ironclad Ol' Rowdy and Haley's special Lancer Thorn. Drago could also be viewed as this to Vladimir Tzepeci, and Beast 09 for Sorcha is most definitely this. Likewise, said Warcasters can also get very defensive about particular 'Jacks as well (case and point - this is the reason Haley refuses to have Cygnarian Mechanics "examine" Thorn).
* ''TabletopGame/MonstersAndOtherChildishThings'' presents a setting in which the mon are things like dark and malevolent forgotten gods and [[CosmicHorror Lovecraftian]] abominations against the order of our reality. Unlike some examples, it has a strict "one monster per kid" rule, so there's no collecting or catching.
* Let's not forget ''TabletopGame/{{Pokethulhu}}'': Mons with a [[EldritchAbomination Mythos]] spin.
** The ''TabletopGame/BigEyesSmallMouth'' supplement ''Cute and Fuzzy Cockfighting Seizure Monsters'' is another TabletopGames treatment of the genre, presented (as can be inferred from the title) as something of an AffectionateParody. Or a mean-spirited one, it's a fine line.
* Project Nephilim introduces ''TabletopGame/CthulhuTech'''s own take on the anime genre, with genetically engineered mini-mecha horrors that have to be kept under control by [[TheKidWithTheRemoteControl psychic handlers]]. There's also a plethora of spells which allow sorcerers to summon various {{Eldritch Abomination}}s, usually to serve as assassins or bodyguards.
* ''TabletopGame/{{Pathfinder}}'' has a Summoner class taking the "one mon per person" route (barring a certain subclass that uses many weak versions of them to ZergRush the enemy). Basically a type of Mage who specializes in summoning Outsider allies, their unique class path is based around forming and utilizing a personal summoned ally they are [[BondCreature bonded to]], and a second experience pool to buy evolutions for it. The base creature can be anything from an angel to a zombie.
* The franchise ''TabletopGame/MagiNation'', which was [[JustForFun/XMeetsY Magic the Gathering meets Pokémon]].
* The ''TabletopGame/MutantsAndMasterminds'' supplement based on Japanese media, ''Mecha and Manga'', has a chapter devoted to this concept.
* The elementals of the "Storm Summoners" sample magic system for ''TabletopGame/FateCore'' (contained in the ''Fate System Toolkit'') have strong shades of this -- calling them up relies on a SummoningRitual, but once successfully summoned and bound they remain so for at least a week and the bond can be potentially extended indefinitely as long as the summoner keeps making the required periodic rolls for that purpose. There's even an optional specialization for training "wisps", the least powerful type of elementals, specifically for tournament fights and the like for entertainment.
* ''TabletopGame/{{MajiMonsters}}'', an RPG set in a fantasy world where you play a binder, someone with the ability to bind monsters to your service, capturing them in specially prepared crystals - sort of a cross between [[JustForFun/XMeetsY Pokémon and Dungeons & Dragons]].
* ''Mystical: Kingdom of Monsters'' is a setting for TabletopGame/{{Pathfinder}} and 4th edition TabletopGame/DungeonsAndDragons focusing on capturing and training Mons, even allowing you to play one.

[[folder:Video Games]]
* [[TropeMaker Started]] with the ''Franchise/ShinMegamiTensei'' series of [=JRPGs=], where the main characters recruit [[OlympusMons demons, angels,]] {{Cosmic Horror}}s and {{Physical God}}s to fight alongside them, [[DeconstructorFleet only for everything to go horribly wrong because of it]].
** TropeMaker ''Digital Devil Story: VideoGame/MegamiTensei'' back in 1987. Interestingly, both the [[Literature/DigitalDevilStory original novels]] ([[AdaptationDisplacement yes, the series is based on novels]]) and the game are themselves viewed as {{Deconstruct|edTrope}}ions in retrospect, making the Mon trope {{Unbuilt|Trope}}.
** The spinoff ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' series features AnthropomorphicPersonification OlympusMons that come from ''inside your head''. ''VideoGame/Persona5'' also allows you to directly recruit enemies to your cause, rather than picking up card versions of them first.
** ''VideoGame/DevilSurvivor'' offers a horrific {{Deconstruction}} of Mon games that sprang up in the wake of ''Shin Megami Tensei'', as it features all the trappings of Pokemon type games, but then goes on to demonstrate how kids and adults being able to call deadly creatures out of handheld devices would inevitably lead to ''mass chaos and death''.
** On the other side of the coin, the earlier ''VideoGame/DevilChildren'' games were SMT games cut from the same cloth as Pokémon and intended to be LighterAndSofter for kids to discover the franchise. Though the Japanese-only Red, Black and White Books had stories that were more-or-less about angels [[TykeBomb turning human children into soul-less killing machines]] to wage war against the demons.
** ''VideoGame/ShinMegamiTenseiIf'' meanwhile featured high school students wreaking havoc on each other with demons and spirits after a JerkAss sends them all to Hell.
* ''Franchise/{{Pokemon}}'', ''Franchise/{{Digimon}}'' and ''VideoGame/MonsterRancher'' are the flagship Mon series, because all were licensed and released around the same time in North America and all have "mon" in their name (not to mention have/had their own [[TheAnimeOfTheGame Anime]]). Comparing the three shows the diversity of the genre. ''Pokémon'' came out the victor in terms of popularity, which, [[MisBlamed led the others to be thought of as "Pokémon knockoffs"]].
** Ironically, the ''Pokémon'' franchise was criticized early in its history for having [[EveryoneIsSatanInHell alleged Satanic themes]]. Fortunately, one can only imagine what the critics would have thought of the ''ShinMegamiTensei'' series.
*** This may well have roots leading to an "[[TheOldestOnesInTheBook Oldest One In The Book]]", in that ''Pokémon'', for one, has strong stylistic overtones of shamanism. However, ''Pokémon'' itself was originally inspired by its creator Satoshi Tajiri's hobby of BugCatching. He reportedly wanted to create a way for people to have the same experience searching for bugs (and other wild creatures) as he did after realizing that many of the forests he used to play in had been destroyed.
* This trope is very popular in online games from China. One notable example is Taomee's ''Seer'', a browser MMORPG with a Pokémon inspired battle system, which started a string of similar games.
* The Summons in the various ''Franchise/FinalFantasy'' games occasionally resemble Mons, particularly in VIII and XIII where [=GFs=]/Eidolons are both closely tied to the characters and play a notable role in plot.
** ''[[VideoGame/FinalFantasyXII Final Fantasy XII Revenant Wings]]'' has most of your troops being summoned monsters. The main characters also fight, but the main point is using these summoned monsters that you steadily gain a better selection of by recruiting them from a ring with auracite.
** ''VideoGame/FinalFantasyXIII2'' makes use of a Franchise/{{Pokemon}}-esque gameplay feature that involves capturing and training the random battle monsters that usually plague you out in the field and then using them as a de facto third character alongside Serah and Noel. Using downloadable content, you can even have them fight alongside playable characters from the previous game, though the gameplay mechanic still treats them like summoned monsters. This can result in Serah telling her own fiancee "You deserve a treat!"
** ''VideoGame/WorldOfFinalFantasy'' is filled with this pretty much from the start and the mons are known as "mirages." Many of them are familiar ''Final Fantasy'' creatures and mascots and part of the game's gimmick is that you can "stack" them in battle. Also, the game opens with it being stated that the main characters actually [[spoiler:had "caught 'em all" in the past, but then lost 'em.]]
* ''VisualNovel/FateStayNight'' is a VisualNovel set in the {{Franchise/Nasuverse}} where the main characters get control of "Servants." (The souls of former heroes, now in various RPG-esque classes.)
** Taken to its ultimate conclusion with ''VideoGame/FateGrandOrder'' where now, you can literally [[GottaCatchThemAll get them all.]]
* ''VideoGame/{{Medabots}}'' and ''VideoGame/{{CustomRobo}}'' are both Robot versions of the standard Mon design. Medabots anime and games being a cross between Franchise/YuGiOh and Pokémon when it comes to making fighting Robots for Children {{Serious Business}}.
** Medabots somewhat [[JustifiedTrope justified]] it as the Medabots are [[MyLittlePanzer ARMED WITH ACTUAL ARMATURE]], especially the game and the manga.
** Custom Robos started as [[MundaneUtility tools for work and toys to play with]], but they became very hard to combat conventionally once effective weapon systems were developed for them.
* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'', where Mons are called ''[[UsefulNotes/{{Onmyodo}} shikigami]]''.
* ''VideoGame/{{Geomon}}'' is a mobile phone based game where you catch spirits using GPS.
* The ''VideoGame/ChronoTrigger'' DS remake allows you to raise a monster which can become pretty much any enemy in the game, although sadly you can only own one per save state.
* The [[RidiculouslyCuteCritter Chao]] of the ''SonicTheHedgehog'' series in the first two ''Adventure'' games. Collected as eggs ingame or online, raised with fruit to eat and small animals/drivers to influence stats and looks, can be bred, grow up and change appearance based on stats and looks, and used for contests like racing and sparring. If raised correctly, Chao can evolve into [[OlympusMons Chaos Chao]], immortal beings with superb stats.
* ''VideoGame/AzureDreams'' is a game where a human takes monsters with him to fight other monsters in a tower. You need monsters as your stats reset every time you return to town. It is a more hands on form of this genre.
* Although it's not a Mon series, per se, both ''VideoGame/SummonNight'' and its spinoff ''Swordcraft Story'' have elements of it, as in the setting, humans can't use magic directly, and have to rely on various summoned creatures to provide it.
* The Cyber-Elf gathering and utilization system introduced in the ''VideoGame/MegaManZero'' series had this sort of feel to it.
* The ''VideoGame/MegaManBattleNetwork'' series went a step further--not only do Navis do all the fighting, they are also relied upon for using the internet and fixing or utilizing all manner of electronic equipment. It functions basically as a type 2.
** In the third installment, you can collect viruses that can be summoned to perform a single attack while in battle. The sixth installment, however, goes all the way with it, implementing a virus battling minigame and having you find special viruses to use for it as rare RandomEncounters throughout the net.
** All of this was later continued in ''VideoGame/MegaManStarForce''.
* ''VideoGame/YokaiWatch'' has the player finding, defeating and collecting {{youkai}}-themed mons with the help of a wrist-mounted device that renders them visible.
* Even ''VideoGame/DragonQuest'' got into the Mon craze by releasing the Game Boy games known as ''Dragon Quest[=/=]Warrior Monsters'', where one can capture and raise many of the enemies in the game, including an entire family based on the Slime... although even before this -- and before ''Pokémon'' -- ''Dragon Quest V'' and ''VI'' let you recruit and train monsters.
* ''VideoGame/DinosaurKing'' is this with dinosaurs.
* Predated by ''VideoGame/MushiKing'' from the same company (built around insects, hence "Mushi")
* Ditto ''VideoGame/FossilFighters''.
** And Disney's ''VideoGame/{{Spectrobes}}'', although they're a straiter example in that they aren't based on real creatures.
* Oddly enough, ''VideoGame/{{Bomberman}}'' also did this with Charaboms, which also acted as living power-ups for Bomberman during normal gameplay. Started in the Game Boy Color games called ''Bomberman Max''.
* ''VideoGame/MarioParty 3'' had a Duel Map Mode where each character essentially had one of the various iconic Mario enemies as their mon.
* ''VideoGame/{{Folklore}}'', where the captured Mons are actually forest spirits.
* ''VideoGame/JadeCocoon'', which was partially designed by Creator/StudioGhibli artists.
* The little remembered ''VideoGame/{{Dokapon}}'', which had a BlindIdiotTranslation but was kind of interesting. When the series was [[TheRevival revived]] on the Wii/DS, though, it came back as a mon-free RPG with PartyGame elements.
* ''VideoGame/{{Dragonseeds}}'', a FollowTheLeader version of Monster Rancher/Farm. Most of the monsters didn't look anything like dragons, with some being animated coffins, shakōkidogū, or owlmen. Monsters were created by scanning other UsefulNotes/PlayStation save files.
* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' includes a monster-pact system which is pretty much [[JustForFun/XMeetsY Tales of Symphonia meets Pokémon]]. However, the cast of the previous game shows up often enough that there are really only a few bosses and dungeons where you have to make use of the system, if you don't like it.
** Unfortunately, the Symphonia characters are also {{Crutch Character}}s who only level up at specific points in the plot (and stop leveling up around level 50.)
* ''VideoGame/{{Geneforge}}''. Shaping your own army of creatures, from cute mascot-like tiny dragons to acid-spitting worms to lightning coatl to full-fledged drakes and giants. Almost every character type depends on them in some way or another, and the few types that are designed for operate solo can still make use of them. They can develop along with the character, augmented with more essence, or have their essence reclaimed to build stronger monster types. Under certain circumstances they may go rogue. Different factions have their own ideology regarding their rights to life and freedom, but they never really demonstrate any personality of their own (as of Geneforge 4.)
* The semi-obscure RPG series VideoGame/{{Robopon}} is like ''Pokémon'' [[AC:[[RecycledInSpace with robots!]]]]
* ''VideoGame/EnchantedArms'' has golems you can collect by finding and defeating PreexistingEncounters. All the game's random enemies and some of the bosses are acquireable. Unfortunately the ArbitraryHeadcountLimit makes the golems more or less useless as soon as all four human party members have joined.
* Titans from ''VideoGame/{{Huntik}}''. They're summoned from amulets using the summoner's own [[{{Mana}} magical energy]]. Some are unique, like [[{{golem}} Metagolem]] or Garghoul, while others are common, like Hoplites (lion-centaur-Spartan things) or the Redcaps and Mindrones the Organization {{mooks}} use.
* ''VideoGame/TouhouPuppetPlay'' (also known as ''Touhoumon''), a ''VideoGame/{{Touhou}}'' ROMHack of ''Franchise/{{Pokemon}}'', has you using the girls of the Touhou series much like Pokémon.
* ''VideoGame/{{Telefang}}'' was a UsefulNotes/GameBoyColor[=/=]UsefulNotes/GameBoyAdvance release loosely based off Pokémon, although it has some Digimon elements to it. The series is most well-known for the mediocre bootlegs of the original games that actually tried to pass themselves as ''Pokemon'' games.
* ''VideoGame/{{Culdcept}}'' is one of the few mon games/manga where the humans fight just as hard as the monsters.
* ''Franchise/{{Disgaea}}'' has elements of mon games, in that you are able to create monster units if you've killed at least one of that type, though unlike most {{RPG}}s featuring monster allies, they're treated more like full-fledged characters, being able to equip weapons and armor, and possessing unique abilities to make up for the ones they lack in contrast to the humanoids.
* ''VideoGame/NiNoKuni'' features Imagines, which fight alongside the human characters. In the [=PS3=] version of the game, they do all of the fighting in their owner's place while they're active, but as manifestations of their owner's fighting spirit, [[{{Synchronization}} any harm that comes to them affects the owner, too.]]
* ''VideoGame/NiNoKuniIIRevenantKingdom'' does away with most of the {{Mon}} aspect because of it's switch to an ActionRPG style approach but still has something akin to this in the form of Higgledies, tiny sprite-like creatures that are the AnthropomorphicPersonification of elements. They either found throughout the world or crafted through a mid-game shop. They offer a wide variety of effects, be it [[GeoEffects temporarily creating areas that give passive effects]], applying buffs to the player characters or healing them, or carrying out special attacks when commanded to by a player character.
* ''VideoGame/{{Invizimals}}'' attempts to bring Mons into RealLife by way of camera.
* ''VideoGame/EternalEyes'' is a mons-based strategy RPG. The monsters are magical puppets.
* ''VideoGame/LilMonster'' and its Japan-only prequel Kandume Monster, though the prequel was also rather "traditional RPG"-ish in its way.
* ''VideoGame/GoldenSun'' has Djinn. While your characters do most of the fighting, the Djinn provide passive stat bonuses, as well as a variety of attacks.
* ''VideoGame/MonsterGalaxy'' and ''VideoGame/{{Outernauts}}'', two Facebook games.
* ''PocketFrogs'' is apparantly this with frogs. Which hatch as miniaturized adult frogs instead of tadpoles.
* ''VideoGame/KingdomHearts3DDreamDropDistance'' has these in the form of the spirit Dream Eaters, [[AmazingTechnicolorWildlife brightly colored creatures]] based on real and mythological animals who exist to rid their dream world of their evil counterparts, the Nightmares. They fight alongside you, provide you with new abilities, and can be a huge source of VideoGameCaringPotential thanks to their adorable reactions to being pet and poked. As is usual for Mons, they can also be battled against each other in the Flick Rush minigame.
* ''VideoGame/MonsterCrown'', An ambitious monster collecting game in a similar vein to ''Pokémon Uranium,'' with a ton of creatures to catch and create through various means.
* ''VideoGame/MonsterRacers'' is a rare example of a non-combat oriented Mon video game, centering in, well, [[CaptainObvious racing]].
* ''VideoGame/VivaPinata'' is more of a simulation-style game where you collect strange pinata creatures in a magical garden. Generally, you ''don't'' want them fighting each other.
* Familliars from ''VideoGame/KingdomOfLoathing'' have a shade of this, being mostly pets who randomly use a unique attack or other benificial effect. They are not, however, the focus of the game, and you can only watch them dog-fight in a certain area (however, a noncombat adventure where it looks like you may obtain a large number of rare familliar larvae has your character extatic, and some players may adopt a GottaCatchEmAll attitude), and the Pastamancer-exclusive Pasta Guardians go the one-per-person route (although their nemesis quest gives you an item that lets you switch [=PG=]'s without nuking your progress with your first one). There is also [[http://kol.coldfront.net/thekolwiki/index.php/Pokemann Pokëmann]], a parody of Pokemon, which is a set of figurines that your Pen Pal (if you have one) randomly sends you.
* The very obscure UsefulNotes/SegaDreamcast game ''Kiteretsu Boy's Gangagan'' has a total of 144 different Mons with some similar to Myth/JapaneseMythology figures. What provides a unique factor to this game is a bundled microphone that must be spoken to during battles, and the mons shouts Japanese words to the opposing mon. And you play as your mon (small) in different environments to find, battle and capture other mons.
* ''VideoGame/DragonIslandBlue'' is basically ''VideoGame/DragonQuestMonsters'' for the iPhone. Differs by being a Type 4, however - mons are considered living weapons and tightly controlled by the Trainers Guild, with the tools necessary to capture and control monsters (special, magical cards) available only to properly-licensed trainers. Sadly, at some point, the Trainers Guild has turned into TheEmpire, and now they enforce their edicts with armies of powerful monsters led by top-ranked Trainers... resulting, of course, in the forming of LaResistance, who sell stolen or bootlegged Cards on the BlackMarket and encourage Guild Trainers to [[HeelRealization wake up to the Guild's tyranny]] and defect. Guess which side [[VillainProtagonist you]] are on.
* ''VideoGame/TheWorldEndsWithYou'' features Noise, which are ultraterrestrial manifestations of negative soul energy in the form of animals such as frogs, hedgehogs, and elephants. Though naturally forming, Reapers [[spoiler:(and, with the right pins, Players)]] can create Noise. Because of this, most of the game is Player vs. Mons, but once you get [[spoiler:Rhyme's pin]], battles can become Mons vs. Mons and Mons. vs Opponent (though it's a tad difficult to aim the Noise).
* ''VideoGame/BraveFrontier'' has them in the form of summons. They may be either collected in a form of defeated enemies or obtained through Honor Summon and are usually used in battles, if not as a fusing or evolving ingredient.
* Sega's smartphone game ''Dragon Coins'' is based around collecting mons which fight using a [[http://en.wikipedia.org/wiki/Coin_pusher#Pusher_game_type coin dozer]] battle system.
* Like Brave Frontier mentioned above, ''VideoGame/SummonersWarSkyArena'' also has it as the core mechanics of the game. In fact, many have noted the similarity of the game with Brave Frontier.
* The mobile game ''VideoGame/MySingingMonsters'' replaces combat with musical performance.
* In ''VideoGame/ElementalStory'', the characters that the players collect are called monsters and they function as such.
* In ''VideoGame/MocoMocoFriends'', the monsters are adorable plushies that you can befriend after battle.
* The mobile RPG ''ZENFORMS: Protectors'' has ZENFORMS as Mons. However, unlike Pokemon, they evolve based on how you train them stat-wise.
* An early Western example is the ''VideoGame/{{Wizardry}}'' game ''Wizardry IV: The Return of Werdna'', in which the eponymous Werdna must rely on monsters summoned at pentagrams found throughout the levels to survive against her adversaries.
* ''VideoGame/BlenderBros'' is a game with a side-focus on mons instead of them being the main aspect. The main character, Blender, can collect small creatures called Mini Bros (who are said in some places to be beneficial [[CuteMachines cute robots]]) which act as powerups for him. They can also evolve by... listening to music.
* ''VideoGame/VantageMaster'' is a subversion - while you can summon monsters to fight for you, you're also on the field, so you can be attacked yourself.
* In ''VideoGame/{{Dragonica}}'', you can create miniature versions of monsters to accompany you, and, with the help of equipment, have them fight with you.
* The Astromons of ''VideoGame/MonsterSuperLeague''.
* ''VideoGame/ShiKongXingShou'' is a Chinese bootleg of ''Franchise/{{Pokemon}}'', but the monster partners that can only be used by their assigned human companion idea comes from ''Franchise/{{Digimon}}''.
* In ''VideoGame/PuzzleAndDragons'', defeated monsters can be collected by the player and used on his own team.
* Subverted in ''VideoGame/MetalWalker'' - you can't catch the Busters, although your Walker can evolve.
* The Doodles ''VideoGame/MagicPengel''. Uniquely, you get to design your own monsters, although the game does provide presets if you so wish.
* ''VideoGame/TheDenpaMen'' has an unconventional take on this, as you catch the Denpa Men in real life using the 3DS's AR camera around radio waves.
* In ''VideoGame/SphinxAndTheCursedMummy'', you can capture monsters and release them later to perform an attack against other monsters.
* In ''VideoGame/MonsterStrike'', you assemble a team of monsters and use them as marbles in order to attack enemies by colliding with them.
* In ''Catcha Beast'', you can use the handheld device to locate invisible beasts, hook them, reel them in until they appear on screen, then battle them in order to train them or exchange them with friends.

[[folder:Web Comics]]
* ''Webcomic/AlienDice'' is a webcomic that advertises itself as being Pokemon [[AC: {{In Space}}]], but it's actually a {{deconstruction}}, showing the brutal side effects of having evolving monsters, [[WhatMeasureIsANonHuman self-aware sentient creatures as slaves]], and the side effects of being captured and imprisoned in an itty-bitty dice would have on your body and your psyche. It's particularly {{anvilicious}} since the main character ''is'' a Dice.
* ''Webcomic/ButImACatPerson'' is another deconstruction. The Mon owners have jobs, other hobbies, and personal issues to deal with aside from fighting, and not all of them are sure they want to participate in the first place. Well into the third chapter, there's only been one battle, and it was entirely off-panel.
* ''WebComic/{{Monster Pulse}}'' plays with the genre. On paper it's a coming of age story about kids and their mons. The twist being that said monsters are made from the organs and body parts of the main characters.
** Not to mention, said kids and monsters are being searched for by the organization that created the monsters for reasons unknown. Given the world the series is set in, their intentions are [[GreyAndGreyMorality ambiguous]].
* ''Webcomic/HiToTsukiToHoshiNoTama'' is about three {{magical girl}}s with "beads" which turn into mons.
* ''Webcomic/{{Homestuck}}'' has ''Fiduspawn''. It seems to revolve around monsters that [[ChestBurster reproduce similar to the Xenomorph]] from ''Film/{{Alien}}''. There are also cards, but [[NoodleImplements how they factor in is never explained]].
* The kreatures of the NotSafeForWork comic ''Webcomic/BattleKreaturez''.

[[folder:Web Original]]
* Website/{{Bogleech}}'s WebOriginal/{{Mortasheen}} is this, combined with copious amounts of terror.
* ''Website/{{Neopets}}'', but InUniverse, it is more of a constructed world, since the Mons are the "humans" of Neopia, and owners... well, they don't exist in the storylines on the site.
* Parodied on ''WebVideo/AtopTheFourthWall''. In the "Silent Hill: Dying Inside #5" review, Linkara captures the first Pyramid Head in a Pokeball after weakening it with his cluestick. ("[[PunctuatedPounding *bong* Word! To! The! Wise! Wearing! A! Huge! Freaking! Echo! Chamber! On! Your! Head! Is! Not! Very! Smart!" *bong*]])
%%* [[WebAnimation/HomestarRunner The Cheatball.]]
* WebAnimation/RockBattle parodies this - Rocks are just pet rocks, but they're treated as SeriousBusiness.
* ''WebAnimation/TwoMoreEggs'' parodies this with "Qblepon".
* ''WebVideo/{{Petscop}}'': The game appears to have a focus on collecting strange creatures referred to as Pets.

[[folder:Western Animation]]
* The BEAST in ''WesternAnimation/BeastKeeper'', like some other examples of this trope, humans can merge with them to become powerful hybrid warriors.
* In ''WesternAnimation/{{Chaotic}}'', the creature scans don't possess sentience, but players do use them to become the creatures for the match and battle with them. Creatures in Perm are not animals but beings that form distinct societies and, of course, wage wars.
* Ling-ling of ''WesternAnimation/DrawnTogether'' is a parody of Pikachu that was apparently abused by his trainer who captured him using a bear trap, turned him into a sociopathic killing machine, and [[ArsonMurderAndJaywalking took his dance shoes]].
* The Ancient Guardians in ''WesternAnimation/GormitiTheLordsOfNatureReturn'', at least in the first season.
* The Brijes from ''WesternAnimation/TheGuardiansOfTheLostCode''.
* The titans from ''WesternAnimation/HuntikSecretsAndSeekers''.
* ''WesternAnimation/{{Monsuno}}'' featured people battling monsters created with alien and animal DNA and sending them out to duel by throwing small hourglass-shaped devices called Cores.
* ''WesternAnimation/{{Slugterra}}'' features people using small creatures called slugs, with different powers, and firing them from guns to duel.