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[[caption-width-right:350:''[[http://charroart.blogspot.fr/2011/07/fantasy-tavern.html Fantasy Tavern]]'' by Javier Charro.]]

->''"Fantasy, for us, is a knight on horseback running around and killing things."''
-->-- '''[[Creator/{{Bethesda}} Todd Howard]]''', ''[[Magazine/{{Game Informer}} Game Informer]]'' Issue 138

No matter where a fantasy story may be written, whatever rich history the author's homeland might have, most fantasy stories take place in [[HighMiddleAges Medieval Europe]] (or a [[FantasyCounterpartCulture facsimile thereof, possibly reasonable]]). People will fight with swords and shields, and the government is usually vaguely feudal: it may not map well to any real-world political system, but it usually has [[RoyalBlood hereditary monarchs]] and [[BlueBlood nobles]] (which many other cultures also have, but if European titles are used, you're in a Medieval European Fantasy). Medieval European Fantasy settings are sometimes littered with SchizoTech, though FantasyGunControl is often a limiting factor.

The modern TropeCodifier for Medieval fantasy is ''Literature/TheLordOfTheRings'', which was based heavily on European folklore, but this trope has older roots in the tradition of fantasy works set in actual medieval Europe, especially those connected to or influenced by the tales of KingArthur.

Christianity may appear, but it is [[LowestCosmicDenominator fairly rare]]. {{Mythopoeia}} is possible, as well as CrystalDragonJesus. This will partly depend on whether it's a HighFantasy or LowFantasy setting, as [[ReligionIsMagic religion and magic are often closely associated]].

This is also frequently the setting of Japanese {{RPG}}s, {{Wutai}} aside, as well as mostly Western {{RPG}}s in between Sci-Fi games. The first settings of ''TabletopGame/DungeonsAndDragons'' are perhaps the most well-known example - even though many later D&D settings avert this trope, the sheer popularity of [[ForgottenRealms Faerûn]] makes this trope almost synonymous with D&D. Notably averted however in {{Wuxia}}, which is a sister trope (Chinese fantasy with a long literary tradition, set in a pseudo-historical AlternateUniverse China, featuring magic, [[KnightErrant wandering errant martial artists]], legendary artifacts, [[OurDragonsAreDifferent dragons]] and the rest). Played straight in most fantasy {{anime}}.

[[HollywoodHistory Often depicts]] the setting as more {{Arcadia}} and the GhibliHills than the actual medieval Europeans viewed it as, though [[TheDungAges not always]].

Prone to PeopleOfHairColor.

May be imported in a FeudalFuture, with or without [[SchizoTech advanced technology]].

If the setting's history starts with TheTimeOfMyths, jumps straight to the medieval period and stays there forever, it's trapped in MedievalStasis.

See also HeroicFantasy, StandardFantasySetting, FantasyCounterpartCulture and HermeticMagic, all of which may overlap with this. See UrbanFantasy and NewWeird for alternatives fantasy fans, who were getting tired of this setting, came up with.



[[folder:Anime & Manga]]
* ''Manga/AttackOnTitan'' is more of ''neo''-medieval fantasy, as architecture, civilian attire, and government are reminiscent of the Middle Ages, but the military is more modernized, [[SchizoTech having 3D maneuvering equipment]], guns, and more modern-day uniforms.
* ''Anime/AuraBattlerDunbine''
* ''Manga/{{Bastard}}''
* ''Manga/{{Berserk}}'', which is mainly based on TheLateMiddleAges but also incorporates elements from UsefulNotes/TheRenaissance, TheCavalierYears, and UsefulNotes/TheEnlightenment.
* ''Manga/{{Claymore}}''
* ''LightNovel/TheFamiliarOfZero''
* ''Anime/TheHeroicLegendOfArslan'' is set in a rather thinly veiled expy of the Byzantine/Sassanid wars. Full of brave warriors, crusading templars, super heavy armored cavalry, and more evil sorcerers than one could shake a very large stick at.
* ''LightNovel/KonoSubarashiiSekaiNiShukufukuO''
* ''LightNovel/KyoKaraMaoh''
* ''Manga/LordOfLordsRyuKnight''
* Ancient Belka of the ''Franchise/LyricalNanoha'' franchise is shown to have this setting, with knights on horseback, castles standing tall, and kingdoms ruled by [[PersonOfMassDestruction super-powered monarchs]] at war with one another while using SchizoTech.
* ''Manga/MagicKnightRayearth'' has an interesting subversion. Cephiro itself is certainly Medieval European Fantasy. But the three Magic Knights are summoned from Japan. And Autozam represents the United States of America, Chizeta represents India/Arabia, and Fahren represents China.
* ''LightNovel/MaoyuuMaouYuusha'''s Human World is like this. The Demon World appears to be a bit more of a FantasyKitchenSink.
* ''Manga/NausicaaOfTheValleyOfTheWind'' is set in a post-apocalyptic world were the people has regressed to Feudalism. The Torumekians hearken back to the Medieval Europe, with their society of lords and nobles and soldiers going to battle in full-plate armor. Whereas their main enemy, the Dorok are more inspired by Medevial China/Japan, with their caste of warrior monks, Chinese-looking writing, and religious piety.
* ''Anime/PanzerWorldGalient''
* ''Roleplay/RecordOfLodossWar'' (Based directly on the creator's TabletopGames campaign. They started out playing ''TabletopGame/DungeonsAndDragons'' but later switched to the Japanese system ''Sword World RPG'' and, after that, a game system of their own invention.)
* ''Anime/RuneSoldierLouie'' (set in the ''Record of Lodoss War'' universe)
* ''LightNovel/ScrappedPrincess''
* ''Manga/TheSevenDeadlySins''
* ''LightNovel/{{Slayers}}''
* ''Manga/SorcererHunters''
* ''LightNovel/SpiceAndWolf''
* ''VideoGame/TristiaOfTheDeepBlueSea''
* ''Anime/TheVisionOfEscaflowne'': Although Fanelia is based on Japan, and Freid with Thailand.
* ''Anime/WalkureRomanze'' appears to take place in one of those, until it becomes clear that modern day technology is clearly available to everyone and that modern cultural sensibilities are quite prevalent. It would appear that, though this isn't elaborated upon in the slightest, the story is set in some kind of alternate history in which technology kept progressing but some social values and aesthetics simply stuck in the middle ages (so schools which operate just like modern day Japanese highschools can have a "jousting clubs" with horses and lances but which otherwise don't function any differently from a modern school's kendo or archery club). People dress in Renaissance looking outfits but carry cellphones and fly in airplanes. Perhaps most intriguingly, the only weapon seen in the series which was explicitly used for war until recently (rather than sport) is... a flintlock pistol.

[[folder:Films -- Live-Action]]
* ''Film/{{Excalibur}}'' is set in King Arthur's Britain.
* The ''In the Name of the King'' series by Creator/UweBoll
** ''Film/InTheNameOfTheKing''
** ''Film/InTheNameOfTheKing2TwoWorlds''
** ''Film/InTheNameOfTheKing3LastMission''
* ''Film/{{Krull}}'' is set in a magical, vaguely Medieval setting, despite the vaguely [[Franchise/StarWars Stormtrooper]]-like {{mook}}s.
* ''Film/{{Ladyhawke}}'' takes place in Medieval France and features the magical element of a BalefulPolymorph curse.
* ''Film/TheLordOfTheRings'' and ''Film/TheHobbit'' take place in Middle Earth, based on Medieval Europe.
* ''Film/{{Mythica}}'' was filmed in Utah, so it takes place in a more arid version of Europe than usual.

* ''Literature/TheCupOfTheWorld'' by John Dickinson is set in a world that strongly resembles Medieval Europe, albeit one in which some sort of magic exists. It's also mentioned that the ancestors of most of the world's inhabitants arrived as settlers from an unidentified land to the North.
* The Literature/{{Deryni}} works of Creator/KatherineKurtz feature feudal governance and a Christian Church to rival the secular government.
* ''Literature/DragonBones'': Vaguely medieval, vaguely European, with a couple of little countries unified under a high king, castles, swordfights, dragons, dwarves and all that. The king's court seems a bit anachronistic, as the king's habit of keeping a male concubine seems to be largely accepted, and everyone knows that the queen has a lover. Like in Lord of the Rings, the botany isn't accurately medieval European, either.
* Being based on the setting that gave birth to {{RPG}}s, more or less any book universe based off of ''TabletopGame/DungeonsAndDragons''. Especially ''TabletopGame/{{Dragonlance}}''.
* Literature/TheFirstLaw trilogy is mostly this setting, though it would definitely be ''late'' medieval or even early Renaissance. Or at least the corruption and backstabbing politics of the Renaissance. As the timeline progresses, the series apears to settle in Early-Modern European Fantasy.
* ''Literature/TheHobbit'', ''Literature/TheLordOfTheRings'' and ''Literature/TheSilmarillion'' [[TropeCodifier popularized the setting]] in modern times, [[UnbuiltTrope though it bears less of a resemblance to High Medieval Europe than many of its successors]].
* ''Literature/TheIronTeeth'' is occupied by humans that live in a medieval society with Kings, nobles, peasants,and medieval levels of technology.
* Creator/JackVance's ''Literature/{{Lyonesse}}'' trilogy is set on the mythical island of Hybras, off the coast of France, and shares a style and approximate era with many ahistorical Arthurian romances.
* Osten Ard, the setting of ''Literature/MemorySorrowAndThorn'', strongly resembles Medieval Europe in terms of society (though not so much geography) with a number of direct {{Fantasy Counterpart Culture}}s and an obvious Catholic Church-analogue.
* ''Literature/TheMortalInstruments'': Idris positively screams this, and thus ''City of Glass'' could be seen as fitting this genre, whereas the rest of the setting is UrbanFantasy, especially being focused mostly on [[BigApplesauce New York City]].
* The setting of ''[[Literature/ElsabethSoesten No Good Deed...]]'' is heavily patterned on mid-15th Century Europe, particularly the Holy Roman Empire.
* ''Literature/RangersApprentice'' is a young adult/children's series with this setting. Occasionally the stories move beyond "Europe", however.
* The Kingdom of the Isles from ''Literature/TheRiftwarCycle'', although it's implied this may be because its people are [[TransplantedHumans directly descended from European refugees fleeing the Enemy]], in the same way that Kesh is of Asian stock.
* Creator/GeorgeRRMartin's ''Literature/ASongOfIceAndFire'' is set primarily on the fictional continent of Westeros, based on medieval European culture; its geography and history are also loosely based on England/Great Britain (the North is [[FantasyCounterpartCulture analogous to a blend of]] [[OopNorth Northern England]] and [[UsefulNotes/{{Scotland}} the Scottish Lowlands]], while the Westerlands with their mineral wealth correspond to Wales and Cornwall). Dorne in the south has Spanish flavor, setting it apart from the rest of the continent. Locations in Essos generally are further removed from the medieval Europe archetype and have a variety of influences: for instance, the Free Cities bring to mind the Mediterranean city-states of Italy, Greece, and Phoenicia, while the cities of the Slaver's Bay (Astapor, Yunkai and Mereen) and Qarth seem primarily inspired by ancient Mesopotamian civilizations such as the Assyrian and Babylonian empires, with elements of Dynastic Egypt.
* The ''Literature/SwordWithNoName'' trilogy by Creator/AndreiBelyanin has a modern-day man transported by unknown means to such a setting, full of deliberate anachronisms. For example, the BigBad is an EvilSorcerer terrorizing the land from his [[FloatingContinent floating city]] and is WickedCultured (he actually wears a modern-day business suit).
** Belyanin's ''Jack the Mad King'' books are also set in this sort of setting, minus the FishOutOfTemporalWater scenario, but still full of anachronisms (like the protagonist and a giant using modern street slang, although that could be TranslationConvention). Until the last story, though, when the characters head [[ArabianNightsDays East]] to save a sultan's daughter.
** A variation in Belyanin's ''[[Literature/TsarGorokhsDetectiveAgency Tsar Gorokh's Detective Agency]]'' series, where the setting involves a FishOutOfTemporalWater scenario, in which a modern-day Russian cop is transported to an idealized fantasy (almost fairy tale) version of Medieval Russia. There are still many aspects of the trope, but its more their Russian equivalents. For example, there are no brave knights in the books, but there are brave druzhinniki (the Tsar's guard), armed with sabers and {{Hand Cannon}}s. While the Tsar is just and beloved by the people (it's the boyars, the aristocratic advisors, they don't trust), he can get a little hot-headed and is quick to punish when he's sure the guilty party has been found. The protagonist, being a fresh-out-of-police-academy rookie cop is insistent on following due process and finding enough evidence. Also, all supernatural is straight out of Russian fairy tales, with the BigBad of the entire series being Koschei the Deathless, a prominent figure in those tales. There are some Western influences, though, such as zombies rising out of their graves.
* Fiona Patton's ''Literature/TalesOfTheBranionRealm'' are set in a FantasyCounterpartCulture version of Britain, with many [[IstanbulNotConstantinople unusual names]].
* Creator/WilliamMorris's ''The Well at the World's End'' and its other related novels, which helped inspire the above.
* ''Literature/WiddershinsAdventures'' is set in a late medieval[=/=]Renaissance fantasy counterpart of France.
* ''Literature/AWizardInRhyme'' takes place primarily in a [[FantasyCounterpartCulture Fantasy Counterpart France]]. (Specifically, it's an actual AlternateHistory version of medieval Europe; the splitting point was that at the founding of Rome, Remus won instead of Romulus, so the city is called Reme.)
* ''Literature/TheTraitorSonCycle'' is very obviously based on Western Europe circa 1300s, with a dash of Arthurian mythos and hermetic magic thrown in.
* Ankh-Morpork and environs started out as this, since ''Literature/{{Discworld}}'' was initially just a parody of fantasy tropes. However, since Sir Terry ''didn't'' believe in MedievalStasis, it progressed very rapidly, reaching a level he described as "[[RegencyEngland Late Georgian]], but without [[UsefulNotes/TheHouseOfHanover the late George]]" for much of the series, before ''Discworld/RaisingSteam'' dragged it kicking and screaming into the Century of the Fr ... er, the Victorian period.

[[folder:Live Action TV]]
* ''Series/GameOfThrones'' based on the ''Literature/ASongOfIceAndFire'' book series. Some commentators such as [[https://psmag.com/social-justice/game-thrones-isnt-medieval-matters-83288 this one]] note that, based on the level of equivalent science and technology (minus gunpowder), levels of literacy and diversity, ease of communication and travel, and the sheer scale of political violence as well as the presence of systems that enable slavery and oppression on a massive scale, ''Game of Thrones'' actually owes more to Early Modern Europe (roughly 16th18th centuries) than it does to TheHighMiddleAges.
* ''Series/LegendOfTheSeeker'' based on the ''Literature/TheSwordOfTruth'' book series.
* ''Series/TheShannaraChronicles'' based on the ''Literature/{{Shannara}}'' book series.

* from Music/{{Gloryhammer}}: Their first album,''Tales from The Kingdom of Fife'' is set in Medieval Fantasy Scotland. It starts with an evil sorcerer and an army of undead unicorns laying waste to Dundee and rides the tropes from there. This is because it is an AffectionateParody of PowerMetal HeavyMithril bands.

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'' plays this straight and averts it, depending on which campaign setting you choose to explore:
** ''TabletopGame/ForgottenRealms'' plays this straight...ish, given its inherently HighFantasy setting leads to certain changes. Still, for overall aesthetic, it fits this much better.
** ''TabletopGame/{{Greyhawk}}'' plays this trope straightest of all, and is perhaps the original reason for D&D's association with this kind of setting.
** ''Literature/{{Dragonlance}}'' is essentially this with some heightened emphasis on chivalry.
** ''TabletopGame/{{Mystara}}'' zigzags it; whilst some areas are definitely playing this trope straight, others subvert it, and the setting as a whole is so incredibly weird that it probably counts as an aversion, what with the HollowWorld, the civilization of {{catfolk}} samurai who ride flying sabertooth tigers on the moon, the flying city built from {{magitek}}, and so forth.
** ''TabletopGame/{{Eberron}}'' is a strict aversion; whilst the setting has some overtones reminiscent of post-World War Europe, its foundations lie in {{Dungeonpunk}} by way of {{Magitek}} {{Dieselpunk}}, Pulp Fantasy, and Noir.
** The ''TabletopGame/NentirVale'' averts this; the World looks absolutely nothing like Medieval Europe and is clearly shaped by the many fantastical races, creatures, events and powers. [[FloatingContinent Floating islands]] are called out as an uncommon but natural part of the background scenery, whilst the different races have very distinct aesthetics to gear and building structures. Dwarves, for example, prefer strong geometric symbols, whilst the [[BigRedDevil tieflings]] of Bael Turath favored twisting, cylindrical buildings and weapons with a half-melted, jagged aesthetic.
** ''TabletopGame/{{Planescape}} subverts this; the setting's centerpiece, Sigil, can be described as Industrial Revolution London turned into a FantasyKitchenSink, whilst the planes themselves run off literally every heaven and hell trope you can think up.
** ''TabletopGame/DarkSun'' is another aversion, being set in a fantasy version of TheApunkalypse, where everyone uses bone, chitin and stone weaponry because metal is so rare that metalworking skills have gone extinct.
* Most countries in ''7th Sea'', although the ruins of the ancient Syrneth civilization mix things up a bit.
** Again, only Ussura is truly medieval. Other countries are well into mid-17th century Renaissance, with Age of Exploration and UsefulNotes/ThirtyYearsWar playing key roles in the world development.
* ''Ars Magica'' even calls its setting 'Mythic Europe' and is set in historically correct settings with many folklore and religious fantasy thrown in for the good measure. In a nutshell, it is the actual medieval Europe with [[AllMythsAreTrue all fantastic beliefs made true]].
* ''TabletopGame/{{Citadels}}'' is set in a LowFantasy Medieval Europe style age of conquest.
* ''The Dark Eye'' has Aventuria, a rough equivalent of Europe with Mittelreich modeled after the Holy German Empire. Other countries and lands also fit the role of FantasyCounterpartCulture.
* The UrExample is the standard setting for ''TabletopGame/DungeonsAndDragons'', though there are a number of official settings in different flavors.
* {{Justified|Trope}} in ''TabletopGame/{{GURPS}} Fantasy'' with the world of Yrth, where a massive magical backfire several centuries before the current date transported in large numbers of humans from medieval Europe, who then did their best to build themselves a new home that looked and worked more or less like what they came from. Simultaneously ''double'' subverted by the nation of Sahud -- first, it was populated with medieval ''Asians'', and second, they were mostly peasants from four or five different cultures, who tried to do the same as the Europeans but ended up with a society that looked less like any actual Asian nation of the period and more like ''The Mikado'' on acid, as written by Creator/MontyPython.
* ''TabletopGame/HavokAndHijinks''
* ''King Arthur's Pendragon'', as the name suggests, is based on Mallory's version of Arthurian England, mixing high-medieval setting with magic and Celtic paganism.
* While ''TabletopGame/{{Rifts}}'' is set in the future, the England {{Sourcebook}} has heavy overtones of this, right down to huge heaping handfuls of Myth/ArthurianLegend. Justified in that the setting is a FantasyKitchenSink with more than enough AnachronismStew, DaysOfFuturePast, and SchizoTech to go around.
* ''TabletopGame/{{Warhammer}}'' has Old World that is late medieval/early Renaissance, although Kislev and Bretonnia (at least from 2nd edition onwards) play this trope straight. High Elves and Dwarves also fit the feudal mindset pretty well.

[[folder:Video Games]]
* The ''vast'' majority of western {{RPG}}s (as shown by the page quote). Listing exceptions would probably be easier. This was likely caused by ''TabletopGame/DungeonsAndDragons''. Many western {{RPG}}s basically [[FollowTheLeader seek to be as much like Dungeons and Dragons as possible]], even when they aren't actually owned by the same company.
* One map in ''VideoGame/BackyardSkateboarding'', Merry Old Englandland, fits this trope perfectly.
* The ''Franchise/BreathOfFire'' series. Subverted in ''VideoGame/BreathOfFireIII'' (to some extent) and especially in ''VideoGame/BreathOfFireDragonQuarter'', which, while not necessarily in the same "Canon" as the others, is set inside an underground sci-fi world made to escape the pollution on the surface. It's assumed by fans to take place long after ''Breath of Fire III''.
* ''VideoGame/{{Cadash}}'' is a textbook example, except for the Ninja character.
* ''Franchise/{{Castlevania}}'' takes place at various points in history, including the MiddleAges, UsefulNotes/TheRenaissance, the modern age, and even TwentyMinutesIntoThefuture, though the overall aesthetic is GothicHorror.
* ''VideoGame/ChronoTrigger'' subverts this by starting out with two time periods that fit this trope, then taking you to a [[TheFuture high tech future]].
** 1000 AD seems to be pretty [[SchizoTech schizoid]], though, seeing as how they have refrigerators, stoves, apparently large-scale power plants that would be necessary to operate both, guns, mechanized warfare, and steam power (the ferry,) but there are no cars or paved roads, and Guardia's standing army has no firearms. On the other hand, Guardia is the sole world power in 1000 AD, so it's not like they need firearms.
* ''VideoGame/DarkSouls'' is set in a mix between MedievalEuropeanFantasy and DarkFantasy.
* The original ''VideoGame/{{Diablo}}'' has this in full force. Act One of the sequel takes place in the same medieval region, but quickly departs it in favor of {{Qurac}}, {{Mayincatec}}, Hell, and the [[GrimUpNorth a scary snowy place]] in that order.
* TheEmpire in ''VideoGame/{{Disciples}}'' is a typical example. There are knights, priests, inquisitors, mercenaries, peasants, Christian-themed angels.
* ''Franchise/DragonAge'' games and books take place in a FantasyCounterpartCulture setting, where most countries/cultures having a prototype in our history. The nations of Ferelden and Orlais are based on Medieval England and France, respectively, right down to the accents. Antiva, though never shown, is described like Rennaissance Italy, although Antivans have a Spanish accent for some reason. Other parallels are less Clear. Interestingly, ''Dragon Age: Origins'' does not include any horses or mounted warriors, reducing the image of a knight a little. The novels, on the other hand, have them in spades. The Orlesians, for example, fight mostly using their heavy cavalry troops known as the chevaliers (French for "knights"), while the Fereldans prefer infantry, with a mix of magic and war dogs thrown in.
** The sequel introduces the Free Marches, which are implied to be the equivalent of the Holy Roman Empire, except the Free Marches is just a name, with each city-state being, pretty much, on its own. Kirkwall, for example, doesn't even have a king but a Viscount. However, the city of Starkhaven does have a prince and a royal family, but the Prince of Starkhaven rules only Starkhaven.
* The ''VideoGame/DragonQuest'' series. ''VideoGame/DragonQuestVII'' is the only one that doesn't play this trope straight, adding in robot [=NPCs=].
* The ''VideoGame/{{Drakengard}}'' series uses this theme along with DarkFantasy. Amusingly if one looks at the games world map one can see that it is Europe just flipped upside down.
* ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' Downplay it. Most of the races show cultural influences from outside of Europe, such as the Middle Eastern/African influences on the Redguard, Native American on the Argonians, and influences of the Chinese and Mesoamerican (in addition to the primary influence of the Romans) Empires on Cyrodiil. Overall though, the atmosphere of the games fits pretty squarely into the standard European Fantasy mold.
** Heavily averted by ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', which is the most abstract game in the series to date. While some of the Imperial settlements still invoke this trope, the native settlements (such as the Telvanni mushroom cities and Redoran hollowed-out giant crab shell cities) and the landscape itself (ranging from mucky marshlands to ash wastes to LethalLavaLand) are incredibly alien. It also features significant EarthDrift, where even the majority of the native animal species have no Earth analogues. It is also interesting as it's the only game in the series (besides ''Arena'', in which every province is visited) that takes place in an Elven homeland. Particularly the Dunmer, who have more basis in the ancient Near East with some Biblical Hebrew/Israelite influences. (Led to Morrowind by the Moses/Abraham hybrid prophet Veloth, who are struggling for independence during occupation by a powerful foreign empire and who practice a comparatively unusual religion for the setting.)
** Played almost painstakingly straight by ''[[VidegoGame/TheElderScrollsIVOblivion Oblivion]]''. Despite all prior lore stating that Cyrodiil was a dense tropical jungle, it appeared here as a European-style temperate forest land. (With a CosmicRetcon HandWave thrown in to explain it.) Nearly every non-Daedric foe is based on a real life animal or a creature from real world mythology. Most of the races were portrayed without their connections to the non-European cultures they had in the previous games.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' subverts it by taking place in a ''[[GrimUpNorth Northern]]'' MedievalEuropeanFantasy setting. Cultural diversity among the races is restored, and there is a better balance of enemy animal and creature varieties.
* The first five ''Franchise/FinalFantasy'' games go in and out of this. The [[VideoGame/FinalFantasyVII seventh]], [[VideoGame/FinalFantasyVIII eighth]], and [[VideoGame/FinalFantasyXIII thirteenth]] games are very much not examples, but most of the rest have some degree of this. [[VideoGame/FinalFantasyX The tenth]] is an odd example. It has anti-technology, though that turns out to be the BigBad's plan. It also has more Asian inspired elements coming across as a mash up of Medieval Europe and Asian Wuxia.
* The ''Franchise/FireEmblem'' series.
** ''VideoGame/FireEmblemFates'' has two countries that make up its setting - Hoshido is Japan-like, while Nohr is square in this trope.
* ''VideoGame/GuildWars'' nails this trope in all other aspects but subverts it when it comes to geography: The tutorial level of Prophecies (pre searing) looks like the game would be something like this, with medieval castles, green GhibliHills and otherwise European geography. Then the Charr summon their EarthShatteringKaboom. Ascalon ends up as a broken wasteland and every other locations tries to avoid this trope. The rest of Tyria is (in order) DeathMountain, a BeachEpisode, JungleJapes, ShiftingSandLand, SlippySlideyIceWorld and LethalLavaLand / {{Mordor}}. The continent Cantha in contrast is the FarEast while Elona has heavy African and Middle East influences.
* ''VideoGame/HeroesOfMightAndMagic'' has the Haven faction, which is your typical European castle with knights, archers, monks, etc. Until ''[=HoMM V=]'', the Tower faction used to be a typical "ivory tower" city full of magical libraries and wizards. It has since been replaced with a more Middle Eastern-themed floating desert city and renamed Academy.
* ''VideoGame/TheKingOfDragons'', a PlatformGame in which you fight lots of classical fantasy monsters and the red dragon as the final boss.
* ''Franchise/TheLegendOfZelda'' heavily features elements of this, though the games also have Japanese and Greek influences. The ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' arc, however, moves into the early modern period with more Caribbean influences and elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' has outright Scifi/futuristic elements and Central Asian influences.
* Played with in ''VideoGame/LittleWarGame'', while there are Soldiers, Archers, and Dragons, there are also Airships and Ballistas. It can be argued that this is needed for competitive balance considering that the game is a RealTimeStrategy game.
* ''VideoGame/{{Majesty}}'', though it's an affectionate parody and set out to be a ClicheStorm.
* ''VideoGame/MountAndBlade'', which tries to keep as close to a realistic medieval setting as is physically possible, has this trope as its entire point. The games feature a number of empires based on historical nations such as the Mongolian Empire's 'Khergit Khanate' expy, though not all of the empires existed at the same time or necessarily had contact. On the other hand, the ''With Fire and Sword'' ExpansionPack is explicitly set in Poland in 1648. No points for guessing the time and locations of ''Napoleonic Wars''
* ''VideoGame/OgreBattle''
* ''VideoGame/PhantasyStarIII'' has a variant: [[spoiler:it turns out that the entire medieval-style world the game takes place in is in reality an Arc-like spaceship that was fleeing the destruction of a very technologically advanced planet, and all the inhabitants are descendants of the ship's original population. After about 1,000 years and a lot of conflict, they lost their ancestors' technological advancements as well as the knowledge about the real nature of their world.]]
* The default tilesets in the ''VideoGame/RPGMaker'' are designed for making [=RPGs=] in this setting, although RPG Maker VX supplied an alternative tileset catering to games set TwentyMinutesIntoTheFuture.
* ''VideoGame/{{Runescape}}'', though with Arabian and African/Caribbean based settings, as well as some post-Medieval European technology.
* For the most part the ''Franchise/ShiningSeries'' is set here.
* ''VideoGame/{{Sonic and the Black Knight}}'' - Justified in this case, since it's based around the Arthurian myths.
* Most of the ''VideoGame/StarOcean'' games attempt to avert this by setting up a sci-fi universe, but fall right back into it by leaving you stuck on an 'undeveloped world' (which are mainly MedievalEuropeanFantasy worlds) for most of the game.
* ''VideoGame/SuperRobotWarsNEO'' has you visit Earth Tear from Lord Of Lords Ryu Knight.
* ''The Sword Coast'' from the ''TabletopGame/ForgottenRealms'' campaign setting. Unfortunately, most videogames set in the Forgotten Realms take place in the Sword Coast.
** The first expansion pack Mask of the Betrayer for ''VideoGame/NeverwinterNights2'' (and part of the 2nd) is not however, creative lead George Ziets explains. [[http://www.irontowerstudio.com/forum/index.php?topic=467.0 "As soon as I see elves, dwarves, and orcs, I can pretty well guess how they relate to one another, and what the world is going to be like? and Im usually right (The Witcher notwithstanding). Once my curiosity has faded, so has my interest in the book, movie, or game."]]
* The ''VideoGame/TalesSeries''. Some tend to have an {{anime}}-like [[SchizoTech blend of Technology]] (mostly Abyss) but that still doesn't keep them from having royalty.
* Medieval Mode in ''VideoGame/TeamFortress2'' and the ''cp_degrootkeep'' map, which surprisingly has modern-day computers hidden in the castle.
* ''VideoGame/{{Thief}}'' is part this and part {{Steampunk}}ish FilmNoir.
* ''VideoGame/TotalAnnihilationKingdoms'': the kingdom of Aramon takes the stereotypical theme of European Fantasy. It has knights, wizards, dragons, along with gunpowder cannons.
* Played with in ''VideoGame/ValkyriaChronicles'', which ''used to be'' one of these settings, complete with magic crystals and people born with mystical abilities, but has since progressed into an analogue of [[UsefulNotes/WorldWarII a different bloody and war-torn period of European history]]. Even so it still has many stylistic nods to the genre, with TheEmpire's soldiers wearing combat armor designed to look like DieselPunk knights, wielding anti-tank rocket launchers shaped like jousting lances and their heavier tanks even looking like mobile castles. Ragnite itself meanwhile, the mineral that's key to fueling industrial civilization, is what would in any other medieval fantasy be considered a mystic orb.
* The ''VideoGame/{{Warcraft}}'' series, at least as far as the human kingdoms are concerned. The third game and the MMORPG add a slew of other settings, such as the vaguely Asian nightelves, the Native American-ish Tauren, Caribbean Trolls, the SteamPunk gnomes (and goblins), the {{Magitek}}-using draenei, vaguely Persian-ish Blood Elves, and the nordic vyrkul. Later on, there's the addition of the Asian-themed pandaren (the trailer revealing them has a pandaren monk (in a conical hat, no less) using a bamboo staff to thoroughly beat the crap out of a human and an orc with kung fu), originally introduces as a joke.
* ''VideoGame/TheWitcher'', and the books it's based on. In this case though, it's based on Slavic mythology while making use of Eastern European (more specifically Polish) culture and history as inspiration.
* Played with in ''VideoGame/WurmOnline'', which seems to be set in a FantasyCounterpartCulture of the Mediterranean; there's wine instead of ale, you can plant olive groves and some of the architecture has a faint AncientGrome vibe.
* While ''VideoGame/{{Paladins}}'' is a DungeonPunk world with a variety of settings, the maps Stone Keep and Magistrate's Archives are the most European-styled of all the maps. Taking place in a stone fortress, Stone Keep appears to be a cross between a medieval castle and a monastery. Magistrate's Archives appears to be a cross between an observatory and a library.

[[folder:Web Comics]]
* ''Webcomic/DungeonDamage'' {{justifie|dTrope}}s this by setting the story... in Medieval Europe. Or rather, an AlternateHistory where [[FunctionalMagic magic works]] and several [[FiveRaces D&D races]] and [[OurMonstersAreDifferent monsters]] exist: the Fall of Rome, the spread of Christianity, the Crusades all happened, but with [[OurElvesAreBetter Elves]], [[OurDwarvesAreAllTheSame Dwarves]] and [[OurGoblinsAreDifferent Goblins]], [[OurVampiresAreDifferent Vampires]], [[OurWerewolvesAreDifferent Werewolves]] and [[AWizardDidIt Wizards]], neatly explaining the differences from real history. With a good deal of [[ShownTheirWork Shown Work]] about RealLife history, technology and mythology to boot.
* ''Webcomic/{{Exiern}}'', kings, princesses, and northern barbarians... The fashions too are generic European fantasy ([[FanService mostly]]).
* David Reddick's interconnected webcomics, ''Webcomic/LegendOfBill'' and ''Webcomic/BarwenchTales'', revolve around this trope. The tavern in the picture could well be the Wet Gill, albeit without its resident Assassin-trained psycho barwench, Sarah.
* ''Webcomic/{{Nodwick}}'' gives a [[http://nodwick.humor.gamespy.com/gamespyarchive/index.php?date=2006-12-20 short synopsis]] on this sort of setting to a {{time travel}}er from [[AncientGrome five centuries ago]]. He is [[IWantMyJetpack not amused]]. It's actually possible that Nodwick actually is set in medieval Europe, as a time-travel story from the author's other series, ''ComicBook/PS238'', had the characters from that comic encountering Nodwick and party when they went back in time. HilarityEnsues.
* The setting of ''Webcomic/PlanesOfEldlor'' is largely based on medieval Europe.
* In ''Webcomic/SluggyFreelance'' the [[http://sluggy.com/comics/archives/daily/19990704 "Storm Breaker Saga"]] has Torg and Zoe TimeTravel back to Medieval Europe to stop [[DemonicInvaders an invasion of demons and zombies]], with the odd vampire thrown in.
* ''Webcomic/SwordPrincessAmaltea'', with the twist of being a {{Matriarchy}}.
* As is the setting of ''Webcomic/WayfarersMoon''.
[[folder:Western Animation]]
* Creator/HannaBarbera's ''WesternAnimation/TheSmurfs'' based on Peyo's comic of the same name. The show is set in a unknown medieval kingdom full of fantastic creatures.
* Creator/{{Disney}}'s ''WesternAnimation/AdventuresOfTheGummiBears'', exactly the same as the above example.