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->''"When in doubt, shoot the mage."''
-->-- '''Keladry of Mindelan''', ''Literature/TortallUniverse''

Mages (or other superpowered beings) get a big advantage against {{muggle}}s. Even the most trained fighter can be killed or incapacitated by a single spell. Thus, to deal with mages you need these guys.

A Mage Killer is basically a BadassNormal, or [[FightsLikeANormal something close]], whose capabilities of dealing with mages are somehow improved. He may be able to [[SupernaturalSensitivity detect or track magic]], [[AntiMagic resist harmful spells]], [[PowerNullifier prevent enemies from using them]] or even [[AttackReflector reflect them back to enemies]]. Defeating a Mage Killer with magic is difficult or impossible, and his mundane skills give him a major physical advantage over [[SquishyWizard mages with no combat prowess, which is most of them]] (a MagicKnight or KungFuWizard may give him problems). Some Mage Killers even use magic themselves, [[FightsLikeANormal but not regularly]], and not the usual earthquakes and meteors but something subtle or [[ManaBurn affecting only mages]]. If a Mage Killer is a member of an order who specializes in hunting mages, his anti-magic abilities are very likely to be [[CharlesAtlasSuperpower a result of specific training]]. Anyway, a Mage Killer is usually very similar to a MagicKnight, [[{{Dissimile}} only with anti-magic instead of magic]].

[[TropesAreNotBad Sometimes]] this is a part of a normal arms race or a niche -- if there's a threat, everyone wants to get countermeasures, and if there's something, some critter sooner or later will eat it. [[TropesAreNotGood Sometimes]] this is added as an element of FakeBalance (situational advantage): instead of {{nerf}}ing down superpowered entities in question, make up a selectively fearsome enemy for them, so they would not look best in ''all'' situations.

A Mage Killer may also be TheWitchHunter if he does his job out of a sense of [[KnightTemplar religious fervor]] or [[FantasticRacism hatred]] [[AntiMagicalFaction towards mages]]. If he himself is magically empowered, either [[UnequalRites he sees an inherent difference between]] [[ReligionIsMagic religious miracles]] and arcane magicks, or he's a good old-fashioned {{hypocrite}}. In settings where [[EveryoneIsASuper everyone is magical]], the Mage Killer is often an UnSorcerer.

May take the form of a beast either trained or naturally suited to hunt mages. In the latter case, the creature often feeds on magical power.

Note that AntiMagic is a ''power'' and Mage Killer is a ''character'' who fights mages and has abilities for that.

See also CapeBusters, for the anti-superpower (rather than anti-magic) version, DemonSlayer for someone who hunts demons instead of mages, and MugglesDoItBetter, which is about technology beating out magic.


[[folder:Anime & Manga]]
* ''LightNovel/ACertainMagicalIndex'' basically revolves around this trope: Touma has the "Imagine Breaker", both a PowerNullifier and an AntiMagic, which he uses in one way: fist to face. The magicians of the story consider him to be TheDreaded, though in later installments they start to wise up and use more conventional weaponry against him (like guns), which he has no defense against.
* ''Manga/FairyTail'': There are [[BashBrothers a couple of characters]] who fit this trope but their use of poor tactics doomed them in their battle with Natsu. They were geared to fight a SquishyWizard, and were caught off-guard by Natsu being a KungFuWizard.
* ''Anime/CodeGeass'': [[spoiler:Jeremiah Gottwald]] is rebuilt into one of these. The local mages use a power called 'Geass' and part of this mage killer's upgrade is a Geass ''Canceller''. It can be activated manually to [[ExactlyWhatItSaysOnTheTin cancel a Geass]] active on anyone else as well as activate automatically if someone tries to Geass him, blocking the effect. The second part of his upgrade is a cyborg body with a BladeBelowTheShoulder and [[ImmuneToBullets bullet immunity]].
* Every character in ''Anime/WitchHunterRobin'', with a couple of caveats. Only [[WitchSpecies witches]] can naturally resist each other's powers; blocking attacks and GeoEffects are perhaps the only abilities shared by all witches other than having a special ability. This is how Robin and Karasuma [[HunterOfHisOwnKind fight other witches]]. The rest of the human cast has to make do with wearing vials of Orbo and using [[WeaponizedWeakness bullets filled with the stuff]], which naturally cancels witch powers and weakens them on contact.
** In season 2, when the enhanced Orbo suit witch hunters hit the scene we find out that [[spoiler:using living witches as HumanResources to make the stuff]] has very detrimental effects on the humans using the stuff.
* The [[ShoutOut Hucke]][[VideoGame/SuperRobotWars bein]] family in ''Manga/MagicalRecordLyricalNanohaForce'' all have powers which make them very good at fighting mages. In fact, the kanji for the name of their signature weapons reads "Mage Killer".
* Asuna Kagurazaka of ''Manga/MahouSenseiNegima'' is one due to her [[AntiMagic magic cancelling abilities]]. This makes her Negi's most valuable ally because she can negate the power of his enemies.
* ''Manga/MedakaBox'': To a degree, Zenkichi is this. Since he's the only normal of the main cast, he's an extremely formidable martial artist who can disarm and parry weapons, and prepares for almost any scenario. Abnormals have noted that he shows some resistance to their powers (most notably, Oudo's "Weighted words").
* Mifune in ''Manga/{{Naruto}}'' is so fast with his Iaijutsu that he can stop ninja from doing hand seals. [[spoiler: He uses this ability in his fight against the resurrected Hanzo.]]
* In ''Anime/MobileSuitGundamUnicorn'', the eponymous Unicorn Gundam is fitted with a "Newtype Destroyer" system - a SuperMode that activates in the presence of enemy [[PsychicPowers Newtypes]], dramatically boosting the Unicorn's specs and allowing it to hijack psychically-controlled weapons. Ironically, this system [[DeadlyUpgrade causes so much strain on the pilot]] that only Newtypes are capable of using it.
* In ''Anime/RokkaNoYuusha'', Fremy is the Hero Killer. Since Heroes most often end up being Saints and Saints have powers, in the instances she kills Saints she is this. (She's the Saint of gunpowder, but since she sticks that gunpowder into a gun or uses it in explosives, she qualifies.) For Heroes which aren't Saints, however, she subverts this.
* Although Kiristugu from FateZero is a mage himself he has all the characteristics of a traditional Mage Killer (indeed he's known as "The Magus Killer"). Because his magical abilities are limited he usually makes use of technology instead, generally opting for massive overkill to ensure success.
** During the series he blows up an entire building to kill a single mage, [[DungeonBypass making all of the careful magic protections worthless]]. A story is also told of him doing the same thing to a passenger jet.

[[folder:Fan Fiction]]
* Shizune in ''Fanfic/PerfectionIsOverrated'' has two powers that work well against the [[MaiHime Himes]], who mainly attack through their Elements and Childs. The first is a Silencing Aura, which reduces the effectiveness of the powers of everyone near her, and increases in potency as more people are near her. The second, the Silencing Sigil, completely prevents one person from using any special powers. In order to counter this threat, [[spoiler:Natsuki [[MugglesDoItBetter obtains a pistol]] and uses it to kill Shizune]]. In the side story, ''A Common Enemy Without A Common Cause'', Shizune is at a strong advantage over her fellow [[ParodySue SUEs]], who are even more reliant on their powers than the Himes are, [[spoiler:but gets mortally wounded by two nameless police officers]].
* In ''Fanfic/ChildOfTheStorm'', [[spoiler: the Winter Soldier]] is believed to have some degree of AntiMagic. As it happens, he doesn't and being both a SuperSoldier and a CombatPragmatist with ImprobableAimingSkills, he really doesn't need it.
* ''FanFic/ShadowsAwakening'':
** Fang, one of Daolon Wong's new [[QuirkyMinibossSquad dark chi warriors]], can create energy daggers that when stabbed into a magic user, temporarily disable their ability to use magic. Wong specifically gave her this power to get back at Uncle for removing his powers (before he got them back at the beginning of this story).
** Later, when Jade creates her own tribe of [[AmazonBrigade kunoichi-khan]], they decimate Wong's [[SquishyWizard wizard-khan]], the Phantom later reveals to Wong that since his tribe was attacking her and the J-Team at the time, the Temple reacted to that threat and designed her tribe to be skilled against magic using opponents.
* ''FanFic/KingsofRevolution'' has the heavy armed Wyvern Drones, with enough weaponry to mow down [[Franchise/LyricalNanoha TSAB Mages]].

* ''Franchise/StarWars'' has the voxyn, who were made by Yuuzhan Vong to hunt Force users. They could blanket their presence in the Force, but otherwise had no AntiMagic powers. They compensated for it by the ability to track Force-sensitives and some other useful abilities like having a neurotoxin for blood, acid breath, etc.
** The terentatek is similar in concept, only created by the Sith instead, and specifically meant to hunt lightsiders. Aside from being strong in the Dark Side and possessing deadly venom, their outer hide is also immune to the effects of the Force, and they themselves feed off the blood of Force-sensitive beings. The damn things are so nasty that the Jedi Order routinely held galaxy-wide "Great Hunts" aimed at exterminating them.
** High level assassin droids have often been used to kill Jedi, due to their lack of force presence, meaning the Jedi don't know about the danger until it's too late. While a Jedi can still sense danger when there's no aggressive thought pattern guiding it, it's much ''harder'' that way, which can give the droid a critical advantage.
** The Mandalorians (aka Boba Fett's people) are basically a ProudWarriorRace of mercenaries, although a decent chunk of their job description involved battling Jedi using their SwissArmyWeapon suits. And oftentimes losing to them. They ''really'' need to improve on that. Still, they're one of the few forces that can be counted on to give the superpowered Jedi or Sith a fight of it at least.
* John Dart in ''Literature/TheCandyShopWar'' has an excellent resistance to magic, a HealingFactor, and is trained in dealing with rogue mages. However, he can't kill anyone, because [[HostageSpiritLink any damage he does to someone else will also be dealt to him.]]
* Literature/TheBartimaeusTrilogy has the Resistance, humans who are born with a varying degree of Resilience to magic and are using their Resilience to slowly overthrow the Magician Government. [[spoiler:Then inverted when they are confronted by a truly powerful magical spirit (i.e a mage-killer-killer) and are quickly decimated. ]]
** The Mercenary has the greatest Resilience to the point that being set on fire is no problem. He's dubbed an ImplacableMan and uses his resilience to make money.
* Spy Master Valek in Maria V. Snyder's ''Literature/IxiaAndSitia'' books.
* ''Literature/MalazanBookOfTheFallen'' has Adjunct Lorn, known as the Empress' mage killer. Her otataral sword has a magic-negating aura.
* Literature/{{Mistborn}} has Hazekillers, warriors specifically trained for taking on Allomancers. While they do fine against single-metal users, they're not so hot against the titular sorcerers, who can use all the metals' powers.
** Hazekiller tactics are to ZergRush the Mistborn in an all-out attack. Failing that, they're there to stall for time until their own Mistborn arrives. The only ''really'' effective counter to Mistborn is other Mistborn.
** Another option is to use Mistings (single-metal users) in assassination squads to support one another, effectively emulating the Mistborn's abilities through teamwork. At the beginning of the second book, one such assassin squad nearly gets the better of Vin, the Mistborn protagonist, though [[spoiler: this is because they had a Mistborn in their group pretending to be a mere Misting.]]
** Steel Inquisitors serve this function for the [[TheEmpire Final Empire]], by virtue of being [[LightningBruiser Lightning Bruisers]] with SuperToughness, greatly enhanced Allomancy, [[spoiler:and sometimes feruchemy or other powers granted through their hemalurgic spikes]]. When one is killed in the first novel, it was a surprise to most of the witnesses, who didn't believe they were even mortal. Being walking BodyHorror and some of the most recognizable symbols of the [[AGodAmI Lord Ruler]]'s authority doesn't hurt either.
** In the Alloy of Law era, [[WrenchWench Ranette]] has developed DepletedPhlebotinumRounds specifically designed to exploit weaknesses of known Mistings: Anti-[[MindOverMatter Coinshot]] rounds are designed to detach a metal section when the Misting in question pushes on it (but leave the rest of the bullet unaffected), Anti-[[MagnetismManipulation Lurcher]] Rounds are designed to explode when they Pull on it, Anti-[[SuperSenses Tineye]] rounds are designed to be [[SensoryOverload extra noisy and flashy]], Anti-[[SuperStrength Pewter]][[ImplacableMan arm]] rounds are [[YourHeadASplode hollow point rounds]] designed for stopping power.
* ''Literature/TheWheelOfTime'' has the Gholam, a creature engineered to be immune to magic and used as an assassin. It's also an [[NinjaPirateZombieRobot immortal vampiric ninja]]. Amusingly, AntiMagic is his KryptoniteFactor.
* In ''LightNovel/FateZero'', the prequel novels to ''VisualNovel/FateStayNight'', Kiritsugu Emiya is a low-level magus who specializes in killing other magi (well, heretical magi, at least, and anyone else he's been hired to kill). He does this by [[{{Magitek}} combining magic with technology]] in ways which most old-fashioned magi would never imagine (such as [[CrazyPrepared equipping his familiars with miniature cameras to negate the effects of illusion on their senses]]) and by having "[[DepletedPhlebotinumShells Origin Bullets]]" which ''make the magic in a person's body explode'', then fuse the remains back together into an unusable knot.
** Just to give you an idea of how ''brutally effective and pragmatic'' his methods are, here's an example: Kayneth El-Melloi Archibald is in the thirty-second floor of a hotel. His bounded field covers twenty-four floors (even going over the drainage pipes), there are three magical furnaces for his use, and he has ten summoned evil spirits and apparitions a veritable magus' fortress. How does Kiritsugu deal with this? [[spoiler:Apply a small amount of C4 to the supports and ''[[DungeonBypass bring the entire place down.]]'' If Kayneth didn't have his Mystic Code to shield him (which Kiritsugu uses against him to fry his magic circuits later), he would've been dead there and then.]]
** Kiritsugu's mentor was Natalia, who hunted heretic magi so she could sell their thaumuturgical crests, a hereditary graft containing their family's magical research, to the Magus Association. She was descended from a succubus and used her magic to grant herself short bursts of superhuman strength which she employed as violently as possible.
** The {{Nasuverse}} also features the Black Barrel, a Conceptual Weapon which annihilates any magic it shoots. The more magic someone (or something) has, the more powerful the Black Barrel becomes, to the point that it can OneHitKill ''[[EldritchAbomination the Ultimate Ones]]''. Also, it can only be used by an ordinary, non-magical human being, making it the ultimate weapon for a Mage Killer. Problem is, in every story except ''Literature/AngelNotes'' (which takes place in the far distant future), the thing's been lost for ages, though (much less powerful) replicas of it will pop up here and there.
** Any Servant with the skill "Magic Resistance" has some degree of AntiMagic, but anyone with rank A (like Saber's A rank magic resistance is considered as a Mage Killer, due to the fact that it's hard to damage her with any magic spell). Gilgamesh gets some credit due to the fact that he has items (treasury) that counter magic, even with a rank E magic resistance.
* ''Literature/TheDresdenFiles'' :
** The Wardens are wizards who are also specialists in both fighting supernatural forces and in taking down "warlocks" (in other words, rogue wizards who abuse their powers). To that end they have special training in combating warlocks, and carry specially-crafted swords that [[AntiMagic undo enchantments and magical constructs with a touch.]]
** The [[OneManArmy mercenary Kincaid]] always brings special weapons to his battles, including exploding-tipped spears and paint guns that shoot holy water balls. He explains to Harry that the way to kill him without falling prey to his death curse would be sniping him from a thousand yards away, killing him before he even notices the shot. [[spoiler:It works. [[OnlyMostlyDead But Harry gets better,]] [[MemoryGambit to Dresden's dismay]].]]
** In a short story in ''SideJobs'', we find that [[spoiler:after Harry's apparent death]], Karrin Murphy has become very effective at this, due to learning the ins and outs of magic use (she is a BadassNormal herself). She even earns Gard's (a Valkyrie) respect
** Harry himself spends some time as one of these when he mentions in Storm Front that he always carries a handgun with him, because wizards never expect you to take a break from slinging fireballs to shoot them in the head.
* In ''Literature/ShadowOps'', the Supernatural Operations Corps is a special unit of the United States military tasked with killing or containing out-of-control Latents and other magically-oriented threats, using magic of their own. The only US military branch that doesn't participate is the Marine Corps, who operate their own Suppression Lances, which suppress enemy magic directly and then take down the threat with conventional firepower.
* As seen in the page quote, Keladry of ''Literature/ProtectorOfTheSmall'' carries special arrows for killing mages: ones fletched with Stormwing feathers that can penetrate magical barriers, and ones with griffin fletching that always hit the target regardless of magical interference.
* In the ''Literature/HeraldsOfValdemar'' series, true magic is a nearly lost art in Valdemar, meaning that the ordinary citizen thinks of enemy mages as unbeatable. Enter Kerowyn and her mercenary company, the Skybolts, who know how to deal with mages and astonish the populace with how casual they are about killing them.

[[folder:Live Action TV]]
* Aredian, the titular character of the ''Series/{{Merlin}}'' episode "The Witchfinder."
* Appears in the ''Series/ForeverKnight'' episode "Bad Blood", where we learn that a mortal who isn't completely killed or turned by a vampire gets enhanced senses and intuition that they often use to kill vamps.
* The [[TheVamp Mord'Sith]] in ''Series/LegendOfTheSeeker'', who have the ability to [[AttackReflector turn magic against whoever wields it]].
* The Initiative in ''Series/BuffyTheVampireSlayer'' is a government funded agency that deals with supernatural threats, fighting them with technology, knowledge, and surgery.

[[folder:Tabletop Games]]
* ''[[TabletopGame/IronKingdoms Warmachine]]'' has the Mage Hunters of Ios, a group of elves specializing in assassinating enemy magic users. Most of them don't actually have anti-magic powers, but they are highly trained to fight against mages.
* ''TabletopGame/{{Warhammer 40000}}'':
** Blanks, humans with a negative warp presence. They are very unsettling to be around, and can hamper psychic powers and warp-based entities within their vicinity. Assassins from the Culexus Temple [[UpToEleven undermine basic human psychology, require an enormous exertion of will to even fire on, and wear devices that store and feedback warp energy, independently, for every single psyker present, with NO limit]]. Oh, they're also completely invisible to purely psychic beings like Daemons.
** Daemons and mortal champions of Khorne are often blessed by their patron with resistance or immunity to psychic powers, as Khorne loathes sorcery; Flesh Hounds (daemonic beasts of Khorne) always wear collars blessed this way, and Khorne often sends them to hunt for psykers.
* ''TabletopGame/DungeonsAndDragons'':
** D&D 3.5 has a few prestige classes suited to this: the Mage Slayer, which gains a lot of damage potential against spellcasters but gets no magical powers of its own, the similar Occult Slayer who can reflect {{Projectile Spell}}s back at the caster, and the Suel Archanamach, which is more like a special policeman who uses his limited AntiMagic spellcasting power and martial prowess to keep mages in line.
** A variant rule allows Rangers to treat spellcasters as a Favored Enemy, gaining increased damage and bonuses to tracking skills against them.
** The ordinary Monk, with his high saving throws, focus on dodging over armor (in a game where spells ignore armor), and Stunning abilities that require physical toughness to resist, is something of a StoneWall variant of this, if not in intention or spirit.
*** The Arcanopath Monk prestige class, on the other hand, is this in effect AND intention, recieving a host of abilities allowing them to deflect and reflect spells, as well as punching the mage in question so hard they forget how to cast spells at all.
** The Spellthief is, well, just that. They make decent skill monkeys, but their real advantage is the multiple spellcaster-slaying abilities they obtain: extra damage (via Sneak Attack), spell resistance (including the ability to STEAL it from others), [[ExactlyWhatItSaysOnTheTin stealing spells]], and eventually absorbing spells hurled at them (yum, fireball!) and then flinging them back ''instantly''.
** Counterspelling allows a character to disrupt enemy spells by using ''Dispel Magic'' on the caster in the middle of casting[[note]]Or by casting the same spell, or a spell noted as its opposite, but this is rarely possible.[[/note]]; it's possible to build a character specialised in ''Dispel Magic'' but with few other magical abilities, who falls under this trope. The [[DealWithTheDevil warlock]] class is particularly good at this since its dispel ability can be used at-will.
** Golems in general in 3.5 are immune to magic, and their unliving nature means that even some indirect forms of magical attack (such as summoning water to drown them) don't work. They are prohibitively expensive for just this reason. Of particular note are [[HumongousMecha Colossi]] who radiate fields of AntiMagic, and [[ExactlyWhatItSaysOnTheTin Psion-Killers]] who radiate a [[StatusBuffDispel dispelling aura]].
** While basic [[EyeBeams beholders]] have anti-magic rays, beholder-kin gauth have more powers that makes it a threat to magic-users, as well as a healthy appetite for enchanted items.
** ''TabletopGame/ForgottenRealms'' has a lot of monsters -- there are hakeashar, magekiller (created by spell), magedoom (created by spell), balhiir (exotic extraplanar), sometimes visiting Nilshai... {{Magocracy}} Halruaa has a Jordaini order creating and training magic-resistant elite warriors, so that ruling wizards have counselors (and sometimes bodyguards) not influenced by magic.
** ''TabletopGame/AlQadim'' has Spellslayers with spell-like abilities, one of which temporarily disrupts wizards' spellcasting capability.
* The Banishers of ''TabletopGame/MageTheAwakening'' are mage killers who are, irony of ironies, also mages. Difference is, while most mages consider their Awakenings a wonderful trip to the higher realms of experience, they considered it a ticket to hell and a mark of damnation. So they try to make up for it by using their magic to kill other mages, usually in ways that involve polluting and tainting the magic of others.
** ''TabletopGame/HunterTheVigil'' is no slouch in the mage killing department either, with an entire book dedicated to different factions and their methods of killing witches.
* ''TabletopGame/MagicTheGathering'' has more than one creature that gains strength based on spells cast by your opponent. One flavor text, on [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=175006 Manaplasm]], a creature that gains strength equal to the converted mana cost for all spells cast that turn, sums this trope up succinctly.
-->Urak froze when he heard it. That was his first mistake. He turned and cast a dramatic ward spell. That was his last.
* According to the "Worlds of Freedom" sourcebook for the ''TabletopGame/MutantsAndMasterminds'' setting ''TabletopGame/FreedomCity'', one of the GoldenAge superheroes who operated out of Freedom City was The Mysterious Madame Radium, whose power over radiation allowed her to shut down any superpowers that stemmed from a genetic basis. After being brought to Erde (aka "the requisite ParallelUniverse where the Nazis won UsefulNotes/WorldWarII"), she finds this ability very handy, as the bulk of the Nazi's super-soldiers are natural-born or artificially created mutants.
* In ''TabletopGame/{{Ironclaw}}'' 1st edition's Witch Hunters are {{Bounty Hunter}}s who specialize in hunting mages, and often have a secondary career as some sort of mage themselves (no religious affiliation necessarily). While Witch Finders in 2nd edition are thaumaturgists, a school of magic that focuses on countering and reflecting other spells in combat, and who have melee combat and searching skills.
* In ''TabletopGame/{{Shadowrun}}'' this is not a trait of any particular type of character. It ''IS'' however, a rule of thumb for [[EverythingTryingToKillYou all of them,]] expressed in the phrase "Geek the mage first!"

[[folder:Video Games]]
* ''VideoGame/AdventureQuestWorlds'' has The Inquisitors, an order that hunts down mages.
** There is also The Paladin Slayer Class which [[CaptainObvious slays paladins]] and the class is obtained only by buying [[http://cms.battleon.com/aqw/images/AQWorlds-CardGame-ModPack.jpg The AQW Card game: Chaos and Doomwood Expansion Packs]]
* ''VideoGame/DragonFable'' brings us the Order of the Rose, a group that has been gaining followers during the TimeSkip, who have the expressed goal of ending magic.
* The Spell Breakers and Faerie Dragons in ''VideoGame/WarcraftIII''.
** Felhunters in ''VideoGame/{{Warcraft}}'' are demonic beasts that feed on magic and hunt magic users. They are highly resistant to spells and can drain a mages mana and prevent his spellcasting.
** The Demon Hunter is an anti-magic hero. Its its "Mana Burn" ability drains and damages target units with mana.
* In ''VideoGame/HeroesOfTheStorm'' some of the ''Assassin'' heroes qualify, due to mage heroes in the game being [[Main/SquishyWizard Squishy Wizards]]:
** [[VideoGame/{{Overwatch}} Tracer]] and [[VideoGame/{{Warcraft}} Illidan]] are highly effective in taking out mage heroes due to their skills granting them absurd amount of mobility to continously attack mages.
** [[StealthExpert Stealth]] heroes like [[Franschise/{{Starcraft}} Nova, Zeratul]], and [[VideoGame/{{Warcraft}} Samuro]] also qualify. Relying on surpise attacks, they can actually make short work on any mage hero, especially with Zeratul and Samuro with their mobility skills.
** As with [[VideoGame/StarCraftIILegacyOfTheVoid Alarak]], his abilities make him terrifyingly good at this. Telekinesis can be used to force mage heroes towards him, where he can shred them to bits. Discord Strike comes with a Silence which is absolutely devastating to any spellcaster. And since the abilities of mage heroes tend to be telegraphed, he can use Counter-Strike to heavily punish such attempts.
* From ''VideoGame/DefenseOfTheAncients'' and ''VideoGame/{{Dota 2}}'':
** Magina the Anti-Mage. While he can be and often is built simply as a DPS machine, his passive ManaBurn attack bonus, added resistance to magic damage, and ability to damage a target based on its lack of mana all point to this trope.
*** In Dota 2, his backstory and voice responses also reveal that he's a WitchHunter of the FantasticRacism variety (whether he really uses modified "techniques" that he learned from his old masters to supplement his mage-killing power, or if he's just a straight-up hypocrite, remains unclear). His backstory even states that after an undead army wiped out the monastery that he lived in, he "[swore] to obliterate not only the Dead God's magic users--but to put an end to magic altogether."
** The Silencer, from ''VideoGame/{{Dota 2}}''. His backstory states that he's the end product of centuries of carefully picked pairings to create the most powerful mage to ever live. Growing up, he showed no special talents or abilities, causing other children to mock him. And on the day of testing he used the one spell he developed, [[AntiMagic Silence]], [[BroughtDownToNormal bringing all the other students down to normal]] so he could kick their asses in single combat.
** While also a mage, Rubick functions like this. In his backstory, he killed various mages with their own spells. In game, he has a skill that naturally grants him and nearby allies magic resistance, and a spell that temporarily takes the target's [[PowerCopying most recently used spell]]. All of this means one better hopes to either cast a weaker spell immediately or kill him, lest he uses your strongest spells [[HoistByHisOwnPetard against your own team]].
** The Nyx Assassin is also a formidable mage killer. Impale can easily stun slow mages, Manaburn can damage them with their own mana reserves as well as their Intelligence stats, and Spiked Carapace makes them regret any retaliation they manage to get off. If they prove tougher than he expected, Nyx can cloak himself with Vendetta and backstab them for massive damage.
** Pugna's Death Ward deals damage based on the amount of mana needed to cast a spell, and Life Drain, which sucks up HP and gives it to him. These both work ''very'' well with the rest of his kit, and in a game where most wizards are {{squishy|Wizard}}.
** Yet ''another'' good Mage Killer is Lucifer The Doom. He has high hp, which while lowered in use against physical damage thanks to his low armor, doesn't affect it's ability to absorb magical attacks. His ultimate ''Doom'' shuts down both spells and items, which often are other spells that could otherwise be used. His LVL? Death ability acts as a interrupt against channeled spells and he can kill most summoned creeps that the enemy bring out with his Devour, gaining their abilities in the process. After he has nullified everything a caster has in their aresenal, he just [[BoringYetPractical walks up to them and beats them to death with his burning sword]].
* Kassadin in ''VideoGame/LeagueOfLegends'' is specifically designed with that in mind, seeing as he has a distance closing spell, a silence and a built in magic resistance mechanism - storywise he specifically hunts down mages to prevent them to opening a gate to the Void. Interestingly and ironically, developers wanted him to be a MagicKnight with majority of his damage being physical and the spells only acting for utility purposes, but it turned out he's much more effective being built as a mage himself.
** Galio as well, his passive grants him half of his Magic Resistance stat as Ability Power, encouraging him to stack lots of it. Combined with a shield that increases his defenses ''and'' heals him back each time he's hit for a few seconds. Perfect candidate to shrug off the fast burst of damage that mages usually rely on.
* The templars in ''Franchise/DragonAge''. They're an order of warriors who form the militant arm of the Chantry the game's Christian analogue and are trained specifically to hunt down rogue mages and [[DemonicPossession abominations]]. The Chantry gets them addicted to the magic-enhancing substance known as lyrium, which ensures their loyalty and allows them to resist magical effects.
** Marius from the comic book ''ComicBook/{{Magekiller}}'' is a former Tevinter slave who was trained specifically to take down mages.
* ''VideoGame/BaldursGate 2'' has 'Inquisitor' kit for Paladins and 'Wizard Slayer' kit for Fighters. The Inquisitor gets immunity to charm and hold, and the ability to use Dispel Magic and True Sight multiple times per day at double power in return for losing the paladin's (already very limited) spellcasting ability, and is a borderline GameBreaker. The Wizard Slayer gets a very low (1% per level; max fighter level is 20) magic resistance and chance of making mages miscast magic by hitting them in return for not being able to use magic items at all, apart from weapons and armor (and, following a patch, potions). To say it is ''not'' a Game Breaker would be something of an understatement.
** The miscast is automatic with any hit from any class (even a resisted magic missile causes miscasts); that's inherent to the rules of AD&D, where spellcasters always miscast if hit, no matter what.
* The Assassin from ''VideoGame/DiabloII'' is a member of the Viz-jaq'taar, an order formed by the Vizjerei mage clans and tasked with hunting down and eliminating rogue mages who traffic with demons.
* The Mesmer in ''VideoGame/GuildWars'' is often played in such a role by interrupting an enemies spells or draining them of the energy needed to cast spells.
** There two elite Magehunter skills for Warriors, which have added effects and are unable to be blocked by an enchanted enemy, and a Magebane Shot for Rangers, which interrupts skills, and adds recharge to spells.
* According to the bestiary in ''VideoGame/FinalFantasyXII'', Bombs were artificial monsters made for this purpose during an ancient war. During gameplay, the first type of Bombs you encounter do not attack you unless you attack them first or cast any type of magic within a certain proximity of them. They are resistant to fire(the most basic offensive magic) and explode when low on health(the way they explode is specifically designed to go through magical defenses).
* In ''VideoGame/FinalFantasyTacticsAdvance'', the [[KnightTemplar Templar]] class, unique to the very non-magical Bangaa, specializes in killing mages, with abilities such as [[StandardStatusEffects Silence]], [[ManaBurn Soul Sphere]], and high attack and magic resistance.
** Ninjas in the [[VideoGame/FinalFantasyTactics original]]. Their Double Attack and High Strength will One-Round Mage Classes far more often than not.
* ''Franchise/FireEmblem''
** In general terms, the Pegasus Knight class. They have the highest magic defense growths of any physical fighter, and while they're {{Fragile Speedster}}s against people with weapons, they're highly effective at bringing down enemy mages as they're often ''fast'' enough to avoid being doubled, on top of not being hurt as much anyway unless it's wind magic.
** ''VideoGame/FireEmblemFates'' introduces Ninjas and Outlaws, physical-based classes with high magic resistance that use Shuriken and Bows respectively, both long-ranged weapons good for luring and counter-attacking magic users. And in the case of Ninjas, shuriken beat magic in TacticalRockPaperScissors. [[BattleButler Maids and Butlers]] also become this at higher levels, using shuriken/daggers, having his resistance and learning the Tomebreaker skill (+50 hit and evasion against magic users).
** In ''[[VideoGame/FireEmblemJugdral Genealogy Of The Holy War]]'', the second generation [[TheHero Lord]], Seliph, is often set for this role due to his high RES growth and his Legendary Weapon giving him an additional 20 RES. And most mages are {{Squishy Wizard}}s. The player can also raise his usual stats by leveling up his mom during the time that she's playable, making him even better at this.
** Ares has the same high RES growth as Seliph, and his Legendary Weapon, the Demon Sword Mystletainn, grants him a + 10 boost in RES (along with the Critical Skill and a + 20 boost in Skill, [[ThereIsNoKillLikeOverkill meaning its tears into those mages even harder than Seliph]]). He's THE character of choice for killing mages until Seliph gets his Tyrfing, which only happens late in the game.
** Mist in ''[[VideoGame/FireEmblemTellius Path of Radiance]]'' [[VideoGame/FireEmblemTellius and]] ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' can become this with a little effort. As a Cleric/Valkyrie she has an incredibly high RES stat that makes her all but immune to magic attacks. Once she promotes to Valkyrie she gains the ability to use swords and [[MagikarpPower with a little effort]] can easily fulfill this role.
** Ronan in ''[[VideoGame/FireEmblemJugdral Thracia 776]]'' often catches a lot of grief for being a weapon-wielding class (he's an Archer) with a ridiculously high MAG growth, but it just so happens that ''Thracia 776'' doesn't have a RES stat and resistance to magical attacks is based on the MAG stat. As most enemy magic users would naturally have better MAG than DEF, having a unit that has high MAG but is attacking against the DEF stat is quite the boon.
** In ''[[VideoGame/FireEmblemAkaneia Gaiden,]]'' ''[[VideoGame/FireEmblemAwakening Awakening,]]'' and ''Fates'' there is a class called the Dread Fighter which has naturally high magic defense, and in the latter two games they gain skills that increases that magic defense even further.
* In ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', [[spoiler:Atton Rand]] is discovered to have been a Jedi hunter during the Jedi Civil War. He was part of a squad that was trained in ways to kill Jedi, or capture them and [[ColdBloodedTorture torture them into insanity]] and [[BeingTorturedMakesYouEvil make them fall to the Dark Side.]] There is a also a dialogue option that allows him to tell you the ways in dealing with Jedi, provided you have sufficient RelationshipValues with him.
** Addendum: [[RoboticPsychopath HK-47]] was well versed in the assasination of Jedi, [[CatchPhrase meatbags.]] If you have sufficient [[RelationshipValues Influence]] with him, he can teach you how to kill Jedi.
* ''VideoGame/StarWarsGalacticBattlegrounds'' uses bounty hunters to counter Jedi.
* [[CastingAShadow Dark]] [[CombatPragmatist type]] Franchise/{{Pokemon}} were introduced in ''VideoGame/PokemonGoldAndSilver'' to counter the GameBreaker [[PsychicPowers Psychic]] type. They are outright [[NoSell immune]] to Psychic attacks and their attacks do [[ElementalRockPaperScissors double damage.]] They invoke the BadassNormal feel of this trope by appearing to be ordinary animals.
** To elaborate, almost no Dark-type attacks use [[CastingAShadow shadowy magic]] or the like (exceptions including Night Daze and Dark Pulse). Instead they rely mostly on [[TryingToCatchMeFightingDirty trickery]] and more [[CombatPragmatist underhanded moves]].
*** There are also some Pokemon that could be used competitively to deal with Special attackers by way of high Special Defense and high Attack, like Virizion, Flareon, and Snorlax.
* ''VideoGame/TheLastStory'' has a type of Crossbow bolt made expressely for the purpose of dealing with enemy casters from afar, dealing heavy damage, especially on headshot.
* The three knight classes (Archer, Lancer and Saber) of ''VisualNovel/FateStayNight'' are highly resistant to magic, leaving the one who summoned the Caster out of luck. This is why the knight classes generally win the Holy Grail wars and why Caster has to resort to various trickery like targeting masters directly instead of servants.
** Kiritsugu Emiya from ''LightNovel/FateZero'' is an infamous mercenary known as the "Magus Killer".

* ''Webcomic/TalesOfTheQuestor'':
** [[OurDragonsAreDifferent Dragons]] are [[NoSell immune to lux]], but still hate it and violently attack anyone who uses magic on or around them. On top of that, they're apparently spontaneously generated, and if you do manage to kill one, any others that find the corpse fly into an UnstoppableRage and begin scorching the earth for miles around.
** Wights ''eat'' lux and [[AsteroidsMonster divide when they have enough]], so if you go after them with spells or magical weapons (like [[FunnyAnimal a Racconan]] [[DungeonPunk probably would]]), you could easily have just one or two turn into a ZergRush when you start shooting.
* In ''Webcomic/{{Unsounded}}'', the Asepticks are an organization in Alderode that deals with rogue wrights. Their [[TheDreaded fearful reputation]] comes from their top-notch training, specialized equipment, and access to classified spells, rather than any innate anti-magic.

[[folder:Web Original]]
* Wiki/SCPFoundation has Dr. Clef, who specializes in killing {{Reality Warper}}s, and, to a lesser extent, everybody else who have to deal with superpowered humanoids.
** Note though, that they don't have any kind of AntiMagic. They mostly deal with humanoid [=SCPs=] with a combination of psychology, cleverness, WeHaveReserves, and MoreDakka. [[spoiler: Except Dr. Clef. He uses reality warping to cancel reality warping, and ''then'' uses psychology, cleverness, class Ds, and big guns.]]
*** Of course, considering the NegativeContinuity of the site this is [[MindScrew only true in some cases.]]
*** Also, [[SelfProclaimedLiar Dr. Clef is a liar]].
** The Global Occult Coalition [[http://www.scp-wiki.net/goc-supplemental-humanoid-guide has a whole manual on the subject.]] It emphasizes speed, surprise and violence recommending explosives or large-caliber sniper shots to the head.
* Isaak Friels from ''Roleplay/FateNuovoGuerra''. Luciano's [[TheDragon dragon]] Evgeniya is more or less a DistaffCounterpart of Kiritsugu above, only replace "[[DepletedPhlebotinumShells Origin Bullets]]" with "[[AttackDrone Reaper Drones]]".
* ''WebVideo/CounterMonkey'': The Jedi Hunter, Spoony's Star Wars RPG character, was equipped with weapons that a lightsaber wielder couldn't just block. He was more than a match for the Sith his party fought in the campaign.

[[folder:Western Animation]]
* Ty Lee from ''WesternAnimation/AvatarTheLastAirbender'' is able to [[PowerNullifier block bending]] and temporarily [[TheParalyzer paralyze]] limbs by hitting the body's {{Pressure Point}}s.
* In SequelSeries ''WesternAnimation/TheLegendOfKorra'' the Equalists emply a number of Mage Killer tactics in their crusade against benders. These include Chi-Blockers using the same techniques as Ty Lee, a leader who can [[spoiler:remove a bender's powers permanently]], and [[spoiler:MiniMecha constructed from metals [[NoSell too pure to be affected by Metalbending]]]].
* In ''WesternAnimation/StarWarsTheCloneWars'', Cad Bane claims to specialise in hunting Jedi, and carries a wide variety of equipment designed specifically for counteracting them, such as [[DepletedPhlebotinumShells cortosis]] bullets that short out lightsabers, jet boots to prevent him from being Force-thrown, sniper rifles for taking Jedi down from afar, and probably many others. He relies just as much on strategy to get the job done-- endangering innocents is probably his favorite tactic, as it takes advantage of his foes' natural altruism to unbalance them in a fight. He prepares himself for Sith, or at least Jedi who are slipping to the Dark Side, as well. For example, he has artificial breathing tubes that kick in if somebody uses the Force to choke him.
* Bella Noche, a being of anti-magic, from ''WesternAnimation/AdventureTime''. Capable of incapacitating the powers of every wizard in wizard city. However, when [[spoiler: Betty]] manages to get to her, she's able to take her down without too much difficulty.
* In ''WesternAnimation/ConanTheAdventurer'', one episode has Conan and friends having to get help from a RetiredBadass who is FamedInStory for repeatedly defeating mages. He's surprised however when the mage they're taking on doesn't conform to what he's used to, (for example, smashing a magical macguffin used to cast a spell doesn't break the spell) and comments that wizards must finally be wising up.